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[Phoenix] Everything about Characters, Buffs and Formulas!

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Changes compared to NonReset:

Quote

Overall changes:
- Max DD% & Max REF% increased from 55% to 60%.
- Global PvP damage increased with 14-22% (based on each type, duel, normal, cc, gens, etc.).
- Blocked Ice Arrow on Illusion Temple.
- Nerfed PvP-DSR from ML from 3400 (10 points) and 4598 (20 points) to 1803 (10 points) and 2434 (20 points).
- Nerfed PvP-ASR from ML from 4541 (10 points) and 6130 (20 points) to 2564 (10 points) and 3462 (20 points).
- Nerfed EE Buffs a little.
- Tweaked most of buffs formulas.

RF:

ERF:
- [NERFED] Ignore rate from 2% + ENE/120(%) to 3% + ENE/400(%).
- [NERFED] Roar Skill Damage from ENE/7 to ENE/9.
- [BUFFED] Inc. HP (VIT) from 50 + ENE/8 to 25 + ENE/6.
- [BUFFED] Inc. DEF rate from 2 + ENE/10 to 25 + ENE/6.
- [BUFFED] Starting Roar skill damage.
PROS and CONTRAS:
+ Mana independent.
+ Really good buffs for VIT/DSR Inc. especially in late-game.
+ Ignore rate.
- Low defense.
- Mediocre-decent sustained AoE damage in early-mid game but low-mediocre in late-game.
Note: This changes are ment to make the ERF build a Support build, not anymore the best PvM build + support build.

ARF:
- [BUFFED] Mana cost of Dark Side from 70 to 35.
- [BUFFED] Dark Side Skill Damage from AGI/6 to AGI/5.
- [BUFFED] Attack speed gained from AGI from AGI/25 to AGI/20
PROS and CONTRAS:
+ Good single target and AoE damage in early-mid game and very good in late-game.
+ High defense.
+ High attack speed.
- Mana dependent.
- Doesn't bring anything extra to a party except of damage.
Note: This changes are ment to make the ARF build the best PvM build for RF.

VRF:
- [BUFFED] PvP damage + 15%.
- [BUFFED] AG cost for Chain Drive from 20 to 14.
Note: This changes for VRF along with the overall nerf are ment to move a little from his late-game power to early-mid game power. In this way, he'll be decent early-mid as well while not being a power house late game.
Also, we are helping VRF's to be better Hunters as they're ment to be (longer fights).

Overall changes for all builds:
- [NERFED] Default min damage from STR/6 + VIT/14 to STR/9 + VIT/17.
- [NERFED] Default max damage from STR/3 + VIT/10 to STR/6 + VIT/14.
Also, this changes are making ERF/ARF builds truly ERF/ARF builds, as until now in some scenarios you would have gained even more damage from str/vit then from ene/agi for ARF/ERF builds.

AE:
- [NERFED] PvM damage with 20%.
- [BUFFED] PvP damage with 15%.
- [BUFFED] Defence per agi from AGI/7 to AGI/6.
- [BUFFED] Extra PvP ASR from AGI*0.6 to AGI*1.4.
Note: This changes are ment to move a little from AE's PvM power to PvP in order to feel more balanced.

SUM:
- [NERFED] PvP damage with 9%.
- [NERFED] PvM damage with 13%.
- [BUFFED] Defence per agi from AGI/3 to AGI/2.
- [BUFFED] Attack speed per agi from AGI/18 to AGI/10.
- [BUFFED] Extra PvP DSR from AGI from AGI/2 to AGI/1.
- + Small buff tweaks.
Note: SUM was a pretty big power house especially early-mid game, now she should be more balanced.
Apart from that, we're giving you now an option to go for Hybrid SUM (AGI-ENE) for more Speed/Defence at the cost of lower Damage/Buffs.

BK:
- [BUFFED] PvM damage with 18%.
- [BUFFED] PvP damage with 5%.
- [BUFFED] Extra PvP ASR from AGI*4.5 to AGI*5.5.
- + Small buff tweaks.

DL:
- [NERFED] Damage gained from ENE.
- [BUFFED] Damage gained from STR.
Formula: 
MIN DMG from STR/6 + ENE/10 to STR/5 + ENE/11.
MAX DMG from STR/4 + ENE/8 to STR/4 + ENE/9.
- [BUFFED] Defence per agi from AGI/6 to AGI/4.
- [BUFFED] PvM damage with 7%.
- [BUFFED] PvP damage with 5%.
- [BUFFED] Inc. Critical DMG formula from ENE/20 + CMD/25 to ENE/12 + CMD/16.
- [BUFFED] Extra PvP DSR from AGI from AGI/2 to AGI/1.
- [BUFFED] Extra PvP ASR from AGI*4 to AGI*5.
Note: Now DL feels that it is in a very good spot, with 2 main builds (STR for Solo-play/hunt and ENE for Party/Bosses/CS play) with 1 optional hybrid build for AGI advantages.

SM:
- [NERFED] PvP damage with 12%.
- [NERFED] PvM damage with 5%.
- [BUFFED] SM defence per agi from AGI/4 to AGI/3.
- [BUFFED] Extra PvP DSR from AGI from AGI/4 to AGI/2.
- [BUFFED] Extra PvP ASR from AGI*4 to AGI*5.
- [BUFFED] Extra PvP ASR from AGI*3.5 to AGI*5.
- + Small buff tweaks.
Note: SM was another power house especially on PvP, because he was basically having everything (good defence, mobility, range) while also having a lot of damage.
Also now hybrid SM is viable using the Speed/Deff and MS gained from AGI, instead of pure damage ENE build.

MG:
- [BUFFED] MG defence per agi from AGI/4 to AGI/3.
- [BUFFED] Extra PvP DSR from AGI from AGI/4 to AGI/2.
- [BUFFED] Extra PvP ASR from AGI*3.5 to AGI*4.5.

Newbies Info

What chars do we have on our server?

  • DW -> SM -> GM (Mage)
  • FE -> ME -> HE (Archer / Buffer)
  • DK -> BK -> BM (Swordsman)
  • SU -> BS -> DM (Mage / Debuffer)
  • MG -> DM (Mage / Swordsman)
  • DL -> LE (Half Mage - Half Swordsman)
  • RF -> FM (Warrior / Buffer)


What builds we can do on each char?

  • SM:
    • Ranged Glass Cannon (High kill potential / Low resist) - Based on ENE + Cometfall / Ice Storm / Decay.
    • Hybrid (Balanced kill potential / Decent resist) - Based on ENE + AGI + Cometfall / Ice Storm / Decay / Flame + Teleport.
    • Support / Poker (Low kill potential / High resist / High Mana Shield) - Based on AGI + VIT + Mana Shield + Lighting / Ice + Teleport.
  • ME:
    • DPS (Medium to High kill potential / Low to Medium resist) - Based on AGI + STR + Multi Shot on low range.
    • Sustain (Low to Medium kill potential / Medium to High resist / Crowd Control) - Based on AGI + VIT + Multi Shot + Ice Arrow.
    • Buffer (Low kill potential / Low resist / High buffs) - Based on ENE + VIT + Greater Damage + Greater Fortitude + Heal + Recovery.
  • BK: 
    • Combo-God (Very high kill potential / Medium resist / Only viable for pro BK players) - Based on AGI + VIT + Combo.
    • DPS (High kill potential / Medium resist) - Based on STR + AGI + Death Stab / Twisting Slash.
    • TANK (Low kill potential / Very high resist) - Based on VIT + DD/HP Set + Shield Skill + Destruction.
    • Support / Reflecter (Low kill potential / High resist / High buffs) - Based on ENE + VIT + REF/HP Set + Sweal.
  • SUM:
    • Ranged Glass Cannon / Debuffer (High kill potential / Low resist / High debuffs) - Based on ENE + Chain Lightning + Innovation + Weakness + Berserker.
    • DPS / Sustain (Medium kill potential / Medium resist / Medium debuffs / Sleeper) - Based on ENE + AGI + Chain Lightning + Sleep + Innovation + Weakness + Reflect.
  • MG:
    • Single-Target Burst (High kill potential / Medium resist ) - Based on STR + AGI + Fire Slash.
    • AoE Sustain (Low to Medium kill potential / Medium resist ) - Based on ENE + AGI + Gigantic Storm.
  • DL:
    • Ranged Glass Cannon (High kill potential / Medium resist) - Based on STR + Ravens / Fire Scream.
    • Sustain-Support (Medium kill potential / Low resist) - Based on ENE + Critical Dmg + Ravens / Fire Scream.
    • DPS (Medium kill potential / Medium to High resist) - Based on STR + AGI + Ravens / Fire Scream.
    • TANK (Low to Medium kill potential / High resist) - Based on VIT + AGI + Max level Horse + Summon + Earth Quake.
    • Command (Very high raven / Horse damage) - Based on CMD + Max level Raven + Max level Horse.
  • RF:
    • Melee Glass Cannon (High kill potential / Low to Medium resist) - Based on VIT + Chain Drive.
    • Holder[PvM] (High kill potential / Medium to High resist / PvM only) - Based on AGI + Dark Side / Dragon Roar.
    • Sustain-Support (Low-Medium kill potential / Low resist / High buffs) - Based on ENE + Increase HP + Increase DEF + Dragon Roar + Ignore.
       

Note about Characters

  • If you want to be good and beat many people with BK you really need to have good combo-skills, else the character is a waste!
  • AE is considered to be the TOP Hunter.
  • SUM can be a real GOD on PvP if played very well (with all debuffs, sleep, etc.).
  • EMG and ARF are TOP HOLDERS! Their power on PvP is limited, so go for SMG/VRF for PvP.
  • All PvP characters (Not AE/EMG/ERF/ARF) are balanced for medium - early late game on PvP. On the same level / equipment there is a 50% chance on duel between each other to win.
  • Keep in mind that without at least 250-300 VIT on ALL CHARACTERS your chances on PvP are low.

Extra Chars Info

  • Max DD and REF is 60% (instead of 55%).
  • Ice Arrow range is 4.
  • ELFs with level 280+ and 950+ ene are getting Elf Soldier buff every 5 minutes to help their PvM.
  • Earthquake cooldown is 6s.
  • Summon cooldown is 50s.
  • Teleport cooldown is 3s.
  • Most of AoE spells have 5 range (instead of 6).
  • Mana cost of Dark Side is 35 (instead of 70).
  • AG cost of Chain Drive is 14 (instead of 20).
  • Teleport is disabled at Imperial Event, Illusion Temple and in 6x6 range of Switches at CS.
  • Ice Arrow is disabled at Illusion Temple.
  • For ARF build (Dark Side) you really need some STR for base damage (1700-2000 agi and rest STR).
  • Teleport Ally & Summon are disabled if there is not at least 1 member from same guild in party.
  • On Lorencia Circle you can only have your own class buffs (the rest are deleted).
  • Summon on Gens map is working when there is a boss alive.
  • PvP-DSR from ML is set from 3400 (10 points) and 4598 (20 points) to 1803 (10 points) and 2434 (20 points).
  • PvP-ASR from ML is set from 4541 (10 points) and 6130 (20 points) to 2564 (10 points) and 3462 (20 points).


Advanced Info
 

Characters Formulas & Buffs

  • SM:
    • Default Formula:
      • HP: 1.5 per LevelMANA: 2 per Level / VIT: 2 HP per 1 VIT / ENE: 2 MANA per 1 ENE.
    • Defense:
      • Formula: AGI/3.
    • DSR - PvM:
      • Formula: AGI/3.
    • DSR - PvP:
      • Formula: (Level*2)/1 + AGI/2.
    • Attack Speed:
      • Formula: AGI/10.
    • Damage:
      • Physical: MinDMG - STR/6 , MaxDMG - STR/4.
      • Magic: MinDMG - ENE/5 , MaxDMG - ENE/2.
    • ASR - PvM:
      • Formula: (Level*5) + (AGI*3)/2 + (STR/4).
    • ASR - PvP:
      • Formula: (Level*3)/1 + (AGI*5)/1.
    • Mana Shield:
      • Max Rate: 40%.
      • Formula: 6(%) + (AGI/62)(%) + (ENE/230)(%).
      • Duration: 60(seconds) + (ENE/20)(seconds).
         
  • BK:
    • Default Formula:
      • HP: 2 per Level / MANA: 0.5 per Level / VIT: 3 HP per 1 VIT / ENE: 1 MANA per 1 ENE.
    • Defense:
      • Formula: AGI/3.
    • DSR - PvM:
      • Formula: AGI/3.
    • DSR - PvP:
      • Formula: (Level*2)/1 + AGI/2.
    • Attack Speed:
      • Formula: AGI/15.
    • Damage:
      • Physical: MinDMG - STR/7 , MaxDMG - STR/3.
      • Magic: MinDMG - ENE/9 , MaxDMG - ENE/5.
    • ASR - PvM:
      • Formula: (Level*5) + (AGI*3)/2 + (STR/4).
    • ASR - PvP:
      • Formula: (Level*2)/1 + (AGI*75)/10.
    • Damage Multiplier (Skill Damage):
      • Max Rate: 500%.
      • Formula: ENE/15.
    • Combo:
      • Formula: ((STR+ENE+AGI)/2)*2
    • Greater Fortitude (Sweal):
      • Max Rate: 100%.
      • Formula: 20(%) + (VIT/75)(%) + (ENE/30)(%).
      • Duration: 60(seconds) + (ENE/30)(seconds).
         
  • ME:
    • Default Formula:
      • HP: 1.3 per Level / MANA: 1.5 per Level / VIT: 2 HP per 1 VIT / ENE: 1.5 MANA per 1 ENE.
    • Defense:
      • Formula: AGI/6.
    • DSR - PvM:
      • Formula: AGI/4.
    • DSR - PvP:
      • Formula: (Level*2)/1 + AGI/8.
    • Attack Speed:
      • Formula: AGI/40.
    • Damage:
      • Physical: MinDMG - (STR+AGI)/5 , MaxDMG - (STR+AGI)/3.
      • Magic: MinDMG - ENE/9 , MaxDMG - ENE/5.
      • Bow: MinDMG - (STR/5) + (AGI/8) , MaxDMG - (STR/2) + (AGI/4).
    • ASR - PvM:
      • Formula: (Level*5) + (AGI*3)/2 + (STR/4).
    • ASR - PvP:
      • Formula: (Level*3)/1 + (AGI*14)/10.
    • Greater Defense (Deff Buff):
      • Formula: 5 + (ENE/8).
      • Duration: 180(seconds).
    • Greater Damage (Dmg Buff):
      • Formula: 5 + (ENE/9).
      • Duration: 180(seconds).
         
  • MG:
    • Default Formula:
      • HP: 1.5 per Level / MANA: 1 per Level / VIT: 2 HP per 1 VIT / ENE: 2 MANA per 1 ENE.
    • Defense:
      • Formula: AGI/3.
    • DSR - PvM:
      • Formula: AGI/3.
    • DSR - PvP:
      • Formula: (Level*2)/1 + AGI/2.
    • Attack Speed:
      • Formula: AGI/15.
    • Damage:
      • Physical: MinDMG - (STR/6) + (ENE/10) , MaxDMG - (STR/3) + (ENE/7).
      • Magic: MinDMG - ENE/5 , MaxDMG - ENE/2.
    • ASR - PvM:
      • Formula: (Level*5) + (AGI*3)/2 + (STR/4).
    • ASR - PvP:
      • Formula: (Level*3)/1 + (AGI*45)/10.
         
  • DL:
    • Default Formula:
      • HP: 1.5 per Level / MANA: 1 per Level / VIT: 2 HP per 1 VIT / ENE: 1.5 MANA per 1 ENE.
    • Defense:
      • Formula: AGI/4.
    • DSR - PvM:
      • Formula: AGI/7.
    • DSR - PvP:
      • Formula: (Level*2)/1 + AGI/2.
    • Attack Speed:
      • Formula: AGI/10.
    • Damage:
      • Physical: MinDMG - (STR/5) + (ENE/11) , MaxDMG - (STR/4) + (ENE/9).
      • Magic: MinDMG - ENE/8 , MaxDMG - ENE/3.
    • ASR - PvM:
      • Formula: (Level*5) + (AGI*6)/2 + (STR/4) + (CMD/10).
    • ASR - PvP:
      • Formula: (Level*3)/1 + (AGI*5)/1.
    • Damage Multiplier (Skill Damage):
      • Max Rate: 500%.
      • Formula: ENE/20.
    • Critical Damage:
      • Formula: ENE/12 + CMD/16.
      • Duration: 60(seconds) + (ENE/15)(seconds).
    • Dark Raven (DL Pet):
      • Minimum Damage: 180 + (Raven Level)*14 + (Command/5).
      • Maximum Damage: 250 + (Raven Level)*15 + (Command/3).
      • Speed: 20 + [(Raven Level)*3]/2 + (Command/40).
      • Attack Success Rate: 1000 + (Raven Level)*28.
         
  • SU:
    • Default Formula:
      • HP: 1.3 per Level / MANA: 1.5 per Level / VIT: 2.5 HP per 1 VIT / ENE: 1.5 MANA per 1 ENE.
    • Defense:
      • Formula: AGI/2.
    • DSR - PvM:
      • Formula: AGI/4.
    • DSR - PvP:
      • Formula: (Level*2)/1 + AGI/1.
    • Attack Speed:
      • Formula: AGI/10.
    • Damage:
      • Physical: MinDMG - (STR+AGI)/8 , MaxDMG - (STR+AGI)/4.
      • Magic: MinDMG - ENE/5 , MaxDMG - ENE/3.
    • ASR - PvM:
      • Formula: (Level*5) + (AGI*3)/2 + (STR/4).
    • ASR - PvP:
      • Formula: (Level*3)/1 + (AGI*5)/1.
    • Reflect Damage:
      • Max Rate: 50%.
      • Formula: 15(%) + (ENE/60)(%).
      • Duration: 30(seconds) + (ENE/30)(seconds).
    • Berserker:
      • Max Rate: 100%.
      • Formula 1: (ENE/25)(%) - For Damage.
      • Formula 2: 40(%) - (ENE/60)% - For DEF/HP reduction.
    • Sleep:
      • Max Duration: 5.
      • Formula 1: 20(%) + (ENE/35)(%) - For Hit Chance.
      • Formula 2: 1(second) + (ENE/400)(seconds) - For Duration.
    • Innovation (Lesser Deff):
      • Max Rate: 40%.
      • Formula 1: 30(%) + (ENE/42)(%) - For Hit Chance.
      • Formula 2: 12(%) + (ENE/80)(%) - For Defense Reduction.
      • Duration: 5(seconds) + (ENE/200)(seconds).
    • Weakness (Lesser Dmg):
      • Max Rate: 30%.
      • Formula 1: 30(%) + (ENE/42)(%) - For Hit Chance.
      • Formula 2: 8(%) + (ENE/80)(%) - For Damage Reduction.
      • Duration: 5(seconds) + (ENE/200)(seconds).
         
  • RF:
    • Default Formula:
      • HP: 1.3 per Level / MANA: 1 per Level / VIT: 2 HP per 1 VIT / ENE: 1.3 MANA per 1 ENE.
    • Defense:
      • Formula: AGI/8.
    • DSR - PvM:
      • Formula: AGI/10.
    • DSR - PvP:
      • Formula: (Level*15)/10 + AGI/5.
    • Attack Speed:
      • Formula: AGI/20.
    • Damage:
      • Physical: MinDMG - (STR/4) + (VIT/14) , MaxDMG - (STR/2) + (VIT/10).
      • Magic: MinDMG - ENE/9 , MaxDMG - ENE/4.
    • ASR - PvM:
      • Formula: (Level*3) + (AGI*5)/4 + (STR/6).
    • ASR - PvP:
      • Formula: (Level*66)/10 + (AGI*1)/3.
    • Damage Multiplier (Skill Damage):
      • Max Rate: 500%
      • Formula (Dark Side): AGI/5.
      • Formula (Melee): VIT/10.
      • Formula (Dragon Roar): ENE/9.
    • Greater Ignore Defense (Ignore Buff):
      • Formula: 3(%) + (ENE/400)(%).
      • Duration: 60(seconds) + (ENE/10)(seconds).
    • Increase VIT:
      • Formula: 25 + (ENE/6).
      • Duration: 60(seconds) + (ENE/10)(seconds).
    • Greater Defense Success Rate (DSR Buff):
      • Formula: 25 + (ENE/6).
      • Duration: 60(seconds) + (ENE/10)(seconds).
         

Characters Main Builds

While there are a lot of builds possible for any character, based on your own needs and creativity, each character have at least 2 main builds.

  • SM:
    • ESM -> With focus mostly on Energy for full damage potential.
    • ASM -> With focus mostly on Agility for full mana shield potential & survival.
  • BK:
    • SBK -> With focus mostly on Strength for full damage potential.
    • ABK -> With focus mostly on Agility for full combo potential (combo speed & survival).
    • VBK -> With focus mostly on Vitality for full tank potential, mainly for CS.
    • EBK -> With focus mostly on Energy for full greater fortitude potential, mainly as support for events.
  • ME:
    • AE -> With focus mostly on Agility for full damage potential.
    • EE -> With focus mostly on Energy for full buffs potential.
  • MG:
    • SMG -> With focus mostly on Strength for full PvP & hunt potential.
    • EMG -> With focus mostly on Energy for full PvM potential.
  • DL:
    • SDL -> With focus mostly on Strength for full damage potential for Solo-Play/Hunt.
    • EDL -> With focus mostly on Energy for full critical damage potential for Party/Events.
    • VDL -> With focus mostly on Vitality for full tank potential, mainly for CS.
  • SU:
    • ESU -> With focus mostly on Energy for full damage & buffs potential.
    • Hybrid -> With focus on both Energy and Agility for sustained damage and more survival.
  • RF:
    • VRF -> With focus mostly on Vitality for full PvP & hunt potential.
    • ARF -> With focus mostly on Agility for full PvM potential.
    • ERF -> With focus mostly on Energy for full buffs potential for Party/Events.
       

Note: This topic is 100% made by me and it's especially for our server characters!

Enjoy building your chars!
 


"The only way to do great work is to love what you do" - Steve Jobs

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