Teranu
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Posts
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Teranu got a reaction from Iwant2Fap in Early-Game Feedback
Played in this server in 2017 and now.
I can't say i'm particularly fond playing without EE.
A more linear gameplay/rewards would be better: 5rr training in relics and k2 condra is way too early in my opinion.
To increase the popularity of CS, i would have made a special spot in LoT, which would give 20-25% more exp than let's say a good karutan2 spot. Single spot, so it could turn into a discord apple in a guild if not managed properly. Remove ancients from anywhere else, lord mix 1/day and 1 really strong Erohim/1 day (boosted with every stage, 5 party to kill), both LM and Erohim same drop.
Related to CS, i've played in a server where each party that was participating was forced to have a maxim sum of resets. For example lets assume for the next week the max level party cap would be 45. This means two things: 1. people will think in advance if they continue level-up or not; 2. party making will be more tacticised.
I understand that you need to balance the late game with some debuffs and nerfs, but i feel it's too much. Honestly i haven't given a thought into this, but it sure feels the gameplay is too altered.
My personal experience: i really enjoy playing on the server, but i will never get a chance to compete with active people. Sure, the active ones deserve to be there, and deserve their rewards, but i feel the most of us are in my situation, where we can only exp 99% of the time, and ocasionally find an overpriced gem on the market. This is why all the servers die at a fixed point. The active ones achieve maximum, the afk ones get bored of levelling, and the server dies. Not pointing a finger, but finding balance here will surely extend the life of the server.
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Teranu got a reaction from Renholder in Early-Game Feedback
Played in this server in 2017 and now.
I can't say i'm particularly fond playing without EE.
A more linear gameplay/rewards would be better: 5rr training in relics and k2 condra is way too early in my opinion.
To increase the popularity of CS, i would have made a special spot in LoT, which would give 20-25% more exp than let's say a good karutan2 spot. Single spot, so it could turn into a discord apple in a guild if not managed properly. Remove ancients from anywhere else, lord mix 1/day and 1 really strong Erohim/1 day (boosted with every stage, 5 party to kill), both LM and Erohim same drop.
Related to CS, i've played in a server where each party that was participating was forced to have a maxim sum of resets. For example lets assume for the next week the max level party cap would be 45. This means two things: 1. people will think in advance if they continue level-up or not; 2. party making will be more tacticised.
I understand that you need to balance the late game with some debuffs and nerfs, but i feel it's too much. Honestly i haven't given a thought into this, but it sure feels the gameplay is too altered.
My personal experience: i really enjoy playing on the server, but i will never get a chance to compete with active people. Sure, the active ones deserve to be there, and deserve their rewards, but i feel the most of us are in my situation, where we can only exp 99% of the time, and ocasionally find an overpriced gem on the market. This is why all the servers die at a fixed point. The active ones achieve maximum, the afk ones get bored of levelling, and the server dies. Not pointing a finger, but finding balance here will surely extend the life of the server.
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Teranu got a reaction from ADMIN in Early-Game Feedback
Played in this server in 2017 and now.
I can't say i'm particularly fond playing without EE.
A more linear gameplay/rewards would be better: 5rr training in relics and k2 condra is way too early in my opinion.
To increase the popularity of CS, i would have made a special spot in LoT, which would give 20-25% more exp than let's say a good karutan2 spot. Single spot, so it could turn into a discord apple in a guild if not managed properly. Remove ancients from anywhere else, lord mix 1/day and 1 really strong Erohim/1 day (boosted with every stage, 5 party to kill), both LM and Erohim same drop.
Related to CS, i've played in a server where each party that was participating was forced to have a maxim sum of resets. For example lets assume for the next week the max level party cap would be 45. This means two things: 1. people will think in advance if they continue level-up or not; 2. party making will be more tacticised.
I understand that you need to balance the late game with some debuffs and nerfs, but i feel it's too much. Honestly i haven't given a thought into this, but it sure feels the gameplay is too altered.
My personal experience: i really enjoy playing on the server, but i will never get a chance to compete with active people. Sure, the active ones deserve to be there, and deserve their rewards, but i feel the most of us are in my situation, where we can only exp 99% of the time, and ocasionally find an overpriced gem on the market. This is why all the servers die at a fixed point. The active ones achieve maximum, the afk ones get bored of levelling, and the server dies. Not pointing a finger, but finding balance here will surely extend the life of the server.
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Teranu got a reaction from Endorphin in Early-Game Feedback
Played in this server in 2017 and now.
I can't say i'm particularly fond playing without EE.
A more linear gameplay/rewards would be better: 5rr training in relics and k2 condra is way too early in my opinion.
To increase the popularity of CS, i would have made a special spot in LoT, which would give 20-25% more exp than let's say a good karutan2 spot. Single spot, so it could turn into a discord apple in a guild if not managed properly. Remove ancients from anywhere else, lord mix 1/day and 1 really strong Erohim/1 day (boosted with every stage, 5 party to kill), both LM and Erohim same drop.
Related to CS, i've played in a server where each party that was participating was forced to have a maxim sum of resets. For example lets assume for the next week the max level party cap would be 45. This means two things: 1. people will think in advance if they continue level-up or not; 2. party making will be more tacticised.
I understand that you need to balance the late game with some debuffs and nerfs, but i feel it's too much. Honestly i haven't given a thought into this, but it sure feels the gameplay is too altered.
My personal experience: i really enjoy playing on the server, but i will never get a chance to compete with active people. Sure, the active ones deserve to be there, and deserve their rewards, but i feel the most of us are in my situation, where we can only exp 99% of the time, and ocasionally find an overpriced gem on the market. This is why all the servers die at a fixed point. The active ones achieve maximum, the afk ones get bored of levelling, and the server dies. Not pointing a finger, but finding balance here will surely extend the life of the server.
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Teranu got a reaction from uask4it in Building a Moss Merchant together!
Having Moss spawn random times is not a necessary feature.
Gambling in different tiers is a great idea.
I would love to see a great prize every week. This week could be random wing 2 or feather or crest. Or maybe a token that could be exchanged in website for credits.
I would add a very low chance for a 3opt exc item. That is not somehting that you can get from bok, and a DD,HP,REF hypothetical item options would be a huge encouragement for people to play.
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Teranu got a reaction from ADMIN in Building a Moss Merchant together!
I know you guys are mostly AFK. But c'mon! Bring your ideas here, is not that hard. Everyone is complaining about smth, but when we have the option to do something the way we want, everyone goes silent. Damn!
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Teranu got a reaction from Devex in Inflation - Zen losing value
How about gambling for something that is not game changing, but would benefit everyone? ToC, BOKs, BCx10, DSx10, Demons, you get it... Fine tune a good drop rate and it will be a nice slot machine to spend cash on. Maybe do some weekly events, and add a great prize every week with a very low drop rate, F.E.: random wing 3, 1 drop in 1.000.000 chances.
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Teranu got a reaction from Exilia in Inflation - Zen losing value
I think Moss merchant would be a nice add..
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Teranu reacted to ADMIN in Test server commands
You can connect up to 2 accounts in test server if you leave your accounts in off-attack on official server.