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    Showing content with the highest reputation on 10/16/2019 in all areas

    1. As I suggested before. It's much safer to go with consumable items than items that you can trade or sell. People would still see value in gambling even if the prizes are jewels(bless, soul, chaos, life), stack potions and buffs. The market will balance itself when you spend ridiculous amount of zen for these kind of stuff. In a sense, you are still farming to get jewels because of time spend in getting all those zen. Leave the excellent-mid/top tier items to players who really spends time in going to events. "The goal here is for the zen to have a value. Not to help players to make the game easy."
      2 points
    2. The idea of adding Moss is great, but enough time should be taken to plan the rates and items received carefully. This event was intended to be "gambler event", so every roll shouldn't be considered as win. If every roll gives you something valuable enough to be sold in the market it would just be an money making machine at first, and then eventually with time inflates the market with items that nobody wants to purchase. Imo 10% chance for extras like toca, mbp, feather, crest etc. is way too high. Those are still the "top-tier" goodies for mid game gameplay and should remain their value as such. If people can get their hands on these items with only zen, those rolls should play the role of a "jackpot". I mean, would any casino hand out jackpots with 1/10 ratio? Maybe you could add different category for each piece of equipment that's available from the Moss (helmets, armors, panties, gloves, boots). This way people could focus gambling on the parts they're lacking from completing their sets and it would reduce the anxiety of "winning" the parts they already possess. Also each weapon type could have their own category as on the original event, but still keeping in mind that it should be gamble, and not less than 50% of your rolls should be considered as loss.
      1 point
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