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  • Mu3rTe

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    1. Thanks
      Mu3rTe reacted to Bugbless in Let's talk ?   
      The best mu server according to who? Barely two months in the season and there are 50 people online. Yes, the setup is great and the game is continuously progressive during the season. But man as long as we have 2 chars (RF, BK) devastating everything in their way the server won't be the best. All these custom features during the years and there were no time for a little bit of balance between the characters. I skipped this season because during Inception RF was way too OP and and the end they even buffed more. This was just a point break.. I hope that the admin will come to his senses and will take a look a bit more on the  characters balance.
      I see that the admin says that there are haters and aggressive comments and that he gives his heart and soul in the server. And the people have this right because most of the top players are doing the same thing in the form of spending money, countless hours and sleepless nights and so on playing this server.
    2. Thanks
      Mu3rTe got a reaction from Chukundah in A new chapter   
      As i would imagine, i see many people posting here about this and that and so on, if something will change... if something will be different.... if this will be like this, if this will be like that... if something will be newer.... and so on... but in the end, i think the real problem is sometimes about how we deal with our own frustrations and the way to make others understand what we are experiencing, without offending  but than of course, this is an online game.. and like any other game, if its not stirring your emotions, be them anger, sadness, excitement or any other, its not worth playing. Sometimes without the "toxicity" you are unable to give your best.
       
    3. Like
      Mu3rTe reacted to ADMIN in The fifth edition of Inception is over!   
      Hello,
      The current Inception edition has passed its deadline and due to the amount of players left active there is no point in keeping it online any longer.
      Inception didn't stop impressing us even on its fifth edition and we're proud of its development and its long-lasting activity.
      The 6th edition will start somewhere between September and October.
      As for now, Inception will be closed tomorrow (12.05.2022) during evening.
      Thanks to everyone that took part in this edition and especially to those that kept playing it on the long run!
      HoF has been updated: 
       
    4. Like
      Mu3rTe got a reaction from Chukundah in Introducing CS V3 - The next level   
      So many changes, so much difficult, people who play this game play because it is easy and many are not capable of playing something more complicated. If we want complicated game, we would play another game.
      I would agree with the changes, with the diversity, but what is the point? for what are we fighting this CS? the reward for CS owners is not worth the time and effort.
      GM boxes, and what.. dont even need to win and you still can get more than half, no expenses added.
      380 weapons, and what.. now u got world bosses,  drop rate for weapon is higher than on gm boxes.
      for what to even struggle? to coordinate, to make strategies.. people who play this game want to 1vs1 duel  and to win, or will blame the settings and some times for good reasons (in my view cant understand some chars to be op for so long just because stage, its killing the game, example rf 1 hitting any char for like 1.5 months... i guess we need to focus on other aspects of the game)
      Most cant coordinate even in current settings, cant read properly many things.. most just wanna wait end of db and have what to brag next db that they are the best or w/e.
      on to the post,  below should not exist in my point of view.
      If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM, Assistant & Battle Masters gain damage immunity, preventing them from being damaged, while the buff is active
    5. Like
      Mu3rTe got a reaction from Knightmare in Introducing CS V3 - The next level   
      So many changes, so much difficult, people who play this game play because it is easy and many are not capable of playing something more complicated. If we want complicated game, we would play another game.
      I would agree with the changes, with the diversity, but what is the point? for what are we fighting this CS? the reward for CS owners is not worth the time and effort.
      GM boxes, and what.. dont even need to win and you still can get more than half, no expenses added.
      380 weapons, and what.. now u got world bosses,  drop rate for weapon is higher than on gm boxes.
      for what to even struggle? to coordinate, to make strategies.. people who play this game want to 1vs1 duel  and to win, or will blame the settings and some times for good reasons (in my view cant understand some chars to be op for so long just because stage, its killing the game, example rf 1 hitting any char for like 1.5 months... i guess we need to focus on other aspects of the game)
      Most cant coordinate even in current settings, cant read properly many things.. most just wanna wait end of db and have what to brag next db that they are the best or w/e.
      on to the post,  below should not exist in my point of view.
      If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM, Assistant & Battle Masters gain damage immunity, preventing them from being damaged, while the buff is active
    6. Like
      Mu3rTe got a reaction from Endorphin in Introducing CS V3 - The next level   
      So many changes, so much difficult, people who play this game play because it is easy and many are not capable of playing something more complicated. If we want complicated game, we would play another game.
      I would agree with the changes, with the diversity, but what is the point? for what are we fighting this CS? the reward for CS owners is not worth the time and effort.
      GM boxes, and what.. dont even need to win and you still can get more than half, no expenses added.
      380 weapons, and what.. now u got world bosses,  drop rate for weapon is higher than on gm boxes.
      for what to even struggle? to coordinate, to make strategies.. people who play this game want to 1vs1 duel  and to win, or will blame the settings and some times for good reasons (in my view cant understand some chars to be op for so long just because stage, its killing the game, example rf 1 hitting any char for like 1.5 months... i guess we need to focus on other aspects of the game)
      Most cant coordinate even in current settings, cant read properly many things.. most just wanna wait end of db and have what to brag next db that they are the best or w/e.
      on to the post,  below should not exist in my point of view.
      If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM, Assistant & Battle Masters gain damage immunity, preventing them from being damaged, while the buff is active
    7. Sad
      Mu3rTe reacted to ADMIN in Introducing CS V3 - The next level   
      Hello,
      While our unique CS V2 fixed the most important CS problem - being decided in last minutes, on the default CS system - we decided that it is time to step up our most important Event and make it even more interesting, balanced as well, as less predictable as possible and with a lot of new possible strategies.
      This is one of the major reworks that will be found on our next Phoenix project, but it should be ready & available on Inception as well starting from next CS (27 February).
      We're doing our best to test everything by ourselves (me & Gion), but we will need actual, real-game tests in order to tweak it up and fix any possible bugs.
      Note: We're waiting feedback & open discussions of anything that you can find in our CS V3, but the more accurate feedback should be waited after playing it.
       
      CS System V3
      Guilds, Alliances, Handicap & Requirements
      [UPDATED] Guild System: Maximum of 30 players in a Guild (static). Now Alliance members can join the CS as well. At CS you can only have 40 (online) players per alliance (so 40/60 from total slots in an alliance). You must have at least 10 players from the main guild online at CS in order to play the CS. There are 2 modes of the limit at CS, that each alliance GM can decide: Free Mode - it is the default mode - this means that any 40 players can be online on CS server anytime, during CS, without restrictions. How does it work? When the 40th player enters the Valley, any extra player (41th, for example) will be moved to Crywolf, when trying to enter the Valley. When there are 39 players in Valley, an empty slot is once again free for another extra player, and so on. Note: The priority for staying in Valley when there are more than 40 players is based on the order of /rebuilds. Example: ADMIN is 1st that did rebuild, Gion is 2nd that did rebuild, Marcel is 3rd that did rebuild. If there are < 40 players on Valley, all 3 can stay in Valley. If there are 40 players already in Valley and ADMIN is not but Marcel is, if ADMIN joins Valley then Marcel is being kicked from Valley and ADMIN can stay. Limited Mode - this means that there's a list controlled by alliance GM with the players who do not have access to CS (any player other than the players from this list can join the CS). GM can add/remove players to/from the list anytime before 15 minutes from start & during CS. Note: GM can use the command /blacklist PlayerName in order to blacklist a player from the CS. Note2: GM can use the command /delblacklist PlayerName in order to remove a player from blacklist. Note3: Few seconds after blacklisting a player, if he is online in valley he will be moved to crywolf and prevented from joining Valley. [UPDATED] Handicap now has only 3 stages: Easy - 2nd CS after winning the CS: -2500 Points. Medium - 3rd CS after winning 2 CS in a row: -6000 Points. Hard - 4th CS after winning 3 CS in a row and onwards: -10000 Points. Note: With these changes we aim to make it way harder for Alliances to win CS multiple times in a row. Until now Handicap wasn't that harsh and didn't help too much outside of the last Handicap stage (after 5 Sieges in a row). [UPDATED] Repairing & upgrading CS objects (gates, statues) can grant you up to 20% points from the Handicap. [UPDATED] After winning a Castle Siege, the players that were part of the CS (used /rebuild) and part of the winning alliance can only join the next CS with their winning Alliance. Example: ADMIN is part of OldSquad, went to CS last CS with his guild and was part of CS. OldSquad won the CS. ADMIN can only join next week's CS with OldSquad guild. Example2: OldSquad is in alliance with ADMINS, ADMIN is part of OldSquad and Gion is part of ADMINS. OldSquad alliance wins the CS. Next week both ADMIN & Gion can join CS only with OldSquad alliance (as main alliance guild). Note: This change is made to avoid cases of winning Guilds remaking their guild / join another guild for CS just to get rid of Handicaps. [UPDATED] Now you can play the CS only with the guild/alliance that you started with when you did /rebuild. You can't join other guilds/alliances during CS. [UPDATED] Requirements in order for an alliance to be able to register Signs of Lord: Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). [UPDATED] Requirements in order for an alliance to be able to stay in Valley before & during CS: Be selected as CS participant (after Signs period). Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). Have at least 10 players from main guild online in either Crywolf or Valley. Have /rebuild already made. Note: The check is happening every minute. Note:
      During years we've tried all the possible methods of guild systems especially for CS. Some performed better than others, but none of them were totally satisfying.
      We're once again trying something new, compared to what we had so far.
      With this current system we aim to give back identities to the allied guilds, encouraging lower-tier guilds to ally each-other and to participate at CS without having to be part of the main guild, while keeping the CS players numbers in a balanced state.
      New CS Features
      [ADDED] CS Statues There are now 2 statues, one is on the East side outside the room (104x 192y) and one is on the West side outside of the room (77x 145y). These Statues are now extra mini-objectives during CS. They can be controlled by one alliance at a time. In order to control a Statue your alliance must have AT LEAST 2 players in its 5x5 range (the statue zones are marked with 4 guards). In order to control a Statue your alliance must have the highest number of players (compared to rest of the alliances) in its 5x5 range. Examples: If OldSquad does have 1 player in the 5x5 range of a Statue, and no other Alliance does have any player in the range, then the Statue is in a neutral state (not controlled). If OldSquad does have 2 players in the 5x5 range of a Statue, and no other Alliance does, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 1 player in the range, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 2 players in the range, then Statue is controlled by the Alliance that already controlled it. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 3 players in the range, then Statue is controlled by the other Alliance. East Statue advantage: While holding the East Statue, your alliance will gain +100% (in the first CS hour) / +50% (in the second CS hour) Defense points per second, until the alliance lose the control of the Statue. West Statue advantage: While holding the West Statue, your alliance will gain +50% (while a Kill Points modifier is still active) / +100% (while a Kill Points modifier is not active) Kill Points based on the final number of points a killer would normally get. If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM will gain damage immunity, preventing him from being damaged, while the buff is active. Note: The immunity buff for GM when holding both statues does make him immune from being moved as well. [ADDED] Gigas Golem Every 12 minutes after it is killed or it is despawned (starting at 17:30) a Gigas Golem will spawn in the Valley, before the Bridge, at fixed coordinates. Gigas Golem has 3 minutes duration, then it is auto despawned. The Gigas Golem is another mini-objective, but a timed one. The alliance that does the last-hit on the Gigas Golem will put one of the following curses (randomly) on their opponents: Points Curse - Stop the points gained from all sources for 3 minutes. Stun Curse - Stun every opponent for 5 seconds every 45 seconds, for 3 minutes. CS Gameplay, Points & Rewards
      [UPDATED] Kills & Points System is reworked: TANK build is now considered ANY character (except of RF and ELF) that has AGI+VIT higher than 65% of Total Points. Killing an Assistant now grants 1.5 * Default Points (from 2 * Default Points). Killing a Battle Master still grants 2 * Default Points. Killing a TANK now grants 2.5 * Default Points (from 3 * Default Points). Killing a Guild Master now grants 4 * Default Points (from 5 * Default Points). Default Points per kill is now 8 Points instead of 10 Points. During higher kill points period, the points can now be changed to 10-18 Points instead of 12-25 Points. The Reset Difference Points are now +- 0.5 Points based on the reset difference between killer and target. New: In statues 8x8 range, you gain & lose 50% of the points you normally gain/lose in the same conditions but inside the CS room. Example: If a Kill inside the CS room would net you 24 points, the same kill in the statues 8x8 range will get you 12 points. The Minimum amount of Points that you can get for a kill inside CS room is now 5 Points (instead of 2), and still no Maximum value, no matter the type of kill or bonuses. The Minimum amount of Points that you can get for a kill in Statue's range is 3 Points, and no Maximum value, no matter the type of kill or bonuses. The reset difference formulas will always apply before any modifier, in the case of normal kills. Example: If ADMIN kills Gion and ADMIN has 30 resets and Gion 27, while Kill Points are 8 then ADMIN gets 8-(0.5*3) = 7 Points. If ADMIN's alliance does control the West Statue then ADMIN gets +50%/100% * 7 Points = 11/14 Points on the same kill. If the kill is being made in Statue's range then ADMIN gets 6/7 Points. Now the Battle Masters no longer ignore reset differences. Instead, they now gain + 25% points per kill for any normal target kill (that does not have any special role). Apart from reset difference & special role, we now also have extra points gained per kill based on the current total points of the target: You gain an extra 10% (inside CS room) / 5% (in Statues range) of the target total points per kill. The extra points are going directly towards your Alliance and are not counted to your own points/performance, as well as not counted for the target feed points. General Example: Let's say ADMIN is part of OldSquad and Gion is part of ADMINS. ADMIN has 20 resets, Gion has 17 resets. ADMIN is also Assistant, Gion is a Guild Master. ADMIN has 400 Kill Points, Gion has 200 Kill Points. Default Points is the normal value (8 Points). When ADMIN kills Gion (inside the CS room) this is what happens: ADMIN gets 8*4 (extra Points from killing a GM) = 32 Points. ADMIN's alliance (OldSquad) is getting 32 Points (ADMIN's performance) + 0.1 * 200 (extra points for alliance from Gion's total points) = 52 Points. When Gion kills ADMIN (in statue's range) this is what happens: Gion gets 8*1.5 (extra Points from klling an Assistant) * 0.5 (statue's range reduction) = 6 Points. Gion's alliance (ADMINS) is getting 6 Points (Gion's performance) + 0.05 * 400 (half bonus extra points for alliance from ADMIN's total points) = 26 Points. On old system: ADMIN & OldSquad gets 10*5 (50 Points from killing a GM) = 50 Points. Gion & ADMINS gets 0 Points because the kill was made outside the room. [UPDATED] Now CS Initialization is made 9:30 minutes after CS does start (instead of after 14:30 minutes). [UPDATED] Now every Alliance GM that is part of CS will get a Life Stone every 15 minutes (starting at 17:30) as long as his Alliance isn't currently having the most points at CS. Note: The previous, unused Life Stones will be deleted when a new one is generated. Note2: If Alliance GM does switch / reconnect / leave CS server, the Life Stone is deleted. Note3: The Life Stone is gained only if the GM is online and on Valley at the moment when Life Stones are delivered. [UPDATED] Now you no longer get an extra DEF Point if you stay on the Crown position as Defender GM. You still get only half DEF Points if you are outside CS Room. [UPDATED] Life Stones now have the maximum possible Defense but a HP of 175k (from 30kk). Note: This means that no matter how many stats a character does have, it will do similar damage to Life Stones (50-300) so in order to kill them faster you need more people attacking them (no matter their total stats). [UPDATED] Now you get the full DEF Points if the GM is in 5x5 range of the East Statue (DEF Points statue). [UPDATED] DEF Points distribution: 1 Point per second between 17:10 and 17:34. 2 Points per second between 17:35 and 17:59. 3 Points per second between 18:00 and 18:24. 4 Points per second between 18:25 and 18:44. 6 Points per second between 18:45 and 19:00. [UPDATED] Removed TOP3 Contributors / TOP3 Stampers concepts. They are now replaced with a single TOP5 Net Worth: Net Worth is an accumulation of every CS player activity & performance during each CS. Formula for Net Worth calculation: (Total Kill Points - (Total Feed Points * 0.7)) + Stamp Seconds + Activity Time where: Total Kill Points = The amount of Points you personally contributed for you Team. Total Feed Points = The amount of Points you gave away to other teams while being killed. Stamp Seconds = The amount of seconds you held a Switch. Activity Time = 0.15 Points for every second while a CS Participant is online in Valley during CS. This value is raised to 0.4 Points per second if the Player is inside CS room or in 5x5 range of the Statues. Example of Net Worth: ADMIN has 1400 Total Kill Points, 420 Total Feed Points, 200 Stamp Seconds, 60 minutes in valley during CS & 50 minutes inside CS room / statues. ADMIN's Net Worth is: 1400 - (420*0.7) + 200 + 60*60*0.15 + 50*60*0.4 = 3046. Note: Stamp Seconds are updated 1 time per minute. [UPDATED] Now there's an individual reward based on Net Worth for any CS Player: Minimum Points that your alliance must have gained at CS in order for the players to be eligible for individual rewards: 1500 Points. Minimum Net Worth to be eligible for individual reward: 1000. Default Reward: 10% chance for 1x OB5 / 90% chance for 10s/10c/10cr/10gem. The Net Worth will dictate the % chance for getting the special box as reward, as following: (NetWorth/100)% = box chance. Examples:  Having 1000 NetWorth = 10% chance for special box (OB5 in Inception's case). Having 1200 NetWorth = 12% chance for special box (OB5 in Inception's case). Having 2450 NetWorth = 24.5% chance for special box (OB5 in Inception's case). Having 5500 NetWorth = 55% chance for special box (OB5 in Inception's case). The rest of the chance is for guaranteed 10s/10c/10cr/10gem. Bonus Reward: Players with 4000+ Net Worth will also win 2x VIP Days. [UPDATED] Reworked summoner Sleep duration on CS server: Under 5000 / 10000 / 15000 ENERGY (based on Stage) = Sleep is blocked. 5000-7999 / 10000-15999 / 15000-26999 ENERGY (based on Stage) = Sleep duration is 2 seconds. 8000 / 16000 / 27000 ENERGY (based on Stage) = Sleep duration is 3 seconds. [UPDATED] Now summoner Sleep hit chance on CS server is 80%. [UPDATED] Now players that are under Sleep effect on CS server can't be damaged. The immunity gained by a player under Sleep effect does make him immune from being moved as well. Note: With these changes we aim to introduce new ways of playing the Summoners at CS and new strategies around Sleep. You'll now have to react to Summoners and bring players to help with the Summoners and/or waste the Summon from DL just to save the Sleeping players. Extra Changes & Quality of Life
      [UPDATED] Removed LOT entry Tax. [UPDATED] Removed the global messages when killing GAs & BMs to reduce the spam (only GM & Tank kills are highlighted now). [UPDATED] You can now use /rebuild until the CS does start. Which means you have 15 minutes of unlimited rebuilds (in case you make a mistake with the points). [UPDATED] Now when typing /score you will see the following info: On global (middle screen):  Alliances score as usually + Players in valley for each alliance. Current DEF Points / Kill points as usually. Time left for the next Gigas golem spawn / ALIVE status. West Statue & East Statue controllers (if any). On system chat (top left side): Your current Kills, Deaths, Kill Points, Feed Points, Net Worth. The current Banned Build. [UPDATED] Now when typing /score +Name during CS it will show you the same info of the Player that /score does show to you. [UPDATED] Now /assist command that the assistants can use has a cooldown of 90 seconds instead of 120 seconds. [UPDATED] Now /assist can be used in 3 ways: /assist -> Will teleport the assistant to the GM. /assist east -> Will teleport the assistant to the East Statue, if the guild is currently controlling the East Statue. /assist west -> Will teleport the assistant to the West Statue, if the guild is currently controlling the West Statue. [UPDATED] Now the points earned / bonuses, etc. are no longer rounded up / down. They are given as float values unless it is specified that something is rounded up/down (for example, avg. reset requirement for CS). The final Points / Scores / etc. will still be counted as integers. Example: If DEF points are 3 per second and you get + 50% DEF Points with the statue, then you'll get 4.5 Points instead of 4 or 5 Points. Example2: If you get 25% more points as a BM and you kill a target that would give you 11 points, you'll get 13.75 Points instead of 13 points or 14 points. Example3: If your alliance total points is 5563.60, you'll actually have 5563 Points. If your final NetWorth is 1120.7, then your NetWorth is 1120. [UPDATED] Now Both Attackers & Defenders can spawn after dying anywhere before the first gates of CS & before the second gates of CS (60x - 95y -> 130x - 150y) [UPDATED] Summon (DL) now has 80 seconds cooldown (from 50 seconds). Final Notes
      With the CS V3 release we aim to:
      Make the CS way more interesting and less predictable. Encourage smaller-scale fights outside of CS room (for Statues & Gigas). Encourage lower tier guilds to participate at CS. Since we rewritten entire CS System code from scratch there may be bugs that you'll encounter (even with features that were 100% working before). Make sure to screenshot & report anything wrong you may find so we can fix it.
    8. Sad
      Mu3rTe reacted to ADMIN in Patch 5.4.5.0 - 06.12.2021 - Stage 3   
      Release date: 06.12.2021 at 12:00 - There will be a full maintenance on our systems. Downtime will be anywhere from 10 minutes up to 45-60 minutes.
      Congrats to Duke, Mu3rTe and Waste for finishing the Stage 3!
      Note: Everyone that progressed the Stage (having level 300+ and 20rr) can type /stagereward harmony in order to take the reward, after patch is up!

      News: Check out our road-map for 2022: https://oldsquad.ro/forum/topic/4613-moving-forward-in-our-mission/
      Changelog:
      [UPDATED] You can now continue to reset up to 25 resets. [UPDATED] EXP for Stage 3 (20rr) is now removed. 20th reset does have the same exp table like 19th reset had. [UPDATED] 4th Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 450% EXP (constant level 1-400). 7rr: 450% EXP (constant level 1-400). 8rr: 400% EXP (constant level 1-400). 9rr: 400% EXP (constant level 1-400). 10rr: 400% EXP (constant level 1-400). 11rr: 350% EXP (constant level 1-400). 12rr: 350% EXP (constant level 1-400). 13rr: 300% EXP (constant level 1-400). 14rr: +200% EXP. 15rr: +200% EXP. 16rr: +160% EXP. 17rr: +120% EXP. 18rr: +80% EXP. 19rr: +40% EXP. [UPDATED] Released Old Box 5. [UPDATED] Released Medusa. [UPDATED] Released Selupan. [UPDATED] Maximum ML is now 110. [UPDATED] Maximum points in a single stat is now 27k. [UPDATED] Maximum CS VIT limit is now 15000. [UPDATED] IT stats & AT Special 2 stats are now 5~30 resets. [UPDATED] Released Spheres Level 3 & 4 in drop from Monsters in Vulcanus. [UPDATED] Released Jewel of Creation in drop from Monsters. Note: Can be farmed on any monster over level 100, same constant rate. [UPDATED] Maximum number of players in guild is now 30. [UPDATED] Released Socket items in drop from Monsters in Raklion. [UPDATED] Limit of items on market per day raised to 40 items/day. [UPDATED] IT Rewards: Now all IT levels have the same rewards table, only chances being different (higher IT = higher chances for the better rewards). Winners of IT 1 can get: 38% 10b/10s/10c/10gemstones/10creation, 40% OB3, 20% OB4, 1% Feather of Condor, 1% Old Box 5. Winners of IT 2 can get: 37% 10b/10s/10c/10gemstones/10creation, 35% OB3, 25% OB4, 2% Feather of Condor, 1% Old Box 5. Winners of IT 3 can get: 35% 10b/10s/10c/10gemstones/10creation, 30% OB3, 30% OB4, 3% Feather of Condor, 2% Old Box 5. Winners of IT 4 can get: 34% 10b/10s/10c/10gemstones/10creation, 25% OB3, 35% OB4, 4% Feather of Condor, 2% Old Box 5. Winners of IT 5 can get: 32% 10b/10s/10c/10gemstones/10creation, 20% OB3, 40% OB4, 5% Feather of Condor, 3% Old Box 5. [UPDATED] Now Rabbits can also drop Jewel of Creation. [UPDATED] Minimum time spent on Dark Iron Knight to be eligible for reward is now 50% instead of 60%. [UPDATED] HP of the World Bosses & Giant Mammoths slightly nerfed. Notes: You should keep in mind that those that kill the initial 12 Giant Mammoths are the only ones eligible for Special Reward on Dark Mammoth. This means that you all should start by searching for the Giant Mammoths first, and only after they die you should decide which boss to focus (either Dark Iron Knight or Dark Mammoth). If you killed a Giant Mammoth you should go for the Dark Mammoth, if you didn't you can choose where to go, but if you're friend / guild-mate with a Giant Mammoth killer you should help him with the Dark Mammoth. You need to split correctly your resources between the bosses, don't forget they also have the Soul Link mechanic that you need to play around, which means both bosses should die pretty close (in terms of time) to each-other. If you kill the Dark Iron Knight while the Dark Mammoth is having 50%+ HP left it will be almost impossible to finish it in time with his 35% shield for 50%+ HP. [ADDED] Fruits Stats Bonus If you reach 127/127 extra stats by using the Fruits made from Creations, you'll receive an extra 2000 free points. Note: In order to receive the bonus you must have level 400, 127/127 points from fruits and to relog on sub-server 1 (non-gens maps). With this addition we aim to both make the normal Fruits usable / worth for high stats server as well as making Creation actually valuable while also increasing the value of Jewel of Chaos for end-game. Dynamic Characters Balance tweaks
      This are the last tweaks for this edition that are still aiming for the "characters power periods".
      On the last stage (25rr) there will be a full rework of characters made by us from scratch (with 30rr stats), each class vs each class, where the final result will be a 40~60% chance to win with any char, ofc with small differences.
      This will also apply to the "hunt power" of most chars, they will be normalized on 25rr stage to be closer in terms of hunt time, with smaller differences between them.
      This will be done in order to prepare for END-GAME, where everyone should have equal chances to have fun and continue fighting.
      There may be only small tweaks made by us (anytime we would consider) after the 25rr stage, depending on how characters will evolve during the last 5 resets unlocked by quests.
      RF:
      [UPDATED] Speed gain from agi nerfed from AGI/43 to AGI/50. [UPDATED] Dark side damage % nerfed with 5%. [UPDATED] PvP damage taken from rest of classes increased with 6-20% based on match-up. [UPDATED] Chain drive damage % increased with 6%. [UPDATED] Stutter chance reduced. Note: ARF started this edition with buffs on its stats to have it actually playable in early-mid game compared to other editions. Now it reached a point where it was slightly more powerful than VRF itself (the actual PvP build) so we're tuning it back to its initial state. For the VRF we're raising a little the chain drive damage & lowering the stutter chance for the price of having it less tanky. DL:
      [UPDATED] PvP damage reduced with 6%. [UPDATED] PvP damage taken reduced with 4-8% based on match-up. ELF:
      [UPDATED] PvP damage buffed with 8% [UPDATED] PvP damage taken increased with 4-10% based on match-up. MG:
      [UPDATED] Stutter chance reduced.
        #Later Edit: Stutter chance = Chance for your character to "stop" when taking damage, the one that gets to 0% when you are riding a pet, since many of you didn't know what the stutter chance was.
    9. Sad
      Mu3rTe got a reaction from uask4it in The Third Rebirth of Phoenix "Bring the Light"!   
      Sounds like a promising data base I wish I could play also, but maybe next time
    10. Like
      Mu3rTe got a reaction from Knightmare in [Interview] Mu3rTe   
      Hopefully a better view :))
       
    11. Like
      Mu3rTe got a reaction from Gion in Market Credit   
      https://oldsquad.ro/forum/topic/1192-inception-info-about-credits/
    12. Haha
      Mu3rTe got a reaction from Gion in Reposition DS5/6/7 spots   
      we can make perma DS and all will be happy. 
    13. Like
      Mu3rTe got a reaction from Wigle in [Interview] Mu3rTe   
      Hopefully a better view :))
       
    14. Hype
      Mu3rTe reacted to mafy in A new feature is now live (discussion)   
      When everybody was struggling to survive on a weak spot, we were pulling mobs. Most of you couldn't pull mobs, even if you wanted or tried it, because you were not using proper items, buffs, builds, positions, coordinations or party build. It's about thinking of everything, not just pulling. Those pulls were not an abuse, but a well planned and developed strategy.
    15. Like
      Mu3rTe reacted to ADMIN in HoF - Edition 13 September 2019 - 25 May 2020   
      First to make a reset:
      ME: Sparkle
      BK: Zutto
      SM: Trippy
      SUM: RuSuLeTzZz
      DL: RedBuLL (first to make a reset from server).
      MG: FKinGCunT
      RF: Makiavelli

      Stage 1.1 Unlockers: RuSuLeTzZz, Makiavelli and RedBuLL
      Stage 2 Unlockers: Makiavelli, darkyo and Devex
      Stage 2.1 Unlockers: mafy, Trompeta and Atenea
      Stage 3 Unlockers: mafy, Mu3rTe and AlmightySM
      Stage 3.1 Unlockers: mafy, Makiavelli and Zutto

      First to get 30 resets and level 400:
      ME: Eleonora
      BK: Zutto
      SM: Mu3rTe
      SUM: mafy (first to make 30 resets and level 400 from server).
      DL: ZaZaX
      MG: Makiavelli
      RF: Sm0uke

      Total Accounts: 36750
      Total Characters: 9643
      Record Online: 721
       
      Final Ranks of the Edition
      Normal Top:

      Mercenary:


      PvM Rankings:


      Blood Castle:


      Devil Square:


      Chaos Castle:


      Castle Siege Killers:

      Castle Siege Stampers:

       
       


    16. Like
      Mu3rTe got a reaction from Amnesia in "The Curse" Back to Origins chapter XVll   
      I su*k yours and you su*k mine,
      Let's hold hands so we can rise.
      Power of friendship  prevails yeyyyyyyyy,
      let's rename BFF4EVER.
    17. Like
      Mu3rTe got a reaction from Amnesia in "The Curse" Back to Origins chapter XVl   
      Nothing special, same old, same old, * strikes again.
    18. Like
      Mu3rTe got a reaction from Sparkle in "The Curse" Back to Origins chapter XlV   
      Dude, if you want to participate at CS, give a fucking care, if your full leadership is  not able to fucking register signs and they only login at 23:59 to do it, that means you don't deserve to participate.
      It's part of the game, its a fucking strategy. But no, you guys are cleaver i am stupid. Maybe you guys will learn to play, or maybe try to improve yourself.
      Maybe work on dignity, and pride, and from time to time, maybe admit that others are better than yourselves.
      If that crappy attack guild had any pride in them, they will admit they were outplayed, and learn for next time.
      And do you even have courage to post here? when you put tanks in fucking squadron and hold switch  when gm is not even available?, yes that is Antigame if you wanna speak about that. 
    19. Thanks
      Mu3rTe got a reaction from atysmoke in "The Curse" Back to Origins chapter XlV   
      Dude, if you want to participate at CS, give a fucking care, if your full leadership is  not able to fucking register signs and they only login at 23:59 to do it, that means you don't deserve to participate.
      It's part of the game, its a fucking strategy. But no, you guys are cleaver i am stupid. Maybe you guys will learn to play, or maybe try to improve yourself.
      Maybe work on dignity, and pride, and from time to time, maybe admit that others are better than yourselves.
      If that crappy attack guild had any pride in them, they will admit they were outplayed, and learn for next time.
      And do you even have courage to post here? when you put tanks in fucking squadron and hold switch  when gm is not even available?, yes that is Antigame if you wanna speak about that. 
    20. Thanks
      Mu3rTe got a reaction from Amnesia in "The Curse" Back to Origins chapter XlV   
      Dude, if you want to participate at CS, give a fucking care, if your full leadership is  not able to fucking register signs and they only login at 23:59 to do it, that means you don't deserve to participate.
      It's part of the game, its a fucking strategy. But no, you guys are cleaver i am stupid. Maybe you guys will learn to play, or maybe try to improve yourself.
      Maybe work on dignity, and pride, and from time to time, maybe admit that others are better than yourselves.
      If that crappy attack guild had any pride in them, they will admit they were outplayed, and learn for next time.
      And do you even have courage to post here? when you put tanks in fucking squadron and hold switch  when gm is not even available?, yes that is Antigame if you wanna speak about that. 
    21. Haha
      Mu3rTe got a reaction from Error in "The Curse" Back to Origins chapter XlV   
      Dude, if you want to participate at CS, give a fucking care, if your full leadership is  not able to fucking register signs and they only login at 23:59 to do it, that means you don't deserve to participate.
      It's part of the game, its a fucking strategy. But no, you guys are cleaver i am stupid. Maybe you guys will learn to play, or maybe try to improve yourself.
      Maybe work on dignity, and pride, and from time to time, maybe admit that others are better than yourselves.
      If that crappy attack guild had any pride in them, they will admit they were outplayed, and learn for next time.
      And do you even have courage to post here? when you put tanks in fucking squadron and hold switch  when gm is not even available?, yes that is Antigame if you wanna speak about that. 
    22. Like
      Mu3rTe reacted to Reporter in "The Curse" Back to Origins chapter XlV   
      The battle for server supremacy after "Squadron era"  has started since the beginning of the week. The power on the server is divided between three major guilds: Hardcore, ATTACK and the new PlayBoys guild, the latter was created from the active players who remained on the server from the great Squadron guild. Fierce fighting ensued between Hardcore and the other two guilds (ATTACK and PlayBoys), all three guilds dreamed to grab the crown dropped by Voyager. The fights that took place at night turned into prolonged fights, Hardcore provoking both opposing guilds to PVP and PK, making safe areas populated 24 hours a day by warriors from all three guilds, becoming the prey of the anger and revenge. 
      As in any war, everyone had to lose and no one to win, the battles were fierce and no one from these three guilds could not acquire experience. Time runs fast and the weekend is approaching, the Lord's sign records begin and on Saturday night the first surprise is triggered: ATTACK guild is removed from the game this time successfully by Hardcore. The warrior's eyes of these 3 guilds are glittering in the dark, looking to see the great crown  they wish to place on the head of their leader, and, of course, to sit on the great throne and together to rule the MU world.
       Sunday was quiet as usual before the breakup of hell. There were secret strategies on the chessboard that were due to be revealed during the war. In order to take part in this war for supremacy, those in the ATTACK who no longer had the chance to reach the top of the chain, allied themselves with PlayBoys and thus helped this guild to crush Hardcore ones who started the fight well, but they lost important points, being forced to step backwards. Playboys and ATTACK hit hard from start to the end, being helped by some warriors introduced into Squadron guild. They fought bravely and, with the two top guilds force on their side,  crushed and trampled on everything that was moving through their path. At the end of this battle, these warriors were raising Sk0pt to the highest possible rank, the master of Inception, and the ruler of the continent.
      Some rumors say that pride and arrogance has cost the Hardcore warriors the crown, these voices say that you cannot start a war with two equally strong guilds at the same time only if you are crazy, and they seem to be right. They also say that Hardcore had too few warriors with experience and it was another factor that led to their defeat.

      Over the grave of the Squadron era, a new era begins to flourish, the PlayBoy ERA, a new guild who was learning and taking advantage of the experience gained in that legendary guild, they knew how to play this fight in their favor and to speculate and gain an unexpected help (at least at the beginning of the week), a help from ATTACK, a guild that was pushed back by Hardcore, they had only two choices, to stand back and watch from distance or to get in fight and smash the enemy.  
      After this Castle Siege, Hardcore died, the most important players gave up the game for unknown reasons, so rumors are heard that ATTACK and PlayBoys will break the alliance and continue the fight for supremacy.
                                                                                                                                                      To be continued...
       
    23. Like
      Mu3rTe got a reaction from Jawbreaker in [Interview] Voyager   
      i hope, some day, we can really be adversaries, no hold backs  
      All inclusive. GG for this edition tho.
    24. Like
      Mu3rTe reacted to Reporter in [Interview] Voyager   
      This interview is about Voyager, the invincible guild master of the best guild on Inception, it is a legendary guild and its name is Squadron. This guild led by Voyager dominated Inception since the start of mid-game period, until now, when end game period started.  
      Reporter: " From the beginning you led the Squadron firmly and managed to take it to the peaks of success, Congratulations!!"
      Voyager : "Thanks, Squadron always had one core team members who manage everything related with the guild. " 
      Reporter: " Can you tell us a short story about how you managed to bring Squadron guild back to Old Squad?"
      Voyager : " Well, it wasn't that hard, we all played together for the past few years, but we couldn't bring some of our key members and creators of the guild due to the lack of time (TwoCheeks, Mboopi, LastHope, Kenpachi and so on)." 
      Reporter: "Please, allow me to enter into your personal life and ask you a few questions. What is your occupation? Do you a have family? How old are you? What encourages you to play this "forgotten" game that is kept alive only by old school "maniacs"  like us ? " 
      Voyager : "I am from Bulgaria, living in the capital Sofia and turned 29 few months ago. I am not married, got one happy doge :slight_smile: 
      What encourages me.. well probably it is the nostalgia by playing it at so young age back in 2002-3. I must say that I was rolling this game since then with some little pauses." 
      Reporter : "What are you doing for a living?"
      Voyager: " I am working in an engineering company in the sales department."
      Reporter: "How did you found OldSquad ?"
      Voyager : "When I said little pauses, I have found the server in one website for MMO private servers. I tried it and from the first time my expressions was huge - found many friends and players on my age playing this game and having a good experience. This was 3 years ago and the first edition for me was the NonRR. " 
      Reporter: " What nicknames you had in past?""
      Voyager : "In my past I had different names and all was related with NASA space shuttle's missions - Voyager, Endeavour, Curiosity and so on. In OldSquad I was using Voyager mostly. Had funny times with moldovians in past 30rr who couldn't pronounce Voyager and they were calling me 'Boyagar'. " 
      Reporter: "Did you had VIP activated since Inception started?? "
      Voyager : "Yes, and I kept it activated in the first two months, depending on my team. " 
      Reporter :" Do you think OldSquad servers are having a real play to win concept ? Or you think that only donors can get in top? " 
      Voyager : " At the current state - no, back in few editions there were a higher chance you can obtain credits and more character options. I do not like the most of the changes in the past 2 editions (Inception and Phoenix). For sure there is a way to compete with the top players if you do not have VIP - but you have to play A LOT." 
      Reporter :" You know Mu3rte..., he started with 1 month + delay and he got ranked no1 pretty fast, isn't this play 2 win?"
      Voyager: " Mu3rTe is one man army, we have played together once and I was amazed how much time this guy invest in the game. For sure he played a lot when he started, but keep in mind also the stages who allows the new players to level faster compared to the rest of the server who plays since day 1.
      He is also a very good and skilled player in my eyes."
      Reporter : "At the beginning of the server I had the impression that there would be only one guild on the whole server, although there were 600 characters on, the top 40 was just Squadron, what happened? What made that Squadron break into pieces and how did you manage to gather what was left to fight with Rampage and eventually to dominate the server for so long?? " 
      Voyager : "Before the server launch we kinda had a full group of 25 players, including some of the people who went to RAMPAGE after. There were differences in the way we play and the way other people wanted to play, so we have decided to say goodbye to each other. It was really hard time for me in the next month to organize everything and continue growing so we can finish as winners in the Castle Siege and I couldn't do that without my team's help. For sure we all played hardcore in the first month, month and a half and we invested a lot of time and nerves to build this. " 
      Reporter: "When you won the first Castle Siege, I know that, initially, there were some fights lost by Squadron to the limit, what did you change at that Castle Siege when you defeated Rampage?  "
      Voyager : " Well, we were behind with players (we had less than them) and we fought hard to be able to compete with them in CS compared to their gear from the past 2 CS's they held.
      In two Castle Sieges we used a DL tank alone in a shadow guild so we can fight vs RAMPAGE + Assasins which was hard for us without using this tactic." 
      Reporter: " Do you believe in superstitions ? Do you think that  Castle is Cursed?
      Voyager : "I believe in many things but not in that. Many guilds failed due to the lack of organization. " 
      Reporter: " Have you ever been almost overcome by the curse?"
      Voyager : "No, as I said our guild leadership and organization is different than others and we deal quick with the drama or in the end we get rid of those who plant the seeds of drama    " 
      Reporter: "So, you had no struggles between the members right after you won the first siege? "
      Voyager : "No, there was a good hype after this victory which helped and motivated many people who doesn't have our experience and they can give up after few loses. To be honest, I prefer to be on the losing side, this way you give everything from yourself. " 
      Reporter:" Earlier you said that this server's play to win concept its not that real, are you saying that a player who wants to be a top guild master has to donate?"
      Voyager : " It is not the right way to compare a top guild master and a regular player who plays a lot without VIP and a player who invest money in the game. Being a GM in our guild means you got the support from other players in terms of in-game stuff. That's Squadron's policy and we do that for all the key players - we simply invest in them. I do not want to extend my words for the server's "play to win" meta cause there are ways to earn credits without paying a single dollar, but this applies for people who spends a lot of time here. " 
      Reporter: "What happened to Chukundah? Why did he quit the game so early?"
      Voyager : "Haha, he got a new job and he wanted to play more league of legends which caused his laptop to burn. 😂 " 
      Reporter: " What about Snajper, there was a lot of scandal about this player and his separation from Squadron, what really happened?"
      Voyager :"Well, the deal was that we invested in him somehow and he wanted to turn back on us."
      Reporter :" Some voices say that after he was helped, he became a traitor and that's why guild punished him, is that true? " 
      Voyager: " How couldn't you love those voices :)), as I said we invested in him somehow." 
      Reporter : " Can you give us some tips about Dark Lord stats build to be a strong Guild Master ? Can you reveal yours?"
      Voyager : "I am not the guy who should give any tips about Dark Lord, cause this was the first time in my life playing a DL. The thing which every player should do (if the server allows it) is to test every possible stat in the beta server which I did for the first 5,6 resets. After those test I knew what stats I should use till 10th RR. In the first 5 resets I was 60% dmg and when the server moved to its mid phase I sacrificed almost every STR into AGI and VIT, but not for long - as you can see in 27RR I have over 6k STR so I can still be able to  help my team in stamps.
      My current build was 60% VIT, 30% AGI and 10% STR so you can be able to kill people and farm alone in the same time. I do not consider myself as a strong DL or a Guild Master - everything I have done was a result watching other good DL's in the face of ProtoType and BSB. " 
      Reporter : "You are the only Guild Master that held Castle for months and still invincible! (0 deaths in CS rankings) /Respect!!!" 
      Reporter: "Why did you and your friends quit Inception?? "
      Voyager : "Heh, well we all got bored somehow, some of us were playing only for the CS and in the end we decided to take a break from MU. " 
      Reporter:"  Did you had any enemies in game on this data base? "
      Voyager : "That's the thing server missed - enemies. Administration made many changes which turned the server into PVM state and we couldn't enjoy of the PVP. One thing amazed me even more - when mercenary was introduced, people started to whisper me "Can you come davias and let me kill you, I got an quest". Possibly there are one explanation - the administration banished all dedicated players in the face of DEADCATS and GROM who was ready for PVP mash ups during the nights. My answer is NO - I didn't had any enemies. As far as I heard I am being hated from certain people but do not know the reason   " 
      Reporter :" What do you need to have in order to handle the challenges of a guild master to become the server leader ?"
      Voyager : "Can you be more specific about this question  'to become the server leader' ? " 
      Reporter :" You were the leader of inception, you still are the one! Leading the top guild to glory and owning Castle makes you top number one leader of server." 
      Voyager :" You have to be passionate and calm in order to achieve something as a guild master. Of course you can not do that alone - the help from your crew is very important." 
      Reporter: "Have you ever had a moment in wanting to quit being a Guild Master?
      Voyager : " Yes, there were some moments, a month after we have won vs RAMPAGE cause the pressure was really hard and it was focused on me and I really wanted to step down for a while." 
      Reporter: " Do you read the newspaper? What do you suggest to improve on it?
      "
      Voyager : "Yes, I am reading all your articles. I could suggest more detailed information about whats happening in the server but in general the idea of the Newspaper is good   " 
      Reporter: " Do you have any message to send to friends, enemies or Admin Staff? "
      Voyager : "Well, I already sent a message of my friends which I played with, about the enemies - don't think they care about my words. Administration - I would like to see a server setup like the oldest OldSquad editions - no restrictions, no DS camps and everyone should fight for everything -> that's Mu Online." 
      Reporter : "Do you want the Grom guild that cheated the hell out of all the expectations (hacking), that was stealing startups, stealing everything they could to get back on OldSquad? Would you like Admin to 'parole' them ?"
      Voyager: "I believe everyone deserve a second chance and OldSquad was build thanks to players like DEADCATS and GROM who left their trail. I would like to face them once again in the next NonRR which should be in a newer version."
      Reporter: "I would like to end the interview with a challenge. Do you accept?"
      Voyager :" Haha, if the challenge is without making me return playing in the server - yes, I accept." 
      Reporter :" No, no, name 5 players from the beginning of Inception you respect (not Squadron) , some details would be nice, and 5 players you dislike, we also want details "
      Voyager :" Tough question. I can't say I dislike anyone, Mu is a game where you can start admiring people who PK you overnight and have fun PVP fights
      The guys which I respect a lot is:
      1.Mu3rTe - played with and versus him in multiple editions and he proved to be a valuable player
      2.RedBull - we have similar characters and he is a nice guy
      3.AlmightySM - proved to be a skilled player in every edition I saw him
      4.MaSSaCre - was nice to play versus players like him
      5.CRIEEEE ofc - even with the multiple jokes we made of him - he still is a good guy who was one of the TOP MGs in each edition" 
      Reporter :" And the flop list? The one with the players you dislike the most? "
      Voyager :" Well, don't have such a list, there wasn't enough worthy people to make me dislike them, if I could add a name from other editions in my top respect list - that would be Mamed, i had enormous fun playing versus this guy. "
      Reporter : " So, you don't have a disgrace list, but you can make a list with the players you respect more since you started to play OlsSquad?" 
      Voyager : "Legion, Weew, BSB, Mamed, Soulka those are the players from which I learned a lot and had an enormous fun playing versus them. I do not have a flop list, I am really not that type of player who will dislike someone in mu online, I don't believe you can have such a list. "
      Reporter:" Thank you very much, "Boyager"   !" 
      Voyager:" It's Boyagar!!!" 
      Reporter: "Thank you, Boyagar!!!!!!!!!! And I hope I will see you again in next editions,
      cause OldSquad is about pro players and you are one of those!"
      Voyager:" Thanks, was a funny interview  I am far from one of those but thanks, I am playing only for the fun = )".
       
    25. Like
      Mu3rTe reacted to atysmoke in "The Curse" Back to Origins chapter Xll   
      @ZaZaX interlopul de pe @oldsquad care in timpul liber face memeuri despre jucatorii pe care ii admira 🤣😂 
       
      💪👍 
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