salam
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salam reacted to ADMIN in [Phoenix] Early look at the big economy rework
There are a lot of early ways (both easier and harder):
Drop from monsters (it is still there, but way lower).
Rabbits:
Reward: 65% chance for 1x Jewel (Bless/Soul/Chaos/Life) - 28% chance for 2.500.000 Zen - 6% chance for 1x Reset Fruit - 1% chance for Early Old
WW & Orcs:
WW Reward: 10x Jewels (Bless/Soul/Chaos/Life/Creation) + 15.000.000 Zen + 40% chance for Early Old Box (as extra drop).
Orcs Reward: 10% chance for Wizard's Ring - 40% chance for 1x Jewel (Bless/Soul/Chaos/Life/Creation) - 48% chance for 3.000.000 Zen - 2% chance
Cursed Dragon:
Rewards: 1x Early Old Box + 10x Jewels (Bless/Soul/Chaos/Life) + 50% chance for Feather/Crest (35% Feather, 15% Crest).
CC1-5.
Early Old Box (w1 drops).
Please leave your next questions/feedback on the official feedback topic, thanks!
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salam reacted to Grazynka in Early-Game Feedback
1. Poison in BC 7-8
The most stupid things what i see here is poison which works on statue at bc. Only sm (and mg but it doesnt happens very often) won this event from lvl 7-8. Gear isnt important - you can join as 5 sm with w1 and won bc8 against full w3 perfect pt. Even AE can be counter by good pt or when you dont let her take ggood posiotion on statue. Imo poison shouldnt works at statue in bc. People abuse this fact and make 5 sm only for this event - its made this event unplayable for other class.
2. Summoner against SBK
This matchup is totally broken. Agaisnt agibk summoner can win, but if bk add mostly str and vit, he just oneshot summonet. I can accept oneshot when someone kill me with bypass, but str - vit bk can kill you on every combo in this matchup. When i got hit by bypass from single cyclone i stay alive with 50 hp. Someone can say that vit/str bk can be killed easier (kite them etc.) - but most of our top bk just extend skill range (nope it isnt visual) - if we cant stop this just think about it at balance phase.
3. MG/DL - early tp at 0 rr
Maybe you remember that before this db start i ask about change earlier tp for dl/mg/rf at 0 rr. You said that its never happen before to start as 5 mg/dls, and it isnt worth to play this composition. This db show you that atleast 4 pt which was top start as dl's and mg. My opinion is actual that this composition is too strong (top spot holders) to give them also ealier tp, which can give them even more advantages.
4. IT warn system
As you see everyone have other definition of antigame - for phantomelu antigame is when someone else (not from hc) want win reward. I know that is hard to make this system fair, but we should try improve it. For example change, that information about warn doesnt show for everyone was pretty decent, but still warn system provide patologies, when all guild warn player, only bcs he play well. Next good change can be limited warn system only to your pt (why opposite pt can warn someone in other team?).
Imo, this event provide awesome rewards and should be more controling by GM's. Maybe its time to support Gion with someone who can join as spectator on IT and controling players behaviour. Its 30 min per day and not every event have to be spectate.
Next idea, its just change way to enter on this event. Im not sure that is possible to do but probably best way could be sign to this event and participant can be rolled from people who registered like 2 min before start.
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salam reacted to noisyboy in Arena Tournament Feedback
Hi, one of the negative points on this tournament it`s that u can see other characters info.. and that kinda make this event useless for the ones that don`t go inside with whole guild like some other ppl are doing it.
They will target you in order to eliminate and then only ppl from 1 guild will win.
My suggestion is to make this event more like ChaosCastle - transform all same skin - and diffrent gens will have diffrent bufs on them. This way it will me more fair play for the solo players inside and they can have a go for the win.
Thank you.
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salam reacted to Phantomel in Early-Game Feedback
Just my opinion, breaks were too long and it promotes the afk gaming style. I'd rather have 5-6 quests as requirement for reset, making the game interactive for everyone in terms of PvP and PvM, and have just 2 breaks instead of how it is now.
-Event materials are very hard to come by, and once you get into the event, you get drops of lower level materials than the ones that you need, making it very hard to keep up with events and almost no reason to buy the PRO vip with the extra entries.
-Make low tier ancients more accessible so people can actually use them earlier when they are useful, instead of just piling them up for feather or seed combinations.
-Raise the density of the monsters in lower BC/DS a bit, cause a lot of people were complaining about the exp on spot being better than going to events and wasting chaoses.
Next, not really feedback about the early game or phoenix, but more general regarding golden invasions. I know it is pretty hard and it took you a while to get the system running as it is right now, but I would re think the way that this event works.
-Most of the old players that are familiar with the server already know spawn points of budges/derkons/GGD, which makes it harder for new people that join on the server keep up with the others instead of the gear.
-What I would do - I would keep the ideea of Golden hour, but instead of all goldens spawning at a random time in that hour, making the golden invasion "hour" rather last for max. 10 minutes, I think that it would be better for the goldens to randomly spawn for 1 hour time, not all at once, making the invasion more interactive and from my opinion more fun for everyone.
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salam got a reaction from Gion in NONE start the new Phoenix server
https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
rip kekw
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salam got a reaction from RAM1508 in NONE start the new Phoenix server
https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
rip kekw
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salam got a reaction from Phantomel in NONE start the new Phoenix server
https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
rip kekw
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salam got a reaction from polomatado in NONE start the new Phoenix server
https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
rip kekw
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salam got a reaction from Reporter in NONE start the new Phoenix server
https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
rip kekw
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salam got a reaction from Mboopi in NONE start the new Phoenix server
https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
rip kekw
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salam got a reaction from Kenpachi in Lower Ice Arrow skill damage
Character name - Aqvila
Suggestion type - Server - balance
Content - i will skip the part where AE is simply OP overall at the moment, dominating PVP and PVM and stick to a single point: Ice Arrow is supposed to be a Crowd Control spell, not a damage/finisher skill. The skill is strong enough due to the long freeze time, unavaliability of Rings/Pends +4 and the bug that doesn't let you attack while frozen. The high damage it deals currently is the cherry on top.
How the suggestion could bring value - It would add a little balance to AE (although this alone is not enough IMO) and add some player skill element to playing AE: stun opponent with Ice Arrow, finish the skill with Multishot, Penetration etc
How the suggestion could be implemented:
Lower the skill damage for the skill -
salam got a reaction from Cerberus in NONE start the new Phoenix server
https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
rip kekw
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salam got a reaction from alegzander in NONE start the new Phoenix server
https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
rip kekw
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salam got a reaction from uask4it in NONE start the new Phoenix server
https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
rip kekw
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salam got a reaction from Spawn in Lower Ice Arrow skill damage
Character name - Aqvila
Suggestion type - Server - balance
Content - i will skip the part where AE is simply OP overall at the moment, dominating PVP and PVM and stick to a single point: Ice Arrow is supposed to be a Crowd Control spell, not a damage/finisher skill. The skill is strong enough due to the long freeze time, unavaliability of Rings/Pends +4 and the bug that doesn't let you attack while frozen. The high damage it deals currently is the cherry on top.
How the suggestion could bring value - It would add a little balance to AE (although this alone is not enough IMO) and add some player skill element to playing AE: stun opponent with Ice Arrow, finish the skill with Multishot, Penetration etc
How the suggestion could be implemented:
Lower the skill damage for the skill -
salam got a reaction from Colossus in NONE start the new Phoenix server
https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
rip kekw
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salam got a reaction from Voyager in NONE start the new Phoenix server
https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
rip kekw
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salam got a reaction from Fane in NONE start the new Phoenix server
https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
rip kekw
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salam got a reaction from ADMIN in NONE start the new Phoenix server
https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
rip kekw
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salam got a reaction from Phantomel in Lower Ice Arrow skill damage
Character name - Aqvila
Suggestion type - Server - balance
Content - i will skip the part where AE is simply OP overall at the moment, dominating PVP and PVM and stick to a single point: Ice Arrow is supposed to be a Crowd Control spell, not a damage/finisher skill. The skill is strong enough due to the long freeze time, unavaliability of Rings/Pends +4 and the bug that doesn't let you attack while frozen. The high damage it deals currently is the cherry on top.
How the suggestion could bring value - It would add a little balance to AE (although this alone is not enough IMO) and add some player skill element to playing AE: stun opponent with Ice Arrow, finish the skill with Multishot, Penetration etc
How the suggestion could be implemented:
Lower the skill damage for the skill -
salam got a reaction from Zutto in Lower Ice Arrow skill damage
Character name - Aqvila
Suggestion type - Server - balance
Content - i will skip the part where AE is simply OP overall at the moment, dominating PVP and PVM and stick to a single point: Ice Arrow is supposed to be a Crowd Control spell, not a damage/finisher skill. The skill is strong enough due to the long freeze time, unavaliability of Rings/Pends +4 and the bug that doesn't let you attack while frozen. The high damage it deals currently is the cherry on top.
How the suggestion could bring value - It would add a little balance to AE (although this alone is not enough IMO) and add some player skill element to playing AE: stun opponent with Ice Arrow, finish the skill with Multishot, Penetration etc
How the suggestion could be implemented:
Lower the skill damage for the skill -
salam reacted to ADMIN in NonReset's end & its future
Hello,
Almost 10 months has passed since NonReset started its 2nd edition. Due to the many things changed on our economy system (to balance it for everyone, not only top players), NonReset was a victim of economy tweaks, that ended in it being pretty easy compared to how it was intended, so it wasn't the "hard server" that was promised and that was seen on its first edition. But, thanks to the feedback and its fail, Phoenix was born, and it was much better than both current and first edition of NonReset. All mistakes that were noticed by both you and us on NonReset were fixed/adjusted on Phoenix and together we created a better alternative for it, despite the sacrifices. So we can't be sad about it, we continue to learn from mistakes and "what works - what doesn't" and improve our overall servers to such standards, because nothing that is stale is fun and we must always adapt to your needs.
Due to the low amount of people left active in the last 2 months (barely touching 25 online) we decided to end its suffering and to bring it down, as there is no point in keeping it up in the current state for more than it was granted.
Due to that, NonReset will be officially closed on this Tuesday, between 20:00 and 00:00.
Thanks to everyone that took part in this project and especially to those that kept playing it on the long run!
As for its future, we have both good news and bad news.
The bad news is that NonReset will no longer be one of our main servers, Phoenix is just a better NonReset and we will continue with Phoenix. So it was the last NonReset edition on OldSquad.
The good news is that NonReset won't be gone completely. Since 2 months ago we are in a pre-alpha phase of Season 14. Things are moving slowly because we have different priorities for now. But in future we plan to release our own Season 14 project (different from season 6) where NonReset will be moved as a standalone server there. The player-base of season 6 is getting lower and lower as more people start to taste the new seasons and remain there. Due to that we are forced to adapt to new things in order to keep being relevant on the MU Online scene. Our Season 6 project(s) will continue as normal until there are no more players to sustain them, which hopefully won't happen too soon, as we invested a lot of time and love in our projects.
Farewell, NonReset!
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salam got a reaction from snake in Why people quit game before getting full gear&stats?
I'm one of the ones that quit before the server ended, and i keep in contact with other people that did so too (NONE guild).
I suppose it isn't worth investigating too much into this, because tbh there's plenty of reasons:
- it's summer, people want to chill on the beach, not grind Devil Square
- most mu players are 25/30 +, we need a break from time to time to deal with real life shit
- the old mu server model where people played the same DB for 2-3 years is simply not viable anymore, mostly because of the previous reason. i think OS does a very good job about this, bringing something fresh every 4-6 months.
To all the haters, don't take it the wrong way. NONE will most likely be back, but now it's summer, time to chill
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salam got a reaction from Cerberus in Why people quit game before getting full gear&stats?
I'm one of the ones that quit before the server ended, and i keep in contact with other people that did so too (NONE guild).
I suppose it isn't worth investigating too much into this, because tbh there's plenty of reasons:
- it's summer, people want to chill on the beach, not grind Devil Square
- most mu players are 25/30 +, we need a break from time to time to deal with real life shit
- the old mu server model where people played the same DB for 2-3 years is simply not viable anymore, mostly because of the previous reason. i think OS does a very good job about this, bringing something fresh every 4-6 months.
To all the haters, don't take it the wrong way. NONE will most likely be back, but now it's summer, time to chill