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  • Welcome to OldSquad Community

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    Join our MU Online Servers and feel the difference.

    SEASON 6 EP 3 - HARD ECONOMY SYSTEM

    - Progressive Gameplay.
    - Dynamic Low EXP.
    - Boosted EXP for Newbies!

    OUTSTANDING QUALITY & SUPPORT

    - Highly configured details in a Smart & Professional way.
    - 15/24 Support on Forum & Facebook.
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    HIGH STABILITY & LONG TERM EDITIONS

    - Dedicated Project without monthly restarts.
    - 95% UP-TIME with announced Maintenances.
    - Weekly Updates & Improvements.

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    - No WebShop / CashShop / VipServer.
    - Credits can be farmed easily INGAME.
    - 100% Balanced Services.

    [Phoenix] Official Information (everything you need to know)


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    Phoenix2021Big.gif

    OldSquadMU - Project Phoenix - Info

                         

    ⇓

    Why to choose US?

     
    • This is a REAL STABLE SERVER - In 1 year I don't know if there are more than 3-5 down-times apart from updates.
    • This is a REAL LONG TERM SERVER - We guarantee a minimum of 8 months lifetime (the player count does not matter) up to 12 months lifetime (now depending on player count) - Proved on all of our servers editions that lasted almost 1 year each.
    • This is a REAL PLAY2WIN SERVER - I didn't really see until now any top server that doesn't sell items (WebShop) or has CashShop for 3x seals (like 400% exp), panda pets and other shits. And when I say PLAY2WIN, many top players can confirm if they spent more than first VIP donations to be on top - Credits are very easy to be farmed without donating anything but again, you must PLAY for that.
    • This is a REAL PROFESSIONAL SERVER - Minimum level of bugs, configured in a Smart & Professional way with a lot of unique features.
    • This is a REAL DEDICATED PROJECT - Yes, we aren't here for money, we are here to make a REAL COMMUNITY for this shitty game that has eaten our childhood. We aren't opening and closing servers each month just for money, we aren't changing the name of servers just to "refresh" reputation. We are OldSquad! We are here to stay.
    • This is one of the very few servers where the staff is actually supporting any player with any request in the fastest time possible (starting from instant to maximum 1 day - there are some exceptions when we are very busy or not home at all).
    • This is one of the very few servers where the Administrator (in this case, me) is actually listening to players suggestions/opinions and is fighting hard to touch anything (good) that players are coming with.
    • This is the ONLY SERVER where you find a UNIQUE GAMEPLAY - apart from all the normal boring gameplays - that is constantly improving and adjusting to the players needs.
    • This is one of the very few servers that DOESN'T HAVE FAKE ONLINE players: If you check many top servers, they don't even show online players on rankings tab, neither entire top 100 players. This is because they are using artificially online count that is boosted into the website, and they don't show online players so people can't check if it's real or not. Almost all top servers are doing that just to attract players.
    • Furthermore, this is one of the few servers that have a limit of ACC per IP+HWID (2).

    Basic Info

     
    • Season: 6 Episode OldSquad.
    • Exp: Dynamic Exp [5-15x] - starts with very low exp and goes to higher exp as game progress.
      • Note: The number of mobs on spots also gets higher as the game progresses.
      • Example: Low maps have 4 mobs on spots, high maps have 7-8 mobs on spots.
    • Newbies boosts including exp boosts, damage/deff buffs, drop buffs.
      • Note: Newbies boosts are added as game the progresses, never from the start.
    • Gameplay: Non-Reset + 5 resets that can be unlocked by finishing 15 End-Game Quests.
    • Master EXP: Dynamic 1-3x - starts low & goes higher or lower as you advance in Master Levels.
    • Drop: 20%.
    • Party Exp System: Solo = 100%, 2 Players = 103%, 3 Players = 105%, 4 Players = 107%, 5 Players = 110%. Perfect Party = +5% exp.
    • All events working with nice rewards and adjusted difficulties (& custom additions).
    • Guild System: Maximum 20 players in a guild for normal classes and maximum 25 players for DL-GM.
      • Note: Level needed to create a guild is 150.
    • Alliance System: Maximum 2 guilds in an alliance.
      • Note: Only main guild can join the Castle Siege Event!
    • Elf Soldier Buff: Up to level 200 (or higher with VIP).
    • Limited Connections: Maximum of 2 accounts on same IP/HWID.
      • Note: Energy Elves are removed from gameplay so you can have 1 main + 1 alt/farmer.
    • Shops for a low exp server.
    • Limited HP & Mana stacks: Maximum of 9 HP (Large) pots stack and 30 Mana (Large) pots stack (for PvP and PvM experience).
    • DL, MG, RF Creation Level: Level 150 (or Level 1 with VIP).
    • Reconnect System fully working.
    • Play2Win System: No Web-Shop, no Cash-Shop, only VIP System (without VIP Server) & Web-Credits for Premium Modules.
    • Helper from level 1.
    • Party Exp Gap: 70 Levels.
    • Max ADD on Items: 28.
    • Max Level to delete a Character: 200 (& 1 reset). To delete chars over level 200 or over 1 reset you need to contact us.
    • OFF-Attack: Active for everyone, 5 hours no auto-pick (VIP can boost its duration and can add auto-pick).

    Gameplay Info

     

    OldSquad is going to offer you a nice & unique experience with build-base, very interesting PvM and balanced PvP for all classes, that can satisfy any kind of player (passive, farmer, pvp-lover, afk-er, competitive, etc.).

    Once again, OldSquad is bringing another innovation into the MU Online scene, coming out with a brand new gameplay.

    The PHOENIX concept was born from 'try-fail-learn' mistakes and also from your own feedbacks and needs.
    What's unique about PHOENIX? Well, EVERYONE will have a chance to compete, and the whole feeling of the server will please both low-exp/long-term lovers and also casuals/pvp-players that prefer to farm less and fight more, while having decent chances.

    Another innovation that can be found on Inception is the elimination of Energy Elves as we used to know them (some must-have-secondary-chars in order to progress/compete). That means, nobody will have to make a secondary EE now - They are USELESS on normal server!

    Phoenix Gameplay is split into 2 parts:

    1. Non-Reset Gameplay:

    The first part of the server is the level 0-400 part. It is considered to be a semi-hard experience, a bit higher than the original NonReset, designed for everyone to be able to complete it in a decent amount of time in order to start competing (both casuals and hard-core players). The dynamic system plays it's role during this level 0-400, but in this server, instead of going up and down, it goes only from down to up (decrease -> increase) as game progress, in order to make it feel smooth at all the level stages (uniform progress instead of exponential progress).

    The Non-Reset part of the gameplay also includes 3 breaks (with some content being released with them). The breaks are from level 260-284, 330-349 and 385-400.
    The breaks do have 15%/17.5%/20% from the usual exp of that level.

    At the end of each break, apart from the first 3 finishers, everyone that progressed through the break will be rewarded based on the actual progress.

    Important: The players that finish a break won't be able to continue leveling until the break is officially over for everyone. A break will be officially over after 6 hours since the 3rd player finished it.
    This is meant to assure the next break will be more fair in terms of competition. So, by progressing through the break you'll win both rewards and a better position to compete for the next one.

    Example of break: If normal exp is, for example, 15.000 at level 259, when you enter break exp at 260, you will get only 15% of normal exp (which is 2.250 in this example).
    When first 3 players finish the break, the exp for the rest of server for that break will be 100% (normal exp) and 
    newbies exp boost will be released for players under top 100.

    Break Rewards & Content

    Content release before Break 1 (few days after start):
    - BoK+2 Goldens.

    Break 1 will unlock the following content:
    - BoK+3 Goldens.
    - Derkons.
    - Cursed Dragon.
    - Add Luck on website.
    - Chaos Machine (website) from +10 to +11.
    - Increase ADD Option on website.
    - Arena Tournament.
    - Mercenary Squad.
    - Gens Raids & Monthly Rewards.

    Break 1 will have the following rewards for everyone except first 3 players:
    - 1x Jewel of Chaos for every 2 levels progressed in Break from 260 to 276 and 1x Jewel of Chaos for every level progressed in Break from 276 to 284.
    - Example: Finishing Break 1 with Level 282 = 14x Jewel of Chaos.
    - Example2: Finishing Break 1 with Level 275 = 7x Jewel of Chaos.

    Break 2 will unlock the following content:
    - BoK+4 Goldens.
    - BoK+5 Goldens.
    - Professional VIP.
    - Chaos Machine (website) from +11 to +12.
    - Character Market.
    - Kundun.
    - Kanturu Event.
    - Crywolf Event.
    - Imperial Guardian Event.
    - Doppelganger Event.

    Break 2 will have the following rewards for everyone except first 3 players:
    - 1x Jewel of Harmony for every level progressed in Break from 330 to 342 and 2x Jewel of Harmony for every level progressed in Break from 342 to 350.
    - Example: Finishing Break 2 with Level 347 = 22x Jewel of Harmony.
    - Example2: Finishing Break 2 with Level 341 = 11x Jewel of Harmony.

    Break 3 will unlock the following content:
    - Quest Level 3 (ML).
    - End Game Quest System.
    - GGDs.
    - Bloody Witch Queen.

    Break 3 will have the following rewards for everyone except first 3 players:
    - 1x TOCA for every 3 levels progressed in Break and 1x TOCA for every 2 levels progressed in Break from 394 to 400.
    - Example: Finishing Break 3 with Level 396 = 4x TOCA.
    - Example2: Finishing Break 3 with Level 392 = 2x TOCA.

    Content release after Break 3 (few weeks later):
    - Wings Protector.
    - Medusa.
    - Selupan.
    - Sockets in drop Raklion.
    - Sphere Level 4 in drop Vulcanus.

    2. Quests Gameplay (1-5 resets):

    You will be able to make 5 extra resets (until 5rr), but only by finishing 3 quests on each reset (at level 400).
    The 3rd quest from each reset will unlock the possibility to reset again.

    Now, things are getting interesting. You can choose for how long you want to stay with level 400 (with or without the finished quests) and farm the limited ML for 0rr. You will be able to hunt most of bosses and get a gear advantage or you can proceed with the resets and gain a stats, top & buffs advantages over those that remain on level 400.

    Now, most of casual players will stick with 400 and won't go for resets if they don't want to, but there are also pros and cons for why to do or not do the resets.
    Firstly, if you choose to stay with level 400, you can only make limited amount of Master Level, that is raised after each reset.
    Secondly, each reset will bring you 60 extra stats points to spend.
    Thirdly, each reset will bring you UNIQUE buffs to your character (DMG, DEF, SD, etc.), more info at the next section.
    Now, the resets come also with minuses, and they are the fact that you need to make the level 0-400 again, but with a lower exp for each reset you do.
    Apart from that, you won't be able to compete for hard things when you are going for resets due to lower level than opponents.

    So, as a conclusion, the PHOENIX concept is giving everyone a fair chance to START competing (with low effort), but also a chance for people that really wants to be THE BEST (real long-term run that will be worth for every bonus and advantage you get extra, until 5 resets).

    Some bonus Gameplay info:

    • Quest 3 has low drops - it is hard - expect from few hours to few days to drop your items.
    • Master Level can be done on any mobs over level 95 (Default GMO).
    • Small wings are nerfed compared to what they show. Wings Level 1 are better than them.
    • There is no reset stats on website! So be careful with how you add your points!
      • You can only reset stats with reset fruits farmed ingame (from BoK + 1, BoK + 2, Old Box 1 & Old Box 2).
    • Balanced Map System to make sure that each type of map (low, mid, high, very high) has all styles (gens, non-pvp, normal).
      • 6 NON-PVP Maps: Kalima1, Kalima2, Aida, Crywolf, Karutan2 and Kalima7 where you can only KS.
        • NON-PVP Maps have 100% exp and 50% drop.
      • 5 GENS maps: Atlans, Tarkan, Karutan1, Relics and Vulcanus.
        • Gens Maps have +5% exp before Mercenary Squad & Gens Raids & +12% exp after they are released, compared to non-gens maps.
      • All other Maps are 100% PVP, with free KS (no ban), free PK (no ban) that can also be improved with Mercenary Squad.
    • PK clear is off, so if you want to PK you must also wait 20-60 minutes to clear and/or you must kill mobs.
    • Swamp is a level 395+ map designed mostly for Master Level, Medusa & Flame farm.
      • Swamp mobs are boosted in level compared to the rest of default mobs in order to offer the best ML exp from all maps.
    • There is no ARENA (forget about leveling on the same place for 3 months, that's not how MU is supposed to be).
    • Kalimas are populated!
    • Exp will be raised for lower levels after each break.
      • Note: Exp will usually be boosted starting from level 10 up to the highest level of the player from 100th place in rankings.
      • Note2: Boost will be higher on lower levels gets lower up to the highest boost level.

    This system will make the game more interesting and more skill/build-based (+long term) and also the entire balance of server (Economy, PvP, PvM,etc.) will be adjusted anytime.
    Also, the gap between top 30 characters and the rest of the server will be lower.
    Also, any person who wants to start after xx days from server start can recover easily (if he plays a lot).

    Non Reset System & Resets System

     

    Non-Reset System (Level 1-399 and 0 resets):

    • Exp is Dynamic, but this time it's starting from very low and it goes up to higher values.
    • The main objective of this move is to let you feel and progress through ALL MAPS.
      • Note: We've also reduced the number of mobs in maps, from lower numbers (4 mobs in spots) up to 7-8 mobs in spots.
    • It was too easy on the older system to pass first levels and then too hard for the last ones.
    • Now, thanks to the new system, it will be an uniform progression where the difficulty is decreasing as the game progresses.
      • As a random example, instead of making 1 level in 2 minutes from level 60 to 61 and 1 level in 5 hours from level 380 to 381, you will make, for example, like 1 level in 6 minutes at 60 and 3.5 hours at 380.
    • Basically, the exp difficulty is switched from higher levels to lower levels, and balanced at the intersection.
    • In this way you'll feel the game much better and everything that it can offer you at all the stages, not just passing blindly and then dying for some high levels.
    • Exp System:
      • Level 1-259:
        • Exp is increased with 10% each 20 levels (20, 40, etc.), that means at level 40 you will get 10% more exp than at level 39, same for 60 and 59, etc. until 240 and 239 inclusive.
      • Level 260-284:
        • This is the Break 1, between these levels the EXP will go down to 15% of the amount of EXP that you gained at 259.
          • When the first 3 players pass the 260-284 break, the break exp (260-284) will get back to 100% and the 1st newbies boost will be added for players under TOP100.
          • The rewards for the first 3 players to complete the Break 1 are:
            • 1 week of Dealer/Hunter VIP.
            • 1x BoK+4 item +L +1x option at choice for all 3 players, for their own class.
      • Level 285-299:
        • Exp rate is the same as the exp rate from level 259.
      • Level 300-329:
        • Exp is increased with 15% each 15 levels (300 & 315), that means at level 300 you will get with 15% more exp than at level 299, same for 315 and 314.
      • Level 330-349:
        • This is the Break 2, between these levels the EXP will go down to 17.5% of the amount of EXP that you previously gained at 329.
          • When first 3 players pass the 330-349 break, the break exp (330-349) will get back to 100% and the 2nd newbies boost will be added for players under TOP100.
          • The rewards for first 3 players to complete the Break 2 are:
            • 1 week of Professional VIP (that is unlocked after 2nd break).
            • 1x BoK+5 item +11 +L +1x option at choice for all 3 players, for their own class.
      • Level 350-359:
        • Exp rate is the same as the exp rate from level 329.
      • Level 360-384:
        • Exp is increased with 15% compared to the Exp from level 359.
      • Level 385-400:
        • This is the Break 3, between these levels the EXP will go down to 20% of the amount of EXP that you gained at 384.
          • When the first 3 players pass the 385-400 break, the break exp (385-400) will get back to 100% and the 3rd newbies boost will be added for players under TOP100.
          • The rewards for first 3 players to complete the Break 3 are:
            • 1 week of Professional VIP.
            • 1x Dark Elf/Nightmare weapon +13 +L + 1x option at choice for all 3 players, for their own class.
    • Current Newbies EXP Boost:
      • Level 1-39: +100%
      • Level 40-99: +75%
      • Level 100-159: +50%
      • Level 160-219: +35%
      • Level 220-260: +20%

    Master Level System:

    • Master Exp is dynamic as following:
      • Between ML 1 & ML 79 the EXP starts low and goes higher with 10-20% every 10 MLs.
      • Between ML 80 & ML 139 the EXP starts higher and goes lower with 5-10% every 10 MLs.
      • Between ML 140 & ML 199 the EXP starts lower and goes higher with 10-15% every 10 MLs.
      • 30 extra MLs are unlocked on 5 resets and they have a static very low exp.
    • You can make only a limited amount of ML on each stage of the game:
      • At 0 resets you can achieve maximum ML 30.
      • At 1 reset you can achieve maximum ML 80.
      • At 2 resets you can achieve maximum ML 120.
      • At 3 resets you can achieve maximum ML 170.
      • At 4 resets you can achieve maximum ML 200.
      • At 5 resets you can achieve maximum ML 230.

    Resets System (Level 1-399 and 1+ resets):

    • There is no more Dynamic exp rate (it is the same rate for level 1-400).
    • The exp goes down with 5-8% after each Reset.
    • The exp is capped at Level 300 rate of 0rr exp (to spend less time on low maps which will be less populated and spend more time on higher maps which will be more populated - while having a small buff in exp to start with).
    • You can only achieve 5 resets that can be made only by progressing through our Quest System.
      • In order to make the 1st reset for example, you have to finish the first 3 quests from Quest System.
        • The same thing is applied for all the 1-5 resets, 3 quests per reset.
    • Reset cost is 1.000.000.000 ZEN per Reset!
    • Advantages of Resets:
      • Extra 60 points for each reset (to add).
      • Unlock of 30-50 extra ML for each reset.
      • Extra rewards gained from Quests.
      • Free rebuild of stat points if you made your build in a wrong way or want to test new things out.
        • ML is kept after Reset and it can give you an advantage at leveling up again.
      • You have an advantage at any lower-level events as you're stronger than normal 0 rr players.
      • You gain Unique Bonuses:
        • 1RR ->    +3%  Damage(PvP/PvM),     +2% Defense,     +1% HP.
        • 2RR ->    +6%  Damage(PvP/PvM),     +4% Defense,     +2% HP,     +10% AG.
        • 3RR ->    +9%  Damage(PvP/PvM),     +6% Defense,     +3% HP,     +15% AG,    +2% SD.
        • 4RR ->   +12% Damage(PvP/PvM),     +8% Defense,     +4% HP,     +20% AG,    +4% SD.
        • 5RR ->   +15% Damage(PvP/PvM),   +10% Defense,    +5% HP,     +30% AG,    +6% SD.
    • Disadvantages of Resets:
      • Grinding Level 0-400 again.
      • All stats are lost after reset and you start only with the bonus points from each reset (60xResetNumber).
      • Equipped items are working only after you have the needed stats for them (but no levels needed for any item).
      • You won't be able to compete for bigger things until you'll not be again higher level.
      • You can be farmed by your opponents if they hate you (making it difficult to exp fast enough).
      • You have lower level 0-400 exp after each reset.
    • End-Game Quest System 
      • Quest System is there to make the End-Game more fun, giving new alternatives to end-game characters to continue the journey. It can be activated once a character gets level 400.
      • How does it work?
        • You need to contact David in Lorencia (128x 116y).
        • He will then start giving you quests and rewards.
          • There are 5 stages of 3 quests each. Totally of 15 quests.
          • First quests' type from each stage is evaluated as Easy.
          • Second quests' type from each stage is evaluated as Medium.
          • Third quests' type from each stage is evaluated as Hard.
            • Each easy quest will give you 60% chance OB4, 40% chance OB3.
            • Each medium quest will give you 1x TOCA.
            • Each hard quest will give you an unlock to a new Reset.
            • Exceptions:
              • The 13th quest will give you an OB5.
              • The 14th quest will give you a 380 weapon that you can use for W4 mix.
              • The last quest (15th) will also give you a free rebuild of points & ML.
          • This means that our gameplay is prolonged with 5 extra resets.
          • These resets can only be unlocked after completing their quests.
        • If you can't finish an End-Game quest in 5 days (~7700 minutes) since you started it, you have the possibility to /skipquest, which will completely skip the current quest without giving you the reward.
          • Note: Exception is the 3rd quest from each set, where you will be able to do the reset if you skip.
          • This is made in order to encourage players to keep trying the quests (to finish / reset faster) but still giving them options to continue playing even if they can't finish a specific quest.
          • Note: 15th Quest is not skippable.
        • David will guide you with info, progress and everything you need to advance in Quest System.
          • Note: You can only progress in a quest after you start it, old kills/gatherings, etc. are not counted.
      • Quest System Objectives:
        • Quest 1: Slay 70x Bloody Monsters.
          • Note: They can be found in Aida3, Raklion2 & Vulcanus with an individual respawn of 15 minutes after they are killed.
          • Note2: Aida3 & Raklion2 have 3 monsters each, Vulcanus does have 5 monsters.
          • Note3: Progress is awarded to the character that made the last-hit, not to the one with most damage.
        • Quest 2: Hunt down 3x Golden Budge Dragons & 3x White Wizards.
          • Note: It doesn't show you how many left from each type, you need to pay attention and keep the counter yourself.
          • Note2: Progress is awarded to the character that made the last-hit, not to the one with most damage.
        • Quest 3: Give David 1x OB2 & 1x OB3.
          • Note: Previous OB's that you gathered before starting the quest won't count, you need new ones.
          • Note2: OB's given to David at the end of the quest are deleted.
        • Quest4: Kill 60x 'little' rabbits.
        • Quest5: Answer correctly to 4 Quiz Questions.
        • Quest6: Win 4x Chaos Castle Events.
          • Note: Winning by "points" does not count, you need to be the last man standing.
        • Quest7: Kill Goldens: 20x BoK+1, 15x BoK+2, 12x BoK+3.
          • Note: Progress is awarded to the character that made the last-hit, not to the one with most damage.
        • Quest8: Finish 6x Doppelganger Events.
          • Note: When clicking the reward of Doppel, everyone having the quest will receive the progress.
        • Quest9: Hunt 4x Nightmares.
          • Note: Quest progress is shared, you don't need to be the one that last-hitted Nightmare.
        • Quest10: Slay 12x Derkons.
          • Note: Progress is awarded to the character that made the last-hit, not to the one with most damage.
        • Quest11: Achieve 60x Gens Raid Kills.
        • Quest12: Win 3x Illusion Temple Events.
          • Note: You need to pick-up the IT reward from the end in order to progress in quest.
        • Quest13: Kill 40x BoK+5 Goldens.
          • Note: Progress is awarded to the character that made the last-hit, not to the one with most damage.
        • Quest14: Hunt down 5x Kunduns, 5x Witches, 3x Cursed Dragons.
          • Note: Quest progress is shared, you don't need to be the one that last-hitted the bosses.
        • Quest15: Wear the Wings Level 4 for your character.

    Old Box System

     
    There are 5 boxes (Old Box 1, Old Box 2, etc.)
    1 is the weakest, 5 is the best.

    Old Boxes can't be: Traded, Moved to Vault, Moved to Store (you can only drop them).

    Old Boxes Drop:

    Old Box 1: Ring Exc / Wings LvL 1 (+0...+9) / 10x Invitations Kalima / AGI+VIT Reset Fruits.
    Old Box 2: Pend Exc / Demon / Magic Backpack (Extend Inventory) / 10x Invitations DS / STR+ENE Reset Fruits.
    Old Box 3: Feather / Crest / Jewel Bundle (10x Bless/Soul/Chaos) / Talisman of Chaos Assembly / Wings Level 2 (Lowest Chance) / 10x Invitations BC.
    Old Box 4: Ancient Tier 1 / Flame of Condor / Jewel Bundle (20x Bless/Soul/Creation/Gemstone) / PoH / 10x Invitations IT.
    Old Box 5: Seeds (DD, HP, REF, EDR, CRIT) / Talisman of Luck (W4) / Broken Horn / Feather of Condor / Jewel Bundle (30x Soul/Life/Harmony).

    They can be obtained on almost any event from our server (check event rewards).

    Events Info

     
    Note: All Bosses/Mini-Bosses and Goldens does give PvM Points for the PvM Rankings. Values can be read on website -> PvM Rankings.

    1. Rabbits Invasion:

    - Every 8 hours (04:45, 12:45, 20:45).
    - 18 rabbits per map on 5 maps: Noria, Lorencia, Dungeon (1-3), Elbeland (1-3), Devias (1-4).
    - Duration of Rabbits Invasion is 10 minutes.
    - 40% chance to get: 1 Bless / 1 Soul / 1 Chaos.
    - 60% chance to get: 5.000.000 zen.
    - You gain 4 CREDITS per kill.

    2. White Wizards Invasion:
    - Every 6 hours (00:30, 06:30, 12:30, 18:30).
    - They will spawn on 5 maps: Dungeon, Devias, Noria, Lorencia and Elbeland.
    - Duration of WW Invasion is 10 minutes.
    - There are both PvP and Non-PvP WW's that are alternating each hour (at 00:45 for example it's a PvP WW, at 06:45 is a Non PvP WW, etc.).
    - PvP WW: Free PK near WW(no penalty for killing), while killed player is respawning close to the WW.
    - Non PvP WW: Not possible to kill players during this WW, as long as there is still a WW alive on that map, and 8 seconds after.
    - WW drops 3 random Jewels (Bless/Soul/Life) + 15% chance to get Old Box 1 and 8% chance to get Old Box 2 between the Jewels.
    - Orcs have 10% chance to drop Ring of Wizard, 10% chance to drop 1x Bless/Soul and 80% chance to drop 5.000.000 Zen.
    - Orcs are spread on entire map (not near the WW) and you must hunt them as well.
    - You gain 15 CREDITS per WW kill.

    3. Chaos Castle:
    - Every 3 hours (00:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00).
    - You can join only 3 times per day (4 with VIP Dealer/PRO) with the same character.
    - You will get points that will be accumulated for WEEKLY CC REWARDS ON SITE (Credits).
    - TOP 1 on WEEKLY CC will also win a HoF Badge, except of Credits.

    - There is a decent drop of jewels on CC5, CC6 and CC7.
    - Players that win the CC will get rewards:
    CC 1-3: 2 Jewels (Bless/Soul/Life/Creation) + Low chance for Star (Rings/Pends exc). 
    CC 4: 25% chance to get Old Box 1, 25% chance to get Old Box 2, 50% chance to get 1x Random Low Tier Ancient.
    CC 5: 15% chance to get Old Box 1, 35% chance to get Old Box 2, 50% chance to get 1x Random Low-Mid Tier Ancient + Random Jewels from mobs.
    CC 6: 15% chance to get Old Box 4, 35% chance to get Old Box 3, 50% chance to get 1x Random Ancient + Random Jewels from mobs.
    CC 7: 25% chance to get Old Box 4, 25% chance to get Old Box 3, 50% chance to get 1x Random Ancient + Random Jewels from mobs.
    - Apart from the points gained for killing monsters, you also receive extra points for player elimineations / cc wins for the weekly top.
    - Level Entries & Extra Points:

    CC 1: Level 100-179 | 800 Points per Elimination | 4000 Points for WIN
    CC 2: Level 180-249 | 1100 Points per Elimination 5000 Points for WIN
    CC 3: Level 250-299 | 1400 Points per Elimination | 6000 Points for WIN
    CC 4: Level 300-339 | 1700 Points per Elimination | 7000 Points for WIN
    CC 5: Level 340-374 | 2000 Points per Elimination | 8000 Points for WIN
    CC 6: Level 375-400 | 2300 Points per Elimination | 9000 Points for WIN
    CC 7: Level 400 + Q3 (ML ONLY) | 2600 Points per Elimination 10000 Points for WIN
    - You can write /entries anytime in game to see your current event level entry for your character level (updated live as your level progress).
    Note: All classes goes on same CC based on their level.

    4. Blood Castle:
    - Every 3 hours (01:15, 04:15, 07:15, 10:15, 13:15, 16:15, 19:15, 22:15).
    - You can join only 2 times per day (3 with VIP Dealer/PRO) with the same character.
    - You will get points that will be accumulated for WEEKLY BC REWARDS ON SITE (Credits).
    - TOP 1 on WEEKLY BC will also win a HoF Badge, except of Credits.

    - You can close the BC only when there are maximum 3 minutes left from event.
    - Exp on BC is raised with 50%.
    - There is a decent drop of jewels if you stay until the end.
    - Players that win the BC will get rewards:
    BC 1-3: 3x Jewel of Chaos.
    BC 4: 3 Jewels (Bless/Soul/Life) + 8% chance to get Old Box 1.
    BC 5: 4 Jewels (Bless/Soul/Life) + 8% chance to get Old Box 1 + 8% chance to get Old Box 2.
    BC 6: 5 Jewels (Bless/Soul/Life/Creation) + 15% chance to get Old Box 2.
    BC 7: 20% chance to get 10b/10s/10life/10c, 45% chance to get Demon, 15% chance to get Angel, 20% chance to get Old Box 3.
    BC 8: 30% chance to get 10b/10s/10life/10c, 40% chance to get Demon, 6% chance to get Angel, 16% chance to get Old Box 3, 8% chance to get Old Box 4.
    - Level Entries:

    BC 1: Level 200-239
    BC 2: Level 240-279
    BC 3: Level 280-309
    BC 4: Level 310-339
    BC 5: Level 340-359
    BC 6: Level 360-379
    BC 7: Level 380-400
    BC 8: Level 400 + Q3 (ML ONLY).
    - You can write /entries anytime in game to see your current event level entry for your character level (updated live as your level progress).
    Note: All classes goes on same BC based on their level.

    5. Devil Square:
    - Every 3 hours (02:15, 05:15, 08:15, 11:15, 14:15, 17:15, 20:15, 23:15).
    - You can join only 2 times per day (3 with VIP Dealer/PRO) with the same character.
    - You will get points that will be accumulated for WEEKLY DS REWARDS ON SITE (Credits).
    - TOP 1 on WEEKLY DS will also win a HoF Badge, except of Credits.

    - You can farm Season 4 Spells (Explosion, Five Shot,etc.) ONLY on DS! (lower DS-es have lower chance).
    - Exp on DS is raised with 50%.
    - There is a decent drop of jewels if you stay until the end.
        - DS 6-7 have chance (20% DS6 & 30% DS7) to give you in inventory at the end a Box of Ancients (that will drop a Random Ancient item).
    - DS 7 have a low chance to drop Sphere Level 4.
    - Level Entries:

    DS 1: Level 200-249
    DS 2: Level 250-289
    DS 3: Level 290-319
    DS 4: Level 320-349
    DS 5: Level 350-379
    DS 6: Level 380-400
    DS 7: Level 400 + Q3 (ML ONLY).
    - You can write /entries anytime in game to see your current event level entry for your character level (updated live as your level progress).
    Note: All classes goes on same DS based on their level.

    6. Goldens Invasion:
    - Every 4 hours, random minutes (03:xx, 07:xx, 11:xx, 15:xx, 19:xx, 23:xx).
    - Duration of Goldens Invasion is 20 minutes.
    - There are both PvP and Non-PvP invasions that are alternating each hour (at 3:xx for example it's a PvP invasion, at 3:xx is a Non PvP invasion, etc.).
    - PvP Invasions: Free PK near Goldens (no penalty for killing), while killed player is respawning close to the golden.
    - Non PvP Invasions: Not possible to kill players during this Invasions, as long as there are still Goldens alive on that map, and 8 seconds after.
    Each BoK has chance to drop higher BoK SET items as following:
    BoK+1: 80% chance for BoK+1 item, 15% chance for BoK+2 SET item, 5% chance for BoK+3 SET item.
    BoK+2: 80% chance for BoK+2 item, 15% chance for BoK+3 SET item, 5% chance for BoK+4 SET item.
    BoK+3: 80% chance for BoK+3 item, 15% chance for BoK+4 SET item, 5% chance for BoK+5 SET item.
    BoK+4: 85% chance for BoK+4 item, 15% chance for BoK+5 SET item.
    BoK+5: 100% chance for BoK+5 item.
    - BoK+1 have 15% chance to drop an extra Reset Fruit (AGI/ENE/CMD).
    - BoK+2 have 15% chance to drop an extra Reset Fruit (STR/VIT).
    - You gain different amount of CREDITS per kill.
    - Box of Kundun + 1: 6 Goblins in Noria, 5 Rabbits in Elbeland, 4 Soldiers in Lorencia [also gives 3 CREDITS].
    - Box of Kundun + 2: 6 Devils in LostTowers, 5 Knights in Dungeon, 4 Titans in Devias, 4 Vepars in Atlans [also gives 4 CREDITS].
    - Box of Kundun + 3: 8 Tantalos in Tarkan, 5 Golems in Aida, 3 Crusts in Icarus [also gives 5 CREDITS].
    - Box of Kundun + 4: 5 Satyros in Kanturu, 4 Satyros in Karutan2, 3 Satyros in Karutan1 [also gives 8 CREDITS].
    - Box of Kundun + 5: 2 Iron Knight in Raklion, 3 Golden Napins in Swamp, 4 Twin Tale in Relics [also gives 12 CREDITS].

    - Special: 1 Budge Dragon in Lorencia, 1 Budge Dragon in Devias,1 Budge Dragon in Noria, 1 Budge Dragon in Elbeland that is dropping Stars (for Rings/Pendants Exc.) [also gives 12 CREDITS].
    - Special: 1 Derkon in LostTower, 1 Derkon in Atlans that is dropping 2x random BoK(+1/+5) + 50% chance for extra 1x random BoK (+1/+3) [also gives 15 CREDITS].
    - Special: 1 GGD in Raklion, 1 GGD in Vulcanus that is dropping 5 boxes +4/+5 [also gives 20CREDITS].

    7. Kanturu Event:
    - The Event starts every 24 hours after the Nightmare is killed.
    - You can see the time left until next Event if you click on the Event entry gate.

    - Rewards from Hands: 2 Jewels (Bless/Soul/Life) and 8% chance to drop Old Box 2.
    - Rewards from Nightmare (BOSS): 1x Exc. Weapon (Knight Blade, Platina Staff, etc.) + 40% Chance for Old Box 4 .
    - You gain 40 CREDITS per Nightmare kill.

    8. Kundun (BOSS):
    - 2 times per day (between 07:00 & 12:59 and between 19:00 and 23:59) - random minute/hour between these hours.
    - Duration of Kundun is 30 minutes.
    - One Kundun will spawn on Kalima6 (PvP Kundun) and one Kundun will spawn on Kalima7 (Non-PvP Kundun).
    - The PvP and Non-PvP spawns are alternating each day (one day PvP is between 07:00 and 12:59, the next day is between 19:00 and 23:59).
    - Rewards: 2x Random Mid-High Ancients + 30% chance for Old Box 3.
    - - There will be spawned an Illusion of Kundun also 1 time per day in Lorencia Circle (Full PvP, no punishments for PK) - JUST FOR FUN.
    - It will spawn 1 time per day and have the window of 17:00 - 23:59.

    - Kill anyone on the small circle even if it's your guild mate and be the lucky one who gets the loot at the end.
    - The Illusion of Kundun will drop 1 Low-Mid tier Ancient item.
    - The reward can be picked by anyone near circle, no matter who killed the Illusion.
    Note: You can't drop items from inventory while Illusion of Kundun is alive & 15 seconds after he's dead.
    - The Illusion killer will also get 25 credits.
    - You gain 40 CREDITS per kill.

    9. Medusa (BOSS):
    - Every 12 hours, at 10:45 and 22:45.
    - Duration of Medusa is 30 minutes.
    - Rewards: 3 Socket Set Items with 3 slots (and lower chance for Socket Shields with 3~4 slots) + 25% chance for Old Box 5.
    - There is also a 12% chance to drop a 380 Weapon (as extra drop).

    - You gain 55 CREDITS per kill.

    10. Selupan (BOSS):
    - Every 12 hours from when it is killed.
    - Rewards: 4 Socket Set Items (or Exc. Piercing Grove items for RF) with 3 slots and 1 Socket Weapon with 4~5 slots (or non exc. PSS for RF) + 40% chance for Old Box 5.
    - There is also a 12% chance to drop a 380 Weapon (as extra drop).

    - You gain 60 CREDITS per kill.

    11. Bloody Witch Queen (BOSS):
    - She spawns in the darkest holes of Vulcanus, 2 times per day at Random Hour / Minute as following:
    1 time between 16:00 and 19:59.
    1 time between 01:00 and 04:59.
    - Duration of Bloody Queen is 30 minutes.
    - She is dropping 2x last tier EXC set items (GD, DM, etc.) with 2 options.
    - She has 8% chance to drop a 380 Weapon instead of the 2nd exc. item.

    - She also has a 15% chance to drop Old Box 4 and 5% chance to drop Old Box 5.
    - You gain 50 CREDITS per kill.

    12. Cursed Dragon (BOSS):
    - The Dragon is spawning 2 times per day on Elbeland at Random Hour / Minute as following:
    1 time between 00:00 and 11:59.
    1 time between 12:00 and 23:59.
    - Duration of Cursed Dragon is 30 minutes.
    - There are both PvP and Non-PvP Dragons that are alternating each hour (at 00:xx for example it's a PvP Dragon, at 06:xx is a Non PvP Dragon, etc.).
    - PvP Dragon: Free PK near Dragon (no penalty for killing), while killed player is respawning close to the Dragon.
    - Non PvP Dragon: Not possible to kill players during this Dragon, as long as there is still a Dragon alive on that map, and 8 seconds after.
    - He is dropping 2x Old Boxes (1-4).
    - Smaller Boxes have a higher chance of being dropped from him than the bigger ones.
    - Because he was cursed to have 2 heads, the dragon lost his attack-power so even if he is a BOSS, he have a very low attack but it is compensated with a big pool of HP.
    - You gain 30 CREDITS per kill.

    13. CryWolf Event:
    - 2 times per week (Wednesday and Sunday at 21:50).
    - Balgass drop: 2x Old Box 4 & 3x PoH that anyone can pick at random locations near Balgass (in 12x12 range).
    Note: You can't drop items from inventory while Balgass is alive & 15 seconds after he's dead.
    - Dark Elves drop: 30% chance to drop Old Box 3, 30% chance to drop Exc. Weapons (Knight Blade, Platina Staff,etc.), 40% chance to drop 100.000.000 Zen.
    - Bonus 15% EXP for ENTIRE SERVER if you finish the Event.
    - You gain 25 CREDITS per Dark Elf kill and 80 CREDITS per Balgass kill (for most damage).

    14. Imperial Guardian:
    - It announce every time a boss is killed.
    - You can join only 2 times per day (3 with VIP PRO) with the same character.
    - The player is required to be in a party. Everyone from party must have at least 300 level in order to join the event.
    - Everyone from party must have event invitation (Gaion Order - obtained from 5x Suspicious Scrap of Paper) in order to enter event.

    - It doesn't have any cooldown.
    - Drop Rate of invitation pieces is low and can be dropped from monsters level 90+.
    - Event is hard, you need a good party to finish it.
    - Bosses are rewarding 3 Jewels (B/S/Life) + 15% chance for Talisman of Chaos Assembly & 85% chance for the 4th Jewel.
    - Reward is delivered to each participant individually, no matter how many players are in the party - everyone gets same reward chances.
    - Optional objective: Kill the Statues and get 1~3 extra Jewels that anyone from party can pick.

    - Sunday's Final Boss also has a 100% chance to drop Talisman of Chaos Assembly apart from the 3 jewels.

         Imperial Guardian Weekly Championship:
    -There will be daily awards for best records on the event-clear.
    -In order to be eligible for daily records you need to finish the event IN AN UNIQUE FULL PARTY - which means you need to have 5 different classes in your party.
    -Every day from week will have its own record for that party / character that finished it.
    -Only the best record is registered on each day, which means a character that does the event 2/3 times per day will have only 1 record registered (the best one) with the best party. You don't have to do it with same parties. Record is individual.
    -At the end of each day (23:59) TOP10 best records will earn points (this means, every character with the same - best record as others will be registered on each position, TOP1, TOP2, etc. there can be 1-5 chars with same record at each position):
    TOP1 = 6 points
    TOP2 = 5 Points
    TOP3 = 4 Points
    TOP4 = 3 Points
    TOP5 = 2 Points
    TOP6-10 = 1 Point.
    -At the end of the week (Sunday at 23:59) all records are reset and there will be TOP3 rewards for TOP1~5 people with the most points (counting multiple people with same points at the same rank). Points are also reset at the end of the week.
    - Current Rewards: 
    Having 35+ Points: 10x Jewel of Harmony + 2x TOCA
    Having 25-34 points: 10x Jewel of Harmony + 1x TOCA.
    Having 15-24 points: 5x Jewel of Harmony + 1x TOCA.
    Having 5-14 points: 5x Jewel of Harmony.

    15. Doppelganger Event:
    - You can join only 2 times per day (3 with VIP PRO) with the same character.
    - The player is required to be in a party. Everyone from party must have at least level 300 in order to join the event.
    - Everyone from party must have event invitation in order to enter event.
    - Everyone from party must have event invitation (Dimensional Mirror - obtained from 5x Sign of Dimensions) in order to enter event.
    - It doesn't have any cooldown.
    - Drop Rate of invitation pieces is low and can be dropped from monsters level 90+.
    - Event is medium, you need a decent party to finish it.
    - Duration: 6 minutes (starts directly after you join).
    - Doppelganger is the most precious Event in terms of consumables:
    Potions:
    Antidotes - 50 pots per stack.
    Elite SD Potions - 9 per stack, 15% SD Recovery - lower chance.

    Scrolls:
    Scroll of Quickness: Increase the attack speed by 20.
    Scroll of Wrath: Increase the damage by 80.
    Scroll of Wizardry: Increase the wizardry damage by 80.
    Duration: 3 hours.
    Scroll of Defense: Increases the defense by 70.
    Scroll of Health: Increases the HP by 400.
    Duration: 12 hours.

    Elite Scrolls:
    Scroll of Battle: +10% CRIT Damage.
    Scroll of Strength: +8% EDR - lower chance.
    Duration: 1 hour.

    Elixirs:
    Elixir of Strength: +100 STR
    Elixir of Agility: +100 AGI
    Elixir of Vitality: +100 VIT
    Elixir of Energy: +100 ENE
    Duration: 6 hours.
    Can't be stacked.

    Doppelganger Rewards:
    2 random items from normal scrolls and potions, 40% chance for Elixir as extra reward, 15% chance for Elite Scroll as extra reward.
    Note: Reward is individual, everyone has the same chances for same reward, make sure to have space!

    16. Illusion Temple:
    - 2 times per day (09:30 and 21:30).
    - You can join only 1 time per day with the same character.
    - Minimum of Players for Event to start: 4
    - You must leave the party in order to be able to join the Event.
    Winners of IT 1 can win: 30% 10b/10s, 65% Demon/Angel and 5% Feather/Crest.
    Winners of IT 2 can win: 50% 10b/10s, 40% Demon/Angel and 10% Feather/Crest.
    Winners of IT 3 can win: 80% 10b/10s/10c/10life and 20% chance for Feather/Crest.
    Winners of IT 4 can win: 40% Old Box 3, 40% 10b/10s/10c/10gemstones and 20% chance for Feather/Crest.
    Winners of IT 5 can win: 54% 10gemstones, 40% Old Box 4, 3% Feather of Condor, 3% Old Box 5.
    Winners of IT 6 can win: 40% 10JoH, 50% Old Box 4, 5% Feather of Condor, 5% Old Box 5.
    - Level Entries:
    IT 1: Level 200-259
    IT 2: Level 260-299
    IT 3: Level 300-329
    IT 4: Level 330-369
    IT 5: Level 370-400
    IT 6: Level 400 + Q3 (ML ONLY).
    - You can write /entries anytime in game to see your current event level entry for your character level (updated live as your level progress).
    Note: All classes goes on same IT based on their level.

    17. Bonus System:
    - The bonuses will start at 09:00 & 18:00 Server Time with the exception of Sunday when Bonus starts at 19:30 (due to CS).
    - Bonus System duration is 1:30 hours. 
    - On weekly days (Monday-Friday) Bonus System will increase normal exp with 50% and ML exp with 25%.
    - On weekends (Saturday, Sunday) Bonus System will increase normal exp with 100% and ML exp with 50%.

    18. Quiz Event:
    - The role of this Quiz Event is to encourage players to read and learn about what OldSquad can offer and to learn precious info that can help in their journey here (all info topics).
    - The Quiz Event will start randomly 2 times per day between (one time between 03:00 and 12:00 and one time between 15:00 and 23:59).
    - There are 20 questions per quiz which can't repeat on the same quiz but they may appear into the next quiz.
    - The question will repeat every 30 seconds, for 3 times, if there is no correct answer after 1:30 minutes it will be canceled and the next question will appear.
    - The questions are made by us and are 100% from information of our servers (events,drops,mobs,credits,etc.) - so read everything in order to raise your chance to win on this event.
    - You can only answer (win) 1 question per day from the same IP (it does reset at 00:00).
    - The answers are mostly simple and they can be either a number, a word, 2 words, yes, no or name of an object from game.
    - In order to answer at the quiz you need to write /ans xxx where xxx = the answer that you think the question have.
    - You need to write the exact answer in order to win (example 2 resets is different than 2 rr even if it means the same).
    - The capital letters doesn't matter so you can write either EViL spIriT or Evil Spirit which will be right in both ways.
    - The questions poll is around 250 questions.
    - Reward: 1x Jewel of Bless & 1x Jewel of Chaos for each correct answer.

    19. OldSquad Golden Months Competition:
    https://oldsquad.ro/forum/topic/1651-osp-weekly-events-monthly-competition-legends-group/
     

    *Notes:

    -Regarding BC/DS (and not only): Due to the fact that when you teleport to a specific event/location someone else can request you to trade/party/etc, leading into you not being able to move/interact and thus losing the event, we strongly recommend you to have /re off active before the actual event !

    -When you are in 14x14 range of an invasion monster you won't be able to drop items from your inventory (like potions). The permission is given back after you leave the monster's range or when it dies. Currently applying to: Glodens, WW, Cursed Dragon & Kundun.

    Spots Info

     
    • Except for Noria, Devias and Elbeland, anywhere you see a mob there is a spot for sure (we deleted extra mobs because we didn't want to have overpowered spots by mistake).
    • The number of mobs in spots are 4-8 (the higher the maps the higher the number of mobs in spots).
    • All spots are a mass spawn (not a pointed one) so you must have SM/SUM/EMG or any AoE guy in parties to hold the spots.
    • All the spots from game have been manually reworked.
    • Every map is progressive, this means that the more you move into the map the better the mobs/combinations of mobs will be.
    • Number of mobs in spots is progressive as following:
      • Very Low maps (Devias1-4, Dungeon1-3, Kalima1) does have 4 mobs per spot (all spots, same number).
      • Low Maps (Atlans1-2, LostTower1-7, Kalima2, Kalima3) does have 4-5 mobs per spot (some spots have 4, others have 5).
      • Medium maps (Atlans3, Tarkan1-2, Aida1-2, Kanturu1, Kalima4) does have 5 mobs per spot (all spots, same number).
      • Medium-High maps (Crywolf, Kanturu2-3, Kalima5) does have 5-6 mobs per spot (some spots have 5, others have 6).
      • High maps (Karutan1-2, Relics, Kalima6) does have 6-7 mobs per spot (some spots have 6, others have 7).
      • Highest maps (Vulcanus, Raklion, Swamp, Kalima7) does have 7-8 mobs per spot (some spots have 7, other have 8).
    • Each spot is following a strict pattern of spawn coordonates:
      • For low maps the 4 mobs spots are spawning in 6x6 coords and the 5 mobs spots are spawning in 8x8 coords.
      • For medium maps the 5 mobs spots are spawning in 7x7 coords and the 6 mobs spots are spawning in 9x9 coords.
        • Exception: Icarus that have only 4 mobs per spot and mobs are spawning on 6x6 coords.
      • For high maps the 7 mobs spots are spawning in 8x8 coords and the 8 mobs spots are spawning in 10x10 coords.
    • The number of spots with extra mob is between 45% and 50% of spots.
    • Mobs can't run from spots for more than 2 coordonates on their own (only if lured by players they can move more).
    • Important: There is an anti-lure feature that makes monsters to "teleport" back to their original coordonates after moving more than x coordonates from their original position.
    • Almost all mobs from game are included in spots (on almost all maps).
    • The distance between spots is minimum of 12 coords (on restricted areas) and minimum of 15 coords on non-restricted areas.
    • All the spots are showing on MINIMAP (TAB)!
      • You can keep the cursor on the spot marked from minimap and it will show you the mobs type from that spot.
        spots.jpg


    Spots distribution:

    Lorencia - 4 spots - 1 each entrance (bigger ones) + mobs all over map. 
    Noria - 3 spots - 1 each entrance (bigger ones) + mobs all over map. 
    Elbeland1 - 2 spots - 1 each entrance (bigger ones) + mobs all over map.

    Elbeland2 - 3 spots.
    Elbeland3 - 5 spots.

    Dungeon1 - 5 spots.
    Dungeon2 - 3 spots.
    Dungeon3 - 9 spots (combinations of monsters).

    Devias1 - 11 Worms spots, 8 Hommerd + Ice Monster spots.
    Devias2 - 3 Assasin spots, 8 Yeti spots.
    Devias3 - 12 Elite Yeti spots.
    Devias4 - 6 Elite Yeti spots, 3 Ice Queen spots.
    Total: 51 spots.

    Atlans1 - 4 Bahamut spots, 5 Bahamut + Vepar spots, 3 Vepar + Valkyrie spots, 2 Valkyrie spots.
    Atlans2 - 5 Great Bahamut spots, 4 Silver Valkyrie + Great Bahamut spots, 1 Silver Valkyrie + Hydra spot.
    Atlans3 - 11 Lizard spots, 1 Lizard + Hydra spot.
    Total: 36 spots.

    LostTower1 - 5 Shadow spots, 10 Shadow + Poison Shadow spots.
    LostTower2 - 11 Poison Shadow spots.
    LostTower3 - 4 Cursed Wizard spots, 5 Cursed Wizard + Death Cow spots, 3 Death Cow spots.
    LostTower4 - 3 Death Cow spots, 6 Death Cow + Devil spots.
    LostTower5 - 2 Death King spots, 7 Death King + Devil spots.
    LostTower6 - 8 Death King + Death Gorgon spots.
    LostTower7 - 3 Death Gorgon spots, 8 Death Gorgon + Death King spots, 6 Death Gorgon + Balrog spots.
    Total: 81 spots.

    Tarkan1 - 6 Mutant spots, 7 Mutant + Bloody Wolves spots, 3 Bloody Wolves spots, 3 Bloody Wolves + Iron Wheel spots, 2 Iron Wheel spots.
    Tarkan2 - 5 Iron Wheel spots, 4 Tantalos spots, 6 Tantalos + Beam Knights spots, 2 Beam Knights spots, 1 Beam Knights + Zaikans spot.
    Total: 39 spots.

    Aida1 - 4 Death Tree spots, 6 Death Tree + Forest Orcs spots, 4 Forest Orcs spots.
    Aida2 - 4 Death Rider spots, 12 Death Rider + Blue Golems spots, 6 Blue Golems spots.
    Total: 36 spots.

    Icarus - 4 Alquamos spots, 4 Mega Crusts spots, 4 Queen Rainer spots, 2 Drakan spots, 2 Alpha Crusts spots, 1 Alpha Crusts + Phantoms spot.
    Total: 17 spots.

    Kanturu1 - 7 Splinter Wolves spots, 4 Splinter Wolves + Iron Riders spots, 2 Iron Riders spots.
    Kanturu2 - 2 Satyros + Iron Riders spots, 7 Satyros spots, 4 Blade Hunters + Kentauros spots, 4 Gigantis spots, 4 Gigantis + Genociders spots, 2 Genociders spots.
    Kanturu3 - 3 Kentauros Warrior + Gigantis Warrior spots, 3 Gigantis Warrior spots, 3 Gigantis Warrior + Genocider Warrior spots, 1 Genocider Warrior spot.
    Total: 46 spots. 

    Kanturu Relics - 3 Twin Tale spots, 3 Twin Tale + Persona spots, 4 Persona + Dreadfear spots, 2 Dreadfear spots.
    Total: 12 spots.

    Karutan1 - 6 Venomous Scorpion spots, 6 Venomous Scorpion + Bone Scorpion spots, 2 Bone Scorpion spots, 4 Bone Scorpion + Orcus spots, 7 Orcus + Gollock spots, 6 Gollock spots.
    Karutan2 - 4 Crypta spots, 5 Crypta + Crypos spots, 5 Crypos spots, 11 Condra + Narcondra spots.
    Total: 56 spots.

    Raklion - 2 Ice Walker spots, 2 Ice Walker + Giant Mammoth spots, 2 Ice Giant + Collutin spots, 2 Collutin spots, 2 Collutin + Iron Knight spots.
    Total: 10 spots.

    Vulcanus - 8 Zombie Fighter spots, 2 Zombie Fighter + Ressurected Gladiator spots, 5 Ressurected Gladiator spots, 1 Ressurected Gladiator + Ash Slaughterer spot, 6 Ash Slaughterer + Blood Assasin spots, 8 Blood Assasin + Cruel Blood Assasin spots, 6 Burning Lava Giant + Ruthless Lava Giant spots.
    Total: 36 spots.

    Swamp - 1 Sapi-Unus spot, 1 Sapi-Tres spot, 1 Shadow Knight spot, 1 Thunder Napin spot, 1 Sapi-Unus + Sapi-Duo spot, 1 Sapi-Tres + Shadow Pawn spot, 1 Shadow Knight + Shadow Look spot, 1 Thunder Napin + Ghost Napin spot, 1 Sapi-Duo + Blaze Napin spot, 1 Shadow Pawn + Blaze Napin spot, 1 Shadow Look + Blaze Napin spot, 1 Ghost Napin + Blaze Napin spot.
    Total: 12 spots (3 on each zone).

    Crywolf - 4 Werewolf spots, 3 Werewolf + Scout spots, 3 Scout spots.
    Total: 10 spots.

    Kalima(1-7) - 2 Aegis + Rogue Centurion spots, 2 Blood Soldier + Death Angel spots, 2 Necron + Death Centurion spots, 2 Schriker spots.
    Total: 56 spots (8 for each kalima).

     

    Drop Info & Economy System

     

    Our Drop, PvM & Economy System are encouraging Active Players but they also help AFK/Casual Players to keep up.

    Phoenix goal is to create a Progressive Items Evolution.
    What does it mean?
    Simple, on Phoenix you will have to constantly change and upgrade your items tiers in order to conquer higher maps (easier), and also to get better at PvP.
    You won't be able to stick with the same items for too long (without upgrading them or changing them with higher tiers), if you want proper results.

    How we make this concept turn from an idea to an actual implementation?
    Well, we nerfed & boosted different ways of getting your gear, while also increased the overall Jewels (Bless, Soul & Chaos) drop from mobs, so anyone will be able to invest in their items without the fear of losing their 'hard-farmed' jewels.
    On Phoenix, jewels will be your best-friend, you'll have to USE them, not COLLECT them. Of course that, if you want extra jewels you'll have to be active and hunt them on Events. But overall experience will be much smoother for everyone (active or casual players) in regards to Jewels, and much more permissive to use them instead of stacking them.

    Jewels drop on maps are based on necesity, which means lower maps/mobs will have lower chance for jewels that aren't needed at that stage while high and end-game maps/mobs will have a higher drop rate on the needed ones and lower on the ones that drop better on lower maps - to reduce the ALTs farm and have a good economy overall.

    Apart from Jewels we also increased the Excellent Items drops from Monsters (on most of the maps) so everyone can have access to something to invest in, apart from active players that will have extra Exc. Items from Goldens/Bosses but also will find the desired options much faster than the ones that get from monsters.

    What you also need to know is that, on Phoenix, Zen is an important factor for Economy!

    Important note: Due to the fact that we reworked entire economy system and because we can't simulate full maps of players to have real values (as you may know, the more mobs are killed on a map, the more drops it will give), we reserve our right to ADJUST anything from economy during gameplay for the sake of keeping a healthy environment for everyone involved.

    This is what we consider the 'order of progression':
    - Shop Items.
    - Non-Exc items from Mobs.
    - Hearts/Silver Medal/Gold Medal Items.
    - Exc. Items from Mobs / Exc. Items from Goldens / Low Tier Ancients.
    - Mid-High Tier Ancients / High-Tier Exc. from Events/BoK+5.
    - End-Tier Exc (GD/DM,etc.) / Socket Set.

    There are advantages and disadvantages for any choice, based on your goal and your class (PvP/PvM/Hunt,CS,etc.) but this is how the progression should look. Now, the option chances are different from method to method, and we want to present them as well, as they play an important role in the Progressive Items Evolution.

    Items tiers can be seen on the dedicated topic for Ancient/Exc/Medals tiers.

    Info about Option Chances:

    • Exc Items (from mobs):
      • Level: 0 only.
      • Luck: 60% chance.
      • Add: Between 0 & 4.
      • Excellent Options: 100% for 1 option.
    • Ancient Items (from mobs/events):
      • Level: 0 only.
      • Luck: 10% chance.
      • Add: Between 0 & 4.
      • Ancient Options: 80% for +5 stamina, 20% for +10 stamina.
    • Common Items (from mobs):
      • Level: Between 1 & 4.
      • Luck: 80% chance.
      • Add: Between 4 & 12.
    • Box of Kundun Items:
      • Level: 0 only.
      • Luck: Between 20% & 50% chance based on Box Level (higher boxes have higher chances).
      • Add: Between 0 & 8.
      • Excellent Options: Between 20% & 50% for 2 options, based on Box Level (lower boxes have higher chances).
    • Hearts & Medals:
      • All items have 30% chance for Luck.
      • All items have chance for Add between 4 & 12.
      • Levels:
        • Hearts: Between 6 & 8 for Set Items, between 7 & 9 for Shield/Weapons.
        • Silver Medals: Between 6 & 8 for Set Items, between 6 & 8 for Shield/Weapons.
        • Gold Medals: Between 5 & 7 for Set Items, between 5 & 8 for Shield/Weapons.
    • Events Items:
      • Weapons from Nightmare & Dark Elves:
        • Level: 0 only.
        • Luck: 25% chance.
        • Add: Between 0 & 8.
        • Excellent Options: 75% for 1 option, 25% for 2 options.
      • Exc. Set Items from Bloody Queen:
        • Level: 0 only.
        • Luck: 50% chance.
        • Add: Between 0 & 8.
        • Excellent Options: 100% for 2 options.
      • Socket Items from Selupan & Medusa:
        • Level: 0 only.
        • Luck: 35% chance.
        • Add: Between 0 & 8.
        • Socket Options: 100% for 3 slots (Set Items), 30% for 4 slots & 70% for 3 slots (Shields), 30% for 5 slots & 70% for 4 slots (Weapons).
        • Excellent Options (Piercing from Selupan): 100% for 2 options.
      • Rings/Pendants from Stars/Old Boxes:
        • Level: Between 0 & 4.
        • Add: Between 0% & 3%.
        • Excellent Options: 85% for 1 option, 15% for 2 options.
    • Socket Set Items (from Raklion mobs):
      • Level: 0 only.
      • Luck: 15% chance.
      • Add: Between 0 & 8.
      • Socket Options: 100% for 3 slots.
    • Chaos Machine Mixes:
      • Wings Level 1:
        • Level: 0 only.
        • Luck: 15% chance.
        • Add: 0 only.
      • Wings Level 2:
        • Level: 0 only.
        • Luck: 20% chance.
        • Add: Between 0 & 4.
        • Excellent Options: 85% for 0 options, 12% for 1 option, 3% for 2 options.
      • Wings Level 3:
        • Level: 0 only.
        • Luck: 30% chance.
        • Add: Between 0 & 8.
        • Excellent Options: 75% for 0 options, 20% for 1 option, 5% for 2 options.
      • Wings Level 4:
        • Level: 0 only.
        • Luck: 100% chance.
        • Add: Between 0 & 8.
        • Excellent Options: 65% for 1 option, 35% for 2 options.
      • Senior Mix (Guild Master Box):
        • Level: 50% for +10, 35% for +11, 15% for +12 (or 100% for +0 for 380 Weapon).
        • Luck: 25% chance.
        • Add: Between 0 & 8.
        • Excellent Options: 70% for 3 options, 30% for 4 options (or Non-Exc for 380 Weapon).

    Socket System Changes:

    In our mission to provide a progressive items system, we had reworked the Socket System to make it less-powerful (it was truly an end-game set, much better than any other options, thus forcing players to ignore other options, making socket their only choice/aspiration) while making it also easier to access and complete:

    • Set Items - 3 slots all.
    • Shields - 3 ~ 4 slots.
    • Weapons - 4 ~ 5 slots.
    • Sphere Max Level: 4 (Vulcanus, DS6-7).
    • Raklion mobs: Low chance to drop, only set items (no weapons/shields) with 3 slots.
    • Removed useless/less-useful seeds from combinations (to make the socket completion faster/easier).
      • Current available seeds (17 from total of 27):
        • Fire:
          • (Level type) Attack/Wizardry Inc.
          • Attack Speed Inc.
          • Maximum Attack/Wizardry Inc.
          • Minimum Attack/Wizardry Inc.
          • Attack/Wizardry Inc.
          • AG Cost Decrease
        • Water:
          • Block Rating Inc.
          • Defense Inc.
          • Shield Protection Inc.
          • Damage Reduction Inc.
          • Damage Reflection Inc.
        • Ice:
          • Skill Attack Inc.
        • Wind:
          • Maximum Life Inc.
          • AG Recovery Inc.
        • Lightning:
          • Excellent Damage Rate Inc.
          • Critical Damage Rate Inc.
        • Earth:
          • Vitality Inc.


    Info about Economy Drops:

    • High Drops:
      • Jewel of Bless - Drop starting from level 18 mobs to all maps. Higher drop in lower maps, lower drop in higher maps.
    • Medium Drops:
      • Jewel of Soul - Drop starting from level 44 mobs to all maps. Lower drop in lower maps, higher drop in higher maps.
    • Low Drops:
      • Jewel of Chaos - Drop starting from level 18 mobs to all maps. Constant low-drop across all maps.
      • Jewel of Life - Drop starting from level 70 mobs to all maps. Higher Mobs = Higher Drop.
      • Zen - Drop from: Spot Mobs, Rabbits, Dark Elves, Orcs, etc.
      • Gemstone - Drop in Kanturu Relics and Kanturu3 (lower drop in Kanturu3).
      • Dark Raven Spirit - Drop only in Kanturu2.
      • Sphere Level 3 - Drop only in Vulcanus.
      • Fenrir materials - Drop only in Kalima6.
    • Very Low Drops:
      • Feather & Crest - Drop only in Icarus.
      • Jewel of Creation - Drop starting from level 70 mobs to all maps. Higher Mobs = Higher Drop.
      • Dark Horse SpiritDrop only in Kanturu2.
    • Lowest Drops:
      • Sphere Level 4 - Drop only in Vulcanus and DS7.
      • Magic Backpack (Extension of Inventory) Drop only in Karutan2.
      • Flame of Condor - Drop only in Swamp.


    Hearts/Silver Medals/Gold Medals System:

    • Heart of Love can be farmed from monsters between Level 18 & Level 51.
      • Examples: Devias, Dungeon, Atlans1, LostTower1-2.
    • Silver Medal can be farmed from monsters between Level 52 & Level 75.
      • Examples: Atlans2-3, LostTower3-7, Tarkan1, Aida1.
    • Gold Medal can be farmed from monsters between Level 76 & Level 120. 
      • Examples: Tarkan1-2, Aida1-2, Icarus, Kanturu1-2, Karutan1.
    • Items tiers from hearts/medals can be seen on the dedicated section for Ancient/Exc/Medals tiers.


    Spells Drops:

    • Most Important Spells - Fireburst, Twisting Slash, Evil Spirits, Lighting Shock, Dark Side, Dragon Roar:
      • Maps: Any mobs between Level 46 & Level 66.
        • Examples: LostTower1-7, Atlans1-2, Dungeon3.
      • Drop: Low.
    • Season 4 Spells - Innovation, Ignore, Gigantic Storm, Multishot, Explosion, Flame Strike, Ravens, Wiz. Enchance:
      • Maps: ONLY in Devil Square (1-7).
      • Drop: Low - DS1-4 have lower drop than DS5-7.
    • Low Tier Spells - Poison, Flame, Teleport, Lightning:
      • Maps: Any mobs between Level 6 & Level 37.
        • Examples: Devias(1-4).
      • Drop: Medium-High.
    • Low-Mid Tier Spells - Hellfire, Inferno, Aqua Beam, Reflection, Sleep:
      • Maps: Any mobs between Level 39 & Level 60.
        • Examples: Dungeon3, Losttower1-3, etc.
      • Drop: Medium-High.
    • Mid Tier Spells - Dragon Slasher, Teleport Ally, Greater Fortitude, Electric Spark, Penetration, Rageful Blow, Summon:
      • Maps: Any mobs between Level 62 & Level 76.
        • Examples: Losttower7, Tarkan1, etc.
      • Drop: Medium.
    • Mid-High Tier Spells - Inc. Health, Berserker, Cometfall, Fire Scream, Death Stab, Ice Arrow, Fire Slash:
      • Maps: Any mobs between Level 79 & Level 88.
        • Examples: Tarkan2, Kanturu1, etc.
      • Drop: Low-Medium.
    • High Tier Spells - Inc. Block, Weakness, Mana Shield, Ice Storm, Decay, Nova, Critical Damage, Greater Damage, Greater Defence:
      • Maps: Any mobs between Level 90 & 112.
        • Examples: Kanturu2 end, Kanturu3, etc.
      • Drop: Low.

     

    Kalima / Events pieces drops:

    • Kalima pieces drops:
      • Symbol of Kundun + 1: Any mobs between Level 20 & Level 40.
      • Symbol of Kundun + 2: Any mobs between Level 35 & Level 56.
      • Symbol of Kundun + 3: Any mobs between Level 54 & Level 67.
      • Symbol of Kundun + 4: Any mobs between Level 65 & Level 77.
      • Symbol of Kundun + 5: Any mobs between Level 75 & Level 93.
      • Symbol of Kundun + 6: Any mobs between Level 91 & Level 108.
      • Symbol of Kundun + 7: Any mobs above Level 106.
    • Devil Square pieces drops:
      • Devil Eye & Key + 1: Any mobs between Level 40 & Level 67.
      • Devil Eye & Key + 2: Any mobs between Level 68 & Level 76.
      • Devil Eye & Key + 3: Any mobs between Level 77 & Level 87.
      • Devil Eye & Key + 4: Any mobs between Level 88 & Level 96.
      • Devil Eye & Key + 5: Any mobs between Level 97 & Level 105.
      • Devil Eye & Key + 6: Any mobs between Level 106 & Level 112.
      • Devil Eye & Key + 7: Any mobs above Level 113.
    • Blood Castle pieces drops:
      • Scroll of Archangel & Blood Bone + 1: Any mobs between Level 40 & Level 63.
      • Scroll of Archangel & Blood Bone + 2: Any mobs between Level 64 & Level 72.
      • Scroll of Archangel & Blood Bone + 3: Any mobs between Level 73 & Level 81.
      • Scroll of Archangel & Blood Bone + 4: Any mobs between Level 82 & Level 90.
      • Scroll of Archangel & Blood Bone + 5: Any mobs between Level 91 & Level 98.
      • Scroll of Archangel & Blood Bone + 6: Any mobs between Level 99 & Level 105.
      • Scroll of Archangel & Blood Bone + 7: Any mobs between Level 106 & Level 112.
      • Scroll of Archangel & Blood Bone + 8: Any mobs above Level 113.
    • Illusion Temple pieces drops:
      • Old Scroll & Illusion Sorcerer Covenant + 1: Any mobs between Level 45 & Level 65.
      • Old Scroll & Illusion Sorcerer Covenant + 2: Any mobs between Level 66 & Level 77.
      • Old Scroll & Illusion Sorcerer Covenant + 3: Any mobs between Level 78 & Level 86.
      • Old Scroll & Illusion Sorcerer Covenant + 4: Any mobs between Level 87 & Level 96.
      • Old Scroll & Illusion Sorcerer Covenant + 5: Any mobs between Level 97 & Level 106.
      • Old Scroll & Illusion Sorcerer Covenant + 6: Any mobs above Level 107.
    • Suspicious Scrap of Paper: Any mobs above Level 90.
    • Sign of Dimensions: Any mobs above Level 90.


    Other drops:

    • Starter Ring Level 40:
      • Any item from Silver Medal +6 -> +8 for the class that drops it.
    • Starter Ring Level 80:
      • Random Small Wings.
    • Box of Heaven:
      • Bless, Soul, Chaos, Life, Imp, Angel.
    • Non-Exc Rings & Pendants with 2%~4% HP Recovery:
      • Any mobs between Level 30 & Level 75.

    Chaos Machine Info

     
    • Devil Square Ticket 1-4: 80% 5-7: 70%.
    • Blood Castle Ticket 1-5: 80% 6-8: 70%.
    • Illusion Temple ticket 1,2: 80% 3,4: 70% 5,6: 60%.
    • Feather of Condor: 1-60% (60% max rate).
    • Wings lvl 1: 1-100% (100% max rate).
    • Wings lvl 2: 1-90% (90% max rate).
    • Wings lvl 3: 1-40% (40% max rate).
    • Item Upgrades (+10 -> +15 without luck):
      • +10: 65%.
      • +11: 60%.
      • +12: 55%.
      • +13: 45%.
      • +14: 35%.
      • +15: 30%.
        • Luck will add + 20% chance on every upgrade.
          • Dealer & Professional VIP will add + 5% chance on every upgrade.
    • Fruits Mix: 75%.
    • Dino Mix: 50%.
    • DL Pets Mix: 75%.
    • Piece of Horn: 55%.
    • Broken Horn: 45%.
    • Horn of Fenrir: 25%.
    • Gemstone Mix: 85%.
    • Lower Refine Stone Mix: 25%.
    • Higher Refine Stone Mix: 55%.
    • Lower Refine Stone in Item: 40%.
    • Higher Refine Stone in Item: 75%.
    • Jewels rates:
      • Soul: 55%.
      • Life: 60%.
      • Harmony: 70%.
        • Luck will add + 20% chance on Soul.
          • Dealer & Professional VIP will add + 8% chance on Soul, Life and Harmony.

    Wings Level 4 System

     
    Wings Level 4 Lore:

    A long time ago the MU Land was ruled by 2 significant names, Balgass and Kundun, who joined forces with only one objective: Destroying anyone in their path who tried to stand in their way.
    But things weren't as simple as they seemed, on paper they should have ruled supreme, but our MU citizens proved to be resourceful in overcoming the threat of these two cruel rulers.
    After being defeated multiple times, Balgass decided that Kundun's help alone was not enough for their plans to succeed, so they summoned from the underworld a new and bigger threat than themselves, to aid them in their quest for domination: Selupan
    Time passed and Selupan realised that he was much stronger than both Kundun and Balgass, he decided to leave their alliance and create his own. That was the moment when Medusa joined him as a partner, their new goal: Destroying OldSquad World.
    But just like Balgass had his own army and Kundun to help him, Selupan had a thirst for power and wanted an army of his own, he used his slaves from Raklion and Medusa's slaves from the Swamp. Then he created 2 new minions to add power to his own army: So came into being the Bloody Witch Queen and the Cursed Dragon which were sent to fight with MU citizens and attack our world while Selupan and Medusa were gathering enough energy and strength to join the battle.
    As good always finds a way to triumph over evil, both of their minions were defeated multiple times by our defenders. This couldn't pass unnoticed by Balgass so he realised that Selupan was vulnerable, and he saw his opportunity to regain the throne of Evil had come. As their forces weren't enough to face Selupan alone, they made a compromise and asked our MU citizens for a colaboration.
    This colaboration has lead to a pact between Balgass and them, where upon Balgass will summon a new minion called 'Wings Protector' which contains an old and lost artifact that can be used in forging a new tier of Wings for our MU citizens that can help them to finally defeat Selupan forever and grant Balgass and Kundun their supremacy of Evil.
    OldSquaders were clever enough to accept and to sign this pact, because they knew that Balgass and Kundun are the lesser of the two evils and would be much easier to defeat in the future, should they attack them again, it made sense to join forces and defeat Selupan and his army. So they signed it and the new Wings tier entered our world!
    But, what they didn't know when they signed it, is that it gives both Balgass and Kundun a long period to get stronger than ever, and it's very possible that Balgass and Kundun have a surprise in store for the MU citizens, after the OldSquaders have forged the first wings and defeated Selupan...

    Wings Level 4 System:

    wings4.gif

    To upgrade your Wings level 3 to Wings level 4 you have to pass a kinda big challenge.
    Firstly, just like for wings level 3 with feather of condor, you need to mix a special item before mixing the wings level 4 themselves.
    There are 3 special items: Goat Statue, Hawk Statue and Oak Charm.
    Goat Statue is needed if you want to upgrade Wings level 4 for: BK,SM,MG
    Hawk Status is needed if you want to upgrade Wings level 4 for: DL and RF
    Oak Charm is needed if you want to upgrade Wings level 4 for: ELF and SUM
     
    How you can make this special items? 

    You need to mix the following things at Chaos Goblin in Noria:
    - 1x Old Box 3
    - 1x Old Box 4
    - 1x Old Box 5
    - 1x Chaos
    - 5x Creation
    - 1x 30b Bundle
    - 1x 30s Bundle
    - 1x Weapon 380 +15 +Add16 (No Explosion Blade / PSS)
    - 400kk zen

    You have 50% chance to obtain a random special item (from Goat Statue, Hawk Statue and Oak Charm) and 50% to fail and lose everything.

    After you acquire the idol/charm that you are interested for your own upgrade the next hard part is coming:
    You need to acquire a Talisman of Luck, which is an old artifact that is dropped by the new minion Wings Protector.
    Wings Protector is a kinda-weak minion from the new army of Selupan and Medusa (even weaker than Cursed Dragon) but it's a sneaky one!
    He is spawning ONLY 1 time per day and ABSOLUTELY random as time (but 70% of times from 12:01 PM 23:00 PM and 30% of times from 23:01 PM to 11:59 am).
    It will always announce when it is spawning and also when it is killed / when he retreat.
    It will stay 1 hour after he is spawned.
    He can spawn on both Vulcanus and Raklion and it won't be specified on the announcement with a random spawn on one of the maps.

    After you defeat him and acquire your Talisman of Luck you can proceed with the next and last step which is the Wings Level 4 Upgrade Mix.

    Note: You can also obtain Talisman of Luck from Old Box 5 with a low chance.

    You need to mix the following things at Chaos Goblin in Noria:
    - Idol/Charm (depends on what wings level 4 you want).
    - Wings Level 3 +13+Add16 (your class wings, if you mix SUM wings3 you will get SUM wings4, if you mix ELF wings3 you will get ELF wings4, etc.)
    - 2x 30b Bundle
    - 2x 30s Bundle
    - 1x 30harmony Bundle
    - 1x Chaos
    - 1x 10creation Bundle
    - Talisman of Luck
    - 1000kk zen

    You have 100% chance to succeed with the upgrade!

    !!! Talisman of Luck and all Wings Level 4 are not tradeable/usable into web warehouse -> Personal work and 'achievement'.
    Note: Statues/Idols can be traded but only via STORE (client limitation).

    Attention again:
    If you mix Charm and W3 Elf you will gain W4 Elf.
    If you mix Hawk Idol and W3 RF you will gain W4 RF.
    Conclusion: It's an upgrade of your old wings.

    Info about Wings Level 4:

    - W4 can be equipped only by chars with Quest level 3 made.
    - W4 starts with 60% dmg and 60% absorb at +0 and grows only by 1% per level (at +9 are the same as W3 + 15).
    - You can't upgrade W4 more than +9.
    - Increase defense by Level * 10 compared to W3 of Level * 4 and starting with 15 bonus def (at +9 it have 150 def compared to 126 of W3 + 15).
    - Options from life are +6 +12, +18, etc. compared to +4, +8, +12 of W3 (dmg, wizz and deff bonuses only - recovery is the same).
    - W4 have +2% chance for Ignore & Ref compared to W3's 5%.
    - W4 will always come with at least 1 option of this 2 on any MIX, with a maximum of 2 options (65% for 1 option, 35% for 2 options).

     

    Special / Hot Features that you should KNOW!

     

    Server Features & Commands:

    • Auto Party & Auto Party with Password
      • You can set your Character to automatically accept users into your party when you are Party Master.
      • The command that you must write is: /re auto
      • You can also set a password to your party, so only players using the password will be accepted.
      • In order to set the password you must write: /re auto XXX, where XXX = your random password.
      • After you set up your party password, in order for others to join your party automatically they must also write:
        • /re auto XXX where XXX = the same password that you set for your party and then just request party on any user from your party (Pressing D -> Party and right click on Characters from party).
           
    • Add Points
      • You can add your free stat points very quickly to any of your stats by writing:
        • /addstr XX or /addagi XX or /addvit XX or /addene XX or /addcmd XX, where XX = the amount of points that you want to add from your free points, and where str = Strength, agi = Agility, vit = Vitality, ene = Energy and cmd = Command.
           
    • Clear Inventory
      • If you want to clear (DELETE) your entire inventory (let's say it's full of trash items, and you don't want to waste time selling them to shop/dropping them etc. or you have an item that you can't sell/drop and want to get rid of it) you must write: /clearinv
      • Entire inventory will be cleaned instantly, so use it carefully!
         
    • Char Info & Items Info
      • Char Info
        • In order to check a character details you need to type /info XXX where XXX = name of the character.
        • The command will show you the following details of the character:
          • Basic Info
            • Character Level.
            • Character Master Level.
            • Character Resets.
            • Character Total Points.
            • Character Points from Fruits.
          • PvP Info
            • Character PK Kills.
            • Character Gens Family.
            • Character Mercenary Squad info (if it does exist).
          • Extra Info
            • Number of Consumables in use.
              • Counting: Potion of Soul, Halloween buffs, all scrolls from Doppelganger, Elixirs.
            • Character Build-Type.
              • Note: If it doesn't meet the rules for a main build, it means it's a Hybrid build.
        • In order for the info to be shown, the character must be ONLINE and on the same SERVER (1, 2 or 20).
        • The command will also let you know if the Character name is invalid, if the Character name does exist, if the Character is offline or if the Character is on another sub-server.
      • Items Info
        • If you want to check the requirements (stats) and damage/defense for each level of an item (Non-Exc) from game you must write: /itemname where itemname = full and correct name of the item.
          • Example: /Dragon Armor 
             
    • Account Lock / Unlock v2
      • In order to raise the level of security for your characters, you can 'Lock' them with an extra password.
      • While the account is locked, the items from the account can't be traded/sold/dropped etc INGAME.
      • This option is really recommended for shared accounts in order to raise the security.
      • You can lock your character using /lock XXXX where XXXX = your password.
      • Password must have a minimum of 4 digits and a maximum of 20 digits.
      • To unlock it you must write /unlock XXXX where XXXX is the pass that you set.
      • It will also prevent the locked character to move items (from vault, character equipment / inventory / store, etc.)
      • After you use /lock for the first time it will work like this:
        • The permissions will no longer be disabled when you use /lock, basically nothing will happen in that moment.
          • This means that you won't have to use /unlock every time you relog char / move from (to) gens-maps, etc.
        • Every time you LEAVE ACCOUNT (select server, x game, dcfriend, etc.) there will be an auto-lock on your account, as long as the /lock was used at least one time.
        • The password from the auto-lock is the same password you used last time for the /lock.
        • After your account is logged off, the next time you (or someone else) does enter it, it will firstly have to /unlock the account in order to further use it (no matter if you/he change server, relog, etc.), and it is a good def against who wants to use /dcfriend and to access the account.
      • Note: From now on, if you choose to use this system (which is highly recommended for those that share their account/pass with others) you will have 95% security to your in-game things.
        • The only things that can't be protected with /lock are the items from main-vault (which can be accessed / moved / stolen from website). Everything else (extra wares, equipment, store, inventories, etc.) are protected.
        • So in order to bring it to 100% make sure to not store VERY IMPORTANT items on your main-vault (ware 0), while using the new /lock.
      • Note2: IMPORTANT! MAKE SURE TO NOTE YOUR /LOCK PASSWORD EVERY TIME YOU SET/CHANGE IT! IT WILL ALWAYS AUTO-LOCK WITH THE LAST PASSWORD USED ON THE /LOCK!
         
    • Disconnect or Reconnect a Friend / Own Account
      • You can disconnect a friend's account, or your own account connected to another computer.
      • You must write: /dcfriend CharName CharPassword where CharName = name of the character, and CharPassword = password of the account, where the character which you want to disconnect is hosted.
        • Example: /dcfriend Gion 123456
      • In order for the command to work, the account must be in the same SERVER as you (1, 2 or 20).
      • Note: /dcfriend will close the game on the device where the character is connected.
      • If you want to only reconnect a character (disconnect it for 10-20 seconds and have it auto-reconnected) you need to type: /reconnect CharName CharPassword 
         
    • Event Entries
      • You can join some of the events only X times in 24 hours with the same character:
      • The entries will reset every day at 23:59 Server Time. You need to relog character after the reset for the update of the entries.
        • CC - 8 Times per day - 3 Entries / Day / Character.
        • BC - 8 Times per day - 2 Entries / Day / Character (3 with Dealer/PRO VIP).
        • DS - 8 Times per day - 2 Entries / Day / Character (3 with Dealer/PRO VIP).
        • IT - 2 Times per day - 1 Entry / Day / Character.
        • Imperial Event - 2 Entries / Day / Character (3 with PRO VIP).
        • Doppelganger Event - 2 Entries / Day / Character (3 with PRO VIP).
           
    • Entries Command
      • You can use command /entries to show your current event entries situation.
      • It will show how many entries you have left for today for BC, DS, CC, IT, Imperial & Doppel.
      • It will also show your current level of invitation needed for BC, DS and IT.
      • It will also show how much time left before the entries reset.
         
    • Jewel Pack Command
      • You can use /pack NAME SIZE where NAME = jewel name and SIZE = 10, 20 or 30.
      • The maximum pack is 30.
        • Example of using: /pack bless 10 -> will pack 10 Jewel of Bless.
      • In order to dismantle the packs you can use command /part NAME SIZE where NAME = jewel name and SIZE = 10, 20 or 30.
        • Attention: You can play with this commands as it will also transform 30b pack into 20b +10b and any combinations.
      • The cost of this command is 1.800.000 zen per use.
      • Name for jewels:
        • bless = Jewel of Bless
        • soul = Jewel of Soul
        • life = Jewel of Life
        • creation = Jewel of Creation
        • guardian = Jewel of Guardian
        • gem = Gemstone
        • harmony = Jewel of Harmony
        • chaos = Jewel of Chaos
        • loref = Lower Refine Stone
        • hiref = Higher Refine Stone
           
    • Zen Stones
      • We know that you would like to sell Zen as well on Market or to deposit more Zen than your character limit so we've introduced Zen Stones!
        • You can type /makestone to create a Zen Stone, it costs 100kk Zen.
        • You can also type /convertstone to convert a Zen Stone in 100kk Zen.
           
    • Illusion Temple Warn System
      • Illusion Temple is the second most interesting event after Castle Siege and we want it to be as good as possible.
      • Based on your feedback and because the old way of reporting IT Anti-Game/AFK with the video wasn't efficient enough to stop the abusers, now the control is in your hands (just like the MOBAS systems)!
      • From now any IT player can warn other teammate using the command /warn CharName.
      • The player must be in the same IT like you in order to be able to warn him.
      • The warn will be given on both Account & IP.
      • Warning an Enemy Player means giving him 1 point.
        • Leaving IT or disconnecting from IT will auto-warn you with 5 points (no matter if you're winning or losing, you need to stay until the end of event).
      • The following punishments will be automatically added for the Account & IP when the sum of ACC+IP points (accumulated) is reaching 10 points:
        • 1st Punishment (1st time reaching 10 points) = 4 days ban from IT on both ACC & IP.
        • 2nd Punishment (2nd time reaching 10 points) = 7 days ban from IT on both ACC & IP.
        • 3rd Punishment (3rd time reaching 10 points) = 10 days ban from IT on both ACC & IP.
        • 4th+ Punishment (4th and onwards reaching 10 points) = 14 days ban from IT on both ACC & IP.
      • The accumulated punishments are erased monthly.
      • Each player does have 3 warns per week on ACC+IP to manage (give) them as he wants that are going to reset a week after the warn was given.
      • You can only warn the same Player once per IT Event.
      • When you are warning someone there will be a global message for everyone from IT showing who warned who.
      • The punishments are managed automatically and will show you until what date you're banned from IT when you try to join the Event.
         
    • Invasion Normalizer
      • The Invasion Normalizer is splitting invasions in 2 types: PvP & Non-PvP.
      • It is applied for the following invasions:
        • Goldens Invasion, WW Invasion, Cursed Dragon Invasion & Kundun Invasion.
      • Each time there is a different type of invasion, the order is changed every day.
        • Example:
          • If today at 03:xx was PVP Goldens Invasion, at 07:xx will be NON-PVP Golden Invasion, and tomorrow at 03:xx will be NON-PVP Golden Invasion.
      • PvP Invasions:
        • If there is a PvP Invasion ongoing, you can kill any player in 16x16 range of the Boss/Golden without getting more than Stage1 PK (after you are Stage1 PK, any other PK will be free).
        • The players that are killed in the 16x16 range of the Boss/Golden will also respawn CLOSER to the Boss/Golden after they die, so they can continue fighting.
      • Non-PvP Invasion:
        • During Non-PvP Invasions, the option of killing people is disabled in the map where there is still a Golden/Boss alive, and 8 seconds after it dies.
        • Note: Non-PvP Invasions are bypassed if both attacker and victim are part of Mercenary Squad.
      • Note: Rabbits Invasion is always NON-PVP!
      • IMPORTANT! The system works only for the normal-maps (Gens Maps are excluded as they have their own playstyle).
         
    • Invasion Info
      • You can use command /invasion whenever there is an invasion and you'll get info about monsters alive.
      • It works for: Goldens, WW, Rabbits, Medusa, Bloody Witch Queen, Wings Protector, Cursed Dragon, Kundun.
      • For WW and Rabbits it will show maps where monsters are still alive.
      • It is also showing Orcs remaining for the WW invasion, in () after WW counter.
      • For Goldens it will show how many are alive from each monster type.
      • It will also show the type of Invasion (for Goldens, Cursed Dragon, Kundun and WW) - PvP or Non-PvP.
         
    • OFF-Attack
      • Can be used by any player, but limited depending on account level.
        • Free: Maximum 5 hours, no auto-pick.
        • Hunter: Maximum 10 hours, no auto-pick.
        • Dealer: Maximum 5 hours, with auto-pick.
        • Professional: Maximum 12 hours, with auto-pick.
          • The Autopick works as you set it on Helper.
          • The skill selected works as you set it on Helper.
      • The command that you need to write is: /offattack
      • It will leave your character to attack on spot while you are OFFLINE.
      • The character will attack with the spell & use the buffs that you set on Helper.
      • The character you set on OFF-Attack will share the IP with the rest of your chars.
        • That means, with a limit of 2 ACC/IP, you can have 1x OFF-Attack char and 1x Online chars.
      • In order to enter back as ONLINE, you need to write your account once (it will say it is already connected) and then write it again (it will let you connect 2nd time - 1st time is to disconnect it).
         
    • Multi-Chars Multi-Event IP Check
      • You can join an ongoing Event (BC, DS, CC, IT, Arena Tournament, Imperial Guardian & Doppelganger) only with one character per IP.
        • That means if you join BC6 for example with a character, you won't be able to join at the same hour (event) with another character on BC1-8.
        • Obs: This feature is added to reduce abusive farming with multiple accounts at least on the same Event, and also to assure main chars does have slots.
           
    • Maps Limits
      • In order to keep the balance between RF, MG & DL vs rest of classes and to also keep the maps as they were intended (without lower level move from website) we added level-checks:
        • DL, RF, MG can stay in low maps with -10 levels than rest, and on rest of maps with -20 levels than rest.
        • DL, RF, MG goes on the same BC/DS/CC like rest of characters.
        • Also, in order to progress on maps by feet (from kanturu1 -> kanturu2 or atlans1 -> atlans2) you'll have to have the map level (available for all classes).
      • The feature is active only after 1st reset (on 0 resets all chars go on maps as normal).
         
    • Extra Warehouses
      • You are able to access multiple warehouses on the same account.
      • Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things:
        • Non-VIP characters does have 2 extra warehouses.
        • Dealer & Hunter VIP characters does have 3 extra warehouses.
        • Professional VIP characters does have 4 extra warehouses.
      • In order to access such extra warehouses you need to write command /ware (0/1/2/3/4) where the number = warehouse number.
        • Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog).
        • Example2: /ware 1 (will switch to your 2nd warehouse).
      • Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP.
      • Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse.


    Client Utilities:

    • Auto Post
      • You can automatically send messages on /post while you are AFK.
      • The time between the posts is 15 minutes.
      • In order to use this option, you must click on the button on the right side of the Clock In-Game.
        • A new window will pop-up up and all you have to do, is write the message that you want to send in the box after 'Message:' and then press on the button 'Enable'.
      • Notice that this option will still work if you get reconnected to the game and in some cases, even after disconnect.
      • In order to disable this option just press again on the same button which will now say 'Disable'.
         
    • Events Time Table & Info
      • You have an In-Game calendar (time table) where you can see the timers for all the events.
        • You can see how many days/hours/minutes/seconds left until the event starts, just like the time table from the Site.
      • In order to access it you need to click on the Clock (that is showing your local time). You can also press "H" key to access it.
      • Notice that in some cases (depending on your countries summer time/winter time), the events can be wrong by +1 hour or -1 hour, from the time shown.
      • Furthermore, you can see all the information about the Events that are listed on the time table, just by clicking on their name (you can see their hours, their rewards, locations, credits, etc.).
         
    • 3D Camera & Minimizier
      • You can turn the 3D camera ON/OFF by pressing "F10" key.
      • After turning the camera ON you can zoom in/out or even change the camera position by using your mouse wheel.
        • If you keep it clicked and move the mouse around the camera, the position will change.
        • Also mouse wheel up = Zoom IN, mouse wheel down = Zoom OUT.
      • In order to reset the camera position, you must press the "F11" key and it will be restored to the default position.
      • Also, if you want to Minimize the game, just press the "F12" key and it will disappear from screen.
        • To retrieve the window, go to the MU icon near the Windows Clock (on bar) and click on it.
           
    • In-Game Minimap
      • You can press "TAB" key to see the Minimap.
      • Minimap does contain all the Spots locations from Server and also the Gates locations between maps.
      • You can also keep the cursor over any Spot from Minimap and it will show you the Monster types from that spot.
        • Example:

    spots.jpg


    Site Features:

    • Web Warehouse
      • This feature is just like a Game Warehouse but it is on SITE.
      • You can deposit up to 50 items in the Web Warehouse (so use it for extra storage).
      • The Web Warehouse is also the bridge between your In-Game items and the Market/Premium Modules.
      • In order to use any of these modules, you must first move your items from Game Warehouse to Web Warehouse.
         
    • Zen Wallet & Jewel Wallet
      • These Wallets are your 'Bank' for Jewels and Zen.
      • In order to buy things from the Market, you must deposit the jewels/zen needed for the transaction, in your Wallets.
      • Also, when you are selling something in Market, you will receive the jewels/zen in your Wallets.
      • You can have large amount of Jewels and a large amount of Zen in your Wallets, so use them for extra space/zen.
         
    • Add Luck Feature
      • You can use Credits to Add Luck to an item from your account that doesn't already have it.
        • Exception: Wings (Level 1-3). You can't use this feature on them.
      • The feature can be used by any player, it doesn't matter if it's VIP or not.
      • The price is 500 Credits/Item.
      • In order to use this function you must use the following procedure:
        • 1. Adding the item that you want to put Luck on into the Web Warehouse:
          • Log IN on SITE ->Go to Game Warehouse ->Left Click on the Item that you want to upgrade ->Click on 'Move to Web'.
        • 2. Upgrading the Item using Add Luck feature:
          • Go to Services ->Premium Options ->Blacksmith then press on the button under the 'Add Luck' column, that is in the front of the Item that you want to Upgrade.
             
    • Chaos Machine Feature
      • You can Upgrade your Items with credits using the Chaos Machine on SITE (100% chance of success and without the jewels).
      • You can only use this function for items with a minimum level of +9 and a maximum level of +12 (based on Stage).
        • Exception: Wings Level 2&3. You can't use this feature on them.
      • The feature can be used by any player, it doesn't matter if it's VIP or not.
      • The price is 150 Credits for +10, 220 Credits for +11, 300 Credits for +12.
      • In order to use this function you must use the following procedure:
        • 1. Adding the item that you want to Upgrade the Level on into the Web Warehouse:
          • Log IN on SITE ->Go to Game Warehouse ->Left Click on the Item that you want to upgrade ->Click on 'Move to Web'.
        • 2. Upgrading the Item using Chaos Machine feature:
          • Go to Services ->Premium Options ->Blacksmith and press on the button under the 'Chaos Machine' column, that is in the front of the Item that you want to Upgrade.
             
    • Add Option Feature
      • You can Upgrade the +ADD Option of your Items using the Add Option on SITE.
      • It will transform any +add option (from +0/+4/+8) into +12 option.
      • The feature can be used by any player, it doesn't matter if it's VIP or not.
      • The price is 300 Credits/Item.
      • In order to use this function you must use the following procedure:
        • 1. Adding the item that you want to Upgrade the +ADD Option on into the Web Warehouse:
          • Log IN on SITE ->Go to Game Warehouse ->Left Click on the Item that you want to upgrade ->Click on 'Move to Web'.
        • 2. Upgrading the Item using Add Option feature:
          • Go to Services ->Premium Options ->Blacksmith and press on the button under the 'Add Option' column, that is in the front of the Item that you want to Upgrade.
             
    • Market
      • You can easily Sell/Buy items from other Players in the Market.
      • All the items are added by players from game.
      • You need minimum level 100 to sell on Market (that can be raised as game progress).
      • Currencies in which you can Sell for, in Market:
        • Jewel of Bless
        • Jewel of Soul
        • Jewel of Chaos
        • Jewel of Life
        • Jewel of Harmony
        • Jewel of Creation
        • Zen
        • Credits (Maximum price of 500 Credits/Item).
          • You can make any combination of this currencies to set an offert.
      • There is no tax from the price but you will pay 2.000.000 Zen for each item added on Market.
      • Any item added to Market will expire after 5 days if it's not bought (will return to your account).
      • You can only sell up to 25 items/day in Market.
      • In order to Sell Items in Market you must use the following procedure:
        • Log IN on SITE ->Go to Game Warehouse ->Left Click on the Item that you want to sell ->Click on 'Sell Item' then set the price and click on 'Submit'. You can also sell the item from Web Warehouse.
      • In order to Buy Items from Market you must use the following procedure:
        • Log IN on SITE ->Go to Wallets ->Click on Jewels/Zen Wallet ->Deposit the amount of Jewels/Zen needed to buy the items into the Jewels Wallet/Zen Wallet from your Game Warehouse ->Go to Market and buy the items you want.
           
    • Character Market
      • You can Buy/Sell characters in a 100% safe way, using the Character Market.
      • The System works only with Credits (you can only buy/sell for Credits).
      • Characters sold must have a minimum of 300 level.
      • There is a Tax of 20% and a Minimum Price of 2000 credits for any Character.
      • You must choose on what account the Credits will go after a successful sale (you must write the account where you want them at 'Recipient').
      • After a successful sale, the Character that was sold will be automatically transferred into the account that bought it (if there is space for it), and then you can use it.
      • The entire equipment, ranks, stats, etc. will be transferred.
         
    • Change Avatar
      • You can change your Avatar from Rankings (the image shown when somebody keeps the cursor on your name).
      • Be creative, be funny, make your name heard on Rankings, you can even use GIFs.
      • In order to Change Avatar you must use the following procedure:
        • Log IN on SITE ->Go to Services ->Go to Character Options->Go to Change Avatar.
          • You need to choose the Character you want to add/update avatar.
          • You must follow the next steps in order to add an Avatar:
            • Visit https://imgur.com
            • Click on 'New post' on top left
            • Upload an image you want as Avatar from your PC
            • After the upload is over, click on 'Copy link'
            • Paste the copied link into the 'Avatar Link' field
          • Example: https://imgur.com/aAsa7sC
        • IMPORTANT! The avatar link must follow the structure *https://imgur.com/XXXXXX*, else it won't work!
           
    • Account Logs, Search & Warp Features
      • Account Logs:
        • You can see all your Account Logs (everything you did on site, including the IP address accessing your account).
        • In order to access the Account Logs, you need to use the following procedure:
          • Log IN on SITE ->Go to Services ->Go to Account Logs.
      • Search:
        • You can find any Player or Guild from Server, just by writing his name on Search Feature.
          • After finding it, you can also click on it to see all the info that is publicly available.
        • In order to access the Search feature you need to use the following procedure:
          • Log IN on SITE ->Go to Services ->Go to Search Player / Guild.
      • Warp Character:
        • You can warp your Character from website to any available maps from the warp feature.
        • The feature is especially for PK'ers that want to move to other maps.
        • Prices for moving to maps from site are much higher than the game-ones.
        • In order to access the Warp Character feature you need to use the following procedure:
          • Log IN on SITE ->Go to Services ->Go to Character Options ->Go to Warp Character.
        • Attention! The Zen needed for Warp must be deposited into Zen Wallet in order to use the feature!
        • You can also use the Warp Character (for free) to teleport on Lorencia (in case of character stucked).
           
    • Rankings PvM & OldSquad Golden Months
      • Rankings PvM:
        • In this Rankings you can see the best PvM Players & Hunters.
        • You can also check which character killed which boss/mini-boss and for how many times.
          • This is helpful when you are looking for specific items (like BoK+2 items, for example).
        • Each boss/mini-boss available on PvM Rankings does give a specific amount of PvM Points on kill:
          • Rabbits = 2 Points. 
          • BOK+1 = 3 Points.
          • BOK+2 = 4 Points.
          • BOK+3 = 5 Points.
          • BOK+4 = 6 Points.
          • BOK+5 = 7 Points.
          • Budges = 8 Points.
          • Derkon = 10 Points.
          • WW = 10 Points.
          • Cursed = 15 Points.
          • GGD = 15 Points Killer & Party Members.
          • Witch = 20 Points Killer & Party Members.
          • Nightmare = 25 Points Killer & Party Members.
          • Kundun = 25 Points Killer & Party Members.
          • Medusa = 40 Points Killer & Party Members & Guild Members.
          • Selupan = 50 Points Killer & Party Members & Guild Members.
      • OldSquad Golden Months:
        • OSGM Ranks are showing the Players that are participating at OSGM Competition.
        • You can see the OSP for each Player and also the Day-Rank:
          • No Participation - Player didn't participated at the recent Event.
          • 1st Place - Player won 1st Place at the recent Event.
          • 2nd Place - Player won 2nd Place at the recent Event.
          • 3rd Place - Player won 3rd Place at the recent Event.
          • 4th Place - Player won 4th Place at the recent Event.
          • 5th Place - Player won 5th Place at the recent Event.
          • Consolation - Player got a Consolation at the recent Event.
        • The Day-Ranks are having a reset every day at 11:59 Server Time.

    PvP System - All details & features

     
    • This is a full PvP Server - that means you can Kill/KS any player, any time, as much as you want, AS LONG AS GAME LET YOU DO IT.
       
    • Nature of Maps
      • Non-PvP Maps (can't attack players):
        • Kalima1, Kalima2, Aida, Crywolf, Karutan2 and Kalima7 where you can only KS.
          • Punishment: 50% DROP.
      • Free PvP Zone (can kill players with no punishments):
        • Lorencia Circle.
        • Selupan's Room.
        • Near Medusa.
      • Gens Maps (can attack players from opposite gens with no punishments / can't attack members from same gens):
        • Atlans, Tarkan, Karutan1, Relics and Vulcanus.
          • Bonus EXP: + 5% (before Mercenary Squad & Gens Raids release) & + 12% after release.
      • Normal PvP Maps (can kill players but with punishments):
        • Rest of maps.
           
    • You can Summon your Party in Gens Maps (Vulcanus, Relics) when there is a boss alive (Witch, Nightmare).
       
    • There is no /pkclear command available.
      • In order to clear your PK you must either wait (a long time for each kill) or to KILL monsters and make the clean process much faster (by gaining PK points).
         
    • PK Points System
      • You gain 3 points per second.
      • You gain MonsterLevel/4 points per monster kill.
      • Points required to clean PK at Stage1: 8000
      • Points required to clean PK from Stage2 to Stage1: 13000
      • Points required to clean PK from Stage3 to Stage2: 21000
      • Points required to clean PK for each extra Kill after Stage3: 10000
         
    • PK Punishments & Allowance
      • If you are PK you can:
        • Be summoned by a DL (if it is not on the same IP with you).
        • Teleport to most of the Maps via Web Site (But with a much higher cost of Zen).
      • Punishments:
        • You can't use Shops if you are PK.
        • You can be attacked on Non-PvP maps.
        • You have specific Kill Limits based on the map where you currently are.
        • You can't join LoT if you are PK.
           
    • When you are in party you can't attack/be attacked by others from the same party (to avoid kills from mates by mistake).
       
    • Chars Command
      • You are able to use command /chars Name where Name = name of an online char (same server with you) that has at least 1 Kill.
      • The function will show the first 3 chars from the target IP that have the biggest level, from biggest to lowest.
      • If the player doesn't have 3 chars it will show only two, one or none.
      • In order for the command to show the chars, the target must have at least 1 Kill or it won't show anything.
      • Feel free to know the killers better from now so you can have your revenge.
         
    • Kill Limits
      • You aren't able to PK after a certain amount of kills and based on the map you are, until you clear some Kills (but you are able to be killed).
        • Lorencia, Noria, Elbeland, Devias, Dungeon -> Max 8 Kills.
        • LostTower, Kalima3, Kalima4 -> Max 12 Kills.
        • Icarus, Kalima5 -> Max 16 Kills.
        • Kanturu, Kalima6 -> Max 25 Kills.
        • Raklion, Swamp -> Max 40 Kills.
      • The limit is bypassed on a map when there are Goldens/Bosses alive (you can pass the kill limit while the mobs are alive).
      • The limit is bypassed when you are attacking a Stage2/Stage3 PK'er (you're not limited).
      • The limit is bypassed if both attacker and victim are part of Mercenary Squad.
      • The limit is bypassed if there is a fight for a spot or fight with KS'ers.
        • The condition is that the attacker must have a full party (4 or 5 members) and at least 3 other party mates must be in his 6x6 zone (to be marked as eligible).
        • If the conditions are met the attacker can bypass the limit of kills.
           
    • Fairness Gaps
      • You aren't able to attack or be attacked by players when a fairness gap is touched.
      • This feature will disable the option of attacking a player if it's much lower in levels than you.
      • The feature is having a vice-versa also, players much lower than you can't attack you.
      • Exceptions:
        • Feature is disabled on Gens Maps (Atlans, Tarkan, Karutan1, Relics, Vulcanus) and also on Raklion & Swamp.
        • Feature is disabled at CS, LoT, CC, Arena Tournament, IT, Duel Arena and Lorencia Circle.
        • Feature is disabled if you have a party of 4 or 5 players and all of them are on 6x6 range.
          • If attacker or the one being attacked does have such party (basically, on a spot), the Fairness Gap is passed and both attacker and the attacked one can attack each other without any gap.
          • The feature is similar to the one from Kill Limit (when you can pass Kill Limit while on spot/fights between parties).
          • The feature was added in order to 'fix' the cases when low or high players come to a spot just for KS, and  can't be stopped due to Fairness Gap, which can now be passed with 4/5 members in party and on spot.
      • The Fairness Gaps are:
        • 400 -> 50 Levels
        • 350-399 -> 60 Levels
        • 300-349 -> 70 Levels
        • 240-299 -> 80 Levels
        • 170-239 -> 90 Levels
        • 100-169 -> 100 Levels
      • Examples:
        • Players with level 400 can't kill players under level 350.
        • Players with level between 350 and 399 can't kill players with 60+ levels difference (For example level 399 player can't kill players under level 339; Level 350 can't kill players under level 290, etc.).
        • Players with level between 300 and 349 can't kill players with 70+ levels difference (For example level 349 player can't kill players under level 279; Level 300 can't kill players under level 230, etc.).
        • Players with level between 240 and 299 can't kill players with 80+ levels difference (For example level 299 player can't kill players under level 219; Level 240 can't kill players under level 160, etc.).
        • Players with level between 170 and 239 can't kill players with 90+ levels difference (For example level 239 players can't kill players under level 149; Level 170 can't kill players under level 90, etc.).
        • Players with level between 100 and 169 can't kill players with 100+ levels difference (For example level 169 can't kill players under level 69).
           
    • Mercenary Squad System (V2)
      • Mercenary Squad is a new OPTIONAL PvP System, where anyone who wants more PvP can join.
        • You can register into the squad by writing /registerpvp.
        • After you join you need to wait at least 6 hours before leaving it.
        • In order to leave you need to write /unregisterpvp.
        • You can join/leave for any number of times you want.
        • There is also a new Ranking tab on Website (Mercenary Squad), reflecting the top for Mercenaries.
        • You will get 1 point for every 7 minutes of ONLINE TIME while you are registered on the squad.
          • Note: Only if you are out of safe-zones/events you get the online points.
        • The system is active only on normal server (server 2 & 20 excluded)with the exception of Kalimas, where you don't get points or mercenary benefits but you also can't be targeted for mercenary quests. 
        • IMPORTANT! If you unregister from the Mercenary Squad you will LOSE all your ACCUMULATED POINTS!
          • So, the higher the risk the higher the reward.
      • Features for those that register:
        • There are 3 levels of seals that you get by registering, which will upgrade in time:
          • First Seal is automatically given after you register, it will increase your Normal Exp with 5%.
          • Second seal will give you 10% exp.
          • Third seal will give you 15% exp.
            • All seals will also have a visual effect on your character so people will know that you're part of the Mercenary Squad.
            • Seals are disabled on Battle Maps (you already have +12% exp there).
        • You will bypass Fairness Gaps versus other Mercenaries.
        • You will bypass PK Limit vs other Mercenaries.
        • You will bypass Non-PvP invasions vs other Mercenaries.
        • You will bypass Non-PvP maps vs other Mercenaries.
        • You will bypass Non-PvP aspect of Rabbits invasions vs other Mercenaries.
        • When you reach a total of 10 PK kills, you'll no longer gain extra PK kills (levels) vs other Mercenaries.
      • Mercenary Quest System:
        • There is also a Mercenary Quest system that can be accessed once every 12 hours with the command /pvpquest.
          • Note: If you neither finish your quest nor get repelled you can access the quest after 6 hours instead of 12, for a second chance.
        • This command will assign you an ONLINE player from the Mercenary Squad, using the Quest Normalizer Feature, that you need to kill in the next 15 minutes in order to finish the quest:
          • The Mercenary Quest will first try to assign you targets based on levels interval, as following:
            • It will look 5 times for Target with -10/+10 levels compared to you.
            • It will look 7 times for a Target with -20/+20 levels compared to you.
            • It will look 9 times for a Target with -30/+30 levels compared to you.
            • It will look 11 times for a Target with -45/+45 levels compared to you.
            • It will look 15 times for Target with -60/+60 levels compared to you.
            • It will look 20 times for a Target with -80/+80 levels compared to you.
              • If it doesn't find any target during these 67 tries, it will look for a Target with any level.
                • Important note: If your target is in a map where you don't have level to access yet you can use /qwarp command to get & stay there during quest duration!
                  • If you did use the /qwarp command you will receive a Seal of Sustenance, preventing you from getting experience until the quest is over (won/lost/expired/cancelled).
        • There is a counter-attack function called Repel:
          • If the quest targets kill their hunter before being killed, they will receive points and the hunter's reward, and the hunter will fail the quest.
        • The points earned from Quests/Repels are Dynamic:
          • Points are received based on the kill type (normal or challenge), repel (normal or challenge) and level difference.
          • Default *Normal* Quest Points reward is 35 Points.
          • Default *Challenge* Quest Points reward is 45 Points.
          • Default *Normal* Repel Points reward is 45 Points.
          • Default *Challenge* Repel Points reward is 65 Points.
          • The formula of points added is DefaultValue +- LevelDifference*0.4.
            • Minimum points gained: 10.
            • Maximum points gained: 85.
        • You will lose Mercenary Points when you are being killed as Quest Target and from Repel. 
          • Formula: 5% of current Mercenary Points.
            • Minimum points lost: 35 Points.
          • Note: If you already passed the Seal Upgrade requirements you will lose the Upgrade if you go back under Points requirement, so you need to make them back in other to recover your Seal Upgrade.
          • Note2: Points lost by dying as quest target/repel or by leaving the Challenge can't go under 0 (minimum points value is 0).
        •  For Quest Retarget, you have to type again /pvpquest when your target is gone/inaccessible.
          • In this way you can choose for how many times you retry.
      • Mute List Feature
        • When you start a quest you will receive Mute on characters online & on any new character you try to log in as well as disabling the option to open a store.
        • Mute will be removed when Quest is failed, retried, repelled or finished, along with the store access restore.
        • This will prevent "friendly quests" as we got used to.
      • Black List Feature
        • Whenever you finish a quest with a Target (kill or repel), the target will be added to the blacklist.
        • Blacklist targets can't appear as quest targets for up to 7 days since they were added to the blacklist.
      • Challenge Feature
        • When you are being targeted in a Quest, you will receive a global message, "You are being Hunted!", every 1 minute, in first 8 minutes from quest.
        • During these 5 minutes, you can type /challenge.
        • If you do this, you and your Target (which you don't know) will be moved to a Colosseum Arena, each one in a different side.
        • The first one that will die will lose (means Target will successfully Repel or Hunter will successfully finish the Quest).
        • Both players won't be able to move from the Map until the "duel" is over, or one of them will exit game.
          • If Hunter leave the game before any of them dying, he will fail the quest & lose 120 points and 5% of points
          • If Target leave the game before any of them dying, he will lose 180 and 5% Points and Hunter will get to retry the quest.
        • In Colosseum, both Repel points reward and Quest points reward are increased, for the Challenge.
        • You won't gain any PK level in the Colosseum.
      • Mercenary Bounty
        • Mercenary Bounty can only be gained from Quests & Repels.
        • Mercenary Bounty drops can be adjusted in time based on economy.
        • Mercenary Bounty drops:
          • 90% chance for Jewel of Soul, Jewel of Life, Jewel of Chaos, Jewel of Harmony, Gemstone, Jewel of Creation.
          • 10% chance for IT Ticket(10), EDR/CRIT/DMG/SPEED Scrolls, 100 Antidotes.
        • Quest extra reward is progressive:
          • You gain 0 Mercenary Bounties as extra reward when you have < 500 Points.
          • You gain 1 Mercenary Bounty as extra reward when you have between 500 and 999 Points.
          • You gain 2 Mercenary Bounties as extra reward when you have between 1000 and 1999 Points.
          • You gain 3 Mercenary Bounties as extra reward when you have over 2000 Points.
          • You gain +1 Mercenary Bounty for every extra 2000 Points after 2000 (at 4000,6000,etc.).
        • Repel extra reward will always be the same amount of Mercenary Bounties that the Hunter would get based on his Points (if target has 0 Bounties as reward Repel will be 0 Bounties, etc.).
      • Seals System:
        • You will have both ML Seal & Normal Seal active in the same time.
        • Each Seal will show you current seal level & bonuses. Normal 3rd level seal and ML 2nd level seal visuals are different.
        • Normal Seal will give you +5%/+10%/+15% EXP based on level.
        • ML Seal has only 2 levels:
          • Level 1 = +6% ML EXP, and it is gained when Normal Seal reach Level 2.
          • Level 2 = +12% ML EXP, and it is gained when Normal Seal reach Level 3.
        • Requirements for Level 2:  2000 Points, 8 Quests & 4 Repels or 2000 Points & 30 Quests.
        • Requirements for Level 3: 5000 Points, 25 Quests & 12 Repels or 5000 Points & 60 Quests.
           
    • Gens System
      • Looks like the classic system, with some adjustments:
        • You get 1 Gens point every 3 minutes you stay in a Battle Map and outside of safe-zone, as long as you are not a part of Mercenary Squad.
          • Note: Mercenaries do not gain Gens points from online time in Battle Maps but they also can't be targeted for mercenary quests there.
        • There are RAIDS, 3 times per day (20:55, random hour/minute between 01:00 and 07:59, random hour/minute between 10:00 and 16:59).
          • Each lasts for 20 minutes and these are the only Gens events where you can obtain Gens points by killing other Gens clan in battle maps.
            • Only first kill on the same person gives points, you can kill any player for how many times you want though.
            • If you are being killed during Raid, you won't gain Points by killing the same person.
          • Raid points gained from kills: 40 +- (LevelDifference)*0.3.
            • Minimum Points gained: 1 Point.
          • Raid points lost on death: 5 + Level*0.2.
        • Points are updated only when you switch character / go to crywolf / go from non-gens maps to gens maps.
      • Gens Rewards:
        • Twice per month, the players with most gens points (and not only) will be rewarded.
        • The Gens reset will happen on 1st day of each month and on 16th day of each month, at 17:00. There will be a disconnect-reconnect for everyone that will be online on gens-maps at that moment. After this disconnect you will be able to get your reward for the previous month.
        • You will be able to take your reward for previous month anytime until the next Gens reset.
        • There is also a gens contribution reset at the same time.
        • In order to take your reward you'll have just to click the Gens NPC for your gens familly. It has a global cooldown of 4 seconds between rewards. Global cooldown means if Player A gets reward now, the others can get the reward 4 seconds later.
        • Gens Rank Rewards:
          • First place from Vanert & Duprian:
            • 4x TOCA.
            • HoF badge
          • 2nd place from Varnert & Duprian:
            • 3x TOCA.
          • 3rd place from Vanert & Duprian:
            • 2x TOCA.
          • 4th place form Vanert & Duprian:
            • 20x Jewel of Harmony
          • 5th place from V & D
            • 15x Jewel of Harmony
          • There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian:
            • 5x Jewel of Harmony
        • So, choose your gens carefully! If one gens family is lower populated you have more chances to get in top there!
           
    • Duel Gamble System
      • You can write "/gamble credits/bless amount CharName" to target-gamble a player.
      • First argument is either "credits" or "bless", depending on what you want to bet.
      • Second argument is the amount of credits/bless you want to gamble.
      • Third argument is the name of the character you're gambling with.
        • Example: /gamble credits 300 Gion
          • -> Will start a gamble with Gion for 300 credits.
        • Note: You must have the credits / bless in your Website! (for bless it is required to have them in Jewel Wallet).
        • Note2: The maximum amount of credits that you can bet is 1000 and maximum amount of bless is 50!
      • After a gamble is asked, the starter will have the values extracted from his account.
      • After 10 minutes, if the player is not in the colosseum (basically, the opponent didn't accept the gamble) he will have the credits/blesses returned.
      • If the opponent doesn't have the bet you're asking for, you won't be able to start the gamble.
      • You can also manually /reject a current gamble (only if you're the one asked) if you want to start another one with someone else.
      • After the gamble is asked, the opponent must write /accept in the 10 minutes window.
      • If he writes that, both characters will be moved to colosseum without the possibility to move away.
      • If any of them is disconnected during the fight, that one will be counted as loser.
      • The gamble is over when first player does kill the other for 3 times (basically, best out of 5).
        • Note: After killing an opponent, your SD remains the same - it is not restored like in the normal duel !
      • The winner gets his bet back as well as the opponent's bet.

    Medals, Excellent (BoKs) & Ancient Tiers

     

    Hearts & Medals Items Tiers

    • Heart of Love
      • Sets:
        • Leather
        • Bronze
        • Vine
        • Wind
        • Pad
        • Bone
        • Violent
      • Weapons:
        • Sword of Salamander
        • Giant Trident
        • Battle Scepter
        • Nikea Axe
        • Berdysh
        • Serpent Staff
        • Mystery Stick
        • Arquebus
      • Shields:
        • Kite
        • Skull
           
    • Silver Medal
      • Sets:
        • Scale
        • Brass
        • Silk
        • Spirit
        • Sphinx
        • Light Plate
      • Weapons:
        • Great Hammer
        • Light Spear
        • Larkan Axe
        • Battle Bow
        • Light Crossbow
        • Master Scepter
        • Great Scepter
        • Thunder Staff
        • Gorgon Staff
        • Violent Wind Stick
        • Book of Sahamutt
      • Shields:
        • Spiked
        • Plate
           
    • Gold Medal
      • Sets:
        • Plate
        • Dragon
        • Legendary
        • Guardian
        • Storm Crow
        • Adamantine
        • Sacred Fire
        • Red Wing
      • Weapons:
        • Legendary Sword
        • Lightning Sword
        • Crescent Axe
        • Great Scythe
        • Heliacal Sword
        • Double Blade
        • Tiger Bow
        • Serpent Crossbow
        • Silver Bow
        • Bluewing Crossbow
        • Lord Scepter
        • Sacred Glove
        • Legendary Staff
        • Ressurection Staff
        • Red Winged Stick
        • Book of Neil
        • Rune Blade
      • Shields:
        • Serpent
        • Tower
           

    Excellent Items Tiers

    • Box of Kundun + 1
      • Sets:
        • Leather
        • Bronze
        • Vine
        • Silk
        • Pad
        • Bone
        • Violent Wind
      • Weapons:
        • Kriss
        • Serpent Staff
        • Mystery Stick
        • Arquebus
        • Sword of Salamander
        • Giant Trident
        • Battle Scepter
        • Battle Axe
        • Nikea Axe
        • Berdysh
      • Shields:
        • Kite
        • Large Round
        • Buckler
      • Fruits (15% chance to drop them as extra reward):
        • STR
        • ENE
        • CMD
           
    • Box of Kundun + 2
      • Sets:
        • Scale
        • Brass
        • Wind
        • Spirit
        • Sphinx
        • Light Plate
      • Weapons:
        • Rapier
        • Battle Bow
        • Light Crossbow
        • Thunder Staff
        • Gorgon Staff
        • Violent Wind Stick
        • Master Scepter
        • Great Scepter
        • Great Hammer
        • Light Saber
        • Light Spear
        • Larkan Axe
        • Book of Sahamutt
      • Shields:
        • Spiked
        • Plate
        • Skull
      • Fruits (15% chance to drop them as extra reward):
        • AGI
        • VIT
           
    • Box of Kundun + 3
      • Sets:
        • Plate
        • Dragon
        • Guardian
        • Legendary
        • Adamantine
        • Red Wing
        • Sacred Fire
        • Storm Crow
      • Weapons:
        • Legendary Sword
        • Serpent Spear
        • Giant Sword
        • Crescent Axe
        • Great Scythe
        • Heliacal Sword
        • Elven Axe
        • Double Blade
        • Tiger Bow
        • Serpent Crossbow
        • Silver Bow
        • Bluewing Crossbow
        • Lord Scepter
        • Sacred Glove
        • Legendary Staff
        • Ressurection Staff
        • Chaos Lightning Staff
        • Red Wing Stick
        • Book of Neil
      • Shields:
        • Serpent
        • Tower
        • Dragon Slayer
           
    • Box of Kundun + 4
      • Sets:
        • Ashcrow
        • Iris
        • Eclipse
        • Valiant
        • Black Dragon
        • Dark Steel
        • Ancient
      • Weapons:
        • Bill of Balrog
        • Crystal Morning Star
        • Crystal Sword
        • Chaos Dragon Axe
        • Dragon Spear
        • Lightning Sword
        • Sword of Destruction
        • Aquagold Crossbow
        • Chaos Bow
        • Saint Crossbow
        • Celestial Bow
        • Shining Scepter
        • Staff of Destruction
        • Dragon Soul Staff
        • Ancient Stick
        • Rune Blade
        • Holy Storm Claw
        • Book of Lagle
      • Shields:
        • Bronze
        • Legendary
           
    • Box of Kundun + 5
      • Sets:
        • Dark Phoenix
        • Divine
        • Grand Soul
        • Glorious
        • Storm Zahard
        • Thunder Hawk
        • Black Rose
      • Weapons:
        • AA Sword
        • AA Crossbow
        • AA Scepter
        • AA Staff
        • AA Stick
        • Dark Breaker
        • Thunder Blade
        • Great Reign Bow
        • Albatross Bow
        • Piercing Glove
        • Kundun Staff
        • Sword Dancer
      • Shields:
        • Dragon
        • Grand Soul


    Ancient Items Tiers
     

    • Low Tier Ancient
      • Leather
        • Warrior
        • Anonymous
      • Bronze
        • Hyperion
        • Mist
      • Scale
        • Berserker
      • Brass
        • Cloud
      • Pad
        • Apollo
        • Barnake
      • Bone
        • Sylion
      • Sphinx
        • Minet
      • Vine
        • Ceto
      • Silk
        • Gaia
        • Fase
      • Wind
        • Odin
        • Elvian
      • Spirit
        • Argo
           
    • Mid Tier Ancient
      • Scale
        • Eplete
      • Brass
        • Garuda
      • Plate
        • Kantata
      • Bone
        • Evis
      • Sphinx
        • Heras
      • Guardian
        • Gywen
      • Spirit
        • Karis
      • Sacred Fire
        • Vega
           
    • High Tier Ancient
      • Dragon
        • Hyon
        • Vicious
      • Legendary
        • Anubis
        • Enis
      • Vine
        • Drake
      • Guardian
        • Aruan
      • Adamantine
        • Agnis
        • Broy
      • Red Wing
        • Chrono
        • Semeden
      • Plate
        • Rave
      • Storm Crow
        • Gaion
        • Muren
      • Sacred Fire
        • Chamereuui

    Castle Siege System V2 - Unique 

     

    Basic Info & Schedule

    • Castle Siege is every Sunday at 17:00 Server Time.
    • Registration period is between Monday (00:00) and Wednesday (23:59).
      • Note: This is the official registration period that can be made ONLY via NPC from Valley.
    • Sign of Lord period is between Thursday (00:00) and Friday (23:59).
      • Note: Kindly reminder of WebZen System for deciding the 3 attackers from CS:
        • Registration Ranking = (Sign of Lord registered * 5) + Number of Guild Members + (Level of Guild Master / 4).
      • Note2: Sign of Lord can be farmed on any mobs over level 40.
    • Late registration period is between Saturday (00:00) and Saturday (23:59).
      • Note: Late registration can only be made on Website by the GM of the alliance.
      • Note2: Guilds that use late registration can't register signs of lord.
         
    • Friendly Fire is active (25% of damage goes to allies also).
    • There is a maximum value of VIT that can be used at CS.
      • Current Value: 1500.
        • Exception: VRF.
    • After registering the crown, defensive team must go outside of the room and re-enter it
      • Note: By doing this you won't have to press CTRL in order to attack.
    • Crown is with accumulated time.
      • You won't lose any accumulated time if GM dies or stays outside of room.
      • Every FAIL of accumulating the crown will cost you -2 seconds from the accumulated time.
        • Example: You lose a switch, you miss-click again on the crown, etc.
    • Crown switches are not in the center of square so they are harder to be kept.
    • Minimum requirements in order to have a chance at CS: GM-VDL + 2 TANKS (VDL/VBK) for SWITCHES.
       
    • We've introduced a new concept - CS Builds:
      • All CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild).
      • This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS.
      • This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for the Castle Siege, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers.
      • These builds aren't kept, so at the end of CS you will get back to your previous build.
      • With this change we're aiming to "fix" multiple things:
        • Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS.
        • Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants.
        • Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long.
    • In order to participate at CS you need to be in the main guild (not alliance guild) and to also write /rebuild before entering in Valley.
      • Note: You can write /rebuild anytime starting from 16:45.

    PRE-Fight Gameplay & Requirements

    • In order to access the CS NPC where you need to register signs (during signs period), you need to respect the following requirements:
      • Have at least 15 members in your Guild.
      • Have an average level score bigger than 60% of highest player level.
        • If you don't have those requirements you can't register signs, but you can still register to CS.
    • In order to access the CS battle (stay in valley), you need to respect the following requirements:
      • Have at least 15 members in your Guild.
      • Have an average level score bigger than 60% of highest player level.
      • Have at least 5 members from guild online on either valley or crywolf.
        • If any of this requirements fails, you will be moved out from valley when you try to enter during CS.
      • Checks are happening each 60 seconds (and you are noticed how many seconds left before next check).
      • These requirements will (automatically) make it much harder for people to do "ghost" strategies, but still doable.
         
    • Before the fight actually starts, there are 2 Strategies that participants can profit from:
      • Attackers Advantage
        • During Sign of Lord period, attackers that are registered at CS must register as many Sign of Lord as possible.
        • The team with the highest number of sign of lord registered at the end of Sign period will win the Sign fight, having the opportunity to BAN a BUILD for the incoming CS.
        • This means that the banned build can't be used by all participants.
        • Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy.
          • Note: You need to register at least 300 Signs in order to be able to BAN a build, not only being first.
        • Builds that can be banned (banned list):
          • ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF.
        • If a build is banned, characters from that class can't have more than 20% of total points in that stat.
          • Example: If EE build is banned, an ELF with 2000 total points can't have more than 400 ENE at that CS.
        • Command for banning a build: /banbuild Build.
        • Period for Build Ban is between Saturday 00:00 and Sunday 16:00.
          • Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS.
             
      • Defenders Advantage
        • Defenders can repair gates & statues anytime before the next CS.
        • In order to repair them you need to invest JoGs and Zen.
        • By repairing the gates & statues you open up 2 advantages:
          • 1. You can also defend them during CS to earn extra time, making life harder for attackers to get into room.
          • 2. You can reduce your Handicap* points based on the total repairs/upgrades of your gates/statues:
            • 4 points for each 1kk HP that you have on gates/statues when CS starts (maximum ~51kk HP).
            • 8 points for each Defence upgrade on gates/statues (maximum 30 upgrades).
            • 15 points for each Recovery upgrade on statues (maximum 12 upgrades).
              • Formula for points reduction is (Points from HP + Points from Defence + Points from Recovery) * Handicap level (1...5)
                • Note: Maximum points that can be reduced is 40% of total Handicap points.
                  • Example: If you are on Handicap 1 (800 points) you can reduce maximum 320 points from those 800.

    CS Gameplay

    • The CS Gameplay is not the usual one (the team that has Defender status at the end of CS does win it), our gameplay is based on Points, so the team with the highest amount of Points at the end of CS does win it (no matter if they are Defenders or not at the end).
    • How to earn Points:
      • After first 15 minutes of CS the system is initiated & Points can be gathered.
      • Any team that has Defender status during CS will earn Points. Default DEF Points values:
        • 1 Point per second during first 30 minutes (17:15-17:44).
        • 2 Points per second between 17:45 and 18:09.
        • 3 Points per second between 18:10 and 18:29.
        • 4 Points per second between 18:30 and 18:44.
        • 6 Points per second between 18:45 and 19:00.
      • If Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room.
        • Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 1.5 points per second.
        • Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second.
      • If Defenders GM stays near crown throne (at 176x 215y coords) his team will get an extra point per second.
        • Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second.
           
      • Apart from DEF Points, teams can also gain points by killing opponents in the Throne Room (and only there):
        • The default kill points value is 10 Points per kill.
          • Normal kills formula is DefaultValue-(LevelDifference*0.2) between targets. Minimum value is 2 points.
            • Note: This means that if killer is higher in level than the target killed, the points will go down with 0.2 points for each level difference.
            • Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher.
          • GM points is 5x default kill points (can't be lowered with LevelDifference).
          • TANK points is 3x default kill points (can't be lowered with LevelDifference).
            • Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points.
        • Default kill points will be raised randomly during CS time (it will announce when it changes).
          • This anomaly can happen only between 17:30 and 18:30.
          • There will be minimum 2 changes and maximum 4 changes during this hour.
          • First change will happen at 17:30.
          • Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change.
          • The value of points will always be between 12 and 25 during change.
          • It will be announced to participants when Kill Points are updated.
        • IMPORTANT! If you kill a player from your own Guild inside Crown room your team will lose full Points for the kill (based on Normal/Tank/GM type).
        • IMPORTANT! If you disconnect / select server / switch character inside Crown room your team will lose full Points equal of being killed (based on Normal/Tank/GM type).
      • Important note about kill points: Only guilds that have at least 300 points gathered can "feed" points to other participants. If your team doesn't have 300 points yet you won't give any points to your killers, but you can get points by killing them if they have over 300 points.
         
    • We also have special roles at CS, GAs & BMs, that have special roles during CS:
      • Guild Assistants are able to use /assist in order to teleport to their GM. Cooldown: 120 seconds.
      • Battle Masters will always get the normal kill points value (ignoring level difference).
        • Apart from that, they have access to AoE stun skills (Stern).
          • Stern will stun players in AoE for 7 seconds. Extra effect: Players under stun can't use potions.
          • Stern does require 8 kills (per use) in order to work.
      • GAs & BMs will give 2x default kill points when they are killed (if they are not tanks, else they give 3x).
        • Note: Both GA & BMs are set in the moment when CS starts, any further change during CS won't change the effects to other players.
           
    • In order to help the lowest Points teams from each CS, we've introduced a new feature:
      • After first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime (and only) during the CS.
        • Note: If GM does leave CS server (switch char, disconnect, or going to server1/2) he will lose the accumulated life stones.
      • If GM of the lowest Points team is not online or already left CS then the life stone will be given to the 2nd lowest points team.
      • Life Stone can be used by dropping it on the ground.
      • After dropping it, it will take 1 minute for it to become "active".
      • While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed.
      • Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well).
         
    • We also want to reduce the time spent as CS winners for the same guilds, so the Handicap System* was introduced:
      • After each CS win, the winners will get a handicap for the upcoming CS.
      • The Handicap starts with weak punishments and goes harder as following:
        • 1st win: On next CS the team starts with -800 points.
        • 2nd win (consecutive): On next CS the team starts with -2000 points.
        • 3rd win (consecutive): On next CS the team starts with -3500 points.
        • 4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 1500 the GM will have a limit of 1000 VIT).
        • 5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM.

    CS Rewards

    • For Winners:
      • Discordian Apple
        • You gain access to a single spot in LoT where a party can safely EXP.
        • The spot has mobs with the same level of Relics.
        • The spot has +15% exp (3% higher than relics as gens map and same exp rate as a seal level 3 mercenary).
        • The mobs from spot have -20% power in terms of HP & DMG compared to Relics.
        • The spot has normal item drops for the monsters level, no special extra drops.
        • LOT minimum level to enter is 250.
      • Test of Humility
        • There are 7 mobs that spawn across the LoT (Queen Bees).
        • They have a respawn time of 2 minutes.
        • They will drop 100% a Jewel of Guardian that can be used to upgrade Gates & Statues as well as for future lord mixes.
      • Test of Mobilization
        • There is a Erohim that spawns 1 time per day, randomly between 19:00 and 22:59.
        • It stays only 20 minutes alive.
        • It is pretty strong in terms of HP & DEF.
        • It will drop 1x random ancient item for each player (from main CS guild) that is in his range when he does die.
        • Maximum of 10 ancient items can be dropped even if there are more than 10 players.
      • Test of Collaboration
        • You have access to Senior that can upgrade statues & gates as well as setting up taxes for chaos machine, that will go to Senior budget which can be retrieved by the GM.
        • Most important: access to Lord Mix, that can be used 1 time per day.
        • It will create a Guild Master Box.
        • Guild Master Box can be traded, and based on which character is dropping it, it will drop a last tier exc. item for that class (GD,DS,DM,etc.) +10~12 with chance for luck and 3-4 options.
          • It can also drop a 380 non exc weapon for that class.
        • Note: This Guild Master box is 'forcing' GM's to make choices based on CS performances of their players, so they can choose who to receive what directly, instead of pure luck with 5x elf items in a row wasting jewels and etc.
          • Example: If a BK will drop the Game Master box, he will receive GD item, DL will receive DM item, etc.
      • GLORY!
         
    • For Losing Side:
      • 1x Guild Master Box for every 2500 points they made at CS.
        • Note: The boxes goes to GMs if they are online at the end of CS.
      • Maximum of 4 GM Boxes can be earned by each losing team, no matter their points.
         
    • For Any Participant:
      • Every Guild Master that has a guild with over 6000 points gathered at the CS will win 7x VIP Days.
        • Note: VIP is automatically added at the end of CS if the GM is online, either extension to current one or a new last VIP level.
      • Top 3 Contributors at CS (based on Points contribution for their teams) will earn 3/2/1 VIP days based on their rank.
        • Note: VIP is automatically added at the end of CS if the player is online, either extension to current one or a new last VIP level.
      • Top 3 Stampers at CS (based on Stamp score) will earn 3/2/1 VIP days based on their rank.
        • Note: VIP is automatically added at the end of CS if the player is online, either extension to current one or a new last VIP level.

    Rewards progression:
    CS
    [1]: No rewards.
    CS
    [2]: Discordian Apple + Test of Humility for winners, GM reward as the extra reward.
    CS
    [3]: Test of Mobilization for winners, TOP3 Killers & Tanks reward as the extra reward.
    CS
    [4]: Test of Collaboration for winners & Losers GMB rewards.

    LOT Permissions & Taxes

    • Players can no longer enter LoT via the NPC at the entrance.
    • In order to enter LoT you need to have permission from the GM that owns the Castle.
    • Any player (with or without guild) can join LoT as long as he have permission.
    • In order to grant permission to someone, the GM must write /grant CharName 1.
    • In order to remove permission, the GM must write /grant CharName 0.
    • In order for the granted player to enter LoT, he must go in the NPC zone (near LoT entrance) and write /lot.
    • GM can give LoT access without the need of characters to be online/same server, only to exist.
      • Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct.
      • Exception: GM doesn't need permission to use /lot.
    • GM can also set the tax for entering LoT.
      • By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen.
        • Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000. 
    • When using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM).
      • Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted.
    • When you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT.
      • Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.)

    Extra Info 

    • Teleport of SM is disabled near Switch Crowns (5x5 space).
    • Mana Shield, Sweal, Reflect, Fitness, DSR buff, etc. have a standard duration of 90 seconds (ONLY on CS server).
    • EE buffs have a standard duration of 120 seconds.
    • Spawn locations for both Defenders & Attackers are improved to be closer to the room.
    • DL with Dark Horse can't be moved while registering the Crown. 
    • ERF can have a maximum of 1000 energy.
    • Sleep duration is maximum 4 seconds.
    • Maximum accounts online per IP on CS server is 1 (not 2).
    • You can't move from CS Crown room (using M).
    • You can't trade / drop items inside CS Crown room.

    Arena Tournament V2 - Most complex PvP Event

     

    General Info

    • Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 19:45 Server Time.
    • There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh.
    • Both LMS & KotH have 3 different Specials, more info below.
    • In order to register to Arena Tournament you must type /joinarena when the event is popping (and before it gets closed).
    • After the event is closed, it will start in 1 minute.
    • You can't attack other players before the event does start.
    • Maximum 80 slots (LMS) / 60 slots (KotH) / 34 slots (LL).
    • Duration is 15 minutes for LMS/KotH. No maximum duration for LL.
    • You can't join while being in a party.
    • If you join a party anytime during the event both chars will be disqualified from the tournament and moved out.
    • You can't join the event with antidotes / sd pots.
    • Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during the tournament.
    • You get a full clear off existing buffs when you enter the tournament.
    • You can't move items (for example from store) during the tournament.
    • You are Muted during the tournament.
    • You can't drop items during the tournament.
    • You can't move to other maps during the tournament.
    • You get PK Stage 2 during the tournament (to use only right click to attack, without CTRL).
    • At the end of the tournament you get back to your previous pk level / pk kills / pk timer.

    Info about LMS (Last Man Standing)

    • The schedule for Last Man Standing is the following:
      • Monday - LMS Special 1.
      • Wednesday - LMS Special 2.
      • Friday - LMS Special 3.
    • Objective: kill others while surviving.
    • Every character does have 5 lives when they join.
    • Dying will remove 1 life and will notice you the lives left.
    • When lives are over, you'll be removed from the event & moved out.
    • A character can only remove 2 lives from another character. After that, he can no longer attack that character BUT the other character can attack him (for at least 2 lives).
      • Exception: If there are more than 20 characters alive, you can only remove 1 life from another character, instead of 2.
    • Winners are the last 5 characters that remain alive.
    • If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on.
    • If you win any of the LMS rounds you can't join other tournaments until Sunday.
    • Specials:
      • Special 1: Free For All, normal fight with characters exactly as they are.
      • Special 2: Free For All, normal fight with ALL CHARACTERS receiving same level & stats points - more chances for lower players.
        • Note: The stats & level are random from the pool of: Level 200, Level 250, Level 300, Level 350.
        • Note2: Stats & level are the same for everyone, just random on each LMS Special 2.
      • Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are.
        • Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters.
        • Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of maximum 7 winners.

    Info about KotH (King of the Hill)

    • The schedule for King of the Hill is the following:
      • Tuesday - KotH Special 3.
      • Thursday - KotH Special 2.
      • Saturday - KotH Special 1.
    • Objective: farm as many Points as possible.
    • Every character starts with 0 Points.
    • Every time a character dies he will lose 4 points (unless the points are 0 anyway).
    • Killing another character will give you 10 points.
    • The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing).
    • After 15 minutes, the TOP5 characters with the most points are considered the winners.
    • If there are more people with same points like the 5th player, the winner will be picked randomly.
    • Specials:
      • Special 1: Free For All, normal fight with characters exactly as they are.
      • Special 2: Free For All, normal fight with ALL CHARACTERS receiving same level & stats points - more chances for lower players.
        • Note: The stats & level are random from the pool of: Level 200, Level 250, Level 300, Level 350.
        • Note2: Stats & level are the same for everyone, just random on each LMS Special 2.
      • Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are.
        • Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so a total of 7 winners.

    Info about LL (Last Laugh)

    • Last Laugh is the final Tournament, where the prizes from the current week are also given.
    • Last Laugh is held on Sunday.
    • Only winners of KotH & LMS from that week can join the Last Laugh.
    • So maximum players on Last Laugh is 34.
    • If you have lower level than the highest level player from the LL, you will receive extra level & stat points to add for the tournament based on the difference of levels between you and highest level player and also based on your class.
    • The level & points are added when the Arena is closed, so you have 1 minute to use them.
    • There is no settled duration for the LL but there are 3 rounds:
    • Round1: LMS Round
      • During this round you need to eliminate players while surviving.
      • The round is over when there are X amount of players left in the Tournament, as following:
        • If there are more than 30 participants, Round1 is over when there are 20 players left.
        • If there are more than 26 participants, Round1 is over when there are 18 players left.
        • If there are more than 22 participants, Round1 is over when there are 16 players left.
        • If there are more than 18 participants, Round1 is over when there are 14 players left.
        • If there are more than 14 participants, Round1 is over when there are 12 players left.
        • If there are more than 11 participants, Round1 is over when there are 10 players left.
        • If there are more than 8 participants, Round1 is over when there are 8 players left.
      • All LMS rules are applied.
    • Round2: KotH Round
      • During this round you need to farm as many Points as possible within 10 minutes.
      • After 10 minutes, TOP8 characters with most Points will be qualified for the last round (3), the rest of players being eliminated.
    • Round3: Last Laugh - Final Round
      • A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following:
        • TOP1 points will play vs TOP8 points.
        • TOP3 points will play vs TOP6 points.
        • TOP4 points will play vs TOP5 points.
        • TOP2 points will play vs TOP7 points.
      • Then each character will be moved to a different Arena cage where the matches are being played. 
        • In cages you are playing 1v1 with your opponent.
        • Both chars start as "chained" and the game is starting in 5 seconds.
        • The first character to kill the other for 2 times will advance in the bracket (Best of 3).
        • You do receive a clear of all buffs/effects after a kill and you start from different corners again.
        • SD is not restored during the match.
        • After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket.
      • After winning/losing a game you will be redirected to a new cage.
      • After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast!
      • Players that lose in the Winner bracket are being sent into Loser bracket where they face other bracket losers.
      • Games on Loser bracket are the same as on Winner bracket (Best out of 3).
      • If you lose a game on Loser bracket you are eliminated from the Tournament, if you win you advance in the Loser bracket up until Grand Finals.
      • Grand Finals are BO5 (Best out of 5).

    Rewards System

    • There are 3 types of rewards that Arena Tournament is offering:
      • Participation reward
        • Everyone that does participate at an Arena Tournament event (except of Last Laugh round) will receive a Gladiator's Pride buff.
          • Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the buff!
        • Gladiator's Pride will increase the NORMAL bonus EXPERIENCE granted by the Mercenary Squad Seal with +15%.
        • Gladiator's Pride will increase the MASTER bonus EXPERIENCE granted by the Mercenary Squad Seal with +10%.
          • Example: Your current Mercenary Seal does grant you +5% NORMAL EXP, if you get Gladiator's Pride, the buff is raised from +5% to +20%.
          • Example2: Your current Mercenary Seal does grant you +6% MASTER EXP, if you get Gladiator's Pride, the buff is raised from +6% to +16%.
        • The duration for the Gladiator's Pride is 3 hours and it does work in all places where the Mercenary Seal does work as well.
          • Note: Because winners from each day aren't able to participate to the rest of the Arenas from that week, being part of the winners of an Arena will grant you access to Gladiator's Pride buff every day starting from the day you've won the Arena up until the Saturday's Arena (included).
            • This means that if you will be ONLINE on normal maps (Server 1) every day at the start of the Arena Tournament you will get 3 hours of Gladiator's Pride as if you were a participant.
          • Note2: Not being online and on normal maps (Server 1) when Arena Tournament does start won't grant you the buff!
      • Weekly win reward
        • The winners (and only the winners) from each Arena Tournament round will win access to the Sunday's round (Last Laugh).
        • The Last Laugh does also have a separate guaranteed reward for the participants (as long as you just join the Event and you stay until it is over / you are eliminated).
        • Current Last Laugh guaranteed reward is: 5x Jewel of Harmony.
          • Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the guaranteed reward!
      • Last Laugh performance reward
        • Based on your performance at Last Laugh, the following rewards will be given:
          • +1 Jewel of Chaos for every 2 players that are eliminated from the Tournament before you.
            • Example: If there are 30 participants at Last Laugh, the 30th place will win extra 0x Jewel of Chaos, 26th place will win extra 2x Jewel of Chaos, 12th place will win extra 9x Jewel of Chaos, etc.
            • Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the performance reward!
          • TOP3 extra rewards:
            • Winner of Last Laugh: 1x HoF + Legends Group (forum) + 3x Piece of Horn.
              • Note: The Legends Group is active only for the duration of the edition, not permanent.
              • Note2: Winning 3x Arenas during the edition will grant you permanent Legends Group.
            • 2nd place of Last Laugh: 1x HoF + 2x Piece of Horn.
            • 3rd place of Last Laugh: 1x HoF + 1x Piece of Horn.
          • Final example of Last Laugh winner full reward (with an example of 30 participants):
            • 5x Jewel of Harmony (guaranteed reward) + 14x Jewel of Chaos (performance reward) + 1x HoF (TOP3 reward) + Legends Group (forum) & 3x Piece of Horn (TOP1 reward).


    Extra Info Topics:

    Server RULES: Click Me
    Info about CREDITS: Click Me
    Everything about Characters, Builds & Formulas: Click Me
    Test Server Commands: Click Me

    + Many, many, many other things!

    Let's bring MU Online to the next level!


    "The only way to do great work is to love what you do" - Steve Jobs

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    • ADMIN changed the title to [Phoenix] Official Information (everything you need to know)
    • ADMIN locked this topic

    The Phoenix #3 Break Rewards & Content has been released!

    Whatever is not mentioned on the released Content means it is unlocked from start, rest of content is released only after either a Break or an amount of time.

    Info:

    Content release before Break 1 (few days after start):
    - BoK+2 Goldens.

    Break 1 will unlock the following content:
    - BoK+3 Goldens.
    - Derkons.
    - Cursed Dragon.
    - Add Luck on website.
    - Chaos Machine (website) from +10 to +11.
    - Increase ADD Option on website.
    - Arena Tournament.
    - Mercenary Squad.
    - Gens Raids & Monthly Rewards.

    Break 1 will have the following rewards for everyone except first 3 players:
    - 1x Jewel of Chaos for every 2 levels progressed in Break from 260 to 276 and 1x Jewel of Chaos for every level progressed in Break from 276 to 284.
    - Example: Finishing Break 1 with Level 282 = 14x Jewel of Chaos.
    - Example2: Finishing Break 1 with Level 275 = 7x Jewel of Chaos.

    Break 2 will unlock the following content:
    - BoK+4 Goldens.
    - BoK+5 Goldens.
    - Professional VIP.
    - Chaos Machine (website) from +11 to +12.
    - Character Market.
    - Kundun.
    - Kanturu Event.
    - Crywolf Event.
    - Imperial Guardian Event.
    - Doppelganger Event.

    Break 2 will have the following rewards for everyone except first 3 players:
    - 1x Jewel of Harmony for every level progressed in Break from 330 to 342 and 2x Jewel of Harmony for every level progressed in Break from 342 to 350.
    - Example: Finishing Break 2 with Level 347 = 22x Jewel of Harmony.
    - Example2: Finishing Break 2 with Level 341 = 11x Jewel of Harmony.

    Break 3 will unlock the following content:
    - Quest Level 3 (ML).
    - End Game Quest System.
    - GGDs.
    - Bloody Witch Queen.

    Break 3 will have the following rewards for everyone except first 3 players:
    - 1x TOCA for every 3 levels progressed in Break and 1x TOCA for every 2 levels progressed in Break from 394 to 400.
    - Example: Finishing Break 3 with Level 396 = 4x TOCA.
    - Example2: Finishing Break 3 with Level 392 = 2x TOCA.

    Content release after Break 3 (few weeks later):
    - Wings Protector.
    - Medusa.
    - Selupan.
    - Sockets in drop Raklion.
    - Sphere Level 4 in drop Vulcanus.

     


    "The only way to do great work is to love what you do" - Steve Jobs

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