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  • Kenpachi

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    1. Like
      Kenpachi got a reaction from Knightmare in Photoshop / Paint GUILD BATTLE !!!!   
      @weew 

    2. Haha
      Kenpachi got a reaction from Voyager in Photoshop / Paint GUILD BATTLE !!!!   
      https://www.captiongenerator.com/2262311/Adidas-Finds-out-Vulcanus-iS-closed
       
      @adidas @hugeman
    3. Haha
      Kenpachi got a reaction from Mboopi in pk abuse , or???!!!! Hexed character.   
    4. Like
    5. Haha
      Kenpachi reacted to Chukundah in pk abuse , or???!!!! Hexed character.   
      https://www.captiongenerator.com/2261411/HARDCORE-K7
      https://www.captiongenerator.com/2261411/HARDCORE-K7
      https://www.captiongenerator.com/2261411/HARDCORE-K7

      This was a interview from gion to adriann darkyo and no1liveer trying to understand what happened

      @Gionwhy u had too do them like that man .. not fair.
       
    6. Sad
      Kenpachi reacted to AdriaNN in pk abuse , or???!!!! Hexed character.   
      dawdadeawd
    7. Like
      Kenpachi reacted to Soulka in Master level material drop   
      Character name that is submitting it: Game
      Suggestion type: Server
      Suggestion content: Monster above lvl 105-110 should drop only master level event materials.
      How the suggestion can bring value: Since vulcanus and Swamp are the main leveling zones for Masterlevel people, although a few non 400 level can be found in vulc, i think materials dropped for IT5 BC7 and DS6 are kinda useless at this point at these levels of the mobs, its taking up too much space in the inventory making repots harder, also it doesnt have any use for the Mlvl characters that are "farming" the master level event materials. With this change there might be a little market for these invitations as non ML materials are out of the drop list makes it sell to ppl who "lazy" to pick up such items.
       
       
       
    8. Confused
      Kenpachi reacted to hellldrake in The "Old" New Beginnings   
      Lol you merged 3 guilds just to be able to stand any chance against us. don't be pathetic.
       
    9. Like
      Kenpachi reacted to noisyboy in Arena Tournament Feedback   
      Hi,  one of the negative points on this tournament it`s that u can see other characters info.. and that kinda make this event useless for the ones that don`t go inside with whole guild like some other ppl are doing it.
      They will target you in order to eliminate and then  only ppl from 1 guild will win.
      My suggestion is to make this  event more like ChaosCastle - transform all same skin - and diffrent gens will have diffrent bufs on them. This way it will me more fair play for the solo players inside and they can have a go for the win.
      Thank you.
    10. Like
      Kenpachi reacted to ADMIN in Multiple builds per character   
      As I said, you can skip quest if you are stuck into it. Also, the quest is given for the "last-hit", not most damage, so any class / build can actually finish it, with or without help from others, having the most damage or not, doesn't matter, only last-hit does matter. So, if people from a guild want to help such player build to finish a quest, can simply call him to do the last-hit on their mob.
    11. Like
      Kenpachi got a reaction from Nephilim in Multiple builds per character   
      -Character Name:-
      Kenpachi
      -Suggestion Type:-
      Multiple builds per character
      -Server:-
      -Phoenix
      Content :- 
      We are approaching the level 400 when people will have to focus the quest system and some of the task will not be easy for certain classes/specs such as Energy BK / Energy RF and few others because they won't have strong PVM to be able to last hit a budge or last hit a white wizard which could be very frustrating to a lot of people.
      My Suggestion is to have 2 build per character (/build 1  - /build 2) with a set cooldown of 3 hours but able to reuse during event such as Golden/White Wizard/CC , main objective to give those guys who do semi buff character to help thier members to have a chance to progress through the quest system at 400 and able to somewhat compete for some events with a cooldown on it will ensure people will not spam /build 1 /build 2 during random times they will only use when they are after events.
      For example /build 1 could be Energy BK /build 2 would be Str BK and same rules apply to each spec, so once stats are added only way to change stats is fruits but now will have 2 different builds to upgrade/choose from.
      I normally would not suggest such a feature but since I saw how demanding the new quest system at 400 is, I feel some people will not get past 400 for weeks and weeks just trying to get some of those requirements for reset.
      How it will bring Value:-
      It will give people a fighting chance who have builds that will not be able to progress through quest system vs top hunter characters.
    12. Like
      Kenpachi got a reaction from MarkOfCain in Multiple builds per character   
      -Character Name:-
      Kenpachi
      -Suggestion Type:-
      Multiple builds per character
      -Server:-
      -Phoenix
      Content :- 
      We are approaching the level 400 when people will have to focus the quest system and some of the task will not be easy for certain classes/specs such as Energy BK / Energy RF and few others because they won't have strong PVM to be able to last hit a budge or last hit a white wizard which could be very frustrating to a lot of people.
      My Suggestion is to have 2 build per character (/build 1  - /build 2) with a set cooldown of 3 hours but able to reuse during event such as Golden/White Wizard/CC , main objective to give those guys who do semi buff character to help thier members to have a chance to progress through the quest system at 400 and able to somewhat compete for some events with a cooldown on it will ensure people will not spam /build 1 /build 2 during random times they will only use when they are after events.
      For example /build 1 could be Energy BK /build 2 would be Str BK and same rules apply to each spec, so once stats are added only way to change stats is fruits but now will have 2 different builds to upgrade/choose from.
      I normally would not suggest such a feature but since I saw how demanding the new quest system at 400 is, I feel some people will not get past 400 for weeks and weeks just trying to get some of those requirements for reset.
      How it will bring Value:-
      It will give people a fighting chance who have builds that will not be able to progress through quest system vs top hunter characters.
    13. Like
      Kenpachi got a reaction from alegzander in Multiple builds per character   
      -Character Name:-
      Kenpachi
      -Suggestion Type:-
      Multiple builds per character
      -Server:-
      -Phoenix
      Content :- 
      We are approaching the level 400 when people will have to focus the quest system and some of the task will not be easy for certain classes/specs such as Energy BK / Energy RF and few others because they won't have strong PVM to be able to last hit a budge or last hit a white wizard which could be very frustrating to a lot of people.
      My Suggestion is to have 2 build per character (/build 1  - /build 2) with a set cooldown of 3 hours but able to reuse during event such as Golden/White Wizard/CC , main objective to give those guys who do semi buff character to help thier members to have a chance to progress through the quest system at 400 and able to somewhat compete for some events with a cooldown on it will ensure people will not spam /build 1 /build 2 during random times they will only use when they are after events.
      For example /build 1 could be Energy BK /build 2 would be Str BK and same rules apply to each spec, so once stats are added only way to change stats is fruits but now will have 2 different builds to upgrade/choose from.
      I normally would not suggest such a feature but since I saw how demanding the new quest system at 400 is, I feel some people will not get past 400 for weeks and weeks just trying to get some of those requirements for reset.
      How it will bring Value:-
      It will give people a fighting chance who have builds that will not be able to progress through quest system vs top hunter characters.
    14. Like
      Kenpachi got a reaction from Voyager in Multiple builds per character   
      -Character Name:-
      Kenpachi
      -Suggestion Type:-
      Multiple builds per character
      -Server:-
      -Phoenix
      Content :- 
      We are approaching the level 400 when people will have to focus the quest system and some of the task will not be easy for certain classes/specs such as Energy BK / Energy RF and few others because they won't have strong PVM to be able to last hit a budge or last hit a white wizard which could be very frustrating to a lot of people.
      My Suggestion is to have 2 build per character (/build 1  - /build 2) with a set cooldown of 3 hours but able to reuse during event such as Golden/White Wizard/CC , main objective to give those guys who do semi buff character to help thier members to have a chance to progress through the quest system at 400 and able to somewhat compete for some events with a cooldown on it will ensure people will not spam /build 1 /build 2 during random times they will only use when they are after events.
      For example /build 1 could be Energy BK /build 2 would be Str BK and same rules apply to each spec, so once stats are added only way to change stats is fruits but now will have 2 different builds to upgrade/choose from.
      I normally would not suggest such a feature but since I saw how demanding the new quest system at 400 is, I feel some people will not get past 400 for weeks and weeks just trying to get some of those requirements for reset.
      How it will bring Value:-
      It will give people a fighting chance who have builds that will not be able to progress through quest system vs top hunter characters.
    15. Like
      Kenpachi got a reaction from Chukundah in Multiple builds per character   
      -Character Name:-
      Kenpachi
      -Suggestion Type:-
      Multiple builds per character
      -Server:-
      -Phoenix
      Content :- 
      We are approaching the level 400 when people will have to focus the quest system and some of the task will not be easy for certain classes/specs such as Energy BK / Energy RF and few others because they won't have strong PVM to be able to last hit a budge or last hit a white wizard which could be very frustrating to a lot of people.
      My Suggestion is to have 2 build per character (/build 1  - /build 2) with a set cooldown of 3 hours but able to reuse during event such as Golden/White Wizard/CC , main objective to give those guys who do semi buff character to help thier members to have a chance to progress through the quest system at 400 and able to somewhat compete for some events with a cooldown on it will ensure people will not spam /build 1 /build 2 during random times they will only use when they are after events.
      For example /build 1 could be Energy BK /build 2 would be Str BK and same rules apply to each spec, so once stats are added only way to change stats is fruits but now will have 2 different builds to upgrade/choose from.
      I normally would not suggest such a feature but since I saw how demanding the new quest system at 400 is, I feel some people will not get past 400 for weeks and weeks just trying to get some of those requirements for reset.
      How it will bring Value:-
      It will give people a fighting chance who have builds that will not be able to progress through quest system vs top hunter characters.
    16. Like
      Kenpachi got a reaction from Voyager in Mercenary Quests   
      I would suggest that if quest happens , the target of the quest (hunted person) can not teleport to different maps , and if they switch character it count as if they got killed so they lose points, some people are pure chickens and run away for 15 minutes straight teleporting between each map back and forth.
    17. Like
      Kenpachi reacted to salam in Lower Ice Arrow skill damage   
      Character name - Aqvila
       
      Suggestion type - Server - balance
       
      Content - i will skip the part where AE is simply OP overall at the moment, dominating PVP and PVM and stick to a single point: Ice Arrow is supposed to be a Crowd Control spell, not a damage/finisher skill. The skill is strong enough due to the long freeze time, unavaliability of Rings/Pends +4 and the bug that doesn't let you attack while frozen. The high damage it deals currently is the cherry on top.
       
      How the suggestion could bring value - It would add a little balance to AE (although this alone is not enough IMO) and add some player skill element to playing AE: stun opponent with Ice Arrow, finish the skill with Multishot, Penetration etc
       
      How the suggestion could be implemented:
      Lower the skill damage for the skill
    18. Like
      Kenpachi reacted to Voyager in Gens rewards   
      -Character Name:-
      Voyager
      -Suggestion Type:-
      Gens rankings rewards
      -Server:-
      -Phoenix
      Content :- 
      I would like to see some changes from next month Gens Rankings rewards. Currently rewards announced in the main topic is:
       
       
      Gens Rank Rewards: First place from Vanert & Duprian: 4x TOCA. HoF badge 2nd place from Varnert & Duprian: 3x TOCA. 3rd place from Vanert & Duprian: 2x TOCA. 4th place form Vanert & Duprian: 20x Jewel of Harmony 5th place from V & D 15x Jewel of Harmony There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 5x Jewel of Harmony First 3 places are kinda alright for me. However 4th and 5th place are not that satisfying to fight for since you can obtain 10x gemstones/harmonies  from IT5/6 on a daily basis (even twice per day). Don't mention the breakrewards gave people like 10-20 harmonies each player. I won't comment the month since the launch but I do not think that the rewards this month is OK compared to the rewards in all other events, especially when this is a 30 day even which you need to participate in the raids everyday.

      So I am suggesting changes to 3rd, 4th and 5th place to be following:
       
      3rd place from Vanert & Duprian: 2x TOCA + 3x Ancient Box/BoK +5 4th place form Vanert & Duprian: 5x Harmonies + 5x Ancient Box/BoK +5 5th place from V & D 5x Harmonies + 3x Ancient Box/ BoK +5 (I have put 5x / 3x Ancient Boxes on purpose, cause these boxes drops all Tier ancients, not Tier 1 only)
      Looking for some more suggestions with the rewards so we can see more people fighting for TOP 25 places in Gens. Also @ADMIN can reduce the waiting time to switch gens so more people can go from D to V gens and balance it a bit and make it more interesting. (I am not complaining in the current situation, more people to kill 🤓)
       
       
    19. Like
      Kenpachi reacted to Chukundah in Mercenary Quests   
      Character Name:-

      numb

      Suggestion Type:-

      Mercenary Quests PVP changes

      Server:-

      Phoenix

      Content :- 

      People have been using /pvpquest and hunting in group going in as 1v2 1v3 to secure the quest , or when they are being hunted they ask party for help and when the hunter comes they start pk him until he runs out of sd and the hunted player kills him or /challenge if the hunter moves map or out of sd.

      My suggestion is making this /pvpquest system only the both players that are hunter and hunted being allowed to target each other and not by other players to "help" him since is a solo quest.

      How it will bring Value:-

      A more balanced pvpquest between both players , considering this system was made for "solo" fight and not a teamfight
    20. Like
      Kenpachi reacted to ADMIN in Castle Siege / Friendly Fire Horse Earthshake Suggestion   
      The only accepted change for now is to normalize its range from 10 to 6 like most of the special skills/buffs.
      While your own suggestion isn't what is actually accepted, you started the subject so you'll receive the 30 credits.
      L.E: My bad, I only noticed "friendly fire" thing and read about the dark horse range on comments, it was actually your thing as well, so forget what I said above.
    21. Like
      Kenpachi got a reaction from Phantomel in Gen Bonus System for Balancing Faction Numbers.   
      Character Name:-
      -Kenpachi
      Suggestion Type:-
      Gens Bonus Reward
      Server:-
      -Phoenix
      Content :- 
      -Currently there is 927 Duprian Gen and 266 Vanert Gen which is very unproportionable ,There needs to be some sort of incensement to motivate people to switch or have it balanced, my suggestion is to give some sort of bonus Exp for the lower amount of player in V Gen maybe 10-15% more that decay the more people on V Gen so eventually when it is 50/50 no bonus but if for example it is 80%/20% the 20% side should get 10-15% Exp bonus then when at 30% the Exp lowers by 3-4% till eventually it is 0% when its close to 40-45%/55-66%.
      Kind of like Honor System in World of Warcraft if you are familiar with it, since more people play horde , Alliance get more honor reward.
      How it will bring Value:-
      - It will Give people an incensement to switch to the underdog Gen and feel they will be rewarded some exp.
    22. Like
      Kenpachi reacted to Phantomel in Castle Siege / Friendly Fire Horse Earthshake Suggestion   
      I personally agree with higher CD and lowering the range a bit. Being a ping pong ball is not fun for anyone ^^
      L.E.: We also need to take into consideration that in later stages of the game the ML resists will be available, and it will get a bit better. But right now every CC skill is very powerful.
    23. Haha
      Kenpachi got a reaction from Tautvis in Castle Siege / Friendly Fire Horse Earthshake Suggestion   
      Character Name:-
      Kenpachi
      Suggestion Type:-
      Castle Siege change 
      Server:-
      Phoenix
      Content :- 
      -To disable Friendly Fire on Horse push? last Saturday there was more than 100 people fighting and super laggy most of time the character is just getting pushed left and right without even seeing any Dark Lord on screen , The horse push range seem higher than what it says as well.
      having to worry about enemy horse push and friendly horse push is really not ideal at all, makes it not fun what people will do is just stack DL, It is not fun when you can't control your own character for 20second straight multiple times in a row.
      -Also 2nd suggestion is to lower range on horse push / Range 10 is too much ,is it actually 10 range in CS? I never played with this high range before.
      How it will bring Value:-
      -It will make the game playable for a lot of people since most of time you are just zig zagging around the map with lag.
      My vision:- 
      - Remove friendly fire from horse push (Earthshake) or reduce the effect by 50% 
      -Lower range on Horse push (Earthshake) to 4 or 5 range.
    24. Like
      Kenpachi got a reaction from Spawn in Castle Siege / Friendly Fire Horse Earthshake Suggestion   
      Character Name:-
      Kenpachi
      Suggestion Type:-
      Castle Siege change 
      Server:-
      Phoenix
      Content :- 
      -To disable Friendly Fire on Horse push? last Saturday there was more than 100 people fighting and super laggy most of time the character is just getting pushed left and right without even seeing any Dark Lord on screen , The horse push range seem higher than what it says as well.
      having to worry about enemy horse push and friendly horse push is really not ideal at all, makes it not fun what people will do is just stack DL, It is not fun when you can't control your own character for 20second straight multiple times in a row.
      -Also 2nd suggestion is to lower range on horse push / Range 10 is too much ,is it actually 10 range in CS? I never played with this high range before.
      How it will bring Value:-
      -It will make the game playable for a lot of people since most of time you are just zig zagging around the map with lag.
      My vision:- 
      - Remove friendly fire from horse push (Earthshake) or reduce the effect by 50% 
      -Lower range on Horse push (Earthshake) to 4 or 5 range.
    25. Thanks
      Kenpachi got a reaction from Friendly Budge Dragon in Castle Siege / Friendly Fire Horse Earthshake Suggestion   
      Character Name:-
      Kenpachi
      Suggestion Type:-
      Castle Siege change 
      Server:-
      Phoenix
      Content :- 
      -To disable Friendly Fire on Horse push? last Saturday there was more than 100 people fighting and super laggy most of time the character is just getting pushed left and right without even seeing any Dark Lord on screen , The horse push range seem higher than what it says as well.
      having to worry about enemy horse push and friendly horse push is really not ideal at all, makes it not fun what people will do is just stack DL, It is not fun when you can't control your own character for 20second straight multiple times in a row.
      -Also 2nd suggestion is to lower range on horse push / Range 10 is too much ,is it actually 10 range in CS? I never played with this high range before.
      How it will bring Value:-
      -It will make the game playable for a lot of people since most of time you are just zig zagging around the map with lag.
      My vision:- 
      - Remove friendly fire from horse push (Earthshake) or reduce the effect by 50% 
      -Lower range on Horse push (Earthshake) to 4 or 5 range.
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