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  • Tekashi69

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    1. Thanks
      Tekashi69 got a reaction from Bangladesh in BL- Prada and itsBritney   
      outdated
    2. Like
      Tekashi69 reacted to Zigg in BL itsBritney   
      cur = a mongrel or inferior dog
      https://imgur.com/a/ftYDP4P
    3. Haha
      Tekashi69 reacted to Berserker in BL ItsBritney   
      hello I would like to report this player because of his bad language, insulting me and treating me badly. Please penalize this conduct. Out of nowhere he started insulting me
       
      I have not done anything to him. I didn't kill him or anything
    4. Like
      Tekashi69 reacted to Gion in Bad Language.   
      Ok, looks like this goes back and forth with both of you actively contributing to its escalation. 
      kooky will have the warn from here revoked, so only 1 warn remaining for kooky and it's the one from yesterday, but taking into account the "history" from yesterday, the 36 hours mute is still active in order to make an example out of this situation: this is not how you treat something like this, especially not on long term, and we would rather not have these at all.
      On the other side, kooky's warn will be reassigned to KonY for obvious reasons => KonY muted for 12 hours.
      The Warning Area list updated accordingly.
      Locked.
    5. Haha
      Tekashi69 reacted to CristiDL in Inception - Genesis   
      Lol, not everyone on Genesis have items, just us, HARDCORE. 
      Best regards,
    6. Hype
      Tekashi69 reacted to Gion in How to get started + some "secrets"   
      Hello to everybody!
      This guide is mostly addressing to the new players of MU, but not only!
      After watching the videos about MU online on YouTube, many of you might question yourself about the gameplay. I will try to describe the gameplay and what you have to do.
      First of all, we'll start with some details about the gameplay as a genre:
      In MU Online, like in most MMORPGs, players have to create a character among seven different classes and to set their foot on the MU Continent. In order to gain experience and thus to level up, a player needs to fight monsters (mobs). MU is populated by a large variety of monsters, from simple ones like goblins and golems, to frightening ones such as the Gorgon, Kundun or Selupan. Each monster-type is unique, has different spawn points, and drops different items. Outside of a duel, PvP fighting is possible but "discouraged". When one player attacks another, a self-defense system is activated, in which the attacked player may kill the aggressor within a time limit. Self-defense is also activated when a player attacks an Elf's summoned creature. Outlaws have disadvantages during game play, depending on their Outlaw level.
      At the start of the game the players can choose between four different character classes - Dark Wizard, Dark Knight, Elf, and Summoner. Players can unlock a Magic Gladiator, a RageFighter and a Dark Lord as they progress. Each class has its specific powers and items. As characters level up and complete quests, they can transform themselves into stronger classes. Each progressive class change grants, gain access to new spells, skills, weapons and wings as well as an associated change in appearance.
      Mu Online has a built-in chat system that allows all visible players to easily communicate via text. Users can add custom players to their Friends List in-order to make it easy to keep in contact with one-another.
      I will start with the the "mechanical" part of the game, then we'll talk about the gameplay.
      Like most MMO games, characters in MU can use many different kinds of magic and special abilities. Each character has its own set of spells and some weapons may be enchanted in order to provide the character with a specific spell. Casting a spell costs MP (mana, or magic point) and sometimes AG or stamina.
       
      ***
      http://image.webzen.net/Mu/guideImage/gameSystem/img_baseinfo_1.jpg
      http://image.webzen.net/Mu/guideImage/gameSystem/img_baseinfo_2.jpg
      Some hot-keys:
      At the beginning you need to access your stats and inventory. You can do this by pressing C(here the level is displayed, your stats, etc) and V (inventory). In inventory you will find 2 rings, from where you can drop some nice starting items, but you can throw them on level 40 and on level 80. Each item occupies a number of slots from inventory. Above these slots you can equip items for your character, taking into account what you can wear and what you can not. Below you will find the amount of Zen that you posses. The Zen is used for teleporting, buying items from shops, item crafting, etc. There is a "plus" button too, it is the extended inventory, which drops in Karutan2. You can also sell items to shops for Zen.
      As you progress in level, you will unlock the "Repair" and "Store" options, also included in the inventory screen. - This should happen really fast.
      By unlocking the Repair function, you don't need to go to the BlackSmith shop anymore to repair items, you can do it by yourself (zen is used).
      By unlocking the Store function, you can sell items to other players for zen. Just drag and drop the item that you want to sell into the store and set its price(right click). You can choose your store name too.
       
      F - Friends / mail function, from level 6
      H - Event planner, displays the starting hour for some events
      D - Multitask bar, where you can request a player to Trade / Buy Store / Party / PM/ Request to join Guild etc., by selecting the wanted option and right click on the player
      Enter - Chat
      Printscreen button, saves the screenshot directly into your MU folder->Screenshots, no other software needed
      F1 - Help Box, press F1 in game for even more very useful hot-keys. You can press multiple times
      F10 - 3D Camera ON/OFF
      F11- Reset 3D Camera
      F12- Minimize the game
      M - Warping Menu
      A - Master Level, after completing Quest 3
      Z - In-Game Clicker
      B - Gens Menu (for Gens members)
      G - Guild Menu (for Guild members)
      P - Party Window (for Party members)
      Start your chat message with ~ for party chat / @ for guild chat / @@ for alliance chat / $ for gens chat
      If you want to buy Healing Potions, Mana potions, some items/spells , you need to search the safezones of some cities for NonPlayerCharacters that are selling these things for zen.
      You have an account Valut(Stash), where you can deposit your items. These items can be shared with your characters from the same account. It is located in almost every safezone of a city ( Safety Guardian is the name of the NPC).
      You can also find the Chaos Goblin in Noria, for some combinations (upgrade items from +9 to +15 / creating wings / etc), Lahap in Elbeland, for stacking the jewels.
      In the upper left corner, the coordinates for the current map are displayed.
      Players can choose to team up with other players in a "party", in which players cooperate against enemy monsters to share and increase exp and loot.
       
      ***
       
      Characters:
      Dark Wizard:
      Dark Wizards study the mystical arts, crafting the elements of nature into powerful spells such as Fireballs, Aquabeams, and even Ice Storms.
      They have the highest Energy of all the character classes.
      Points per level: 5 (usually, this attribute -for all characters- can vary with +-2, depending on the server type)
      Starting Strength: 18
      Starting Agility: 18
      Starting Vitality: 15
      Starting Energy: 30
      Life/HP: 60
      Mana: 60
      Life per level: 1
      Mana per level: 2
      SD per level: 0.5
      Dark Knight:
      These dedicated warriors train endlessly to perfect their sword techniques.
      They channel their high Agility and Physical Strength stats into direct and area attacks like
      Twisting Slash, Death Stab and Rageful Blow.
      Points per level: 5
      Starting Strength: 28
      Starting Agility: 20
      Starting Vitality: 25
      Starting Energy: 10
      Life/HP: 110
      Mana: 20
      Life per level: 2
      Mana per level: 0.5
      SD per level: 1
      Fairy Elf:
      The fairy elves are skilled in both archery and magic, combining the two to provide both offensive and defensive support. Their abilities include special arrow attacks as well as the power to Buff the Attack and Defense for themselves and others.
      Points per level: 5
      Starting Strength: 22
      Starting Agility: 25
      Starting Vitality: 20
      Starting Energy: 15
      Life/HP: 80
      Mana: 30
      Life per level: 1
      Mana per level: 1
      SD per level: 0.5
      Summoner:
      Summoners, whose bloodline have been preserved since ancient times possess a natural gift in manipulating magical powers and communicating with another world.
      By using special scrolls, Summoners can summon mysterious monsters.
      Through their constant prayers and meditations, Summoners can incapacitate enemies by compromising their weaknesses.
      Points per level: 5
      Starting Strength: 21
      Starting Agility: 21
      Starting Vitality: 18
      Starting Energy: 23
      Life/HP: 70
      Mana: 40
      Life per level: 1
      Mana per level: 1.5
      Magic Gladiator:
      Upon reaching a certain level (based on the server type -Inception / Phoenix-, this level is ~150-200), the Magic Gladiator is unlocked.
      These warriors combine spell and sword, bringing both to bear in the defense of MU; their arsenal includes abilities of both the Dark Knight and the Dark Wizard classes.
      Points per level: 7 - this is the advantage of choosing an MG at level that level
      Starting Strength: 26
      Starting Agility: 26
      Starting Vitality: 26
      Starting Energy: 16
      Life/HP: 110
      Mana: 60
      Life per level: 1
      Mana per level: 1
      SD per level: 0.5
      Dark Lord:
      At the same level for each server, the fearsome Dark Lord is unlocked. Riding into battle on his steed, he is a terrifying force that summons his Dark Raven and Dark Horse to do his bidding.
      He is the only character with the Command stat. 
       
      Points per level: 7
      Starting Strength: 26
      Starting Agility: 20
      Starting Vitality: 20
      Starting Energy: 15
      Starting Command: 25
      Life/HP: 90
      Mana: 40
      Life per level: 1
      Mana per level: 1
      RageFighter:
      The Rage Fighter is a remnant and descendant of Kalutal royal knight. They are specialized for charge attack based on their physical advantage and use special buffs learned from Kalutan royal knight (same unlocking level).
      Points per level: 7
      Starting Strength: 32
      Starting Agility: 27
      Starting Vitality: 25
      Starting Energy: 20
      Life/HP: 100
      Mana: 40
      Life per level: 1
      Mana per level: 1
      Dark Knight - is a warrior which deals good amounts of damage. He can be a tank too. Close range
      Dark Wizard - mage which deals damage from range. He is able to teleport, and has a lot of spells.
      Elf - Energy based Elf is a support character. The Agility Baset Elf is a good opp in Pvp.
      Summoner - mage, deals damage from range, has different buffs/debuffs and perks.
      Magic Gladiator - a combination between Dark Knight and Dark Wizard.
      RageFighter - warrior character, deals a lot of damage, close range
      Dark Lord - can use specific pets. Used as a both as damager and tank.
       
      HOT: MG / RF / DL can be unlocked at level 1 by purchasing VIP.
      We have tried to balance the power of the characters, so everyone can choose whatever class he wants.
       
      ***
       
      The main goal of this game is to reach level 400. Based on that, our community offers you multiple type of gameplay choices: Inception, Phoenix and the *Wormhole concept. We have some vaulted versions too (like Non-Reset, which might be back some day).
      Phoenix (Non-Reset with Optional resets type of gameplay): After your reach level 400 and finish your quests, you can farm your wanted items, you can go for Master Level (the 200th level is achieved by completing different tasks/quests), hunt events, PVP, etc. OR to reset to level 1 (you keep the items and ML), with a stats reset to level 1 (you get a low amount of bonus points, ~100) and you start over. There is a limited number of resets (~10). 
      Inception (Multiple Resets type of gameplay): Same as Phoenix, but at level 400 you can reset you character to level 1 in order to start with a bigger amount of bonus points(~1000). Usually there are around 35 resets possible.
      *Special *WormHole: The WormHole Concept, also known as Inception's kid, is a low term server (~60 days) where the gameplay is mostly the same as the one from Inception, but with limited access to some game items/features, and after some time (~50 days) you will be able to transfer your character to Inception. It is basically a wormhole for those who arrive later on Inception but want to still hit the top.
      You can find all these servers here -----> https://mu.oldsquad.ro
      Choose the right one for you ! 
      **Note: Phoenix's exp rate is lower than Inception's, because we had to create balance for all the gameplays.
       
      ***
       
      After you have joined MU and you have already chose a character, it's time to go kill some mobs for level up. You can only kill just a few monsters with your bare hands. You will need spells, items, potions, and, the most important thing, another players. You can create 2 accounts which can be connected at the same time, so you can start with multiple characters (much easier for you to level up, farm, etc.).
      I suggest you to read the info for your chosen version of server on forum.
      First you jump in the game, click the Elf Soldier (Shadow Phantom Soldier) to receive some bonus damage/defense, then you go to kill some mobs for level up. After killing some mobs, you will notice that you are not killing fast enough, so you need to search for some spells. Maybe you will find some in the shops. You can find shops in many maps, in safezones. You can buy some starting items from there, and some potions of healing and mana too. Shops are NPCs which are selling items to you for a certain amount of zen (zen is dropping from mobs). After you find some spells (don't worry if you won't find too many spells in shops, the most of spells are dropping from mobs in certain maps/spots) you can level up easier.
      By the time you are leveling up, you must also search/obtain better items. There are items designed for each class (as well as spells). 
      Items are classified as follows:
      -Weapons:
      On each weapon the damage and the required stats are displayed if you move your cursor on it. *Note regarding required stats: the game will sometimes display a smaller required number than the real one, unfortunately unfixable atm, but you can check the required stats on the test server: 
       
      Swords/Blades/Maces/Staffs/Scepters, each designed for a certain class.
      Tip: There are 2 types of damage received from weapons: normal damage, and wizardry damage(rise). If your character is a "warrior" type character (Dark Knight, Strength Magic Gladiator, etc), the damage that you are looking for is the normal one, written at one or two handed attack power. But if your character is a "mage" type character (Dark Wizard, Energy Magic Gladiator, Summoner, etc), you need to take into account the wizardry damage, not the normal attack power of the item.
      -Set Items:
      Armors/Helmets/Boots/Gloves/Pants/Shields. each designed for a certain class, having the defense and the required stats displayed if you move your cursor on it.
      Some of the items are normal, just as listed above, while other items can be Excellent items (like the normal items, but here some options are added to the item, for example Increased Damage for weapons and decreased damage for set items. These options are upgrading the normal items to excellent items. You can not add or remove any options from an item), Ancient items (normal items with lots of extra options, organized in sets of multiple items -you need to find more items from a certain set in order for the options to be active-) and Socket Items (special items, on which you can add your desired options in the free slots).
      Each kind of item is obtained in a different way, more details about the drops and item tiers at the Info&Rules section (Make sure that you are reading the right topic for your previously chosen server).
      -Rings / Pendants : Rings are used like set items and pendants are giving bonus damage.
       
      A much easier way to level up is when you are AFK, and we have a clicker implemented in our client, press Z in-game.
      If you want to upgrade an item, you need jewels.
      You can farm most of the items/jewels by participating at in-game events (Chaos Castle, Blood Caste, Devil Square, Invasions, etc). Some of the events can be used for leveling up too. 
      You will team up with some players to compete against other players at these events.
      You can create / join a guild. A guild is your "team" of players. After teaming up with your guild mates, you will unite your forces with them to conquer the Land of MU. There are lots of hot features and events for guild members. 
       
      ***
       
      Types of jewels:
      -Jewel of Bless: directly increasing the item level, also used for some mixes
      -Jewel of Soul: directly increasing the item level, also used for some mixes
      -Jewel of Life: used to increase the ADD option of an item, and sometimes for some mixes
      -Jewel of Chaos: used in mixes, it's the key jewel for almost any mix
      -Jewel of Creation: used in mixes
      -Gemstone: unrefined Jewel of Harmony
      -Jewel of Harmony: used to add the harmony(yellow) option, and for some mixes
      -Jewel of Guardian: used for Purple Option Mix
       
      ***
       
      Upgrading items:
      You can upgrade the level of an item by using some Jewels (Bless, Soul).
      Let's say that you are a Dark Knight and you have found an Excellent Lightning Sword +luck +opt. The damage shown is 89~97.For example, if you want to increase the damage of the sword (thus the level of the item) you can drag a Jewel of Bless into the item. Now the item level is +1 and the displayed damage is 92~100. You can upgrade your items up to +15.
      You can use Jewel of Bless to upgrade your item to +6, 100% chance of success.
      You can use Jewel of Soul to upgrade your item from +6 to +9,  or from +1 to +9, but here the chance of success is not 100% (your item level can go back from +2 to +1, +7 to +6, +8 to + 7, etc, or from +8 to +0).
      If you want to go higher with the level of the item (+10, +11, .. , +15), you need to go to the Chaos Goblin in Noria(180 100) and hit the Regular Combination button, then give your +9 item to the Goblin, besides a Jewel of Bless, a Jewel of Soul and a Jewel of Chaos. Attention : A chance of success will be displayed by the Goblin. If your combination fails, your item will disappear. For the +11 combination you will need the +10 item + 2xJewel of Bless + 2xJewel of Soul + 1xJewel of chaos and so on, up to +15. *There is a special talisman used to make the item remain in case of a fail, but you will find it during gameplay.
      Now if you have a Jewel of Life(JOL) you can drag it into an item to upgrade its Additional Damage/Def (ADD). If you don't have the ADD option, then the JOL will create it (+4). If you add another JOL the add might go to +8, but it can downgrade the item too, just like Jewel of Soul does.
       
      ***
       
      Item options (for better understanding the difference between the item classes) :
      You will find items in the game. Let's say that you find a Small Axe (with the displayed damage 1~6) - this is a normal item.
      Normal items can have only 2 kind of extra options: Luck and ADD(Additional Damage/Defense)
      But if you find an Excellent Small Axe, by picking it up you will see that an Excellent option is displayed (like damage decreased for set items and Increased Damage for weapons). This "excellent" option is what makes a normal item to be an excellent one. You will also notice that the damage for Excellent Small Axe is 31~36.
      Excellent items can have Luck+add+max 2 exc options (and minimum 1 exc option).
      Ancient items: Items dropped in specific locations, organized in sets (an ancient set can have different items) for activation. 
      For example, the Hyon Set for Dark Knight has 4 components: Hyon Sword + Hyon Helm + Hyon Gloves + Hyon boots. If you only have 1 part of the set equipped, no ancient options are active. If you will equip another part, the first ancient option will be activated. If you equip the 3rd part, 2 option are active, and when you equip the final part, all the ancient options will be activated.
      You can combine the ancient sets for various options (Hyon+Vicious).
      Socket items: items dropped in specific locations (level required: 400). These items are normal items (can have Luck and ADD) with some empty slots, slots that you can fill with your chosen options. You need to craft specific items for filling these slots.
      Plus, if you have a Jewel of Harmony, you can drag it into a normal or an Excellent item (not working for ancient/socket items) to add the harmony option to the item. You can increase the level of the yellow option by adding Higher of Lower Refinery Stones into the item. You can obtain these stones from Osbourne(Aida), by transforming some random items. You must increase the level of the item if you want to use refinery stones. For example, if you use a JOH for yellow option and you get let's say Damage Decrement Increase. If your item level is 0~9 you will have DDI 3%. If you upgrade your item to +10 you will be able to use a refinery stone to upgrade the DDI to +4%, and so on until +13. At +13 your DDI level will be 7%. These are the default values, you might encounter different upgrade level requirements for different yellow options on our servers.
      There are several harmony options, so in order to remove your harmony option (if it's shitty), to be able to add another one, you have to go to Jerridon in Aida.
      Even more, if you have a Jewel of Guardian (dropped in specific locations), a jewel of Harmony and a 380 level item, you can go to the Goblin(Noria), hit the Item Option Combination, then combine these 3 items for obtaining the 380 Purple Option.
      *Options on Excellent items:
      An Excellent item can have a maximum of 2 options (some exceptions when you use Lord Mix).
      For Set items:
      -Increase Max HP +4% 
      -Increase Max Mana +4%
      -Damage Decrease +4% (received damage)
      -Reflect Damage +5%
      -Defense Success Rate +10% (mobs only)
      -Increase Zen after killing mobs +30%
      For Weapons:
      -Excellent Damage Rate +10%
      -Increase Damage +2%
      -Increase Damage + lvl/20
      -Increase Speed (Wizardry) +7
      -Increase Life after killing mobs +8/mob (for weapons)
      -Increase Mana after killing mobs +8/mob (for weapons)
      *Options on ancient items:
      Each ancient set has its own options, and there are multiple sets for each class of characters.
      Example of bonus options for Hyon Set (BK):
      -Increase Defensive Skill +25
      -Double Damage Rate 10%
      -Increase Skill Attacking Rate +20
      -Increase Critical Damage Rate +15%
      -Increase Excellent Damage Rate +15%
      -Increase Critical Damage +20
      -Increase Excellent Damage +20
      Note: These options will activate once you equip each item.
      *Options on Socket items:
      Adding options into a Socket item is not an easy job, since these items can be equipped at level 400 (end-game items). I suggest you to skip this step for now, and come back again at the right time (when you will actually own a Socket Item).
      The maximum number of slots for a Socket item is different for each server. For this tutorial, let's consider that the maximum number of slots is 3. You must add some "Seeds", containing options, into these items.
      Let's suppose that we have have in inventory an ordinary Socket item (Royal Armor for DL) +3 empty slots (the item can have luck and ADD, but it does not matter). 
      There are 6 types of seeds, each type having its own possible options:
        Type Options   Fire Attack/Wizardry damage increase (pro rata to level) 
      Attack speed increase 
      Maximum attack/Wizardry damage increase 
      Attack/Wizardry damage increase   Water Defense success rate increase 
      Defense increase 
      Shield defense increase 
      Damage reduction 
      Damage reflection   Earth Stamina increase   Wind Life auto recovery increase 
      Maximum Life increase 
      Maximum Mana increase 
      Automatic Mana recovery increase 
      Maximum AG increase 
      AG value increase   Lightening Excellent damage increase 
      Excellent damage rate increase 
      Critical damage increase 
      Critical damage success rate increase 
          Ice Skill damage increase 
      Attack success rate increase 
      Item durability increase
       
      First of all we need to craft a Seed. We can find the Seed Master in Elbeland(45 240), and choose the Seed Extraction button. For the Seed combination we need: any kind of ancient item +4(no ancient rings/pendants) + any kind of excellent item +4(no exc rings/pendants) + 1 Jewel of Harmony + 1 Jewel of Creation + 1 Jewel of Chaos.
      I have used a Mist Helm +4(ancient item) + an exc Dragon Armor +ref + 1 JOH + 1 creation + 1 chaos. All the seed extractions will have an 80% chance of success. When it fails, all the jewels will disappear and Ancient and Excellent items will randomly downgrade to level 0~2.
      I just got an Increase Max Life Seed. 
      The next step is to combine the Seed with a Sphere (which drops at specific locations). The better quality(level) the sphere has, the stronger option it will induce. Let's consider the max level for the sphere to be 4.
      Take the Seed, the Sphere, 1 chaos , 1 creation back to the Seed Master and hit the Seed Sphere Assembly.
      When it's successful : 
      A seed sphere will be created. Once this is mounted to a socket item, it will give the item that special option. 
      When it fails : 
      All the items that were put into combination will disappear.
      I have used a level 4 Sphere, and now my Seed in Sphere is Increase Maximum Life +8%. 
      For level 3 sphere: Increase HP +7%, 6% for level 2 and 5% for level 1.
      After you got this, all you need to do is to mount it to the item, with 100% chance of success. Go to the Seed Researcher in Elbeland(50 240), choose the first option and you got it. You can also remove Seeds from Sockets at the Seed Researcher.
      !!! The Bonus for Socket items:
      You will get some bonuses if you place the seeds in items as it's displayed in the next table:
       

       
      As you see, some bonuses have a chance of success. So if you've placed the seeds as it's written in the table and your item is not showing the bonus, you can replace one random seed with the same seed or the same type of seed.

       
      ***
      About Pets:
      Pets are used by players to get more damage / defense. The pets are mostly used only in PvE (because they die fast PvP), but not only.
      What pets can you find / craft:
      -Guardian Angel, can be found. Bonuses by equipping a Guardian Angel: Absorb 20% of Damage; Increases max HP +50. Minimum level required: 23. Careful, this pet dies fast PvP !
      -Imp (Satan), can be found. Bonuses: Increase Damage +30%. Min req lvl: 28. Dies fast at PvP too.
      -Demon, can be found. Bonuses: Increase Damage +40%; Attack Speed +10. Min req lvl: 28. Dies fast at PvP.
      -Horn of Uniria, can be found. Bonuses: Increases the moving speed. Min req lvl: 25. Dies fast at PvP.
      -Horn of Dinorant, needs to be crafted at the Chaos Goblin (Noria). You need 10 Horns of Uniria and a Jewel of Chaos (75% success rate). Bonuses: lets you fly ( if you don't have wings and you need to go in Icarus); Increase Damage +15%; Absorb 10% of Damage. Min req lvl: 110. Dies fast at PvP
      -Horn of Fenrir, needs to be crafted. The Fenrir is the most powerful pet from MU, and it can be used for PvP (it dies pretty hard). For the crafting, you need multiple items. First of all you will need craft 5 Fragments of Horn. A Fragment of Horn can be made by combining 20xSplinter of Armor + 20xBless of Guardian+1 Jewel of Chaos (the splinter of armor and the bless of guardian are dropping in certain maps, usually KalimaX or Crywolf depending on the server) at the Chaos Goblin with 60% success rate. After you have 5 of this Fragments of Horn, you will need to search again that map for 10xClaw of Beast. Take the Claws and the Fragments of Horn and 1 Jewel of Chaos to the Goblin and combine them all together for a Broken Horn (50% chance of success). If you got the Broken Horn, you are at the last step. You need to combine this Broken Horn with 3 JOLs and 1 Jewel of Chaos (30% success rate). If you combination succeeds, you will get the most desired Horn of Fenrir (Red). The Red Fenrir does not offer any advantages, besides the maximum moving speed and some Pvp advantages. Yet. If you want your Fenrir to increase your stats, you will need to go through another combination. You can choose (based on your actual stats) if you want your Fenrir to "protect you" (Blue Fenrir), or if you want it to increase your damage (Black Fenrir). For the Blue Fenrir (absorbs 10% of damage) you need your Red Fenrir, 5 JOLs, 1 Jewel of Chaos and 1 Set Item+4 +4add minimum (armor/gloves/shield etc). The combination has 79% chance of success. If you want the Black Fenrir (Increases Damage +10%), you need to replace the Set Item with a Weapon, same 79% chance. There is a Golden Fenrir too, a pet which can be won by participating at Staff Events. I left a link at the end of this tutorial. 
      You can restore the Fenrir's HP by dragging a Jewel of Bless into it. For the rest of the pets, you can do nothing to heal them up, for now.
       
      ***
       
      You can evolve your character by making some special quests. Usually you have to do these quests in order to be able to use better spells and better gear.
       
      First Quest:
      In order to Upgrade your class, you have to be at least at level 150, then Warp into Devias then go to Sebina the Priest (Devias, 185 30). This quest is available only for Dark Knight, Dark Wizard,  Elf ,  and Summoner.
      In the first part of this quest you will be asked to find the "Scroll of Emperor". This quest item is usually dropped in LostTower 1~3, by killing mobs.
      After finding the Scroll, for part 2 you will be asked to find another item, which usually drops in LostTower 7 and sometimes in Tarkan/Aida.
      After finishind the quest you will upgrade as follows: Dark Knight into Blade Knight (BK), Dark Wizard into Soul Master (SM),  Elf into Muse Elfe (ME) ,  and Summoner into Bloody Summoner (BS).
       
      Marlon Quest:
      Located random in Devias(185 30) or Lorencia(130 85) or Noria(170 90) or Atlans(20 25).
      Again available only for BK, SM, Elf, Summ. At level 220, you need to complete this Marlon Quest, in order to be able to get 6 points per level instead 5, from now on (or 4 instead of 3, depending on the server). You will be asked to find the "Ring of Honor", which usually drops in Tarkan.
      Now there is a part two of this quest, but available only for BK. The players will need to find the Dark Stone (drops also in Tarkan).After delivering the Dark Stone to Marlon, the BK will learn to do a combo. Combo is the specific skill for the BK class, and you can do a Combo by combining some spells (without failure). The basic Combo is done by using the Weapon Skill + Twisting Slash Skill + Death Stab skill. You can explore more combinations of skills.
      MG/DL/RF can not do this quest at all since they already get 7 points per level.
      Warning: It is almost mandatory to do this quest since your first reset, since you cannot get the lost points back if you do reset.
       
      Third Quest [Hard]:
      Now this quest is available for all classes and it can vary depending on the server type. 
      You can start the first part at level 380 by going to Apostle Devin, Lorencia, near bar. He will tell you to bring 3 items:
      - Flame of Death Beam Knight, dropped only by the Death Beam Knight in Tarkan2 around 175 215
      - Horn of Hell Maine, dropped only by the Hell Maine in Aida2 around 115 65
      - Feather of Phoenix, dropped only by Phoenix of Darkness in Icarus around 40 200
      That's the hardest part of the quest, the items can be dropped in few hours to few days.
      After delivering the quest items, you will be asked to be level 400 in order to proceed.
      The Apostle will tell you to kill 20 x each monster from Barracks. The NPC for warping into Barracks is situated in CryWolf(60 235) or near Lorencia Bar. 
      For the third part you will need to kill the Dark Elf in Refuge. So you will need to head back to Barracks, and to go to the Refuge Gate at the end of Barracks(120 170). Inside you will find the Dark Elf.
      By finishing the 3rd Quest, you will evolve, and you will unlock the Master Skill Tree (Press A). You gain master points by killing specific Master Level (ML) mobs. 
      Maximum ML : ~200
      !!! I strongly recommend you to test each upgrade of the skill tree (and not only) on the Test server in order to make sure that you will actually obtain the desired result!
      ***
       
      About the in-game events:
      -Chaos Castle: 
      You can find the invitation for Chaos Castle (CC) at the shop from Lore Bar (Armor of Guardsman is the item).
      As you can see if you click on the Invitation, there are 7 CCs, 1 for each different level range. This invitation works for any level -only for CC, for other events you will need to craft the right invitation for your level- .
      Inside CC you will have to wait until registering stops (multiple players can join), and you will have a specific skin (so it will be quite hard to distinguish the players from mobs). Mobs have a very high chance to drop jewels inside CC.
      There will be a total of 100 characters (players+mobs), and the last standing man is the winner. The winner has a reward (from jwls to ancient items, etc). So you go CC for farming items/jwls.
       
      -Blood Castle:
      For Blood Castle (BC), you need to craft the right invitation based on your level (check server details for the required levels, or simply ask a player). Let's say that you have level X and you need the BC Y invitation. You need to find Blood Bone +Y and Scroll of Archangel +Y. Take these 2 items and a Jewel of Chaos to the Goblin in Noria, hit the Regular Combination button and voila. Then right click on the invitation when you are in safe-zone to Warp into BC.
      There the main goal is to cross the bridge, destroy the gate, and destroy the statue that will appear up on the throne, after killing some mobs. The player that destroys the statue will acquire the Weapon of Archangel, and he need to bring it back to the starting zone and click on the Archangel to get the reward and end the event. You can team up with your party against other players/parties. 
      The experience gained in BC is being usually doubled, so you can use this event for level up too.
       
      -Devil Square:
      Just like for BC, you will need to craft the right Devil Square (DS) invitation for your level. You will need Devil's Eye, Devil's Key and a Jewel of Chaos for your Goblin combination.
      Inside DS the experience gained is being doubled, and the mobs might drop some end-tier spells, besides jewels and ancient items, etc.
      You can team up with your party for a faster kill. This event is used for leveling up.
       
      -Golden Invasions:
      From time to time, some maps will be invaded by some Golden Creatures (a message will be displayed on global chat). You need to find and kill these Goldens in order to receive some rewards. One of the basic rewards for killing these Goldens is the Box of Kundun (BOK). The level range for BOK is 1 ~ 5, depending on the level of the Golden that you have killed. By dropping this BOK, you will find an Excellent Item. Hunt more Goldens for finding all the items / weapons from a set. 
      Details about spawn points and drop list at Info for each server.
      Also, check the server info for more invasions, like Rabbits, White Wizard, etc.
       
      -Illusion Temple:
      Once the event start has been announced you have 5 minutes time to go to the Illusion Temple NPC (Elbeland 55 240) and register for the level/reset range you are in. The event consists out of two teams(randomly generated - max 2 teams of 5 ppl) who will try to get as many items from the Stone Henge NPC as possible. Once a player has received the item he will be slowed. Returning the item to the base camp will get the team 1 point. The players will not be able to use their skills in battle. They will be granted skills only when killing adversaries. Also the players look will change just like in chaos castle.
      When you enter you are warped inside the waiting room until illusion temple starts, when it starts teams are putted together 'alliance' and 'illusion' team. Teams are random meaning u cannot chose your ally nor your opponent. In illusion temple the purpose of the game is to capture the 'illusion temple ball' located in the north and in the south of the map you must return these to a container at your starting place

      Note: your running speed while carrying the ball will decrease dramatically making u slow and easy to catch
      When the ball carrier is killed he drops the ball. When you return the ball to your starting place your team will gain 1 point. Max points: 7

      When you kill an opponent you will gain 5 killpoints, this being your personal score and not from the team. These points are to use special abilities inside illusion temple.
      Magic shield order: 5p. Function: Prevents 100% of DMG, duration 15 sec; Resistance order: 5p. Function: Paralyzes the enemy for 15 sec; Tracking order: 10p. Function: teleports you to the Ball; Freeze time: 5p. Function: Takes enemy 50% of SD.

      Once the event starts, players who are in are assigned to a random team and get a team uniform.
      For each opposing player killed, the killing team gets five skill points which can be spent to temporarily improve their character during the event. On top of killing other players, there are 2 statues located in the event map, each holding an event ball.
      Each team's base also comes equipped with a pedestal, where players can bring back the event balls for points. Once a ball is taken from a status, both statues disappear. 

      They reappear again once a team returns the ball to their respective base.
      The first team which is able to return the ball seven times first wins. So not only is it important to kill the opposing team as much as possible, but to also gather as many event balls as possible while preventing the opposing team from doing the same. The ball carrier will move in slow motion, so it's important for his or her teammates to work together to protect the ball carrier from the opposing team. Once a ball carrier is killed, disconnected or leaves the event, the ball will fall to the ground and is able to be picked up by any player on either team.
       
      -CryWolf Event:
      This event happens twice a week. 
      In CryWolf is a Statue with some pedestals. At the beginning, at least one ELF has to stand on a random pedestal during the whole event. The last ELF mustn't move or die, because the event will be canceled. The Kundun army will spawn, and the rest of the players must defeat the army, and protect the Elves on pedestals and the Statue. Each mob kill has a nice reward, plus, if the event is finished, the WHOLE SERVER will get some bonus exp (for example, on Phoenix you get 15% bonus exp after finishing CW event).
       
      -Refinery Tower:
      Refinery Tower is the place where you can refine Gemstones, and turn them to Jewels of Harmony (with an 80% chance of success). The Refinery Tower entrance is located in Kanturu Relics(140 185). Sometimes the refinery is open(meaning that the Refinery Event was finished before by another player/s).
      If you find the Refinery Tower closed, you have to complete the event.
      First of all, you will need a Moonstone Pendant equipped, which drops in the same map from regular mobs. After acquiring the pendant, you have to wait for the gate to be opened. Once you are inside, you will fight Maya's hands and minions. After defeating them, you have to face the boss, Nightmare, which drops nice rewards when killed. After Nightmare is killed, the Refinery Tower will be open again for everyone for a certain amount of time.
       
      -Castle Siege:
      This event has a dedicated topic, since our system is unique. Check the forum info for your server !
       
      ***
       
      -Wings:
      Wings are special items that can be obtained by farming and upgrading another items. There are multiple kind of wings: Small Wings, Level 1 Wings, Level 2 Wings, Level 3 Wings, Level 4 Wings.
      The rate of success for wings is influenced by the items that are used.
      For example, the small wings will be dropped from one of the rings that you will find in your inventory when you first log in to the game. You need to be at least level 80 to be able to drop this ring.
      For Wings lvl 1 you need to combine some low tier items at the Goblin(Noria). Wings level 2, 3, 4 are just upgrades from wings lvl 1, and you need to acquire certain items for each upgrade.
      I will give an example of basic Wings lvl 1 combination:
      Careful, DL / RF cannot equip any level 1 Wings !
      Below you will find info about some jewels too.
      First you need to go to the Goblin(Noria), hit the Chaos Weapon Combination button. For this combination you'll need an item at least +4 and +4 Additional Dmg/Def (add). I suggest you to use an item dropped by a Medal. But you can also upgrade an item to +4 (or more) using Jewel of Bless and Jewel of Soul. You can upgrade your item to +1, +2, +3, +4, +5, +6 with Jewel of Bless in a 100% safe way. Just drag it into the item. You can't go higher than +6 with Jewel of Bless. From +6 to +9 you will need to use the Jewel of Soul, but here the chance of success is not 100% (your item level can go back from +2 to +1, +7 to +6, +8 to + 7, etc, or from +8 to +0). 
      If you want to some Additional Damage / Def (ADD) for your item, you need to use a Jewel of Life (JOL). By dragging the JOL into the item you will sum +4 ADD. If you drag another JOL your item will go to +8 ADD, etc.
      Careful, the JOL can also downgrade the ADD (from +4 add to +0, +12 to +8, +12 to +0, etc).
      Max ADD on items: Usually +28
      Max ADD for Goblin: +16. If you upgrade your items up to +16, your general chance for Chaos Combinations will be increased. If you exceed +16 ADD (+20, +24, +28), your item ADD will be count as 0 or smth.
      So for our Chaos Weapon Combination we need an item at least +4 and +4 add and a Jewel of Chaos. You can raise the levels of the items for a better chance of success. I have used a Plate Helm +8 +12add for a 62% chance of success, then I used a JOL to upgrade the add to +16 for a 100% chance of succes and the Chaos Weapon has been created. I got it +2 and +0 add. For the next step we need again our Chaos Weapon to be at least +4 and +4 add. You can upgrade your current Chaos weapon with Bless, Soul and JOL or you can go for another combination. I'll go for another combination. Damn, I got a new Chaos Weapon, but this time it's +1 and +0 add. Better upgrade the previous one from +2 and +0 add to +4 and +4 add. 
      For step 2 I will use the +4 and +4 add Chaos weapon to create the wings. Click on the Goblin, and hit the Regular Combination button. Now insert your Chaos Weapon and a Jewel of Chaos to create the wings. But wait, my chance of success now is only 11%. I will upgrade the Weapon to +5. Meh, not good, 13%. I will upgrade the ADD to +8. 19%. We need more. Wait, there says that if I add a Jewel of Bless or Soul to the combination the rate will increase. Let's see. 24% with a Jewel of Bless. 28% with both Bless and Soul. We need more. There says that we can add a +4 and +4 add item to increase the rate. I will find another item. I just got a Lightning Sword +5 and +4 add. 46%. I need a better item. By the time I got me another Lightning Sword +7 + add 4. Let's try the combination with this new sword. 68%. And if I add my old Lightning Sword +5+add4 I get 86%. I just hit the Combine button, and I got some Wings Level 1 for Elf.
      If your combination succeeds, you can get Wings of Satan (for Dark Knight / Magic Gladiator), Wings of Heaven (Dark Wizard / Magic Gladiator), or wings of Elf, random.
      Now we can equip our wings (if they're matching our class), or we can trade them.
       
      Wings level 2 are just an upgrade from wings level 1. Now DL and RF can create their own wings(capes).
      If you want to upgrade your lvl 1 wings to lvl 2, you will need a Feather (for BK, SM, MG, ELF and Summ) or a Crest of Monarch (for DL / RF). Both the Feather and the Crest of Monarch can be found in Icarus by killing mobs.
      Your need 1st quest to be able equip these wings.
      I suggest you to raise the add of the Wings to +12 or +16 for a higher chance.
      I have a pair of lvl 1 wings of Elf +1 +12 add, 1 chaos and 1 Feather. My chance is 53%.
      There it says that I can add again an item to increase the rate. But this time it has to be an Excellent item.
      Luckily I already have a Skull Shield +7 +luck +add8 +zen and I get a 87% chance and I got some Summoner Wings level 2 +HP.
      Again, the wings will be random (in case of success). For DL / RF capes use Crest of Monarch instead of Feather.
       
      Wings level 3
      For wings level 3 you need 3rd quest in order to be able to equip 'em.
      You need these items for your Chaos Combination:
      -Condor's Flame: has a very low drop rate in Swamp
      -Feather of Condor: you need to craft this item
      -1 Jewel of Chaos
      -1 bundle of 10 Bless
      -1 bundle of 10 Soul
      -1 Jewel of Creation
      -an Excellent item +9 +add4 at least
      The max rate of success for Wings level 3 is 40%.
      Feather of Condor combination ingredients (max rate of succes 60%) : Wings lvl 2 +9 +add4 (you don't need more for wings) + Ancient item +7 +add4 (at least) + 1 Jewel of Chaos + 1 Jewel of Creation + 1 bundle of 10 Soul.
      Tip: always use +16 add on items for the best success rate at Chaos Combination (where the ADD does matter for the combination)
      I suggest you to use high-tier ancient items (Hyon Sword or/and Gywen Bow) at least +9 +add16 for a higher chance. For example with Wings of Dragon +9 +add4, 1 bundle of 10 soul, 1 chaos, 1 creation and 1 Hyon Sword +9 +add16 I get 30% chance of succes. If I add another Hyon Sword +9+add16 I get 60% chance of Succes.
      Another way to increase your chance is to upgrade your ancient item to +10. With only 1 Hyon Sword +10 +add16 I get 53% chance of succes.
      After crafting the Feather, we can go back to our basic combination: Condor's Flame, Feather of Condor, 1 Jewel of Chaos, 1 bundle of 10 Bless, 1 bundle of 10 Soul, 1 Jewel of Creation and an Excellent items +9 +add4 at least.
      For this combination I have a Rune Blade +9 +add16. My chance of success is 25%. I suggest you to use MG weapons for this combination. 
      I can upgrade my Rune Blade to +10 for a 38% chance of succes or bring another Exc item +9 +add16.
      If your combination succeeds, you will acquire a pair of random Wings level 3 (Capes for DL / RF included now) with random options. I just got a Cape of Emperor +ignore for DL with 38% chance of success.
      When it fails : 
      All the items that were put into the combination will disappear.
      For Wings level 4 we have a special topic, please check it out.
       
      ***
       
      About Gens:
      Maybe you have noticed that you can not access the "Battle" maps. That's because on these maps only the members of Gens are allowed. Gens is a PvP system,  and you can earn contribution points and reward from PvP against the opposing Gens. There are 2 Gens families: Vanert and Duprian. You can join any Gens family by going to the special gens NPC, near Lorencia Ring. After you have joined a family, you will free PK the opp family in the battle maps, and you can't see opps names on battle maps.
       
      ***
       
      We also want to offer you the best gameplay, so we have created a Special Series of Events, made by staff.
      More details here ----> https://oldsquad.ro/forum/topic/1651-osp-weekly-events-monthly-competition-legends-group/
       
      This is only the basic guide for you to start.We strongly  recommend you to browse the info for your server! Google is sometimes a good source too.
       
      I will let this topic open for any questions .
       
    7. Haha
      Tekashi69 reacted to Symptoms in Bug kill   
      HAHAHAHAAH this is my nob summoner, that has been afk for a month, imagine losing with a 5 res buffer, nice build lad xdddddddddddddddd
       
    8. Like
      Tekashi69 reacted to Chukundah in Bug kill   
      BK's like you i kill whit left click only
    9. Haha
      Tekashi69 got a reaction from Knightmare in First time I encountered an asshole on the server   
      u pay and still lose? sheesh 🤣
    10. Like
      Tekashi69 reacted to ADMIN in Announcing Inception - #5 Edition - Back to Origins   
      Hello OldSquaders & Guests,
      It's something else that marks the beginning of autumn, outside of the weather, the (re) start of school / studies and so on and that's our INCEPTION!
      We are eager and proud in the same time to officially announce the 5th edition of our signature server - Inception, the server where everything started, the server that is so loved by many of you that are waiting every single year to experience it once again, to conquer our world and to fight once again for supremacy.
      Edition after edition, patch after patch, we've all been witness to the beautiful evolution of this server, to the high level it reached in terms of gameplay and the unique things it offers to be considered one of the best international *resets* server.
      Never aiming for anything less but greatness, this edition is coming stronger than ever, with even more changes towards a balanced gameplay and a high level competition as you're all used to.
      Inception # 5 - Back to Origins - Starting officially on Friday, 10 September 2021 at 19:00 GMT+3 (mobs spawning at 20:00 GMT+3).
      Public Test Server will be opened for public with 5 ~ 8 days before the start.
      So, spread the word, gather your teams, and prepare for a new journey! The crown is waiting for its kings!
      Some of the new things / changes that this edition will have:
      Now there will be a ML limit on each Stage as following: When ML is released after 10rr Stage, maximum ML is 30. After 15rr Stage is done, maximum ML is raised to 70. After 20rr Stage is done, maximum ML is raised to 110. After 25rr Stage is done, maximum ML is raised to 200+30 (really slow extra 30 ML). Instead of raising with +25%/+20% based on each ML interval, the ML experience will instead raise with +15/+10%. Jewel of Creation will no longer be dropped from monsters (only events / part of rewards from the existing alternatives). Instead, Jewel of Creation will be released on drop from monsters only when Sockets are also released. The same will apply for Spheres (they will only be released to drop from monsters - Vulcanus - only when Sockets are released). Guild System is reworked: All characters classes can now have the same amount of Members in Guild (no longer DL advantage). Maximum number of players in guild will now change with Stages as following: Maximum number of players in guild at start: 20 Maximum number of players in guild after Stage1.1 (5rr): 22 Maximum number of players in guild after Stage 2 (10rr): 25  Maximum number of players in guild after Stage 2.1 (15rr): 27  Maximum number of players in guild after Stage 3 (20rr): 30 Maximum number of players in guild after Stage 3.1 (25rr): 35 Introducing World Bosses Invasions: While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong. Learning from his own mistakes, he has built a new army of himself, that will attack our world 2 times per day, 1 set time (evening) and 1 random time (any period outside of evening). He has 4 minions: Dark Mammoth, Dark Giant, Dark Coolutin & Dark Iron Knight. They will all invade in the same time, each of them on a different map (yet to be decided). They are harder to beat and they offer World Drop (anyone can pick their drop) as well as credits for everyone in their range when they die. Dark Iron Knight - Very high damage, lower HP / DEF, can have special abilities, spawns in a normal map (free PK near them). Dark Mammoth - Low damage, very high HP / DEF, can have special abilities, spawns in a normal map (free PK near them).  Dark Giant - Medium damage & HP / DEF, can have special abilities, spawns in a Gens map. Dark Coolutin - Medium damage & HP / DEF, can have special abilities, in his 25x25 space, the zone is NON-PVP (no matter mercenaries or not). World Bosses will be released after Stage 2.1 (15rr). More info about them later on. Minimum 2 Fridays/Saturdays per month there will be a special event organized by Gion: Soccer Night (free for all, random teams with registered participants). Guild War (2v2 / 3v3 / 5v5 between teams/guilds). Except of Kundun, first bosses will only be released after the BoK+5 Goldens are also released (compared to last edition when they were released before BoK+5) - which means after Stage 1.1 (5rr). Gens Raids will only be released when Mercenary Squad is released as well (5rr Stage). The EXP bonus on Gens Maps will be only 5% instead of 12% until Gens Raids are released. Now there's a cooldown on the Warp Character from website, you can only warp once every 30 minutes. Exception: You can warp any time to Lorencia, without a cooldown (but it will reset your cooldown for rest of maps). Stage Rewards improved: Now except of the items won on Stage 2 & 3 (10rr & 20rr), the winners will also get the stage progress reward. 2 options items from BoKs will be more rare than they were, while luck will be seen more often instead. Instead of having a higher chance for luck but a lower one for 2 options on higher BoKs, there's now a higher chance for luck and lower chance for 2 options on lower BoKs, and vice-versa for higher BoKs. All BoKs now have a 2% chance of dropping items with 3 options. First part of Quest 3 has been reworked: Instead of being based on luck (some people farming it too much while others finish it really fast) the items dropped for quest will be gathered only from a "special" invasion, where mobs will drop the quest item with 100% chance. More info later on. Handicap from CS has been increased. We feel like it was too low as it was, not having too much impact on making the win harder multiple times in a row, as it should have. New Handicap: 1st win: On next CS the team starts with -1500 points. 2nd win (consecutive): On next CS the team starts with -3500 points. 3rd win (consecutive): On next CS the team starts with -6000 points. 4th win (consecutive): On next CS the team starts with -6000 points and 2/3 of VIT limit for GM (if limit is 15000 the GM will have a limit of 10000 VIT). 5th win (consecutive) and onwards: On next CS the team starts with -9000 points and 2/3 of VIT limit for GM. Maximum number points that can be reduced (by doing the upgrades) is now 25% of total Handicap points (instead of 40%). All maps (except of starting maps) will have -10 levels restriction when going "by walk" (something that didn't worked correctly until now). We've added 2 new (custom) gates in game, to the maps that lacked them from WebZen: You can now travel "by walk" from Kanturu Relics to Vulcanus (with -10 levels restriction) as well as from Vulcanus to Kanturu Relics (same gate). You can now travel "by walk" from Vulcanus to Swamp of Peace (same restriction, level 380 and 10+ resets) as well as from Swamp of Peace to Vulcanus (same gate). In order to discourage "same class stacking" in early game while also keeping the advantage of DL/RF/MG classes for "non-vip" players the following change is added: Until first "non-vip" player reaches level 200, DL/MG/RF will be able to go in maps at the same levels like rest of classes. After first "non-vip" player reaches level 200, the restriction will be lifted back. This is only for 0rr, where restriction is normally disabled. For 1rr+ restriction to maps is always up. Devias: Minimum level 15. Elbeland: Minimum level 20. Rest of 0rr maps: The "by walk" level of normal classes (-10 levels compared to the Move list of normal classes). Party EXP updated: Solo: 100% EXP 2 Players: 102% EXP. 3 Players: 104% EXP. 4 Players: 107% EXP. 5 Players: 110% EXP. 4 Players Gold (different races): 114%. 5 Players Gold (different races): 117%. The following exp rates will be applied no matter the races that are in party: Solo = 100%. 2 Players = 102%. 3 Players = 105%. 4 Players = 108%. 5 Players = 112%. Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party): Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%). If there are 5 people in party, and all of them different races (Perfect Party): Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%). In order to apply the seal, a player from party must be in the 10x10 range of PM. If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone. So: Leaving from the spot means losing your seal, but others on spot near PM does not lose it. If PM leaves spot and he's alone, nobody have a seal anymore, including the PM. Reduced the number of Giants from Lorencia to avoid "hot-spots" early game. More early game spots have been added: 6 spots in Devias (Devias4 -> down). 7 spots in Dungeon (3x Dungeon1, 4x Dungeon2). 4 spots in Elbeland (2x Elbeland2, 2x Elbeland3). Along with this specific changes, there are few more things that were updated during Phoenix and will be seen on Inception as well, apart from the fixes and improvements, as well as some unwritten changes (adjustments/improvements/small tweaks).
      The official info topic has been updated with the 5# edition information.
      Note: Keep in mind that the information isn't 100% final and it may suffer changes until the launch day, as we will receive your feedback.
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-everything-you-need-to-know/
      And if you're curious about Arena Tournament - we hate that we still couldn't stop the "guild stacking" on the previous implementation, which destroys the fun that this event should offer. We have some new ideas for it (like randomly assigned players from Arena that will give extra points if killed during x seconds, which may help in forcing guild-mates to kill each-others as well) or going even further as virtually registering your character's guild when going at CS as your Main guild (no matter if you stay guildless or on different guild during the next week) and creating restrictions / bonuses based on Main guild and so on.
      But again, we're afraid that we'll spend again a lot of time on it and the result will be the same. Unless people start playing such Event for fun and quit tryharding, or unless you have real ideas that can prevent this things, we'll most probably hold on Arena Tournament.
      There's another option of transforming it into a guild/team based event, with teams and same tournament style, or, an option to transform it in fully 1v1 double elimination event.
       
      Also we're building the new Council group for this edition, if you want to be part of it feel free to contact either me or Gion. More info: https://discord.com/channels/364735762907922442/367652192821444608/874984233922330643
      Cheers!
      #MakeMUGreatAgain!
    11. Like
      Tekashi69 reacted to Gion in How to use Dark Raven   
      Hey there!
      Just equip the dark raven and you will get specific skills, which you can use simultaneously/different(at your choice) with your character skills. Though we do not recommend the dark raven unless it is only for fun, because it is not tweaked so well. Also, if you don't have enough Command stat, it won't work. You can test how much Command you need on the test server, but, again, command is only for DL pets so we do not recommend it.
    12. Hype
      Tekashi69 reacted to ADMIN in Patch 3.12.10.0 - CSV2   
      Release date: Anytime until Sunday's Siege.
      We're proud to introduce you our totally new concept related to CS that we've work on during last weeks. We really do believe that the new CS system will be much more fun, balanced, competitive, fair, rewarding and interesting compared to its previous state since WebZen created it (and we've adjusted a little in CSV1).
      Note: Even though we've announced that the new CS will be on Wormhole as well this week, we've decided that it is better to monitor only one CS at a time (as they are on the same time). Due to this, we've decided to let only Inception on the new CS on this week (and only next week on Wormhole).

      Note2: We consider the new system in BETA until it is played at least 2-3 times, so problems may appear as well as bugs/system crashes (taking into account the magnitude of the system), so we really need your feedback after each CS, where we will also be online to monitor it.
      Note3: On this CS, on Inception, CS will start with OldSquad as Defenders so everyone starts with same chances on this new system.
      Now, the part that you were all waiting, the actual CS changes, the CS V2 System:
      Improvements to LoT Permission concept: Now GM can give LoT access without the need of characters to be online/same server, only to exist. Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct. Now you can join LoT only by command /lot. GM can give permission only to the characters that he consider 'worthy', ofc, he can grant permission to everyone from guild and not only. Exception: GM doesn't need permission to use /lot. Now GM can set the tax for entering LoT. By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen. Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000.  Now when using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM). Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted. Now you'll be noticed when you are being granted with access in LoT or when your access is removed. Now when you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT. Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.)
        Improvements to Killers part of Gameplay: Now default kill points is 10 points. Now default kill points will be raised randomly during CS time (it will announce when it changes). This anomaly can happen between 17:30 and 18:30 only. There will be minimum 2 changes and maximum 4 changes during this hour. First change will happen at 17:30. Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change. The value of points will always be between 12 and 25 during change. It will be announced to participants when Kill Points are updated. Now normal kills will be DefaultValue-ResetDifference between targets. Minimum value is 2 points. Note: This means that if killer is higher in resets than the target killed, the points will go down with 1 point for each reset difference. Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher. Now GM points is 5x default kill points (can't be lowered with ResetDifference). Now TANK points is 3x default kill points (can't be lowered with ResetDifference). Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points. Introducing CS roles: Now Guild Assistant is able to use /assist in order to teleport to his GM. Cooldown: 120 seconds. Now Battle Masters will always get the normal kill points value (ignoring reset difference) - apart from their AoE STUN access. Now GA's & BM's will give 2x default kill points when they are killed (if they are not tanks, else they give 3x). Note: Both GA & BM's are set in the moment when CS starts, any further change during CS won't change the effects to other players.
        Improvements to CS Gameplay: Now you can "feed" kill points to other participants only if your Guild does have at least 300 points. DEF Points updated: You get 1 point in first 30 minutes after initialization (17:15-17:44) You get 2 points between 17:45 and 18:09 (25 minutes). You get 3 points between 18:10 and 18:29 (20 minutes). You get 4 points between 18:30 and 18:44 (15 minutes). You get 6 points between 18:45 and 19:00 (15 minutes). Now if Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room. Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 2 points per second. Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second. Now if Defenders GM stays near crown throne (between 174x/214y and 178x/217y) his team will get an extra 1 point per second. Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second. Introducing CS Builds: Now all CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild). This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS. This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for CS, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers. This builds aren't kept, so at the end of CS you will get back to your previous build. With this change we're aiming to "fix" multiple things: Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS. Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants. Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long. Note: All current TANKS characters can get a FREE rebuild. Condition: Be a DL or BK with more than 60% of total points in AGI+VIT. Contact us for the manual rebuild. FIXED all statues & gates default values & upgrades from Senior as well as buffed HP, Attack Rate & DMG of Canon Towers. Info: Statues starts with 1.500.000 HP, 80 DEF and 0% Recovery. With all upgrades (that costs JoG & Zen) a statue will have 5.000.000 HP, 550 DEF and 3% Recovery.  Gates starts with 1.900.000 HP and 100 DEF. With all upgrades (that costs JoG & Zen) a gate will have 5.200.000 HP and 520 DEF. Along with the fixes, we've also reduced the characters damage to gates/statues, so that repairing/upgrading gates & statues can bring a new layer of gameplay at CS for Defenders, that can opt to defend them and win extra time (& points). To compensate this advantage for Defenders, we are also adding 2 new advantages for attackers: Introducing Build Ban: Now The attacker with most sign of lord registered each week can BAN a build at that CS. This means that the banned build can't be used by all participants. Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy. Note: You need to register at least 300 Signs to be able to BAN a build, not only being first. Builds that can be banned (banned list): ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF. If a build is banned, characters from that class can't have more than 20% of total points in that stat. Example: If EE build is banned, an ELF with 32000 total points can't have more than 6400 ENE at that CS. Command for banning a build: /banbuild Build. Period for Build Ban is between Saturday 00:00 and Sunday 16:45. Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Introducing Handicap System: After each CS win, the winners will get a handicap for the upcoming CS. Handicap starts with weak punishments and goes harder as following: 1st win: On next CS the team starts with -800 points. 2nd win (consecutive): On next CS the team starts with -2000 points. 3rd win (consecutive): On next CS the team starts with -3500 points. 4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 15k the GM will have a limit of 10k VIT). 5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM. This Handicap system is aiming to reduce the time spent as CS winners for the same Guild. Now there is a maximum value of VIT that can be used at CS, depending on stage of the Game (Current Value: 15k). Exception: VRF. Now Town Portals will be deleted when you enter CS server. Now when you enter CS server if you have any Life Stones created they will be removed. Now after first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime during the CS. Note: If GM does leave CS server (switch char, disconnect, or going to server1) he will lose the accumulated life stones. Life Stone can be used by dropping it on the ground. After dropping it, it will take 1 minute for it to become "active". While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed. Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well). Now in order to access the CS NPC where you need to register signs (during signs period) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. If you don't have those requirements you can't register signs, but you can still register to CS. Now Attackers that die at CS will respawn between end of the bridge and 1st line of gates. Now Defenders that die at CS will respawn between middle of 1st & 2nd gates and middle of 2nd & 3rd gates. Now in order to access the CS battle (stay in valley) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. 3. Have at least 5 members from guild online on either valley or crywolf. If any of this requirements fails, you will be moved out from valley when you try to enter during CS. Checks are happening each 60 seconds (and you are noticed how many seconds left before next check). This last changes will (automatically) make it much harder for people to do "ghost" strategies, but still doable.
        Improvements to CS Rewards: Now if a CS guild makes over 4500 points at CS the GM will automatically get 7 days VIP at the end of CS if he is online (either extension to current VIP level or a new VIP for 7 days). Now at the end of CS, if the GM of loser guilds is online, he will get 1x GM Box for every 1500 points they made at CS (to split with the rest). Now at the end of CS, if the top3 killers are online & they have more than 300 points contribution (each), they will get 3/2/1 days VIP (based on their place) - either extension to current VIP level or a new VIP for 3/2/1 days. Also, the new Rewards System (not mentioned here) will be up on the next project/edition, that will change the vision about LoT.
        Improvements to CS info/messages: Now everyone can see current CS Points when they are announced globally (server 1 as well, not only CS players). Now current DEF Points and current Kill Points are announced everytime score is announced (only for participants). Now you can see current DEF Points and current Kill Points when you write /score. Now /score will only show teams that have at least 1 point. Now when writing /score you will also see your current points contribution to your team, as well as your current kills & the banned build. Note: Score will now show on the global along with current DEF/KILL points, and your contribution/kills & banned build as system message. Now CS winner will be announced on global (not only on CS server) - server1 can see it as well. It will also announce the runner-up with its points as well if it does exist. Now killing a GM/Tank will also show his name. Now killing a player will also notice you (points earned and player killed). Now there is a Top3 CS Killers (contributors) announcement on global each 5 minutes. It contains position, name, guild, points and kills. It is announced globally (server 1 can see the top as well). Now when DEF points are increased it will be announced for CS participants. Now when Kill Points are increased/decreased it will be announced for CS participants.
        Improvements to CS Characters buffs: Command DL build removed from CS server (useless). Mana Shield skill formula on CS server changed: Old: 2 + AGI/700 + ENE/3500, 30% max rate, 60s duration. New: 2 + AGI/800 + ENE/5000, 35% max rate, 90s duration. EE DEF skill formula on CS server changed: Old: ENE/20, 120s duration. New: ENE/18, 90s duration. EE DMG skill formula on CS server changed: Old: ENE/18, 120s duration. New: ENE/15, 90s duration. Sweal skill formula on CS server changed: Old: 10 + VIT/600 + ENE/200, 100% max rate, 60s duration. New: 5 + VIT/700 + ENE/250, 120% max rate, 90s duration. Critical damage skill formula on CS server changed: Old: ENE/30 + CMD/50, 60s duration. New: ENE/25 + CMD/200, 90s duration. Increase VIT skill formula on CS server changed: Old: 100 + ENE/4, 60s duration. New: 300 + ENE/7, 90s duration. Increase DSR skill formula on CS server changed: Old: 50 + ENE/10, 60s duration. New: 200 + ENE/14, 90s duration. Stern (stun) skill from Battle Masters changed: Old: 20 seconds duration, 4 kills required. New: 6 seconds duration, 10 kills required. Extra effect: People under Stern can no longer use Potions until it expires. Cancel stern kills required changed from 2 to 5.
        Extra CS changes: Crown changes: Old: GM lose 0.35 seconds accumulated on crown for every 1 second they are outside of CS room. Old: GM lose 1 second accumulated on crown for each miss-click on crown / lose of switch, etc. New: GM no longer lose accumulated seconds on crown when they are outside of CS room. New: GM lose 1.5 seconds accumulated on crown for each miss-click on crown / lose of switch, etc. CS Schedule changes: Monday 00:00 -> Wednesday 23:59 - Normal Register (at NPC) Thursday 00:00 -> Friday 23:59 - Signs of Lord period. Saturday 00:00 -> Saturday 23:59 -> Late Registrations (Website) - no signs accepted. Note: Manual registration rule for CS is now removed, the Late Registration from website is taking its place, with the same concept but now automatically. Note2: Period for Build Ban is between Saturday 00:00 and Sunday 16:45, if the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Maximum IP connections on CS server is now 1 instead of 2.
      As an END-note, we really hope that you'll like the new system and we can't wait to see it in action. Despite a lot of changes, we'll improve/adjust anything needed in the next period related to the new system, based on your feedback, until we have something 100%.
      #MakeMUGreatAgain!
    13. Haha
      Tekashi69 got a reaction from Mitsakos in Discussions about Inception   
      Hunter vip for free to all the busy people sounds better for me
    14. Like
      Tekashi69 got a reaction from Fonollosa in How to get started + some "secrets"   
      Best guide ever
    15. Like
      Tekashi69 reacted to Gion in How to get started + some "secrets"   
      Updated with some events and info
    16. Thanks
      Tekashi69 reacted to Gion in Test server commands   
      Ok, so I figured out some of the ancient item formulas.
      In order for an item to be ancient, that specific item has to be part of an ancient set, like you can't have Agnis Gloves since the Agnis set has only helm, armor, pants and a ring. 
      The code for these items is the same, just like for the normal items, with the only difference that you need to add another 5 at the end.
      Example:
      Adamantine Armor code: 7 26 0 0 0 0 0 0
      Agnis Adamantine Armor code: 7 26 0 0 0 0 0 5
      But there are some tricks, the same item can be contained by multiple sets (Like Katana ring of poison and Agnis Ring of poison), in this case you have to increase or decrease that last 5
      Example:
      Kantata's ring of poison code: 13 9 0 0 0 0 0 5
      Agnis ring of poison code: 13 9 0 0 0 0 0 6
      I hope you guys will find this handy
      If you find any other things, feel free to share them with us.
      STILL WANTED: Codes for socket items (with controlled number of slots) !!!
    17. Hype
      Tekashi69 reacted to Gion in News Reporter   
      Hello !
      We would like to introduce you our new concept : OldSquad Reporter
      What does the Reporter do ?
      The OldSquad Reporter is just like a normal reporter from our everyday life.
      He will report the news in a new section, "OldSquad Newspaper".
      The main objective for our Reporter is to gather news from our MU server and post them into the new section, but he can can create any type of content, that's why we need a creative person 
       
      Job brief
      We are looking for a passionate reporter to participate in the creative cycle of a news story by investigating and writing rich and unbiased "scoops".
       
      Responsibilities
      ·         Collect, verify and analyze thoroughly newsworthy information
      ·         Assemble findings into a stable story
      ·         Publish or broadcast news stories
      ·         Receive assignments or investigate news leads/tips
      ·         Abide by journalism’s ethics and codes
      ·         Contact, interview and research sources
      Stay up-to-date with the latest current events in the “beat” by studying papers, attending events etc.
      Requirements :
      -Ability to gather, write and edit news
      -Broad knowledge of headlines
      -Integrity and morality *
      -Excellent communication, lobbying and active listening skills
      -The Reporter has to be impartial *
       
      Applications
      You can send the applications for this Job on our facebook page, OldSquad Community, so both me and ADMIN can see them. You can create this "application" however you want, we like creative people. Please do not forget to mention your basic info (like character name, etc.)
       
      Joining the team & Reward
      After your applications will be examined by us, the contacted person will receive the needed info, the Reporter account on forum, and the Reporter character in game (helper character, with /track and /hide commands), and he will enter the test period for 3 days. If everything is ok, the Reporter will receive Dealer or Hunter VIP (at his choice) on his account, active as long as he will be Reporter. If everything goes well again, after the first month, the VIP level will be upgraded to Professional. The reporter can be rewarded even with real money, depending on each case.
    18. Like
      Tekashi69 reacted to ADMIN in Announcing Project Phoenix - Rise above all odds   
      Hello OldSquaders & Guests,
      Many of you were expecting us to announce the new Max30RR edition, as its time has come.
      We won't release Max30RR as our next edition, it will be kept for later on this year.
      Due to the amount of good feedbacks received from you, our dear players, and the 'not-as-expected' experience that our current NonReset offered (yes, we can also fail, it's part of learning/adjusting to player needs process), we decided to profit from the momentum that we currently have and to reward our non-reset lovers for their valuable input, giving it one more shot without waiting 1 more year for the next non-reset style (to lose the momentum and feedback in time).
      And, that's not all, we decided to combine the non-reset experience with the reset-experience in order to reward those 'reset-lovers' that were waiting for the new Max30RR edition.
      Aaand, that's not all, while current NonReset is (should have been) a full hard-core non-reset server (we promise that will be, on his next edition), our new project is kinda semi-hard style (not hardcore, not medium, a combination of them), and a much different experience compared to current NonReset (that still keeps his unique gameplay).
      We want to present you our next server: Project Phoenix (suggestive name, arghh?)
      Once again, in this MU Online world, OldSquad is bringing another innovation to this oldie game!
      Phoenix will have a completely unique and different gameplay compared to anything you have played before.
      Spoiler (from gameplay info):
       

      You would think that this are the only things that Phoenix brings. You're totally wrooong!

      We worked (and we're still working) hard to touch all of your good feedbacks for Phoenix.
      That means, up to 60% of the gameplay will be totally reworked (events, PK system, items progression, rates, characters builds diversification, socket system/seeds rework, new features, etc. etc.)
      While there is no full info yet, we'll keep you updated as we're working on and we'll try to release info one at a time, before the opening.

      What we can release you now is that, another major change that we made is to rework entire credits system & VIP system:
       
      We want for our Phoenix to be the greatest MU Online experience that you had ever had! And we'll work like slaves to make it real!
      If you have any thoughts/opinions on what we released / will release related to Phoenix, we're waiting you on his dedicated topic from General Discussions zone.
      Expected release date: 15/22 March - we'll announce you with at least 10 days before we set it, based on our work progress.
      Phoenix dream is helped to get real by community-feedbacks and the constant work & brainstorming of our staff, special mentions for @Gion & @Legion.
      #MakeMUGreatAgain!
    19. Like
      Tekashi69 reacted to ADMIN in Project Phoenix - Discussions   
      Finally someone that knows to address facts without acting like a victim, while providing constructive opinion.
      I will make it clear (hopefully for everyone).
      A fail or success it is not measured just by player count, but it's still an important thing, so I want to point out few aspects:
      - Since almost 1 month we couldn't reach higher numbers of active players, despite trying everything we could (under current situation), with (in my opinion) great updates, advertisement and activity (events,support,anything to please and attract both oldie players and new players). Doesn't matter what we tried to do, the number of active players stagnated and even went down, slowly. That's not because there were not enough new players, but there was simply hard for them to catch up, so a big part of them end up by leaving after a small period (there are happy cases as well, but not enough), while oldie players dropped slowly due to the overall gameplay (that, in this case, failed, and we know it), that wasn't attractive enough to continue playing (spend xx hours for 1 ML level, while having already most of items needed to fight anything).
      It's both our fault but also player's fault, and most important, saturation with private servers. Why I am saying this:
      Despite having big wholes, the overall gameplay is much better than any other servers, but, because newbies have xx server-choices daily to play, they will prefer to just start a lower server / lower pop server, but having fair chances with the rest, instead of choosing the quality (us) despite being an already old server. The same can be said for players that choose to leave ship when they see first thing they don't like, instead of closing eyes and look at the rest xx things that are good. And yes, it's our mistake because we didn't reached yet a perfect state to be able to attract anyone anytime, and without losing ppl that leave the ship at first bad thing (by avoiding such things).
      - Why I said gameplay failed this time, is because, entire progression should have been much harder (level,items), as we wanted the hard server to reflect, but, in reality, it was much easier to 'end game', and by 'end game' doesn't mean having max level / max items, etc. but having a great motivation to play on the long term, with progressive rewards, goals, etc. (see the case with a lot of ancients early-mid game, easy ML, etc. etc.)
      - We, as staff, are striving for perfection, we're giving everything and we're expecting at least long-term motivation from both players and us to work together. If this is lost early, we lose the motivation as well, as no matter what we're doing and spending time on, doesn't bring any expected results.
      - The last but one of the most important aspects, we need donations in order to survive, you can trust me or not, but such project needs 4 digit sum of euros per month only for the monthly costs (dedi servers, dedi web, server files, financial taxes, advertisement, extra tools, etc.) without my part (which is normal to have, as I'm working only on this project, dedicating my entire time for it), which, when servers are going good (first 1-3 months) it's covered, but, because our donations systems are made in a play2win manner, after this period nobody is really donating anymore (have everything they need from game / farmed the needed credits, see that playerbase is going down and are getting afraid to donate, or simply not interested in the advantages anymore). That's the time when the entire project is starting to go on minus for the next 5-8 months (as promised to be kept alive) until it is closed. So, in order to provide the same Play2Win experience while also keeping our project and servers alive for the promised period, we need to open new editions/servers that can sustain the rest of them until their next edition. Without this things nobody would invest/lose time for such big project. You want Play2Win experience? Yes, we deliver it, but there are compromises from both sides, else we can just keep 1 server and make it pay2win and don't lose time for working on xx servers/updates/etc.
      I repeat, players are free to choose where to play, NonReset won't die that easy (as long as there are ppl that like it), just like max50rr didn't died despite lower number of players. But, we expect our players to understand our reasons and that we're not retards (in an ideal world, as I said, it's 100x times better for us to have only 1 server, that can be on same edition for years, with a high activity and popularity anytime, but sadly, it's not the case nowadays, so we both have to work much more & harder, while making compromises for your own entertainment, in the end). We're offering our product and time for free, donating is just an option, and for only like 6-10% of you, everything else is both yours and our risk, so before judging us and complaining, put for 5 minutes in our shoes, try to see the things from our eyes, and you'll understand better.
      I'm sorry if we hurt your feelings, but show must go on, and we must strive for perfection and to be the best MU community, for ppl like you that one day will join our servers, and just like you, will like it a lot, but also having no reasons to quit, and a healthy & close to perfection environment (don't forget that you, current non reset players that like it despite his wholes, are satisfied only because there were 2x Max30RR editions, 1x NonReset edition and 1x Max50RR edition before this NonReset, that had a huge impact on it's result - getting better and better with any new edition).
      Cheers!

      L.E: @Flynn @iQon @lipitravi @KostisPoutou @rikihz17 @Titanium - I want you to read as well, as you complained on chat.
    20. Like
      Tekashi69 reacted to Gion in Test server commands   
      Haven.t figured out yet the commands for ancient items and socket items(with slots).
      For socket items I suggest the players to go Crywolf and spawn many medusa bosses.
      I will come with an edit if I will find anything about the ancient drops.
      Later Edit: below info about ancients
      Smth more about items:
      /drop A B C D E F G 5/6 A = Item group (read Items.txt) B = Item sub-index (read Items.txt) C = Level (from 0 to 13) D = Skill (0 or 1) E = Luck (0 or 1) F = Option (0 to 7) G = Excellent option 5/6 = Ancient Options(either 5 or 6, check which one is working for your wanted item) If you want to create an ancient item, I suggest you to let G=0, if you want to avoid bugs. Sum these numbers: Weapon and Pendant Excellent Option: 1 = Mana recovery after monster hunt +mana/8 2 = Health recovery after monster hunt +HP/8 4 = +7 Speed 8 = More damage +2% 16 = More damage +level/20 32 = Excellent damage rate +10% Note: Combine number and you can make an exc item option. Sample: 8+32=40 Drop Code: /drop 1 0 0 0 0 0 40 = Exc Small Axe+Dmg 2%+EDR :) Sets/Shield/Ring Excellent Option 1 = Increase Zen After Hunt 40% 2 = Defense Succes Rate 10% 4 = Reflect Damage 5% 8 = Damage Decrease 4% 16 = Increase MP 4% 32 = Increase HP 4% 63 = Full Option Note: Combine number and you can make an exc item option. Sample: 8+32=40 Drop Code: /drop 6 0 0 0 0 0 40 = Exc Small Shield+HP 4%+DD 4% :)
    21. Haha
      Tekashi69 got a reaction from Legion in Bought SILVER VIP TOO   
      Yo, this is a serious problem, why my topic was moved into spam zone, but @iQons topic was not?
      We have the EXACT same problem
    22. Like
      Tekashi69 got a reaction from Killerwho in Bought SILVER VIP TOO   
      Yo, this is a serious problem, why my topic was moved into spam zone, but @iQons topic was not?
      We have the EXACT same problem
    23. Haha
      Tekashi69 got a reaction from Killerwho in Bought SILVER VIP TOO   
      So I bought silver VIP today and GUESS WHAT ? I AM NOT BETTER AT PVP
      I think it's only ADMINs fault and I want a refund. 
      I want to mention that I have bought the silver one, not the bronze.
      X(
    24. Haha
      Tekashi69 got a reaction from Gion in Bought SILVER VIP TOO   
      Yo, this is a serious problem, why my topic was moved into spam zone, but @iQons topic was not?
      We have the EXACT same problem
    25. Like
      Tekashi69 got a reaction from Gion in Bought SILVER VIP TOO   
      So I bought silver VIP today and GUESS WHAT ? I AM NOT BETTER AT PVP
      I think it's only ADMINs fault and I want a refund. 
      I want to mention that I have bought the silver one, not the bronze.
      X(
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