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    Patch 3.4.2.0 - 02.10.2019


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    • Group:  Administrators
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    • Joined:  12/30/2015
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    • Device:  Windows

    Release date: 02.10.2019 - After the full maintenance.

    Reconnect most probably won't work so make sure to be online in the evening to relog. You can leave your characters in /offattack before server is closed to increase your chances for reconnect, but it is not assured.

    Changelog:

    • [FIXED] PvP Invasion sometimes not working correctly (giving PK more than 1 time / not respawning the killed one).
    • [FIXED] Move by feet on Aida2 & Tarkan2 requiring level 200 instead of the normal level 180.
    • [FIXED] Now PvP Invasion respawn will no longer be triggered if the killer is a monster (only by player kills).
    • [FIXED] Now PvP Invasion respawn will no longer be triggered if the victim is in /offattack.
    • [ADDED] Level of all leveling mobs (including DS/BC mobs) on their name.
      • Also name of most of the monsters from game was shortened so nothing is cut from their name (due to space limitting).
        • You need to download the new Client that will be uploaded in the next hours in order to benefit from this change (it can't be updated via Launcher).
    • [ADDED] Zen Stones
      • We know that you would like to sell Zen as well on Market or to deposit more Zen than your character limit so we've introduced Zen Stones!
        • You can write /makestone to create a Zen Stone, it costs 100kk zen.
        • You can also write /convertstone to convert a Zen Stone into 100kk zen.
    • [ADDED] Monthly Gens Rewards
      • A reset is made to Gens Ranking.
      • Starting from today, each gens point will matter for the Monthly Gens Rewards.
      • The rewards can be taken at the start of each month after the server maintenance.
      • The rankings will also be reset at the end of each month.
      • The rewards system is the one from WebZen:
        • [Rank 1]:
          • [Grand Duke]
        • [Rank 2] ~ [Rank 5]:
          • [Duke]
        • [Rank 6] ~ [Rank 10]:
          • [Marquis]
        • [Rank 11] ~ [Rank 30]:
          • [Count]
        • [Rank 31] ~ [Rank 50]:
          • [Viscount]
        • [Rank 51] ~ [Rank 100]:
          • [Baron]
        • [Rank 101] ~ [Rank 200]:
          • [Knight Commander]
        • [Rank 201] ~ [Rank 300]:
          • [Superior Knight]
      • Ranking points:
        • [Knight]: [10,000] [Contribution Points]
        • [Guard]: [6,000] [Contribution Points]
        • [Officer]: [3,000] [Contribution Points]
        • [Lieutenant]: [1,500] [Contribution Points]
        • [Sergeant]: [500] [Contribution Points]
        • [Private]: Default Rank
      • Ranking Rewards:
        • [Grand Duke]:
          • [Shining Jewelry Case] (x30)
        • [Duke]:
          • [Shining Jewelry Case] (x20)
        • [Marquis]:
          • [Elegant Jewelry Case] (x20)
        • [Count]:
          • [Elegant Jewelry Case] (x10)
        • [Viscount]:
          • [Steel Jewelry Case] (x10)
        • [Baron]:
          • [Steel Jewelry Case] (x5)
        • [Knight Commander]:
          • [Old Jewelry Case] (x5)
        • [Superior Knight]:
          • [Old Jewelry Case] (x3)
      • Rewards from gens boxes:
        • Shining Jewelry Case: Jewel of Soul, Jewel of Life, Jewel of Harmony, Jewel of Creation, 40kk Zen.
        • Elegant Jewelry Case: Jewel of Bless, Jewel of Soul, Jewel of Life, Gemstone, 30kk Zen.
        • Steel Jewelry Case: Jewel of Chaos, Jewel of Bless, Jewel of Soul, 20kk Zen.
        • Old Jewelry Case: Jewel of Chaos, Jewel of Bless, 10kk Zen.
      • How points are calculated on our server:
        • Points decreased on death (in normal conditions): 14 points.
        • Points increased on kill (in normal conditions): 27 points.
        • Minimum points decreased on death (based on level difference): 7 points.
        • Maximum points decreased on death (based on level difference): 16 points.
        • Minimum points increased on kill (based on level difference): 21 points.
        • Maximum points increased on kill (based on level difference): 29 points.
        • Points flood time (interval of time needed to pass when you kill the same character in order to gain points): 3 minutes
          • Last day of the month when you can get your reward from previous month: 7th day.
    • [UPDATED] Interval to switch gens is now 12h (permanently) - it was reduced from the usual 24h and increased from the first weeks 3h.
    • [UPDATED] Price to add an item to Market is now 2kk (permanently) - it was reduced from the usual 3kk and increased from the first weeks 1kk.
    • [UPDATED] Now level 80 ring will drop small wings for the class that is dropping the ring.
    • [UPDATED] Droprate of newbie skills (ES,TS, etc.) has been boosted.
    • [UPDATED] Jewel of Chaos & Jewel of Bless drop slightly nerfed on all mobs levels - but more on early mobs - to avoid inflation as it was going into that way.
    • [UPDATED] Jewel of Soul & Jewel of Life drop slightly boosted on all mobs levels.
    • [UPDATED] Skill security rules tweaked for many of the spells to reduce the number of false detections & blocks.
    • [UPDATED] Ice Arrow range is now 5.
    • [UPDATED] Change Race minimum resets required reduced from 2 resets to 0 resets.
    • [UPDATED] Referral System requirements are back to minimum 2 resets in order to referr.
    • [UPDATED] Character Market minimum resets required reduced from 6 resets to 2 resets.
    • [UPDATED] Released BoK+4 Goldens & Golden Derkon.
    • [UPDATED] Set items and shields defence have been boosted between tiers to be felt on high stats and to be felt the difference between tiers (like weapons) by following:
      • Note: Exact values are just for non-exc cases (normal/ancient), the deff of exc can be slightly higher due to their formulas.
        • Tier 1 items (BoK+1) - same deff.
        • Tier 2 items (BoK+2) - gained + 6 deff compared to default, examples are shown for Armor:
          • Brass: from 22 to 28
          • Wind: from 16 to 22
          • Spirit: from 21 to 27
          • Sphinx: from 17 to 23
          • Light Plate: from 25 to 31
          • Plate: from 30 to 36
        • Shields gained + 2 deff and + 5 dsr compared to default
          • Skull Shield: deff from 5 to 7, dsr from 15 to 20
          • Elven Shield: deff from 8 to 10, dsr from 21 to 26
          • Large Round Shield: deff from 6 to 8, dsr from 18 to 23
          • Spiked Shield: deff from 9 to 11, dsr from 30 to 35
        • Tier 3 items (BoK+3) - gained + 12 deff compared to default, examples are shown for Armor:
          • Dragon: from 37 to 49
          • Guardian: from 29 to 41
          • Legendary: from 22 to 34
          • Adamantine: from 36 to 48
          • Red Wing: from 28 to 40
          • Sacred Fire: from 43 to 55
          • Storm Crow: from 44 to 56
          • Shields gained + 5 deff and + 12 dsr compared to default
          • Serpent Shield: deff from 12 to 17, dsr from 45 to 57
          • Tower Shield: deff from 11 to 16, dsr from 40 to 52
          • Dragon Slayer Shield: deff from 10 to 15, dsr from 36 to 48
          • Plate Shield: deff from 8 to 13, dsr from 25 to 37
        • Tier 4 items (BoK+4) - gained + 20 deff compared to default, examples are shown for Armor:
          • Ashcrow: from 42 to 62
          • Iris: from 36 to 56
          • Eclipse: from 27 to 47
          • Valiant: from 52 to 72
          • Black Dragon: from 48 to 68
          • Dark Steel: from 43 to 63
          • Ancient: from 35 to 55
          • Storm Zahard: from 51 to 71
        • Shields gained + 9 deff and + 20 dsr compared to default
          • Bronze Shield: deff from 13 to 22, dsr from 54 to 74
          • Legendary Shield: deff from 7 to 16, dsr from 48 to 68
          • Elemental Shield: deff from 11 to 20, dsr from 28 to 48
        • Tier 5 items (BoK+5) - gained + 30 deff compared to default, examples are shown for Armor:
          • Dark Phoenix: from 63 to 93
          • Divine: from 44 to 74
          • Grand Soul: from 33 to 63
          • Glorious: from 47 to 77
          • Demonic: from 45 to 75
          • Thunder Hawk: from 60 to 90
        • Shields gained + 15 deff and + 30 dsr compared to default
          • Dragon Shield: deff from 14 to 29, dsr from 60 to 90
          • Grand Soul Shield: deff from 12 to 27, dsr from 55 to 85
        • Tier 6 items (BWQ) - gained + 42 deff compared to default, examples are shown for Armor:
          • Great Dragon: from 75 to 117
          • Dark Soul: from 43 to 85
          • Red Spirit: from 55 to 97
          • Hurricane: from 73 to 115
          • Dark Master: from 51 to 93
          • Lilium: from 53 to 95
          • Piercing Grove: from 59 to 101
        • Tier 7 items (380) - gained + 54 deff compared to default, examples are shown for Armor:
          • Dragon Knight: from 88 to 142
          • Venom Mist: from 57 to 111
          • Sunlight: from 64 to 118
          • Sylphid: from 68 to 122
          • Volcano: from 86 to 140
          • Phoenix Soul: from 78 to 132
          • Storm Blitz: from 63 to 117
        • Socket Items - gained + 80 deff compared to default (they don't have exc def boost), examples are shown for Armor:
          • Queen: from 60 to 140
          • Titan: from 74 to 154
          • Brave: from 64 to 144
          • Phatom: from 68 to 148
          • Destruction: from 62 to 142
          • Seraphim: from 63 to 143
          • Faith: from 55 to 135
          • Royal: from 60 to 140
          • Hades: from 62 to 142
        • Shields gained + 25 deff and + 50 dsr compared to default
          • Crimson Glory: deff from 19 to 44, dsr from 90 to 140
          • Salamander Shield: deff from 20 to 45, dsr from 96 to 146
          • Guardian Shield: deff from 12 to 37, dsr from 30 to 80
          • Frost Barrier: deff from 14 to 39, dsr from 58 to 108
          • Cross Shield: deff from 16 to 41, dsr from 75 to 125
        • Rare Items - gained + 40 deff compared to default to keep them relevant after this new changes, examples are shown for Armor:
          • Vine: from 8 to 48
          • Leather: from 10 to 50
          • Pad: from 7 to 47
          • Violent Wind: from 12 to 52
    • [UPDATED] Monsters damage has been boosted with 4% to match the new items update, at least for lower tiers.
    • + Other small fixes/adjustments/tweaks.

    "The only way to do great work is to love what you do" - Steve Jobs

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