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    CD at healing


    KostisPoutou
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    • Group:  Members
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    • Joined:  11/08/2018
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    • Device:  Windows

    Well from 1st day that i played this server i noticed that there is a cooldown at potions.. heal or mana or sd. and the delay isnt that small..

    1st  though was.. Perfect! thats a nice way to nerf BK (that rules MU in all non res server from always) and RF too that he takes dmg just for addking points at stamina.

    but as the game goes farther and farther i see that if u make a weapon +13 and add sd ignore u can kill 95% of server just with 1 hit. so people start making again only BKs/RFs as main pvp char as it used to be. i am not sure for this but i think server has anyway more sd ignr than normal. i mean u hit already much at HP even without sd ignr yel opt.

    now i am sure admin gonna say all char must have min 200-300stamina (as he already wrote) but well that also not enough when a RF hits with 2 pss po 20% sd ignr.  and if u make AE or SMG/EMG or SM with like 500-800stam its not really worth.

    my suggestion is.. maybe keep this cd for BKS/RFS and make it a little less for rest char? if this is possible ofc. or something like this..

    and i am sure some people gonna posting there are PRO SMs or AEs in server and bla bla bla.. but trust me.. soon u would see only BKs and RFs. any clever guy with some "mu experience" can see that already.

    thx for reading and sorry for my bad English

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    • Group:  Administrators
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    It's not possible, but we may raise the global dmg-to-sd a little.

    Anyway, chars won't be touched personally in any way. You knew from start who's better at what and what he needs to be good, your own choice what you chose to play :).

     

    "The only way to do great work is to love what you do" - Steve Jobs

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