<?xml version="1.0"?>
<rss version="2.0"><channel><title>Suggestions Latest Topics</title><link>https://oldsquad.ro/forum/forum/92-suggestions/</link><description>Suggestions Latest Topics</description><language>en</language><item><title>Summoner damage.</title><link>https://oldsquad.ro/forum/topic/6274-summoner-damage/</link><description><![CDATA[<p>
	Hello guys.
</p>

<p>
	I have a suggestion about the summoner`s damage. I personally think that her damage vs fenrirs is 2 big compared to the other chars. For example in duel , if u play 19 rounds you have chance over 90% to lose fenrir . In arena if one summoner focus you all arena you will need to disconnect before last round. On sundays arena will be very hard to go last 8 round.
</p>

<p>
	All this being said I personally think the dmg vs fenrir should be nerfed.
</p>

<p>
	All this damage test was done with 20 points in  durability- 90% damage decrease .
</p>

<p>
	Thanks .
</p>
]]></description><guid isPermaLink="false">6274</guid><pubDate>Tue, 15 Jul 2025 18:30:21 +0000</pubDate></item><item><title>Adding extra pvp events</title><link>https://oldsquad.ro/forum/topic/6095-adding-extra-pvp-events/</link><description><![CDATA[<p>
	Character name that is submitting it: HellDrake
</p>

<p>
	Suggestion type: Server
</p>

<p>
	Suggestion content:
</p>

<p>
	I think now that most players are full and to keep the srv population up ,there should be more pvp events implemented.
</p>

<p>
	Some ideas that i would suggest <span>:</span>
</p>

<p>
	<span>1. </span> 2v2 or 3v3 or even 5v5 pvp events in Arena map - it would be good if these were daily like the arena event. A party can be pre-made by players 10-15 mins before the event and register to an npc. The party would have a certain amount of points to split between them to make it interesting(or just randomly allocate points to players, for ex <span>:RF would have lower stats but elf would have higher and so on, but the total for each party should be the same)</span>. Then there could be a random selection process in who fights with who. 
</p>

<p>
	2. Soccer event- we use to have this before, it would be good if this could also be implemented so players can join automatically.
</p>

<p>
	3. Castle siege - make this twice a week, maybe a 1h siege on a Wednesday with specific rewards such as 5% dmg for the winners on Sunday, or the priority in banning a certain build (let's face it the Sign of lords adding is boring) or anything else that would make Sunday even more challenging.
</p>

<p>
	The rewards can be the usual ,such as jwls/zen/ and top tier ones at low rates. 
</p>

<p>
	How the suggestion can bring value: i believe people will stay engaged with the srv for longer and it will make things interesting.
</p>

<p>
	I'm not sure of how easy or hard this would be to implement, or if it is even possible ,but it would be great to see some new pvp content.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">6095</guid><pubDate>Fri, 07 Feb 2025 15:05:22 +0000</pubDate></item><item><title>BK stun on twisting slash</title><link>https://oldsquad.ro/forum/topic/5673-bk-stun-on-twisting-slash/</link><description><![CDATA[<ul style="background-color:#121317;color:#b3b3b3;font-size:13.3px;">
	<li>
		<strong>Character name that is submitting it (for the potential reward).</strong><br />
		Rizzen<br />
		 
	</li>
	<li>
		<strong>Suggestion type (server/website/forum).</strong><br />
		Server<br />
		 
	</li>
	<li>
		<strong>Suggestion content (make sure to include enough details so your suggestion is clear enough). </strong><br />
		<br />
		<strong>Overpowered Stun</strong>: The Blade Knight (BK) class can spam Twisting Slash, resulting in frequent and prolonged stuns. <br />
		<strong>Gameplay Imbalance</strong>: Players are incentivized to invest heavily in Vitality (Vit) and rely on Twisting Slash, reducing the diversity of combat styles.<br />
		<strong>Event Dominance</strong>: In events, BKs dominate by spamming Twisting Slash, leading to a lack of strategic depth and variety.<br />
		 
	</li>
	<li>
		<strong>How the suggestion can bring value.</strong><br />
		<br />
		<strong>Encourages Combos</strong>: By nerfing the stun effect of Twisting Slash, BK players will need to utilize a broader range of skills and combos, aligning with the class’s intended playstyle.<br />
		<strong>Skill Variety</strong>: Players will explore and master different skills and combinations, making the game more engaging and challenging.<br />
		<strong>Equal Footing</strong>: Other classes will have a fairer chance in both PvE and PvP scenarios, reducing frustration and increasing enjoyment for all players.<br />
		<strong>Event Diversity</strong>: Events will become more diverse and competitive, as BKs will no longer dominate simply by spamming a single skill.<br />
		<strong>Reduced Monotony</strong>: By discouraging a single-skill reliance, players will experience more dynamic and varied combat.<br />
		<strong>Skill Development</strong>: Players will develop better overall skills and understanding of the game mechanics, leading to a more satisfying gaming experience.<br />
		 
	</li>
	<li>
		<strong>(Optional) How would you personally implement your suggestion (your vision).</strong><br />
		<br />
		<strong>Adjust Stun Duration</strong>: Reduce the stun duration of Twisting Slash to make it less overpowering but still useful.<br />
		<strong>Introduce Cooldowns</strong>: Implement a cooldown period for Twisting Slash to prevent spamming.<br />
		<strong>Skill Synergy</strong>: Enhance the effectiveness of other BK skills to encourage their use in combination with Twisting Slash.<br />
		<br />
		Nerfing the stun on Twisting Slash addresses a key imbalance in the game, fostering a more strategic, fair, and engaging environment. This change not only enhances the individual player experience but also contributes to the overall health and longevity of the game community.
	</li>
</ul>
]]></description><guid isPermaLink="false">5673</guid><pubDate>Tue, 18 Jun 2024 11:48:18 +0000</pubDate></item><item><title>Suggestions - Genesis Server</title><link>https://oldsquad.ro/forum/topic/6035-suggestions-genesis-server/</link><description><![CDATA[<p>
	I don't want to get this in too many words and make anyone to bored, so I will be straight as a train track:<br />
	<br />
	1. As you have imposed the 10% tax for credits (on market only), I suggest raise it to 15% and make it applicable for credits and Zen purchase/sell as well (jewels not needed as they are being already burned as hell in mixes for old-exe, old jewel, upgrading and etc.)<br />
	<br />
	2. Profanity words in /post only who can do the admin jobs a little bit easier as per following:<br />
	<br />
	-whoever uses profanity words in /post chat which is global, regardless if it's English or any other language (won't say the list here because they can be found online) = automatically muted by the server PWN FILTER 30 minutes on Character + IP<br />
	-whoever uses racist language words that can be detected by the system (along with variations of it) = 2-4 hours of automatically mute on Character + IP<br />
	<br />
	This might help admins with their help and leave to review only the most serious cases to be reviewed by admins.<br />
	<br />
	3. Also, I request that every response given by the admin since the topic was created to be in less than 48 hours since creation (except for Bank Holidays which can go up to 72 hours)<br />
	*I know each of us has a job in real life, but when it comes to posts, I think up to 48 hours since creation is a decent time to provide at least the first answer or a resolution*
</p>

<p>
	 
</p>

<p>
	For the 3 ideas presented, please let me know what can be implemented, and if no, a reason why. <br />
	Thank you<br />
	 
</p>
]]></description><guid isPermaLink="false">6035</guid><pubDate>Wed, 25 Dec 2024 19:59:20 +0000</pubDate></item><item><title>Wrapping levels DL/MG/RF</title><link>https://oldsquad.ro/forum/topic/6033-wrapping-levels-dlmgrf/</link><description><![CDATA[<p>
	<strong>Character name:</strong> Silence<br />
	<strong>Suggestion Type:</strong> M - wrapping menu <br />
	<strong>Problem:</strong> Levels for wrapping not correct. When chose the menu for wrapping the levels that we is with DL/MG/RF are not as the levels that we need to wrap.
</p>

<p>
	<span style="font-size:13.3px;">If you select the menu with one of those characters it shows that your able to warp to maps that you still don't have level for and you go to Lorencia bar</span><span style="font-size:13.3px;">.</span>
</p>

<p>
	<strong>Fix:</strong> If its possible the correct levels to be writhed on the menu.<br />
	<strong>Problem: </strong>If you select the menu with one of those characters it shows that your able to warp to maps that you still don't have level for and you go to Lorencia bar<br />
	<strong>How it brings value: </strong>Correct warp level on the menu will be a lot beter than to get all the ti to Lorencia bar.
</p>
]]></description><guid isPermaLink="false">6033</guid><pubDate>Sun, 22 Dec 2024 15:46:09 +0000</pubDate></item><item><title>Fenrir items farming</title><link>https://oldsquad.ro/forum/topic/5390-fenrir-items-farming/</link><description><![CDATA[<p>
	Character name:ZotacVIP<br />
	Suggestion type:Server, Genesis<br />
	<br />
	Hello there! I play on this server since 2 weeks ago and I saw that you can actually farm Fenrir items only in Kalima6. WHY?!?!
</p>

<p>
	I mean there are only some 6-8 spots (that are occupied almost non-stop) right? Well, If a "newbie" would like to farm something it's kinda impossible (even for those who have for example 25 resets because you can't kill the other afk players farming on spots due to 20 reset difference). It's simply not fair for the other players. Why don't you leave it normal in Crywolf (and without fixed spots) so everyone can play &amp; farm equally?
</p>

<p>
	Leaving it as it is you admins only privilege the pro players.
</p>
]]></description><guid isPermaLink="false">5390</guid><pubDate>Wed, 08 Nov 2023 10:50:33 +0000</pubDate></item><item><title>Global chat zen cost and some problems</title><link>https://oldsquad.ro/forum/topic/6013-global-chat-zen-cost-and-some-problems/</link><description><![CDATA[<p>
	1-Hi there, i suggest to increase the global chat post to 1 mil zen cost/post becouse there are to many spam posts, bad language post argues between players in global chat, messages that are constantly repeating in a short period of time.<br />
	2-Another problem i've seen is that guild notice message doesn't work, why? fix it.<br />
	3-when you are texting and tipe "O" that window puping up, it's annoing, fix it.<br />
	4-Guild master assistant cannot accept players in guid, what it's purpose then? just to be there without no function? fix it.<br />
	5-EE elf is useles, ok i got it, but it alterate characters and gameplay experience.<br />
	6-Fenrir items drop maps had been alteretade, and also for other items i understand, from crywol, to kalima 6, WHY? to offer benefits to old players who keep Full  stats characters to farm? and nobody else can farm? right?:))<br />
	7-BC and DS levels also alterated, and BC entryes limited, again WHY? You don't play with us every day, we play, so let us play,.<br />
	8-I would be nice to add some credits reward from RR and GR, i dont know if you have it, haven't notice it.<br />
	9-Make BC and DS every 2 hours, who's ideea was to make it every 3h? it nonsense, it's ruins the gameplay activity and fun, again, you don't lvl up with us day or night, we do it, so let us play.<br />
	10-MAKE/CREATE A WEBSHOP from where we can buy exc items with credits, how the hell you expect from new players to compete with those old players who have FO sets+15 and FO wigs lvl 4+15?, there will be no chance to defeat them in any competition with items from market or in game events...it's madness for nerw players and monopol and preferences for old players. When a new player come and see this, he's going away becouse he will realize that he will never be able to defeat those FO characters with lvl 4 wings. I guess you like to hold the server with 20-30, same old players, same old players with FO sets wings, rings, pendants, who nobody new can ever beat them in CS or events!<br />
	11-It would be nice if you implement for the server that max lvl of wings will be lvl 3, lvl 4 is already to much.<br />
	12- most of spots  in rakleon and other high lvl maps are holded by characters who already have lvl 400 and cannot do anything about that, what you wanna do about that? we w8 few days until that character realise he is lvl 400 and decide to reset and free the spot?, try to do something about that. You can disable "original position" from muhelper, so we can be moved by earthstrike(DL), lightning(SM) or weapon skill(BK).<br />
	13- and there is another thing, 2 credits /vote? :)))) c'mon, only good thing in here is the weekly reword, but not that substantial, you could raise it to 5 cred/vote, if you want more ppls get involved to vote.<br />
	14- Why ingame events are with limited time? leave it so we can enjoy finding them, not underpresure...<br />
	15-Why firsts 5 reset sistem for new players doesn't work?<br />
	 
</p>

<ul style="background-color:#121317;color:#b3b3b3;font-size:13.3px;">
	<li>
		1st at level 350 y typing in game command:  /reset
	</li>
	<li>
		2nd at level 360
	</li>
	<li>
		3rd at level 370
	</li>
	<li>
		4th at level 380
	</li>
	<li>
		5th at level 390
	</li>
	<li>
		6th and all the rest at level 400
	</li>
</ul>

<p>
	16- We could use few, or more spots in Rakleon.<br />
	In the end, i just wanna say, that we are very few players  on server, many of them who plays with 2 chars and others plays with 4-5(throught VPN), bring some joy in game....<br />
	I know there will be nothing to do about those above, but i brought them on table to think about it, making a better server.
</p>
]]></description><guid isPermaLink="false">6013</guid><pubDate>Sun, 08 Dec 2024 12:50:59 +0000</pubDate></item><item><title>BAD LANGUAGE PUNISHMENTS</title><link>https://oldsquad.ro/forum/topic/5541-bad-language-punishments/</link><description><![CDATA[<p>
	Character name: <br />
	 Endorphin
</p>

<p>
	Suggestion type: <br />
	 Genesis server
</p>

<p>
	Suggestion content:<br />
	 Hello everybody! If you check <a href="https://oldsquad.ro/forum/forum/151-player-reports-warns/" rel="">https://oldsquad.ro/forum/forum/151-player-reports-warns/</a> you will see that there are many complaints about BL. Many of them cross the limit of common sense (one of them is Dominic's post about AlexMG) because the rules are not good. For any kind of swearing, the accused receives a maximum of several hours of chat silence for the first bad behavior. Playing with the same people everyday in this permanent server, I suggest drastically increasing the punishments. Many times people dont report these trash talking because they know what will happen... just mute for few hours.I am sure that if these swear words were about you, you would give permanent bans without blinking. Let's narrow this difference down a bit.
</p>

<p>
	How the suggestion can bring value:<br />
	 If a newcomer sees these discussions on the post, I'm sure he will give up playing.<br />
	 If the punishments are high, reporting will become rare, because they will not risk being punished.
</p>

<p>
	How would you personally implement your suggestion:<br />
	 For BL/Racism 1st offence = 1 day ban on the first 2 main chars <br />
	               2nd time = 2 days ban  on the first 2 main chars<br />
	               3rd time = 4 days ban on the first 2 main chars<br />
	               4th time = 4 days and so on<br />
	 
</p>
]]></description><guid isPermaLink="false">5541</guid><pubDate>Wed, 17 Apr 2024 20:14:33 +0000</pubDate></item><item><title>Sugestion for MG Explosion Blade</title><link>https://oldsquad.ro/forum/topic/5972-sugestion-for-mg-explosion-blade/</link><description><![CDATA[<p>
	Hi,
</p>

<pre dir="ltr" style="text-align:left;"><span lang="en" xml:lang="en">I want to suggest Explosion Blade lvl 380 wep for MG to be done in one hand.
I think it's fair since for sm, bk, dl, sum, all weapons are one handed and can be combine with a second weapon or shield. 
While for MG all power slash magic weapons except Runebastar sword, seed wep are two handed. 
Without a doubt, Explosion Blade is the best PVM weapon combo with the Muren Set.
But I believe that one can also think about this issue, how not to lose MG from dmg for pvm.
Like add pvm dmg for Power Slash spell.
But in the case of my suggestion, I think it would improve the look of the MG. 
And maybe it would make this sword attractive for players.
Let's not forget that together with Sylph Wind bow cannot be used for statue combination.
Which makes it unusable, but it's actually a good weapon.</span></pre>
]]></description><guid isPermaLink="false">5972</guid><pubDate>Fri, 01 Nov 2024 20:46:24 +0000</pubDate></item><item><title>Adding a link to the community driven discord on the landing page</title><link>https://oldsquad.ro/forum/topic/5841-adding-a-link-to-the-community-driven-discord-on-the-landing-page/</link><description><![CDATA[<p>
	<strong>Character name that is submitting it (for the potential reward):</strong> Don't need a reward, hard work to make this possible was done by others, not me.
</p>

<p>
	<strong>Suggestion type (server/website/forum):</strong> Website
</p>

<p>
	<strong>Suggestion content (make sure to include enough details so your suggestion is clear enough):</strong>
</p>

<p>
	Hello, for the past few months a bunch of players started a community driven discord, functioning as a free market, focusing on giving new players a community to get knowledge from and giving them the opportunity to get recruited by the big guilds and experience endgame content. It's already greatly increasing player retention thanks to the work of the players who scout for newbies and propagate the server in game.
</p>

<p>
	The official discord server is quite dead, the phone number verification system discourages most people from participating in discussions on the official server and it really functions more as a hub for official statements by the Oldsquad staff than a place that brings the community together.
</p>

<p>
	Most servers have an official discord that functions similarly to what the community driven discord has achieved but on top of that people are able to speak their minds freely without the fear of getting banned or punished. It greatly increases player retention as due to the afk nature of the game many new players wrongly assume the server is dead or barely alive when they join, then leave after a couple of resets never to return. Ever since MagicGagi has started this initiative to hoard all new players in one place, giving them the opportunity to interact with the veteran players on their oldsquad journey, ask questions and form connections with others, player numbers started rising and new people who previously left before they got a chance to get to the endgame started staying.<br />
	<br />
	I think adding a link to the website with an invite to the community driven discord (with a disclaimer saying it's unmoderated by the oldsquad staff) might greatly improve player retention and make the game feel more alive. Almost everyone I talked to assumed the server is dead upon joining the official discord and a big chunk of players didn't even manage to find the invite link to the official discord. In this day and age most game communities congregate on discord so it would be a big step up if oldsquad supported this initiative.<br />
	<br />
	Here is an invite link to the discord, you can check the state of it for yourself and make your decision based on that.<br />
	<a href="https://discord.gg/jepmShvrZK" rel="external nofollow" style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;font-family:'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif, 'Apple Symbols';font-size:16px;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;" title="https://discord.gg/jepmShvrZK"><span style="margin:0px;padding:0px;border:0px;font-weight:inherit;font-style:inherit;font-family:inherit;font-size:16px;vertical-align:baseline;">https://discord.gg/jepmShvrZK</span></a>
</p>

<p>
	<strong>How the suggestion can bring value:</strong> mentioned above
</p>
]]></description><guid isPermaLink="false">5841</guid><pubDate>Fri, 06 Sep 2024 23:49:02 +0000</pubDate></item><item><title>vRF Hotfix (Genesis)</title><link>https://oldsquad.ro/forum/topic/5921-vrf-hotfix-genesis/</link><description><![CDATA[<p>
	Character name that is submitting it (for the potential reward): Doink
</p>

<p>
	Suggestion type (server/website/forum): Genesis
</p>

<p>
	Suggestion content (make sure to include enough details so your suggestion is clear enough):
</p>

<p>
	vRF got overbuffed and is currently outperforming every killer/dps character by such a large margin it's pointless to play anything else as a killer/dps.
</p>

<ul>
	<li>
		they have the best PVM performance in game without having to alter build from PVP - their pvp and pvm builds are the same
	</li>
	<li>
		after 2nd GR the tweaks to fix RF performance ended up scaling VRF burst damage so high they oneshot every other character besides excessively high vitality builds while being quite tanky themselves. There is no counterplay, running doesn't work as VRF sticks to targets way better than other melee characters and unlike getting iced by an ice elf you can not react with teleport other as the burst is too quick. On top of that they have built in undispellable ice from their mobility + burst skill - chain drive. This forced everyone to play insanely high vitality builds to have a chance of survival in group fights
	</li>
	<li>
		high vitality is only available for RF in CS resulting in vRFs dominating every other class. Tanks die in 2 hits, everything else in 1 hit. 15k vitality elf with blue fenrir, mana shield, swell and rf buff gets onetapped (chaindrive + pss skill) in CS with no counterplay by a single rf. Thanks to RF not suffering from the pitfalls of BK and SMG it is possible to assemble a pack of coordinated ragefighters and oneshot everything in your way. The only possible counter to a strat like that is another pack of ragefighters.
	</li>
	<li>
		Killer bk is supposed to have a similar role to VRF but unlike VRF it suffers from AOE reflect from combos and cyclone "walk back" bug pigeonholing it into a tank role (even with the 10-30% incoming damage increase). With 15k vit cap a single combo in a clump of people oneshots the BK. To top it off landing consecutive combos on the same target in a mass group fight is incredibly hard to pull off, meanwhile VRF gets all the perks of combos with just having to hold right click and cast 2 spells off cooldown in no particular order or timing while getting undispellable ice procs and sticking to target with minimal effort
	</li>
	<li>
		Ice arrow on the RF doesn't work - they can pounce on you through ice and keep moving with chain drive - full tank Ice elf outside of CS with close to 30k vit, blue fenrir, mana shield and swell died in 2 hits with DD procs...
	</li>
	<li>
		the best and only counter to VRF as of now is VRF...
	</li>
</ul>

<p>
	We have entered a heavily dominant VRF meta where other dps classes mostly serve to buff up the RF. Every time a class gets this dominant and oppressive it negatively affects the overall gameplay and forces players to metaslave and play whatever is OP. Unless ragefighter is tweaked to fall in line with other classes we are looking at everyone being forced to play ragefighter until the next big patch (3-4 months) in order to stay competetive. Class and build diversity along with a lot of horizontal progression elements are one of oldsquads biggest selling points, most other servers function in a way where certain classes are garbage while 1-2 classes outperform everything else. I'm 100% sure it is possible to find a middleground where vRF does not over or underperform. We went from vRF being useless in PVP to being the singlehandedly easiest to use and strongest pvp and pvm class in game in a single patch.
</p>

<p>
	How the suggestion can bring value: restore character diversity and viability
</p>

<p>
	(Optional) How would you personally implement your suggestion (your vision).<br />
	Carefuly tweaking vRF pvp and pvm damage, potentially nerfing ignore defense. Ideally in a way so ragefighter still stays the melee assassin character/tankbuster it's meant to be but with possible counterplay.
</p>
]]></description><guid isPermaLink="false">5921</guid><pubDate>Sun, 13 Oct 2024 17:59:59 +0000</pubDate></item><item><title>Switching character sends you in safe zone.</title><link>https://oldsquad.ro/forum/topic/5909-switching-character-sends-you-in-safe-zone/</link><description><![CDATA[<p>
	At the moment, you can park a DL near selupan, and summon your party to gate, after it dies inside selupan.
</p>

<p>
	If somebody comes to kill you, you switch character, and log back when you need to summon.
</p>

<p>
	If that is done with a DL that has a bit VIT + DD set, its impossible to be killed.
</p>

<p>
	<u>Suggestion</u>
</p>

<p>
	- Add teleport to safe zone, after character switch, as it happenes during medusa fight.
</p>

<p>
	- If that's not possible, add same mechanic that gens has, where, after somebody attacks you, or you attack somebody, warp/switch is not possible for X seconds.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">5909</guid><pubDate>Mon, 07 Oct 2024 10:21:43 +0000</pubDate></item><item><title>New map + new boss</title><link>https://oldsquad.ro/forum/topic/5765-new-map-new-boss/</link><description><![CDATA[<ul style="background-color:#121317;color:#b3b3b3;font-size:13.3px;">
	<li>
		<strong>Character name that is submitting it (for the potential reward).</strong><br />
		Chukundahh<br />
		 
	</li>
	<li>
		<strong>Suggestion type (server/website/forum).</strong><br />
		Server<br />
		 
	</li>
	<li>
		<strong>Suggestion content </strong><br />
		<br />
		<b>1st:Add a new map whit new spots and a new boss<br />
		2nd:Making artifacts able to stash</b><br />
		 
	</li>
	<li>
		<strong>How the suggestion can bring value.</strong><br />
		<br />
		<b>Extra map for ppl to go level + fight for the spot , since the 230-250 ML is hard to reach , this map could increase this exp a bit so the players would fight for a spot in it and not only the exp, but most importantly having a new boss to stop the monotony that currently exists - golden - medusa - selupan , there needs to be something extra too keep ppl interested in being more active and playing, as well this could be a new content to increase the ways of farming late game content<br />
		<br />
		Atm , i have 16pvp artifacts and 4 pvm occupying my inventory and its annoiyng,  u can apply a restrition like there is on non-exc rings to not let it sell on market </b>
	</li>
</ul>
]]></description><guid isPermaLink="false">5765</guid><pubDate>Wed, 31 Jul 2024 22:58:13 +0000</pubDate></item><item><title>Disabling teleport in chaos castle</title><link>https://oldsquad.ro/forum/topic/5687-disabling-teleport-in-chaos-castle/</link><description><![CDATA[<ul>
	<li>
		<strong>Character name that is submitting it (for the potential reward): Doink</strong>
	</li>
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		<strong>Suggestion type (server/website/forum): Server</strong>
	</li>
	<li>
		<strong>Suggestion content (make sure to include enough details so your suggestion is clear enough):</strong><br />
		As of now the strongest and smartest way to win chaos castle is using a tanky SM - getting the highest amount of mob kills and then avoiding combat for 10 minutes until the timer runs out, winning by points. It is most optimal strategy to use yet it makes the event quite unenjoyable for the other participants - there is no way to counter it apart from bringing 5+ teammates with enough damage and disables to catch the SM. Even with an ice elf SM can teleport while iced so in the end it comes down to having overwhelming numbers and breaking the spirit of the event by bringing in a team. The only remaining disables are dl and bk stun. DL lacks the damage in CC to be able to kill SM and bk... well have a look at the footage below <img alt=":D" data-emoticon="" height="20" src="https://oldsquad.ro/forum/uploads/emoticons/default_biggrin.png" srcset="https://oldsquad.ro/forum/uploads/emoticons/biggrin@2x.png 2x" title=":D" width="20" /><br />
		The whole idea of chaos castle is a chaotic free for all battle - no teaming, no chat allowed, everyone looks the same. Yet in order to stand a chance against cheese such as teleport SM one must come in with many allies and be in a discord call to circumvent the measures against communicating.<br />
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		Here is an example of an average cc7 match:
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				<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/qoCPp7-anPE?feature=oembed" title="Oldsquad - average CC gameplay" width="200"></iframe>
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		For context, I didn't know who the MG was until the end of the event but since we both saw we're up against a SM the only logical thing was to team up and hope we somehow manage to catch him. My hp bar is blue because I placed a blue box over it to hide the hp numbers, yet due to an error on my part they were still visible, thus I blurred that area with youtube edit options after uploading. I carry a rave set + a 2 handed mace switch with imps/demons + ww rings for these exact scenarios yet even if you do everything in your power to counter this strat it's next to impossible to catch them unless you have a significant numbers advantage - 5 vs 1 etc.<br />
		The only logical thing is to exclusively play SM in chaos castle. As a person who has all the characters this doesn't affect me as much but I think this sort of meta isn't enjoyable for almost anyone involved.<br />
		<br />
		In order to make CC a fun and balanced pvp event there would need to be more changes than just disabling teleport on SM. Many characters underperform without mounts and taking away SM teleport could potentially make the class too weak to compete in CC.
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		<strong>How the suggestion can bring value:</strong><br />
		Make events more fun and competetive for all classes instead of catering to cheese antifun meta.
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</ul>
]]></description><guid isPermaLink="false">5687</guid><pubDate>Wed, 10 Jul 2024 20:31:38 +0000</pubDate></item><item><title>Suggestion for future updates - horizontal progression</title><link>https://oldsquad.ro/forum/topic/5686-suggestion-for-future-updates-horizontal-progression/</link><description><![CDATA[<ul>
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		<strong>Character name that is submitting it (for the potential reward):</strong> Doink
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		<strong>Suggestion type (server/website/forum):</strong> server
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	<li>
		<strong>Suggestion content (make sure to include enough details so your suggestion is clear enough):</strong><br />
		As we all know mu online is a heavily gear/level based game. That's not a problem in competetive sprints but for the more laid back permanent server it creates a barrier of entry for new players - having to spend 3-6 months grinding pve before you get to compete in your first boss fights is a sufficient deterrent for most new players as is. In the previous update we got old rings, which I believe is not the right direction in the long run. Vertical progression adds new content for the veterans of the server but only deepens the gap potential new players have to overcome before being able to compete in almost any event or participate in pvp. Old rings are a perfect example of vertical progression - new items are released and they blow old items out of the water (power creep) - making the grind even more dissuading for new players who are wondering whether it's worth it to spend 6 months grinding before they get to the endgame.<br />
		<br />
		In contrast to that, horizontal progression adds new content, new items and goals to grind for for everyone, while not making the previous items obsolete and not extending the time new players need to sink into the game before they can become relevant/competetive. Meanwhile vertical progression creates an even bigger gap between veterans and new players as to obtain artifacts necessary for crafting old rings one must be able to be competetive in both pvp and endgame pve.
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</ul>

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</p>

<p>
	A working example of horizontal progression on oldsquad are excellent ddi sets versus socket sets - both are viable and have their use, what determines which option is better for you is your class, build and playstyle. Same thing with grand reset giving only 3k stats and 5% extra damage - technically vertical but it's in a similar spirit to horizontal and a good direction to make the game playable quick instead of gatekeeping content behind months of afk farming.
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</p>

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<ul>
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		<strong>How the suggestion can bring value: </strong><br />
		Help new players stick around and keep the player numbers healthy long term while still giving people goals to grind for. Less barrier of entry for new players, more build variety.<br />
		 
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		<strong>(Optional) How would you personally implement your suggestion (your vision):</strong><br />
		If old rings were implemented as horizontal progression, they could perhaps have less defensive stats and less hprec than best in slot rings obtainable from budges, trading the defensive bonuses for more offensive stats (dd, edr, etc). This would make them best in slot for pve and for killer characters while jewelry obtainable from budges could stay best in slot for beefier characters who benefit more from extra dd/hp/ref/hprec. Not saying to change old rings now but I think it would be more healthy if future content was made with all of this in mind.
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</ul>
]]></description><guid isPermaLink="false">5686</guid><pubDate>Wed, 10 Jul 2024 20:27:07 +0000</pubDate></item><item><title>INCREASING THE ZEN STORE/IN-GAME STORE (Currently 99,999,999)</title><link>https://oldsquad.ro/forum/topic/5683-increasing-the-zen-storein-game-store-currently-99999999/</link><description><![CDATA[<p>
	Character name that is submitting it (for the potential reward).<br />
	PACQUIAO/MagicGagi<br />
	 <br />
	Suggestion type (server/website/forum).<br />
	Server<br />
	 <br />
	Suggestion content (make sure to include enough details so your suggestion is clear enough). 
</p>

<p>
	Increasing the zen digits/value/total amount while on Store Mode: Limiting it to 99,999,999 means limited items to sell in-game.<br />
	Maybe making it able to sell an item for at least 1 Billion to 1.8 Billion zen would benefit sellers/buyers.<br />
	 <br />
	How the suggestion can bring value.
</p>

<p>
	Encourages Players: This will help the economy in-game.<br />
	Less Hassle: Players that need the immediate item via zen trading would opt not to go to web market IF the item is<br />
	available at some players posting store in-game.<br />
	More Interaction between sellers/buyers. (Lorencia is like a ghost town to be honest, by doing it the Lorencia will be much more alive than ever before.)<br />
	 <br />
	How would you personally implement your suggestion (your vision).
</p>

<p>
	Making patches/updates.
</p>
]]></description><guid isPermaLink="false">5683</guid><pubDate>Sat, 06 Jul 2024 03:18:13 +0000</pubDate></item><item><title>Increasing jewel withdrawal limit in web wallet</title><link>https://oldsquad.ro/forum/topic/5679-increasing-jewel-withdrawal-limit-in-web-wallet/</link><description><![CDATA[<ul>
	<li>
		<strong>Character name that is submitting it (for the potential reward):</strong> Doink
	</li>
	<li>
		<strong>Suggestion type (server/website/forum):</strong> Website
	</li>
	<li>
		<strong>Suggestion content (make sure to include enough details so your suggestion is clear enough):</strong><br />
		- using the web wallet to store jewels is a really great way to have an accurate overview of your jewel balance, instead of your jewels being scattered all around different wares/characters/alts. The main issue is withdrwaing the jewels, if you're crafting anything it gets very time consuming withdrawing 10 jewels at a time and then waiting out the incredibly long cooldown before you can withdraw 10 more. With many mixes requiring 400-500 jewels, this turns into a huge ordeal. Increasing or better yet fully removing the withdrawal limit (There is already a check in place which prevents withdrawals if you're out of ware space) would completely eliminate this issue and greately improve user experience.
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		<strong>How the suggestion can bring value:</strong> Improving user experience
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</ul>

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]]></description><guid isPermaLink="false">5679</guid><pubDate>Fri, 28 Jun 2024 19:26:23 +0000</pubDate></item><item><title>Switch on PVP map / event will teleport you to the city</title><link>https://oldsquad.ro/forum/topic/5608-switch-on-pvp-map-event-will-teleport-you-to-the-city/</link><description><![CDATA[<ul>
	<li>
		Character name that is submitting it (for the potential reward).
	</li>
</ul>

<p>
	Hellsing
</p>

<ul>
	<li>
		Suggestion type (server/website/forum).
	</li>
</ul>

<p>
	Server
</p>

<ul>
	<li>
		Suggestion content (make sure to include enough details so your suggestion is clear enough).
	</li>
</ul>

<p>
	Today, when a player switch character on PVP maps or events it bring them to the same place with sd regenerated and if they were ice arrowed they back without ice. In addition people abuse the switch character to add summon dark lord to the party and keep him of.
</p>

<p>
	My suggestion is on battle maps &amp; PVP invasions, once a player switch character he will be teleported to the city.
</p>

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	<li>
		How the suggestion can bring value.
	</li>
</ul>

<p>
	Fair PvP, Non abusing game features.
</p>

<ul>
	<li>
		(Optional) How would you personally implement your suggestion (your vision).
	</li>
</ul>

<p>
	I think that you have the ability to detect when the invasion is PvP or not, and also if the user in battle map or not - and once he switch character you just spawn him in city cords.
</p>
]]></description><guid isPermaLink="false">5608</guid><pubDate>Thu, 16 May 2024 16:28:45 +0000</pubDate></item><item><title>Old Box 5 Update</title><link>https://oldsquad.ro/forum/topic/5572-old-box-5-update/</link><description><![CDATA[<p>
	<strong>Character name: </strong>Support
</p>

<p>
	<strong>Suggestion type: </strong>Small Update
</p>

<p>
	<strong>Suggestion content:</strong><br />
	Wondering if we could swap JOH from OB5 drop and replace it with a small % for Artefacts? For anyone that isn't EU based things like Arena, World Boss and CS are at times that are not really accessible i.e. world boss is at 4:45 AM, Arena is like 2 or 3am which means CC is only real event to get PVP artefact. Gaion is a good way for PVM but also hard for other options if your just playing your own game and trying to grind away solo. So maybe could do like ob4/5 small % for drop of the artefacts? 
</p>

<p>
	<strong>How the suggestion can bring value:</strong><span> </span>
</p>

<p>
	<span>Will give player from different time zones chance to get + players not in Big 2 Guilds a chance to grind the artefacts for their end game adventures. </span>
</p>
]]></description><guid isPermaLink="false">5572</guid><pubDate>Sat, 11 May 2024 03:00:31 +0000</pubDate></item><item><title>Oldsquad discord server</title><link>https://oldsquad.ro/forum/topic/5040-oldsquad-discord-server/</link><description><![CDATA[<p>
	Character name: Ligma
</p>

<p>
	Suggestion content:
</p>

<p>
	Hello,
</p>

<p>
	 
</p>

<p>
	Due to the afk nature of the game communicating, meeting people and finding guilds is rough, mainly for new players. A discord server would allow potential new players and old players alike to communicate better, advertise guilds, trade more efficiently and give new players a place to quickly and conveniently ask questions about the server. An active discord server would also showcase that the player count number isnt just an arbitrary bloated value which most servers use but that there is an actual dedicated community backing it up.
</p>

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</p>

<p>
	I personally struggled a lot doing research until i discovered that this is in fact the only mu online server that isnt a cashgrab buy an elaborate passion project thats actually worth my time and even the first time around I played it took me weeks to find a guild (I assume most guilds and players have been playing together for years at this point and have pre-established groups before the servers even launch).
</p>
]]></description><guid isPermaLink="false">5040</guid><pubDate>Wed, 02 Nov 2022 06:00:37 +0000</pubDate></item></channel></rss>
