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    1. https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server rip kekw
      13 points
    2. Hello, OldSquaders! Hope y'all had a nice & safe summer. We're ready to bring you a new great journey into our MU world! We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to. Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)! Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server The Test Server will be released for public starting from next week. As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community. Some of the new things that this Inception edition will feature: Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game. We're here for an EPIC edition, hope you're too! #MakeMUGreatAgain!
      10 points
    3. Hello, As initially communicated, starting from this autumn OldSquad will have a big restructure. Phoenix will no longer exist on OldSquad, at the end of the current edition, its section and hall of fame will be the only things left from it. The core from Phoenix will be moved to our new, separate S17 project that we have started preparing its base ground. Genesis - this will be our new, permanent main server. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on. Inception - major changes to how Inception will be operated. It will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets). Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception. There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. We'll also have a new HoF made for Inception Sprints where people with different, set goals will be shown (first CS winners, all CS winners, first w2 mixed, first w3 mixed, first +15 item, etc). The development of S6 will be cut moving forward. We'll continue to offer support and fixes (where needed), but our focus will no longer be on S6. There may be some improvements/quality of life from time to time, but that's it. Inception will be exactly as it was last edition, only moving the fixes / quality of life we did before and during Phoenix. Since we're no longer interested in its development, if there will be any good suggestions from players (especially before Inception Sprints release, but also during them) that are highly appreciated by more than few players, and that are related strictly to gameplay aspects (not credits/donations/premium functions) we MAY implement them, no questions/arguments asked from our side. Schedule for 2022-2023: 09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. OldSquad will remain active on this formula for as long as there will be players left interested in this project and the project will remain feasible business-wise. It may be the last year or it may continue for more years, all based on your interest.
      9 points
    4. Alex.

      A new chapter

      As the title implies, i want to address something that has been discussed before and is probably on everybody's mind. First, i would like to state that i don't think anybody is playing OldSquad for the fact that it is season 6, a season that is known for few bugs. I think everybody that is playing oldsquad, is playing because of the quality of the server that admin was able to create, his ideas, vision and most important because of the community and friends. Secondly, i think that there are no season 17 servers out there that could stand a chance in my opininon to a NewQquad server S17. I'm 100% sure that no changes or fixes to season 6 could ever bring to OldSquad the amount of players a S17 would bring and i honeslty believe that S6, the way it is right now is at its peak, but ofc if admin belives that it can get any better, who am i to say no. I would love to hear ur guys impression about the future of OldSquad and if you would like to move forward, play a new season and of course, play with a lot more ppl that would join.
      8 points
    5. You should all start playing different servers for at least 1 year and then maybe you will finally appreciate our work. But I admit, it was our fault that we gave you too much from start (great gameplay, great features, great support, great stability, great fairness and seriosity) and you got used to it thinking you deserve it and even more than it, trashing every single detail that wasn't perfect for you. The love and hype I had when I've built this project was blind, I never expected that I was building a toxic community. A community that know to respect and talk nicely only when it is in need of info / support OR when everything is "perfect". A community where people are "sweet-talking" with us in the front side while cursing, insulting and disrespecting us in the back side. A community that even with hundreds of real players and guild-limits can't have more than 2-3 guilds, and even those guilds are disbanding on their first real lose or even on their first win. A community that can't take a lose or accept that others are just better and either insult each other, create dramas, accuse of hack, exploit, luck or simply create excuses. A community that literally begged us for unbans of ips/hwids promising that they've changed just to repeat their shits. A community that had multiple opportunities to bring feedback but it was either totally ignored, used for personal benefits or used as a way to complain without adding any value. I can keep going, but it is enough. We had the potential (technical & dedication) to have a great, long term place, but we started wrong, we never thought that the playerbase would be our downfall, we were focused too much on the product. Would have expected a different outcome with mature people aging 25-30+, but it wasn't the case. I started this project when I was 20, spent many of important youth years working with pure passion on this project 18/24 and had BLIND hopes of reaching something...unrecheable. That passion quickly went lower and lower as the years passed and the "community" was being built, and I started to realize what environment I am actually working in. The reason Gion was co-opted was exactly because I was sick of handling people anymore, and decided to focus purely on technical aspects if I wanted to continue the project, passing most of the human-interactions to Gion. Yes, I used to be a GREAT guy towards everyone here (because I am the same in real life), and it only backfired to me and I was fooled again and again (same as in real life). What's left here? A pure business without a soul. Our projects are free to play for everyone, but as WE WANT them to be. Take it or leave it. As long as there will still be some players left and especially enough money to be a feasible business we will still be here. When it will be over, it will be over, no hard feelings, we have nothing more to prove and no time to waste anymore at this age (especially since we limit ourselves to such an old game when we can do way bigger, 2022 things). What's for sure right now is that this Phoenix was the last non-reset type of server on OldSquad, as it was stated before its launch, as a last-shot on non-reset. In terms of Inception, there will also be radical changes on how it will be operated starting from this year. We'll slowly build our own S17 behind the scenes, with a fresh community built from 0, this time made it right. Some of you are clearly welcome there, some of you probably not. Topic is closed now since there won't be any other Phoenix. #WeMadeMUGreatAgain.
      8 points
    6. Squadron (captiongenerator.com) LETS SEE WHAT YOU GOT @Voyager
      8 points
    7. TwoCheeks

      Squadron, we're back.

      Hi everyone ! We are excited about the Project Phoenix#3 and we will reunite again as Squadron guild. The server seems to combine the high-paced aspects of reset servers with the classic game-play of non-rr, which we enjoy the most. Along the years, we played with many good players that will start on this edition of OS. And we realize is impossible to reunite with everyone under the same guild. This edition we will start as two parties, around 10 people and we intend to recruit as many new players as we can. We are convinced it will increase the competition and give new opportunities, for us also, to meet new people that enjoy the game as we do. The Squadron will be focused as usual on the pvp side of the game, CS as main objective, big bosses fights and applying pressure on the maps. So if this gameplay suits you, we definitely want you in our team ! Add me on discord TwoCheeks#5899 Thank you!
      8 points
    8. Reporter

      [Interview] Mu3rTe

      This interview is about Mu3rTe, one of the best players in our community and one of the most respected by most of the top players from our community, if you read past interviews you will find his name in the words of many top players interviewed from guilds who have been fighting each other for years. He is at this moment (the moment I started the interview) ranked no 1 on Soul Master reset rankings and Castle Siege Tank ranking, but what amazed me and made me want to take this interview is the fact that this player, on the last Inception, started very late, about 2 months from the start of the server and in about 1 month and a half he reached the 1st place. He is the only player I know who managed this performance, and I also want to mention that when he reached the 1st place, the top players from that data base had not given up playing actively yet. Reporter: "Hello, Mu3rTe, and welcome to The News Paper Hall of Fame ! Mu3rTe:" Hello, Reporter and all other players that are reading this " Reporter : " Can you, please, give us a description of yourself? Name, age, occupation, hobbies, etc. ? " Mu3rte:"My name is Bogdan, I am 31 years old. I am currently working as a 2nd mate on commercial vessels, hoping for promotion soon. I don't have many hobbies, but I like listening to music and playing DOTA or Mu. So far my addiction to DOTA is over, huh, finally. All that remains is this MU. " Reporter:" Regarding this Covid 19 pandemic, did it affect you?" Mu3rTe:"I was really thinking it will, but it seems that I was lucky, my family and friends are safe, my arrival home wasn't delayed, so far so good. Still, I am disturbed to see the many people who don't follow minimum precautions. " Reporter : "When did you start to play Mu Online? " Mu3rTe:"It was so long ago :)) I would estimate 15 years ago, but can't say I played properly until just few years ago. Many long brakes, since I was passionate about DOTA. " Reporter : "How did you find OldSquad ?" Mu3rte:"Some of my old buddies told me about it, they were playing for 2-3 editions. " Reporter:" Can you name them?" Mu3rTe:" I can't remember 100% who, but it could've been either Psyke or Scheau, but once in game I found many familiar names." Reporter: "How much time do you spend/day playing mu OldSquad (average)? " Mu3rTe:"A lot :)) Roughly 12hrs a day. " Reporter:" Where does Mu3rTe nickname come from?" Mu3rTe:"Nothing special, mostly to represent that when I come, all the enemy troops will die " Reporter :"What nicknames did you have in the past?"" Mu3rTe:" Always Mu3rTe in Mu, I have various alts, most of the time Bobolina, b0gdaN." Reporter: "Do you have any VIP activated? What types of VIP did you use since the start and why?" Mu3rTe:"Currently using Dealer because of the extra entry, if you have resources, 1 extra entry makes a huge difference, otherwise Hunter is better. In the first 2 weeks we had Hunter because lacking of the jewel of chaos. Both VIPs are important if you wanna be in top and to maintain there, the competition is tough, ok, maybe not so hard... " Reporter: " How did you and your perma manage to get in top since day one ? Can you reveal us "the secret"? " Mu3rTe:"I can't say that there is a secret, they just thought about the best strategy, meaning best kill speed and survivability, therefor 3 MGs. They wished I was a MG also but that can't happen :)) Since it's early game, it is obvious that who is more active gets the benefit. More than this, you must have a plan, if you have spare time you could check on test server that was opened early, monster's lvl, monster numbers, some spots have bad spawns, many small details that counts in early. The problem is when you want to stay in top, check where enemies are farming, what items they have, and how lucky you are to get timely spells. You could sell a fire burst with 1k credits.. outrageous but still some people did it Whatever mechanics you may know, unless you test them, they could be different, since OldSquad is a hard-worked custom server and keeps improving. Other than all this, there must be a good atmosphere within the party, and if possible for them to be as dedicated as you, otherwise it will get stressful, and unhealthy environment. Another thing that propelled us further than any other time, it is because of the pull we made (not possible anymore), players cried about, complained about, ADMIN satisfied them. It was not a special thing to do, just you had to move your mouse, but I guess its easier to look at the screen and complain " Reporter:" What about HoF rankings, how come that you got only 1 trophy so far (on this data base)? Is it that hard? " Mu3rTe:"I never cared about HoF, they just came one after the other. SM it is not a character that shines early, and it's very item dependent if you wanna have impact in HoF. So far it's hard because of the characters that get extra points, 220 points per reset is huge early, but no worries " Reporter :"Since you are top no. 1 Soul Master player on reset rankings, and you were tank number 1 until last week, can you reveal us a few tips about Soul Master pvp build ? Can you reveal your stats ? It is early yet on this data base, but where should a newbie add ML points after he finishes quest lvl 3? " Mu3rTe:"This is to early to tell, all builds have weaknesses. It is not a fixed point for which you should aim, don't have many pvp performances except CC, but I can say that if you don't make lots of hp it is quite pointless. More important than this, you should focus on getting more resets so you can be more versatile without losing too many things early. ML is same based on what is required for your party during exp or during CS. All characters evolves and shines during different stages of the game, it is important to take full advantages of the situation. Myself I don't prefer lots of HP, I am an aggressive type therefore energy and agility. In castle siege it's a different story, because SM is so bad early compared to others, there are not too many options than to go for tanky stats so you can get full advantage of the characters. For now I am no1 at CS tank because ppl were afraid to focus me, not because I was immortal :)))) " Reporter :"What advice would you give to a player playing on this server for the first time, what should he do to get to the top places? How should he build stats on Soul Master for pvm ?" Mu3rTe:"To reach the top from first time you need a strong and active party. Make all events daily, BC and DS are very important to maintain chaos balance early, always save entry for bonus time. Calculate and evaluate spots frequently, choose your best exp. If you wanna be PVM, you must rely on your party for the first few resets. Build plenty agi and some VIT for survivability, than top up energy. It is quite bad for hunting goldens early game " Reporter :"What characters do you think are the best for PvP ? And for PVM ? Mu3rTe:" Overall PvP, considering later stage of the game, vitRF is the one giving me troubles and the most easy to play I could say. There are better chars, yes, BK, SUMM but they require little more skill. PVM It's another story and complex based on your playin style. Overall spot wise eMG is the choice." Reporter: "Speaking of permanent party... Can you tell us a few words about the importance of a permanent party on OldSquad, and a short story about how you and your permanent mates got together? Is this the best permanent party you ever had?" Mu3rTe:" Perma party is important if you wanna enjoy the game to the fullest, and here I mean participating to Castle Siege. Without a perma party is is more challenging to climb the ladder and collecting items specially now when you can only have 2 accounts per pc. It is not impossible if you wanna play alone, sometimes it can be more relaxing. To have a perma party many times can be challenging, unwanted and puerile dramas, stress and being on the edge... so don't forget that this is a game, we play for pleasure not to fuck our brains for crap. About my party, I was asked by mafy if I wanna play this edition, so here I am:) they have a bigger history behind, I only know mafy, Redbull and Russu, we played sometimes. I can't say that it's the best party I ever had, but so far it's the most stable, yes, some drama from time to time, but we are still the 5 people from the beginning, that is an achievement so far " Reporter: " You are now a Hardcore member but some "voices" tell me that in past you were a Squadron and a GROM member, is it right ? " Mu3rTe:"Yes, I was in Squadron before, but GROM, no, very briefly 1-2 weeks at some point " Reporter : "Why did you left those two great guilds? What happened? " Mu3rte:" Grom nothing to say about, I was at some point I even forgot the reason, usually when I need to go for work, my char could get in the hand of other people, I left my account few times and some other got it, so maybe was one of those times.. About Squadron, last edition of inception was very imbalanced, agiRF was out of proportion, so I decided I should join the opposition in order to make things little more challenging, nothing hidden behind. " Reporter: " Do you think that Hardcore is invincible this data base ? Until now your guild has 4 wins in a row,, who is leading Hardcore during CS? " Mu3rTe:"I don't believe in concept of "invincibility" , I do believe in team play, active members and organization. As long those are here, everything is possible. Anyhow, the way the server is set-up, you can't win forever, I am sure we will lose at some point and there is no shame in losing, it is important to see how to move on. During CS, all suggestions are open if we could benefit from them, but in order to not make confusion, it is better if just some people speak. Roles are divided beforehand, and we are adjusting according to situations. Still it's Mu.. it's not some badass strategy game once the basics are learned, the winners are those who execute better. " Reporter :" There are rumors that Diamond helped HARCORE two weeks ago on CS, are they true ? " Mu3rTe:"I don't know who started rumors about this thing, but I am happy that there is more activity in CS, this way it is more challenging, from my knowledge, nobody from Hardcore asked any1 to do something for us, and I congratulate DIAMOND for doing their best and playing fair and square." Reporter:" On the last Inception Data Base, you started 2 months after its start and in about a month you reached top number one ranking, there are rumors that you didn't even have a permanent party when you started playing! How did you manage to get this performance? I guess a lot of people want to hear the full story from beginning to end " Mu3rTe:"Well, thanks to the system ADMIN designed, to catch up is so much easy. When all people have resets and almost instakill in DS and BC, even if you start late, build some tanky stats so you won't die and have full benefits from it. When people are 10-15 rr, you can make reset in devil square cause of the bonus exp. It was hard at beginning, you will die on all spots, but if you are active and come back, exp is easy also, when you start later, many party are disbanded so you can fill some places. For me, after 2 or 3 rr I joined Chukundah's party and I was dying on spot many times in karutan2, went bc6 few times got 1 hit, but didn't stop, perseverance and being active helps a lot. Also Gaffney changed his character to BK and he gave me his Sphinx set, it did help a lot, I can't say I was all alone. Later on due to imbalanced guild powers, I joined HARDCORE with mafy, we gathered some players from broken parties, some of them were much higher in reset than me, but exp was going smooth. Once I got some resets, I went full dmg build, and destroyed all events not many contesters in BC DS, some tried but... and this was it.. 2 months playing non stop basically :))" Reporter: "What do you think about last Castle Siege? How was the atmosphere in Hardcore? What do you think about Purge reconstruction? What about the evolution of Diamond?" Mu3rTe : "Last CS was in top 10 Castle Sieges that I played, I am happy that more guilds decided to come, the fight for switches was very intense. We had some advantages, Diamond GM and his party was below 300 lvl, but they did a great job. The atmosphere in guild is as good as always, we were excited to play again, we had some missing key persons also, mafy, but we did good. I don't know about Purge, it just seems a different name, same people, maybe they will manage to refresh themselves, I had bigger expectations. About Diamond they look promising steadily improving, each CS having bigger impact, they hold the crown for quite a while and had huge impact on switches, I hope they will maintain integrity and play the way they did so far." Reporter : " Do you read the News Paper ? " Mu3rTe:"Yes I read the News Paper, some articles are very entertaining but got to admit, the dramas collects more views." Reporter : " Do you believe in superstitions? Do you think that the Castle is Cursed? " Mu3rTe:" I do not believe in superstitions, but I do think that your way of thinking can affect your lifestyle. I sometimes I am wondering, how can so big dramas happen, when in fact it was just some crap. Mainly the curse comes from people's mentality. " Reporter : " Did you see what happened to the guilds that held the castle? If it is not the "curse" (which can be defined by greed, selfishness and pride), what could it be to destroy the most of the guilds in that way?" Mu3rTe:"From what I notice, other than those 3 you just mentioned, there comes also the real life problems, that affects our mood and lets say our sensitivity. One more could be that the problem are not addressed in a calmly manner and solutions are very often overlooked. People should see beyond problems, problems appear every day, but we have to pass over. If somehow MU creates problems for your life, better make some changes. " Reporter :"What do you suggest to improve on NewsPaper ?" Mu3rTe:"Fake news seems to be the key to our society, so maybe make more of those :)) " Reporter: "On a scale from 1 to 10, how much do you like this data base ?" Mu3rTe:"Many changes, many improvements, I guess it should be a 9 " Reporter: " What would you change to this server? What do you expect from the following servers?" Mu3rTe:"So far many changes satisfied my needs, at the moment all looks good. I don't have expectations, I just take what it is and make best from it. " Reporter:" Two guys from your permanent party are members of the council, what do you think about this project? Do you, mafy and Endorphin talk about council often?" Mu3rte:"The project is very good and the reasons behind are on point. We don't speak too much, we just have a laugh from time to time, when some councilors are frustrated when something is wrong just for personal reasons. " Reporter: "There are some rumors on the server that say VIP affects the concept of "play-to-win gameplay", what do you think of these rumors? Is a player who is active able reach the top without donating? Do you and your party mates donate/donated? " Mu3rTe:" I like it that it keeps improving, and slowly slowly getting to that point as a "play to win". Still, VIP affects a lot, but why I like this server is it that you can farm your credits for VIP quite easy if you are active. Myself, as a player who never donated, I am the proof that you can be top without donating. This edition maybe, my party donated for me at the first week so I wont drag them back lucky me. From what I know, they only donated first week " Reporter: "I have 5 challenges for you, do you accept them? " Mu3rTe:"Yes, go ahead " Reporter :"Challenge no 1: I need the names of the 3 players you respect the most on OldSquad and the names of the 3 you dislike the most on OldSquad." Mu3rTe:" mafy, Makiavelli, no third one I dont have dislikes, maybe from time to time some personal vendettas. " Reporter: " Challenge no 2: Tell us 3 things you like most about our staff team, and 3 things you don't like about them!" Mu3rTe:" I like ADMIN cause he tries to improve this game, Gion and Reporter doing good job, nothing else. I dislike that Gion is always in a hurry, sometimes he doesn't have time to give rewards " Reporter:" Challenge no 3: Tell us 3 things you would improve on our server and top 3 things you like the most" Mu3rTe:"I like the stage system the most, giving a balance sentiment so therefore CS are more enjoyable, various times I played on other servers there was a huge discrepancy. I like the CS system, this way you can enjoy 2 hours rather than 5 ending minutes. I like the automated system for events giving a fair chance for all players. I can't say I would improve many other things, since ADMIN is doing a great job implementing our thoughts and ideas. He comes with great ideas also. " Reporter: "Challenge no 4: Due to the fact that you were a member of the most important guilds on this server, call us in order which are the 3 strongest guilds you have been in, with details about each one, of course." Mu3rTe:"Well, I would say that Squadron was the strongest guild overall, accumulating all past editions I played. I played there also, but it was a grim atmosphere, many afk times, but they were gathering people to come play at CS. Hardcore comes second, being a relatively fresh guild, I do like that people are active, hunting and doing events, and you can always find somebody to chat if you want. On third place, might be GROM but they were shady, even resorting to cheats, can't say much otherwise. " Reporter:" Challenge no5 :I need you to share with us a "dirty" secret, a shameful and funny incident that happened to you playing MuOldSquad." Mu3rTe:"For sure there are many as such, need to jog my memory here I could say the most funny was, When I went in vacation, my party wanted to surprise me and lvl up my w3 wings to +13 or something, unfortunately, Makiavelli forgot to put talisman... and so I was without wings:)) spent like 1 more month without, trying to find w3 +lk. " Reporter:" Thank you very much for time and patience, I wish you GL on all your plans!" Mu3rte:"Without fun there is no sense of playing it ! GL to you, Reporter! " This was Mu3rTe's Interview, one of the best players from our community, I am happy to finally do this interview because I wanted to take it since last year !
      8 points
    9. Reporter

      [Interview] Gion

      Helloooo, OldSquad Community! This is an interview I've been wanting to take for a very long time, it's an interview with my editor, can you believe it? What Reporter will interview his own editor ? Well, on OldSquad everything is possible and I'm glad to have this privilege (I just want you to know that this interview is exclusive and confidential, so if you read it don't tell anyone, please). I want to share my first memory I have with this player / judge / event maker, and more recently, since Admin decided to leave the "football field" and just get into the coach's shoes, he's not that old but it's like Murinho! So Gion isn't just my editor, he's been the chief of staff in the game for a few months. Uh, Oh, again I got off topic, well, let's go back to my previously idea, I was a new player on OldSquad, I didn't know anyone and I see an Admin online -> Gion, I start talking to him and he's not on any pedestal, he talks to me easily, as if he was a simple player, so I'm amazed: a server populated, hard to play with admins who don't think they are gods? WTF? Something is wrong, he is always naughty, he has a sense of humor and he is always active, and I changed my mind instantly about this server, before I had tried many servers, so boring, those with high exp were interesting for a few days but this one at first view looks like it will last at least for few weeks, so I chose to stay and play here, I could write novels but let's limit ourselves to the interview of this editor of mine: Reporter: "Hello, Gion, and welcome to the NewsPaper Hall of Fame ! " Gion:"Hello, sir! I am glad that you have introduced me as well, it is a honor for me." Reporter : " Can you, please, give us a description of yourself? Name, age, occupation, hobbies, etc. ? " Gion:"My name is Rares, with the last 's' being read as 'sh', some Romanian thing. I am 23, and currently I study telecommunications, and you know , I can say that I also study MU Online, by any means. Mu happens to be also a hobby of mine, alongside music and things related to sounds/comms engineering." Reporter:" Where does Gion nickname come from?" Gion: "It was kinda random, my idea at the moment of creation(2014-2015) was that I wanted to use a common name, but as it is written in Romanian, so the common name was 'Ion' -> 'John' into English, and then 'Gion', as we, Romanians, write it. " Reporter: "Tell us the story about how you got to play this game and how you got to be the chief of staff on one of the only server of MU Online which promises months of play, not just days / weeks? " Gion: "Well, since me and ADMIN were classmates since the 1st grade, we have a long story together. Long story short, ADMIN introduced me to this game about 11-12 years ago, if I am not wrong, since then we played together a lot, then, one day ADMIN came up with the idea that if we don't find a server for our expectations(and believe me, we didn't), we have to build one." Reporter: " Have you ever been a player on MuOldSquad?" Gion: "Yessir, on different ocassions." Reporter :"How did you manage to get the Admin to trust you? (of course we need a story)" Gion: "I'm glad that you asked. As I said, ADMIN came up with the idea that we have to build this server. At the beginning he created the server on his own, with us, the real-life friends, being just players and only sometimes helping with small things, like doing an event for the players that were active at that moment, or things like these. He basically started everything on his own, and then, after the work volume has increased he reached me, because, I guess, he knew that I enjoy this game like .. a lot." Reporter : "How did you both come to the conclusion that this server needs a NewsPaper? Whose idea was it?" Gion: " We thought about it because looking at how nice and good the players are evolving around, like there are lots of unexpected situations, 500 IQ plays, etc that must be seen by everyone, so we wanted our players to feel that what they do will be acknowledged. We are creating, together, the History of OldSquad, The MU Continent of Legend, exactly as you say, with a lot of work, dedication and 'blood' from the deadly battles. " Reporter: "Does Admin pay you real money for the work you do??" Gion: " Since we are all doing this out of passion, I think that money talks are a bit offtopic. " Reporter: "What are your responsibilities, is this like a part-time job or maybe more like a full-time?" Gion: "My responsibilities, and there is only one, in my opinion, is to make sure that everyone has a good time and a fair shot in the competitions, whatever they are." Reporter: " What makes you keep doing the job you do?" Gion: "As I said, I consider myself a student in MU Online by any means - technical, social, I even learnt how to manage a situation where there are some misunderstandings. I also get to know a lot of new people. It's basically you, the whole community, that keeps me doing it." Reporter : "Many times when I had the opportunity to talk to you, you were tempered regardless of the situation, ... where do you got so much patience from? How do you succeed, you and Admin have such different temperaments and yet you are best friends (it seems to me). What is your explanation? " Gion: " I think that knowing each other for so much time and playing together got us into having the same mentality and values, regarding this game. Also in real-life we are different but still best friends because even we have different personalities, knowing each other helps us to get the best out of each one. It is like an out-of-the-box experience, in terms of MU Online, me and ADMIN are the same person, same thoughts, like a multi-core processor, but it is still one piece." Reporter : " Is it hard to do what you do? Give us some examples of difficult moments you have faced since you were part of the staff" Gion: "It is not hard, not for me, the guy who always looked up to do something like this, I had previous experiences as a server administrator before, and not only MU. I cannot say that it is 'hard', it might be mind challenging, but I would not label it as 'hard'. You asked for an example: It was a nice evening of Phoenix, I was hanging around the server, just doing random things like answering PMs, etc, and while I was walking around the maps, I get into Relics, pass the safe zone, and there were some players apparently fighting. I pass them by a few steps and then I stop. By the time, one of the teams killed the other one, I think that they were organized in teams, and one of the guys there came to me and started attacking me (ofc, he was not really attacking me because the GM char has immunity), but I have answered with one shot that killed that guy, because why not. What came after this deserves to get in a novel: his whole guild came back and started to accuse me that I help the other team. They even started to cry on global chat, etc. The situation was more complicated than what I have exposed, but let's not concentrate on it, since you got the main point out of it. Since then I choose very carefully how to interact with the players. Btw, I don't even remember the names of those players, neither for the 'criers' nor for the team that 'I was helping', so you can understand my huge interest to kill some random player in a random map. " Reporter : "I guess the work you do here on the game has a lot of challenges that keep you connected to the game, reveal to us the most intense challenges you have had lately" Gion: "The most intense challenge around is to maintain the server and come up with fresh stuff, but with the help of ADMIN and the Council, I hope that we are managing this." Reporter:" Every time a new database is released on OldSquad, a lot of new things appear, where do they come from?" Gion: "Most of the things come from, obviously, the previous experience. That's why each of our new version is breaking a past record. We basically improve the game constantly, as I said, as a team." Reporter: "One of your many new projects is The Council, what do you think about this project, does it bring the expected results? Are these Council members active? Give us three examples of requests / discussions between staff and board members that have added value to the gameplay. " Gion: "I think that this idea is the next step towards total democracy in MU, since we try to have a council member from 'each side' of the server. We do not discuss about Council in terms of activity, since there in only one channel where we debate the upcoming things, vote, suggest. I think that in this way we can hear you, the players, easier. I cannot name specific things, because we try to discuss everything there." Reporter: "Have you ever played a normal character while being part of the staff?" Gion: "Yes." Reporter: "What happened to Grom and DEADCATS, why were they banned and what is your opinion about ADMIN refusing to let them play for so long?" Gion: "I think that when they were banned I was only the Event Manager, so I was not really into them things at that moment. But I am sure that they lost their right to be around here for a reason, because, as you know, we are giving paroles sometimes." Reporter: " Do you believe in superstitions? Do you think the Castle is Cursed?" Gion: " I do believe in energies which may be translated into curses, so yes, I can say that I believe in curses." Reporter :" Because you should already know what's next, It's time for challenges, and I've prepared five for you, do you accept them?" Gion: " All of them, ese". Reporter:" Challenge no 1: Tell us the funniest two memories related to MU online, one in which you felt ashamed of what you did and one in which someone else did something funny!" Gion: " The funniest one , and I think that ADMIN can agree, was one time, long ago, when me and ADMIN were playing together on a server on which there was a special Elves' spot in Arena, with its entrance blocked, like when you tried to pass through it and you were not an elf, it pushed you back. Since the spot was only for Elves, any other character reported on that spot was getting one to three days ban , I don't remember for sure, but at least one day, and it was like this because that pushing entrance could've been abused with SM's teleport (as they knew until then, and they still don't know ^^). So I got into an argument at school with ADMIN which led us into a minor beef. I want to mention that at that moment ADMIN had a DL and he was ahead of me with a couple of resets, and it is obvious that when we got home after school, ADMIN was PKing me non-stop, chasing me everywhere, not letting me to do shit. I was mad as fuck, so later that night, when ADMIN went to sleep, I switched to my ~273 level BK, whose name ADMIN remembers as it was yesterday ^^, and started to move ADMIN from a regular spot towards the entrance of that Elves' spot, having in mind to sabotage him somehow, I was thinking to report him that he was trying to kill mobs from the outside of the spot/yard. But when I got there, I tried to do the impossible: I have skilled ADMIN until I pushed him THROUGH that gate. It was a premiere, and the last time when that happened. Now I had him pinned: he was inside the spot, still attacking, because at that time we used own clickers, but now I had to report him without anyone to notice my scam. I created another forum account and reported ADMIN. He tried to defend himself, he even told the staff that it was me, because he knew my alt, but no one believed so ADMIN ended up being banned and the case was closed. This is also the situation that I feel ashamed for, because that was simply not a fair win. But it was a win tho ^^^" Reporter:" Challenge no 2: Tell us about one of the moments when you and Admin quarreled, with details of course, and how you managed to get over ! " Gion: " We do not argue over decisions here, on MU, because we take a decision by evaluating it from all points of view. But I've just answered previously to this one^^." Reporter:" Challenge no 3: Tell us the three biggest guilds that have ever played on the server (in your opinion), and name 5 players you liked, with reasons of course." Gion: " The best three guilds, in terms of gameplay: (the order does not matter) Hardcore, Squadron, and a Greek guild from the 2019 Phoenix, I don't remember the name well. Also, I cannot name certain players, but I want to shoutout ADMIN, Mitsakos, Nina, also shoutout to Reporter and Wanheda, players which I will never forget. The list continues, but you asked for 5 namez." Reporter:" Challenge no 4: What has been your biggest disappointment since joining OldSquad? " Gion: " My biggest disappointment is that the competition is not as it should be. Take for example the current case: first party from Inception is way ahead of the others. How is this possible? And I even hear guys complaining about it. How can you? How could they get so far while the other parties were killing them and stealing their mob's kills? Oooh, because no one PKed them, no one did what they did (party composition, decisions). That's why I am disappointed." Reporter:" Challenge no 5: I know that being part of the staff and always having the need to make decisions, sometimes they can be wrong. Describe the moment when you made such a decision that you regretted and if you did anything to fix that decision." Gion: " When we realize that we made a wrong decision we simply admit it and change it asap." Reporter:" Thank you very much for your honest answers, keep up the good work you do!" Gion: " Thank you for having me, it was a pleasure ! Cheers ! " This was the interview of Gion, a young man, even though he is my editor, I learned a lot from him (despite the age difference between us) a man who brings great value to this community, yes, I know what's next to say, that the Reporter kisses his ass, well due to the fact that he earned my respect, I will make this sacrifice although (speaking only between us) I don't think he likes that :). I hope him to continue the work he does, and that together with Admin to take this server to higher levels, still giving their best!
      8 points
    10. I have a new idea that I will try to exploit tomorrow, not sure yet if it will work but I will try my best. Basically, I will try to move only some of the maps into a new sub-server, but without having that sub-server active at all. This would mean that you will teleport to Icarus, for example, just like you would teleport to crywolf (to another sub-server), and the map will be held only there (in sub-server). This would keep everything (almost) as it is while splitting the load into multiple sub-servers. Will let you know further details.
      8 points
    11. Many players are wondering who Reporter is and why is he anonymous, why does he do this, and if he abuses the game with his position? Well, at this moment, the Reporter is just me (a random player), I am doing it for several months and I am doing everything in my power to have fun on the forum with the only purpose to increase the level of involvement for players in the forum and for our community. It is very likely that sometimes I write only the first appearance of an event in my articles (maybe I have only one sided part of story) , but if shit happens and I am wrong, I admit it publicly. I do not consider myself a perfect Reporter, but I consider myself a man with a strong spine and this means that I am able recognize my mistakes publicly, a mistake should help everyone to evolve by not repeating it, no matter the circumstance. Plus, I am trying to deliver publicly the News, which I am personally picking, as soon as possible. If you look at the things constructively, this community has many hundreds or even thousands of players, and it deserves all the best! To be a Reporter inside this community means that you have to voice publicly the community voice, and this means to be equidistant even if you are a player. You have to put the job in the foreground, maybe you have incomplete information, sometimes a Reporter can only express the point of view that he gets on the ground(in game) , so I always must be careful what to write, in order to avoid controversies. But if I have strong arguments or evidence, I can do it with my eyes closed, I believe in the freedom of speech , I believe in this project in which I am involved, and I hope that freedom of speech will always win! I believe in truth and I will refuse to publish a lie, being aware of it. I will always refuse to believe that the accuracy of my articles is prejudiced by my pride as a player, or the pride of the people I play with, I will always criticize mistakes (even if they are mine, or Admin's) and I will always bring due respect to those who deserve, regardless of the camp they belong to. Being a Reporter means more than being an admin, an admin can make hot decisions, without thinking twice or he can be as proud as he wants, but he has to be even cause the only main judge on this server is Admin. I believe he acts always to increase the value of our community, maybe sometimes he does mistakes, even him can act without caring for the moment and ban someone just cause he was rude. He is right in 99% out of all cases , but I care, I care about all the players (I have an affection for those who put their soul in this game, some of these people make some big mistakes, and some of them do those mistakes because they have the impression that they have the absolute truth and that they have to reveal it to all the server, without thinking twice, without "sitting in Admin's chair"). I also care about all the articles I write, and, if I am wrong, I blame myself. Tho when I have a story to tell , especially when I am one of the most spiritualists, and I get an interview or just an anonymous opinion I commit myself to say it without being constrained by staff or other "forces". Let the truth (even one sided) go public ! When that time will come and I will give up being a reporter (or I will be fired), I hope that this project will continue and that the new Reporter who will take over this job will surpass me and raise the written press to the highest level. Until then, the Reporter is me, just a random player, trying to get involved in the community, to take its pulse, and publicly transmit the most important things that happens in our servers and to interview the top players. I do not consider myself a super player or a super star cause I have this job, and I do not think that Reporter should be looked at like this, everything about NewsPaper must and should be about the community. I apologize as a human being, in this way, to those who felt offended in the written articles, but I can assure that those articles have been written with heart and soul and they will be written in the same manner, for the only thing that matters: to bring truth to light and to get our community stronger! I have it in the signature, but I feel the need to write it again: "Freedom of speech is the concept of the inherent human right to voice one's opinion publicly without fear of censorship or punishment! " So guys, feel free to judge me, to reply in NewsPaper, to like or dislike my articles! Feel free and speak truth, I will always appreciate it and I will do my best to write the truth down for our community. Best Regards, Your Reporter, the one that OldSquad Community has at this moment!
      8 points
    12. GetFukt

      Feedback from Players

      Phoenix Semi-Hard x30 Feedback Hope this is at least read and considered. 1. Economy A. I don't believe the hard economy system was successful. The lack of jewels leads to every item being traded with primarily credits (P2W). This transition to P2W is not the OldSquad server we all love and remember. B. With the new Box of Kundun system there is no more incentive to hunt and compete for Box +4/5. With a majority of the drops being complete garbage (Vine gloves + mana from Bok5) you've introduced so much additional RNG to an aspect of the game that is already RNG heavy. This makes the server feel more and more like a mobile phone game where you are gambling 24/7. C. I believe the jewel drop rate needs a buff. There are not enough jewels in the economy for anyone to build cool sets, consistently game on wings, yolo +15 items, etc because the jewel drop rate is abysmal. D. Zen drops - At some stages of the game I was struggling to even buy potions. - I don't think any changes are required, it seems much better now. 2. Blacksmith A. Removing this system would slow progression and let non-donators at least have a chance to compete. I recommend removing the +9 - 12 aspect of the blacksmith but keeping the + Luck option. This paired with VIP purchases should provide enough profit to maintain the server. Ideally I would love to see 1 VIP system introduced, with a price increase of 5 euros, and the only additional credit option would be adding luck. 3. IP Limits A. This is something I agree with. I'd hate to see a server full of alts just farming. Sadly, the IP limit isn't working, the system is still being abused and people are playing 10 - 15 just to increase their chances for jewels and zen (See 1.C). 4. Balancing A. BK - Overpowered monster / Takes a brain to play. - I think this class is fine. It's primary job is to be a killer and it does take a bit of skill to play. B. DL - Level 1 - 350 It's broken, but balances out and falls off as levels progress. - Ignore SD on horse is a bit silly. C. SM - Weak as shit level 1 - 350+ and requires good items. - SM needs a lot of love and investment but they really shine at later stages. - Balanced Well. D. RF - Level 1 - 300 it's pretty shit. requires decent items, falls of late game (ML++). - Needs a few tweaks, shouldn't be able to 1 hit everyone while walking around with 5k++ HP. E. SUM - Late game monster. Takes a while to get going. same as SM, balanced well, requires investment. F. AE - The main PVM class. Ice arrow should have it's duration reduced and should have some sort of diminishing return if you're just holding 1 person in place with Ice arrow. G. MG - What a fucking joke, literally only useful to play as EMG. Low Range - Check, Low Defense - Check, Low Damage - Check. This is quite literally the worst class on the server. More to come soon.
      7 points
    13. Hello OldSquaders & Guests, It's something else that marks the beginning of autumn, outside of the weather, the (re) start of school / studies and so on and that's our INCEPTION! We are eager and proud in the same time to officially announce the 5th edition of our signature server - Inception, the server where everything started, the server that is so loved by many of you that are waiting every single year to experience it once again, to conquer our world and to fight once again for supremacy. Edition after edition, patch after patch, we've all been witness to the beautiful evolution of this server, to the high level it reached in terms of gameplay and the unique things it offers to be considered one of the best international *resets* server. Never aiming for anything less but greatness, this edition is coming stronger than ever, with even more changes towards a balanced gameplay and a high level competition as you're all used to. Inception # 5 - Back to Origins - Starting officially on Friday, 10 September 2021 at 19:00 GMT+3 (mobs spawning at 20:00 GMT+3). Public Test Server will be opened for public with 5 ~ 8 days before the start. So, spread the word, gather your teams, and prepare for a new journey! The crown is waiting for its kings! Some of the new things / changes that this edition will have: Now there will be a ML limit on each Stage as following: When ML is released after 10rr Stage, maximum ML is 30. After 15rr Stage is done, maximum ML is raised to 70. After 20rr Stage is done, maximum ML is raised to 110. After 25rr Stage is done, maximum ML is raised to 200+30 (really slow extra 30 ML). Instead of raising with +25%/+20% based on each ML interval, the ML experience will instead raise with +15/+10%. Jewel of Creation will no longer be dropped from monsters (only events / part of rewards from the existing alternatives). Instead, Jewel of Creation will be released on drop from monsters only when Sockets are also released. The same will apply for Spheres (they will only be released to drop from monsters - Vulcanus - only when Sockets are released). Guild System is reworked: All characters classes can now have the same amount of Members in Guild (no longer DL advantage). Maximum number of players in guild will now change with Stages as following: Maximum number of players in guild at start: 20 Maximum number of players in guild after Stage1.1 (5rr): 22 Maximum number of players in guild after Stage 2 (10rr): 25 Maximum number of players in guild after Stage 2.1 (15rr): 27 Maximum number of players in guild after Stage 3 (20rr): 30 Maximum number of players in guild after Stage 3.1 (25rr): 35 Introducing World Bosses Invasions: While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong. Learning from his own mistakes, he has built a new army of himself, that will attack our world 2 times per day, 1 set time (evening) and 1 random time (any period outside of evening). He has 4 minions: Dark Mammoth, Dark Giant, Dark Coolutin & Dark Iron Knight. They will all invade in the same time, each of them on a different map (yet to be decided). They are harder to beat and they offer World Drop (anyone can pick their drop) as well as credits for everyone in their range when they die. Dark Iron Knight - Very high damage, lower HP / DEF, can have special abilities, spawns in a normal map (free PK near them). Dark Mammoth - Low damage, very high HP / DEF, can have special abilities, spawns in a normal map (free PK near them). Dark Giant - Medium damage & HP / DEF, can have special abilities, spawns in a Gens map. Dark Coolutin - Medium damage & HP / DEF, can have special abilities, in his 25x25 space, the zone is NON-PVP (no matter mercenaries or not). World Bosses will be released after Stage 2.1 (15rr). More info about them later on. Minimum 2 Fridays/Saturdays per month there will be a special event organized by Gion: Soccer Night (free for all, random teams with registered participants). Guild War (2v2 / 3v3 / 5v5 between teams/guilds). Except of Kundun, first bosses will only be released after the BoK+5 Goldens are also released (compared to last edition when they were released before BoK+5) - which means after Stage 1.1 (5rr). Gens Raids will only be released when Mercenary Squad is released as well (5rr Stage). The EXP bonus on Gens Maps will be only 5% instead of 12% until Gens Raids are released. Now there's a cooldown on the Warp Character from website, you can only warp once every 30 minutes. Exception: You can warp any time to Lorencia, without a cooldown (but it will reset your cooldown for rest of maps). Stage Rewards improved: Now except of the items won on Stage 2 & 3 (10rr & 20rr), the winners will also get the stage progress reward. 2 options items from BoKs will be more rare than they were, while luck will be seen more often instead. Instead of having a higher chance for luck but a lower one for 2 options on higher BoKs, there's now a higher chance for luck and lower chance for 2 options on lower BoKs, and vice-versa for higher BoKs. All BoKs now have a 2% chance of dropping items with 3 options. First part of Quest 3 has been reworked: Instead of being based on luck (some people farming it too much while others finish it really fast) the items dropped for quest will be gathered only from a "special" invasion, where mobs will drop the quest item with 100% chance. More info later on. Handicap from CS has been increased. We feel like it was too low as it was, not having too much impact on making the win harder multiple times in a row, as it should have. New Handicap: 1st win: On next CS the team starts with -1500 points. 2nd win (consecutive): On next CS the team starts with -3500 points. 3rd win (consecutive): On next CS the team starts with -6000 points. 4th win (consecutive): On next CS the team starts with -6000 points and 2/3 of VIT limit for GM (if limit is 15000 the GM will have a limit of 10000 VIT). 5th win (consecutive) and onwards: On next CS the team starts with -9000 points and 2/3 of VIT limit for GM. Maximum number points that can be reduced (by doing the upgrades) is now 25% of total Handicap points (instead of 40%). All maps (except of starting maps) will have -10 levels restriction when going "by walk" (something that didn't worked correctly until now). We've added 2 new (custom) gates in game, to the maps that lacked them from WebZen: You can now travel "by walk" from Kanturu Relics to Vulcanus (with -10 levels restriction) as well as from Vulcanus to Kanturu Relics (same gate). You can now travel "by walk" from Vulcanus to Swamp of Peace (same restriction, level 380 and 10+ resets) as well as from Swamp of Peace to Vulcanus (same gate). In order to discourage "same class stacking" in early game while also keeping the advantage of DL/RF/MG classes for "non-vip" players the following change is added: Until first "non-vip" player reaches level 200, DL/MG/RF will be able to go in maps at the same levels like rest of classes. After first "non-vip" player reaches level 200, the restriction will be lifted back. This is only for 0rr, where restriction is normally disabled. For 1rr+ restriction to maps is always up. Devias: Minimum level 15. Elbeland: Minimum level 20. Rest of 0rr maps: The "by walk" level of normal classes (-10 levels compared to the Move list of normal classes). Party EXP updated: Solo: 100% EXP 2 Players: 102% EXP. 3 Players: 104% EXP. 4 Players: 107% EXP. 5 Players: 110% EXP. 4 Players Gold (different races): 114%. 5 Players Gold (different races): 117%. The following exp rates will be applied no matter the races that are in party: Solo = 100%. 2 Players = 102%. 3 Players = 105%. 4 Players = 108%. 5 Players = 112%. Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party): Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%). If there are 5 people in party, and all of them different races (Perfect Party): Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%). In order to apply the seal, a player from party must be in the 10x10 range of PM. If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone. So: Leaving from the spot means losing your seal, but others on spot near PM does not lose it. If PM leaves spot and he's alone, nobody have a seal anymore, including the PM. Reduced the number of Giants from Lorencia to avoid "hot-spots" early game. More early game spots have been added: 6 spots in Devias (Devias4 -> down). 7 spots in Dungeon (3x Dungeon1, 4x Dungeon2). 4 spots in Elbeland (2x Elbeland2, 2x Elbeland3). Along with this specific changes, there are few more things that were updated during Phoenix and will be seen on Inception as well, apart from the fixes and improvements, as well as some unwritten changes (adjustments/improvements/small tweaks). The official info topic has been updated with the 5# edition information. Note: Keep in mind that the information isn't 100% final and it may suffer changes until the launch day, as we will receive your feedback. Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-everything-you-need-to-know/ And if you're curious about Arena Tournament - we hate that we still couldn't stop the "guild stacking" on the previous implementation, which destroys the fun that this event should offer. We have some new ideas for it (like randomly assigned players from Arena that will give extra points if killed during x seconds, which may help in forcing guild-mates to kill each-others as well) or going even further as virtually registering your character's guild when going at CS as your Main guild (no matter if you stay guildless or on different guild during the next week) and creating restrictions / bonuses based on Main guild and so on. But again, we're afraid that we'll spend again a lot of time on it and the result will be the same. Unless people start playing such Event for fun and quit tryharding, or unless you have real ideas that can prevent this things, we'll most probably hold on Arena Tournament. There's another option of transforming it into a guild/team based event, with teams and same tournament style, or, an option to transform it in fully 1v1 double elimination event. Also we're building the new Council group for this edition, if you want to be part of it feel free to contact either me or Gion. More info: https://discord.com/channels/364735762907922442/367652192821444608/874984233922330643 Cheers! #MakeMUGreatAgain!
      7 points
    14. A new feature has just been added on the server: "Anti-mobs-pull". From now on, if a monster does pass the 7x7 range of his initial spot, it will be teleported back to its initial coordonates where it was spawned first time. This will *hopefully* stop several unhealthy mechanics: Pulling monsters from other spots to your own party spot to gain extra EXP, increasing the gap by a lot between very active players and less active players. Pulling monsters from other persons spots (by accident or intended) that would cause exp lose to that party. Mobs running out from their spots so newbies being confused when they reach a place where a spot should be, but no monsters can be found. Pulling "harder" monsters to other persons spots to get the spot "for free", after the mobs does kill them. Note: This feature is disabled for events monsters, invasions monsters, bosses, etc. It only works for basic spot monsters. We believe that this feature will make our gameplay more healthier for everyone involved, very active or not. Please let us know if you find anything wrong related to this. Extra: Don't forget to register to our Soccer Night #1! Registrations will close tomorrow. Read here: https://oldsquad.ro/forum/topic/4014-soccer-night-1-10102020/ Happy gaming!
      7 points
    15. Reporter

      [Interview] No1LiveEr

      This interview is about No1LiveEr, one of the most active players on Phoenix, and a key HARDCORE warrior, you can find his name on Phoenix's website Rankings even after he did quit playing weeks ago. He is also a very respected player on server since you can find his name on last interviewed top players like Crucify or Chukundah. I was trying to obtain this interview since Phoenix mid life time and we finally synchronized, so, let's turn it up: Reporter: "Hello, No1LiveEr ! Welcome to the News Paper's Hall of Fame ! No1LiveEr:"Hello to you, Reporter and community! " Reporter : " Can you, please, give us a description of yourself? Name, age, occupation, hobbies, etc. ? " No1LiveEr:"My name is Roland, I'm 34 years old. I currently live in Germany, working in a logistics warehouse. Like hobbies: I like to travel, to play games on PC/PS4. I like contact sports like MMA / Box " Reporter:" Are you going to play on this new Inception data base?" No1LiveEr:"Naturally, I will play with great pleasure. I can't miss it. " Reporter: "How much time do you plan to spend/day playing mu OldSquad (average)? " No1LiveEr:"Somewhere between 6-7 hours a day " Reporter : "When did you start to play Mu Online? " No1LiveEr:"I started about 16-17 years ago " Reporter : "How did you find OldSquad ?" No1LiveEr:"From some friends, they invited me to play on OldSquad. " Reporter :"What nicknames did you have in the past?"" No1LiveEr:"The first nickname, I think it was .... Massacr3 (if I remember correctly), then No1LiveEr, Ezal0r. " Reporter: "Are you going buy VIP since day 1?" No1LiveEr:"100%, normal " Reporter: " Is it so important to have a VIP since day 1?" No1LiveEr : "Yes, I think it's important" Reporter:" Since you are going to buy VIP from day 1, are you going to hunt the top and aim to be a stage breaker?" No1LiveEr:"Unfortunately, I never used to play for top, but I wasn't far from it either. As for the stage break, it is never known, there are always top, pro, active players who aim at that! " Reporter: "Do you think that VIP affects the "play-to-win concept"? Is it possible to reach the top without donating? " No1LiveEr:"It does not necessarily affect it, it depends on each player on how much time he can afford to play. Along the way you can probably slowly reach the top without donating, but in principle if you want to stay in the top you have to make small sacrifices, including donations. " Reporter: " How did you manage to hunt so many goldens on Phoenix? Can you reveal us "the secret"? " No1LiveEr:"A very good question :)) I always enjoy hunting goldens, it is my greatest pleasure related to MU. The secret lies in: ON almost all invasions I have patience, sometimes I wait for the invasion for 30-40 minutes in the maps I hunt :)) I never miss invasions when I am online, no matter what event it is (except CS, ofc). " Reporter :"What characters have you played on OldSquad so far? No1LiveEr:" "Magic Gladiator (strMG) and MaSsacr3 (SM). " Reporter :"What characters do you think that are the best for PvP ? What about PVM?" No1LiveEr:"For me, there are only MG on PVP and on PVM, but I think every character is good in both PVP and PVM " Reporter :"So, do you think that all classes are balanced? No1LiveEr:" Not really, 70% I am satisfied with the settings and formulas of each character. But they can be even better." Reporter :"What advice would you give to a player playing on this server for the first time, what should he do to get to the top places?" No1LiveEr:"First of all, a new player must look for a top guild in which to integrate and adapt quickly to the style of play. The second very important thing would be a permanent party with which to reach the top. The rest comes during the game. The third very important thing is the forum. There is all the information related to the server, related to game play, events etc. etc. " Reporter: "Did you have any permanent party on OldSquad ? Do you have one ready for this new data base? Can you tell us a short story about how did you meet those players and their names ofc.?" No1LiveEr: "The first time I played I didn't have a permanent party, but I adapted to the style of play on the server... I have a permanent party for the new database. I would like not to reveal the players' names that I party with, now. We have been part of the same guild for some time and we get along very well." Reporter:" What is the importance of a permanent party ?" No1LiveEr: "It's the most important thing if you want to be in the top, once again it makes the difference between a good player and an average one, of course if you manage to find the right players to take part of it (it can be really tricky if you do not trust that players enough to share account and etc. but I would never join a permanent party without knowing very well the players inside it. " Reporter: "There are rumors on the server that inside Rampage and Hardcore guilds there have been many quarrels between guild members, are they true? Why Rampage disbanded?" No1LiveEr:"I can't answer you because I don't know what happened, at that time I didn't use to play that much " Reporter : "Since we reached the rumors section, there are some that say that Obraznic was a friend of yours and one of your permanent party members. What happened with him, why did he get banned?" No1LiveEr: "Yes, Obraznic is a friend of mine and he played with me. Why was he banned? As far as I know, he tried to sell for real money, what is against the rules on the server. " Reporter: " Your guild lost most of the battles on the past Inception data base, but took revenge on Phoenix, what happened? How did you guys manage to build such a strong guild?" No1LiveEr: "I think that on Inception we lost as a guild due to the fact that many players gave up one by one, including me. The difference was made on Phoenix for the simple fact that we managed to build a much more united guild than on the last Inception, and many of us had a lot of free time due to the pandemic. " Reporter: " Will Hardcore return, or maybe should I say continue, since you, guys, dominated Phoenix, in force, are you ready to dominate this database same as happened on Phoenix ?" No1LiveEr:" Hardcore will return without a doubt, but will we dominate this database as well? I can't know for sure what will happen, but what I can say is that we will not give up easily " Reporter: " On last Inception data base, Snook and Alex were a part of your team, then on Phoenix they started with Hardcore, then they left the camp and went to Squadron, what happened?" No1LiveEr:":)) In few words ... I don't think they are worthy of Hardcore" Reporter: "mafy or RedBuLL .. will one of them be the guild master of Hardcore this data base? " No1LiveEr:"Unfortunately, none of them. " Reporter: "I think you already read all the features about this new Inception data base, what would you change to this new server? What do you expect from this new Inception data base?" No1LiveEr: "Hmm a very difficult question ... I mostly like the idea itself and what has been implemented. What I would change would be the reward at each stage, I consider that they are too small. Regarding what expectations I have from the database .... I hope there will be more than 2-3 guilds participating in CS " Reporter : " Do you read the News Paper ? " No1LiveEr:" Of course, yes" Reporter : " Do you believe in superstitions? Do you think that the Castle is Cursed? " No1LiveEr: "I'm not a superstitious guy. The castle is not cursed .... The castle will always belong to those who are very united and able to adapt and counteract as quickly as possible. " Reporter : " Did you see what happened to the guilds that held the castle, even yours (Rampage)? If it's not "The Curse", what could it be to create so much chaos inside a guild and destroy the most of them?" No1LiveEr:" I know very little about what happened in Rampage, but what I can say for sure is that not everyone can always be satisfied. And by chance itself we managed to create a new guild and at the same time to gather players who do not make waves and know very well their position in the guild and not only." Reporter :"What do you suggest to improve on NewsPaper ?" No1LiveEr:"I don't think any change is needed. You, as a Reporter, do your job very well and I am always eager to see what other articles you do " Reporter: "Since a mate of yours was banned, what do you think about this rule related to the sale of items / accounts for real money? "The buyer receives free of charge what the seller offers if he reports to Staff." No1LiveEr: "I completely agree even if I was left without a friend (in game), but at the same time it is a rule that can be interpreted differently by everyone. Although the rule is big and loud, I am very sure that there are enough players on the server that manage to break the rule and to take advantage of it .... The temptation is great and there are many buyers :P " Reporter: "I have 4 challenges for you, do you accept them?" No1LiveEr:"Yes, I hope it doesn't take too long " Reporter :"Challenge no 1: I need the names of the 5 players you respect the most on OldSquad and the names of the 5 you dislike the most on OldSquad, with reasons ofc." No1LiveEr:":)) I like: -Makiavelli because he is a close friend and a loyal player and at the same time a team player -RuSuLeTzZz because he is a very ambitious player and does not give up no matter what happens and a good coordinator -mafy because he is an insightful player and attentive to whatever happens - Sparkle because he is a very good player from the old generation and at the same time a good CS player -RedBuLL because he is by far one of the best players on the Old Squad :)) I dislike: -CaddyLLac, KAIDO, Gh0sT, gre4ka, LordCiprix because they are players I never want to play with " Reporter: " Challenge no 2: Tell me what do you like most about our staff team, and what you don't like about them!" No1LiveEr:"Hmmm very hard ..... because I respect the dedication of the staff only, but there is always things that they can do better " Reporter: " Challenge no 3: Give us the names of the top 10 hardcore players that will join this new data base" No1LiveEr:"mafy, RuSuLeTzZz, RedBuLL, LeonidaS, mircy, pandemic, PoooC, Azir, HellDrakE, and, ofc, me :D. " Reporter:" Challenge no 4 : "Give us the name of the guild master of Hardcore?" No1LiveEr: "No1LiveEr " Reporter: "OMG, so, I just interviewed the guild master of HARDOCRE?" No1LiveEr: "Yes " Reporter: "WOW, this is what I call Breaking NEWS !! I wish you a lot of success in this new mission and may the curse you believe in, or not, stay away from your guild in this new database!" Reporter:" Thank you very much for time and patience, I wish you to enjoy this new data base and have tons of fun playing it !" No1LiveEr: "Thank you very much!" This was No1LiveEr's Interview, a top player, a really honest guy and I am happy to bring him inside the NewsPaper hall of fame!
      7 points
    16. ADMIN

      Patch 3.12.10.0 - CSV2

      Release date: Anytime until Sunday's Siege. We're proud to introduce you our totally new concept related to CS that we've work on during last weeks. We really do believe that the new CS system will be much more fun, balanced, competitive, fair, rewarding and interesting compared to its previous state since WebZen created it (and we've adjusted a little in CSV1). Note: Even though we've announced that the new CS will be on Wormhole as well this week, we've decided that it is better to monitor only one CS at a time (as they are on the same time). Due to this, we've decided to let only Inception on the new CS on this week (and only next week on Wormhole). Note2: We consider the new system in BETA until it is played at least 2-3 times, so problems may appear as well as bugs/system crashes (taking into account the magnitude of the system), so we really need your feedback after each CS, where we will also be online to monitor it. Note3: On this CS, on Inception, CS will start with OldSquad as Defenders so everyone starts with same chances on this new system. Now, the part that you were all waiting, the actual CS changes, the CS V2 System: Improvements to LoT Permission concept: Now GM can give LoT access without the need of characters to be online/same server, only to exist. Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct. Now you can join LoT only by command /lot. GM can give permission only to the characters that he consider 'worthy', ofc, he can grant permission to everyone from guild and not only. Exception: GM doesn't need permission to use /lot. Now GM can set the tax for entering LoT. By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen. Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000. Now when using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM). Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted. Now you'll be noticed when you are being granted with access in LoT or when your access is removed. Now when you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT. Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.) Improvements to Killers part of Gameplay: Now default kill points is 10 points. Now default kill points will be raised randomly during CS time (it will announce when it changes). This anomaly can happen between 17:30 and 18:30 only. There will be minimum 2 changes and maximum 4 changes during this hour. First change will happen at 17:30. Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change. The value of points will always be between 12 and 25 during change. It will be announced to participants when Kill Points are updated. Now normal kills will be DefaultValue-ResetDifference between targets. Minimum value is 2 points. Note: This means that if killer is higher in resets than the target killed, the points will go down with 1 point for each reset difference. Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher. Now GM points is 5x default kill points (can't be lowered with ResetDifference). Now TANK points is 3x default kill points (can't be lowered with ResetDifference). Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points. Introducing CS roles: Now Guild Assistant is able to use /assist in order to teleport to his GM. Cooldown: 120 seconds. Now Battle Masters will always get the normal kill points value (ignoring reset difference) - apart from their AoE STUN access. Now GA's & BM's will give 2x default kill points when they are killed (if they are not tanks, else they give 3x). Note: Both GA & BM's are set in the moment when CS starts, any further change during CS won't change the effects to other players. Improvements to CS Gameplay: Now you can "feed" kill points to other participants only if your Guild does have at least 300 points. DEF Points updated: You get 1 point in first 30 minutes after initialization (17:15-17:44) You get 2 points between 17:45 and 18:09 (25 minutes). You get 3 points between 18:10 and 18:29 (20 minutes). You get 4 points between 18:30 and 18:44 (15 minutes). You get 6 points between 18:45 and 19:00 (15 minutes). Now if Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room. Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 2 points per second. Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second. Now if Defenders GM stays near crown throne (between 174x/214y and 178x/217y) his team will get an extra 1 point per second. Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second. Introducing CS Builds: Now all CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild). This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS. This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for CS, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers. This builds aren't kept, so at the end of CS you will get back to your previous build. With this change we're aiming to "fix" multiple things: Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS. Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants. Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long. Note: All current TANKS characters can get a FREE rebuild. Condition: Be a DL or BK with more than 60% of total points in AGI+VIT. Contact us for the manual rebuild. FIXED all statues & gates default values & upgrades from Senior as well as buffed HP, Attack Rate & DMG of Canon Towers. Info: Statues starts with 1.500.000 HP, 80 DEF and 0% Recovery. With all upgrades (that costs JoG & Zen) a statue will have 5.000.000 HP, 550 DEF and 3% Recovery. Gates starts with 1.900.000 HP and 100 DEF. With all upgrades (that costs JoG & Zen) a gate will have 5.200.000 HP and 520 DEF. Along with the fixes, we've also reduced the characters damage to gates/statues, so that repairing/upgrading gates & statues can bring a new layer of gameplay at CS for Defenders, that can opt to defend them and win extra time (& points). To compensate this advantage for Defenders, we are also adding 2 new advantages for attackers: Introducing Build Ban: Now The attacker with most sign of lord registered each week can BAN a build at that CS. This means that the banned build can't be used by all participants. Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy. Note: You need to register at least 300 Signs to be able to BAN a build, not only being first. Builds that can be banned (banned list): ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF. If a build is banned, characters from that class can't have more than 20% of total points in that stat. Example: If EE build is banned, an ELF with 32000 total points can't have more than 6400 ENE at that CS. Command for banning a build: /banbuild Build. Period for Build Ban is between Saturday 00:00 and Sunday 16:45. Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Introducing Handicap System: After each CS win, the winners will get a handicap for the upcoming CS. Handicap starts with weak punishments and goes harder as following: 1st win: On next CS the team starts with -800 points. 2nd win (consecutive): On next CS the team starts with -2000 points. 3rd win (consecutive): On next CS the team starts with -3500 points. 4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 15k the GM will have a limit of 10k VIT). 5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM. This Handicap system is aiming to reduce the time spent as CS winners for the same Guild. Now there is a maximum value of VIT that can be used at CS, depending on stage of the Game (Current Value: 15k). Exception: VRF. Now Town Portals will be deleted when you enter CS server. Now when you enter CS server if you have any Life Stones created they will be removed. Now after first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime during the CS. Note: If GM does leave CS server (switch char, disconnect, or going to server1) he will lose the accumulated life stones. Life Stone can be used by dropping it on the ground. After dropping it, it will take 1 minute for it to become "active". While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed. Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well). Now in order to access the CS NPC where you need to register signs (during signs period) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. If you don't have those requirements you can't register signs, but you can still register to CS. Now Attackers that die at CS will respawn between end of the bridge and 1st line of gates. Now Defenders that die at CS will respawn between middle of 1st & 2nd gates and middle of 2nd & 3rd gates. Now in order to access the CS battle (stay in valley) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. 3. Have at least 5 members from guild online on either valley or crywolf. If any of this requirements fails, you will be moved out from valley when you try to enter during CS. Checks are happening each 60 seconds (and you are noticed how many seconds left before next check). This last changes will (automatically) make it much harder for people to do "ghost" strategies, but still doable. Improvements to CS Rewards: Now if a CS guild makes over 4500 points at CS the GM will automatically get 7 days VIP at the end of CS if he is online (either extension to current VIP level or a new VIP for 7 days). Now at the end of CS, if the GM of loser guilds is online, he will get 1x GM Box for every 1500 points they made at CS (to split with the rest). Now at the end of CS, if the top3 killers are online & they have more than 300 points contribution (each), they will get 3/2/1 days VIP (based on their place) - either extension to current VIP level or a new VIP for 3/2/1 days. Also, the new Rewards System (not mentioned here) will be up on the next project/edition, that will change the vision about LoT. Improvements to CS info/messages: Now everyone can see current CS Points when they are announced globally (server 1 as well, not only CS players). Now current DEF Points and current Kill Points are announced everytime score is announced (only for participants). Now you can see current DEF Points and current Kill Points when you write /score. Now /score will only show teams that have at least 1 point. Now when writing /score you will also see your current points contribution to your team, as well as your current kills & the banned build. Note: Score will now show on the global along with current DEF/KILL points, and your contribution/kills & banned build as system message. Now CS winner will be announced on global (not only on CS server) - server1 can see it as well. It will also announce the runner-up with its points as well if it does exist. Now killing a GM/Tank will also show his name. Now killing a player will also notice you (points earned and player killed). Now there is a Top3 CS Killers (contributors) announcement on global each 5 minutes. It contains position, name, guild, points and kills. It is announced globally (server 1 can see the top as well). Now when DEF points are increased it will be announced for CS participants. Now when Kill Points are increased/decreased it will be announced for CS participants. Improvements to CS Characters buffs: Command DL build removed from CS server (useless). Mana Shield skill formula on CS server changed: Old: 2 + AGI/700 + ENE/3500, 30% max rate, 60s duration. New: 2 + AGI/800 + ENE/5000, 35% max rate, 90s duration. EE DEF skill formula on CS server changed: Old: ENE/20, 120s duration. New: ENE/18, 90s duration. EE DMG skill formula on CS server changed: Old: ENE/18, 120s duration. New: ENE/15, 90s duration. Sweal skill formula on CS server changed: Old: 10 + VIT/600 + ENE/200, 100% max rate, 60s duration. New: 5 + VIT/700 + ENE/250, 120% max rate, 90s duration. Critical damage skill formula on CS server changed: Old: ENE/30 + CMD/50, 60s duration. New: ENE/25 + CMD/200, 90s duration. Increase VIT skill formula on CS server changed: Old: 100 + ENE/4, 60s duration. New: 300 + ENE/7, 90s duration. Increase DSR skill formula on CS server changed: Old: 50 + ENE/10, 60s duration. New: 200 + ENE/14, 90s duration. Stern (stun) skill from Battle Masters changed: Old: 20 seconds duration, 4 kills required. New: 6 seconds duration, 10 kills required. Extra effect: People under Stern can no longer use Potions until it expires. Cancel stern kills required changed from 2 to 5. Extra CS changes: Crown changes: Old: GM lose 0.35 seconds accumulated on crown for every 1 second they are outside of CS room. Old: GM lose 1 second accumulated on crown for each miss-click on crown / lose of switch, etc. New: GM no longer lose accumulated seconds on crown when they are outside of CS room. New: GM lose 1.5 seconds accumulated on crown for each miss-click on crown / lose of switch, etc. CS Schedule changes: Monday 00:00 -> Wednesday 23:59 - Normal Register (at NPC) Thursday 00:00 -> Friday 23:59 - Signs of Lord period. Saturday 00:00 -> Saturday 23:59 -> Late Registrations (Website) - no signs accepted. Note: Manual registration rule for CS is now removed, the Late Registration from website is taking its place, with the same concept but now automatically. Note2: Period for Build Ban is between Saturday 00:00 and Sunday 16:45, if the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Maximum IP connections on CS server is now 1 instead of 2. As an END-note, we really hope that you'll like the new system and we can't wait to see it in action. Despite a lot of changes, we'll improve/adjust anything needed in the next period related to the new system, based on your feedback, until we have something 100%. #MakeMUGreatAgain!
      7 points
    17. Miuku

      Atlans derkons

      Character name that is submitting it (for the potential reward): Miukutin Suggestion type (server/website/forum): server Suggestion content (make sure to include enough details so your suggestion is clear enough): Visual dragons in atlans How the suggestion can bring value: Making pvp more fun for everyone. (Optional) How would you personally implement your suggestion (your vision): I would remove dragons totally. Hey, i find it really annoying that we cant see pretty much anything while there is flying dragons in golden invasion at the atlans, i pmed Gion about that and asked if its possible to reduce amount of those dragons, he said its only possible to totally remove those, what would be even better solution in my opinion, imho those flying dragons couldve removed for any pvp invasion, thought i havent found them problem elsewhere. Thanks for reading and nice day for everyone!
      6 points
    18. https://www.captiongenerator.com/2261411/HARDCORE-K7 https://www.captiongenerator.com/2261411/HARDCORE-K7 https://www.captiongenerator.com/2261411/HARDCORE-K7 This was a interview from gion to adriann darkyo and no1liveer trying to understand what happened @Gionwhy u had too do them like that man .. not fair.
      6 points
    19. Hello everyone, Did you miss me? Well, I don't know your opinion, but I definitely missed you! Today is a great day for Old Squad Community, a long-awaited one by many of the players who have already felt the taste of the quality of this server and, of course, the taste of the competition. The moment has come and we are pleased to enjoy this fresh data base with many surprises, from one data base to another we have seen these servers evolve based on the previous experience, we have enjoyed all those bloody "on the edge" wars, we have seen great guilds destroyed by the curse and turned in ash, we have also seen how some have managed to rise from their own ashes just like the sacred bird who inspired the name of this server, returning better organized and more motivated, with warriors led by pride, thirst for revenge and glory with great leaders who awakened an entire community, warriors who did not give up when everything was lost and made miracles overturning impossible situations, we saw battles won with pride but also shameful victories, we saw how hatred and pride turned strong characters covering them with shame, we felt many times the sour taste of disappointment seeing warriors we admire falling prey to recklessness, we all lived shameful but also glorious moments, everything happens here, dear readers in this beautiful community of which we are all part. A pleasant surprise was announced recently on forum by the founder of Squadron, TwoCheeks, a leader that is known as one of the most respected in the History of OldSquad, a leader who announced that will bring back the strongest core of this Legendary Guild and not only, also promising very interesting fights for supremacy. We already know that every database we have seen many guilds that we can say that are legendary, but we have also seen "unexpected" changes in the battle for supremacy and new guilds that have managed to amaze the entire Community. I wonder what will be the name of the guilds that will rise this time to face them? We already know the names of some legendary guilds who felt the taste of victory on the eternal battlefield called "Valey of Loren" so, will it be Hardcore? or Dynasty? or maybe GROM? Will we see guilds like ATTACK or a return of some from the distant past like NONE? Will the battle for supremacy bring us new guilds? There is still time to find a guild that matches your type of gameplay, you can ask around: https://discord.gg/zjNSMPNc One thing is for sure, time will reveal us the answers to all these questions and more. Having said that, all I can do is to wish you a lot of fun and I hope you relive all the feelings mentioned above! May the Curse stay away from you!
      6 points
    20. ADMIN

      5 years of OldSquad!

      Hello OldSquaders, This month we're celebrating 5 YEARS since OldSquad was born! 5 years of ups and downs, 5 years of hard work & dedication, 5 years of MU at the highest possible level in terms of competition, 5 years of both failures and successes, 5 years of dramas and beautiful stories. Damn, looking behind it's been hella' fun journey, a hard one but a fun one. We would like to thank you once again for choosing us as the entertainment provider and sticking with us for such a long time! Hats down! 5 years of epicness deserves an ... epic gift! So ladies and gentleman, we're releasing one of the most complex, interesting & unique PvP events in the entire MU Community: Arena Tournament V2! General Info Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 20:30 19:45 Server Time. There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh. Both LMS & KotH have 3 different Specials, more info above. In order to register to Arena Tournament you must write /joinarena when the event is popping (and before it gets closed). After event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 slots (LMS) / 40 slots (KotH) / 34 slots (LL). Duration is 15 minutes for LMS/KotH. No maximum duration for LL. You can't join while being in a party. If you join a party anytime during the event both chars will be disqualified from the tournament and moved out. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during tournament. You get a full clear off existing buffs when you enter the tournament. You can't move items (for example from store) during tournament. You are Muted during tournament. You can't drop items during tournament. You can't move to other maps during tournament. You get PK Stage 2 during tournament (to use only right click to attack, without CTRL). At the end of tournament you get back to your previous pk level / pk kills / pk timer. Info about LMS (Last Man Standing) Schedule for Last Man Standing is the following: Monday - LMS Special 1. Wednesday - LMS Special 2. Friday - LMS Special 3. Objective is to kill others while surviving. Every character does have 5 lives when they join. Dying will remove 1 life and will notice you the lives left. When lives are over, you'll be removed from the event & moved out. A character can only remove 2 lives from another character. After that, he no longer can attack that character BUT the other character can attack him (for at least 2 lives). Winners are the last 5 characters that remains alive. If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on. Reward for winning a LMS Event is the access to Sunday's round (where the real rewards are given, for everyone). If you win any of the LMS rounds you can't join other tournaments until Sunday. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters. Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of 7 winners. Info about KotH (King of the Hill) Schedule for King of the Hill is the following: Tuesday - KotH Special 3. Thursday - KotH Special 2. Saturday - KotH Special 1. Objective is to farm as many Points as possible. Every character starts with 0 Points. Every time a character dies he will lose 4 points (unless the points are 0 anyway). Killing another character will give you 10 points. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). After 15 minutes, the TOP5 characters with the most points are considered the winners. If there are more people with same points like the 5th player, the winner will be picked randomly. Reward for winning a KotH Event is the access to Sunday's round (where the real rewards are given, for everyone). Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so total of 7 winners. Info about LL (Last Laugh) Last Laugh is the final Tournament, where the prizes from the week are also given. Last Laugh is held on Sunday. Only winners of KotH & LMS from that week can join the Last Laugh. So maximum players on Last Laugh is 34. If you have lower resets than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. There is no set duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are x amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 11 participants, Round1 is over when there are 10 players left. If there are more than 8 participants, Round1 is over when there are 8 players left. All LMS rules are applied. Round2: KotH Round During this round you need to farm as many Points as possible in 10 minutes. After 10 minutes, TOP8 characters with most Points will be qualified for last round (3), rest of players will be eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played. In cages you are playing 1v1 with your opponent. Both chars start "chained" and game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other losers. Games on Loser bracket are the same as on Winner bracket (Best of 3). If you lose a game on Loser bracket you are eliminated from Tournament, if you win you advance in Loser bracket up until Grand Finals. Grand Finals are BO5 (Best of 5). Arena Tournament V2 will be released on Sunday night, and there will be 1 week of BETA period. During BETA there will be no rewards for winning, instead, you will get 2x Jewel of Chaos for each REPORTED, CONFIRMED & FIXABLE BUG you encounter during the week. So try your best to bug the Event! Note: We do expect some problems during BETA, so take it with a grain of salt. Also we're waiting any suggestions / feedback related to it as you play & test it. #MakeMUGreatAgain!
      6 points
    21. Reporter

      [Interview] Crucify

      Crucify is a player who seems to have appeared "out of nowhere" and in a relatively short time he managed to amaze us all, creating a Rage Fighter that is by far the best at Castle Siege Pvp, also he currently is ranked as 1st in the overall voter rankings, he has voted 246 times so far, and ranks 1st in the Gens rankings, in the past 7 days he has managed to make 180 raid kills and to accumulate 7257 points. Reporter : "Hello, Crucify ! Welcome to The News Paper Hall of Fame! " Crucify :" Hi " Reporter: " Can you, please, give us a description of yourself? Name, age, occupation, etc. " Crucify :"My name is Turgut, I'm from Istanbul, Turkey. 21 y/o and computer engineering student(6th term). I like traveling, still traveling cities in Turkey but I want travel between countries soon (I'll go Oulu university, Finland for study next year if we can get over this covid shit :P), also I like swimming. " Reporter: " Oooh, 21 y/o that makes you the youngest player from News Paper Hall of Fame! When did you start playing Mu Online? What nicknames you had in past? " Crucify :"Hahaha, yea :)). I started before, 7 or 8 years ago on a season 2 server with my cousin and played season 2 for long time (he's 28 y/o and he was playing over 10 years, unfortunately he is not playing on OldSquad because he don't have much free time), it's my 3rd or 4th higher season server than season 2. I used Lykia, Tr0uble, Hargreave, Prophet but last 4-5 years I use Crucify on every game. " Reporter: "How did you find OldSquad? Can you tell us a short story about your first steps on our server? Have you came alone? What was your first permanent party, what was your first guild, etc ? " Crucify :"I found Oldsquad on Xtremetop100. I checked first 10-15 servers(specially depends to webshops/services) and I saw that it's the only Play2win server. I started with my cousin and his friends on this year's Inception after 150-160 days server starts(we give a break like 1y and just wanted to play mu without for rank) then we see new server Phoenix coming. My first guild was Vikings at Inception. But even we were not in same guild, AlmightySM and Odyssey helped me and my friends too much. On Inception I was at stable party with my friends. But on phoenix they didn't play at beginning because they had no time so i was alone. My first permanent party is with Peps-Reborn-Deave-Arya but it didn't last long. Then we make stable party with Azir-Arseling-StrongOne-Skippy and now I'm in stable party with Azir-livy0u-Sosu-5GSP0RT and playing with Azir all the time(on events,bosses etc) " Reporter: "What do you think about this server and community?" Crucify :"Inception was good but I think admin is too busy to deal with Phoenix (pvp invasions fixed after 50days, disconnect problem took long too and there are always another bug). But I like this server, characters are balanced(hope admin solve ctrl bug soon) and if you are active you don't need to donate for credits. About community, mostly good, but there some toxic players " Reporter :" Did you started to play on Phoenix since day 1?" Crucify: "Yes" Reporter: "Do you have any VIP activated?" Crucify :"Not for now, I started without vip and make 150lvl sm for create rf, I usually buy vip when I got more than 3-4k credits before reset. Otherwise, I keep them for some upgrade. I buy hunter if I'm going to afk for couple days and pro for weeks that I play active(if i had credits :)) " Reporter: " How much time do you spend /day playing Mu Online? " Crucify :"It was like 4-5 hours, but in this covid situation and my father has some issues with his lungs I'm at home 7/24 for 40-50 days(also my university start to online lessons) so i spend like 8-10 hours for mu and watching some tv series when I'm not playing mu " Reporter :" Oh, sorry to hear that about your father, I hope he gets well!" Crucify :" Thanks , he needs to stop smoking for 'go better', but he doesn't" Reporter :"What advice would you give to a player who recently joined the server? What should he do to get to the top places or to get inside a top guild?" Crucify :"First of all they have to play active for all events specially BC/DS, for faster growth. When they are active for events they can join most of guilds and it becomes easier to hunt and they can find stable party in guild. " Reporter: "You said earlier that you joined Old Squad for its real play2win concept, whats your opinion now? There are many players, especially the new ones, but not only those, who say that they have no chance to reach the top because they do not donate, how do you comment on these statements?" Crucify :"Not 100% play2win, but it's much more better than other servers, someone can still donate a lot of money and get set easily but they always stay noob, even if they have full set, there are so many players like that in server, also so many top player without donate even single cent :)). All they have to do is play active." Reporter: "Isn't that all the play2win concept definition?" Crucify : "When you say play2win people think that there are no credits/vip/premium services, that's why I said not 100%, but pretty close" Reporter : " You are 1 reset behind Alex, the RF ranked no 1 in general main rankings, what happened? How come you're so far away?" Crucify :"As I said, before covid I was playing like 4-5 hours per day sometimes less and didn't join events so much, and I was really behind when I start to play-hard, that's why I didn't participate at the first 2 CS." Reporter:" What classes have you played in the past? Is Rage Fighter your favorite class?" Crucify :"I play Dark Lord usually on season 2, I tried Rage Fighter on my first season 6 server and i liked it. After that i always play Rage Fighter when it's available on server, and yes, looks like my new favorite class " Reporter: "You are currently the No. 1 Rage Fighter in the following major Old Squad ranks: Castle Siege pvp rankings, general vote rankings, and gens pvp rankings, how did you accomplish this? Crucify :"For Castle Siege, I tried so many combinations for str/vit ratio on test server, I think it's the most important reason because I was wearing plate set luck dd (which is not really good compared to my opponents) on third cs and I was the best RF, again. For gens rank I wait raid most of time and thanks to my friend Azir for calling me on raid if I sleep or afk for some reason. For vote just put an alarm " Reporter:" Can you reveal us a few tips about Rage Fighters pvp build? Can you reveal your stats and/or ML skill tree? Crucify :"If I give my stats away, every rage fighter will use them, so only advice that i can give is to find best str/vit ratio with your weapon ^^ " Reporter :" Speaking of permanent party, do you have one ? Can you tell us a few words about each member and a short story about how you guys met and got in a perma?" Crucify :"Like I said before, I was in a permanent party with Peps-Arya-Reborn-Deave, but Peps left us because we were not active as he wants, then we all split. After that, I saw that Azir was looking for a member for his party so I joined them. After few players left/joined, it became a really good party. Azir is a really funny guy and really active on events, like me, he is the reason for my fast growth :). Livy0u is a really nice guy and he really likes to help ppl. Sosu and 5GSP0RT is in our party for just 1 week, so I don't know them very good but they both seem nice too. " Reporter: "How important is, in your opinion, a permanent party on OldSquad?" Crucify :"If you want to be in top, you have to be in permanent party with shared anydesk/teamviewer information for remote control(or give phone number, like I did at first times:)) " Reporter: "Tell us about Hardcore, how were you and your party recruited in this guild?" Crucify :"Actually, I found my party in Hardcore. I started Inception after 150-160 days and I remember Maki, mafy and few more player from Old-style(I wasn't in guild, I just saw them on top). On Phoenix I saw them again and I wanted to join because they were strong on Inception " Reporter:" There are rumors that the Hardcore leaders and members are greedy, this being the main reason why many players left this guild, how do you comment these rumors ? " Crucify :"Not the leaders, just members that left/were kicked from guild were greedy (not all, but most of them). If the leaders were greedy, they wouldn't make Senior set for player that they didn't play together before :)). We share everything in guild. If more than 1 people ask for the same item, it doesn't matter if they are in their party or not, they give that item to more active one " Reporter:" Hardcore, 2 weeks ago, lost the fight for supremacy with a big difference of points in favor of Squadron, what happened? " Crucify :"So many ppl from our main guild were busy for that day, and we took some players that don't have set from alt guild Alliance. But still 3 players didn't come and 2 players were afk at CS, so we play with 20. " Reporter: " Wiggle and Squadron, the guilds you've been fighting with for so long have been disbanded, do you think the players of these two guilds will unite against yours?" Crucify :" I'm sure that they will, otherwise game will become really boring :))" Reporter: " What do you think that are the reasons why these two guilds were disbanded? " Crucify :"For Squadron, I'm sure that most toxic player, Chukundah (or his another personality Tokyo that he uses now), is the one of reasons. For Wiggle, they call us greedy but I think they are the greedy ones, because 380 weapon for guild master is not the best option atm, it could be better if they gave boxes to one of rage fighters or blade knights. " Reporter:" So, do you think that The Curse hit them so bad that they disbanded? Wiggle and Squadron are the latest victims of this cruel Curse ? Crucify :" What is The Curse ? Defeat on CS maybe? I mean I know what curse means but The Curse looks like something special " Reporter :" The curse is defined by the greed and inside scandals that comes with the fight for supremacy, also spoil share between guild members, those are the main reasons that usually most of the guilds that held Castle disbanded, for more details please start reading this: https://oldsquad.ro/forum/topic/3453-phoenix-curse-history-of-castle-lords-and-guilds/ " Crucify : "Yea, looks like this Curse hit them " Reporter :"During last Sunday, your guild easily won the fight for supremacy, what did you do differently? " Crucify: "Participation was better for that CS, we played as 25. Also some ppl from EliteS came to our guild before couple days and some of them participate CS, they did a great job too. Reporter:" How do you comment on rumors that your guild is copying Squadron in developing strategies on each battle? " Crucify :"They always have excuses :)) " Reporter:" It is rumored on the server that you are the main weapon of the guild, that without you Hardcore would not have managed to win some of previous battles because you found Trippy's "Achilles' heel", managing to kill him most of the time. How do you comment on these rumors?" Crucify:" They won before I participate CS, so I doubt about it. In my opinion Rusu is the most important person on cs because he directing everyone on voice. Sorry about stun on last cs, bro :))" Reporter : "Related to Lord Mix, from what I've seen, you're the only Hardcore Rage Fighter with a Lord Mix set, but you aren't the biggest in the guild. How were you chosen for the first set? Did the other Rage Fighters players from the guild agree to let you have this first set? Crucify: " Yes, they voted about it, the reason that I got the first set is because I was the most active rage fighter in guild and I am the best rage fighter in server even with plate set, you can see on third CS ^^" Reporter:" Who is taking the decisions in Hardcore? " Crucify: "Council. 1 people from every permanent party(some parties 2-3, if they are active most of time) in council so we take decisions together " Reporter:" Hmmm, it sounds like the newest project of Admin, so, do you already have a council where guild decisions are made? Can you name the members of this Hardcore Council?" Crucify: " Redbull, Shady, Maki, No1, Rusu, Mafy, Azir, Darkyo, Fane, Moonlight, Takeshi " Reporter:" Lately, more and more players are complaining that they have been scammed in the game, trying to buy items at prices that the market does not allow, thus being tricked. They are outraged on the forum and ask the admins to take action, what is your opinion about these events?" Crucify: " Admin is right about it, in my opinion, because this is a limit for prevent pay2win and make jewels more valuable. But still scamming is for dishonorable guys, like Chukundah. Rusu shouldn't trust him at first but I think he thinks that chuku has honor :)). Hope no one trusts him anymore." Reporter : "Do you have any enemies in the game?" Crucify :"No, I'm really new on OldSquad Community. I just don't like few toxic players but they are not strong enough to be 'my enemy'. " Reporter:" Can you tell us about the funniest moments you've experienced on OldSquad?" Crucify :"We played Inception with my friend, WhoAmI, and AlmightySM helped us so much, as I said before. When we started on Phoenix, we thought that we can join Attack guild with AlmightySM. Anyway on first day of server, WhoAmI, me and 3 other friends (that are not playing anymore) were leveling in Devias 4 and another party came and tried to KS us. WhoAmI really got pissed off and started to argue with them, then they ask us which guild we will join and WhoAmI says we will join Attack and 'kick your asses'. The funny part is he argued with Speedy(Wanheda) and his party. Only after we realized that he is one of the founders of ATTACK :)) " Reporter:" The number of online players started to decrease lately on Phoenix, what do you think that are the main reasons?" Crucify :"I think main reason is that Admin is not active and there are always another bug, i just got 3 warn from IT today morningm but I didn't participate. I was going to BC and I was warned. Also server is not easy, so new players get bored and leave. " Reporter:" Do you accept a few challenges?" Crucify :"If I understand right, you ask about players on challenges and I don't know players, I just know players in Hardcore. Am i right? " Reporter:" Well, first of all you need to accept the challenges. Who knows? It might get tricky. There will be several questions and one request, and I need details on each answer of yours." Crucify :" Nvm, I am in :))))) " Reporter :" Challenge no 1: Tell us the names of the 3 players you respect the most on OldSquad and the names of the 3 most toxic persons on Old Squad." Crucify :"I respect most Azir, mafy and Rusu and 3 most toxic players are Chuku, TrueSquad and gimiurhelm " Reporter: "Challenge no 2: Tell me 3 things you like most about the staff team of this server, and 3 things you don't like about them!" Crucify :"Admin is not active, i don't like it like everyone. Gion being too soft about bad langauge, he should give more warn/ban for swearing at family values. And Reporter looks like Squadron fan instead of neutral (no offence but everyone who can read newspaper about cs can understand that :)) " Reporter:" Challenge no 3: Give us the name of the 3 best pvp players on OldSquad !" Crucify :"Rusu, Zutto(only if he's not using macro, I don't understand about macros) and me, ofc ^^ " Reporter:" Challenge no 4 : What do you like most and what you dislike on Old Squad game play" Crucify :"Events are so important, you cant do any shit with 7/24 afk. Dynamic exp is amazing for encourage new players. Alliances can't participate on CS, so it's good, you have to make strategy instead of bringing so many ppl in the Siege. I don't like website blacksmith, especially add luck to items. There are always bugs, as I've said before. And Non-pvp events are annoying :)) " Reporter:"Challenge no 5(the in game request) :Give us a print screen with you ML skill tree build!" Crucify :" " Reporter:" Did you register for the Soccer Event tonight?" Crucify:" Yes, I was registered, but I wasn't lucky enough to be chosen" Reporter:" So, would you like Gion to increase the limit of participants?" Crucify :" Yes, it would be better i think. More players = more competition " Reporter:" Do you read the News Paper?" Crucify :" I did it only for this DB" Reporter:" What would you improve on NewsPaper ? Crucify :"Hmm, maybe you can start new series like daily things for every week, only top guild players read The War for Supremacy series. For example someone get banned today for selling item for real money. " Reporter:" Well, now I will argue about the lack of time, imagine that I am a player too and I spend 60% of my free time doing reporter job, so i am focusing on what I think that really adds '+' value for The News Paper " Crucify :"Yes, but I think that players can report to you for that daily things, with screenshots maybe, but yes, it requires so much time, it was just idea :)) " Reporter:" Since you already told us what should be improved, what do you say about all the unique and futuristic things added by Admin to a season 6 server (merecenary squad, all the / invasion, / entries, / info etc.)? Do you know that no one says anything about the cool things and only the bad ones are in the forums spotlights ? Crucify :" Except non pvp invasions, they are all useful, but I hate non-pvp invasions. " Reporter:" But not when you where a newbie and you will not stand a chance to hunt a gold when someone stronger comes and you already 60% killed it " Crucify :" Good point ! " Reporter: "Thank you very much for your time, patience and for the pure honest answers ! Now it is the time to let you send a message to the staff and to the friends/enemies !" Crucify :"Thanks to you too, I really appreciate it :)). To staff, pls feedback more on bugs. To my friends, let's destroy OneStepy too. And to my enemies, I don't have enemies :)) " This was Crucify's interview, a young player on our community, a player who has created the strongest Rage Fighter so far, and also a really nice guy, the interview lasted much more then I expected because he is a really nice guy and we also chit chat about a lot of things! Thank you again, Crucify! Wish you all the best, and I hope your father will stop smoking and he will get better!!
      6 points
    22. Reporter

      [Interview] mafy

      This interview is about mafy, a pro player who made the strongest Summoner on Inception, he owned his place in this NewsPaper Hall of Fame because he broke the last stages of the game at a very far away distance from the 2nd place (for example, when he entered in the last stage he had 5 resets in advance, compared to the 2nd place), he made the best Summoner on Inception and he is also ranked number 2 on general Reset Rankings, number 4 on general Hall of Fame Rankings (no 1 on Summoner Hall of Fame Rankings), and he also is present in top 5 on almost all other rankings that we have on website. Reporter: " Hello, mafy, you have built the best Summoner on this server, Congratulations!!" mafy : "Hello, Reporter, thank you for these appreciations and I'm honored to be in your NewsPaper Hall of Fame." Reporter: " Can you tell us a short story about how you managed to climb in all those rankings and to get in top 5 on almost all ?" mafy : "I've managed to climb in all those rankings by having a good permanent party, by having a flexible schedule and having active party members, so we could always go to events. We've managed to go complete all entries to bc,ds,cc almost every day. I love a lot to do all events possible, and I always focused on all of them when I am online, including bosses, Castle Siege , etc. I find this the most attractive part of the game." Reporter : " There are rumors that in previous editions you played BK and that this edition is the first one where you play Summoner, is it true?" mafy : "Yeah, I used to play only bk for like 15 years ( with breaks, ofc). I've also had a try with AE on last 50rr edition here, I've just wanted to play casual on that db, but I had a good start with a really good party gathered in Lorencia at startup (with Lovise, WhiteBK, Mr.Cristian - turned to be a perma party). Lovise quit after a while, so I continued on his SM, but WhiteBK retired aswell, so I finished up on his bk. I can say I still played BK also that edition. Returning to the question, yes, this is my first time ever as Summoner. I also wanted to play casual this DB, but, again, a really good party in the beginning messed up my plans and turned it for me into a "hardcore" edition. " Reporter: "I have some personal questions for you, do you agree to give us some personal details about the man behind that player?" mafy : "Sure." Reporter: "What is your occupation? Do you a have family ? How old are you? What encourages you to play this "forgotten" game that is kept alive only by old school "maniacs", like us ? " mafy : " I finished the college and I got a diploma in automatics engineering. I'm 28 years old, I'm married and I have an one year old little boy. This is why I was so active this edition, he kept me close to home, I paused the long trips for a while, also going out every night and the drinks with friends were greatly reduced. For me the time spent with my family is the most important in the world .😃 So from one of the biggest afkers ( Psyke's competitor haha) and from the one who was carried by the team because of the lack of time, I turned into a hardcore player for a while (like old times :D), and was my time to carry others. What encourages me... I name it "MU VIRUS" once you start playing this game ( especially , the oldschool guys who started more than a decade ago) you can't stop playing it. Since more than like five years ago, on every database I say "ok, this is my last db ever. Time to stop playing this game", but really nice projects like Oldsquad servers and old players who ask me to play make me join again and again and over again. ^^ " Reporter : "What are you doing for a living?" mafy : "I'm managing my own fitness club, so nothing to do with automatics engineering that's just my back up plan, just in case, if I will ever need a full time job." Reporter: "How did you found OldSquad ?" mafy : " As I remember, RedBuLL told me about it, and I started here in first db among all old players who came from the most famous Romanian server at that time." Reporter: " What nicknames you had in past?"" mafy : "I've always played with nickname "mafy". Last 50rr edition I had my AE named Wicked." Reporter: "Did you had VIP activated since Inception started?? " mafy : "Yes, and I was able to farm enough credits to keep it activated all the time." Reporter :" Do you think OldSquad servers are having a real play to win concept ? Or you think that only donors can get in top? " mafy : "It depends. If you are a hardcore player, you can easily obtain everything you need without donating(Mu3rTe and me are some examples for Inception). But on the other side, if you are a casual player you can buy VIP and items from market, so you get in top and start being competitive in the easy way. But I consider it being more play2win than pay2win." Reporter :"Do you have a permanent party? Do you have this permanent party since Inception started?" mafy : "I always play with a permanent party. I think this is the key to be competitive. Can't do everything alone, teamwork always leads to great achievements. I've changed 3 permanent parties because many of them quit, my actual party is with Mu3rTe, AdriaNN and Sparkle. " Reporter: "What happened to your old permanent parties ?" mafy : " In the first perma party, we were only 3 active players: me, Ganacci and Fatman. Trompeta and WhiteBK, they were afk all the time, so after a while they said that they have to quit because of lack of time. After this, because of some misunderstandings in our party, Fatman deleted his char, so Ganacci quit aswell (he also didn't like some settings and considered this edition is too hard for his style). I was also close to quit, but I found Snook's party searching for members, so Fatman took Trompeta's char and we both joined them. After a while, Snook and his team was really busy so they hadn't enough time to play, so they were about to quit, and that incident with Snook made them all quit (TheKing, Snook and Alex). Mu3rte started to play, Makiavelli's party was also broken, so we started the last perma party - mafy, Mu3rTe, Makiavelli, Sparkle and AdriaNN. " Reporter : "At the beginning of the server you joined Squadron guild, what happened? Why did you left Squadron to join Rampage ? " mafy : "Yeah, I've played with Squadron guild before, I know them all, I still consider them all my friends, although some of them threw some bad words towards me . Initially, RedBuLL told us about this new edition and we were supposed to join a whole guild from another server, but many ppl changed their mind in the last few days before the start, so we stared only 1 party here. Why I left Squadron? ... I'm not a player who jumps from guild to guild just for winning or having benefits, I have principles and I'm against compromises. As I said to Squadron members nicely, (was a party decision, not only mine) my party left Squadron to join Rampage because, first of all, RedBuLL told us about this new edition and he invited us to play here. Secondly, RedBuLL is our friend for more than 10 years, it was obviously to follow him, considering these 2 reasons. " Reporter: "There are rumors that there were strong quarrels inside Rampage that made you leave the guild, are they true? " mafy : "There were not strong quarrels, but yes, there were some fights inside guild that I didn't like, so I preferred to play out of guild for a while. I didn't left to join other guild. I simply preferred to play quietly for a while and it was the most relaxing time I had on this edition . " Reporter : "Did those fights took place immediately after you won one of the battles for supremacy?" mafy : " Fights were since the beginning because of different visions and opinions. Winning didn't brought argues, they were already there, haha." Reporter: " Do you believe in superstitions ? Do you think that the Castle is Cursed?" mafy : "I don't believe in superstitions at all. I think the main reason why some guilds fail is the lack of organization and also because of the pride and the selfishness of some. " Reporter: " The population on the server has dropped in the last few months from 600+ characters on, to 300+ chars on, now it seems stable, what do you think is the cause of this population decline??" mafy : "You can't make a perfect server since the beginning... There are always things that need to be adjusted as the server advances, but many ppl can't understand this and at every problem there are some who quit. Every problem was solved sooner or later. Anyway, you can't please everyone. I also think that this is the range of a mu server life, 3-4 months, after this time they are slowly dying. " Reporter: "After the Castle Siege that took place two weeks ago, you had a period when the most important Hardcore players (including you) were offline , the remaining active players left guild and now Hardcore looks like a guild scattered all over the server. What happened? " mafy : "I went on a small vacation for 5 days, but I was also thinking yo quit when I saw that we are 5-7 ppl against whole server united. But I returned and reconsidered, so I went back online " Reporter: "At the Castle Siege from last week you fought against ATTACK guild, why?" mafy : "Yeah... it was our duty to return them that "favor". We were only 3 ppl trying to mess them, but they managed to win despite this, so I have to congratulate them for the organization and for bringing full squad there. It's the first time when I see them having identity, and it looks like a very good guild is born. Congrats! GG, WP " Reporter : " Can you give us some tips about Summoner stats build and ML skill tree for Summoner to be a top pvp character ? Can you reveal yours?" mafy : "My stats build was always a mystery (also when i played BK and not only on this server) and I like to keep it that way. That's why only a few close friends have access to my account and pc, only those I really trust! . I think there isn't a standard perfect build for a char. You must adapt your stats build with your style and also with your role in the team. It's also about experience, thinking and adapting to each situation. Two players can have same build and items, but there always will be one better than the other. You must find that little thing that can make you the winner. Things are even easier having the test server , that's another innovative way brought for us by Admin, where anyone can find the perfect build for him." Reporter : " Now I see you and Mu3rte online and active, will you try to fight for the castle again? " mafy : "Yes, this CS V2 sounds really good, we will try to bring as many players as we can on the battle field. I also hope that all debts were paid between guilds and I think everybody (including staff) will want to see a first FULL CLEAN fight and the best to win, without any anti-game. I saw some problems inside PlayBoys, but I hope they manage to make a good team for this CS so we can see a 3 guilds fair fight for the first time in 5 months. I also hope ADMIN will record this expected epic fight. " Reporter: "What do you think about this new Castle Siege V2 ? " mafy : "This new CS V2 sounds really good, the staff doesn't stop to impress me (all of us, I think) with their innovative and unique ideas, you guys really MAKE MU GREAT AGAIN! " Reporter:" Did you had any enemies in game on this data base? " mafy : " I can't call anyone from the server my enemy. I only have fun, I consider PK as a part of game, but many ppl take it personally. I can say that I had a time when I was hunting ATTACK, our guild was hunting them actually, because some of them are players with 2 faces. They were messaging us to stop killing them, but they were killing our ppl, or killing us in the night, or saying to a 10 y/o kid that will rape and kill her and her family, or something like that. They also had a time when they were only the anti-game guild on the server, first they talked to Squadron to help them against us, next week they message us that they will do everything against Squadron because they hate Squadron. But I think bad things went away when their toxic ex-leader was banned. As I know, his behavior was the only reason that started fights between our guilds. There is a Romanian proverb that says that "any green forest has its dry trees", in conclusion they also have nice ppl there, and as I said, it's just a game, I don't have a personal problem with any of them. I had only one uncontrolled rage at one CS, when I threw some bad words to Fane. I would like to apologize for that in this way. I hope he will read this. " Reporter: "Have you ever had a moment in wanting to quit playing Summoner ?" mafy : "In the beginning, summoner was really weak and useless, but no way to quit playing it, despite that, this determined me to do everything to make it shine Actually, there was a moment when Rusuletz quit , we needed 1 bk, so I was thinking to come back to my first love , but I gave up and continued the journey with my character as it is, Summoner. " Reporter: " Do you read the NewsPaper? What do you suggest to improve on it?" mafy : "There's always a pleasure to read your articles, you are doing a really great job! (even if sometimes you judge us in your articles and sometimes it seems like you are picking sides ). I suggest more interviews, they seem to be really fun. I also want to see there a topic where we can throw some questions for you, you select some of them and make your own interview. " Reporter: " Haha, Reporter's interview! That is funny, people will say I invented questions for myself ^^(I am joking, ofc). I will consider this idea, but, please let's get back to you, it is kind of late and I still have few questions. " mafy: "Yea, sure, let's move on. " Reporter " You said in one of the answers that you gave me earlier, some players in your camp or even from your permanent party, were banned by Admin with the reasons that they "tried to sell items for real money". What is your opinion about this rule? Do you think it's unfair? " mafy : "This rule stopped the "black market". I think is a fair and a really good idea. A player should never sell his char, especially a player who was helped by a guild or a permanent party. I consider that it is fair to donate the character to the ones left in game. " Reporter : "Do you think cheaters deserve to be forgiven? Here I refer to cases such as GROM or DEADCATS, guilds that had major impact on server." mafy : "I think everybody deserve a second chance. I would really love to see GROM and DEADCATS back. I think they had their punishment, bugs are solved, so I'm voting for a second chance for them, but still keep an eye on them." Reporter: " Do you have any messages to send to friends, enemies or Admin Staff? " mafy : "Yes, I have some messages for all of them : Message for friends: Sorry for calling you noobs when you are doing something wrong Message for enemies: I want to apologize to some players, cause I might be arrogant sometimes, but when someone mess with me he gets in exchange the same payment and I might sometimes to overdo it. Message for Staff: Keep up the good working and maybe you can try to answer faster when we ask something " Reporter: "I would like to end the interview with two challenges. Do you accept them?" mafy : "Just shoot ! " Reporter : "First one : Imagine that starting from today OldSquad is your server, what changes would you make to improve this server? What would you do to attract more players? What would you improve on it? " mafy : "At first sight everything looks just perfect in my opinion. Maybe I would make a small group with top active players on server and ask them about the game play every week. I wouldn't wait until ppl start complaining and shake things on the server. I will also tell you what I would love to see here. If I'd own the server, I'd do the next thing: I would try to make an EPIC MEGA ULTRA LEGENDARY edition by bringing here GROM, DEADCATS, SQUADRON and old Linkmania rival guilds - Regal and SCREAM. I would like to see a legendary database that can bring back a lot of oldschool players and combining with the players we already have in this community, and with the stable server like this one can be a combination that can last months and will still be fun!" Reporter :" Second challenge :Name 3 guilds from the beginning of your "Old Squad Journey" you admired , some details would be nice. " mafy : "1. Regal - our old Romanian legendary guild, I was one of their member back then , they were only one edition here, first one as I remember, they were so well organised and so active that GROM at that time didn't counted at any event. I remember there were 800+ online and 2 sub-servers, and we always managed to kill Selupan, medusa and all other bosses on both servers all the time I hope somehow they can be brought here again for one more EPIC edition. 2. Squadron - They are always very organised, they used to plan everything in detail, nothing is just "random" for them, those are the main reasons they get the most powerful guilds in all editions . 3. GROM - Despite that since I ever know them they tried to use all advantages they can get, including bugs, they remain a force, they always manage to gather top active players and they are competitive every time they show up." Reporter: "Thank you very much, mafy, it was a pleasure !" mafy : "Thank you also for the 1000$ that I got to accept this interview.🤣" I will end this interview saying that mafy is not only a top player, he is also a decent person that has a lot of humor!🤣🤣🤣
      6 points
    23. Hello OldSquaders & Guests, As you already got used to, autumn brings back our Inception to life! The same, classic OldSquad gameplay will be present, featuring a progressive system and stages across the resets. Inception - Sprint #1 - will be released on 09 September 2022 at 19:00 GMT+3 (Mobs will spawn at 20:00 GMT+3). Public Test Server will be opened for public with 4-5 days before the start! There won't be anything new outside of some quality of life / fixes / improvements that were done during Phoenix. Though there are few important changes related to how Inception will operate from now on: As previously communicated, Inception will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets). Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception. There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. Genesis will be our new, permanent main server, and the location where characters will be transferred from the Inception Sprints. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on. Schedule for 2022-2023: 09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. Cheers.
      5 points
    24. Economy jewel - shit Zen - shit Early mid late drops -shit Golden drops +4 + 5 -shit Balanced classes - shit Thanks for this edition. Above is my feedback on Admin’s new ideas
      5 points
    25. mariusikkă

      Hey!

      Hey everyone. My name is Marian Marius, I am 26 years old and I am born in Romania. I used to play Mu Online when I was younger, back in 2007 ish.. Now that I'm working from home and i have quite a bit of spare time i decided to go back on it. Found this server, I love it. I've now got two characters, mariusikka (SM) and PornHUB (BK and yeah, childish name but it makes people laugh so ..). Cya around.
      5 points
    26. While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong. Learning from his own mistakes, he has built a new army of himself, and its time has come... World Bosses - They're here! Every Tuesday, Thursday and Saturday at 21:45, the new Selupan's Minions (Dark Giant, Dark Mammoth & Dark Iron Knight) will invade our world. The duration of the invasion is 21 minutes. The 1st time when the invasion is announced, an Anomaly will hit our server. The Anomaly is created by World Bosses. While Anomaly is up, every 15 seconds 2 random players (any player, no matter what he is doing) from sub-server 1 (non-gens) and 1 random player (any player, no matter what he is doing) from sub-server 2 (gens) will be affected by either Cold Aura (10 seconds of Ice that cannot be dispelled) or Disease (5 seconds of Stun). Entire server must team up in a race versus time to defeat all 3 World Bosses before the time runs out in order to clear the Anomaly. If all 3 bosses are defeated before they survive (before the time is up), the Anomaly will end when the invasion also ends, and ENTIRE SERVER gets +30% bonus zen gained (multiplicative) until the next World Bosses Invasion. If any of the world bosses do survive, then the Anomaly will continue to hunt our server for the next 24 hours, and the zen bonus gained is removed. When the World Bosses do spawn, an Old Guard is spawned near every online player from server (with few exceptions like events zone / duel arena, etc.). Apart from asking for your help, they will also offer you a free Teleport to one of the World Bosses zone, if you click them. They can teleport you only to a World Boss from your current sub-server (non-gens maps Guards can teleport you to non-gens bosses and gens maps Guards can teleport you to gens map boss). They stay only 15 seconds near you, then they can be found in safe-zones of Lorencia, Noria, Devias, Elbeland, Aida, Tarkan and in Icarus at warp. During every invasion, each character can use the Teleport for unlimited times on non-gens server (for Dark Mammoth & Dark Iron Knight) and for 2 times on gens server (for Dark Giant), by clicking either the initially spawned guard, or the ones from safe-zones / icarus warp. They can teleport you only to a location where a World Boss is alive, from your sub-server. Guards from Lorencia, Noria, Devias & Elbeland safe-zones will teleport you to a random World Boss location, where the boss is alive, from your sub-server. The guard from Aida will teleport you to Dark Mammoth's location. The guard from Tarkan will teleport you to Dark Giant's location. The guard from Icarus will teleport you to Dark Iron Knight's location. Summon (DL) is disabled in the World Bosses maps during the invasion. If you relog / disconnect in the bosses 16x16 range, you'll be moved on the safe-zone when you reconnect. You can have only 1 Account per IP in the World Bosses 6x6 range / 8x8 range / 10x10 range. If you have 2 then the 2nd one will be moved in Lorencia. How does it work? The first character on your IP that enters the boss range will be considered the valid one, any other characters on IP will be moved. World Bosses Dark Giant - Gens Map World Boss. He will spawn in Tarkan2 - 95x 205y. Basics: He has melee range, a medium HP pool, a very high damage, a very high ASR and a very low attack speed. Special mechanic: Guard's Blessings - The gens family with lower number of total people (based on TOP300 Characters with Gens) receive buffs as following: If the lower Gens Family percent is between 41% and 50% (Example: 50-59% Duprian - 50-41% Varnert): No buffs. If the lower Gens Family percent is between 33% and 40% (Example: 60-67% Duprian - 40-33% Varnert): 1. Immunity to damage for 3 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 400 ENE (at CS). If the lower Gens Family percent is between 25% and 32% (Example: 68-75% Duprian - 32-25% Varnert): 1. Immunity to damage for 4 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 600 ENE (at CS). If the lower Gens Family percent is between 0% and 24% (Example: 76-100% Duprian - 24-0% Varnert): 1. Immunity to damage for 5 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 800 ENE (at CS). Note: This buffs are only gained in Tarkan and only while the Dark Giant is alive. Signature mechanic: Doomsday - Dark Giant can only be attacked when there are only players from one Gens Family alive in his 8x8 range, else he is immune to damage. Extra mechanic: Cold Aura - everyone in his 8x8 range is permanently iced (undispellabe). Common mechanic: Selupan's Wrath - Players that enter at least once in 8x8 range of the Dark Giant will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Giant is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive when there are players alive from both Gens Famillies in his 8x8 range (during PvP time). Dark Giant has a maximum duration of 16 minutes, after he spawns. Special Reward: While Doomsday is inactive, the Gens Family that is alone in the boss range will earn 1 point per second. At the end of the fight, the winner family is the one with most points & the Special Reward is given to a random player from the winner Family. Note: Special Reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Participation Reward: All participants get participation reward, as long as they are online and on Tarkan (anywhere), when the Dark Giant is defeated. Note: Participation reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Dark Mammoth - Non-PvP Map World Boss. He will spawn in Aida2 - 50x 120y. While he is alive, Aida is transformed into a FULL NON-PVP MAP (even for Mercenaries / PKers). Basics: He has high range, a very high HP pool, a medium damage, a very high ASR and a medium attack speed. He also has push-back + mini-stun chance on his attacks. Basics: AoE immunity - in the Dark Mammoth's 20x20 range, the full AoE skills are blocked: Evil Spirits, Gigantic Storm, Fire Burst, Lightning Shock, Rageful Blow, Dragon Lore. Special mechanic: Hard to Forget - In order for the Dark Mammoth to be summoned, there's a mini invasion of his own minions - 12 Giant Mammoths are spawned as following: 2 in Lorencia. 2 in Noria. 2 in Elbeland (1-3). 2 in Devias (1-4). 2 in Lost Tower (1-7). 2 in Dungeon (1-3). The Dark Mammoth will be summoned only when all 12 Giant Mammoths are killed. Signature mechanic: Carnage - Every 60 seconds, Dark Mammoth does spawn his minions again (12), in his 10x10 range this time, and he gets immunity to damage until all his minions are killed. Note: If the previous minions aren't killed before the next Carnage, they will automatically despawn and the new ones will be summoned. Note2: Minions have push-back chance on their attacks. Extra mechanic: Enrage - Every 22 seconds he gets a big amount of extra damage for 5 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 10x10 range of the Dark Mammoth will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Mammoth is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is permanently active. Dark Mammoth has a maximum duration of 20 minutes, starting from the moment his minions do spawn. Note: The duration starts the moment his minions are spawned, so the faster you kill the minions, the faster he is summoned, the more time you have for the actual boss. Special Reward: Delivered to 1 random player from one of the participants that killed at least 1 of the boss minions before he spawned (mini invasion), as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: While killing more than 1 minion doesn't directly raise your chances to get the Special Reward, it does indirectly raise them by having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 10x10 range. Participation Reward: All participants get participation reward, as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 12x12 range. Dark Iron Knight - PvP Map World Boss. He will spawn in Icarus - 40x 225y. While he is alive, Icarus is transformed into a FULL PVP MAP (free PK, anyone can be attacked). Basics: He has medium range, a high HP pool, a low damage, a high ASR and a high attack speed. He also has a stun chance on his attacks. Special mechanic: Disease - Every 22 seconds, he puts Disease on 2 random players from his 6x6 range. The players that get it will be stunned for 10 seconds. Note: Disease is being placed only on players that are outside of his 3x3 range but still in his 6x6 range (basically, players in melee range can't get it directly). Note2: If there aren't at least 5 eligible range targets at the moment of the Disease, then anyone can get the Disease (including those in melee range). Signature mechanic: Iron Shield - Every 60 seconds, Dark Iron Knight gets Iron Shield, reducing 60% of the damage taken. For every PvP kill during Iron Shield (and in the boss 6x6 range), the Iron Shield reduction is decreased by 6%, up to 0%. If it gets to 0%, then the Iron Shield is purged. Note: While Iron Shield is inactive / purged, PvP is disabled in his 6x6 range (and only in his 6x6 range, rest of map is still FULL PVP). Extra mechanic: Anyone from the 2x2 range of the players that got the Disease (but still in the 6x6 range of the boss) will also get the Disease and will be stunned as well, for 10 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 6x6 range of the Dark Iron Knight will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Iron Knight is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive while Iron Shield is up and not purged (during PvP time). Dark Iron Knight has a maximum duration of 18 minutes. Special Reward: Delivered to 1 random player from one of the participants that killed at least 3 players in the boss 6x6 range (during Iron Shield), as long as they are online and on Icarus (anywhere) or Devias (anywhere) when the Dark Iron Knight is defeated. Note: While killing more than 3 players doesn't directly raise your chances to get the Special Reward, it may indirectly raise them by maybe having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 50% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Participation Reward: All participants get participation reward, as long as they are online and on Icarus (anywhere) or Devias (anywhere), when the Dark Iron Knight is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Dark Iron Knight (PvP Map) & Dark Mammoth (Non-PvP Map) bosses do also share the Soul Link mechanic: Soul Link: Dark Mammoth's soul is linked to Dark Iron Knight's soul. When Dark Iron Knight dies, Dark Mammoth is getting permanent Iron Shield, absorbing 35% of the damage (that can't be reduced) for the rest of its duration. When Dark Mammoth dies, Dark Iron Knight is getting permanent Enrage, increasing its damage by 150% for the rest of its duration. Rewards Special Reward: 25% chance for 20c/20creation. 25% chance for Old Jewel. 25% chance for Old Box 5. Participation Reward: 15kk Zen. 40 Credits. + 50% chance for 5c/5creation. 50% chance for Old Box 4. Artifacts Reward: Dark Mammoth: 1x PvM Artifact as part of the Special Reward 10% chance for 1x PvM Artifact as part of the Participation Reward. Dark Giant : 1x PvPArtifact as part of the Special Reward 10% chance for 1x PvP Artifact as part of the Participation Reward Dark Iron Knight: 50% chance for 1x PvM Artifact / 50% chance for 1x PvP Artifact as part of the Special Reward 5% chance for 1x PvM Artifact / 5% chance for 1x PvP Artifact as part of the Participation Reward. Final notes Last 10 days were a real marathon, and after countless of hours I'm here, ready to deliver you a mini-project that I had a lot of fun working on and I really hope you'll enjoy it and every single detail that was carefully thought and put together Even if the invasion was intensively tested in terms of mechanics, some bugs may happen, as well as tweaks to the current values, both based on your incoming feedback. Keep in mind that the bosses are designed for server level fight, not for parties/guilds. So yea, expect insane values! P.S. Special Reward wasn't active on today's invasion (as it was just a surprise-invasion), only the participation reward was, but it will be active starting from Saturday.
      5 points
    27. Hello fellow OldSquaders! I have decided to make a guide about Yellow options you can put on excellent weapons and armor and share my knowledge with you. What do these options do and how do they help you in PvP? As you all might or might not know, the most important thing in PvP is considered to be the SD. What is SD, how do we increase it and how does it work in PvP? -SD is represented by the yellow bar that is near our HP pool. It can be increased directly by our stats(The more resets and stats you have, the more your SD increases). -In PvP by default, when you receive damage, 90% of it goes into your SD, and 10% goes into HP. When you run out of SD, all the damage goes directly into HP. Keep in mind that if you don't have a sturdy HP pool you might die even if you have SD left, so try to get a good amount of HP so you don't die before your SD pool depletes. Also there are some hidden mechanics of the game hidden behind SD, but I will speak about them later. Now let's see how yellow options can help your character in PvP I will start with SD Ratio Increase(One of the two yellow options viable on high reset/high stat servers). How does it work and where/why should you use it. -Keep in mind that currently, on OldSquad, you can have up to a maximum of +3 SD Ratio increase on set pieces and shield instead of +5 as it was by default. SD Ratio increase is the counterpart of SD Reduction rate on weapon(Basically they counter each other) Earlier I've said that 90% of the damage goes into your SD pool and 10% into your HP. What this option do is, it increases the SD Absorbtion beyond 90% of the default one. So basically, If I equip one set piece that has SD Ratio increase, I will receive 93% of the damage into my SD pool and only 7% into HP. Now, if I manage to get SD Ratio increase on 4 pieces, it means that all the damage I will take will go into SD, leaving my HP unharmed. Why is this such a huge thing? Remember when I said about the hidden game mechanic behind SD? Basically, when your characters suffer HP damage, your character have a chance of getting a stutter, being unable to attack/use skills for a brief time. For BK for example(but not only), that stutter can make a huge mess as it can be the difference between a succesfully done combo and a failed one. A failed combo means that you lose a huge amount of damage which can be decisive in a duel. So, the main reason of using SD Ratio increase is the fact that if we manage to get 100% SD Absorbtion, it prevents our hp pool from taking damage, which translates into being able to dish massive amounts of damage in a short time by having uninterrupted attacks because we get rid of that stutter. However, compared to Damage Decrement Increase it does NOT reduce the damage you take. This option is especially good if you have lots of SD potions on your hand so you can replenish your SD pool(Basically use SD pots instead of HP pots) There are other ways to prevent the animation stutter effect as well. Horn of Uniria, Horn of Dinorant, Horn of Fenrir and Dark horse will prevent you from get stuttered in PvP as well, however, the Dark Horse is available only for DL, the Fenrir is pretty hard to get and the other 2 get destroyed very fast in PvP. Also keep in mind that BK can NOT use cyclone and VRF can NOT use Chain Drive(Main PvP skills), so SD Ratio increase is the only viable way for them to get rid of the stutter effect. However, this option can be countered very easily with SD reduction rate and SD Bypass options, and because the option is currently nerfed down(You need 4 items to reach 100% instead of 2), I would say that it is not a viable option, or it can be very situational at most(For BK's for example, that are not able to equip a pet, and only when they fight enemies that dont have SD Decrease ratio on weapon, so basicly just in duels). Next, I will speak about SD Reduction rate % and how does it work in PvP As I said before, SD Reduction Rate is the opposite of SD Ratio increase - so, the damage absorbed by the opponent's shield in PvP translates into HP damage according to the value of SD Reduction Rate that you have. For example, if you have SD Reduction Rate 10%, your opponent will take 80% damage into SD and 20% damage into HP. Considering that you can get 13% Maximum ammount of SD Reduction rate on Staff, the maximum SD Reduction Rate you can get is 26% - Which translates into 64% SD/36% HP damage done. This option is especially powerful on high attack speed characters and very effective against characters that have a low HP buff, therefore being prone to dying before their SD runs out. However, I will advise you to NOT use this option against high hp pool characters such as VRF or BK, since them having huge HP pools translates into them surviving even longer in PvP. Why do I say this? BK and VRF are probably the only characters that can survive a good amount of time even if they run out of SD. So basically how you want to play against them is drain their SD to 0 very fast and burst them down directly into HP pool. This option does exactly the opposite therefore it makes them survive longer(Less damage into their SD - They sustain their HP pool with HP pots anyway - They live longer). Last, but not least, probably the crowned king of yellow options in PvP(at least on high stats server), SD Bypass, or SD Ignore Rate SD Bypass grants each attack a chance to completely Ignore the opponent's SD and deal full damage to their health.So, if your weapon has SD Bypass 10% - You will have 10% chance for each hit to translate directly into HP, which deals huge damage. In short, this yellow option is RNG dependant, but considering that on high stats servers you have very fast attack speed, it means that this will proc a lot. **SD Bypass DOES work with reflect option - So if you have a set item with Reflect option equiped, that reflect also has a chance to benefit from the Bypass you have on weapon. This yellow option is viable and good on all classes, but especially benefit the classes with high burst damage on one hit(Such as BK combo, DL Horse, SM Nova) because they actually have chances of one shotting people. This option is much better when PvP-ing against high HP targets, but as I described the matter earlier for SD Reduction, this one can be problematic against BK and VRF as well - If you're not lucky enough to hit bypass after bypass, they will sustain their HP pool and their SD will drop even lower(The bypass hits do no damage to SD pool), so they will live even longer than if you would have SD Decr. The safest choice - especially if you are a 1 weapon class as DL is, is by far SD Bypass, while MG/Summ can also chose to use 2 SD Reduction weapons because they have huge burst and can kill others before their SD drains even without bypass. For set pieces, there are more situations: -For CS, you will chose Damage decrement increase every time - Since 99% of CS you will have 0 SD anyway and the SD Ratio increase option will do nothing for you. -For BK's especially, in 1v1's, go SD Ratio increase if the opponent has no Bypass or Reduction, that will translate into smooth, uninterrupted combos which almost every time means you will win. Mainly, in most of the cases, DDI is the best choice by far for all classes, but SD ratio increase can situationally be very very good Thank you for reading, and I hope you got the chance to learn something Best regards, Phantomel
      5 points
    28. Since we've released our Inception #5 announcement we've received a lot of feedback from both council members as well as random players. There are a lot of things planned for this edition, that will be worked & released during its lifespan, but I'll put here a wall of text with most of the changes that have been done so far since our initial announcement, that are currently live on Test Server as well as on official server: Chars: All classes have been balanced for start & early game in terms of Hunt & PvM. They are pretty close compared to how they used to be on early. We didn't focused too much on PvP aspect (they're based on 30rr balance), things will be tweaked there after first Stage. Rageful Blow is now the main PvM skill for BK early on (has been buffed). Same can be said about Summoner and Lightning Shock. EMG no longer has the extra defence buff. Dragon Roar is now a level 100 skill (from 150). Dark Side is now a level 120 skill (from 180). AG cost reduced for Rageful Blow, Fire Slash and Lightning Shock. Improvements: Max Mana option (excellent) is now 15% instead of 4%. %Mana per mob option (excellent) is now 7% per mob instead of 12% per mob. Pendant of Ability now increases AG by +10%/+20%/+30% instead of +1%/+2%/+3%. Pendant of Ability (non exc) can drop with only +10% AG. Pendant of Ability (exc) can drop with +10~30% AG. Ring of Magic now increases Mana by +10%/+20%/+30% instead of +1%/+2%/+3%. Ring of Magic (non exc) can drop with only +10% Mana. Ring of Magic (exc) can drop with +10~30% Mana. Excellent Shields can no longer have ZEN option. Party EXP system reworked from a default system to a custom system: The following exp rates will be applied no matter the races that are in party: Solo = 100%. 2 Players = 102%. 3 Players = 105%. 4 Players = 108%. 5 Players = 112%. Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party): Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%). If there are 5 people in party, and all of them different races (Perfect Party): Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%). In order to apply the seal, a player from party must be in the 10x10 range of PM. If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone. So: Leaving from the spot means losing your seal, but others on spot near PM does not lose it. If PM leaves spot and he's alone, nobody have a seal anymore, including the PM. Extras: You can type /dice and it will generate a random number from 1-100, as a system message, that everyone from your range can see it. You can type /dice xxx where xxx = any number < 10000, it will generate a random number from 1 to your number, that everyone from your range can see it. Note: There is a 5 seconds cooldown between each use. This idea is borrowed from WoW, let the deathrolls begin! Reward of Quiz is now 2x Bless instead of 1x Bless & 1x Chaos. Wings level 1 are now harder to obtain, changes: Chaos Item (Goblin) will now always come +0. Chaos Item (Goblin) will now have 12% chance for ADD4, and 88% chance for ADD+0. Jewel of Life removed for early game from WW drop table. Jewel of Life drop rate from mobs that can be farmed early on is slightly reduced. Reset price early on has been increased a little. New table: Resets cost starts from 60kk (from 40kk) and goes up as following: Each extra reset until 6 resets = + 15.000.000 zen per reset (from + 10.000.000 per reset). The 6th reset = 135.000.000 zen (from 90.000.000) Each extra reset until 10 resets = + 25.000.000 zen per reset (from + 15.000.000 per reset). The 10th reset = 235.000.000 zen (from 150.000.000) Each extra reset until 20 resets = + 50.000.000 zen per reset. The 20th reset = 735.000.000 zen (from 650.000.000) Each extra reset until 30 resets = + 80.000.000 zen per reset. Early market cost for adding an item has been reduced: Cost is now 800k from 2kk. May be raised as game progress. The Zen value of JoG is now 2.5kk instead of 6kk. The Zen value of Creation is now 3kk instead of 5kk. For future (patches) we'll have a look at: New ways of getting OB1/OB2. Reduce the "luck" part of getting Fenrir. New Zen system. Maybe a que for IT, with random selected people that can join from the registered pool. A(nother) rework on Arena Tournament. & other interesting changes/improvements. We'll keep this topic updated if there will be any more *impactful* changes until the start. Cheers.
      5 points
    29. -Character Name:- Kenpachi -Suggestion Type:- Multiple builds per character -Server:- -Phoenix Content :- We are approaching the level 400 when people will have to focus the quest system and some of the task will not be easy for certain classes/specs such as Energy BK / Energy RF and few others because they won't have strong PVM to be able to last hit a budge or last hit a white wizard which could be very frustrating to a lot of people. My Suggestion is to have 2 build per character (/build 1 - /build 2) with a set cooldown of 3 hours but able to reuse during event such as Golden/White Wizard/CC , main objective to give those guys who do semi buff character to help thier members to have a chance to progress through the quest system at 400 and able to somewhat compete for some events with a cooldown on it will ensure people will not spam /build 1 /build 2 during random times they will only use when they are after events. For example /build 1 could be Energy BK /build 2 would be Str BK and same rules apply to each spec, so once stats are added only way to change stats is fruits but now will have 2 different builds to upgrade/choose from. I normally would not suggest such a feature but since I saw how demanding the new quest system at 400 is, I feel some people will not get past 400 for weeks and weeks just trying to get some of those requirements for reset. How it will bring Value:- It will give people a fighting chance who have builds that will not be able to progress through quest system vs top hunter characters.
      5 points
    30. ADMIN

      Services Down

      Hello, Earlier today we've been targeted by a pretty big DDoS attack (~110 Gbps) that succeeded to pass our firewall and disturbed our services. It's the first time since some long time ago when an attack succeeds to affect Gameservers machine as well, apart from website. While we're not 100% sure it is fixed yet, we are doing our best to prevent it from happening, though it may happen again until we acquire enough data to end it. We're sorry for the inconveniences & thanks for your patience!
      5 points
    31. enTaroaduN

      Class Ballance.

      I guess everyone is complaining about DL class, but not the DL owners themselves. Let me put it this way so you can understand, most of you on this server, changed race into DL, and why is that? Because you knew the class is way beyond broken, why? Let's see why: [PVM view] Just a few small examples: -As some people said above, about VRF solo stealing bc statue from AE's, I saw a lot of solo DL's stealing bc statues from solo AE's as well, using Chaotic. And as for a small example here, I tested my friend's pure AE with full Aruan Set, decent Albatros Bow Lk+2% +11, w2 +9, 13rr against Nephilim's DL. The thing was, indeed Nephilim is 14rr, not a big difference for 1 rr, but still, I managed to get first to 2 +5 goldens in Reliks, Nephilim came after 10 seconds or so. You know what was the result? He took both goldens, even tho I was first there, even tho I managed to have dmg advantage before him, he purely melted their healths with Chaotic like my elf was nothing. -Illusion Temple event, the thing is, DL is invincible since now, he can rebuild before the event starts. He just goes full tank and the other 5 people can't kill him, we can just wait till he delivers the Star, again and again, not to mention his mobility while using Horse. So the DL's always be the first to reach the Star and take it. So who gets the DL in their team, it's 100% win. And as a small reference about IT(The Illusion Temple system that's extremely unbalanced and it's about Master Level. When the event starts, it gives you 131,141,151lvl and so on, well, the thing is, the ones who have Master LVL, will automatically be detected as more lvl than the others that don't have ML. I had several times people with ML in IT 2-3-4, that we couldn't kill at all, just because they had this ML lvl difference. So tell me why people with ML are redirected to IT 1-2-3 where the newbies are trying to play and they will face top players with insane gears and master level that they will just can't be able to kill. This is extremely unbalanced and it ruins the event, completely. -At this point, when almost nobody has fenrir, DL can just leave a dust trail behind everyone else that tries to hunt goldens, because of his Horse he can reach the goldens before any other class, he can cover the maps before any other class. -I saw several times DL's that can steal Cursed, Kundun, Bloody Queen, goldens, from top AE's like HellDrake, Senpai, Dajbuzi. The reason is, in PVP invasions or the boss events, DL's can just resist till the end, spamming Chaotic on the boss while AE's can instantly die and lose the opportunity for more dmg on the boss. On the other side, on NON-PVP, again, DL's have more DPS on chaotic, than AE's on MultiShot with perfect positioning. BETLEY as a DL can confirm you all that he easily stole, several times, bosses from AE's, in PVP and NON-PVP. -And a lot of other things that you all noticed but you don't want to mention them because most of you now, changed into DL race so you can abuse it's overwhelming power over other classes. I can't wait for DL nerf so you can all change your races back, and be as bad as you were in the early stage. You were an MG at first eRoby, now you changed to DL, and we both know why. And I agree with you about VRF, he is extremely strong as well and easy to play, but has extremely low mobility and some of his spells are not hitting at all on moving targets, you need to have nerves of steel to play VRF against other classes. [PVP view] Just a few small examples: -Chaotic range and dps, it's insane. It's impossible for other classes to kite that since it has instant dmg on the target even if the target it's moving, not to mention the insane dps and dmg, even tho the DL is Hybryd DL and not pure SDL. It can just melt your health from a range that you can't even reach with other classes. And I will give you examples for each class, except SUMM, EMG and ARF, cause I haven't tested it my self: [DL]vs[BK]: Except CC and IT, anywhere else BK has no chance against DL, especially because of it's horse power. DL can infinitely kite BK and spam chaotic from insane range, and why except CC and IT? Because outside this 2 events, DL can instant use Horse Power if the BK manages to reach his position. So between this classes, at this point, it's a "catch me if you can" game. While BK can't even get close to hit a combo, DL can just kite, run and spam Chaotic till BK dies. Not to mention the Destruction skill for BK, is it even working? I tried several times, can't hit a single slow on the target, either has way too low hit rate, either not working at all. [DL]vs[SMG]: The same story as DL vs BK. The small difference is that SMG can use ice to slow DL down, but again, pointless, cause if SMG reaches DL position, he can easily use Horse Skill or antidotes. And let's not talk about a DL with 2 +4 Ring of Ice ^^ [DL]vs[AE]: While AE, as people mentioned above, has to sacrifice some points from her pure AGI build for Ice Arrow and lot of VIT to have decent health, not to insta die from 1 single hit, DL doesn't even have to balance a build, it works either way, you can't even tell the difference between a Hybryd DL and SDL, they both have insane survivability, insane mobility, insane health, insane dmg, insane def, you name it. AE has to get extremely close to DL to even try to use Ice Arrow on him. DL against AE, doesn't even have to move anyway so consider him permanently Iced but he can still kill you from insane range, while you as AE, can't get close to him to hit your full DMG, so what's the point? I know AE it's not supposed to be that good in PVP, but why you should limit the classes only for a small part of the game? So AE from now on it's gonna be useless in PVM and PVP as well? So everyone gonna just change race from now on? And we will see only elfs for Ice Arrow at CS and some bosses? Feels extremely wrong to me. There are people who wants to enjoy their favorite classes till the end of the game, not only for a small number of resets, then to just feel forced to change the class into something else that has potential in the game so they can compete with others. That's not fair to be honest, DL was a top class since the db started, could easily compete against AE with Chaotic. So why a class should permanently be top class in early, mid and maybe in late as well? But on the other hand, some classes will just be useless. [DL]vs[SM]: As a SM my self, I can tell that at this point, SM it's the most balanced class in the game, the scaling it's exactly as the Staff said it will be. The SM is getting stronger and stronger as it should, in a balanced way, but again, we have a problem against DL. The key point of SM in PVP it will always be the positioning and your kiting skills so against other classes, SM can kite, position and fight back as it should be. But, against a DL, positioning and kiting with teleport, it's pointless. He can just use F10 outzoom to it's maximum and spam chaotic from a range that none of your spells can reach. SM was supposed to be a range class, right? Yet none of it's spells can reach a DL position while he can spam Chaotic from that position, as a SM not even when you try to use Ice Storm to the nearest position of that DL, sometimes it won't reach at all, but DL's chaotic will reach you. And if you will try to get in his range to spam Blast, you will instantly die. [DL]vs[VRF]: At this point, VRF it's the only class that can get close to fight back a DL but even like that if only the DL stays still and it's not trying to kite. Imagine both 14rr classes(RF and DL). The ammount of health VRF has, it's huge, right? Arround 40k even more with full +hp set, rings. Well, imagine all that HP just going down like ice melting, from a range that VRF can't reach if the DL is kiting. Even tho the DL won't kite, VRF will have no chance against him. [DL]vs[SUMM]: I haven't tested this one my self, feel free to speak if anyone did. But in my opinion, since SUMM is such a squishy class, we know the story [DL]vs[EMG]: Not tested, but as SUMM class is, this EMG build it's squishy and as well, so the same story I guess. [DL]vs[ARF]: Not tested, and since ARF it's trash in PVP, not even worth to mention. [DL]vs[DL]: Not tested, but I am actually curious about a fight between SDL and Hybryd DL, i wanna see who wins. I could go on with several examples, but you all know that DL is extremely broken at the moment, even tho some of you won't admit it, because you are defending your own class, but still. Even tho ADMIN said that DL it's still extremely strong, compared to other classes. Somehow, some of you are here telling us the opposite. At this point, even the worst DL player on the server, can beat most of other good players, just because the class it's broken and doesn't require too much skill, if not, doesn't require skill at all, since all you have to do it's to stay stil and spam Chaotic. I hope it isn't too much to read, you can call me Reporter ^^. But I tried to put some things together since everyone is leaving their opinions here, there it is mine.
      5 points
    32. It's been 2 weeks since I wrote the last article about the spectacular fight for supremacy. In these two weeks the time seemed to be frozen, everyone wants to take advantage of this moment (so the server became the most balanced server in the history of OldSquad) except OneWar, no one wants to go for the 15th reset because it enters the stage, and one can lose advantage, or does not recover the gap, but in the meantime we have a balanced top 100. Right now everyone in the top 100 has 14 resets or is just one step away from it and this is lovely! The balance is "at home" on OldSquad after almost 2 months of play and promises incredible battles for supremacy. Speaking, the two battles have been fought since then, the first of them was dominated from beginning to the end by Hardcore, they took advantage of the disorganization of opponents at that time (Neutral, Diamond and FORMOZA). While on the Hardcore side we could see the "perfect" organization, the other three guilds were simply MASSACRED, they had chaotic attacks, disorganization, not even a bit of vision or any strategy, at one point the castle looked like a huge spot on which the Hardcore warriors were quietly leveling, having in the foreground these three superstars: RuSuLeTzZz "The Machine Gun", "The Crusher" mafy and Mu3rTe "The Death Bringer". Time passes slowly, very slowly as if to prolong the agony of the three guilds with fighters who came to the battlefield with "plastic weapons". Eventually the fight is over and Hardcore remain invincible after the most unbalanced fight from the beginning of the server until now, It was just an "easy practice" for No1LiveEr's crew, a victory without any emotion. The following week was a busy one in our community, Neutral was in the forefront, disbanding after that shameful defeat, and a new scandal shook the forum... Chukundah, Snook and Venom robbed Hardwell, Zutto and FKinGCunT in revenge after Zutto did the same thing by robbing Snook, an entire drama was unleashed and The Curse that has been hidden so far suddenly hit so hard cause probably forever splitting the warriors from the second guild as power on the server. "The Amazing" Zutto gave up the fight, Trippy too, FcKinGCunT went to Hardcore (this week), Snook and Chukundah's party joined Dynasty, Exillia and few more went in Diamond. The week passes quickly, a new guild takes shape under the leadership of Fane, who collected one party from Neutral and FORMOZA's core. We saw in the past that he is an experienced leader in the fight for supremacy, who, after a break of about a year, returns to lead a guild in the Battle for Supremacy, its name is Dynasty and looks very promising. Diamond is reorganizing the strategy after the last defeat, also receiving some fresh forces from Neutral, and MIDGARD is still looking for a strategy, their alliance with FORMOZA did not seem to work last week, they got only one Lord Box, so this time they will go on their own. Eventually these 3 guilds register at Castle Siege and for the first time we see a guild (Dynasty) registering signs of lord to ban a build, it took 5 weeks to see this "miracle" - a strategy to consider. Sunday came, the invincible Hardcore Warriors are preparing a new defense, everything seems to work perfectly for them, with the number one enemy guild destroyed, and with an unprecedented victory in the last week, everything seems to be "a new walk of recreation through the land of trials" for them. Dynasty, to everyone's surprise, although they registered 305 signs of the lord, didn't ban any build, but from the beginning the fight seems balanced, Diamond and MIDGARD tries to keep up, Hardcore has a handicap of 3000 points but seem to recover well and and after the first hour the score is: Dynasty 4548 points, Diamond 2886 points, MIDGARD 2142 points and Hardcore has 461 points. In this last hour, the fight for the switches seems to be disputed between the Dynasty and Diamond guilds, the ones from Hardcore are focusing on kills but it is a strategy that doesn't seem to bear fruit because enemy stamps don't fall anymore, the chaos that took over the other guilds last week now seems to be spreading over Hardcore, although they score a lot of kills, they fail to register because they are losing the fight for switches and so we enter in the last 25 minutes, the crown on No1LiveEr's head starts to shake seriously, Dynasty seem to be in control, Diamond doesn't seem to give up even though they are a little behind but they are in the defenders' position, while MIDGARD doesn't seem to matter too much. Since the beginning of this last hour, the score in the last 23 minutes is as follows: Dynasty 9510 points, Diamond 6300 points, Hardcore 4242 points, MIDGARD 3424 points. Time passes in favor of those in Diamond who slowly recover the deficit of points and before the last 5 minutes they are on the 1st place with a very small difference of points. The fight between Dynasty and Hardcore for the crown is won by Hardcore in these last 5 minutes and those from Dynasty have one more chance to register quickly, but this does not happen and we have in the PREMIERE a guild that manages to end Hardcore's domination. HVMAN snatches the crown from No1LiveEr's head and can celebrate with his team the first victory on this great war, a victory that slipped through their fingers in the past, a desired victory, a hard worked victory that could not be more beautiful, a victory won in the last 15 minutes that these warriors will not forget soon. On the other side, MIDGARD, if they hadn't let their guard down and continued to fight like in the first hour, would have scored a lot more points. Dynasty: if they would've built a solid strategy based on a build-ban they could have won, anyway they had a good performance, while Hardcore although they accumulated until the end 7022 points would not have won this fight even if they had not had the disadvantage of 3000 points. There are "voices" that say that "arrogance" combined with the attempt to repeat the strategy that humiliated 3 guilds a week ago was the biggest weakness (Achilles heal) for this great guild that dominated the server from the beginning until now. These "voices" say that now they are the ones hunted by the curse, invoking the fact that the leaders of this great guild no longer understand each other, the proof being that No1LiveEr is no longer a member of the main Hardcore party and he starts to fall from top. Was this the end of the Hardcore empire? Will Dynasty be able to fight the same without the help of FORMOZA's core players? Are we preparing for a "Diamond" era? The only thing that is certain is that the crown will rest on the head of the leader who has the most ardent and daring warriors, the guild most hungry after victory, with the greatest desire, will proudly hold the supremacy of the server
      5 points
    33. RF is so bad, we should buff it.
      5 points
    34. Hello, On 22.02.2024 (Thursday) at 17:00 GMT+2 (Server Time) we'll have a global maintenance on our systems. Genesis will be down for 30~90 minutes. You will also have to either update the client via Launcher (after Maintenance is over) or download the new Genesis client that will be uploaded on that day, in order to continue playing. The following update will be up on Genesis after the Maintenance is over: [ADDED] Custom Socket Set for RF (Tigris). [ADDED] Custom Socket Claws for RF (Devast Claws). [UPDATED] Increased PvP & PvM damage of RF by 10%. [UPDATED] Increased PvP damage of AE by 16%. [UPDATED] Increased PvP damage of SUM by 7%. [UPDATED] Increased PvP damage of MG by 5%. [FIXED] Item Glow of Lilium set & stick. [UPDATED] Increased base EXP by 20%. [UPDATED] Increased EXP for 51-55 RR and 0 GR by 150%. [UPDATED] Increased EXP after GR by 160%. [UPDATED] Released 20 extra Master Levels (up to 250) that have insanely low EXP rate. [UPDATED] Nerfed quests difficulty on 0 GR: Quest 1: Kill 35x Bloody Monsters Quest 2: Kill 1x Golden Budge & 2x White Wizards Quest 3: Win 1x Illusion Temple Event Quest 4: Kill 25x 'little' Rabbits Quest 5: Finish 2x Doppelganger Events Quest 6: Hunt down 1x Death King Quest 7: Kill Goldens: 10x BoK+1, 8x BoK+2, 6x BoK+3 Quest 8: Hunt down 1x Nightmare Quest 9: Give David 1x Old Box 2 Quest 10: Kill 5x Derkons Quest 11: Finish 2x Imperial Events in less than 300 seconds Quest 12: Win 1x Chaos Castle Event Quest 13: Kill 20x BoK+5 Goldens Quest 14: Hunt down 3x Kunduns, 2x Witches, 2x Cursed Dragons [UPDATED] Reduced the quest skip times on 0 GR: Quest Tier 1: 1 day Quest Tier 2: 2 days Quest Tier 3: 2 days [UPDATED] You can now sell in Market for up to 2000 credits/item. [UPDATED] Now Market sales in Credits have a 10% tax. [UPDATED] Now Gambles with Credits have a 10% tax. [UPDATED] Arena Tournament - Now only TOP3 based on total personal points (of all 3 Team-KotH rounds) are counted as winners of the day/tournament, and are qualified for Last Laugh (instead of entire team that reached last round). [UPDATED] Arena Tournament - Old Box 5 chances on weekly rounds: Being eliminated after 1st Team-KotH round - 3% chance for OB5. Being eliminated after 2nd Team-KotH round - 5% chance for OB5. Being eliminated after 3rd Team-KotH round - 8% chance for OB5. Being part of the winning team but not in TOP3 - 12% chance for OB5. Winners of Team-KotH - 50% chance for OB5. [ADDED] New end-game objective: OldSquad Artifacts. There are 2 types of Artifacts: PvM Artifacts - they can be obtained from Selupan, Medusa, Weekly Imperial, Dark Mammoth & Dark Iron Knight: Selupan: 50% chance for 1x Artifact as extra reward. Medusa: 50% chance for 1x Artifact as extra reward. Weekly Imperial: Having 7~23 Points = 1x Artifact as extra reward. Having 24+ Points = 2x Artifacts as extra reward. Dark Mammoth: 1x Artifact as part of the Special Reward. 10% chance for 1x Artifact as part of the Participation Reward. Dark Iron Knight: 50% chance for 1x PvM Artifact / 50% chance for 1x PvP Artifact as part of the Special Reward. 5% chance for 1x PvM Artifact / 5% chance for 1x PvP Artifact as part of the Participation Reward. PvP Artifacts - they can be obtained from CC7, Arena Tournament, Castle Siege NetWorth, Dark Giant & Dark Iron Knight: CS NetWorth: Having 1500~2499 NetWorth = 1x Artifact. Having 2500+ NetWorth = 2x Artifacts. Arena Tournament: 0% chance for 1x Artifact as extra reward if you are eliminated after the 1st Team-KotH round of the weekly events. 8% chance for 1x Artifact as extra reward if you are eliminated after the 2nd Team-KotH round of the weekly events. 15% chance for 1x Artifact as extra reward if you are eliminated after the 3rd Team-KotH round of the weekly events. 25% chance for 1x Artifact as extra reward if you are part of the winning team of the 3rd Team-KotH round but not in TOP3 personal points. 1x Artifact as extra reward if you win a weekly event (TOP3 personal points from a winning team). 1x Artifact as extra reward if you survive the 1st round of the Last Laugh from Sunday (LMS round). Bonus +1x Artifact as extra reward for TOP3 winners of Last Laugh. CC7: 25% chance for 1x Artifact as extra reward for the winner. Dark Giant: 1x Artifact as part of the Special Reward. 10% chance for 1x Artifact as part of the Participation Reward. Dark Iron Knight: 50% chance for 1x PvP Artifact / 50% chance for 1x PvM Artifact as part of the Special Reward. 5% chance for 1x PvP Artifact / 5% chance for 1x PvM Artifact as part of the Participation Reward. Artifacts are not tradable/storable/etc. [ADDED] New special Accessories obtained from Artifacts Mix: Old Pendant of Wind (Physical DMG) Old Pendant of Water (Wizardry DMG) Old Ring of Ice Old Ring of Wind These are Excellent Ancient Accessories that have both normal exc. options as well as Ancient Options. If you have 2 different Old Accessories equipped you'll gain +12% EDR. If you have 3 different Old Accessories equipped you'll gain +12% EDR and +6% Double Damage. Note: Having the same Ring equipped twice does not count for 3-Set options. They are obtained ONLY from Artifacts Mix. They can normally be traded & stored, without restrictions. They will always come with level 0, 4 random Exc. options and between 3% and 5% HP Recovery. [ADDED] New Artifacts Mix: Requirements: 6x PvP Artifacts 6x PvM Artifacts 120x Bless (4x Bundle 30x) 120x Soul (4x Bundle 30x) 90x Life (3x Bundle 30x) 60x Creation (2x Bundle 30x) 60x Chaos (2x Bundle 30x) 30x Harmony (1x Bundle 30x) 1.000.000.000 Zen Reward: 1x Old Accessory as follows: 33% chance for Old Ring of Ice. 33% chance for Old Ring of Wind. 20% chance for Old Pendant of Wind. 14% chance for Old Pendant of Water. [UPDATED] Buffed Medusa, Selupan, Balgass & World Bosses. [UPDATED] Test Server with the current Genesis characters formulas & tweaks. You can expect a 2nd GR release somewhere during Summer, that will require at least 1 GR & 54 resets. Cheers!
      4 points
    35. Gion

      extended hydro ban

      Only NPCs cannot read numbers and 💩. I know the competition is hard, never saw you actually shine, some random stats ain't showing anything. Mind your language about our players, as you said you already left so better mind your business on your new thang. It's damn easy for me to delete anything about you that ever existed here. Yikes.
      4 points
    36. Hello OldSquaders 😉 As you can see on the online counter, the idea of Inception sprints and Genesis probably didn’t go as expected. At the minute we have 200 online on Genesis which actually is almost dead and 230 online on new Inception that freshly started 3 weeks ago. Unfortunately, one of two main guilds has left Inception recently, because they couldn’t handle the competition and now there is no competition between players at all. It will probably die very soon as well which in result will force you to carry two dead servers without any competition on any of them. The only way to create a competition now is to encourage new players (or new guild) to join Inception and focus on this project for next couple of weeks. I would suggest organizing some proper speed exp event for new players within 0-5 resets, so that they can make those 5 resets within one week and start competing with the existing players that are already at 5rr. It would also be a good timing for such an event because we are at the 5rr stage now, so the new players could catch up even faster. I think it’s not too late because we are still at early game. Obviously, this kind of event should also be properly advertised to reach as many people as possible. I believe it would also encourage people that are already within OldSquad community and haven’t joined Inception from the start. They might think it’s already too late to join but it actually wouldn’t be, because they will have a chance to catch up with top players very quick (Hardcores I’m talking to you!). Apart from exp boost we can think of any other ideas for new players that will join. We had a conversation within ELITE guild thinking about generating a competition on the server and that would probably be the only way. Otherwise, we will have to split the guild creating two smaller groups and compete between each other which does not make any sense. Inception project has always been quite popular with 600-700 online players after first three weeks, now it’s almost dead only because group of noobs have left after first drama. This is disappointing for us, that’s why we came with this suggestion. If anyone have any other ideas, feel free to add it in this topic. I’m aware that Gion/Admin most likely will not do anything in this matter but it’s always worth trying 😁
      4 points
    37. Hello, While our unique CS V2 fixed the most important CS problem - being decided in last minutes, on the default CS system - we decided that it is time to step up our most important Event and make it even more interesting, balanced as well, as less predictable as possible and with a lot of new possible strategies. This is one of the major reworks that will be found on our next Phoenix project, but it should be ready & available on Inception as well starting from next CS (27 February). We're doing our best to test everything by ourselves (me & Gion), but we will need actual, real-game tests in order to tweak it up and fix any possible bugs. Note: We're waiting feedback & open discussions of anything that you can find in our CS V3, but the more accurate feedback should be waited after playing it. CS System V3 Guilds, Alliances, Handicap & Requirements [UPDATED] Guild System: Maximum of 30 players in a Guild (static). Now Alliance members can join the CS as well. At CS you can only have 40 (online) players per alliance (so 40/60 from total slots in an alliance). You must have at least 10 players from the main guild online at CS in order to play the CS. There are 2 modes of the limit at CS, that each alliance GM can decide: Free Mode - it is the default mode - this means that any 40 players can be online on CS server anytime, during CS, without restrictions. How does it work? When the 40th player enters the Valley, any extra player (41th, for example) will be moved to Crywolf, when trying to enter the Valley. When there are 39 players in Valley, an empty slot is once again free for another extra player, and so on. Note: The priority for staying in Valley when there are more than 40 players is based on the order of /rebuilds. Example: ADMIN is 1st that did rebuild, Gion is 2nd that did rebuild, Marcel is 3rd that did rebuild. If there are < 40 players on Valley, all 3 can stay in Valley. If there are 40 players already in Valley and ADMIN is not but Marcel is, if ADMIN joins Valley then Marcel is being kicked from Valley and ADMIN can stay. Limited Mode - this means that there's a list controlled by alliance GM with the players who do not have access to CS (any player other than the players from this list can join the CS). GM can add/remove players to/from the list anytime before 15 minutes from start & during CS. Note: GM can use the command /blacklist PlayerName in order to blacklist a player from the CS. Note2: GM can use the command /delblacklist PlayerName in order to remove a player from blacklist. Note3: Few seconds after blacklisting a player, if he is online in valley he will be moved to crywolf and prevented from joining Valley. [UPDATED] Handicap now has only 3 stages: Easy - 2nd CS after winning the CS: -2500 Points. Medium - 3rd CS after winning 2 CS in a row: -6000 Points. Hard - 4th CS after winning 3 CS in a row and onwards: -10000 Points. Note: With these changes we aim to make it way harder for Alliances to win CS multiple times in a row. Until now Handicap wasn't that harsh and didn't help too much outside of the last Handicap stage (after 5 Sieges in a row). [UPDATED] Repairing & upgrading CS objects (gates, statues) can grant you up to 20% points from the Handicap. [UPDATED] After winning a Castle Siege, the players that were part of the CS (used /rebuild) and part of the winning alliance can only join the next CS with their winning Alliance. Example: ADMIN is part of OldSquad, went to CS last CS with his guild and was part of CS. OldSquad won the CS. ADMIN can only join next week's CS with OldSquad guild. Example2: OldSquad is in alliance with ADMINS, ADMIN is part of OldSquad and Gion is part of ADMINS. OldSquad alliance wins the CS. Next week both ADMIN & Gion can join CS only with OldSquad alliance (as main alliance guild). Note: This change is made to avoid cases of winning Guilds remaking their guild / join another guild for CS just to get rid of Handicaps. [UPDATED] Now you can play the CS only with the guild/alliance that you started with when you did /rebuild. You can't join other guilds/alliances during CS. [UPDATED] Requirements in order for an alliance to be able to register Signs of Lord: Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). [UPDATED] Requirements in order for an alliance to be able to stay in Valley before & during CS: Be selected as CS participant (after Signs period). Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). Have at least 10 players from main guild online in either Crywolf or Valley. Have /rebuild already made. Note: The check is happening every minute. Note: During years we've tried all the possible methods of guild systems especially for CS. Some performed better than others, but none of them were totally satisfying. We're once again trying something new, compared to what we had so far. With this current system we aim to give back identities to the allied guilds, encouraging lower-tier guilds to ally each-other and to participate at CS without having to be part of the main guild, while keeping the CS players numbers in a balanced state. New CS Features [ADDED] CS Statues There are now 2 statues, one is on the East side outside the room (104x 192y) and one is on the West side outside of the room (77x 145y). These Statues are now extra mini-objectives during CS. They can be controlled by one alliance at a time. In order to control a Statue your alliance must have AT LEAST 2 players in its 5x5 range (the statue zones are marked with 4 guards). In order to control a Statue your alliance must have the highest number of players (compared to rest of the alliances) in its 5x5 range. Examples: If OldSquad does have 1 player in the 5x5 range of a Statue, and no other Alliance does have any player in the range, then the Statue is in a neutral state (not controlled). If OldSquad does have 2 players in the 5x5 range of a Statue, and no other Alliance does, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 1 player in the range, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 2 players in the range, then Statue is controlled by the Alliance that already controlled it. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 3 players in the range, then Statue is controlled by the other Alliance. East Statue advantage: While holding the East Statue, your alliance will gain +100% (in the first CS hour) / +50% (in the second CS hour) Defense points per second, until the alliance lose the control of the Statue. West Statue advantage: While holding the West Statue, your alliance will gain +50% (while a Kill Points modifier is still active) / +100% (while a Kill Points modifier is not active) Kill Points based on the final number of points a killer would normally get. If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM will gain damage immunity, preventing him from being damaged, while the buff is active. Note: The immunity buff for GM when holding both statues does make him immune from being moved as well. [ADDED] Gigas Golem Every 12 minutes after it is killed or it is despawned (starting at 17:30) a Gigas Golem will spawn in the Valley, before the Bridge, at fixed coordinates. Gigas Golem has 3 minutes duration, then it is auto despawned. The Gigas Golem is another mini-objective, but a timed one. The alliance that does the last-hit on the Gigas Golem will put one of the following curses (randomly) on their opponents: Points Curse - Stop the points gained from all sources for 3 minutes. Stun Curse - Stun every opponent for 5 seconds every 45 seconds, for 3 minutes. CS Gameplay, Points & Rewards [UPDATED] Kills & Points System is reworked: TANK build is now considered ANY character (except of RF and ELF) that has AGI+VIT higher than 65% of Total Points. Killing an Assistant now grants 1.5 * Default Points (from 2 * Default Points). Killing a Battle Master still grants 2 * Default Points. Killing a TANK now grants 2.5 * Default Points (from 3 * Default Points). Killing a Guild Master now grants 4 * Default Points (from 5 * Default Points). Default Points per kill is now 8 Points instead of 10 Points. During higher kill points period, the points can now be changed to 10-18 Points instead of 12-25 Points. The Reset Difference Points are now +- 0.5 Points based on the reset difference between killer and target. New: In statues 8x8 range, you gain & lose 50% of the points you normally gain/lose in the same conditions but inside the CS room. Example: If a Kill inside the CS room would net you 24 points, the same kill in the statues 8x8 range will get you 12 points. The Minimum amount of Points that you can get for a kill inside CS room is now 5 Points (instead of 2), and still no Maximum value, no matter the type of kill or bonuses. The Minimum amount of Points that you can get for a kill in Statue's range is 3 Points, and no Maximum value, no matter the type of kill or bonuses. The reset difference formulas will always apply before any modifier, in the case of normal kills. Example: If ADMIN kills Gion and ADMIN has 30 resets and Gion 27, while Kill Points are 8 then ADMIN gets 8-(0.5*3) = 7 Points. If ADMIN's alliance does control the West Statue then ADMIN gets +50%/100% * 7 Points = 11/14 Points on the same kill. If the kill is being made in Statue's range then ADMIN gets 6/7 Points. Now the Battle Masters no longer ignore reset differences. Instead, they now gain + 25% points per kill for any normal target kill (that does not have any special role). Apart from reset difference & special role, we now also have extra points gained per kill based on the current total points of the target: You gain an extra 10% (inside CS room) / 5% (in Statues range) of the target total points per kill. The extra points are going directly towards your Alliance and are not counted to your own points/performance, as well as not counted for the target feed points. General Example: Let's say ADMIN is part of OldSquad and Gion is part of ADMINS. ADMIN has 20 resets, Gion has 17 resets. ADMIN is also Assistant, Gion is a Guild Master. ADMIN has 400 Kill Points, Gion has 200 Kill Points. Default Points is the normal value (8 Points). When ADMIN kills Gion (inside the CS room) this is what happens: ADMIN gets 8*4 (extra Points from killing a GM) = 32 Points. ADMIN's alliance (OldSquad) is getting 32 Points (ADMIN's performance) + 0.1 * 200 (extra points for alliance from Gion's total points) = 52 Points. When Gion kills ADMIN (in statue's range) this is what happens: Gion gets 8*1.5 (extra Points from klling an Assistant) * 0.5 (statue's range reduction) = 6 Points. Gion's alliance (ADMINS) is getting 6 Points (Gion's performance) + 0.05 * 400 (half bonus extra points for alliance from ADMIN's total points) = 26 Points. On old system: ADMIN & OldSquad gets 10*5 (50 Points from killing a GM) = 50 Points. Gion & ADMINS gets 0 Points because the kill was made outside the room. [UPDATED] Now CS Initialization is made 9:30 minutes after CS does start (instead of after 14:30 minutes). [UPDATED] Now every Alliance GM that is part of CS will get a Life Stone every 15 minutes (starting at 17:30) as long as his Alliance isn't currently having the most points at CS. Note: The previous, unused Life Stones will be deleted when a new one is generated. Note2: If Alliance GM does switch / reconnect / leave CS server, the Life Stone is deleted. Note3: The Life Stone is gained only if the GM is online and on Valley at the moment when Life Stones are delivered. [UPDATED] Now you no longer get an extra DEF Point if you stay on the Crown position as Defender GM. You still get only half DEF Points if you are outside CS Room. [UPDATED] Life Stones now have the maximum possible Defense but a HP of 175k (from 30kk). Note: This means that no matter how many stats a character does have, it will do similar damage to Life Stones (50-300) so in order to kill them faster you need more people attacking them (no matter their total stats). [UPDATED] Now you get the full DEF Points if the GM is in 5x5 range of the East Statue (DEF Points statue). [UPDATED] DEF Points distribution: 1 Point per second between 17:10 and 17:34. 2 Points per second between 17:35 and 17:59. 3 Points per second between 18:00 and 18:24. 4 Points per second between 18:25 and 18:44. 6 Points per second between 18:45 and 19:00. [UPDATED] Removed TOP3 Contributors / TOP3 Stampers concepts. They are now replaced with a single TOP5 Net Worth: Net Worth is an accumulation of every CS player activity & performance during each CS. Formula for Net Worth calculation: (Total Kill Points - (Total Feed Points * 0.7)) + Stamp Seconds + Activity Time where: Total Kill Points = The amount of Points you personally contributed for you Team. Total Feed Points = The amount of Points you gave away to other teams while being killed. Stamp Seconds = The amount of seconds you held a Switch. Activity Time = 0.15 Points for every second while a CS Participant is online in Valley during CS. This value is raised to 0.4 Points per second if the Player is inside CS room or in 5x5 range of the Statues. Example of Net Worth: ADMIN has 1400 Total Kill Points, 420 Total Feed Points, 200 Stamp Seconds, 60 minutes in valley during CS & 50 minutes inside CS room / statues. ADMIN's Net Worth is: 1400 - (420*0.7) + 200 + 60*60*0.15 + 50*60*0.4 = 3046. Note: Stamp Seconds are updated 1 time per minute. [UPDATED] Now there's an individual reward based on Net Worth for any CS Player: Minimum Points that your alliance must have gained at CS in order for the players to be eligible for individual rewards: 1500 Points. Minimum Net Worth to be eligible for individual reward: 1000. Default Reward: 10% chance for 1x OB5 / 90% chance for 10s/10c/10cr/10gem. The Net Worth will dictate the % chance for getting the special box as reward, as following: (NetWorth/100)% = box chance. Examples: Having 1000 NetWorth = 10% chance for special box (OB5 in Inception's case). Having 1200 NetWorth = 12% chance for special box (OB5 in Inception's case). Having 2450 NetWorth = 24.5% chance for special box (OB5 in Inception's case). Having 5500 NetWorth = 55% chance for special box (OB5 in Inception's case). The rest of the chance is for guaranteed 10s/10c/10cr/10gem. Bonus Reward: Players with 4000+ Net Worth will also win 2x VIP Days. [UPDATED] Reworked summoner Sleep duration on CS server: Under 5000 / 10000 / 15000 ENERGY (based on Stage) = Sleep is blocked. 5000-7999 / 10000-15999 / 15000-26999 ENERGY (based on Stage) = Sleep duration is 2 seconds. 8000 / 16000 / 27000 ENERGY (based on Stage) = Sleep duration is 3 seconds. [UPDATED] Now summoner Sleep hit chance on CS server is 80%. [UPDATED] Now players that are under Sleep effect on CS server can't be damaged. The immunity gained by a player under Sleep effect does make him immune from being moved as well. Note: With these changes we aim to introduce new ways of playing the Summoners at CS and new strategies around Sleep. You'll now have to react to Summoners and bring players to help with the Summoners and/or waste the Summon from DL just to save the Sleeping players. Extra Changes & Quality of Life [UPDATED] Removed LOT entry Tax. [UPDATED] Removed the global messages when killing GAs & BMs to reduce the spam (only GM & Tank kills are highlighted now). [UPDATED] You can now use /rebuild until the CS does start. Which means you have 15 minutes of unlimited rebuilds (in case you make a mistake with the points). [UPDATED] Now when typing /score you will see the following info: On global (middle screen): Alliances score as usually + Players in valley for each alliance. Current DEF Points / Kill points as usually. Time left for the next Gigas golem spawn / ALIVE status. West Statue & East Statue controllers (if any). On system chat (top left side): Your current Kills, Deaths, Kill Points, Feed Points, Net Worth. The current Banned Build. [UPDATED] Now when typing /score +Name during CS it will show you the same info of the Player that /score does show to you. [UPDATED] Now /assist command that the assistants can use has a cooldown of 90 seconds instead of 120 seconds. [UPDATED] Now /assist can be used in 3 ways: /assist -> Will teleport the assistant to the GM. /assist east -> Will teleport the assistant to the East Statue, if the guild is currently controlling the East Statue. /assist west -> Will teleport the assistant to the West Statue, if the guild is currently controlling the West Statue. [UPDATED] Now the points earned / bonuses, etc. are no longer rounded up / down. They are given as float values unless it is specified that something is rounded up/down (for example, avg. reset requirement for CS). The final Points / Scores / etc. will still be counted as integers. Example: If DEF points are 3 per second and you get + 50% DEF Points with the statue, then you'll get 4.5 Points instead of 4 or 5 Points. Example2: If you get 25% more points as a BM and you kill a target that would give you 11 points, you'll get 13.75 Points instead of 13 points or 14 points. Example3: If your alliance total points is 5563.60, you'll actually have 5563 Points. If your final NetWorth is 1120.7, then your NetWorth is 1120. [UPDATED] Now Both Attackers & Defenders can spawn after dying anywhere before the first gates of CS & before the second gates of CS (60x - 95y -> 130x - 150y) [UPDATED] Summon (DL) now has 80 seconds cooldown (from 50 seconds). Final Notes With the CS V3 release we aim to: Make the CS way more interesting and less predictable. Encourage smaller-scale fights outside of CS room (for Statues & Gigas). Encourage lower tier guilds to participate at CS. Since we rewritten entire CS System code from scratch there may be bugs that you'll encounter (even with features that were 100% working before). Make sure to screenshot & report anything wrong you may find so we can fix it.
      4 points
    38. 1 try , 1 sucess , i doubt u failed over 15
      4 points
    39. ADMIN

      Patch 4.4.4.1 - 10.11.2020

      Release date: 10.11.2020 at 19:45 - No server restart needed, only mobs restart. Changelog: [UPDATED] Now Warns given by players in IT are anonymously & silent - when you give Warn in IT it will no longer show to everyone who warned who and neither will notice the one warned. [UPDATED] Suspicious Scrap of Paper (Imperial Event) droprate slightly raised. [UPDATED] OSGM Events will now show the messages on all sub-servers instead of only on Server 1. [UPDATED] Staying inside BWQ will now first try to move you in 5x5 range of her, only if it doesn't find valid coords it will move you to safe-zone. Note: Messages added as well. [ADDED] Imperial Guardian Weekly Championship. There will be daily awards for best records on the event-clear. In order to be eligible for daily records you need to finish the event IN AN UNIQUE FULL PARTY - which means you need to have 5 different classes in your party. Every day from week will have its own record for that party / character that finished it. Only the best record is registered on each day, which means a character that does the event 2/3 times per day will have only 1 record registered (the best one) with the best party. You don't have to do it with same parties. Record is individual. At the end of each day (23:59) TOP10 best records will earn points (this means, every character with the same - best record as others will be registered on each position, TOP1, TOP2, etc. there can be 1-5 chars with same record at each position): TOP1 = 6 points TOP2 = 5 Points TOP3 = 4 Points TOP4 = 3 Points TOP5 = 2 Points TOP6-10 = 1 Point. At the end of the week (Sunday at 23:59) all records are reset and there will be TOP3 rewards for TOP1~5 people with the most points (counting multiple people with same points at the same rank). Points are also reset at the end of the week. Rewards: TOP1: HoF Badge + 3x TOCA & 20x Jewel of Harmony. TOP2: 2x TOCA & 15x Jewel of Harmony. TOP3: 1x TOCA & 10x Jewel of Harmony. Note: Because we were a bit late with this new system, we'll have it on "BETA" until this Sunday's night. Rewards will start from this Monday. [UPDATED] Now Medics from Imperial does have the highest HP from the encounter (except of the bosses), instead of the lowest. Note: Make sure to isolate & focus them properly. [FIXED] Gens Points for online time not being given back after the character left Mercenary Squad. [UPDATED] Now you can no longer use /challenge while both Colloseums for Challenges are occupied. Note: It will ask you to try again in few seconds and you'll be able to enter your own challenge when any of the 2 colloseums are empty. [UPDATED] Maximum time to use /challenge raised from 5 minutes to 8 minutes. [UPDATED] Now you can no longer move to other maps during IT, you are able to move again only after you relog your character. [UPDATED] Now you will gain the Seal of Sustenance after entering IT, preventing you to gain exp until you relog your character. Note: This should help (not guaranteed) in preserving your previous real level experience gained. [UPDATED] Market History will now show the items in a sorted way, using the buy time. + Other small fixes / adjustments / improvements.
      4 points
    40. Release date: 04.11.2020 at 15:15 - There will be a small server restart. Congrats to mafy, RuSuLeTzZz and No1LiveEr for finishing the Stage 2! News: We still have few spots open in Council! We're encouraging you to apply for them if you're interested in constructive discussions about our project. Slots are closed only for this 2 guilds: HARDCORE & NEUTRAL. More info: https://oldsquad.ro/forum/topic/3883-oldsquad-council/?do=findComment&comment=34402 People that progressed through Stage 2 can use /stagereward to get their reward based on the progress, after the Patch is up! Feedback for Early-Game is now up, we're waiting your thoughts here: https://oldsquad.ro/forum/topic/4084-early-game-feedback/ Registrations for Soccer Night #5 here: https://oldsquad.ro/forum/topic/4081-soccer-night-5-07112020/ Development for Arena Tournament V2 is going well, and it will probably be ready for tests starting from next week. Changelog: [UPDATED] You can now continue to reset up to 15 resets. [UPDATED] EXP for Stage 2 (10rr) is now removed. 10th reset does have the same exp table like 9th reset. [UPDATED] 2nd Newbies EXP boost added: 0rr: 400% EXP (constant level 1-350). 1rr: 400% EXP (constant level 1-360). 2rr: 350% EXP (constant level 1-370). 3rr: 300% EXP (constant level 1-380). 4rr: 250% EXP (constant level 1-390). 5rr: +150% EXP. 6rr: +100% EXP. 7rr: +50% EXP. [UPDATED] Released Quest 3 (NPC can be found in Lorencia). [UPDATED] Released Swamp access. [UPDATED] Released Flame of Condor drop (Swamp & some events). [UPDATED] Maximum points in a single stat is now 16.000 instead of 8.000. [UPDATED] IT stats on event can now be random between 1 and 20 resets. [UPDATED] Maximum VIT at CS can now be 10000 instead of 5000. [UPDATED] Released ML events (BC8, DS7, CC7). [UPDATED] Released Old Box 3 & Old Box 4. [UPDATED] Released Rare Items drop from Old Boxes. [UPDATED] Released Imperial Guardian Event & Suspicious Scrap of Paper in drop (mobs over level 90). Note: Weekly records championship & rewards will start from this Monday. More info at the end of the week. Note2: We're waiting feedback about the current difficulty of the event. Keep in mind that it is made to be done in parties! Reminder about rewards: Bosses are rewarding 3 Jewels (B/S/Life) + 20% chance for Talisman of Chaos Assembly & 80% chance for the 4th Jewel. Sunday's last boss does have 100% chance for TOCA. Final reward is delivered to each participant individually, no matter how many players are in the party (everyone gets same reward). Optional objective: Kill the Statues and get 1~3 extra Jewels that anyone from party can pick up. [UPDATED] Cursed Dragon has been buffed in terms of HP & DEF. Now it can also drop OB1~4. [UPDATED] Released IT3, IT4 & IT5. Note: Final IT Levels: IT1: 1-4rr IT2: 5-8rr IT3: 9-11rr IT4: 12-14rr. IT5: 15+rr. [UPDATED] Released Bloody Witch Queen. [UPDATED] Droprate of Feather & Crest (Icarus) slightly increased. [UPDATED] Mercenary Bounty is now on its final reward: 88% chance for 1x Soul/Life/Chaos/Harmony/Gemstone/Creation. 10% chance for IT Ticket/Antidotes/Doppelganger Scrolls. 2% chance for TOCA/Flame of Condor. [UPDATED] Released Professional VIP. [UPDATED] Released access to Chaos Machine (on website) from +11 to +12. [UPDATED] Released Reset Skill Tree. [UPDATED] Released Increase ADD Option. [UPDATED] Released Character Market. [UPDATED] Limit of Market items raised to 20 / day. [UPDATED] IT NPC will also reject you & give you notice when you are part of a party - you need to leave party to join IT. [FIXED] Next raid / quiz timer not being saved after a server refresh. [FIXED] CS score global message not showing all teams. [UPDATED] Duration of items staying on the ground after drop raised from 35 seconds to 40 seconds (Server1&2) & 45 seconds (CS Server). [ADDED] Character score at CS (Kills & points contributed) when writing /info + name, apart from the personal score showed on /score only for the character. [UPDATED] OSGM Weekly Events Rewards: Consolation at events: 1x Jewel of Chaos + 5x OSP 5th place at events: 2x Jewel of Chaos + 1x BoK+4 + 10x OSP 4th place at events: 2x Jewel of Chaos + 2x BoK+4 + 15x OSP 3rd place at events: 3x Jewel of Chaos + 2x BoK+5 + 20x OSP 2nd place at events: 4x Jewel of Chaos + 2x BoK+5 + 30x OSP 1st place at events: 4x Jewel of Chaos + 3x BoK+5 + 40x OSP [UPDATED] Rewards for 2nd Gens Month: First place from Vanert & Duprian: 3x OB4 & 3x TOCA. HoF badge. 2nd place from Varnert & Duprian: 3x OB4 & 2x TOCA. 3rd place from Vanert & Duprian: 3x OB4 & 1x TOCA. 4th place form Vanert & Duprian: 2x OB4 & 2x TOCA. 5th place from Vanert & Duprian: 2x OB4 & 1x TOCA. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 20x Jewel of Harmony Dynamic Characters Balance tweaks Note: Before sharing the next tweaks, I want to make sure that people understand this new system - the way this new tweaks system works is like a "META". We want to make it in a way that every character is better (or worse) at some point in game. This means basically that any change done at one of the stages can be anytime removed / changed or even buffed further more, on next stages, depending on needs at that current change. The final tweaks will be only those from 25rr stage. Until then, anything can change. Based on the Council's feedback for 5-10rr & our own view related to chars, this are the following tweaks for Stage 2: RF: [UPDATED] RF speed gain from agility slightly buffed. Note: Starting from MID-game ARF needs to shine harder than ERF at PvM role, but he currently needs a bit of help to surpass ERF. [UPDATED] RF ENE damage scaling (skill %) slightly nerfed. Note: Same reason, needs a bit of "help" to get under ARF in terms of PvM starting from MID-game. [UPDATED] RF PvP damage boosted with 5%. [UPDATED] RF PvP damage taken from all classes boosted with 5%. Note: This 2 changes should help a little to increase the chance of both other chars to kill VRF & for VRF to kill other chars, during MID-game. DL: [UPDATED] DL PvM damage increased with 6%. [UPDATED] DL PvP damage nerfed with 8%. Note: This 2 changes should help DL to be a bit better on things where he currently doesn't perform that well (PvM/Hunt) while making him a bit worse on things that he currently excels at (PvP). AE: [UPDATED] PvP damage nerfed with 4%. Note: Small PvP nerf for AE, she's on a good spot currently but we feel like it is just a bit over the level she has to be, on PvP. SUM: [UPDATED] Nerfed SUM's PvM & PvP damage with 11%. Note: The last buff from Stage 1.1 did helped a lot so far, but SUM is starting to be a power house on her own, so we're cutting a big part from the previous buff.
      4 points
    41. ADMIN

      Patch 4.4.3.1 - 25.10.2020

      Release date: 25.10.2020 at around 13:30 - No server restart will be needed, only monsters restart. News: We do have few more slots open for Council! More info: https://oldsquad.ro/forum/topic/3883-oldsquad-council/?do=findComment&comment=34402 Changelog: [UPDATED] Now when you have a mercenary quest active and you die from other sources in Karutan2, you will be respawned at the start of Karutan2, to not lose your quest. [UPDATED] Now you can no longer attack mercenaries during their merc quest while they used /qwarp, unless you are their target, just like they can't attack other targets during /qwarp. [UPDATED] Improved some of the mercenary quest messages. [FIXED] Lilium items asking for more stats than it is showing. [FIXED] Announcement when the Derkon from Atlans does die not showing up. [UPDATED] BC & DS NPCs will now send a global NPC message to everyone around when someone clicks them, with a cooldown of 6 seconds, to spread the info about /re off and /re auto before joining, to avoid black window bug. [UPDATED] Now you no longer get PK status if you kill your mercenary quest target during the quest. Also if the target does repel you it won't gain PK status. [FIXED] Move restrictions by feet from Tarkan1 -> Tarkan2 & Aida1 -> Aida2, either asking for more level than needed or not asking at all. [UPDATED] Large Mana Potions will now restore 70% of mana instead of 40%. [UPDATED] Small Mana Potions will now restore 30% of mana instead of 20%. [FIXED] Permission to drop items not being added back in the zone where the invasion monster died (even after the normal 8+ seconds), as well as being removed for others in that zone even if the monster died. [UPDATED] Removed messages related to permission removed / added back during invasions. [FIXED] Warping from Challenge zone to Gens-Maps / Crywolf deleting you 100/150 Mercenary Points, even if the challenge was completed. Note: From now you'll get a Seal of Sustenance during challenge, it will be removed when it is over. [UPDATED] Now instead of the *MAX 5 mobs killed during /qwarp" feature you will receive a Seal of Sustenance after you use /qwarp, preventing you from getting experience until the quest is over (won/lost/expired/cancelled). [UPDATED] Calendar from ingame to match the new GMT winter change. Note: Update the client via Launcher to have it.
      4 points
    42. Dear NewsPaper readers , after "so much waiting(I hope you understand the allusion)", finally a FIRST Castle Siege was disputed between the greatest forces of the server, the only thing is that this was the SECOND actual Castle Siege, if you already read Episode 1 of this story you know that the first Battle for Supremacy (in my opinion one of the most beautiful possible when all the players are still in sets non-excelent and without top gear), well, this fight did not take place, I understand, because it had no stake, but again (sorry for my repetition ) but didn't it really have a real stake??? If you read this story to the end, you will probably understand the stakes of the other fight that did not take place. So this Castle Siege started without any defensive guild, (there is no point in trying to understand why, or even trying to explain because...) but that was the beginning of the episode 1, so in this first episode (secondary) these two guilds participated: Hardcore (guild that dominated Phoenix) and PURGE (a guild with deep roots that sprout from the legendary Guild Squadron) - the fight was balanced, from beginning to end, a fight as can rarely be seen on any MuOnline servers, those in Hardcore had the advantage of the top five players who dominate the server in the rankings from day one. We can also call them "the dominant party of this server start, because they chose/tested, and managed to find the perfect starting combination and lead the server start with ~2 resets ahead before this CS start", and those in PURGE who had the unity advantage. Those both guilds are build up by the strongest OldSquad players, they know each other inside those guilds because they used to play together for years ... So the fight was cruel, a great fight, a fight in which each warrior gave his best, or at least tried, from beginning to end the balance was tilted surprising to "some" towards PURGE, the PURGE CAVALRY did wonders same as the organization of this guild, which, although was previously dominated on all levels by those from Hardcore (rankings invasions, etc.). Despite that, they slightly dominate those in Hardcore, with better organization. At the crown, No1LiveEr failed to press the button due to congestion of enemies, at switches cavalry of PURGE MAKES MIRACLES !! We enter the last 10 minutes of this great battle and everything is at the limit, a little balanced in favor of the PURGE, it's the time when the Hardcore warriors begin to recover from dizziness, to regroup and start to attack Snook at the crown with all their top dmg dealers. Well.. Snook was knocked down by Endorphin's damage and Hardcore seems to won a lot of precious time, but Snook returns inside the castle, this strategy seems to make a difference, but he returns quickly and regains the crown. Hardcore comes back fast and recovers it, everything is dizzying, Purge returns, registers, but it's too late ... this battle ends and those in Hardcore celebrate a victory! What a VICTORY !! A victory at ONLY 510 points difference! This fight for supremacy seems to continue in favor of Hardcore, it's true, they have won due in large part to the 5 players who are in the top of the server, but also a victory that raises a big alarm for them, they need a little better team-play in the battles that follow if they want to keep the castle, on the other hand the PURGE did an extraordinary job, facing and even dominating Hardcore even with 2 resets less than the main Hardcore party, they did it more 'cause of the unity and better organization ! Now it is the time to go back to the beginning of this article, or rather to Episode 1, was this first fight really pointless? If, without being arrogant, the people from PURGE would've took the first castle "for free" the result now would have been the same? They would have had the advantage of the defenders... but what if Hardcore would've lost this fight? Would have they been so arrogant as to ignore the advantage they were offered for free as defenders? (of course, if they would have took the castle last week) Near the end of this article, I wonder what the other two top guilds would have lost? What would GameZONE and Diamond have lost if they participated? Were all these warriors too busy last Sunday? Or do you think that the fight for supremacy is not worth the effort ... not even as an exercise, or maybe even for these two promising guilds it is not worth the effort? Who knows? I am convinced that time will give us the answer to these questions. In the end I will congratulate the whole gang of the new leader of the server: No1LiveEr and I will also congratulate Snook's gang, you have made an unforgettable fight that will always remain written with the blood of all fighters inside NewsPaper.
      4 points
    43. Hello everyone. I wanted an open discussion about this new feature, because the original topic, which tells us to "Please let us know if you find anything wrong related to this. " is Locked. I cant help but feel like this is favoritism towards the small elite group of top people, that have been abusing this pull tactic a lot, letting them reach ranking top spots and have more time to focus on events now, instead of tiring them selfs out, pulling multiple spots. its not like this mechanic is new, some people used it on last database as well to get ahead of others. Now that i see more and more people catching on to how its done, trying to catch the top players, suddenly its no longer an option, but the damage has already been done, and people who abused it a lot(for pretty much 12 days now), are now having huge leads and making impossible to catch up to now. I mean, from the original post, it seemed like this feature got added to make the gameplay more fair, and if so, wouldn't it be fair to downgrade the few elite players who abused the hell out of this to get a huge lead , making them pretty much unrivelable for golden invasions, PvP raids, CCs , WWs , and getting BC rewards, to an extent. So pretty much almost all the early events. So how can we fix the issue at hand , because with the stage system, the problem would resolve it self after 3 or 4 weeks, but until then , they have a hard earned, but unfair lead. So , my suggestions are these. 1)Down grading them a reset, so they are still a head, but not by that much. 2)Decreasing their xp until some other parties can catch up 3)Temporary restricting access to events on their chars. Thanks for reading my rant, i know the biased will dismiss this as crying or what ever, but i want to hear other peoples opinions and suggestions. P.S. This new feature is messing with BC and golden mobs.
      4 points
    44. ADMIN

      Forum restructure

      Hello, As you may have noticed already, we've reworked the forum structure in order to spread the information more accurately as well as improving the ways of handling suggestions/reports. We've also archived all the topics older than 1-1.5 years old across all sections. All sections can now be seen by both guests and members. Important changes: We're trying to revive the guides section with fresh content, so starting from our next edition, any good & accepted guide can grant you 100~300 credits. Note: New guides must be manually accepted by staff. More info: https://oldsquad.ro/forum/topic/3949-submitting-a-guide Now Suggestions must pass a stricter model in order to appear and be discussed. In order to encourage them, starting from our next edition any good, accepted & implemented suggestion does earn you 30~80 credits. Note: New suggestion must be manually accepted by staff, they must follow the model. More info: https://oldsquad.ro/forum/topic/3948-submitting-a-suggestion-model Now Bug Reports must pass a stricter model in order to appear and be checked. There's also a list of unfixable bugs presented with work-arounds. If there's a bug report that shows an already existing & confirmed problem it will be rejected. Note: New bug reports must be manually accepted by staff, they must follow the model. More info: https://oldsquad.ro/forum/topic/3946-reporting-a-bug-model List of known unfixable bugs: https://oldsquad.ro/forum/topic/3947-known-unfixable-bugs-work-arounds Cheers!
      4 points
    45. The Council, a project in which experienced or not so experienced players can help the administrative team take the best decisions in the game, where they can ask for explanations and understand the direction our community is heading. Over time I have seen all sorts of players with or without experience who complain about various things, they usually expect that if you enter the forum and open a simple topic, everything is solved, without thinking about the consequences. For example: an Elf player would like to have the top pvp Elf, top PVM, top everything, of course, it's easy to go in and ask but the impact of an upgrade of a class in the game can ruin the whole balance of the server. This new project is about us, about the players, about our community, a project that will help us to evolve progressively, I had a little talk with Gion, and I asked him to give us some more details about this project, so you can understand better what it is about. I've selected the most on-point discussions: Reporter:" Hello, Gion ! " Gion: " Hello, my dear friend ! " Reporter: "Can you tell us where the idea for the council came from? Who thought of this project and what is its purpose? " Gion: " Sure ! ADMIN had this idea, we wanted to implement it since the beginning of Inception, but we had a lot to work on the server side, so we delayed it until now. " Reporter:" What are your expectations from future Council members? Gion: " Since we delayed the project until now, it is understood by default that we want some quality, meaning that we cannot let 90% of the players' opinions in the hands of the .. let's say people who are not ready. Reporter:" The opinions of these council members will have a decisive impact on the game ?" Gion : " Of course. It is well known that this game is better in teams, no matter if a team has 2-5-25 members. Assuming that a team is usually sharing the way of thinking, because that's why they're a team, right ? So, assuming that the team has the same mentality, our aim is to have a representative in as many teams as possible, from the newcomers' parties up to the highest guilds. Just like a sampler does. Our aim is the Democracy. We want everyone to matter, and taking this into account, that's why I said that the Council is 90% of the players' opinion, any player can still open polls / suggestions / etc. by himself" Reporter: "After a player joins this Council, will he be able to continue to talk freely on the forum or in game?" Gion :" Yessir ! Anyone can speak freely " Reporter:" Will these players, once they enter this Council have any advantage in the game?" Gion: " There are no immediate physical rewards, as there are no responsabilities, but I am sure that the overall quality of the personal gameplay, as well as the public gameplay will be highly increased soon " Reporter:" Those who register, in order to be elected, must know how to speak English very well? " Gion: " It is recommended to know English in order to be able to let us, the others, know what's on your mind." Reporter:" In the announcement made regarding the recruitments of council members you mentioned that those members should be "Players that had contributed during these years", can you be a little more explicit?" Gion: " You don't have to meet all the requirements in order to be "elected" as a Council member. As you can see, the newcomers will be a part of it too. That's the "academic" answer, the true reason was already mentioned by me above, and it is that we want quality, even the newcomers have to show that they are ready and that they are really willing to do this. Obviously, the ones that "have already contributed during these years" are well-known by us. And we appreciate it. Looking forward to see more people doing it ! Cheers !" Reporter:" But when you say "contributed" you do not mean that he need to be a donor or something, right? " Gion: " 🤦‍♂️No, sir. It has nothing to do with the donations. We are talking about the ones who contributed with suggestions, ideas, also understanding when a suggestion/idea cannot be implemented not because it is wrong, but because we promote what the majority wants, just like it is in Democracy. " Reporter:"The announcement for the recruitment of these council members was made around 5-6 days ago, what is the status of the number of players registered for the selection? " Gion: " There are some players who expressed their will to do this and we are very glad. Thank you !" Reporter: "Who will select these members and when will this selection take place?" Gion: " The selection is made by ADMIN and me, as I said, based on the previous experiences (personal or public), no matter how small these experiences were. As you can see, we have already stared to add Members. " Thank you very much, Gion ! I am convinced that this new project will have 100% success rate ! Old Squad Council, a new futuristic project that is made for our community benefits! You have nothing to lose guys, to apply for a council member position just send a message with your CV via Facebook messenger ! More details here : https://oldsquad.ro/forum/topic/3883-oldsquad-council/
      4 points
    46. Hello, I have few announcements to make and I'll try to keep them short enough. Firstly, I would like to introduce you our new Administrator - Community Manager - @Gion. Gion has been part of our Community as a Head Admin since a long time. He did his job in a good manner until now so he's ready to take the next step in our Community as an Administrator. Basically he is getting my current position as a Community Manager, which means he will cover the entire non-technical community support as well as few new mini-projects. You may have noticed a slow response-time from my side as well as a lower forum activity compared to normal. This was because I'm stepping out from public relationships for now (reason: "burnt-out") and I'll remain to work in the backstage for the technical/creative aspect as well as the game design of our current and future projects. I will still be active on facebook for technical support - which I ask you to use it exclusively for technical support. For any other kind of support you'll have to contact @Gion in the usual places (forum,game,facebook). He'll pass me the message/inquiry if needed. Secondly, soon we'll have a rework of the forum that will imply changes in the process of submitting bugs/suggestions to make them more efficient, as well as other forum tweaks. Thirdly, @Gion will be handling 2 of our new mini-projects: - Community Council - This will be a new forum & discord group where we'll select some active players, which will represent the community of players, in order to facilitate a good relationship between us as staff and players. Our goal is to have at least 1 player from each of the "big" guilds, as well as different type of extra players (newbies,old players,etc.) We'll use the discord group to communicate for improvements/bugs and anything related for both current and future projects. More info soon. - Soccer Night - Some of you know, most of you don't. We do have a very nice custom soccer system that we've developed on Inception but we failed to put it in use (lack of players interested) in it's previous forms of organization. We'll try to put it again in use, but this time under a totally new structure that we do hope will assure that any participant does have real chances no matter if he has friends to play with or not. More info: https://oldsquad.ro/forum/topic/3851-soccer-night/ Cheers!
      4 points
    47. Hello OldSquaders, It is well known that we are experiencing darker times due to this COVID outbreak, so we kindly ask you to let us bring the light and give you some occupation while you're at home, more exactly let Phoenix bring the light with its second edition! Yes, you heard it well, our Project Phoenix is rising for its second edition, coming stronger than ever, with a lot of new fun systems for you to enjoy while you're staying home! Phoenix is featuring our CS V2 System, Mercenary Squad V2 System, End-Game Quest System, a new Progressive Gameplay and a bunch of other great things, to make sure you have a nice stay in our community! Prepare yourselves for another great journey brought to you by OldSquad Community! Grand Opening: 03 April at 18:00 GMT+2 (Mobs will spawn at 19:00 GMT+2). Full Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/ Test-Server for Phoenix will be opened to public with few days before launch! #MakeMuGreatAgain!
      4 points
    48. Thank you for your work, it means a lot, at least for me ! Cheers for our Reporter, guys !
      4 points
    49. Hello, A lot of you are wondering what you can do with credits or how to obtain them so I will make a little guide to help you out. Credits are the virtual currency that we use on our site. This is the only thing that we give for Donations (we don't use WebShop, CashShop or things like these). Important: In order for the credits table to be created and your credits to be actually counted, you need to log in to site first, that's how you "activate" this table. How to obtain credits? As I stated, the first method to obtain them is via Donations (you will get 1000 credits for 10 euros, 1600 credits for 15 euros, 2200 credits for 20 euros and 3350 credits for 30 euros (via PayPal or Card). You can also donate via BANK TRANSFER, contact us for more info. Donations aren't refundable unless we decide so, in special cases. The other methods to obtain credits are: - Vote for US (1 vote = 2 credits, you can vote every 12 hours on 2 sites) - 8 credits / day. - Go on every Rabbits Invasion and farm Rabbits (4 credits per killed rabbit) - 60 rabbits per invasion, every 6 hours. - Sell your own Items on Market for credits. (Maximum price of 2000 credits/item, 10% tax). - Sell your own Characters for credits (Minimum price 2000 credits, 20% tax). - Win Weekly Tops: Weekly Voters: 200 credits 1st place, 198 credits 2nd place, ... 2 credits 100th place. Weekly BC: 150 credits 1st place, 145 credits 2nd place, ... 5 credits 30th place. Weekly DS: 150 credits 1st place, 145 credits 2nd place, ...5 credits 30th place. Weekly CC: 150 credits 1st place, 144 credits 2nd place, ... 6 credits 25th place. - Hunt! Every Boss/Mini-Boss give credits as follows: Golden Goblin: 3 credits Golden Soldier: 3 credits Golden Rabbit: 3 credits Golden Titan: 4 credits Golden Devil: 4 credits Golden Vepar: 4 credits Golden Dark Knight: 4 credits Golden Crust: 5 credits Golden Tantalos: 5 credits Golden Golem: 5 credits Golden Satyros: 8 credits Golden Iron Knight: 12 credits Golden Twin Tale: 12 credits Golden Napin: 12 credits Golden Budge Dragon: 12 credits Golden Derkon: 15 credits Great Golden Dragon: 20 credits White Wizard Orcs: 5 credits White Wizard: 15 credits Dark Elves: 25 credits Cursed Dragon: 30 credits Nightmare: 40 credits Kundun: 40 credits Bloody Witch Queen: 50 credits Medusa: 55 credits Selupan: 60 credits Balgass: 80 credits What can you do with credits? - You can Buy Hunter VIP (1000 credits for 7 days). Advantages can be read in the next section. - You can Buy Dealer VIP (1000 credits for 7 days). Advantages can be read in the next section. - You can Buy Professional VIP - Unlocked after Stage 1 (10rr) is completed (1800 credits for 7 days). Advantages can be read in the next section. - You can Buy Players Characters from the Character Market. - You can Change Race (4200 credits) - No limit of resets to use this function. Note: There is a 5 days cooldown for changing the race (on the same character). - You can use Blacksmith to Add Luck on items (500 credits / Item) - You can't use it on Wings (Level1/2/3). - You can use Blacksmith to Upgrade Items from +9 to +12 (180/260/380 per Upgrade/Level) - You can't use it on Wings Level 2&3. - You can use Blacksmith to Add +ADD on items - Make the item with +12 ADD, from +0/+4/+8 - (300 credits / Item). - You can Hide Info (Hide Location + Inventory with 500 credits for 4 days). - You can Change Name (1000 credits). - You can Transfer Character to another Account (1000 credits). - You can Reset Master Skill Tree (2500 credits). What are the advantages of VIP? VIP-Hunter: - DL, RF, MG from Level 1. (Default: Level 200) - +15% EXP. (Default: 100%) - +15% ML EXP. (Default: 100%) - Max Elf Buff Level: + 40 levels and + 2 resets. (Default: 250 level & 1 reset) - Module Discounts: 3%. (Default: 0%) - +8% chance for Soul, Life & Harmony in items. - Lower level mobs for ML exp. (95 instead of default 105) - Lower zen for resets: 80% of the default price. (Default: 100% - based on each reset) - Extra warehouse: 3. (Default: 2) - Off-Attack maximum duration increased with 5 hours. (Default: 5 hours) VIP-Dealer: - DL, RF, MG from Level 1. (Default: Level 200) - +8% EXP. (Default: 100%) - +8% ML EXP. (Default: 100%) - Max Elf Buff Level: + 25 levels and + 1 reset. (Default: 250 level & 1 reset) - Module Discounts: 3%. (Default: 0%) - Market Sell Limit: + 100%. - +5% chance for +10 -> +15 chaos machine mixes. (can not be displayed by game client -at Goblin-, but it is added by server) - +25% Zen. - Extra rate for DS/BC invitations mix: + 5%. - Max entries per day +1 for all events except Illusion Temple, Imperial & Dopple. - Lower zen/delay for post: 115.000 zen & 5s delay. (Default: 150.000 zen & 10s delay) - Extra warehouse: 3. (Default: 2) - Off-Attack auto-pick unlocked. (Default: No auto-pick) VIP-Professional: - DL, RF, MG from Level 1. (Default: Level 200) - +20% EXP. (Default: 100%) - +20% ML EXP. (Default: 100%) - Max Elf Buff Level: + 80 levels and + 4 resets. (Default: 250 level & 1 reset) - Module Discounts: 5%. (Default: 0%) - Market Sell Limit: + 100%. - Lower level mobs for ML exp. (90 instead of default 105) - Extra rate for DS/BC/IT invitations mix: + 5%. - +15% Zen. - Lower zen for resets: 90% of the default price. (Default: 100% - based on each reset) - Max entries per day +1 for all events except Illusion Temple. - Lower zen/delay for post: 135.000 zen & 5s delay. (Default: 150.000 zen & 10s delay) - +8% chance for Soul, Life & Harmony in items. - +5% chance for +10 -> +15 chaos machine mixes. (can not be displayed by game client -at Goblin-, but it is added by server) - Extra warehouse: 4. (Default: 2) - Off-Attack maximum duration increased with 7 hours (Default: 5 hours) and auto-pick unlocked. (Default: No auto-pick) Enjoy farming & using credits!
      4 points
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