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Patch - 14.07.2019

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Release date: 14.07.2019 at 18:35 - Updates are up and no restart is needed.


  • [Mercenary Squad] Fixed the JoH reward inventory space check from 3 spaces to 2 spaces.
  • [Mercenary Squad] Now you can change the seal reward from ML exp to Normal exp and vice-versa at the cost of -50% of points and -50% of quests done.
    • In order to change them you must write /changeseal - if you have ML will switch to Normal and vice-versa.
  • [Mercenary Squad] Now the system will prioritize targeting a non-guild/ally players for quest first, and only if it can't find will include them.
  • [Mercenary Squad] Now the system will reassign another target for quest if the current target goes on battle maps while having the same gens.
  • [Mercenary Squad] Now the system will reassign another target for quest if the current target goes in safe-zones.
  • [Mercenary Squad] Now the system will reassign another target for quest if the current target goes in Server 20 (crywolf,lot,etc.).
  • [Mercenary Squad] Now the EE-kill punishment is bypassed if EE is mercenary (for both non-mercenaries and mercenaries).
  • [Mercenary Squad] Now it will show you your current target if you write /pvpquest while a quest is ongoing.
  • [Mercenary Squad] A new feature has been introduced - Repel.
    • Now if the quest targets kill their hunter before being killed, they will receive 30 points and 1x Jewel of Harmony, and the mercenar will fail the quest.
  • [Mercenary Squad] Now there is a limit of 15 kills between mercenaries, when you reach 15 kills, the next kills between mercenaries won't count, that means will be free kills.
  • [Mercenary Squad] Fixed some reported bugs.

A reset has been made to all the mercenaries, as the system was in beta and some of you had problems with it, some of you bad luck, etc.
Now you start a fair race, even though bugs may still occur we're ready with most important things.
So, in order to be part of mercenaries, you'll need to register again and start from scratch.

  • [ADDED] Current PK Count showing after each kill.
  • [FIXED] Kalima & Events to reconnect in the same place all the chars involved (not only first 15 chars).
  • [UPDATED] Now the same threatment like Kalima is done to LoT
    • If you'll reconnect on LoT you'll be reconnected on the same place instead of at the gate.
    • Still, if you die or get killed in LoT you'll still be moved outside at the gate.
  • [UPDATED] All the updates from official server have been added to the test-server to match it perfectly.
  • - + Other small fixes/adjustments.

Let us know if you find anything wrong after this patch and also any feedback/reports you may have to further improve our systems.

"The only way to do great work is to love what you do" - Steve Jobs

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