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ADMIN

[Phoenix] Everything about Characters, Buffs and Formulas!

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Changes compared to NonReset:

Quote

Overall changes:
- Max DD% & Max REF% increased from 55% to 60%.
- Global PvP damage increased with 14-22% (based on each type, duel, normal, cc, gens, etc.).
- Blocked Ice Arrow on Illusion Temple.
- Nerfed PvP-DSR from ML from 3400 (10 points) and 4598 (20 points) to 1803 (10 points) and 2434 (20 points).
- Nerfed PvP-ASR from ML from 4541 (10 points) and 6130 (20 points) to 2564 (10 points) and 3462 (20 points).
- Nerfed EE Buffs a little.
- Tweaked most of buffs formulas.

RF:

ERF:
- [NERFED] Ignore rate from 2% + ENE/120(%) to 3% + ENE/400(%).
- [NERFED] Roar Skill Damage from ENE/7 to ENE/9.
- [BUFFED] Inc. HP (VIT) from 50 + ENE/8 to 25 + ENE/6.
- [BUFFED] Inc. DEF rate from 2 + ENE/10 to 25 + ENE/6.
- [BUFFED] Starting Roar skill damage.
PROS and CONTRAS:
+ Mana independent.
+ Really good buffs for VIT/DSR Inc. especially in late-game.
+ Ignore rate.
- Low defense.
- Mediocre-decent sustained AoE damage in early-mid game but low-mediocre in late-game.
Note: This changes are ment to make the ERF build a Support build, not anymore the best PvM build + support build.

ARF:
- [BUFFED] Mana cost of Dark Side from 70 to 35.
- [BUFFED] Dark Side Skill Damage from AGI/6 to AGI/5.
- [BUFFED] Attack speed gained from AGI from AGI/25 to AGI/20
PROS and CONTRAS:
+ Good single target and AoE damage in early-mid game and very good in late-game.
+ High defense.
+ High attack speed.
- Mana dependent.
- Doesn't bring anything extra to a party except of damage.
Note: This changes are ment to make the ARF build the best PvM build for RF.

VRF:
- [BUFFED] PvP damage + 15%.
- [BUFFED] AG cost for Chain Drive from 20 to 14.
Note: This changes for VRF along with the overall nerf are ment to move a little from his late-game power to early-mid game power. In this way, he'll be decent early-mid as well while not being a power house late game.
Also, we are helping VRF's to be better Hunters as they're ment to be (longer fights).

Overall changes for all builds:
- [NERFED] Default min damage from STR/6 + VIT/14 to STR/9 + VIT/17.
- [NERFED] Default max damage from STR/3 + VIT/10 to STR/6 + VIT/14.
Also, this changes are making ERF/ARF builds truly ERF/ARF builds, as until now in some scenarios you would have gained even more damage from str/vit then from ene/agi for ARF/ERF builds.

AE:
- [NERFED] PvM damage with 20%.
- [BUFFED] PvP damage with 15%.
- [BUFFED] Defence per agi from AGI/7 to AGI/6.
- [BUFFED] Extra PvP ASR from AGI*0.6 to AGI*1.4.
Note: This changes are ment to move a little from AE's PvM power to PvP in order to feel more balanced.

SUM:
- [NERFED] PvP damage with 9%.
- [NERFED] PvM damage with 13%.
- [BUFFED] Defence per agi from AGI/3 to AGI/2.
- [BUFFED] Attack speed per agi from AGI/18 to AGI/10.
- [BUFFED] Extra PvP DSR from AGI from AGI/2 to AGI/1.
- + Small buff tweaks.
Note: SUM was a pretty big power house especially early-mid game, now she should be more balanced.
Apart from that, we're giving you now an option to go for Hybrid SUM (AGI-ENE) for more Speed/Defence at the cost of lower Damage/Buffs.

BK:
- [BUFFED] PvM damage with 18%.
- [BUFFED] PvP damage with 5%.
- [BUFFED] Extra PvP ASR from AGI*4.5 to AGI*5.5.
- + Small buff tweaks.

DL:
- [NERFED] Damage gained from ENE.
- [BUFFED] Damage gained from STR.
Formula: 
MIN DMG from STR/6 + ENE/10 to STR/5 + ENE/11.
MAX DMG from STR/4 + ENE/8 to STR/4 + ENE/9.
- [BUFFED] Defence per agi from AGI/6 to AGI/4.
- [BUFFED] PvM damage with 7%.
- [BUFFED] PvP damage with 5%.
- [BUFFED] Inc. Critical DMG formula from ENE/20 + CMD/25 to ENE/12 + CMD/16.
- [BUFFED] Extra PvP DSR from AGI from AGI/2 to AGI/1.
- [BUFFED] Extra PvP ASR from AGI*4 to AGI*5.
Note: Now DL feels that it is in a very good spot, with 2 main builds (STR for Solo-play/hunt and ENE for Party/Bosses/CS play) with 1 optional hybrid build for AGI advantages.

SM:
- [NERFED] PvP damage with 12%.
- [NERFED] PvM damage with 5%.
- [BUFFED] SM defence per agi from AGI/4 to AGI/3.
- [BUFFED] Extra PvP DSR from AGI from AGI/4 to AGI/2.
- [BUFFED] Extra PvP ASR from AGI*4 to AGI*5.
- [BUFFED] Extra PvP ASR from AGI*3.5 to AGI*5.
- + Small buff tweaks.
Note: SM was another power house especially on PvP, because he was basically having everything (good defence, mobility, range) while also having a lot of damage.
Also now hybrid SM is viable using the Speed/Deff and MS gained from AGI, instead of pure damage ENE build.

MG:
- [BUFFED] MG defence per agi from AGI/4 to AGI/3.
- [BUFFED] Extra PvP DSR from AGI from AGI/4 to AGI/2.
- [BUFFED] Extra PvP ASR from AGI*3.5 to AGI*4.5.

Newbies Info

What chars do we have on our server?

  • DW -> SM -> GM (Mage)
  • FE -> ME -> HE (Archer / Buffer)
  • DK -> BK -> BM (Swordsman)
  • SU -> BS -> DM (Mage / Debuffer)
  • MG -> DM (Mage / Swordsman)
  • DL -> LE (Half Mage - Half Swordsman)
  • RF -> FM (Warrior / Buffer)


What builds we can do on each char?

  • SM:
    • Ranged Glass Cannon (High kill potential / Low resist) - Based on ENE + Cometfall / Ice Storm / Decay.
    • Hybrid (Balanced kill potential / Decent resist) - Based on ENE + AGI + Cometfall / Ice Storm / Decay / Flame + Teleport.
    • Support / Poker (Low kill potential / High resist / High Mana Shield) - Based on AGI + VIT + Mana Shield + Lighting / Ice + Teleport.
  • ME:
    • DPS (Medium to High kill potential / Low to Medium resist) - Based on AGI + STR + Multi Shot on low range.
    • Sustain (Low to Medium kill potential / Medium to High resist / Crowd Control) - Based on AGI + VIT + Multi Shot + Ice Arrow.
    • Buffer (Low kill potential / Low resist / High buffs) - Based on ENE + VIT + Greater Damage + Greater Fortitude + Heal + Recovery.
  • BK: 
    • Combo-God (Very high kill potential / Medium resist / Only viable for pro BK players) - Based on AGI + VIT + Combo.
    • DPS (High kill potential / Medium resist) - Based on STR + AGI + Death Stab / Twisting Slash.
    • TANK (Low kill potential / Very high resist) - Based on VIT + DD/HP Set + Shield Skill + Destruction.
    • Support / Reflecter (Low kill potential / High resist / High buffs) - Based on ENE + VIT + REF/HP Set + Sweal.
  • SUM:
    • Ranged Glass Cannon / Debuffer (High kill potential / Low resist / High debuffs) - Based on ENE + Chain Lightning + Innovation + Weakness + Berserker.
    • DPS / Sustain (Medium kill potential / Medium resist / Medium debuffs / Sleeper) - Based on ENE + AGI + Chain Lightning + Sleep + Innovation + Weakness + Reflect.
  • MG:
    • Single-Target Burst (High kill potential / Medium resist ) - Based on STR + AGI + Fire Slash.
    • AoE Sustain (Low to Medium kill potential / Medium resist ) - Based on ENE + AGI + Gigantic Storm.
  • DL:
    • Ranged Glass Cannon (High kill potential / Medium resist) - Based on STR + Ravens / Fire Scream.
    • Sustain-Support (Medium kill potential / Low resist) - Based on ENE + Critical Dmg + Ravens / Fire Scream.
    • DPS (Medium kill potential / Medium to High resist) - Based on STR + AGI + Ravens / Fire Scream.
    • TANK (Low to Medium kill potential / High resist) - Based on VIT + AGI + Max level Horse + Summon + Earth Quake.
    • Command (Very high raven / Horse damage) - Based on CMD + Max level Raven + Max level Horse.
  • RF:
    • Melee Glass Cannon (High kill potential / Low to Medium resist) - Based on VIT + Chain Drive.
    • Holder[PvM] (High kill potential / Medium to High resist / PvM only) - Based on AGI + Dark Side / Dragon Roar.
    • Sustain-Support (Low-Medium kill potential / Low resist / High buffs) - Based on ENE + Increase HP + Increase DEF + Dragon Roar + Ignore.
       

Note about Characters

  • If you want to be good and beat many people with BK you really need to have good combo-skills, else the character is a waste!
  • AE is considered to be the TOP Hunter.
  • SUM can be a real GOD on PvP if played very well (with all debuffs, sleep, etc.).
  • EMG and ARF are TOP HOLDERS! Their power on PvP is limited, so go for SMG/VRF for PvP.
  • All PvP characters (Not AE/EMG/ERF/ARF) are balanced for medium - early late game on PvP. On the same level / equipment there is a 50% chance on duel between each other to win.
  • Keep in mind that without at least 250-300 VIT on ALL CHARACTERS your chances on PvP are low.

Extra Chars Info

  • Max DD and REF is 60% (instead of 55%).
  • Ice Arrow range is 4.
  • ELFs with level 280+ and 950+ ene are getting Elf Soldier buff every 5 minutes to help their PvM.
  • Earthquake cooldown is 6s.
  • Summon cooldown is 50s.
  • Teleport cooldown is 3s.
  • Most of AoE spells have 5 range (instead of 6).
  • Mana cost of Dark Side is 35 (instead of 70).
  • AG cost of Chain Drive is 14 (instead of 20).
  • Teleport is disabled at Imperial Event, Illusion Temple and in 6x6 range of Switches at CS.
  • Ice Arrow is disabled at Illusion Temple.
  • For ARF build (Dark Side) you really need some STR for base damage (1700-2000 agi and rest STR).
  • Teleport Ally & Summon are disabled if there is not at least 1 member from same guild in party.
  • On Lorencia Circle you can only have your own class buffs (the rest are deleted).
  • Summon on Gens map is working when there is a boss alive.
  • PvP-DSR from ML is set from 3400 (10 points) and 4598 (20 points) to 1803 (10 points) and 2434 (20 points).
  • PvP-ASR from ML is set from 4541 (10 points) and 6130 (20 points) to 2564 (10 points) and 3462 (20 points).


Advanced Info
 

Characters Formulas & Buffs

  • SM:
    • Default Formula:
      • HP: 1.5 per LevelMANA: 2 per Level / VIT: 2 HP per 1 VIT / ENE: 2 MANA per 1 ENE.
    • Defense:
      • Formula: AGI/3.
    • DSR - PvM:
      • Formula: AGI/3.
    • DSR - PvP:
      • Formula: (Level*2)/1 + AGI/2.
    • Attack Speed:
      • Formula: AGI/10.
    • Damage:
      • Physical: MinDMG - STR/6 , MaxDMG - STR/4.
      • Magic: MinDMG - ENE/5 , MaxDMG - ENE/2.
    • ASR - PvM:
      • Formula: (Level*5) + (AGI*3)/2 + (STR/4).
    • ASR - PvP:
      • Formula: (Level*3)/1 + (AGI*5)/1.
    • Mana Shield:
      • Max Rate: 40%.
      • Formula: 6(%) + (AGI/62)(%) + (ENE/230)(%).
      • Duration: 60(seconds) + (ENE/20)(seconds).
         
  • BK:
    • Default Formula:
      • HP: 2 per Level / MANA: 0.5 per Level / VIT: 3 HP per 1 VIT / ENE: 1 MANA per 1 ENE.
    • Defense:
      • Formula: AGI/3.
    • DSR - PvM:
      • Formula: AGI/3.
    • DSR - PvP:
      • Formula: (Level*2)/1 + AGI/2.
    • Attack Speed:
      • Formula: AGI/15.
    • Damage:
      • Physical: MinDMG - STR/7 , MaxDMG - STR/3.
      • Magic: MinDMG - ENE/9 , MaxDMG - ENE/5.
    • ASR - PvM:
      • Formula: (Level*5) + (AGI*3)/2 + (STR/4).
    • ASR - PvP:
      • Formula: (Level*2)/1 + (AGI*75)/10.
    • Damage Multiplier (Skill Damage):
      • Max Rate: 500%.
      • Formula: ENE/15.
    • Combo:
      • Formula: ((STR+ENE+AGI)/2)*2
    • Greater Fortitude (Sweal):
      • Max Rate: 100%.
      • Formula: 20(%) + (VIT/75)(%) + (ENE/30)(%).
      • Duration: 60(seconds) + (ENE/30)(seconds).
         
  • ME:
    • Default Formula:
      • HP: 1.3 per Level / MANA: 1.5 per Level / VIT: 2 HP per 1 VIT / ENE: 1.5 MANA per 1 ENE.
    • Defense:
      • Formula: AGI/6.
    • DSR - PvM:
      • Formula: AGI/4.
    • DSR - PvP:
      • Formula: (Level*2)/1 + AGI/8.
    • Attack Speed:
      • Formula: AGI/40.
    • Damage:
      • Physical: MinDMG - (STR+AGI)/5 , MaxDMG - (STR+AGI)/3.
      • Magic: MinDMG - ENE/9 , MaxDMG - ENE/5.
      • Bow: MinDMG - (STR/5) + (AGI/8) , MaxDMG - (STR/2) + (AGI/4).
    • ASR - PvM:
      • Formula: (Level*5) + (AGI*3)/2 + (STR/4).
    • ASR - PvP:
      • Formula: (Level*3)/1 + (AGI*14)/10.
    • Greater Defense (Deff Buff):
      • Formula: 5 + (ENE/8).
      • Duration: 180(seconds).
    • Greater Damage (Dmg Buff):
      • Formula: 5 + (ENE/9).
      • Duration: 180(seconds).
         
  • MG:
    • Default Formula:
      • HP: 1.5 per Level / MANA: 1 per Level / VIT: 2 HP per 1 VIT / ENE: 2 MANA per 1 ENE.
    • Defense:
      • Formula: AGI/3.
    • DSR - PvM:
      • Formula: AGI/3.
    • DSR - PvP:
      • Formula: (Level*2)/1 + AGI/2.
    • Attack Speed:
      • Formula: AGI/15.
    • Damage:
      • Physical: MinDMG - (STR/6) + (ENE/10) , MaxDMG - (STR/3) + (ENE/7).
      • Magic: MinDMG - ENE/5 , MaxDMG - ENE/2.
    • ASR - PvM:
      • Formula: (Level*5) + (AGI*3)/2 + (STR/4).
    • ASR - PvP:
      • Formula: (Level*3)/1 + (AGI*45)/10.
         
  • DL:
    • Default Formula:
      • HP: 1.5 per Level / MANA: 1 per Level / VIT: 2 HP per 1 VIT / ENE: 1.5 MANA per 1 ENE.
    • Defense:
      • Formula: AGI/4.
    • DSR - PvM:
      • Formula: AGI/7.
    • DSR - PvP:
      • Formula: (Level*2)/1 + AGI/2.
    • Attack Speed:
      • Formula: AGI/10.
    • Damage:
      • Physical: MinDMG - (STR/5) + (ENE/11) , MaxDMG - (STR/4) + (ENE/9).
      • Magic: MinDMG - ENE/8 , MaxDMG - ENE/3.
    • ASR - PvM:
      • Formula: (Level*5) + (AGI*6)/2 + (STR/4) + (CMD/10).
    • ASR - PvP:
      • Formula: (Level*3)/1 + (AGI*5)/1.
    • Damage Multiplier (Skill Damage):
      • Max Rate: 500%.
      • Formula: ENE/20.
    • Critical Damage:
      • Formula: ENE/12 + CMD/16.
      • Duration: 60(seconds) + (ENE/15)(seconds).
    • Dark Raven (DL Pet):
      • Minimum Damage: 250 + (Raven Level)*20 + (Command/4).
      • Maximum Damage: 450 + (Raven Level)*30 + (Command/2).
      • Speed: 30 + [(Raven Level)*2] + (Command/30).
      • Attack Success Rate: 1200 + (Raven Level)*100.
        • When you reach level 50 Raven or 2500+ Command you'll unlock:
          • Special DD/EDR/CRIT of Raven (different from DL).
          • 1% chance for them for level 50 Raven and 1% for 2500+ Command.
             
  • SU:
    • Default Formula:
      • HP: 1.3 per Level / MANA: 1.5 per Level / VIT: 2.5 HP per 1 VIT / ENE: 1.5 MANA per 1 ENE.
    • Defense:
      • Formula: AGI/2.
    • DSR - PvM:
      • Formula: AGI/4.
    • DSR - PvP:
      • Formula: (Level*2)/1 + AGI/1.
    • Attack Speed:
      • Formula: AGI/10.
    • Damage:
      • Physical: MinDMG - (STR+AGI)/8 , MaxDMG - (STR+AGI)/4.
      • Magic: MinDMG - ENE/5 , MaxDMG - ENE/3.
    • ASR - PvM:
      • Formula: (Level*5) + (AGI*3)/2 + (STR/4).
    • ASR - PvP:
      • Formula: (Level*3)/1 + (AGI*5)/1.
    • Reflect Damage:
      • Max Rate: 50%.
      • Formula: 15(%) + (ENE/60)(%).
      • Duration: 30(seconds) + (ENE/30)(seconds).
    • Berserker:
      • Max Rate: 100%.
      • Formula 1: (ENE/25)(%) - For Damage.
      • Formula 2: 40(%) - (ENE/60)% - For DEF/HP reduction.
    • Sleep:
      • Max Duration: 5.
      • Formula 1: 20(%) + (ENE/35)(%) - For Hit Chance.
      • Formula 2: 1(second) + (ENE/400)(seconds) - For Duration.
    • Innovation (Lesser Deff):
      • Max Rate: 40%.
      • Formula 1: 30(%) + (ENE/42)(%) - For Hit Chance.
      • Formula 2: 12(%) + (ENE/80)(%) - For Defense Reduction.
      • Duration: 5(seconds) + (ENE/200)(seconds).
    • Weakness (Lesser Dmg):
      • Max Rate: 30%.
      • Formula 1: 30(%) + (ENE/42)(%) - For Hit Chance.
      • Formula 2: 8(%) + (ENE/80)(%) - For Damage Reduction.
      • Duration: 5(seconds) + (ENE/200)(seconds).
         
  • RF:
    • Default Formula:
      • HP: 1.3 per Level / MANA: 1 per Level / VIT: 2 HP per 1 VIT / ENE: 1.3 MANA per 1 ENE.
    • Defense:
      • Formula: AGI/8.
    • DSR - PvM:
      • Formula: AGI/10.
    • DSR - PvP:
      • Formula: (Level*15)/10 + AGI/5.
    • Attack Speed:
      • Formula: AGI/20.
    • Damage:
      • Physical: MinDMG - (STR/4) + (VIT/14) , MaxDMG - (STR/2) + (VIT/10).
      • Magic: MinDMG - ENE/9 , MaxDMG - ENE/4.
    • ASR - PvM:
      • Formula: (Level*3) + (AGI*5)/4 + (STR/6).
    • ASR - PvP:
      • Formula: (Level*66)/10 + (AGI*1)/3.
    • Damage Multiplier (Skill Damage):
      • Max Rate: 500%
      • Formula (Dark Side): AGI/5.
      • Formula (Melee): VIT/10.
      • Formula (Dragon Roar): ENE/9.
    • Greater Ignore Defense (Ignore Buff):
      • Formula: 3(%) + (ENE/400)(%).
      • Duration: 60(seconds) + (ENE/10)(seconds).
    • Increase VIT:
      • Formula: 25 + (ENE/6).
      • Duration: 60(seconds) + (ENE/10)(seconds).
    • Greater Defense Success Rate (DSR Buff):
      • Formula: 25 + (ENE/6).
      • Duration: 60(seconds) + (ENE/10)(seconds).
         

Characters Main Builds

While there are a lot of builds possible for any character, based on your own needs and creativity, each character have at least 2 main builds.

  • SM:
    • ESM -> With focus mostly on Energy for full damage potential.
    • ASM -> With focus mostly on Agility for full mana shield potential & survival.
  • BK:
    • SBK -> With focus mostly on Strength for full damage potential.
    • ABK -> With focus mostly on Agility for full combo potential (combo speed & survival).
    • VBK -> With focus mostly on Vitality for full tank potential, mainly for CS.
    • EBK -> With focus mostly on Energy for full greater fortitude potential, mainly as support for events.
  • ME:
    • AE -> With focus mostly on Agility for full damage potential.
    • EE -> With focus mostly on Energy for full buffs potential.
  • MG:
    • SMG -> With focus mostly on Strength for full PvP & hunt potential.
    • EMG -> With focus mostly on Energy for full PvM potential.
  • DL:
    • SDL -> With focus mostly on Strength for full damage potential for Solo-Play/Hunt.
    • EDL -> With focus mostly on Energy for full critical damage potential for Party/Events.
    • VDL -> With focus mostly on Vitality for full tank potential, mainly for CS.
  • SU:
    • ESU -> With focus mostly on Energy for full damage & buffs potential.
    • Hybrid -> With focus on both Energy and Agility for sustained damage and more survival.
  • RF:
    • VRF -> With focus mostly on Vitality for full PvP & hunt potential.
    • ARF -> With focus mostly on Agility for full PvM potential.
    • ERF -> With focus mostly on Energy for full buffs potential for Party/Events.
       

Note: This topic is 100% made by me and it's especially for our server characters!

Enjoy building your chars!
 

Edited by ADMIN
Updated August 2019

"The only way to do great work is to love what you do" - Steve Jobs

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