dontpanic
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dontpanic reacted to CeptaVista in Selupan / Nightmare ect
Hello there everyone !
Im here to ask your opinion , about main mu content bosses .
What do u say about , to increase main boses like selupan , nightmare spawn times ? And add max entry possibilty 1 time per IP
I fell like situation now is a little abused , im not here to cry but just to talk about this.
Like there is no secret that top players and 2 top guilds are on endgame phase were they acctualy dont need nothing and mostly farming for alts or wings 4lvl.
As im not top player i wait for the moment when we could have our shot for some bosses , we mainly go as 5-10 man group to try kill medusa / queen / nightmare ect.. But we just got rampaged by players Sockets sets +15 fo sockets sword/sticks fo ect.. black fenrrirs and stuff like that. At this point we end up on this sesion with out any sockets wep farmed wont even say anything about wings 4
I know many tops will say u can farm ... u can get descent set .. to participate later.. No way it doesnt work like that .. U cant compare +13 dd/hp set +ddi vs 1 VRF with 2x pss holding gate.. They just 1 - 2 shot every one whos comming.
Once i allready tryed to say that comunity is too big to have 1 main boss every 24 hours with exact timer. At the end there is no new competetive players who acttualy could play Castle siege and stuff like that .. There is 800 to 300 online with around 100 acctually holding every single event on this server.
2# Do we really need best mob spots in lostmap 6 / 7 right next to kundum spwan .. like its not nessecary lostmap 6 is allready abused by VPN wich is allowed as i understood. But when kundum spawn in this maps.. its half Hp boss inta cuz of 24/7/365 VPN alts farming last spots.
2.1# As option its possible to some how rework fenrrir part drops ? Its so abused again by VPN .. Main players dont lose the time to farm up xp /ml /events stuff .
( Ofcourse you can alweys pk , in the end u will end up against TOP guild Mains wich are going to fuck up your game experience untill u quit )
Anyway Top players should understand .. If u want to show how BIG is your D .. Then let others players to catch up with something atleast so u could have more fun killing EVEN geared players.
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dontpanic got a reaction from Profighter in 5 years of OldSquad!
Well I would rather fight player with good items with same rr as me rather than figthing player with good items as well and double my rr. ohh well. it's still a great server tho.
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dontpanic reacted to CeptaVista in 5 years of OldSquad!
GG for 5 years Im active on every single golden invasion , white wizzards ect... But that master class hunt from top guild are just legit .. No matter what we do here or what we want to do u cant match the top 100 , its not about xp boosts or smth .. The game starts from point were u get close top resets and most important is 1 pvp set. wich u cant get , and ill explain why .. TOP guild farm goldens like in 30 seconds , when it comes to Relic event .. Hue hue fuuny .. They split in 2 group 1 group insta farms from entrace of relic . 2 group does event .. and that like from first day ... Ofc its cool ect.
on lost map dont take me wrong.. kundun is on lost map 6 , and there is spot in almost same cord as kundun spawn.. No big deal that kundun dies 15 sec after respawn for the same players since first day .. Ect ..
P.s last 6 illusion temple first stage on low lvl is 0 players cuz of rewards , they are so useless compared to xp lvlup , no one plays it
Any way server is fun to play with friends and some strugles ofc , but the population of server 800++ we dont have inaf possibilities to farm real items wepons ect.. LIke fuck that im not gona buy wepon for 100$ just becouse i cant get it by myself or with group.. And i know u gona call it crying ect But please u have the same Council members from begining wich are top players .. and no one of your " Main GM group" havent played this game INSIDE. So u just DONT UNDERSTAND how it is to play if u are not in top guild ! I swear god non of your arguments are lit if aim it to under top100 players.
Advice from me <-- Remove possibility to see Derkons / GDD/ Budges from that they were killed and in wich map they were killed. Same for wizzards .
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dontpanic got a reaction from Gion in Guild war
GUILD WAR PROPOSAL
yamete Server Guild master can declare war againts other guild. think of it like duel gamble system. but larger scale Will add spice to guild PVP and players would have to think very carefully which guild to join
Mechanics
*new feature - Guild treasure - GM can set Mandatory/Optional collection of Credits/Jewels/Zen (TAX) Guild master can start war with other guild. There will be 2 types of war, Ordinary Guild War (OGW) & Gambled Guild War (GGW) Gambled Guild War (GGW) - both GM must agree to start war - GM can gamble items in Guild treasure - both GM must agree on duration of war 1-5days - can only have 1 active GGW at a time - winner by point system (get 2x points on last hour/s of war) - The point system could be like gens (point per minutes of active player + points per pk) Ordinary Guild War (OGW) - GM can declare war on other Guild without agreement. Guild members in OGW can pk enemy guild members without getting pk status. This can increase guild's reputation ("don't mess with this guild" status) and get high demand of players who would like to join the guild while GM can demand high TAX for it. - both GM must agree to end war - maximum war duration is 5 days - Can't declare OGW on same guild consecutively, must wait 7 days to start war on same guild.
*note: GM can set reward for active members (point system) I know this is a lot of work. and might ruin the server but I think would be interesting to see
feel free to criticize and make suggestions
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dontpanic got a reaction from Hvman in Guild war
GUILD WAR PROPOSAL
yamete Server Guild master can declare war againts other guild. think of it like duel gamble system. but larger scale Will add spice to guild PVP and players would have to think very carefully which guild to join
Mechanics
*new feature - Guild treasure - GM can set Mandatory/Optional collection of Credits/Jewels/Zen (TAX) Guild master can start war with other guild. There will be 2 types of war, Ordinary Guild War (OGW) & Gambled Guild War (GGW) Gambled Guild War (GGW) - both GM must agree to start war - GM can gamble items in Guild treasure - both GM must agree on duration of war 1-5days - can only have 1 active GGW at a time - winner by point system (get 2x points on last hour/s of war) - The point system could be like gens (point per minutes of active player + points per pk) Ordinary Guild War (OGW) - GM can declare war on other Guild without agreement. Guild members in OGW can pk enemy guild members without getting pk status. This can increase guild's reputation ("don't mess with this guild" status) and get high demand of players who would like to join the guild while GM can demand high TAX for it. - both GM must agree to end war - maximum war duration is 5 days - Can't declare OGW on same guild consecutively, must wait 7 days to start war on same guild.
*note: GM can set reward for active members (point system) I know this is a lot of work. and might ruin the server but I think would be interesting to see
feel free to criticize and make suggestions
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dontpanic reacted to Hvman in Guild war
This is maybe the best ideea i've read in my entire mu-life but i don't know how easily or if it can be added at all but would be amazing.
1st. GGW seems really nice
2nd. OGW should have a point ratio/reset difference. Waring a guild that have a media of under 3-5 rrs under the main G is an unfair battle just cause some people would like to troll.
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dontpanic got a reaction from Roby in Guild war
GUILD WAR PROPOSAL
yamete Server Guild master can declare war againts other guild. think of it like duel gamble system. but larger scale Will add spice to guild PVP and players would have to think very carefully which guild to join
Mechanics
*new feature - Guild treasure - GM can set Mandatory/Optional collection of Credits/Jewels/Zen (TAX) Guild master can start war with other guild. There will be 2 types of war, Ordinary Guild War (OGW) & Gambled Guild War (GGW) Gambled Guild War (GGW) - both GM must agree to start war - GM can gamble items in Guild treasure - both GM must agree on duration of war 1-5days - can only have 1 active GGW at a time - winner by point system (get 2x points on last hour/s of war) - The point system could be like gens (point per minutes of active player + points per pk) Ordinary Guild War (OGW) - GM can declare war on other Guild without agreement. Guild members in OGW can pk enemy guild members without getting pk status. This can increase guild's reputation ("don't mess with this guild" status) and get high demand of players who would like to join the guild while GM can demand high TAX for it. - both GM must agree to end war - maximum war duration is 5 days - Can't declare OGW on same guild consecutively, must wait 7 days to start war on same guild.
*note: GM can set reward for active members (point system) I know this is a lot of work. and might ruin the server but I think would be interesting to see
feel free to criticize and make suggestions
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dontpanic got a reaction from mafy in Guild war
GUILD WAR PROPOSAL
yamete Server Guild master can declare war againts other guild. think of it like duel gamble system. but larger scale Will add spice to guild PVP and players would have to think very carefully which guild to join
Mechanics
*new feature - Guild treasure - GM can set Mandatory/Optional collection of Credits/Jewels/Zen (TAX) Guild master can start war with other guild. There will be 2 types of war, Ordinary Guild War (OGW) & Gambled Guild War (GGW) Gambled Guild War (GGW) - both GM must agree to start war - GM can gamble items in Guild treasure - both GM must agree on duration of war 1-5days - can only have 1 active GGW at a time - winner by point system (get 2x points on last hour/s of war) - The point system could be like gens (point per minutes of active player + points per pk) Ordinary Guild War (OGW) - GM can declare war on other Guild without agreement. Guild members in OGW can pk enemy guild members without getting pk status. This can increase guild's reputation ("don't mess with this guild" status) and get high demand of players who would like to join the guild while GM can demand high TAX for it. - both GM must agree to end war - maximum war duration is 5 days - Can't declare OGW on same guild consecutively, must wait 7 days to start war on same guild.
*note: GM can set reward for active members (point system) I know this is a lot of work. and might ruin the server but I think would be interesting to see
feel free to criticize and make suggestions
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dontpanic reacted to ADMIN in Kartuan 1 & 2
An improvement for that is already up in the next patch. If you die in karutan2 during merc quest you will be teleported on karutan2 start, instead of karutan1.
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dontpanic reacted to ADMIN in Submitting a Guide
Anyone from our community can submit hand-made guides that are not copy-pasted and that are in line with our custom settings / features.
You can make a guide about almost anything related to our server(s). Starting from events, characters, gameplay, tips & tricks, etc.
In order for your guide to be approved it must be manually accepted by one of our staff members, and to achieve that it must contain:
Character name of the submitter (for the potential reward). Clear information that is respecting our settings. At least 2 photos. Minimum 200-250 words. Your own words (copy-paste is forbidden). Decent formatting. If the guide is accepted it will appear along the other already existing guides and players can use it for inspiration.
Any accepted guide will grant you 100~300 credits depending on the subject, information and the work you've put in it.
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dontpanic reacted to Gion in Phoenix#2 The War for Supremacy episode Vl
RF is so bad, we should buff it.
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dontpanic reacted to batanete in elf's greater damage & defense
What you're saying is turning elf buffs into self buffs only, right? This wouldn't do much, unless elf buffs were buffed way beyond their original effects. In global, just playing pure AE gives you way more damage/defence than adding ene and buffing yourself. So basically, the spells would still be useless.
I suppose that since you need to add the 300 energy for ice arrow anyway, you would at least gain a small bonus from doing it, but buffs at that energy amout should be pretty weak.