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[Inception] PvP System (All details)

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Hello, I took all the improvements related to Player Kills, Punishments, Limits, Restrictions, etc. and put them in one place called PvP System.

 

Details about PvP System:

 

  • This is a full PvP Server - that means you can Kill/KS any player, any time, as much as you want, AS LONG AS GAME LET YOU DO IT.
     
  • Nature of Maps
    • Non-PvP Maps (can't attack players):
      • Kalima1, Kalima2, Aida, Crywolf, Karutan2 and Kalima7 where you can only KS.
        • Punishment: 25% DROP.
    • Free PvP Zone (can kill players with no punishments):
      • Lorencia Circle
    • Gens Maps (can attack players from opposite gens with no punishments / can't attack members from same gens):
      • Atlans, Tarkan, Karutan1, Relics and Vulcanus.
    • Normal PvP Maps (can kill players but with punishments):
      • Rest of maps.
         
  • You can Summon your Party in Gens Maps (Vulcanus, Relics) when there is a boss alive (Witch, Nightmare).
     
  • There is no /pkclear command available.
    • In order to clear your PK you must either wait (a long time for each kill) or to KILL monsters and make the clean process much faster (by gaining PK points).
       
  • PK Points System
    • You gain 3 points per second.
    • You gain MonsterLevel/2 points per monster kill.
    • Points required to clean PK at Stage1: 8000
    • Points required to clean PK from Stage2 to Stage1: 13000
    • Points required to clean PK from Stage3 to Stage2: 21000
    • Points required to clean PK for each extra Kill after Stage3: 10000
       
  • PK Punishments & Allowance
    • If you are PK you can:
      • Be summoned by a DL (if it is not on the same IP with you).
      • Teleport to most of the Maps via Web Site (But with a much higher cost of Zen).
    • Punishments:
      • You can't use Shops if you are PK.
      • You can be attacked on Non-PvP maps.
      • You have specific Kill Limits based on the map where you currently are.
      • You can't join LoT if you are PK.
         
  • When you are in party you can't attack/be attacked by others from the same party (to avoid kills from mates by mistake).
     
  • Chars Command
    • You are able to use command /chars Name where Name = name of an online char (same server with you) that has at least 1 Kill.
    • The function will show the first 3 chars from the target IP that have the biggest level, from biggest to lowest.
    • If the player doesn't have 3 chars it will show only two, one or none.
    • In order for the command to show the chars, the target must have at least 1 Kill or it won't show anything.
    • Feel free to know the killers better from now so you can have your revenge.
       
  • Kill Limits
    • You aren't able to PK after a certain amount of kills and based on the map you are until you clear some Kills (but you are able to be killed).
      • Lorencia, Noria, Elbeland, Devias, Dungeon -> Max 8 Kills.
      • LostTower, Kalima3, Kalima4 -> Max 12 Kills.
      • Icarus, Kalima5 -> Max 16 Kills.
      • Kanturu, Kalima6 -> Max 25 Kills.
      • Raklion, Swamp -> Max 40 Kills.
    • The limit is bypassed on a map when there are Goldens/Bosses alive (you can pass the kill limit while the mobs are alive).
    • The limit is bypassed when you are attacking a Stage2/Stage3 PK'er (you're not limited).
    • The limit is bypassed if both attacker and victim are part of Mercenary Squad.
    • The limit is bypassed if there is a fight for a spot or fight with KS'ers.
      • The condition is that the attacker must have a full party (4 or 5 members) and at least 3 other party mates must be in his 6x6 zone (to be marked as eligible).
      • If the conditions are met the attacker can bypass the limit of kills.
         
  • Fairness Gaps
    • You aren't able to attack or be attacked by players when a fairness gap is touched.
    • This feature will disable the option of attacking a player if it's much lower in levels than you.
    • The feature is having a vice-versa also, players much lower than you can't attack you.
    • Exceptions:
      • Feature is disabled on Gens Maps (Atlans, Tarkan, Karutan1, Relics, Vulcanus) and also on Raklion & Swamp.
      • Feature is disabled at CS, LoT, CC, Arena Tournament, IT, Duel Arena and Lorencia Circle.
      • Feature is disabled if you have a party of 4 or 5 players and all of them are on 6x6 range.
        • If attacker or the one being attacked does have such party (basically, on a spot), the Fairness Gap is passed and both attacker and the attacked one can attack each other without any gap.
        • The feature is similar to the one from Kill Limit (when you can pass Kill Limit while on spot/fights between parties).
        • The feature was added in order to 'fix' the cases when low or high players come to a spot just for KS, and  can't be stopped due to Fairness Gap, which can now be passed with 4/5 members in party and on spot.
    • The Fairness Gaps are:
      • 0-1 resets -> No gap
      • 2-3 resets -> 2 resets gap
      • 4-5 resets -> 3 resets gap
      • 6-7 resets -> 4 resets gap
      • 8-9 resets -> 5 resets gap
      • 10-11 resets -> 6 resets gap
      • 12-13 resets -> 7 resets gap
      • 14-17 resets -> 8 resets gap
      • 18-21 resets -> 9 resets gap
      • 22-25 resets -> 10 resets gap
      • 26-30 resets -> 12 resets gap
    • Examples:
      • Players with 2 resets can't kill players with 0 resets.
      • Players with 3 resets can't kill players with 0-1 resets.
      • Players with 4 resets can't kill players with 0-1 resets.
      • Players with 5 resets can't kill players with 0-2 resets.
      • Players with 6 resets can't kill players with 0-2 resets.
      • Players with 7 resets can't kill players with 0-3 resets.
        • ...
      • Players with 17 resets can't kill players with 0-9 resets.
        • ...
      • Players with 30 resets can't kill players with 0-18 resets.
         
  • Mercenary Squad System
    • Mercenary Squad is a new OPTIONAL PvP System where anyone who wants more PvP can join.
      • You can register into the squad by writing /registerpvp.
      • After you join you need to wait at least 6 hours before leaving it.
      • In order to leave you need to write /unregisterpvp.
      • You can join/leave for any number of times you want.
      • There are 2 types of registration: Normal Level & ML, that will reflect only the reward, but entire reward progression is based ONLY on what you choose.
      • If you write only /registerpvp you will be registered for Normal Level reward, if you write /registerpvp 2 you will be registered for Master Level reward.
      • There is also a new Ranking tab on Website (PvP Rankings), reflecting the top for Mercenaries.
      • The system is active only on normal server (server 20 excluded).
    • Features for those that register:
      • There are 3 levels of seals that you get by registering, which will upgrade in time:
        • First Seal is automatically given after you register, it will increase your Normal Exp (if you register for normal exp) or Master Exp (if you register for ML exp) with 6%.
        • Second seal will give you 14% exp.
        • Third seal will give you 24% exp.
          • All seals will also have a visual effect on your character so people will know that you're part of the Mercenary Squad.
          • Seals are disabled on Battle Maps (you already have +10% exp there).
      • You will bypass Fairness Gaps versus other Mercenaries.
      • You will bypass PK Limit vs other Mercenaries.
      • You will bypass Non-PvP invasions vs other Mercenaries.
      • You will bypass Non-PvP maps vs other Mercenaries.
      • When you reach a total of 15 kills, you'll no longer gain extra kills vs other Mercenaries.
    • Mercenary Quest System:
      • There is also a Mercenary Quest system that can be accessed once every 12 hours with the command /pvpquest.
      • This command will assign you a random ONLINE player from the Mercenary Squad that you need to kill in the next 15 minutes in order to finish the quest.
      • The assigned target will be prioritized to be outside of Guild/Alliance.
      • The system will automatically reassign targets on the following circumstances:
        • The current target is on the same gens family and it is on a gens map.
        • The current target is on safe-zone (or goes to safe-zone).
        • The current target goes offline.
      • Every time you write /pvpquest while a quest is ongoing will also show your current target name.
      • There is a counter-attack function called Repel:
        • If the quest targets kill their hunter before being killed, they will receive 30 points and 1x Gemstone, and the killer will fail the quest.
      • If you fail the quest nothing will happen.
    • Other aspects of Mercenary Squad:
      • There is a Points system in order to decide rankings for Mercenaries:
      • You will get 1 point for every 10 minutes of ONLINE TIME while you are registered on the squad.
      • You will get 25 points for every quest you finish as well as 2x Gemstones.
      • When you reach certain number of points & quests your seal will be upgraded:
        • 1200 points & 10 finished quests will upgrade your seal to the 2nd one.
        • 3500 points & 30 finished quests will upgrade your seal to 3rd one.
        • Extra rewards based on points & quests that will be added at a later stage.
      • IMPORTANT! If you unregister from the Mercenary Squad you will LOSE all your ACCUMULATED POINTS!
        • So, the higher the risk the higher the reward.

"The only way to do great work is to love what you do" - Steve Jobs

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Updated with Inception info!


"The only way to do great work is to love what you do" - Steve Jobs

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