ADMIN 1,788 Report post #1 Posted May 16 Release date: 16.05.2019 22:30 - Updates are up after the maintenance was completed. Extras: Stay up to date with latest news and quality content provided by our @Reporter here:https://oldsquad.ro/forum/forum/176-oldsquad-newspaper/ Changelog: Note: [DOCUMENTED] Means something that was already up in the last days, but only now is documented. [DOCUMENTED] Added message when trying to attack a party member. [DOCUMENTED] Added message when trying to attack players at Non-PvP invasions. [DOCUMENTED] Added message when trying to attack players on Non-PvP maps. [DOCUMENTED] Fixed some times DL's getting disconnected-reconnected when attacking with fireburst. [DOCUMENTED] Fixed Guilds score/average level to count the resets only as +30 levels instead of +400 levels per reset. [UPDATED] Improved IT Warn System: [DOCUMENTED] The players will be registered in system only after 1 minute from the start of the event (so it won't give warns to those moved by Event on another map where the event didn't started due to under 4 players). [DOCUMENTED] Now the warns for move/disconnect are only given if leaving in the first 8 minutes of the Event, after that you can safely leave (you'll be noticed). So no matter if you're winning or losing, if you don't want to get the warns, you need to stay for at least 8 minutes in the Event. Anyone who leave earlier will get the warns (reasons doesn't matter). [DOCUMENTED] Now if all enemies left (before the 8 minutes passed) you can safely leave IT without waiting for the 8 minutes to pass. You'll be noticed as well. [ADDED] Now you can warn people only after first 3 minutes since start. [ADDED] Now the warns that you got are active for 1 week from the moment you get the warn (instead of going to reset on each sunday). [ADDED] Now the warns that you have to spare are going to reset after 1 week from the moment you used them. Example: If you use a warn on Monday and 2 warns on Wednesday, on next Monday you will have 1 warn and on next Wednesday you will have 3 warns (if you don't use them before again). [FIXED] Invasion Normalizer when there are different type of invasions in the same time to override pvp/non-pvp only on the different type map. Example: Until now if for example there was a PvP Goldens invasion ongoing and a Non PvP Cursed was spawned, both cursed map (elbeland) and goldens maps were set as Non Pvp due to cursed Non Pvp. Now, if there are 2 different types of invasions in the same time, the non-pvp maps will be only the non-pvp bosses maps, rest will be normal. [ADDED] Cursed, Kundun, Medusa, Bloody Queen and Wings Protector messages on /invasion if they are alive (top left screen). [UPDATED] Nerfed Dark Elf (Quest 3) damage while boosting his HP so you won't depend on EE at all. [UPDATED] Gaion & Doppleganger: From now you need at least level 100 to enter Gaion & Doppleganger. From now your entire party needs to have at least level 100 to enter Gaion & Doppleganger If 1 char from party does have under level 100 the event will reject your party. Difficulty reduced with 8% for both events. Gaion rewards nerfed for first 3 levels: Jewels dropped 5 per boss (without JoL chance). Talisman chance removed. [UPDATED] Newbies exp (level 1-350) boosted with 10-30%. [UPDATED] Flame of condor drop raised a little. [UPDATED] Quiz questions to match latest updates as well as added new questions. + Other small fixes/adjustments. 1 1 Cerberus and rikihz17 reacted to this "The only way to do great work is to love what you do" - Steve Jobs Share this post Link to post Share on other sites