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  • Grazynka

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      Grazynka reacted to ADMIN in OldSquad restructure & how future will look   
      Hello,
      As initially communicated, starting from this autumn OldSquad will have a big restructure.
      Phoenix will no longer exist on OldSquad, at the end of the current edition, its section and hall of fame will be the only things left from it. The core from Phoenix will be moved to our new, separate S17 project that we have started preparing its base ground.
        Genesis - this will be our new, permanent main server. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on.
        Inception - major changes to how Inception will be operated. It will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets).  Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception.  There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. We'll also have a new HoF made for Inception Sprints where people with different, set goals will be shown (first CS winners, all CS winners, first w2 mixed, first w3 mixed, first +15 item, etc). The development of S6 will be cut moving forward. We'll continue to offer support and fixes (where needed), but our focus will no longer be on S6. There may be some improvements/quality of life from time to time, but that's it.

      Inception will be exactly as it was last edition, only moving the fixes / quality of life we did before and during Phoenix. Since we're no longer interested in its development, if there will be any good suggestions from players (especially before Inception Sprints release, but also during them) that are highly appreciated by more than few players, and that are related strictly to gameplay aspects (not credits/donations/premium functions) we MAY implement them, no questions/arguments asked from our side.
      Schedule for 2022-2023:
      09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. OldSquad will remain active on this formula for as long as there will be players left interested in this project and the project will remain feasible business-wise. It may be the last year or it may continue for more years, all based on your interest.
    2. Like
      Grazynka got a reaction from salam in Early-Game Feedback   
      1. Poison in BC 7-8
      The most stupid things what i see here is poison which works on statue at bc. Only sm (and mg but it doesnt happens very often)  won this event from lvl 7-8. Gear isnt important - you can join as 5 sm with w1 and won bc8 against full w3 perfect pt. Even AE can be counter by good pt or when you dont let her take ggood posiotion on statue. Imo poison shouldnt works at statue in bc. People abuse this fact and make 5 sm only for this event - its made this event unplayable for other class.
      2. Summoner against SBK
      This matchup is totally broken. Agaisnt agibk summoner can win, but if bk add mostly str and vit, he just oneshot summonet. I can accept oneshot when someone kill me with bypass, but str - vit bk can kill you on every combo in this matchup. When i got hit by bypass from single cyclone i stay alive with 50 hp. Someone can say that vit/str bk can be killed easier (kite them etc.) - but most of our top bk just extend skill range (nope it isnt visual) - if we cant stop this just think about it at balance phase. 
      3. MG/DL - early tp at 0 rr
      Maybe you remember that before this db start i ask about change earlier tp for dl/mg/rf at 0 rr. You said that its never happen before to start as 5 mg/dls, and it isnt worth to play this composition. This db show you that atleast 4 pt which was top start as dl's and mg. My opinion is actual that this composition is too strong (top spot holders) to give them also ealier tp, which can give them even more advantages. 
      4. IT warn system
      As you see everyone have other definition of antigame - for phantomelu antigame is when someone else (not from hc) want win reward. I know that is hard to make this system fair, but we should try improve it. For example change, that information about warn doesnt show for everyone was pretty decent, but still warn system provide patologies, when all guild warn player, only bcs he play well. Next good change can be limited warn system only to your pt (why opposite pt can warn someone in other team?). 
      Imo, this event provide awesome rewards and should be more controling by GM's. Maybe its time to support Gion with someone who can join as spectator on IT and controling players behaviour. Its 30 min per day and not every event have to be spectate. 
      Next idea, its just change way to enter on this event. Im not sure that is possible to do but probably best way could be sign to this event and participant can be rolled from people who registered like 2 min before start. 
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