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Gion

New Event ideas

Recommended Posts

Do you got a new idea for a new event and no one is listening ? Your dream event is not implemented yet ? Now it.s your time to be heard !

We are looking forward to implement your ideas for a new event (maybe more than 1).

Please reply here your idea if you want your event to be added to the server !

But please keep in mind the following things :

-your event has to be compatible with our Event System (players will be teleported to a map where they can not move, they are disguised as small golden dragons, but this last thing with the skin can be changed, it is not mandatory)

-your event needs to have at least 12 players (15 would be great, but let.s not push it)

-your event has to be new and fun

 

Mop the floor, hide the wet sign just to catch 'em slippin'

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Ture/False event, simple as IN&OUT, for example:
There is a GM on the map, and 20 players.
The players can move ONLY AFTER GM ask a question, wich have only two possible answers - true or false
On the right side of the map there is a "TRUE" zone, on left side "FALSE"
After GM asks the question players have 5-10sec to decide where to stand to answer (T/F), all the players who answer wrong gets warped to lorencia/eliminated from paracipating in event.

I am not sure it is possible to do in MU, and with our event system etc, i've seen similiar event on another MMORPG game.

If i said something that's not-clear let me know, i will try to explain it in more detailed way.

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43 minutes ago, Sneaky said:

Ture/False event, simple as IN&OUT, for example:
There is a GM on the map, and 20 players.
The players can move ONLY AFTER GM ask a question, wich have only two possible answers - true or false
On the right side of the map there is a "TRUE" zone, on left side "FALSE"
After GM asks the question players have 5-10sec to decide where to stand to answer (T/F), all the players who answer wrong gets warped to lorencia/eliminated from paracipating in event.

I am not sure it is possible to do in MU, and with our event system etc, i've seen similiar event on another MMORPG game.

If i said something that's not-clear let me know, i will try to explain it in more detailed way.

Ive seen this type of event somewhere - dont remember where, its fun but idk if it can be implemented in MU, might be too manual work and not worth it :(

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1 hour ago, Cerberus said:

Ive seen this type of event somewhere - dont remember where, its fun but idk if it can be implemented in MU, might be too manual work and not worth it :(

I've had inspired by OX event from Metin2 private servers, so maybe there u seen similiar thing. I'm afraid that this can be hard-to-do in MU, but i don't know. To be honest MU is the only MMORPG that i've played on private servers and never tried to make own server, or even been GM so i am kinda noob in this case. Can't figure out is it possible or not because i have no experience in this kind of stuff.

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I am able to code such event, but the problem is that it can be endless, and @Gion can run out of questions pretty easily.


"The only way to do great work is to love what you do" - Steve Jobs

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So maybe i found a solution for endless event problem.

Gion should have X (number) of questions prepared for each event.

For every good answer players gets (1c for example).

Every wrong answer result in kick-out from event.

The maximum of questions is for example 15(may be lower, but i think this is good quantity). After this there will be a small reward for everyone that answered questions correctly, and eliminate ppl like on In&Out, with stardust drop etc., so we could pick the winners. So gion should be prepared for every T/F Event with fresh questions (maybe we could not ask only questions about MU or oldsquad? I mean every event -  other topic, for example one day the questions are about MU history. Another one can be about football for example.) For me, all the questions should be related with MU and it's can be done, but Gion have to prepare some questions and try to not make them repeat every event. We can take some questions from Quiz event, we can make new ones. We can implement questions not purely about game but about MU Continent (https://en.wikipedia.org/wiki/Mu_(lost_continent).)

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Hide'N'Seek event. (old but gold)

The GM goes to a (usually) low level map such as Noria, Lorencia, Dungeon, Elbenland and etc (so almost all levels can participate) and hides himself somewhere. 
Then he tells the players that he is on "X" map and challenges them to come and find him. (Can also provide tips for his location to make it easier such as "I'm in Lorencia, come and find me. I see a nice house close to me" or something like that. Or he could be transformed as a skeleton with a ring and be near a spot with mobs, pretending to be a mob himself. You get what I mean in general i think :P 
The winner is the one who /trade him 1st. Then he teleports to another map and repeat the proccess for as many times as he wants. :P 

PS: Sorry if this has been proposed/posted before I'm new and didn't find anything similar. 

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21 hours ago, Mitsakos said:

Hide'N'Seek event. (old but gold)

The GM goes to a (usually) low level map such as Noria, Lorencia, Dungeon, Elbenland and etc (so almost all levels can participate) and hides himself somewhere. 
Then he tells the players that he is on "X" map and challenges them to come and find him. (Can also provide tips for his location to make it easier such as "I'm in Lorencia, come and find me. I see a nice house close to me" or something like that. Or he could be transformed as a skeleton with a ring and be near a spot with mobs, pretending to be a mob himself. You get what I mean in general i think :P 
The winner is the one who /trade him 1st. Then he teleports to another map and repeat the proccess for as many times as he wants. :P 

PS: Sorry if this has been proposed/posted before I'm new and didn't find anything similar. 

Ty for your suggestion, but we are looking forward to add more "complex" events. We are already using this hide and seek to qualify the players to other events.


Mop the floor, hide the wet sign just to catch 'em slippin'

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