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  • Roby

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    1. Thanks
      Roby reacted to ADMIN in Patch 5.4.6.1 - 21.01.2022   
      Release date: 22.01.2022 at 19:35 - No restart will be needed. Monsters will be refreshed though.
      Changelog:
      [UPDATED] End-Game Quest System has been released: NPC (David) can be found in Lorencia. QReset cost (30-35rr) is 500kk (500.000.000) Zen per reset. Some quests have been updated (reduced / moved to other tiers / changed). Quest System Objectives: Quest 1: Kill 70x Bloody Monsters. Note: They can be found in Aida3, Raklion2 & Vulcanus with an individual respawn of 15 minutes after they are killed. Note2: Aida3 & Raklion2 have 3 monsters each, Vulcanus does have 5 monsters. Note3: Progress is awarded to the character that made the last-hit, not to the one with most damage. Quest 2: Kill 2x Golden Budge Dragons & 3x White Wizards. Note: It doesn't show you how many left from each type, you need to pay attention and keep the counter yourself. Note2: Progress is awarded to the character that made the last-hit, not to the one with most damage. Quest 3: Win 3x Illusion Temple Events. Note: You need to pick-up the IT reward from the end in order to progress in quest. Quest4: Kill 50x 'little' rabbits. Quest5: Answer correctly to 3 Quiz Questions. Quest6: Hunt down 3x Nightmares. Note: Quest progress is shared, you don't need to be the one that last-hitted Nightmare. Quest7: Kill Goldens: 20x BoK+1, 15x BoK+2, 12x BoK+3. Note: Progress is awarded to the character that made the last-hit, not to the one with most damage. Quest8: Finish 6x Doppelganger Events. Note: You need to click the reward from the end in order to progress in quest. Quest9: Give David 1x OB2 & 1x OB3. Note: Previous OB's that you gathered before starting the quest won't count, you need new ones. Note2: OB's given to David at the end of the quest are deleted. Quest10: Kill 10x Derkons. Note: Progress is awarded to the character that made the last-hit, not to the one with most damage. Quest11: Finish 4x Imperial Events in less than 170 seconds. Note: You need to kill all monsters from the Imperial Event in order to get the score (time). Note2: You don't have to be in full party to make the Quest, just to score under 170 seconds. Quest12: Win 3x Chaos Castle Events. Note: Winning by "points" does not count, you need to be the last man standing. Quest13: Kill 40x BoK+5 Goldens. Note: Progress is awarded to the character that made the last-hit, not to the one with most damage. Quest14: Hunt down 5x Kunduns, 5x Witches, 3x Cursed Dragons. Note: Quest progress is shared, you don't need to be the one that last-hitted the bosses. Quest15: Wear the Wings Level 4 for your character. [UPDATED] Now there's a dynamic timer for skipping a quest (via /skipquest): 1st quest from each tier can be skipped after 3 days. 2nd quest from each tier can be skipped after 4 days. 3rd quest from each tier can be skipped after 5 days (exception is the 15th quest that can't be skipped). Note: Keep in mind that if you skip a quest you won't get its reward (except of 3rd quest from each tier that unlocks the reset). [UPDATED] Change Race maximum reset has been removed. You can now Change Race at any number of resets. [UPDATED] Wings Protector will now spawn in either Raklion or Swamp (instead of Raklion or Vulcanus). Note: There were issues with the spawn of Wings Protector (in some cases) due to Vulcanus & Raklion being on different sub-servers (and being a generation between one of them held in 2 different sub-servers that can't communicate properly). Now he is spawning on the same sub-server so there shouldn't be any more issues.
    2. Confused
      Roby reacted to ADMIN in Patch 5.4.6.0 - 06.01.2022 - Last Stage   
      Final Characters balance for end-game is now up on both Inception & Wormhole. 30rr characters are now way closer on both PvP & PvM.
      The rebalance is done in an similar way compared to last edition's rebalance from last stage:
      Enjoy!
    3. Thanks
      Roby reacted to Phantomel in Illusion Temple   
      Hello everyone!

      So, since the rewards from IT have been normalized and now you can get same rewards(but different chances) in all IT's and people wont cry anymore about only HC joining IT5, can we have back the old system where the players that clicked first join first? People abuse the current system and join with secondaries. I'm already fed up how many alt chars i've encountered in IT, and some people even enter with 2 or 3 chars in different IT's and they are griefing the other people who join with only their mains and want to have fair chances at winning.

      Thank you!
    4. Confused
      Roby reacted to ADMIN in Patch 4.5.5.0 - 24.11.2020 - Stage 2.1   
      Release date: 24.11.2020 at 17:30 - There will be a small server restart.
      Congrats to OneWar, Snook and Venom for finishing the Stage 2.1!
      News:
      People that progressed through Stage 2.1 can use /stagereward to get their reward based on the progress, after the Patch is up!
      Make sure to update the client via Launcher / Manual patch after it will be up.
       
      Changelog:
      [UPDATED] You can now continue to reset up to 20 resets. [UPDATED] EXP for Stage 2.1 (15rr) is now removed. 15th reset does have the same exp table like 14th reset. [UPDATED] 3rd Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 400% EXP (constant level 1-400). 7rr: 400% EXP (constant level 1-400). 8rr: 300% EXP (constant level 1-400). 9rr: 300% EXP (constant level 1-400). 10rr: +200% EXP  11rr: +200% EXP  12rr: +150% EXP  13rr: +100% EXP. [UPDATED] Released Sign of Dimensions in drop (mobs level 90+) - for Doppelganger. Note: We're going to release Doppelganger Event either tonight at 00:00 or tomorrow, we are a bit late with it. [UPDATED] Droprate of Jewel of Bless, Jewel of Soul & Jewel of Life slightly nerfed across all maps, keeping the tier drops the same. [UPDATED] Illusion of Kundun has been buffed. It will also drop any ancient tier now. [UPDATED] Released GGDs. [ADDED] Banned Build at CS will now also be shown on website -> Castle Siege. Note: Maximum time to ban a build on Sunday reduced from 16:45 to 16:00. [FIXED] Some of the items that got their level modified in previous patches (like kundun / kb / etc.) were still having the initial level on client-side, showing wrong CM rates when being used. [FIXED] Change Race to correctly return the ML Points. [UPDATED] Vote now requires at least 4 resets. [UPDATED] Selling items on Market now requires at least 3 resets. [UPDATED] Now you can sell characters on Character Market that have at least 8 resets. [UPDATED] Now you can no longer sell Small Wings/Capes on Market. [UPDATED] Now you can no longer get a Target on Mercenary Quest that is already being targetted for Quest by another mercenar. [UPDATED] Now Event Entries will reset at 00:00 instead of 22:59. [UPDATED] Now after each CS Erohim will be buffed in terms of DEF & HP (no matter who is winning). [UPDATED] Now Reset Fruits will reset 600 points per fruit instead of 210. [UPDATED] Reset Fruits have been removed from Old Boxes 1 & 2. [ADDED] Character Lock System V2: Now it will also prevent the locked character to move items (from vault, character equipment / inventory / store, etc.) Now after you use /lock for the first time it will work like this: The permissions will no longer be disabled when you use /lock, basically nothing will happen in that moment. This means that you won't have to use /unlock every time you relog char / move from (to) gens-maps, etc. Now, every time you LEAVE ACCOUNT (select server, x game, dcfriend, etc.) there will be an auto-lock on your account, as long as the /lock was used at least one time. The password from the auto-lock is the same password you used last time for the /lock. After your account is logged off, the next time you (or someone else) does enter it, it will firstly have to /unlock the account in order to further use it (no matter if you/he change server, relog, etc.). This improvements are meant to help with the following things: Improve the quality of life for those that use /lock (so they have to /unlock the character only when they leave account instead of every time they warp to other servers, etc.) Provide high level of security for your account (so people that disconnect you & want to steal your things they must first pass the /unlock password). Note: From now on, if you choose to use this system (which is highly recommended for those that share their account/pass with others) you will have 95% security to your in-game things. The only things that can't be protected with /lock are the items from main-vault (which can be accessed / moved / stealed from website). Everything else (extra wares, equipment, store, inventories, etc.) are protected. So in order to bring it to 100% make sure to not store VERY IMPORTANT items on your main-vault (ware 0), while using the new /lock. Note2: All the existing locks have been removed. If you choose to use this new system you have to use /lock again. Note3: IMPORTANT! MAKE SURE TO NOTE YOUR /LOCK PASSWORD EVERY TIME YOU SET/CHANGE IT! IT WILL ALWAYS AUTO-LOCK WITH THE LAST PASSWORD USED ON THE /LOCK! [ADDED] Live Stream notice during CS. Note: If there will be a Live Stream ongoing during CS it will be announced (with link) every time Teams Score / TOP3 Killers / TOP3 Stampers is announced globally. Note2: If there is no Live Stream ongoing it will also announce that Live Stream is OFF, on the same moments. + Other small fixes / adjustments / improvements.   
      The following changes will be up tonight at 00:00 (so it won't affect the current day ranks) - except of statues reward which will be up from now.
      [UPDATED] Now there's no longer a pause between Imperial Event rounds or the first minute standby of the event. Note: This means that once you enter you can directly start the event (without waiting 1 minute) as well as after each gate the timer starts directly and you can continue the event without waiting the extra minute. [UPDATED] Now the Imperial Event will be *officially* over ONLY when you kill all monsters (not only the boss monster from last round). [UPDATED] Maximum time per round on Imperial Event reduced from 10 minutes to 7 minutes. [UPDATED] Medics HP & Bosses HP from Imperial Event slightly buffed. [UPDATED] Now statues from Imperial Event have a chance to drop Jewel of Chaos as well. Dynamic Characters Balance tweaks
      Based on the Council's feedback for 10-15rr & our own view related to chars, this are the following tweaks for Stage 2.1:
      In order to reduce the "gap" between high level chars and lower level chars into events / challenges, all characters except RF (that will gain Level*5 ASR Level*3 DSR) will now gain Level*0.5 PvP ASR & DSR. The difference will be made in terms of AGI, which was also tweaked across all chars.
      DL:
      [UPDATED] Nerfed Chaotic damage by 45%. [UPDATED] Buffed PvM damage by 6%. [UPDATED] Buffed Fire Scream damage by 10%. Note: We've been witnesses to DL domination since 5rr. His time is over for now and we may touch him again later on. The biggest problem on DL was that usually chaotic was bugged so we've made the balance around Fire Scream. Apparently chaotic is working up to 80% of its potential (probably the balance-load of double servers helped) so this was the main reason of such insane damage. Note2: What we want from DL is to have 2 type of gameplay on PvP, the higher-risk higher-reward that's based on Fire Scream (getting closer for full dps) and a weaker but safer option with Chaotic when kiting / waiting SD to be burnt and then switching to Fire Scream as finisher. After this changes, Chaotic is just a bit worse than FS, in terms of DPS (Damage*hits per second). SUM:
      [UPDATED] Increased damage taken from rest of classes on PvP by 5%. Note: We're keeping the small part left of the damage buff she received but we're increasing the damage she takes, to preserve the glass-cannon identity that we want for her. BK:
      [UPDATED] Reduced damage taken from rest of classes on PvP by 6%. Note: BK currently needs a bit of help to stay alive in PvP, we may remove this buff later on. AE:
      [UPDATED] Nerfed PvP damage done to BK, RF & MG by 8%. [UPDATED] Buffed PvP damage done to SM, DL, SUM by 10%. Note: The highest DPS that AE can put on PvP depends on her close-range position, so we're nerfing the cases where she basically don't need to do anything to profit from the max dps (vs melees) and buffing the cases where she actually needs to position herself to profit from max dps (vs ranges). RF:
      RF is currently over performing but it is as we wanted him to be, until at least next stage when we'll start looking at him. It is his time to shine.
    5. Confused
      Roby got a reaction from Phantomel in Class Ballance.   
      So everyone went to forum , made a nice ''description'' about how DL is OP and bla bla bla , so now what you think about RF ? That he s unkillable on 1v 1 , very hard to kill even on 2v1 . Try DL damage vs a char with a set with DDI , no so much there fellowz , so stop the drama , chars are well enough balanced , except VRF def . Have a nice evening
    6. Like
      Roby got a reaction from zer0x1 in Class Ballance.   
      So everyone went to forum , made a nice ''description'' about how DL is OP and bla bla bla , so now what you think about RF ? That he s unkillable on 1v 1 , very hard to kill even on 2v1 . Try DL damage vs a char with a set with DDI , no so much there fellowz , so stop the drama , chars are well enough balanced , except VRF def . Have a nice evening
    7. Like
      Roby reacted to ADMIN in Patch 4.4.4.1 - 10.11.2020   
      Release date: 10.11.2020 at 19:45 - No server restart needed, only mobs restart.
      Changelog:
      [UPDATED] Now Warns given by players in IT are anonymously & silent - when you give Warn in IT it will no longer show to everyone who warned who and neither will notice the one warned. [UPDATED] Suspicious Scrap of Paper (Imperial Event) droprate slightly raised. [UPDATED] OSGM Events will now show the messages on all sub-servers instead of only on Server 1. [UPDATED] Staying inside BWQ will now first try to move you in 5x5 range of her, only if it doesn't find valid coords it will move you to safe-zone. Note: Messages added as well. [ADDED] Imperial Guardian Weekly Championship. There will be daily awards for best records on the event-clear. In order to be eligible for daily records you need to finish the event IN AN UNIQUE FULL PARTY - which means you need to have 5 different classes in your party. Every day from week will have its own record for that party / character that finished it. Only the best record is registered on each day, which means a character that does the event 2/3 times per day will have only 1 record registered (the best one) with the best party. You don't have to do it with same parties. Record is individual. At the end of each day (23:59) TOP10 best records will earn points (this means, every character with the same - best record as others will be registered on each position, TOP1, TOP2, etc. there can be 1-5 chars with same record at each position): TOP1 = 6 points TOP2 = 5 Points TOP3 = 4 Points TOP4 = 3 Points TOP5 = 2 Points TOP6-10 = 1 Point. At the end of the week (Sunday at 23:59) all records are reset and there will be TOP3 rewards for TOP1~5 people with the most points (counting multiple people with same points at the same rank). Points are also reset at the end of the week. Rewards: TOP1: HoF Badge + 3x TOCA & 20x Jewel of Harmony. TOP2: 2x TOCA & 15x Jewel of Harmony. TOP3: 1x TOCA & 10x Jewel of Harmony.  Note: Because we were a bit late with this new system, we'll have it on "BETA" until this Sunday's night. Rewards will start from this Monday. [UPDATED] Now Medics from Imperial does have the highest HP from the encounter (except of the bosses), instead of the lowest. Note: Make sure to isolate & focus them properly. [FIXED] Gens Points for online time not being given back after the character left Mercenary Squad. [UPDATED] Now you can no longer use /challenge while both Colloseums for Challenges are occupied. Note: It will ask you to try again in few seconds and you'll be able to enter your own challenge when any of the 2 colloseums are empty. [UPDATED] Maximum time to use /challenge raised from 5 minutes to 8 minutes. [UPDATED] Now you can no longer move to other maps during IT, you are able to move again only after you relog your character. [UPDATED] Now you will gain the Seal of Sustenance after entering IT, preventing you to gain exp until you relog your character. Note: This should help (not guaranteed) in preserving your previous real level experience gained. [UPDATED] Market History will now show the items in a sorted way, using the buy time. + Other small fixes / adjustments / improvements.
    8. Like
      Roby got a reaction from Chuku in Chukynda&acolytes   
      So , the time for Devil Square has camed , I as a really try hard player xD , i always try to reach first the top spot , bassically the best spot.  I reached there first , all good. Attention , after 10 s chuckynda appeared, and started to bring his acolytes on the top spot too , probably hoping that will scare us and we ll leave . Well that didnt happened , what happened  I let you all see below..
       
       

    9. Thanks
      Roby got a reaction from Boomey in Chukynda&acolytes   
      So , the time for Devil Square has camed , I as a really try hard player xD , i always try to reach first the top spot , bassically the best spot.  I reached there first , all good. Attention , after 10 s chuckynda appeared, and started to bring his acolytes on the top spot too , probably hoping that will scare us and we ll leave . Well that didnt happened , what happened  I let you all see below..
       
       

    10. Like
      Roby got a reaction from Zutto in Chukynda&acolytes   
      So , the time for Devil Square has camed , I as a really try hard player xD , i always try to reach first the top spot , bassically the best spot.  I reached there first , all good. Attention , after 10 s chuckynda appeared, and started to bring his acolytes on the top spot too , probably hoping that will scare us and we ll leave . Well that didnt happened , what happened  I let you all see below..
       
       

    11. Like
      Roby reacted to dontpanic in Guild war   
      GUILD WAR PROPOSAL
      yamete Server Guild master can declare war againts other guild. think of it like duel gamble system. but larger scale Will add spice to guild PVP and players would have to think very carefully which guild to join 

      Mechanics
      *new feature - Guild treasure - GM can set Mandatory/Optional collection of Credits/Jewels/Zen (TAX) Guild master can start war with other guild. There will be 2 types of war, Ordinary Guild War (OGW) & Gambled Guild War (GGW) Gambled Guild War (GGW) - both GM must agree to start war - GM can gamble items in Guild treasure - both GM must agree on duration of war 1-5days - can only have 1 active GGW at a time - winner by point system (get 2x points on last hour/s of war) - The point system could be  like gens (point per minutes of active player + points per pk) Ordinary Guild War (OGW) - GM can declare war on other Guild without agreement. Guild members in OGW can pk enemy guild members without getting pk status. This can increase guild's reputation ("don't mess with this guild" status) and get high demand of players who would like to join the guild while GM can demand high TAX for it. - both GM must agree to end war  - maximum war duration is 5 days - Can't declare OGW on same guild consecutively, must wait 7 days to start war on same guild.
      *note: GM can set reward for active members (point system) I know this is a lot of work. and might ruin the server but I think would be interesting to see
      feel free to criticize and make suggestions
    12. Haha
      Roby got a reaction from BALR in The Curse of Inception Episode 4   
      Wow . You are really desperate if you screenshoted that , we were aware that you can see what we chat , that s why the comments from the screenshot (if you dont understand i can explain you in private) . That was probably our first in game chat with diamond players, if we had some conspiracy subjects , dont you think we would talk in pm`s ? Use your brain a bit mate .
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