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    Hardcore long-term reset server idea


    Minos
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    • Group:  Members
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    • Joined:  01/05/2019
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    On the test server I realized it supports over a million stat points. I've never seen that before and it made me realize my longest standing Mu Online idea is feasible here. And I wonder what the max stats on items are. Is it 255, or can it go higher as well? This is important because with too much character stat points the items become negligible at some point, and this should never be the case. You can only have the amount of resets up until items lose their significance. Anyway, this once, I'll try to explain it as concise is possible because it's more of an idea than a concrete plan.

    A server where:

    • You need X resets to get out of Lorencia; monster difficulty increases exponentially with monster level, not map.
    • Exp is high, but item drop rate is the lowest possible.
    • Exp decreases the more resets you have.

    I think, as long as items remain useful (and customized, as I explain here), this idea could turn out to be incredibly successful long term. A lot of players will be together in the beginning maps, creating a tight community—literaly and figuratively—incentivizing newer players to keep playing, which in turn attracts even more players as the online count grows.

     

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    • Group:  Members
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    No? Bad idea?

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    • Group:  Legends
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    It sounds good but this will require a lot of work for balance and progression and people might not even like the end result so it's kinda risky.

    Peace is an illusion

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