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    1. I'm trying to run the game and it won't let me, it tells me to update the client and even after installing everythin g again it won't let me and I can't find anything written related to updating the client...
    2. Hello, On 22.02.2024 (Thursday) at 17:00 GMT+2 (Server Time) we'll have a global maintenance on our systems. Genesis will be down for 30~90 minutes. You will also have to either update the client via Launcher (after Maintenance is over) or download the new Genesis client that will be uploaded on that day, in order to continue playing. The following update will be up on Genesis after the Maintenance is over: [ADDED] Custom Socket Set for RF (Tigris). [ADDED] Custom Socket Claws for RF (Devast Claws). [UPDATED] Increased PvP & PvM damage of RF by 10%. [UPDATED] Increased PvP damage of AE by 16%. [UPDATED] Increased PvP damage of SUM by 7%. [UPDATED] Increased PvP damage of MG by 5%. [FIXED] Item Glow of Lilium set & stick. [UPDATED] Increased base EXP by 20%. [UPDATED] Increased EXP for 51-55 RR and 0 GR by 150%. [UPDATED] Increased EXP after GR by 160%. [UPDATED] Released 20 extra Master Levels (up to 250) that have insanely low EXP rate. [UPDATED] Nerfed quests difficulty on 0 GR: Quest 1: Kill 35x Bloody Monsters Quest 2: Kill 1x Golden Budge & 2x White Wizards Quest 3: Win 1x Illusion Temple Event Quest 4: Kill 25x 'little' Rabbits Quest 5: Finish 2x Doppelganger Events Quest 6: Hunt down 1x Death King Quest 7: Kill Goldens: 10x BoK+1, 8x BoK+2, 6x BoK+3 Quest 8: Hunt down 1x Nightmare Quest 9: Give David 1x Old Box 2 Quest 10: Kill 5x Derkons Quest 11: Finish 2x Imperial Events in less than 300 seconds Quest 12: Win 1x Chaos Castle Event Quest 13: Kill 20x BoK+5 Goldens Quest 14: Hunt down 3x Kunduns, 2x Witches, 2x Cursed Dragons [UPDATED] Reduced the quest skip times on 0 GR: Quest Tier 1: 1 day Quest Tier 2: 2 days Quest Tier 3: 2 days [UPDATED] You can now sell in Market for up to 2000 credits/item. [UPDATED] Now Market sales in Credits have a 10% tax. [UPDATED] Now Gambles with Credits have a 10% tax. [UPDATED] Arena Tournament - Now only TOP3 based on total personal points (of all 3 Team-KotH rounds) are counted as winners of the day/tournament, and are qualified for Last Laugh (instead of entire team that reached last round). [UPDATED] Arena Tournament - Old Box 5 chances on weekly rounds: Being eliminated after 1st Team-KotH round - 3% chance for OB5. Being eliminated after 2nd Team-KotH round - 5% chance for OB5. Being eliminated after 3rd Team-KotH round - 8% chance for OB5. Being part of the winning team but not in TOP3 - 12% chance for OB5. Winners of Team-KotH - 50% chance for OB5. [ADDED] New end-game objective: OldSquad Artifacts. There are 2 types of Artifacts: PvM Artifacts - they can be obtained from Selupan, Medusa, Weekly Imperial, Dark Mammoth & Dark Iron Knight: Selupan: 50% chance for 1x Artifact as extra reward. Medusa: 50% chance for 1x Artifact as extra reward. Weekly Imperial: Having 7~23 Points = 1x Artifact as extra reward. Having 24+ Points = 2x Artifacts as extra reward. Dark Mammoth: 1x Artifact as part of the Special Reward. 10% chance for 1x Artifact as part of the Participation Reward. Dark Iron Knight: 50% chance for 1x PvM Artifact / 50% chance for 1x PvP Artifact as part of the Special Reward. 5% chance for 1x PvM Artifact / 5% chance for 1x PvP Artifact as part of the Participation Reward. PvP Artifacts - they can be obtained from CC7, Arena Tournament, Castle Siege NetWorth, Dark Giant & Dark Iron Knight: CS NetWorth: Having 1500~2499 NetWorth = 1x Artifact. Having 2500+ NetWorth = 2x Artifacts. Arena Tournament: 0% chance for 1x Artifact as extra reward if you are eliminated after the 1st Team-KotH round of the weekly events. 8% chance for 1x Artifact as extra reward if you are eliminated after the 2nd Team-KotH round of the weekly events. 15% chance for 1x Artifact as extra reward if you are eliminated after the 3rd Team-KotH round of the weekly events. 25% chance for 1x Artifact as extra reward if you are part of the winning team of the 3rd Team-KotH round but not in TOP3 personal points. 1x Artifact as extra reward if you win a weekly event (TOP3 personal points from a winning team). 1x Artifact as extra reward if you survive the 1st round of the Last Laugh from Sunday (LMS round). Bonus +1x Artifact as extra reward for TOP3 winners of Last Laugh. CC7: 25% chance for 1x Artifact as extra reward for the winner. Dark Giant: 1x Artifact as part of the Special Reward. 10% chance for 1x Artifact as part of the Participation Reward. Dark Iron Knight: 50% chance for 1x PvP Artifact / 50% chance for 1x PvM Artifact as part of the Special Reward. 5% chance for 1x PvP Artifact / 5% chance for 1x PvM Artifact as part of the Participation Reward. Artifacts are not tradable/storable/etc. [ADDED] New special Accessories obtained from Artifacts Mix: Old Pendant of Wind (Physical DMG) Old Pendant of Water (Wizardry DMG) Old Ring of Ice Old Ring of Wind These are Excellent Ancient Accessories that have both normal exc. options as well as Ancient Options. If you have 2 different Old Accessories equipped you'll gain +12% EDR. If you have 3 different Old Accessories equipped you'll gain +12% EDR and +6% Double Damage. Note: Having the same Ring equipped twice does not count for 3-Set options. They are obtained ONLY from Artifacts Mix. They can normally be traded & stored, without restrictions. They will always come with level 0, 4 random Exc. options and between 3% and 5% HP Recovery. [ADDED] New Artifacts Mix: Requirements: 6x PvP Artifacts 6x PvM Artifacts 120x Bless (4x Bundle 30x) 120x Soul (4x Bundle 30x) 90x Life (3x Bundle 30x) 60x Creation (2x Bundle 30x) 60x Chaos (2x Bundle 30x) 30x Harmony (1x Bundle 30x) 1.000.000.000 Zen Reward: 1x Old Accessory as follows: 33% chance for Old Ring of Ice. 33% chance for Old Ring of Wind. 20% chance for Old Pendant of Wind. 14% chance for Old Pendant of Water. [UPDATED] Buffed Medusa, Selupan, Balgass & World Bosses. [UPDATED] Test Server with the current Genesis characters formulas & tweaks. You can expect a 2nd GR release somewhere during Summer, that will require at least 1 GR & 54 resets. Cheers!
    3. Bangladesh

      Fruits

      Character name: oTTo Suggestion type: Server Suggestion content: I noticed an unfair advantage in using fruits for DLs, CMD fruits have the same chance of prepare but only DLs use them. Due to this, DLs receive fruits at a huge discount. And in other cases, fruits are simply useless and people cannot get rid of them. I suggest either reducing the % of fruit preparation or increasing their quantity for DL. What would be better is to make sure that any class can use them and receive a random stat. Thank you for your consideration.
    4. Hello, Tomorrow at 14:00 our hosting company will go through a global maintenance, replacing older hardware and updating the softwares. All of our services will be down for around ~2 hours. The 2 hours are an initial ETA, services may be back faster or later compared to the initial ETA. Cheers.
    5. In volume mixer I set the main.exe volume to like 20% (as the in game volume slider does not work) but whenever I change maps or zones, it resets to 100% and blasts in my headphones. Can this be looked into?
    6. Hello, Tomorrow, 10.10.2023 (Tuesday) at 18:00 GMT+3 (Server Time) we'll have a global maintenance on our systems. Genesis will be down for 15~45 minutes. There will also be a new client for Genesis that you will have to get in order to continue playing. Cheers!
    7. i dont know what is this i dont understand
    8. Pvp dark lods with build stats and skill tree
    9. geog

      Interface

      Suggestion type - server Suggestion content - Interface - there are many beautifull interfaces out there were the spells and the hp and resource and everything else is neatly grouped on the bottom ,the cureent one seems dated and worse than even the original.I remember playing here back in the day and im pretty sure you had something else going ,il atach an example of a modern nice looking one but anything works. How the suggestion can bring value - purely estetic i guess dar poate ar atrage si
    10. Hello, Tomorrow, 23.01.2023 (Monday) at 16:30 GMT+2 (Server Time) we'll have a global maintenance on our systems. Servers will be down for 5-15 minutes. The reconnect won't be possible (most probably), so be online to rejoin when we're back. Changelog: GENESIS: Arena Tournament improvements: Minimum number of players in order for Arena to start is now 12 instead of 16. Maximum number of players at Arena - weekly rounds - is now 32 instead of 60. The last round of the weekly events is no longer a Last Man Standing round, instead, the Arena finishes after the 3 rounds and all players from the "surviving team" are now declared "winners". Note: Basically, there are only 3 fighting rounds now (instead of 4), all of them being Team-KotH rounds. The duration of each round is now 5 minutes instead of 4 minutes. Now there's an OB5 reward chance during weekly rounds as following: Being eliminated in 1st Team-KotH round - 4% chance for OB5. Being eliminated in 2nd Team-KotH round - 7% chance for OB5. Being eliminated in 3rd Team-KotH round - 10% chance for OB5. Winning Team-KotH - 60% chance for OB5. Now the Last Laugh participation/performance OB reward type is 100% OB5 instead of 15% OB5 and 85% OB4. Now the Last Laugh TOP3 OB reward type is 100% OB5 instead of 15% OB5 and 85% OB4. Improved OB drops: Old Box 1: Ring Exc / Wings LvL 1 (+0...+9) / Demon / 10x Invitations DS / Rare Helm. Old Box 2: Pend Exc / Magic Backpack (Extend Inventory) / 10x Invitations BC / Jewel Bundle (10x Bless/Soul) / Rare Gloves. Old Box 3: Jewel Bundle (10x Chaos/Creation) / PoH / Wings Level 2 / Ancient Tier 1 / Rare Boots. Old Box 4: Flame of Condor / Feather of Condor / Jewel Bundle (20x Creation/Gemstone) / Talisman of Chaos Assembly / Rare Pants. Old Box 5: Seeds (DD, HP, REF, EDR, CRIT) / Talisman of Luck (W4) / Old Jewel / Broken Horn / Jewel Bundle (30x Harmony) / Exc. 380 Weapon 1~2 options / Rare Armor. The player with most damage on Balgass will now receive 1x PoH. HP & Mana pots stacks increased with +50%: 23 Apples 18 Small Healing Pots 14 Large Healing Pots 75 Small Mana Pots 45 Large Mana Pots INCEPTION: Until Stage 2 is over, 380 Weapons are disabled from GM Box drop. The player with most damage on Balgass will now receive 1x PoH. Improved OB drops: Old Box 1: Ring Exc / Wings LvL 1 (+0...+9) / Demon / 10x Invitations DS / Rare Helm. Old Box 2: Pend Exc / Magic Backpack (Extend Inventory) / 10x Invitations BC / Jewel Bundle (10x Bless/Soul) / Rare Gloves. Old Box 3: Jewel Bundle (10x Chaos/Creation) / PoH / Wings Level 2 / Ancient Tier 1 / Rare Boots. Old Box 4: Flame of Condor / Feather of Condor / Jewel Bundle (20x Creation/Gemstone) / Talisman of Chaos Assembly / Rare Pants. Old Box 5: Old Jewel / Broken Horn / Jewel Bundle (30x Harmony) / Exc. 380 Weapon 1~2 options / Rare Armor. Gens reward for all stages: Until Stage 2 is over: First place from Vanert & Duprian: 3x TOCA & 30x Jewel of Harmony. HoF badge. 2nd place from Varnert & Duprian: 3x TOCA & 20x Jewel of Harmony. 3rd place from Vanert & Duprian: 2x TOCA & 20x Jewel of Harmony. 4th place form Vanert & Duprian: 2x TOCA & 10x Jewel of Harmony. 5th place from V & D 1x TOCA & 10x Jewel of Harmony. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 10x Jewel of Harmony. After Stage 2 is over and until Stage 3 is over: First place from Vanert & Duprian: 3x OB4 & 3x TOCA. HoF badge. 2nd place from Varnert & Duprian: 3x OB4 & 2x TOCA. 3rd place from Vanert & Duprian: 2x OB4 & 2x TOCA. 4th place form Vanert & Duprian: 2x OB4 & 1x TOCA. 5th place from V & D 1x OB4 & 1x TOCA. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 20x Jewel of Harmony. After Stage 3 is over: First place from Vanert & Duprian: 3x OB5 & 3x OB4. HoF badge. 2nd place from Varnert & Duprian: 3x OB5 & 2x OB4. 3rd place from Vanert & Duprian: 2x OB5 & 2x OB4. 4th place form Vanert & Duprian: 2x OB5 & 1x OB4. 5th place from V & D 1x OB5 & 1x OB4. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 1x TOCA. CS Participation reward OB type: Before Stage 2 is over: Old Box 2 After Stage 2 is over and until Stage 2.1 is over: Old Box 3 After Stage 2.1 is over until Stage 3 is over: Old Box 4 After Stage 3 is over: Old Box 5 Arena Tournament LL reward OB type: Before Stage 2 is over: Old Box 2 After Stage 2 is over and until Stage 2.1 is over: Old Box 3 After Stage 2.1 is over until Stage 3 is over: Old Box 4 After Stage 3 is over: Old Box 5 Cheers!
    11. Hello, I can't validate any votes on TopG . I receive this when is trying to validate my vote. ps: i don't have an account on TopG, however it is not required to vote, i vote through discord account. ps2: i cleared cookies, i even used different browsers and its the same. poza in link. https://ibb.co/1LYYRGC Am vazut ca este un topic dar de acum o luna Any news?
    12. character name - Chukundah suggestion type - server suggetion content - @ADMIN players in genesis soon will have all resets and farm all the avaiable content that in inception wont have ( sockets +seeds ) + will lvl way more the ML before we do in inception , by the time we transfer there in january we have farmed nothing here besides harmonys to save for until then, cause all the ancients we get from erohim cc are literaly no use for them besides those who come whit luck to mix condor, is getting to a point that content here is getting pretty limited as we make more resets and farm pretty much nothing usefull . i think many agree that a faster transfer or same content realease ( sockets+seeds ) would be a good way to keep up the pace whit both servers How the suggestion can bring value - keep up whit both servers in content + activity
    13. Char: ShotUp, TeKilla, Killah, Ragnarok Type: All Started adding new stuff at the bottom, not on the numbered list. Must Fix / Should Fix / Ideas & Suggestions: Some exc items do the same dmg as normal items; Some items on test server have different damages from Inception; There is a painting in Devias store (Izabel) with another server's name; We should be able to find ancient items by their names in Web Market, instead of typing the gear name and checking the ancient box; A must fix is the 3-second DL Chaotic issue; A third vote server could be added, since there are a few more good top lists (ex: www.arena-top100.com/mu-private-servers/); If not many people are voting for the server, increase reward of vote from 2 credits to 5; Some emotes are missing, or with other names, ex: /honor, /kneel, /charge, /clap; Add the Rageful blow to combo again, and don't make it a PvM ability; Make CC by reset. I think it was, at some point, don't know why it was changed back; Chaos Machine: 10 Guardian Angel = Angel (don't remember the name) & 10 Imps = Demon. Some items have different damages ingame and in web market; Add 1 more Giant to Lorencia Golden Invasion; Add drop to Medusa & Selupan in "Inception Official Information"; Gold medal drop rate of +5/6 items too high; Rare sets should be tradable; Add socket items to test server; Find a solution for trash excellent items; Zen drop rate is too low; Fix Command DL; Make capes reduce damage correctly (Low levels); Add something that tells us who killed us (ingame or website); Transfer credits from Inception to Genesis should be 100%, maybe only until a certain amount (1-5K credits); Allow adding jewels to Web Wallet from "packed jewels"; Add messages on website; Allow warping with store open; Add a new moderator / staff member; Should be able to /post at lvl 1 after first reset; Should be able to add items to webmarket at lvl 1 after first reset; Allow more than 2 clients per IP - But only 2 clients per server; If rare sets not tradable, then disable the chance of dropping it and other people catching it; Allow rare items to be placed in vault, or somewhere else; Make rare items always drop with dd, hp and reflect; There are some / many items that have different damages from the website to the game; The Char / Race "Dark Wizard" is written as "Dark Wizzard" with 2 Zs on the website; Inception could go up to 150 days; Inception chars should automatically transfer to Genesis if the player doesn't choose neither transfer or keep creds for next Inception; Players should be warned by email about transfer windows (in case it's not automatic); Inception should have socket set also. Just not the last missions and wings; Fix the bug that closes the game after being open for like 1-2 days; Make bigger Rankings list on Genesis; When the server has a low population (as is the case of the present Inception), improve the XP from lvl 0-250/280/300; Maybe allow 3 accounts per IP; On Genesis, Jewel of Life should go up to Add+28; Wings 4 could be tradable for people 50rr+; If Wings 4 not tradable, add a Chaos Machine mix to add 2nd Wing4 option; 50+ quests 3, 6, 9 and 12 should have another reward other than the possibility for reset; Ancient Rings and Pendants do not show +5 or +10 stamina in Web Market; Make a consumable that can be created with 50 or 100 of each jewel; Reduce drop rate of Condor Flame a little bit; Every new player in Genesis could start with some set +9 - +13 +L +DSR; Every new player in Genesis could choose to lvl up normally or start at reset 30. (Or increase the xp by a lot); Mention everything that's different on this server from the original, on the "all about the server" post, or on a new post; Elf Triple Shot has Visual and Damage freeze bug. Explanation: Exc items should always do more dmg than normal items (only AA doesn't, I think); They need to be correct, so that we can successfully and correctly test. Or I may have the idea that an item is better than the other, because it is in test server, and then in real server this item is worse.; This just looks bad; Instead of having to search by Guardian and ticking the ancient box, it would be much better if I could just type "Aruan". This way, Gywen items wouldn't show; II know it's become very hard to fix it. But it should never leave your fix list; More vote servers = more visibility for the server; If more people vote, we rank better and more players come. Also, if the reward is higher, noobs (don't play seriously) that don't donate will be able to have some credits as well; I miss doing some emotes that were available in GMU; Makes no sense to remove Rageful from combo. BKs can also double combo with ice skill. / If BKs become OP because of that, just reduce dmg; It's better 1-5rr player to fight against 5rr smurf (maybe 2/3 players can kill the smurf) than 1-5rr fighting against 15-20rr, not even 100 newbies can kill the higher rr guy; Guardian Angels have essentially no economic value. This would give them some value. Also, it's something to be done with angels and imps, some people have many of them by now. And it just makes sense (it's actually like that on some servers); For example, Alba bow exc +11 in web market had the same damage as normal alba bow +11, but ingame the damages are different; Lorencia is bigger than Elbeland. So if Elbeland has 5 Rabbits, Lorencia should also have, at least, 5 Giants (instead of the current 4); In the "Inception - Official Information" post, the drop for Medusa, Selupan, is still "TBA". It should already say what the monster drops; I am not sure if I'm just "unlucky" or gold medal drops way more +5 & +6 items than +7/+8. If it indeed has a higher rate for +5/6, then the rate should just be the same for every level of item because, at the time people are dropping gold medal items, there's already many people with exce+dsr or exce+dd that don't need it. So, if the rate is just normalized, the noobs that don't yet have exc, will be able to have a better set to compete with others; Rare items should be tradable because for some classes they are the best set, while for others they aren't, but the rare set is way harder to get than the others. Put maybe a 1 trade limit, or something. But it should be tradable. There are already some socket items, but I don't think anyone has yet found the secret to drop them with 5 sockets and different elements; Something could be done with trash excellent items. Lower Refining Stone is no good, so people just throw excellent items away. They are still rare items, so something could be found to put them to good use; I still catch all medals to sell and still use Rudolf, and my zen is going down. You should either greatly improve Rudolf's zen increment, or increase zen drop (at least in swamp or something). Otherwise, it is almost mandatory to have an alt char farming zen, which at this point in late game makes no sense; -EDIT- Zen drop is crazy low. I just started a new inception season, with only 1 char. With1-3m I go afk some hours in Tarkan, I come back I have almost no money. Makes no sense to be losing money while the game goes. In Aida maybe, but even there doesn't make sense. I've seen some people saying that command DL doesn't work correctly. Not sure if it's true, but I think I also saw GMs on that discussion saying CMD DLs are not meta. Make CMD DLs great again; Basically, when we were all 1/2/3 resets and had mini cape, using capes made us use more HP potions than without capes. Capes should always reduce the damage we take, not make us use more potions. This doesn't make sense; Most of the time we can't see who killed us, due to "anomaly event" messages, or because we were in Karutan 2 and when we die we basically change server so the killer message can't be seen, etc etc. It would be great if we always could see who killed us; Some people worked super hard for their credits without ever donating, and seeing them reduced to 50% is a waste. This can be maybe avoided by buying items with credits and selling them back for credits when they reach Genesis, so it doesn't make much sense in my eyes. Until, at least 1-5K credits, we should not be deduced any when transferring - Additionally, especially after the first transfer, there are loads of people with thousands of credits in Genesis, so why cut in half when transferring from inception?; Having to break / part jewels before adding them to the wallet is a lot of unnecessary work; It would be cool if we could message each other's accounts on the website. It's practical for negotiating, or simply talking without going into the game; It's lame that we got to close the store every time we want to warp. Stores are useful in the beginning of Inception servers, for example. And having to close them and open again, sometimes leads to people forgetting or not opening at all; Admin used to be way more active in the old days. A new staff member could be a nice addition to the server; It's pretty annoying that we can't do our life "normally" for a while, after we reset. The lvl 50 for /post and 100/ for webmarket should be only during reset 0; Same as above; It would be much cooler if we could play on both servers at the same time, with 2 accounts. Should be maximum 2 clients per IP per server, not just per IP; It's pretty stupid that the set can't be traded (which means it is a personal achievement), but other people can throw it in the floor and let you catch it. Many people are building the set like this and doesn't make sense. Either make it tradable, or disable this option; Some people only wear the rare items once the set is complete. Having to carry the set in the inventory until complete is pretty lame. We should be able to keep it in the vault, but not trade it in web market; It's sad that one has to drop rare set parts multiple times to get the best options. The set is already extremely hard to make even if those 3 options come included. Only the 4th option should be random; There are items whose damage is x ~ y on the website, but then in game it's z ~w (such as the Sylph Wind Bow +9, it shows a much lower dmg on the website). This is a must fix, as it is totally misleading; This is purely cosmetic, but it could be fixed; One more month would be nice; People may stop playing the game near the end and regret not being here for the transfer in the future; In case there is no automatic transfer, players should have an option to activate email warnings for this reason; It doesn't make much sense that Inception has 2 of the best sets, but not one of them. Some chars may go to Genesis with the best set, while others must wait to get it in Genesis; I've tried changing some stuff in my computer to no avail. Maybe if I was a tech expert, I would be able to fix it, but I'm not. And like me are many other players that have this problem. If this was simply fixed in the client folder / installation or something, it would be much nicer; Would be cool to make top 200 or 300 or 500 on Genesis. It's a permanent server, so it will have lots of people. And like this we can recall other old players' names that are not on the top 100; Lvling to 250-300 is a very boring part for those many that are lvling up alone (when the servers have low population). We don't see anyone farming the spots, or if we find someone they have re auto off. The game gets boring until we find parties again, thus increases chances of quiting; By allowing 3 accounts per IP, it would "improve the player count" for new/outside players, and it would also fill up the maps more; Add +16 is too low. +28 is funnier/harder and also, would improve the price of jewel of life which is now 1/2 creds; Some people get Wing4 with just one option and they don't want the wings, so others could buy it; Or make some Chaos Maxine mix (easier than creating Wings 4 again) for adding the 2nd option on Wings 4. It's kinda unfair seeing people with the BIS wings and others that still need to trash theirs in order to get the BIS; The quests 3, 6, 9 and 12 of lvling up after 50rr should have another reward other than the possibility for reset. Otherwise people that don't care about the wait time, will just skip them without even trying; This doesn't have much use. But some players want the complete BIS (independently of impacting less than 0.01%), so it would be nice to know if the rings or pends in web market have +5 or +10 stamina; With this consumable, every jewel will always have value. People will always want to make it for CS and so. Maybe 5% crit, 5% edr, 5% double damage and 2% dmg. This way every single jewel will keep value. We could also have a defense consumable (hp, defense, pvp defense rate, etc) for another stuff that gets useless (trash exc items, guardian angels, imps, unirias/dinos, +10/+11/+12 items that were good and valuable in the begining with dsr and so, and others that I'm not thinking right now); Condor Flame costs between 10-20 creds. That's a bit low for an item like that. If the drop rate was reduced a little bit, the price could be more correct; So as to bring more players to start on Genesis, or so that they don't feel hard or bored lvling up alone, a new char could start with full DSR set. IDSR items are not worth anything anymore, so there's no problem people exploiting this; Same reason as above. Poeple could choose to lvl up the normal way, or jump to 30/40 rrs. Or the whole xp from 0-50 could be increased by a lot; There are some things that are different and not mentioned anywhere, and that's pretty stupid. Ex: There's no Auto SD recovery, attack speed is capped at 600, on elves str does more dmg than agi. And many other things; Elf Triple Shot is very useful for enemies that are not yet close to us. It should be working correctly. - H doesn't work anymore, but the message to check H to see event times still keeps appearing in the game. - Elves are shit in PvP, maybe they'd be better if they could use ice without needing 4k ene. Since also the missing rate is around 90% in end game (when people have ice resistance). - There should be some way to add the second wing 4 option (maybe paying almost the same as building a new wing again, or something). Because no1 will trash their W4 and make a new one, so many people will be permanently disadvantaged due to luck. Some people even quit when they get Wing 4 with only 1 option. - 0 to 5 or 10 resets is suuuuper boring. I created a new char and it sucked. I'd have quit if I was a new guy. We see no1 on the spots or maps, and we can only go up to some maps and survive, and they are all empty. Or we can try to find some spot and just party and stay away from the area, to come back and most time being dead. That's boring AS F*CK. Just make resets 0 to 5 easier, otherwise 9/10 newbies will not stay. - Grand reset and resets after the 55th don't seem to count for the ranking points. Make them count, it would more clearly show strength of players and guilds especially. - Str MG is pretty useless late game. Should be changed. - Arena player requirements should be reduced. For example: if only 2 players participate, the reward is a couple of jewels or credits. If more players, the rewards increase up to 10 players inside. As it is, arena is never played, basically. - Gaion and doppel could be made easier as well, so that 4 player team can do it. This would not have much impact, wopuld simply allow people not to wait hours or days to be able to find a team for Gaion. The faster guys would not mind also, they'd simply do it faster. - OB4 shouldn't drop Condor Flame anymore. It is worth so little, it makes us cry when it drops from the 2nd best OB. - After first rr, exp should be faster for the people under 1 rr. 300 to 350 is too boring. - If there was a way not to be able to whisper ourselves, it would be cool. Sometimes we are walking, whisper ourselves instead of other people. Or, in this matter, each whisper says who it went to. - Assistant Guild Masters should be able to add people to the guild as well, and kick also. - There could be a new feature for guild battle masters, something to make it interesting. - Readers, let us know if you agree/disagree with any suggestions. Best regards, Killa
    14. Character name: Ligma Suggestion content: Hello, Due to the afk nature of the game communicating, meeting people and finding guilds is rough, mainly for new players. A discord server would allow potential new players and old players alike to communicate better, advertise guilds, trade more efficiently and give new players a place to quickly and conveniently ask questions about the server. An active discord server would also showcase that the player count number isnt just an arbitrary bloated value which most servers use but that there is an actual dedicated community backing it up. I personally struggled a lot doing research until i discovered that this is in fact the only mu online server that isnt a cashgrab buy an elaborate passion project thats actually worth my time and even the first time around I played it took me weeks to find a guild (I assume most guilds and players have been playing together for years at this point and have pre-established groups before the servers even launch).
    15. Hello, As initially communicated, starting from this autumn OldSquad will have a big restructure. Phoenix will no longer exist on OldSquad, at the end of the current edition, its section and hall of fame will be the only things left from it. The core from Phoenix will be moved to our new, separate S17 project that we have started preparing its base ground. Genesis - this will be our new, permanent main server. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on. Inception - major changes to how Inception will be operated. It will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets). Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception. There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. We'll also have a new HoF made for Inception Sprints where people with different, set goals will be shown (first CS winners, all CS winners, first w2 mixed, first w3 mixed, first +15 item, etc). The development of S6 will be cut moving forward. We'll continue to offer support and fixes (where needed), but our focus will no longer be on S6. There may be some improvements/quality of life from time to time, but that's it. Inception will be exactly as it was last edition, only moving the fixes / quality of life we did before and during Phoenix. Since we're no longer interested in its development, if there will be any good suggestions from players (especially before Inception Sprints release, but also during them) that are highly appreciated by more than few players, and that are related strictly to gameplay aspects (not credits/donations/premium functions) we MAY implement them, no questions/arguments asked from our side. Schedule for 2022-2023: 09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. OldSquad will remain active on this formula for as long as there will be players left interested in this project and the project will remain feasible business-wise. It may be the last year or it may continue for more years, all based on your interest.
    16. Dear Admin, let's talk on equal terms, there were a lot of accusations towards the community, in some you may be right, but in most you are mistaken. I've already written about it here and I won't waste my time looking for my post, but I'll say briefly, all your discontent and frustration from "us" is 99% your fault, it was you who ridiculed every idea that in your and only your opinion was terrible, you didn't give any explanations for your global changes in balance/class. You tried to make a Lineage (let's say) out of this old game MU Online. And what kind of community did you expect to get if for the most part only old players play here who know every inch of this game, who even before opening have access to the test server and know at each level where and how they will lvl-up. For this reason, new people don't stay here for long, and old people just leave. And those who stayed already know good and bad teammates. And here again what I said earlier, earlier in the same topic, you mixed 2 reviews with shit and praised the other just because their post is a "joke". People are just tired or afraid to write something to you, because this is an ADMIN, he is definitely authoritative and knows more about this game than 25-35-45-year-old uncles who played this game 5 times more than our ADMIN. As bitter as it may sound, but this is life, and since it was clear to most here and you confirmed it, it is also a commercial project. We all work not because we like it, but because we want to eat. And the better you do your job, putting up with all those responsible, the more profitable it will be. If you want to continue doing your job and for people to really appreciate it, listen to what people are telling you and not just blindly follow your ideas. Give them freedom of speech. Making a game for Zutto, who consistently spend $ 1k per project, you slowly lose another audience who first, appreciated your efforts, and then faced with the situation that they are even, and with the same money spent or less, they are zero in this "free2play" game.
    17. As the title implies, i want to address something that has been discussed before and is probably on everybody's mind. First, i would like to state that i don't think anybody is playing OldSquad for the fact that it is season 6, a season that is known for few bugs. I think everybody that is playing oldsquad, is playing because of the quality of the server that admin was able to create, his ideas, vision and most important because of the community and friends. Secondly, i think that there are no season 17 servers out there that could stand a chance in my opininon to a NewQquad server S17. I'm 100% sure that no changes or fixes to season 6 could ever bring to OldSquad the amount of players a S17 would bring and i honeslty believe that S6, the way it is right now is at its peak, but ofc if admin belives that it can get any better, who am i to say no. I would love to hear ur guys impression about the future of OldSquad and if you would like to move forward, play a new season and of course, play with a lot more ppl that would join.
    18. Hello, This is a public update to keep you informed. Last days have been a big challenge for us, and for your patience altogether. Our project is 6 years old. During all these years we had 3 major attacks problems that affected our game. The rest of problems were only related to Web which was easier to disturb compared to our game. We're receiving hundreds of attacks on every edition that we launch, there are barely days without any attack, but we did a good job so far in not making our players feel them. This time is different, this time we're really struggling to completely shut down the attacks, and the sad part is that your experience is affected because there's nothing like "stop server fix attacks reopen server". It is not possible because (some of) the attacks are imitating real players to bypass our protections, so it is very hard to mitigate them without affecting the real players as well. And we need data, we need tests, we need to see if it happens again, what is different compared to last attack, did our previous change helped/is in a good direction, are normal players affected right now, and so on. This can only work if our servers are up and running, as well as players trying to normally join the game. There's no easy fix here, just perseverance and patience. And no, the attacks never stopped so far, they just try a whole of different things, some are fixed, some are not, we're going through all the cases until we fully stop them. So for now we ask you to continue to be patient while we're working on the attacks. Nobody wants them, and especially not us, but it is what we're facing right now. We do recommend staying in off-attack if new rounds of disconnects are happening so you can continue to exp and avoid the frustrations. Cheers!
    19. Hello, Tomorrow 09.04.2022 (Saturday) at 12:00 GMT+3 (Server Time) we'll have a global maintenance on our systems. Servers will be down for 15-60 minutes. The reconnect won't be possible (most probably), so be online to rejoin when we're back. Cheers!
    20. Hello, While our unique CS V2 fixed the most important CS problem - being decided in last minutes, on the default CS system - we decided that it is time to step up our most important Event and make it even more interesting, balanced as well, as less predictable as possible and with a lot of new possible strategies. This is one of the major reworks that will be found on our next Phoenix project, but it should be ready & available on Inception as well starting from next CS (27 February). We're doing our best to test everything by ourselves (me & Gion), but we will need actual, real-game tests in order to tweak it up and fix any possible bugs. Note: We're waiting feedback & open discussions of anything that you can find in our CS V3, but the more accurate feedback should be waited after playing it. CS System V3 Guilds, Alliances, Handicap & Requirements [UPDATED] Guild System: Maximum of 30 players in a Guild (static). Now Alliance members can join the CS as well. At CS you can only have 40 (online) players per alliance (so 40/60 from total slots in an alliance). You must have at least 10 players from the main guild online at CS in order to play the CS. There are 2 modes of the limit at CS, that each alliance GM can decide: Free Mode - it is the default mode - this means that any 40 players can be online on CS server anytime, during CS, without restrictions. How does it work? When the 40th player enters the Valley, any extra player (41th, for example) will be moved to Crywolf, when trying to enter the Valley. When there are 39 players in Valley, an empty slot is once again free for another extra player, and so on. Note: The priority for staying in Valley when there are more than 40 players is based on the order of /rebuilds. Example: ADMIN is 1st that did rebuild, Gion is 2nd that did rebuild, Marcel is 3rd that did rebuild. If there are < 40 players on Valley, all 3 can stay in Valley. If there are 40 players already in Valley and ADMIN is not but Marcel is, if ADMIN joins Valley then Marcel is being kicked from Valley and ADMIN can stay. Limited Mode - this means that there's a list controlled by alliance GM with the players who do not have access to CS (any player other than the players from this list can join the CS). GM can add/remove players to/from the list anytime before 15 minutes from start & during CS. Note: GM can use the command /blacklist PlayerName in order to blacklist a player from the CS. Note2: GM can use the command /delblacklist PlayerName in order to remove a player from blacklist. Note3: Few seconds after blacklisting a player, if he is online in valley he will be moved to crywolf and prevented from joining Valley. [UPDATED] Handicap now has only 3 stages: Easy - 2nd CS after winning the CS: -2500 Points. Medium - 3rd CS after winning 2 CS in a row: -6000 Points. Hard - 4th CS after winning 3 CS in a row and onwards: -10000 Points. Note: With these changes we aim to make it way harder for Alliances to win CS multiple times in a row. Until now Handicap wasn't that harsh and didn't help too much outside of the last Handicap stage (after 5 Sieges in a row). [UPDATED] Repairing & upgrading CS objects (gates, statues) can grant you up to 20% points from the Handicap. [UPDATED] After winning a Castle Siege, the players that were part of the CS (used /rebuild) and part of the winning alliance can only join the next CS with their winning Alliance. Example: ADMIN is part of OldSquad, went to CS last CS with his guild and was part of CS. OldSquad won the CS. ADMIN can only join next week's CS with OldSquad guild. Example2: OldSquad is in alliance with ADMINS, ADMIN is part of OldSquad and Gion is part of ADMINS. OldSquad alliance wins the CS. Next week both ADMIN & Gion can join CS only with OldSquad alliance (as main alliance guild). Note: This change is made to avoid cases of winning Guilds remaking their guild / join another guild for CS just to get rid of Handicaps. [UPDATED] Now you can play the CS only with the guild/alliance that you started with when you did /rebuild. You can't join other guilds/alliances during CS. [UPDATED] Requirements in order for an alliance to be able to register Signs of Lord: Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). [UPDATED] Requirements in order for an alliance to be able to stay in Valley before & during CS: Be selected as CS participant (after Signs period). Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). Have at least 10 players from main guild online in either Crywolf or Valley. Have /rebuild already made. Note: The check is happening every minute. Note: During years we've tried all the possible methods of guild systems especially for CS. Some performed better than others, but none of them were totally satisfying. We're once again trying something new, compared to what we had so far. With this current system we aim to give back identities to the allied guilds, encouraging lower-tier guilds to ally each-other and to participate at CS without having to be part of the main guild, while keeping the CS players numbers in a balanced state. New CS Features [ADDED] CS Statues There are now 2 statues, one is on the East side outside the room (104x 192y) and one is on the West side outside of the room (77x 145y). These Statues are now extra mini-objectives during CS. They can be controlled by one alliance at a time. In order to control a Statue your alliance must have AT LEAST 2 players in its 5x5 range (the statue zones are marked with 4 guards). In order to control a Statue your alliance must have the highest number of players (compared to rest of the alliances) in its 5x5 range. Examples: If OldSquad does have 1 player in the 5x5 range of a Statue, and no other Alliance does have any player in the range, then the Statue is in a neutral state (not controlled). If OldSquad does have 2 players in the 5x5 range of a Statue, and no other Alliance does, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 1 player in the range, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 2 players in the range, then Statue is controlled by the Alliance that already controlled it. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 3 players in the range, then Statue is controlled by the other Alliance. East Statue advantage: While holding the East Statue, your alliance will gain +100% (in the first CS hour) / +50% (in the second CS hour) Defense points per second, until the alliance lose the control of the Statue. West Statue advantage: While holding the West Statue, your alliance will gain +50% (while a Kill Points modifier is still active) / +100% (while a Kill Points modifier is not active) Kill Points based on the final number of points a killer would normally get. If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM will gain damage immunity, preventing him from being damaged, while the buff is active. Note: The immunity buff for GM when holding both statues does make him immune from being moved as well. [ADDED] Gigas Golem Every 12 minutes after it is killed or it is despawned (starting at 17:30) a Gigas Golem will spawn in the Valley, before the Bridge, at fixed coordinates. Gigas Golem has 3 minutes duration, then it is auto despawned. The Gigas Golem is another mini-objective, but a timed one. The alliance that does the last-hit on the Gigas Golem will put one of the following curses (randomly) on their opponents: Points Curse - Stop the points gained from all sources for 3 minutes. Stun Curse - Stun every opponent for 5 seconds every 45 seconds, for 3 minutes. CS Gameplay, Points & Rewards [UPDATED] Kills & Points System is reworked: TANK build is now considered ANY character (except of RF and ELF) that has AGI+VIT higher than 65% of Total Points. Killing an Assistant now grants 1.5 * Default Points (from 2 * Default Points). Killing a Battle Master still grants 2 * Default Points. Killing a TANK now grants 2.5 * Default Points (from 3 * Default Points). Killing a Guild Master now grants 4 * Default Points (from 5 * Default Points). Default Points per kill is now 8 Points instead of 10 Points. During higher kill points period, the points can now be changed to 10-18 Points instead of 12-25 Points. The Reset Difference Points are now +- 0.5 Points based on the reset difference between killer and target. New: In statues 8x8 range, you gain & lose 50% of the points you normally gain/lose in the same conditions but inside the CS room. Example: If a Kill inside the CS room would net you 24 points, the same kill in the statues 8x8 range will get you 12 points. The Minimum amount of Points that you can get for a kill inside CS room is now 5 Points (instead of 2), and still no Maximum value, no matter the type of kill or bonuses. The Minimum amount of Points that you can get for a kill in Statue's range is 3 Points, and no Maximum value, no matter the type of kill or bonuses. The reset difference formulas will always apply before any modifier, in the case of normal kills. Example: If ADMIN kills Gion and ADMIN has 30 resets and Gion 27, while Kill Points are 8 then ADMIN gets 8-(0.5*3) = 7 Points. If ADMIN's alliance does control the West Statue then ADMIN gets +50%/100% * 7 Points = 11/14 Points on the same kill. If the kill is being made in Statue's range then ADMIN gets 6/7 Points. Now the Battle Masters no longer ignore reset differences. Instead, they now gain + 25% points per kill for any normal target kill (that does not have any special role). Apart from reset difference & special role, we now also have extra points gained per kill based on the current total points of the target: You gain an extra 10% (inside CS room) / 5% (in Statues range) of the target total points per kill. The extra points are going directly towards your Alliance and are not counted to your own points/performance, as well as not counted for the target feed points. General Example: Let's say ADMIN is part of OldSquad and Gion is part of ADMINS. ADMIN has 20 resets, Gion has 17 resets. ADMIN is also Assistant, Gion is a Guild Master. ADMIN has 400 Kill Points, Gion has 200 Kill Points. Default Points is the normal value (8 Points). When ADMIN kills Gion (inside the CS room) this is what happens: ADMIN gets 8*4 (extra Points from killing a GM) = 32 Points. ADMIN's alliance (OldSquad) is getting 32 Points (ADMIN's performance) + 0.1 * 200 (extra points for alliance from Gion's total points) = 52 Points. When Gion kills ADMIN (in statue's range) this is what happens: Gion gets 8*1.5 (extra Points from klling an Assistant) * 0.5 (statue's range reduction) = 6 Points. Gion's alliance (ADMINS) is getting 6 Points (Gion's performance) + 0.05 * 400 (half bonus extra points for alliance from ADMIN's total points) = 26 Points. On old system: ADMIN & OldSquad gets 10*5 (50 Points from killing a GM) = 50 Points. Gion & ADMINS gets 0 Points because the kill was made outside the room. [UPDATED] Now CS Initialization is made 9:30 minutes after CS does start (instead of after 14:30 minutes). [UPDATED] Now every Alliance GM that is part of CS will get a Life Stone every 15 minutes (starting at 17:30) as long as his Alliance isn't currently having the most points at CS. Note: The previous, unused Life Stones will be deleted when a new one is generated. Note2: If Alliance GM does switch / reconnect / leave CS server, the Life Stone is deleted. Note3: The Life Stone is gained only if the GM is online and on Valley at the moment when Life Stones are delivered. [UPDATED] Now you no longer get an extra DEF Point if you stay on the Crown position as Defender GM. You still get only half DEF Points if you are outside CS Room. [UPDATED] Life Stones now have the maximum possible Defense but a HP of 175k (from 30kk). Note: This means that no matter how many stats a character does have, it will do similar damage to Life Stones (50-300) so in order to kill them faster you need more people attacking them (no matter their total stats). [UPDATED] Now you get the full DEF Points if the GM is in 5x5 range of the East Statue (DEF Points statue). [UPDATED] DEF Points distribution: 1 Point per second between 17:10 and 17:34. 2 Points per second between 17:35 and 17:59. 3 Points per second between 18:00 and 18:24. 4 Points per second between 18:25 and 18:44. 6 Points per second between 18:45 and 19:00. [UPDATED] Removed TOP3 Contributors / TOP3 Stampers concepts. They are now replaced with a single TOP5 Net Worth: Net Worth is an accumulation of every CS player activity & performance during each CS. Formula for Net Worth calculation: (Total Kill Points - (Total Feed Points * 0.7)) + Stamp Seconds + Activity Time where: Total Kill Points = The amount of Points you personally contributed for you Team. Total Feed Points = The amount of Points you gave away to other teams while being killed. Stamp Seconds = The amount of seconds you held a Switch. Activity Time = 0.15 Points for every second while a CS Participant is online in Valley during CS. This value is raised to 0.4 Points per second if the Player is inside CS room or in 5x5 range of the Statues. Example of Net Worth: ADMIN has 1400 Total Kill Points, 420 Total Feed Points, 200 Stamp Seconds, 60 minutes in valley during CS & 50 minutes inside CS room / statues. ADMIN's Net Worth is: 1400 - (420*0.7) + 200 + 60*60*0.15 + 50*60*0.4 = 3046. Note: Stamp Seconds are updated 1 time per minute. [UPDATED] Now there's an individual reward based on Net Worth for any CS Player: Minimum Points that your alliance must have gained at CS in order for the players to be eligible for individual rewards: 1500 Points. Minimum Net Worth to be eligible for individual reward: 1000. Default Reward: 10% chance for 1x OB5 / 90% chance for 10s/10c/10cr/10gem. The Net Worth will dictate the % chance for getting the special box as reward, as following: (NetWorth/100)% = box chance. Examples: Having 1000 NetWorth = 10% chance for special box (OB5 in Inception's case). Having 1200 NetWorth = 12% chance for special box (OB5 in Inception's case). Having 2450 NetWorth = 24.5% chance for special box (OB5 in Inception's case). Having 5500 NetWorth = 55% chance for special box (OB5 in Inception's case). The rest of the chance is for guaranteed 10s/10c/10cr/10gem. Bonus Reward: Players with 4000+ Net Worth will also win 2x VIP Days. [UPDATED] Reworked summoner Sleep duration on CS server: Under 5000 / 10000 / 15000 ENERGY (based on Stage) = Sleep is blocked. 5000-7999 / 10000-15999 / 15000-26999 ENERGY (based on Stage) = Sleep duration is 2 seconds. 8000 / 16000 / 27000 ENERGY (based on Stage) = Sleep duration is 3 seconds. [UPDATED] Now summoner Sleep hit chance on CS server is 80%. [UPDATED] Now players that are under Sleep effect on CS server can't be damaged. The immunity gained by a player under Sleep effect does make him immune from being moved as well. Note: With these changes we aim to introduce new ways of playing the Summoners at CS and new strategies around Sleep. You'll now have to react to Summoners and bring players to help with the Summoners and/or waste the Summon from DL just to save the Sleeping players. Extra Changes & Quality of Life [UPDATED] Removed LOT entry Tax. [UPDATED] Removed the global messages when killing GAs & BMs to reduce the spam (only GM & Tank kills are highlighted now). [UPDATED] You can now use /rebuild until the CS does start. Which means you have 15 minutes of unlimited rebuilds (in case you make a mistake with the points). [UPDATED] Now when typing /score you will see the following info: On global (middle screen): Alliances score as usually + Players in valley for each alliance. Current DEF Points / Kill points as usually. Time left for the next Gigas golem spawn / ALIVE status. West Statue & East Statue controllers (if any). On system chat (top left side): Your current Kills, Deaths, Kill Points, Feed Points, Net Worth. The current Banned Build. [UPDATED] Now when typing /score +Name during CS it will show you the same info of the Player that /score does show to you. [UPDATED] Now /assist command that the assistants can use has a cooldown of 90 seconds instead of 120 seconds. [UPDATED] Now /assist can be used in 3 ways: /assist -> Will teleport the assistant to the GM. /assist east -> Will teleport the assistant to the East Statue, if the guild is currently controlling the East Statue. /assist west -> Will teleport the assistant to the West Statue, if the guild is currently controlling the West Statue. [UPDATED] Now the points earned / bonuses, etc. are no longer rounded up / down. They are given as float values unless it is specified that something is rounded up/down (for example, avg. reset requirement for CS). The final Points / Scores / etc. will still be counted as integers. Example: If DEF points are 3 per second and you get + 50% DEF Points with the statue, then you'll get 4.5 Points instead of 4 or 5 Points. Example2: If you get 25% more points as a BM and you kill a target that would give you 11 points, you'll get 13.75 Points instead of 13 points or 14 points. Example3: If your alliance total points is 5563.60, you'll actually have 5563 Points. If your final NetWorth is 1120.7, then your NetWorth is 1120. [UPDATED] Now Both Attackers & Defenders can spawn after dying anywhere before the first gates of CS & before the second gates of CS (60x - 95y -> 130x - 150y) [UPDATED] Summon (DL) now has 80 seconds cooldown (from 50 seconds). Final Notes With the CS V3 release we aim to: Make the CS way more interesting and less predictable. Encourage smaller-scale fights outside of CS room (for Statues & Gigas). Encourage lower tier guilds to participate at CS. Since we rewritten entire CS System code from scratch there may be bugs that you'll encounter (even with features that were 100% working before). Make sure to screenshot & report anything wrong you may find so we can fix it.
    21. Hi, got randomly disconnected from Inc, was still able to stand on WH, now when the game is about to load to login screen im getting instant "Disconnected from the server" window, guildmate has the same problem so i guess theres some problem on the server side, hopefully can be fixed
    22. Hello, Since 2021 is almost over and we're also reaching 6 years of OldSquad, I'm starting this topic to share with you our "road-map" for 2022. 2021 was a pretty good year, we've managed to both improve & add a lot of content in our project that opened us a strong foundation to work on from now on. We highly believe that currently we do have ENOUGH content for a Season 6 server that can be consumed in long-term runs. If you want to do something actively - you'll always have something to do. Because we don't want to have too many things but also enough for such low-season server, on 2022 we don't plan to add any new content unless it will REALLY be needed, which I personally doubt. Instead, we plan to do major/minor reworks of what we currently have and also IMPROVE as much as possible everything that we do already have, one by one, feature by feature, system by system, both based on our ideas and your own input/feedback. I'll start to talk a little about what we'll do with our next Phoenix, where we'll try one more time the non-reset server (which we always failed to sustain in the long run). We plan to totally rework the concept of Phoenix, and some of the things that will be made are: 1. Abandoning the extra resets - while the idea was initially nice, it was pretty hard to sustain because you couldn't really level-up after reset and you always had to depend on others. Ok, we remove the resets, but what are we doing then after level 400? Well, instead of the resets, you'll be playing around with the quest-system (that will probably be improved / updated as well). Basically, each quest will unlock you new Master Level limit and will also give you extra stat points. Ok, I'll finish all the quests & ML, then what? Well, if you reach the end-game, you'll be able to reset your quest counter and start the quests from 0 again and continue to get *a bit less* extra stat points for each quest done. You will be able to reset these quests for 1-3 times. 2. Having the breaks actually real breaks - the philosophy of breaks will be reworked. You'll actually be staying at least 7 days on the same levels (without depending on any top-player level), and during these 7 days any extra level you make will be transformed into a reward gained at the end of the break. We want you to enjoy more fights at different level-locks. There are more things about this rework that aren't currently fully thought, but one of the things will be that the break start will be determined based on having at least 1 character from each class reaching a level threshold. 3. Hardcore - Midcore - Softcore (see what I did here?) periods. One of the biggest downsides of Phoenix is that it is a spring-summer project. People are away on summer, on holidays or simply outside, no time for "hardcore" MU. We're trying to address this thing by introducing game-periods. - Hardcore period: Level 1-400 will be treated as hardcore experience/gameplay, with everything it does mean, from exp to drops, items & so on. Probably way harder than it was currently. - Midcore period: After a certain condition (15 players reach level 400, as example) the Hardcore period will be over and we will have a transition to Midcore period. During this period EXP for 1-400 will be highly raised as well as some drops / items will be made easier to be obtained. More changes will be done but aren't currently set. - Softcore period: After another certain condition (15 players reach 100-150 ML, as example) the Midcore period will be over and we will have a transition to Softcore period. During this period EXP for 1-400 will be really high as well as ML EXP will be highly boosted. Drops as well, and other ways of getting items. This softcore period will be our end-game period designed purely for casual play with probably 2 CS / week, more Arena Tournaments / Brothers in Arms and so on. Basically during this period you won't have to level too much but purely focusing on doing end-game quests & pvp/pvm events. With this system we aim to both offer a hardcore experience but also a reason to continue playing our Phoenix in the long-term since you won't have to tryhard/hardcore play all summer, but rather enjoy the game as it is. Also we're giving enough reasons for newbies to join later on. That's it for Phoenix, for now, there will be more things about it but I'm just giving you a brief of what to expect. Moving on with our overall work: Our next major work (that will start from Inception but will have the most changes on Phoenix & on next Inception) is related to the economy ecosystem. Our economy is based on very old ideas & content and it isn't up to date with everything we've added during these years. This is the main reason why many of our things aren't attractive at some point and considered having "low rewards". This will be a big rework from scratch of most of the rewards, drops, jewels and also new systems. Our goal is to have a healthy, long-term economy where everything is valuable at any point. One of the bigger things that will happen is a rework of Old Boxes. They'll be transformed into only 3 boxes (Early Old Box, Mid Old Box & Late Old Box). As their name suggest, each of them will be farmed on different content (early game content will give only early old box, mid content mid boxes and so on). Their droplist will contain ONLY valuable items from their specific period, no jewels included. Example: Early box will contain feathers/crest, backpacks, w1, etc. Mid box will contain tocas, flame of condor, PoH. Late box will contain broken horn, seeds, etc. Each of them will have 8-12 items in their drop list, valuable for that content. In order to keep them relevant for long-term you'll be able to craft 3 Early Boxes into 1 Mid Box and / or 3 Mid Boxes into 1 Late Box. These boxes will be given with a chance during all of our events (both ingame and extras). There will no longer be "wasted" rewards like jewels/demons/kalima tickets and so on as part of such important boxes. Then the entire philosophy of jewels will be reworked in a way that they will always be relevant (for example, we may add possibility to buy such boxes with a fixed price of jewels like 100b/100s/50c/so on). Then we'll work with the PvM Points from PvM Rankings that will enable you to buy such boxes and even other kind of consumables with PvM points. Another point on list is to reduce a little the RNG impact on things, not too much though. We'll then have a look on how to better manage feather/crest / flame of condor / fenrir items farm to be more active farm oriented vs alt farm oriented. And ofc, everything we'll do related to economy will also be made in a way that alts will have as low impact as technically possible, but also an economy where most of people should be part of, not only the top players to dictate everything. Between this bigger rework we'll also start improving what we currently have and focus on it. One of the big-impact improvements will be related to our CS system. Currently our system is a bit too predictable and we'll look for ways to make it more interesting and dynamic, offering different kind of strategies as well as more balancing kills vs reward. For example, currently if you are a top killer and kill 60-70 players at CS, if you're killed you only "give" few points and lose few seconds of being away from fight (due to summons), which is too low for the value (& points) that you bring to your team. We're going to make the points lost / awarded for kills dynamic based on the value of the target killed (for example, a high-kill player will give way more points than an average EE/Support that you constantly kill). This should change the way teams focus when fighting FROM a "farm-supports" to "organize kills on valuable targets" and I believe it will change the dynamics of the fights and open up new strategies. One other strategy we may open is related to summoner sleeps. We'll consider making the sleep actually spicy and impactful at CS by reducing its max duration to 1/2 seconds but preventing incoming damage on the players from SLEEP, basically, forcing the allied team to react & help vs the summoner and/or use the summon to save the player in sleep. We'll also have a look on summon cooldown that may be increased. And this is only a starting point. Not many things will be done during current edition as we're not doing major changes during an ongoing edition, but they may be applied at a later point from this edition and on the next editions. That's all for now, thanks for reading and we look forward hearing your feedback & any other improvements ideas you may have that we can use. Keep in mind that our staff will be mostly inactive in the next period. We wish you happy 6 OldSquad years, happy & safe holidays, & a great new year! OldSquad Team, #MakeMUGreatAgain!
    23. What Racism means for oldsquad community ? For us , in the real life means : Racism means any action, practice, or belief that reflects a worldview vision based on the racial concept, which in turn defines the belief that humans are divided into separate and exclusive biological entities called "races," and that there is a causal link between physical characteristics which define this concept and personality, intellectual capacity, moral abilities or other human behavioral characteristics and that certain races are by birth superior to others. This is the official definition of racism. Moldavian is not a race. Main races Europoid (white race) • Mongoloid (yellow race) • Negroid (black race) Why "silly moldavian" is a racism? And why on this topics : For gipsy = 1 warn https://oldsquad.ro/forum/topic/4070-arseling-racism/?tab=comments#comment-34539 And there are many more topics of "Racism" sorted with warns for calling brazilians =monkeys for telling nigger to a person on chat and so on Thanks,
    24. In this server more than 50% of the game is customized to give the best experience of MU, so there are some more things you need in order to be able to keep up with the competitive players. First and most importantly, to reach a competitive level you need a permanent party with trusted friends that you make in game or that you already knew and are willing to play at this level . Using TeamViewer so they can control your character when you are not at your PC by moving your character back to spot, buying potions, and taking them inside events. Before starting the server use the test server in order to decide what you want to do in terms of choosing a character and build , then you can do some testing with the mobs and spots. On every map you can see the spots by pressing TAB, for example:- In Lorencia you have 4 exits , each one with 4 spots down with spider, left with small bulls. Up with bigger bulls. right with cursed mages. In the left corner of the map, you have a giants "spot" that basically is split. After reaching level 15 , You can walk to Devias portal and move to harder spots. So in case your party starts with VIP and someone plays Dark Lord, the Dark Lord at the beginning has decent damage , which allows you to kill the giants and gain more experience than most people that start in spiders or bulls, so here you already have a big advantage, it's also possible to do it without Dark Lord, but Dark Lord is recommended if you are going for fast leveling. If you do not have Dark Lord, there is also one thing that you can do for a good start, which is a big secret on this server that you are about to know that will help you begin in the 1st hour of making party's etc. If you buy VIP right when you start at first hour of server when Monsters have not spawned yet , you can create a level 1 MG or DL and sell the weapon and shields that will give you 88 zen , you store than zen in vault and create more chars and sell more items until you get 4750zen, This will allow you to buy 50 small mana potions, 1pair of leather gloves for speed + armor, and 15 apples, this is a huge boost for first moment when server launches at the beginning, however if you start after the server already has opened it will be a lot easier to obtain zen from starting spots. Creating the perfect route:- This is the biggest part of being competitive , in test server you are allowed to level through the maps , check the damage from mobs with your defense and sets, you can create the perfect route from Lorencia to Devias at lvl 15 > in Devias you can skip weaker spots and move to the mid difficult mobs , the perfect ones are small yetis, and from there you can level to 20-25 for more stats, in order to be able to move to Elbeland 3. While you are doing this process , make sure you pick every item since Lorencia until small yetis, when you warp to Devias from the Lorencia gate there will be a shop in front of you where you can sell your items for some zen , or use the items that are upgrades for you if you can, and spend the zen on mana potions and apples so you can handle the yeti spots This is the early beginning test that will boost you very well, after Elbeland 3 you move to Dungeon 2-3 , from Dungeon you can move Atlans1 and so on, the only thing that you must do is just to test the spots to make sure where you need to go, check the damage you get from the monsters and keep changing your defense stats to see how much damage you get. For Example:- With 100 defense you will get hit by ~50 on Valkyries , if you add stats to get 150 defense you will get less damage, so the ideal is test every spot to know when you can move and stay safe, make sure you test every map so you know where and when to move always to the better spot and survive. This method of damage testing can also be tested for early goldens such as budge dragon, bok+1 goldens and bok+2 goldens , you can press H and click on invasion too see where they spawn. Test PVP builds according to every custom formula that is written on forum. For competition you need to have a strong knowledge of your character, so it's important to test different stats in duel with your friends, usually every char has 2-3 main builds, focusing more points in one stats than another, or going mixed stats. In some characters, for example such as BK , you can focus points on STR for full damage , and mixing Vit + Agi for survival, also another Tip for pvp is focusing Agi and mixing str+vit builds, energy is not a must, basically you can add less than 100 to have mana, because energy won't increase much dmg, energy on bk is a stat for castle siege if you want to play support and use Greater fortitude buff to grant more HP to your party. So this is just an example on how you need to understand forum's formulas about characters and focusing on one stat and mixing others and find the best build that suites your character to fight for goldens, fight for your spot , and fight for Castle Siege! Experience events:- So, this is what is going to take you on to the top dogs, Blood Castle and Devil Square, these two events give you the biggest boost on leveling. For Blood Castle on Phoenix edition the level requirements are these: - Level Entries:- BC 1: Level 200-239 BC 2: Level 240-279 BC 3: Level 280-309 BC 4: Level 310-339 BC 5: Level 340-359 BC 6: Level 360-379 BC 7: Level 380-400 BC 8: Level 400 + Q3 (ML ONLY). At some point you will be able to join BC with full party when you gather enough jewels of chaos, and you pick the materials needed to make 5 tickets. Make sure to add on your mu helper pick these materials: 'Blood Bone' and 'Scroll of Archangel'. You have max entries per day per each event, so in Blood Castle let's say you have 2 entries per day, there is another EXP BOOST event in morning and evening and this Exp boost is on the same hour as BC, so to take the most of this it is very helpful to join Blood Castle on this Exp event so you get a bigger boost on your level. The same thing goes for Devil Square - Level Entries: DS 1: Level 200-249 DS 2: Level 250-289 DS 3: Level 290-319 DS 4: Level 320-349 DS 5: Level 350-379 DS 6: Level 380-400 DS 7: Level 400 + Q3 (ML ONLY). In Devil Square you can't catch up with the Exp boost event, only on Sunday after Castle Siege (the bonus Exp event is later and will be mixed with the DS and you can boost your Exp more than normally, just like in Blood Castle). So overall you need to do these events daily to keep up on top ranking and keep the competitive level, if you missing the exp boost with Blood Castle or Devil Square is not a big deal , as long as you use your available entries every day, you will stay on top . Invasions:- This is where your competitive gameplay really starts, for bigger chances on this you need to hunt in group with your guild / main party to get those goldens and gear up yourself and your party. Hunting solo is a choice, but a risky one, cause you might end up alone vs more players, so the ideal is always hunting in group and using discord or some other voice program to help you organize yourselves. Make sure you participate in every invasion and try to kill the goldens to gear up faster and getting also items to sell for credits / jewels in web market or post. Keep track of the hours by pressing H so you can be aware of when it's starting in order to be ready to chase them! Game events, in forum details of Phoenix edition you can find every event of this server. This is a MUST read information that you need to be able to keep up with your own economy in game and progressing over time. Joining these events is very important due to the prizes that they reward you, and as always, join in party for better chances of winning them. Making 2nd accounts to play alt chars This is where you get a "second hand" in this game, especially in beginning to help you with ZEN, medals and hearts to gear up your main character, having an alt account is one of the biggest part to keep you in competitive level. Also, it is where you gather materials and general stuff to boost up your main as a second help. With alt accounts you can scout spots, scout goldens without leaving with your main from spot and losing Exp, everything that involves doing stuff out of spot, always use your alt so you don't lose spot EXP, and the risk of losing the spot with your main. Joining a guild or creating one If there are already top guilds and you feel that you are that competitive, talk to the guild master of the guild that you feel is competitive so you get a chance to prove yourself and make a difference! Or you can create your own legacy and become a guild master and make history!
    25. 1. Rabbits Invasion:- Every 8 hours (04:45, 12:45, 20:45) Server time 18 rabbits per map on 5 maps: Noria, Lorencia, Dungeon (1-3), Elbeland (1-3), Devias (1-4). 40% chance to get: 1 Bless / 1 Soul / 1 Chaos. 60% chance to get: 5.000.000 Zen. Make sure you play whit camera zoomed out (F10) and whit sound in game cause when it doesnt appear on your screen so you can hear the rabbit near you. 2. White Wizards Invasion:- Every 6 hours (00:30, 06:30, 12:30, 18:30) Server time They will spawn on 5 maps: Dungeon, Devias, Noria, Lorencia and Elbeland. WW drops 3 random Jewels (Bless/Soul/Life) + 15% chance to get Old Box 1 and 8% chance to get Old Box 2 between the Jewels. Orcs have 10% chance to drop Ring of Wizard, 10% chance to drop 1x Bless/Soul and 80% chance to drop 5.000.000 Zen. Make sure you play whit camera zoomed out (F10) and whit sound in game cause when it doesnt appear on your screen you can hear the WW near you. You can also camp an ALT char in some cords of the map some seconds before the invasion comes up and search for it faster. 3. Blood Castle:- Every 3 hours (01:15, 04:15, 07:15, 10:15, 13:15, 16:15, 19:15, 22:15) Server Time The rewards of blood castle by getting the statue are extremely good , so make sure you have strong party to fight for the statue, usually the STR mg’s + DL’s +AE’s deal the most damage to it, also need good position near the statue for max DMG. 4. Devil Square:- Every 3 hours (02:15, 05:15, 08:15, 11:15, 14:15, 17:15, 20:15, 23:15) Server time An event where you can get most of rare spells from season 4 that you wont get in a normal drop at spot, good for selling and making some jewels / credits , and in DS6and7 you have chance for box of ancients + Sphere’s. It is a priority to join at 5minutes so you can guarantee a spot for your party or if you alone u can meet someone to make party. 5. Goldens Invasion:- Every 4 hours, random minutes (03:xx, 07:xx, 11:xx, 15:xx, 19:xx, 23:xx) Server time This is also an invasion where u can park your ALT char if you are focusing in budge at Lorencia, Devias, Noria or Elbeland , to search it faster, and also make sure you zoom out (f10) and sound in game ON to hear the goldens around you, whit sound everything is easier ! 6. Kanturu Event:- The Event starts every 24 hours after the Nightmare is killed. A PVP event where u really need a party / guild to fight for it, to join this event you must farm Moonstone Rings in Relics, make sure you farm enough for your party and guild to join together and fight the hands and defeat the Nightmare for the great reward. If you get in and there is your party/guild and some enemy, you can kill them when the mob spawn so they wont be able to join again before the mobs die or the hands, it will give you time too your guild to come back at gate and enter after hand die. and pvp again to guarantee ur spot inside, after the 2 hand dies, its your last chance to get in to fight the 2hands and go directly too nightmare after. 7. Medusa (BOSS):- Every 12 hours, at 10:45 and 22:45. This boss spawns in Swamp of peace, you need to search it on each exit to find it, its very hard to kill it so make sure your guild help you out, cause there is a lot more people fighting for the reward ! 8. Cursed Dragon (BOSS):- The Dragon is spawning 2 times per day on Elbeland at Random Hour / Minute as following: 1 time between 00:00 and 11:59. 1 time between 12:00 and 23:59. This boss has a lot of HP, it has a decent drop once you kill it, expect some PVP around it for the reward cause it will be hard to get it ! 9. CryWolf Event:- 2 times per week (Wednesday and Sunday at 21:50). Here you need ELF’s to handle the Altar by clicking on it, the event is based on defending the Elfs, in each exit you will find Dark Elfs that drop’s a good amount of Zen or chance for weapons, after clearing the dark Elfs the Balgass will appear in the upper exit at 7minutes, its hard to kill him but the reward is worth ! 10. Imperial Guardian:- Everyone from party must have event invitation (Gaion Order - obtained from 5x Suspicious Scrap of Paper) in order to enter event. To join this event you need Gaion ticket which u can obtain by picking Suspicious Scrap of Paper in spot, every party member needs one ticket to join. Bosses are rewarding 3 Jewels (B/S/Life) + 20% chance for Talisman of Chaos Assembly & 80% chance for the 4th Jewel. Optional objective: Kill the Statues and get 1~3 extra Jewels that anyone from party can pick. Sunday's Final Boss also has a 100% chance to drop Talisman of Chaos Assembly apart from the 3 jewels. Each day you complete a Gaion event u will get a “Ticket” part to combine each day to be able to join Sunday. 11. Doppelganger Event:- To join this event you need to pick up materials named Sign Of Dimensions, once you pick 5 of them you are able to join this event and kill mobs for 15minutes whitout them getting into your spawn, after the 15m you will be rewarded whit Buffs and Great potions. 12. Illusion Temple:- 2 times per day (09:30 and 21:30) Server time This event has great rewards for the team who wins it, its a 5v5 game whit a minimum of 4 players to join to start it, the objective of this event is that you need to search for the statue at the upper spot or bottom spot, when you find it you will click on it and wait few seconds for the ball to drop, you pick it and u need to return to ur base to deliver it, once you get in base you click on the NPC near it to deliver, it will take a couple seconds and enemy will try to kill you, make sure your party is protecting you !
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