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  • snap4ik

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    1. Like
      snap4ik reacted to alexe in Change type of 3 lvl wings   
      Character name that is submitting it (for the potential reward): FAUST Suggestion type (server/website/forum): website. Suggestion content (make sure to include enough details so your suggestion is clear enough): I propose that we can change the type of wings lvl 3. How the suggestion can bring value: We could use our wings faster. It takes a long time until there are enough wings to exchange between us. (Optional) How would you personally implement your suggestion (your vision): I would put the option to change the type of wings lvl 3 to Service-Premium Options-Blacksmith (counter-cost-1000 credits, for example).  
    2. Like
      snap4ik got a reaction from semper in SMG balance   
      I've been duelling a lot so imma give ya my honest opinion on it :

      SM- imo is on a good spot:
      Many of the sm's cry mostly versus melee characters, but at the same time they are used to a DL gameplay : Aka tank face to face - thus not using their character perks like bigger range to play it effectively ( i can guarantee you if i play with an sm properly, neither a BK - RF - SMG - ELF can come close unless you let them when you have an advantage (like eat their sd before and after go for the kill) 

      ELF - Elf is goodish (a bit weako)
      Either go for ICE for more of a supportive build with some lower DMG or go DPS either oriented to PVM advantage(i didn't fight elfs a lot but take MarcoPolo for example, he has ice and socket set, thus less dmg but is supported by his reflect)

      SMG - SMG is on a very weird spot (imo should have priority)
      SMG as it is right now its pretty unbalanced, mostly for the fact that fire slash is bugged. If its a big unsolvable problem, there can be other alternatives:
      An idea could be increasing fire slash debuff duration(right now it instantly disappears, so SMG dont have any other option than to use only fire slash) Debuff first and after use flamestrike, or powerslash if enemy running
      Increasing the duration of debuff could make also EMG more viable in PVP (aka debuff then skill, since Socket weapons have also wizardy increase). 

      RF -  Totally agree with above BUT ( the fenrir twisting slash thinghie, works only with RF's specificly - Low def (more twisting dmg) low pvp def rate(very few misses so a lot of stuns, since i have high attack speed)
      RF tho right now has more potential at mass fights than at 1v1's since EBK scales hp a lot and is the only race that can scale also DMG from buffers (erf gives raw vitality and increases his %Skill dmg)
       
      Summoners: good spot imo

      BK -  decent spot IMO 
      I know ya will say you say this only becouse you Monka BUT

      BK is the HARDEST character and the most skill based character on the server:
      1) Builds: Bk is a pain in the ass to balance since to make a good build you have to balance hella things 
      Just take into example attack speed, is not straight forward as other classes ( you just maximize your dps based on speed and how much you hit, you gotta be able to combo at that speed)
      Not talking about correcting combo when hit/ref stunned, or balancing energy effectively! 
      So imo it is right, when you are able ,skill wise, to make a strong bk to be strong  

      DL is broken just by holding right click, i dont wanna immagine what would happen if dl's start using stun effectively )))
      ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      A big problem IMO, that could maybe help you with balancing would be fixing test server. Many people state that test server is not same as main server (formulas, balances ect) which idk tbh but I see no reason for test server to have points capped at inception level ... 
      Some negative feedbacks on balances might also be becouse of unbalanced and untested builds (which imo has to be avoided both from the players side, and also from you guys doing balances)
    3. Like
      snap4ik reacted to Gion in SMG balance   
      Hola, you know we are doing our best to balance the pvp, at least we are trying to and the characters are pretty well balanced imo but, ofc, since the game was never meant for resets (like the original game has 3k 4k all points) it will never behave like we would like it to..
      On the other hand, this being a permanent server we will have to adjust the settings from time to time based on your feedback, and this feedback will count as well xD
      Hopefully we will get to a set of settings that can fulfill all the character's roles soon without having to re-balance constantly.
    4. Like
      snap4ik reacted to Wanheda in RARE ITEMS   
      (sorry. only place on genesis forum where im allowed to post.)
       
      Hello, i was thinking to make rare items like they used to be, to be able to move them in vould, and transfer character with them. is a pretty hard set to make, and it is a waste to keep seling them for zen or using them on w3...
    5. Confused
      snap4ik got a reaction from chaser in Inception - Genesis   
      -You can use second client to play Genesis. End game on Inception you will have no need for a farmer, so can make end game/seeds ect on genesis account. Transfer ancients and harmony from inception, and mix em first day. 

      -Even if early trasnfer is considered, please take into account for server to be competitive enough (rr's and ml proportional to inception after transfer on top100)

      -Another option might be a review at CS reward system 
       
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