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  • Cerberus

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    1. Hype
      Cerberus got a reaction from atysmoke in Why people quit game before getting full gear&stats?   
      These are the 3 major reasons IMO:
      This server is somewhat influenced by the pay to win option "donate". You give too much credits for donations. I still don't know why it's called "donate" when its clearly "buy credits". When you donate you don't get anything in return. Why don't you do a little experiment - remove the credits option from "donate" and see how much people care about this server. I'm guessing the "donations" will drop to 5%. With every single patch the admins are creating more and more difference between active and semi-active/non-active/AFK players and these players are the majority in most cases.When ~50 players (out of lets say 200) get 90% of the items, there is something wrong 2nd reason leads to this: full items and max resets/stats are too hard to get for the normies therefore they quit Of course, not everyone will agree with this and that's fine. Everyone is entitled to their opinion.
      SADLY (no real competition), this is the best server I have ever played and as much as I hate it and criticize it, I love it and I want it to improve.
    2. Like
      Cerberus reacted to KostisPoutou in More Events, PLSS!!?   
      guys.. MU is like 15years old game.. the 90% of top 100players are about 30-35years old..  most of them have families etc etc. its kinda normal that they cant take place in every event.. i mean.. for me is already too much doing 3bc, 3ds, 2 marce quest and maybe 2 gaion events every day.. MU was always like afking most of time. and the last years with helper picking everything u need.....
      reporter maybe u see 600++ online.. but there are max 200 players.. everyone using 2 acc and there like also people like muerte who somehow can log 4 noob dls and make their own pt. and from these 200players i guess only 100 are the really hardcore player who know the server and play hard.
      and we are at the point that these 100 players got already what they need.. i mean.. kundun.. drop anc.. nah.. why i bother? i got already my +12 set. maya event.. nah.. i got already my +12..13 weapon. Inva.. nehhh.. all sets are done.. etc etc.. maybe sock items will wake up server a little..
      i playing this game for 15 years.. with pauses ofc. and the reason that im still playing it, its cause it doesnt really need that much time and u can afk at least for exp. and i finding old squad already a really tryhard server.
      about server and admin i cant say shit. ofc server isnt perfect or pvp isnt totally in balance but still omg..... its by far best server i have ever play. with all events and bosses active. really few bugs. with good balance in pvp with game master doing events etc etc.
      maybe this +12 upgrade with cred making things really easier. but i can also understand it cause a good server needs support and money to work. and still server isnt pay2win.  cause u can still win cred by selling items or from inva etc etc.
      i dont really have any suggestion.. its simply how MU is.. it was and it will always be a semi afk game.. thats why same people play it still after all these years
    3. Like
      Cerberus reacted to ADMIN in Patch 3.8.5.0 - 28.11.2019   
      Release date: 28.11.2019 at 17:35 - Patch will be up after the full maintenance. It will take around 5~15 minutes, reconnect may work but it is not guaranteed!
      Note: This patch is standalone and not related to the stage mini-patch (because stage isn't over in time). The stage patch will be released after stage is over, without downtime.
      Changelog:
      [FIXED] Explosion blade having lower damage than Beuroba (lower tier item). [FIXED] Summon working on Karutan1, Relics & Tarkan even if no goldens alive. [FIXED] IT Warns not correctly deleting old participants since last patch, giving free warns for old participants every IT when they are not there. Note: Accumulated warns from the bug were deleted daily. [UPDATED] Removed STUN from Ice Walkers & Push from Giant Mammoths (Raklion). + Other small fixes/improvements/adjustments. Gens System BETA is over, a reset is made and it is starting officially along with the next changes:
      [UPDATED] From now you can join guilds with different gens compared to your char. Note: Killing Guild Mates during RAID won't give you any points. [FIXED] Gens Ranks from website to show real Rang based on Points & Gens rank (Officer, Knight, etc.) [ADDED] Raid kills counter on website gens ranking, showing total 'valid' (on unique targets) kills during RAIDs . [UPDATED] Gens switch time is now 6 hours instead of 12 hours. [UPDATED] There are now 3 RAIDS instead of 2. RAID1: 20:45 (from 21:00). RAID2: Random hour/minute between 01:00 and 07:59. RAID3: Random hour/minute between 10:00 and 16:59. [UPDATED] RAID duration is now 20 minutes instead of 30. [UPDATED] RAID default points per kill raised from 20 to 40. [UPDATED] RAID dynamic points formulas will go up/down with 3 points per reset difference instead of 2 points. [UPDATED] Now if you are killed during a RAID, you will lose points based on your Reset: Points lost = 5 + (ResetCount*3) [UPDATED] If you are killed during a RAID you won't be able to gain points from the Killer if you kill him back. Avoiding abuses where people would agree to kill each-others for points. [ADDED] Gens Rewards: At the end of each month, the players with most gens points (and not only) will be rewarded. The Gens reset will happen at the 30th day of each month, at 23:50 (everyone that is part of Gens will get disconnected-reconnected). After this disconnect you will be able to get your reward for the previous month. You will be able to take your reward for previous month anytime until the next Gens reset. There is also a gens contribution reset at the same time. In order to take your reward you'll have just to click the Gens NPC for your gens familly. It has a global cooldown of 4 seconds between rewards. Global cooldown means if Player A gets reward now, the others can get the reward 4 seconds later. Gens Rank Rewards: 1st place from Varnert & Duprian: 3x OB5 & 3x OB4 (assuming that OB5 will be unlocked until next month rewards). HoF Badge. 2nd place from Varnert & Duprian: 3x OB5 & 2x OB4. 3rd place from Varnert & Duprian: 3x OB5 & 1x OB4. 4th place from Varnert & Duprian: 2x OB5 & 2x OB4. 5th place from Varnert & Duprian: 2x OB5 & 1x OB4. There are 25(50) extra rewards for top 5~30 players from Varnert & Duprian: 2x OB4. So, choose your gens carefully! If one gens is lower populated you have more chances to get in top there!  
    4. Like
      Cerberus reacted to ADMIN in A time has came.   
      One of the greatest players & human characters.
      Legion's work wasn't public mostly, but he had a big impact in many of the gameplay changes, a lot of brainstorms together behind the scenes. 
      Thanks for everything and wish you the best going forward, even though you'll be around from time to time
    5. Sad
      Cerberus reacted to Legion in A time has came.   
      Hello there.
      I would like to announce you something that was inevitable, before that I'll say a few words.
      Most of you remember me from both sides, as a player which I've been for a long time since I joined OldSquad community, and from the OS Staff member side. I decided to stop playing MU at the beginning of Inception project, while I was convinced I'll be able atleast to handle my current Game Manager duties, that was caused by time that became very limited in my case. Unfortunately I was barely able to handle basic things since the new OS project started, that's the main reason I had to tell you that personally, I'm no longer able to handle my role as it supposed to be. This is the day I want to announce you my Game Manager role has ended. But...
      Don't be so happy yet, i'm not leaving OS community at all, just because of that i'm mostly inactive doesn't mean that I won't watch you from behind the scene from time to time From this day my role will be changed to a simple Helper, I'll be available on forum as a support so you can send me PM anytime, i'll be visiting you ingame while time will let me do that also. This is not a goodbye for sure
      After It's done, I would like to thank you all for the active time spent together untill now, that was few good years with awesome OS community, I'm glad I was part of it & I was rewarded with a lot of new friendships even with those who I had to quarrel with at the beginnig and I was rewarded also with a huge exprience in both aspects, player & staff role 🙃 Again BIG THANKS to all of you!
      I would like to thank also whole OS Staff that we current have @Gion , @Reporter & those who were with us in the past & for their contribution.
      and especially to : @ADMIN
      This is the person who I argued the most since I began my journey with OldSquad.
      Trust me or not but I threw a meat at him few times per week for the first months i played here with multiple of reasons, about class stats, game mechanics , minor bugs , cheats that were working, unballance etc etc... God bless him for his patience🤣 . At the end, after I started to understand his hard job, I decided to try find out a solutions and suggest them instead of blaming him that something doesn't work. With a time our discussions brought some positive effects so I decided to take my chance and help to upgrade OS projects as much as I could, partly being voice of players also., That's how I reached this point, my contribution has done and I'm glad I could have been here for so long.
       
      I wanted to put some more words there but didn't want to get you bored at the beginning of reading this 🤣
      See you in game,  Cheers !🍻
    6. Like
      Cerberus reacted to ADMIN in Maintenance + Part 1 of the next Patch   
      Hello,
      The Stage 2 is close to its end, so the new patch is incoming.
      We'll take this opportunity to also make a full maintenance on our systems.
      We expect it to happen at around 17:00 tomorrow (Saturday), it will take 5-30 minutes and, while reconnect can work, it is not guaranteed so make sure to be online (or leave the characters in /offattack).
      We have both good and bad news.
      The good news is that the incoming patch is pretty big, covering both stage content and new content/features that will add another layer of gameplay and economy to our server.
      The bad news is that we are working on many things simultaneously and couldn't finish all of them yet, so the patch will be split in 2 parts, first part will be released tomorrow with stage content, fixes and updates while the 2nd part will be released in few days, along with new features/gameplay changes. Also the mercenary rework didn't started yet but it will come as well hopefully in 7-10 days.
      The 10rr exp will be unlocked before the actual patch from tomorrow (exactly when stage is over).
      Expect to see nice things in the next period.
      Thanks for being part of our journey!
      Kind regards,
      OldSquad Team

      #MakeMUGreatAgain!
    7. Like
      Cerberus reacted to ADMIN in Services Down   
      Ok so network is back on 100% for now (as you probably also noticed that it didn't repeated).
      I have also tried for the past 2 weeks to troubleshoot the random disconnects problem (where 150-300 random characters got disconnected-reconnected) 1-2 times per day, and I think that I finally found (and fixed) the issue. So far it didn't happened since last night when I applied the fix (had to rework some scripts to work asynchronously with the database). The rest of them will be reworked for the incoming patch, to be even more sure that it is fixed. It was pretty hard to trace the problem as it never left anything behind (neither log, errors, crashes or network activity). The fact that not everyone was getting the disconnect and also numbers were random and characters were random made it even harder to trace.
      There can still be random disconnects-reconnects to only part of characters but they should be much more rare and its related to network dns problems / peers problems / attacks / etc. At least in this cases we clearly know what is the cause (as it leaves info in the network activity).
      Thanks for your patience! :d
    8. Like
      Cerberus reacted to darkyo in Small Poll about CS   
      The changes are very good for this stage of the game still some chars are very tanky but this depends of the choise they made . And one more thing , i think admin should put low drop on fruits so we cannot change before cs and after cs we change back , just a feedback 
    9. Like
      Cerberus reacted to ADMIN in Soccer System - New FUN Game   
      Based on the current feedback, the following changes will be applied for the Soccer System before its official release:
      BK soccer skill is now Death Stab - normal 3 range skill. Now both SMG & EMG have Lightning as Soccer skill (instead of SMG having Cyclone). Spell of Restriction (chains) debuff is now replaced with Ice Arrow (there is already a "stun" as debuff from opponents). You can attack during Ice Arrow. Now buffs/debuffs will happen every 25 seconds instead of every 15 seconds. Now if the soccer ball is "stuck" in a corner, it will get an auto unstuck, being "jumped" into a random location near the corner where it got stucked. Still looking forward any soccer system feedback/suggestions/ideas!
    10. Like
      Cerberus reacted to ADMIN in Patch 3.6.3.2 - 01.11.2019   
      +
      [FIXED] PvP Quest failing since last patch, instead of retargeting when target goes on safe-zone/bmaps with same gens/etc.
      [ADDED] Now if you disconnect/exit character before BC/DS starts (so maximum until xx:15) you will get your BC/DS entry back.
      [ADDED] Now if you disconnect during BC/DS (after it already started) you will be reconnected back at the Event, but you won't be part of it anymore (you can't access rewards/points), but you will still be able to farm the xp/drops.
      This things are up from now!
    11. Like
      Cerberus reacted to Endorphin in Small Poll about CS   
      .
    12. Like
      Cerberus reacted to ADMIN in BC bug   
      I heard it can happen when you get request in bc safe zone as well, or you give request there, so if you already have party just stay with /re off, if you don't just stay with /re auto for both giving and taking party.
      We're also thinking to come in help and add an auto entry back (on the next bigger update) if you leave character before BC/DS starts (like disconnect / switch character / etc.)
      You can also use it to skip a bc/ds if you don't find a party, and try later, without wasting entry.
       
    13. Like
      Cerberus got a reaction from ADMIN in Early-Game Feedback   
      this prolly wont be implemented as it can be abused - just DC 1min before event end and u can do DS and BC all day
    14. Thanks
      Cerberus reacted to ADMIN in Patch 3.5.3.1 - 24.10.2019   
      Release date: 24.10.2019 at 22:25 - Updates are up and no restart needed!
      Changelog:
      [FIXED] Mercenaries that left the squad were still considered Mercs at PvP (invasions/non-pvp maps,etc.) [FIXED] Quest time will be kept even if you unregister from squad and register again. [UPDATED] Now you need at least 1 reset to join the Mercenary Squad. Note: The current mercs with 0 resets have been removed. [UPDATED] Now you need to have at least 10 Points to start a PvP Quest. [UPDATED] Now you can only be registered with 2 characters maximum per IP, on Mercenary Squad. Note: The first 2 characters you register on IP will always be the only 2 allowed. [ADDED] Repels counter for mercs repels, it is showing on website from now.  Note: Repels counter was added yesterday, so only Repels starting from yesterday were counted. [UPDATED] FAQ can now be accessed from main page -> last menu item, near Login. [FIXED] Raven getting bugged after 130-150 speed, causing way more dps than normal. The following changes have been made: Speed formula: from 30+(RavenLevel*2)+CMD/60  to   30+(RavenLevel*1)+CMD/400 Min damage formula: from 250+(RavenLevel*20)+CMD/4 to   250+(RavenLevel*30)+CMD/3 Max damage formula: from 450+(RavenLevel*30)+CMD/2 to   450+(RavenLevel*45)+CMD/1 Basically, buffed damage and nerfed speed, so it remains in normal parameters, without bugging out. Note: CMD build is still a FUN build which is not recommended for any serious play. [ADDED] Potion Girl on Crywolf safezone. [UPDATED] Removed Elemental Shield & Mace from BoK's. + Other small fixes.
    15. Thanks
      Cerberus reacted to ADMIN in Patch 3.5.3.0 - 21.10.2019   
      Entire Patch is now live!
      It was also re-organized to prevent confusions.
    16. Hype
      Cerberus reacted to Reporter in [Interview] ADMIN   
      Hello everyone,
      I know that many of you have been waiting for this interview for a long time, so, as I promised you on Phoenix, let's get inside the mind of the most important man who devotes his time building for us new servers with lots of futuristic and interesting updates and manages, for so many years, the most stable and the most beloved servers on the market :
      Reporter:   " Hello, Admin! To begin with, I want to thank you for all the effort you put into this server, because you successfully manage to bring us so much joy that we have only experienced in youth  " 
      Admin: "   Hi there, I'm pretty happy if my work has brought up good memories about this game!"
      Reporter: " Can you reveal us your name? " 
      Admin: "  My name is Alex. "
      Reporter :" How old are you?"
      Admin: "  I'm 23 years old. "
      Reporter: " Before you were server administrator and owner, you were a mu player. Can you tell us when did you started playing this wonderful game?"
      Admin: "   I've started playing this game in the 3rd grade (so, around 14 years ago), finding it randomly on a website. It fascinated my kid brain and in few years (around 3-4) it started to be a real 'hobby' for me, playing hard-core for top on each new server, having a dedicated guild formed by loyal players."
       Reporter: " Have you been a player on this server?"
      Admin: "  I've played at start of 2017 a little, to raise competition, as situation was bad at that times in terms of competition and had to personally rescue it. "
      Reporter: " Do you think about starting to actually be a player on your server?"
      Admin: "  Nah, for me MU was either all-in (top, guild, active 12/24) or none at all, since I can't do the first one anymore I'm no longer interested in this game but I love working on it and making it the best around all the rest. "
      Reporter: " Since you built OldSquad have you ever played on another Server to steal configuration ideas or to copy the good stuff that other servers have?"
      Admin: "  I didn't touched MU since 2017 except tests/support/events on our servers. Our objective is to innovate as much as possible, not stealing other's ideas, but others have stolen ideas from us "
      Reporter: " Can you reveal us your past nicknames(on your server or other servers you have played)? " 
      Admin: "  My most stable nickname was rEaDy. Used it for MU, DOTA1/2, WoW, HotS, Underlords. I played as Fenrir here once."
       Reporter: " How and when did you decide to create your own server? You did it alone?"
      Admin: "  I've been running online communities since really young (around 14-15 years), owning CounterStrike servers & more. But the idea of OldSquad started just from an ambition. As I said, I was already bored of all the trash-servers I was playing with my guild, changing them weekly due to either Pay2Win aspects, bad balance or boring gameplay, so I told myself if I can't find what we are looking for, I'll just create one, with my own ideas and features, based on my experience. The fact that my domain was IT also helped a lot. But I never thought it would have such success, I just tried my best to create something unique & nice, as I always wanted to play."
      Reporter: " Since you opened the server many years ago, I bet you have had many battles, with hackers, cheaters, etc. How do you manage to keep the server stable after all these attacks? "
      Admin: "  In the Internet era, security is a big aspect, we've encountered a lot of 'bad-guys' in these years, we've been through really bad times because of them, and I doubt that this will ever end, because it's a sensitive thing, that even the biggest companies around the world does have problems with, not saying a small private gaming server. But with patience, hard-work and support from our providers, we'll do our best to keep our project as stable as possible."
      Reporter: " How much time do you spend daily (on average) working behind "the curtain" to keep the server stable and bring game upgrades?" 
      Admin: "  I don't have a stable schedule, one day I can work 1 hour and other day I can work up to 16 hours, it all depends, but the average I would say 6-8 hours/day, except dead periods like summer when activity is really low so I don't have much to do. "
       
      Reporter: " Some people have judged you, some say you are too proud, you get angry quickly and you have often shown disrespect, how do you comment on this?"
      Admin: "  I'm that kind of person that can be the greatest dream or the worst nightmare, depending on the people I face. I'm still a person behind the 'ADMIN', and I'll always act naturally, no matter the subject. I hate trash-talkers, but also ass-lickers. I've interacted with over 1000 different persons during these years, and the most people have 2 faces, which I also hate and it some-how 'marked' my own character. "
      Reporter : " In the past I heard rumors that you sold items for money "on order" to some players, is it true?"
      Admin: "  On the first server, the Season 4 one, I made such compromise, as we didn't had any VIP-System or credits system to sustain the server, and I was running out-of-student-funds to continue the project, so I had to do such thing in order for the project to survive. "
      Reporter: " Last year I heard players saying that you open new servers every 3-4 months just to make money, how do you comment on these accusations?"
      Admin: "  The concept is pretty easy to understand. We'd love to have a server that lasts a looot of months (active, of course), meaning no extra work for us and just focusing on a single product. But, sadly, it's not the case, it was proved multiple times that people leave the game after few months, no matter how good the server is (they are just getting bored, and I understand somehow, looking at me when I was a player). But when one competitive guild leaves, it creates a hole in the gameplay, de-motivating the other competitive guild to play. So it creates a chain-leave between competitive players, leaving mostly casuals, or new players on server, that are also de-motivated to sustain a 'dying' server, which means basically close to 0 donations after first 2-3 months. Taking into account that costs to sustain such community, at this level, there are 4 digits in euros per month, I personally can't afford holding them alone, so we use the other servers/editions to sustain the older ones. It's easy to judge without seeing the full picture, from people that are just looking at themselves, wanting the best for them, no matter the circumstances, but it's not that easy, and in the end it's about us first and the future of us, not about them, people come and go, OldSquad remains. "
      Reporter: " I know that during these years you had ups and downs with the server, have you ever been so disappointed by the bad mouths that you want to shut down the server? Can you reveal some of these moments to us?"
       
      Admin: "  Up to 1 year ago I was really sensible, knowing how much I work for this community and people always throwing shit at me when the things went bad, appreciating only when the things were as they want. But I stopped caring about such things and I started just to focus on my goal, ignoring such people/comments. I don't think I ever wanted to shut down the server, there were moments of uncertainty, but that moments have never reached that point. "
      Reporter: "When was the time when you had the greatest joy / fulfillment related to the server? Can you describe it to us?" 
      Admin: " There were, multiple times, especially after fixing/solving a game-changing problem. But, I think the greatest moment was to see 3 really good and balanced guilds/alliances fighting at a Castle Siege, I think one of the first CS-es from our previous Max30RR."
      Reporter: "In these years, I'm sure you have had players you have admired or appreciate... What did you like about them? Can you name them?"
      Admin: " I don't think it's about admiration/appreciation, it's just about liking a mentality. I liked a lot of players during years, many of them proved to be double-faced, sadly, but there are still enough people with mentality that I like, especially those that know how to address a problem/issue without crying and bringing both arguments and solutions to the discussion. Some of them are DIEE, salam (Aqvila) and more."
      Reporter: "What kind of players do you respect and what kind of players make you the most upset?"
      Admin: " As I said previously, I do respect brained people that know how to address problems and, also, the realistic ones that look at things with realistic eyes, without exaggerating or saying things far from truth (example: I lost upgrade at + xx multiple times, your game is bugged/rates are not true!). I don't suffer criers and trash-talkers, I have more empathy for a hacker than for those kind of persons."
      Reporter: "Have you ever had a time to make a decision (ban someone or something) and then regret it? How did you proceed next?"
      Admin: " Just like any person in my position, I made both great decisions and bad decisions, usually the bad decisions are impulsive (not taking the time needed to think about them, just a fast act). A decision which I regret was on Phoenix, where I banned few players without thinking, when the "sessions-problem" was happening - even though it was not their fault, despite being their account, didn't thought that the actual robber was just on their accounts. I declined their request to re-think their ban at first, acting impulsive, but then, the next day, I thought a lot about it, and realized that it was not their fault, so I contacted them and apologized for my acts, unbanning them and giving them few days of VIP for free as compensation."
      Reporter: "Can you tell us what were the biggest problems you faced on Phoenix? I remember that at one point donations did not turn into credits, how did you repair the situation?"
      Admin: " To be honest, Phoenix had the least problems from all our projects, and also had the best gameplay (in my opinion). The only "bigger" problem on Phoenix was the problem with sessions, where people would be logged in on different accounts on website. We fixed it in the end by forcing sessions to stick to IP, so on any IP change they would log-off automatically. There was also the problem with Paypal credits, but that wasn't a problem from us, it was simply their API being bugged for some days, until they fixed it, not sending the callback to our (and any) website when the payment was completed, so the website wouldn't give the credits without Paypal confirmation of payment, despite it being done."
      Reporter: "At one point, if more than 500 players were logged (on Phoenix start), there were lots of lags and disconnects, and the AFK players had to be disconnected, what happened? How did you fixed the situation?"
      Admin: " Ehm, almost forgot about it, yes, it happened on first days of Phoenix, DataServer was restarting every 10 minutes after reaching more than 500 players online, causing disconnect-reconnect to players and also a small roll-back. While we were testing different possibilities of solutions, we had to keep the players under 500 so it won't disturb server with disconnects, so we were staying in low maps and looking for AFK chars from towns to disconnect, in order for the new active players to join and the number to remain < 500. In the end, the only thing that fixed it was to switch to a different windows version on our machine, as most probably something was corrupted inside, nothing else was working out."
      Reporter: "Last year you had to ban most GR0M members, how hard was it for you to make this decision? Did you know what impact this action had on OldSquad, and yet you took it ..."
      Admin: " GROM was always a double edged sword. The good part was that they were very active and they were creating competition on server, the bad part is that they were always the ones to do shits, when they were losing. Starting from CS anti-games, dramas, up to hacks and in the end, bug-abuses. To be honest, I never regretted a second, when the ban came, as I was completely sure that our community will be much healthier and less toxic without them. And it was proven on Phoenix, atmosphere was great without them. I'll always stick to my principle that quality is more important than the numbers."
      Reporter: "Have you been approached by GR0M members after this decision? Can you tell us what they said?"
      Admin: " Ofc, after the ban some of them came with insults, others with threats, others with trash-talks about us, just GROM things, but ofc nobody have fully read their messages, facebook block works like a charm. Then, when Phoenix started, few of them asked me to unban GROM, just like on Inception start, but it won't happen. 2 of them passed by on Inception with new IP's / devices, but not for long."
      Reporter: "Everyone says donations are making a big profit for you, is that true? Can you reveal us numbers?"
      Admin: " There is of course a profit, but not even close to how much a mediocre IT guy would take at a normal job, for the same time allocated. And that's because one month can have a good profit, but the next 3 months can have 0 profit, and even minus, in terms of project costs. Not even talking about the responsibilities that I have and the multitude of domains except technical domain I must touch, learn and master, including Finance, Accounting, Marketing, Q/A, Support, compared to a standard job. What I personally did for almost 4 years alone is usually spread in teams of enough members. But as long as I am doing what I love to do, I still prefer it over any normal job, as long as there is still a profit."
      Reporter: "What has been the hardest decision you've  ever made since you created OldSquad? Did you consulted anyone? (detail, please)"
      Admin: " That's a good question. There were a lot of hard decisions, from decisions to try new things out (like stages, dynamic exp systems, the now well known Current of no EEs, etc.) up to decisions of nerfing a lot the VIP exp, closing NonReset project, giving Max50RR a second chance on this new formula of mother-kid server, etc. On some of the decisions I consulted Legion. Probably the hardest decision I ever made was to start the project from 0, on different files, after it was hacked in 2017, instead of quitting it. But I believed in my dream of creating the best MU community for the hard concepts." 
      Reporter: "Can you give us more details about this "mother-kid" project? There are rumors that you wanted to quit max 50 resets because it was a failed project. "
      Admin: " Max50RR was the first and only non-hard server we made, with a medium experience. I don't think it was a true fail, as it was pretty popular, but the fact that it only lasted for 3 months of active play, and almost completely dead after those 3 months, was clearly a sign that it's either not our niche or it simply can't work on the long term, due to the fast-paced game, where people complete it pretty fast. As we don't like to work on a project that only stay alive that long, we just wanted to quit the project and focus on what lasts longer. But one day I was thinking about how we can increase even further the life-span of our servers, mainly Max30RR, and came up with the idea of mother-kid concept. In this concept, the players that got bored of Max30RR in time and quit it, have an alternative to join it, with higher character and gear, by playing on such seasonal Max50RR, that lasts only for 100 days, and then being transferred to Max30RR to continue the journey. Basically, in this way, we're encouraging both old players to rejoin it and also new players to join our community through Max50RR, while Max30RR players just stick to Max30RR, without strong reasons to join Max50RR and leave Max30RR. It's something totally new that it's worth at least a try, I'm not completely sure it will be a success, but at least it can be marked as "tried". Only time will tell." 
      Reporter: "Where do all these innovative ideas come from?"
      Admin: " I guess it's a combination of brained person, huge dedication, big experience with the game as a player and the will to be the best in what I do, in this case, our servers. Some ideas come out of nowhere, some ideas come late in the night, when I try to sleep, some ideas are just a result of multiple brain-storms in multiple days."
      Reporter: " Since Inception started, I've had moments where I saw over 600 characters online, how does it make you feel when you see your work giving fruit trees?"
      Admin: " I can't say it does not feel good to see big numbers, but for me it's much more important the overall quality of gameplay than the numbers. If the quality is right, numbers will be no matter what, but the opposite can't be true." 
      You all  know i have interviewed some VIPs on Phoenix and on Inception servers, so here are their questions for Admin, I know that some answers have already been given by the admin through updates in game, but it is my duty to put them all on the sheet and let the admin to answer, if you solved the problems please detail . "
      Catarina: "Some time we kill boss and we don't get rewards....or boss left map when invasion is not finished, try fix that" (it is not actually a question, it is a message, but it was his wish)
      Admin :" I guess it was fixed on some of the updates."
      Ganja :" Why EEs are banned from IT, when SM has just as much impact, as MS has 39% abs, and ERF can buff party to 4k hp ?" 
      Admin : " We've came with the solution of personal-buffs-only in IT, to match the concept. "
      Ganja : " Can you make an event like Loren Deep, but really weak mobs in there, so newbies can kill them and get items, maybe like CW event but for new players?
      Admin: "  We've thought about it, but nothing serious yet. "
      Ganja: " Can you get more GMs, to be more involved with community? I am not talking about auto events like 20 questions, there is a lot of fun stuff a GM can do.  "
      Admin: "  I don't like to depend on others, especially on people I don't know/trust. There are always discussions about favoritism & fairness, which I want to avoid. But Gion is filling that gap anyway. "
      Ganja: "Can you improve navigation for help section on forum? Maybe add a Getting started FAQ or something ?"
      Admin: "  We've made some changes to forum, we're still open to ideas to improve it. "
      Coco : " Why I failed so many feather and w3? Are the chaos machine rates for real? Can you change CS time to Sunday and reduce it from 2 hours to 1 hour? "
      Admin: " Bad luck bro, there is no point in showing 'fake' rates when I can just show lower-rates if I want them lower, nothing holds me from doing that. Time was changed to Sunday, CS will always last for 2 hours."
      FKingCunt:  "What can you do to have more people on server? What can you improve about CS to be more interesting? What can you improve in gameplay/bugs? "
      Admin: "  We do everything we can/know to have more people on server(s), the problem is that the player-base might be getting lower, not our efforts. CS is already interesting, it just needs enough competition for it, mainly at least 3 guilds participating, constantly. We're constantly improving the gameplay and fixing any bugs we can fix. Some bugs are just un-fixable. "
      Javaraya :" Please use donations to buy new season GS files, I want to try and play the new things. "
      Admin: "  We did it already. 2020 may bring it officially. "
      Almighty : " How much time you spend working on OldSquad all projects weekly?"
      Admin: "  I already answered such question in the interview. "
      Aqvila : " When will the next non reset edition come? Admin plays the game as a regular player? Did Admin had any servers before OldSquad? "
      Admin: "  It will come on S14, somewhere on the next year. I don't play. I had one tentative of season 2 server long time ago, when I was running a CS community, but nothing serious. "
      DIEEEEEEEE :"Why I am so unlucky??( kidding) I have no question for him."  
      Admin: "  Cheers, mate! "
      RedBuLL :" Admin, when season 14 will be released?"
      Admin: " It will take a lot, we must first learn everything is included in S6+ (and as a tip, the difference between 97d and season6 is much smaller than difference between s6 and s14) from the perspective of players, before actually working on it, else it's just a bunch of random things throwed up together. If we'll ever release our non reset project on S14, we must make sure that it will be an incredible experience, not just "another s14 server". " 
      Zutto: "Free Chuk , No but seriously... What are your plans right now if your got any to work out the speed issue classes are having?  " 
      Admin: " The only bugged skills are Chain and Chaotic, nothing else. The only elegant solution we currently have is to make Fire Scream and Blast their replacement, by cloning their stats. More info in the new patch. "
      Reporter: " Thank you very much for your time and for your honest answers , I will do my best, as always, to bring the truth to light and to animate the forum, as I promised you since Gion "hired me" .
      Admin: " Thanks for the interview, hopefully things are more clear now. Keep up the good job! :)"
      On the record : when I accepted this "job" as a reporter I expected to write and do everything that goes through my head(I am free to do this anyway) but I was hit by the professionalism of these people Gion, Admin and Legion and I was shocked, the first thought was to give up the job (as some of you know, I do not speak or write the perfect English Language, but when I get involved and I put my soul into what I do I don't give up easily and I'm glad I got to know these people who are probably much more stubborn and perfectionist than myself  ) and I can not give up easily, so I managed to earn their trust and with small victories, I managed to do this job to rise to the expected heights, I am the second hired reporter and, believe me, if you do not put your soul into what you do, you have no way to have support and succeed in everything! 
    17. Like
      Cerberus reacted to ADMIN in 380   
      Ehm, let's get to the facts.
      When we asked for feedback on Phoenix, many of you said both on official topic and in private chats that CS rewards are not attractive enough, and it's only for fun. And that Senior Mix is useless, nobody use it.
      Even you, @Shuryk, stated the same, and I will quote you from this topic: https://oldsquad.ro/forum/topic/3244-phoenix-mid-late-game-feedback
      We heard your feedback and raised the reward from Senior so that it makes more sense to use it and make the CS more attractive in terms of rewards.
      I announced this change along with the important changes and differences from Inception, on this very first topic: https://oldsquad.ro/forum/topic/3315-oldsquad-inception-grand-opening-info/
      Did anyone said anything that "2 boxes may be too powerful"?
      Nah, nobody said anything. Now people just waited to see "who win first CS with Senior Mix" in order to start complaining about them, whoever would won wouldn't say anything, of course.
      Were this rewards added over night for special people? Nah, they were announced especially before, compared to other things, and they were always in Info before Senior Mix was even released, so plenty of time to argue about them.
      Now, let's move on to their importance.
      With all mixes completed in a week, you can barely gear-up 2 characters, if you're lucky enough to get at least 2 good options per item.
      I will still take the best scenarios, where 2 characters can be geared with at least 2 good options per item.
      That means 8 characters/month can be geared with 380 exc items with 2 good options.
      How much time 380 will be the best? Until socket. When socket will be a thing? In around 2-3 months.
      How many chars will be geared in 380 until then? 24 at best. What means 24 chars? Around 4% of constantly active chars.
      What are, in the end, the advantages of the 380 sets? ~450 extra defence compared to bok2 sets, rest of options are same. Not even SD recovery is a thing anymore (it is gone from gameplay on Inception as we saw the Phoenix problems with 380 recovery).
      Can anyone have them? Ofc, go for it, try your chances at CS and stop AFK-ing, top players gave their time in Stage in order for ENTIRE TOP 100 TO BE ON SAME RESET. No excuses to not participate at CS.
      Ok, this is the actual scenario, let's look at other scenario:
      Let's assume Senior Mix was opened after 2 months instead of 1 month.
      Most of people (talking about the same top players) would already have good sets with 2 options at high +, not being worth for them to invest in senior mix, just for the extra defence, and taking into account that sockets were even closer, ancients were dropping out from gameplay and Erohim rewards having close to 0 impact, what was left for CS then.
      I look forward to convince me that what I am saying is wrong, and I'll change w/e you want.
       
    18. Haha
      Cerberus reacted to ADMIN in "The Curse" Back to Origins chapter lV   
      It was pretty fun to watch, this CS, especially that I personally didn't knew who will win until the very end.
      Will be even better after the next patch when sd pots will be nerfed to the ground, when stage is over.
      Congrats to both guilds. Looking forward to see a 3rd one to make it even more spicey.
    19. Thanks
      Cerberus reacted to Reporter in "The Curse" Back to Origins chapter lV   
      The last week was intense, the fights from Discord moved to the forum and, finally, into the game. The Squadron remained in the same position, proud, strong, unbeatable. Some fights took place for the only "big boss" that can be beaten right now: Nightmare. As far as I know, the score is equal to the battles between Rampage and Squadron for this boss (from what I've heard, they met and fought only twice), although RAMPAGE being more active they defeated Nightmare 7 times versus 1 time by the Squadron side. So, Rampage received as a "gift" from the other guilds on the server, 6 Nightmares in the last 10 days...
       
      Now let me tell you what happened at the Castle Siege, this event that can lift a guild on the heights of glory, or destroy it in just a few days with the help of the merciless curse:
      The big event came, sunny Sunday arrived with the greatest peace, so far on the server, the strongest guilds were making their strategies, SD potions were created faster than the new players were making zen, these warriors were preparing for the hottest Castle Siege in Inception's history, time was passing out slowly and the Siege started. 
      Squadron, had the experience and unity on their side and the advantage of been defenders against the  RAMPAGE guild ... Rampage started the assault, with a little help from the Assasins guild (Those Assassins who have been silent so far, started playing their card in this poker game called Castle Siege, they gave a helping hand to those in RAMPAGE, borrowing them a top player: KAMA3, I'm curious what they had won?),so, Rampage gives the first assault and overwhelms those in the Squadron right from the beginning, from the first attempt they manage to conquer the Castle, Squadron did not stepped back , they returned very quickly and recovered the loss. Everything was crazy, it was like jumping into a horror carousel for the first time, the fight seemed to last forever and nothing seemed to be lost for any of the guilds, until someone (I heard it was mafy ) found the "Achilles heel" and crushed Zutto for the first time on Inception and the Squadron started to shake.This guild that seemed invincible began to bleed from the wounds caused by RAMPAGE, the latter, feeling the "smell" , attacked like sharks and defended as a compact stone wall. Time runs out quickly and RAMPAGE gains precious points ...  the fight ended, the pride of the Squadron was shattered and RedBuLL ripped the crown from Voyager's head.
      Now, the Squadron, from the Hunters becomes the prey and eagerly awaits the next Castle Siege to prove that it was a simple mistake, instead RAMPAGE, who have felt the taste of Squadron's blood, begin to believe superiors, same arrogance that (some voices say) haunted Squadron until they fell.
      Will Squadron have the power to return? Was it the Curse that overcame them or their arrogance? There are rumors that just a few days after the conquest of the castle, internal battles began to appear inside RAMPAGE. What the hell!! No guild holds the secret antidote against this Curse? Lands of trials only brings terror and chaos to the guilds that manage to be sufficiently united to conquer the Castle, but can't they resist greed?
      To these questions, time will probably answer us soon. I still hope to see that the evil can be defeated and that a guild sufficiently united will manage to break this evil Curse that kneels the guilds as a straw house is crushed by a tornado.
    20. Like
      Cerberus reacted to darkyo in [Interview] Zutto   
      Rusu is not using macro . And yes its very simple for bk to play with macro. But no skill . 
    21. Thanks
      Cerberus reacted to ADMIN in Maintenance, Patch, OSGM & News   
      Extended the first ETA with 1 hour. It takes a bit more than expected for the CPU upgrade, everything else is almost done, so we require maximum 1 more hour for everything to be back running.
      Cheers!
    22. Like
      Cerberus reacted to ADMIN in Patch 3.4.2.0 - 02.10.2019   
      Release date: 02.10.2019 - After the full maintenance.
      Reconnect most probably won't work so make sure to be online in the evening to relog. You can leave your characters in /offattack before server is closed to increase your chances for reconnect, but it is not assured.
      Changelog:
      [FIXED] PvP Invasion sometimes not working correctly (giving PK more than 1 time / not respawning the killed one). [FIXED] Move by feet on Aida2 & Tarkan2 requiring level 200 instead of the normal level 180. [FIXED] Now PvP Invasion respawn will no longer be triggered if the killer is a monster (only by player kills). [FIXED] Now PvP Invasion respawn will no longer be triggered if the victim is in /offattack. [ADDED] Level of all leveling mobs (including DS/BC mobs) on their name. Also name of most of the monsters from game was shortened so nothing is cut from their name (due to space limitting). You need to download the new Client that will be uploaded in the next hours in order to benefit from this change (it can't be updated via Launcher). [ADDED] Zen Stones We know that you would like to sell Zen as well on Market or to deposit more Zen than your character limit so we've introduced Zen Stones! You can write /makestone to create a Zen Stone, it costs 100kk zen. You can also write /convertstone to convert a Zen Stone into 100kk zen. [ADDED] Monthly Gens Rewards A reset is made to Gens Ranking. Starting from today, each gens point will matter for the Monthly Gens Rewards. The rewards can be taken at the start of each month after the server maintenance. The rankings will also be reset at the end of each month. The rewards system is the one from WebZen: [Rank 1]: [Grand Duke] [Rank 2] ~ [Rank 5]: [Duke] [Rank 6] ~ [Rank 10]: [Marquis] [Rank 11] ~ [Rank 30]: [Count] [Rank 31] ~ [Rank 50]: [Viscount] [Rank 51] ~ [Rank 100]: [Baron] [Rank 101] ~ [Rank 200]: [Knight Commander] [Rank 201] ~ [Rank 300]: [Superior Knight] Ranking points: [Knight]: [10,000] [Contribution Points] [Guard]: [6,000] [Contribution Points] [Officer]: [3,000] [Contribution Points] [Lieutenant]: [1,500] [Contribution Points] [Sergeant]: [500] [Contribution Points] [Private]: Default Rank Ranking Rewards: [Grand Duke]: [Shining Jewelry Case] (x30) [Duke]: [Shining Jewelry Case] (x20) [Marquis]: [Elegant Jewelry Case] (x20) [Count]: [Elegant Jewelry Case] (x10) [Viscount]: [Steel Jewelry Case] (x10) [Baron]: [Steel Jewelry Case] (x5) [Knight Commander]: [Old Jewelry Case] (x5) [Superior Knight]: [Old Jewelry Case] (x3) Rewards from gens boxes: Shining Jewelry Case: Jewel of Soul, Jewel of Life, Jewel of Harmony, Jewel of Creation, 40kk Zen. Elegant Jewelry Case: Jewel of Bless, Jewel of Soul, Jewel of Life, Gemstone, 30kk Zen. Steel Jewelry Case: Jewel of Chaos, Jewel of Bless, Jewel of Soul, 20kk Zen. Old Jewelry Case: Jewel of Chaos, Jewel of Bless, 10kk Zen. How points are calculated on our server: Points decreased on death (in normal conditions): 14 points. Points increased on kill (in normal conditions): 27 points. Minimum points decreased on death (based on level difference): 7 points. Maximum points decreased on death (based on level difference): 16 points. Minimum points increased on kill (based on level difference): 21 points. Maximum points increased on kill (based on level difference): 29 points. Points flood time (interval of time needed to pass when you kill the same character in order to gain points): 3 minutes Last day of the month when you can get your reward from previous month: 7th day. [UPDATED] Interval to switch gens is now 12h (permanently) - it was reduced from the usual 24h and increased from the first weeks 3h. [UPDATED] Price to add an item to Market is now 2kk (permanently) - it was reduced from the usual 3kk and increased from the first weeks 1kk. [UPDATED] Now level 80 ring will drop small wings for the class that is dropping the ring. [UPDATED] Droprate of newbie skills (ES,TS, etc.) has been boosted. [UPDATED] Jewel of Chaos & Jewel of Bless drop slightly nerfed on all mobs levels - but more on early mobs - to avoid inflation as it was going into that way. [UPDATED] Jewel of Soul & Jewel of Life drop slightly boosted on all mobs levels. [UPDATED] Skill security rules tweaked for many of the spells to reduce the number of false detections & blocks. [UPDATED] Ice Arrow range is now 5. [UPDATED] Change Race minimum resets required reduced from 2 resets to 0 resets. [UPDATED] Referral System requirements are back to minimum 2 resets in order to referr. [UPDATED] Character Market minimum resets required reduced from 6 resets to 2 resets. [UPDATED] Released BoK+4 Goldens & Golden Derkon. [UPDATED] Set items and shields defence have been boosted between tiers to be felt on high stats and to be felt the difference between tiers (like weapons) by following: Note: Exact values are just for non-exc cases (normal/ancient), the deff of exc can be slightly higher due to their formulas. Tier 1 items (BoK+1) - same deff. Tier 2 items (BoK+2) - gained + 6 deff compared to default, examples are shown for Armor: Brass: from 22 to 28 Wind: from 16 to 22 Spirit: from 21 to 27 Sphinx: from 17 to 23 Light Plate: from 25 to 31 Plate: from 30 to 36 Shields gained + 2 deff and + 5 dsr compared to default Skull Shield: deff from 5 to 7, dsr from 15 to 20 Elven Shield: deff from 8 to 10, dsr from 21 to 26 Large Round Shield: deff from 6 to 8, dsr from 18 to 23 Spiked Shield: deff from 9 to 11, dsr from 30 to 35 Tier 3 items (BoK+3) - gained + 12 deff compared to default, examples are shown for Armor: Dragon: from 37 to 49 Guardian: from 29 to 41 Legendary: from 22 to 34 Adamantine: from 36 to 48 Red Wing: from 28 to 40 Sacred Fire: from 43 to 55 Storm Crow: from 44 to 56 Shields gained + 5 deff and + 12 dsr compared to default Serpent Shield: deff from 12 to 17, dsr from 45 to 57 Tower Shield: deff from 11 to 16, dsr from 40 to 52 Dragon Slayer Shield: deff from 10 to 15, dsr from 36 to 48 Plate Shield: deff from 8 to 13, dsr from 25 to 37 Tier 4 items (BoK+4) - gained + 20 deff compared to default, examples are shown for Armor: Ashcrow: from 42 to 62 Iris: from 36 to 56 Eclipse: from 27 to 47 Valiant: from 52 to 72 Black Dragon: from 48 to 68 Dark Steel: from 43 to 63 Ancient: from 35 to 55 Storm Zahard: from 51 to 71 Shields gained + 9 deff and + 20 dsr compared to default Bronze Shield: deff from 13 to 22, dsr from 54 to 74 Legendary Shield: deff from 7 to 16, dsr from 48 to 68 Elemental Shield: deff from 11 to 20, dsr from 28 to 48 Tier 5 items (BoK+5) - gained + 30 deff compared to default, examples are shown for Armor: Dark Phoenix: from 63 to 93 Divine: from 44 to 74 Grand Soul: from 33 to 63 Glorious: from 47 to 77 Demonic: from 45 to 75 Thunder Hawk: from 60 to 90 Shields gained + 15 deff and + 30 dsr compared to default Dragon Shield: deff from 14 to 29, dsr from 60 to 90 Grand Soul Shield: deff from 12 to 27, dsr from 55 to 85 Tier 6 items (BWQ) - gained + 42 deff compared to default, examples are shown for Armor: Great Dragon: from 75 to 117 Dark Soul: from 43 to 85 Red Spirit: from 55 to 97 Hurricane: from 73 to 115 Dark Master: from 51 to 93 Lilium: from 53 to 95 Piercing Grove: from 59 to 101 Tier 7 items (380) - gained + 54 deff compared to default, examples are shown for Armor: Dragon Knight: from 88 to 142 Venom Mist: from 57 to 111 Sunlight: from 64 to 118 Sylphid: from 68 to 122 Volcano: from 86 to 140 Phoenix Soul: from 78 to 132 Storm Blitz: from 63 to 117 Socket Items - gained + 80 deff compared to default (they don't have exc def boost), examples are shown for Armor: Queen: from 60 to 140 Titan: from 74 to 154 Brave: from 64 to 144 Phatom: from 68 to 148 Destruction: from 62 to 142 Seraphim: from 63 to 143 Faith: from 55 to 135 Royal: from 60 to 140 Hades: from 62 to 142 Shields gained + 25 deff and + 50 dsr compared to default Crimson Glory: deff from 19 to 44, dsr from 90 to 140 Salamander Shield: deff from 20 to 45, dsr from 96 to 146 Guardian Shield: deff from 12 to 37, dsr from 30 to 80 Frost Barrier: deff from 14 to 39, dsr from 58 to 108 Cross Shield: deff from 16 to 41, dsr from 75 to 125 Rare Items - gained + 40 deff compared to default to keep them relevant after this new changes, examples are shown for Armor: Vine: from 8 to 48 Leather: from 10 to 50 Pad: from 7 to 47 Violent Wind: from 12 to 52 [UPDATED] Monsters damage has been boosted with 4% to match the new items update, at least for lower tiers. + Other small fixes/adjustments/tweaks.
    23. Like
      Cerberus reacted to ADMIN in Patch 3.3.1.4 - 20.09.2019   
      Release date: 20.09.2019 at 14:40 - Updates are up and no restart is needed - make sure to update client via Launcher as well!
      Changelog:
      [FIXED] Some Event Entries require level from game being different than how they should be. [FIXED] One of the budges getting lost from his fellow invasion-buddies, spawning on different minute than the rest. [UPDATED] Adjusted mobs level dropping symbol of kundun so that on each kalima you can find the same symbol level and +1 level at Schrikers. [UPDATED] Chance of getting fruits from BoK+1/BoK+2 reduced from 30% to 20%. [UPDATED] Vega is now considered a Mid-Tier Ancient set across drops (downgraded from High Tier). [ADDED] Sword Dancer on Gold Medal as the MG weapon. [ADDED] Referral Week, read more about it here: https://oldsquad.ro/forum/topic/3345-referral-week/  
    24. Haha
      Cerberus reacted to Alex. in Discussions about Inception   
      so guys, my RF with crystal morning axe+11 is hiting for 100.... it used to hit 300 before u 'fixed' it...can u please explain the formula? i have 710 str and 450 agility...
    25. Haha
      Cerberus reacted to LeviS in [IMMORTAL] Guild - Inception & Phoenix Servers   
      recommend  Psyke , best for afk
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