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    Showing content with the highest reputation on 10/28/2019 in all areas

    1. Colossus

      Rage Fighter build

      I would like to present my point of view here ,regarding the Rage Fighter character at this moment in game . At the moment ,as I've observed ,yesterday the damage done by mobs was rised and it was not announced .Because of this ,I would like to suggest ADMIN to check again the "Funcionality" of Rage fighter in game .I understand very well that RF gets stronger and stronger with each RR ,but ,at the moment a RF with 5500 agi has just 1150 def rate(PVM) which is very low for this much points .At 8000 agi ,i won't be able to stay at condra or relics ,and I will be limited by the Stage 1 (max 8000 points per stat) and this is not balancing the game ... At the moment a RF can't : PVP ,HUNT ,stay on spots that other chars at same rr can stay ,can't deal damage . Also ,before all talk ,i wanna tell that even the argument : RF WILL BE BEST IN END GAME is not valid .Go and test it on test server ,mail me in game and i show u that he has nothing more than other classes . What i suggest is to rise (a bit ) the def and dmg done by RF .I am not interested in rising the PVP dmg ...just PVM and PVM def ,so a RF can level-up like others do . This i my opinion ,if i am wrong i accept it ,but you need to demonstrate this .
      1 point
    2. Teranu

      Early-Game Feedback

      Played in this server in 2017 and now. I can't say i'm particularly fond playing without EE. A more linear gameplay/rewards would be better: 5rr training in relics and k2 condra is way too early in my opinion. To increase the popularity of CS, i would have made a special spot in LoT, which would give 20-25% more exp than let's say a good karutan2 spot. Single spot, so it could turn into a discord apple in a guild if not managed properly. Remove ancients from anywhere else, lord mix 1/day and 1 really strong Erohim/1 day (boosted with every stage, 5 party to kill), both LM and Erohim same drop. Related to CS, i've played in a server where each party that was participating was forced to have a maxim sum of resets. For example lets assume for the next week the max level party cap would be 45. This means two things: 1. people will think in advance if they continue level-up or not; 2. party making will be more tacticised. I understand that you need to balance the late game with some debuffs and nerfs, but i feel it's too much. Honestly i haven't given a thought into this, but it sure feels the gameplay is too altered. My personal experience: i really enjoy playing on the server, but i will never get a chance to compete with active people. Sure, the active ones deserve to be there, and deserve their rewards, but i feel the most of us are in my situation, where we can only exp 99% of the time, and ocasionally find an overpriced gem on the market. This is why all the servers die at a fixed point. The active ones achieve maximum, the afk ones get bored of levelling, and the server dies. Not pointing a finger, but finding balance here will surely extend the life of the server.
      1 point
    3. Colossus

      Rage Fighter build

      Yeah, we also need to think about the race .It's a race that most builds are based on vit agi .Agility bonuses are too nerfed(compare to an elf) and also vit is too nerfed .A elf gets more hp than RF ,a class that needs to add vit to "survive" .I understand that the class had to be nerfed ,but then lets make vit bk with a third of his actual HP ,and surely people will complain ,cuz are the class advantages that we are talking about . ADMIN ,if you read this topic ,please give an answer (yes ,no or i am testing) . Thank you!
      1 point
    4. Alex.

      Rage Fighter build

      I do agree with Colossus a bit. Also did some tests with him on the test server. I'm not gonna talk about the late game, because the tests were not really late game focused (items, sockets, M level points etc), but the fact that a RF gets 1 defence every 7 agility points, makes him struggle on spots, even with high VIT. PVP wise, not great, not bad. PVM wise, not great, not bad. I see a simple solution here, that is buffing RF sets defence, sacred fire, storm zahard, piercing grove a bit?
      1 point
    5. Alex.

      Early-Game Feedback

      In my opinion the only bad thing there was pre 1.1 was the XP nerf, that took us to 25% xp at 5 resets, stage that took way to much than it should have( i think 35-40% would have been better). Since we can now farm DS6/BC7, thats not gonna be a problem for the next stage. I think the most important focus for the future should be a healthy community. And although i'm part of Rampage, i think implementing some kind of 'debuffs' for CS would be pretty cool. Lets take for example, if your guild has the CS for more than 2 weeks, increase the friendly fire in that guild , with 5-10-15 every week, in order to give the rest a chance. I don't know if that's possible, but in my opinion it would be cool to see. This would probably make more guilds come to CS, and boost their morale. Another thing that crosses my mind is lower the number of players that guild can come with at CS with X every week. Or if a guild has the CS for more than x weeks increase the drops from CC for the rest(excluding the CS owners), or give BOK+5 more drops when X guild holds the castle for more than X weeks etc. The CS holders would still have an advantage, but it would also give the rest a fair chance to not be AFK and fight for their items more than 1 time a week(sunday). I think you get the point. Good luck
      1 point
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