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    Building a Moss Merchant together!


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    Hello, based on this topic (https://oldsquad.ro/forum/topic/3372-inflation-zen-losing-value/) we've come with a dedicated place to build upon your ideas together!

    As most of you would incline for different variations of the same Moss idea, then let it be a Moss, and we can build it together.

    I will first let you know how it will work and from there we can brain-storm together to have a final Moss to be implemented. 

    A Moss Gambler will be spawned x times per day / 1 time per day / x times per week, etc. at static hour(s) / dynamic hour(s) in Elbeland.

    For 3 / 5 / 10 minutes people will be able to access it.

    It will contain 2 / 3 / 4 categories of gambling, each one giving specific characters weapons / set items / both and extra consumables / jewels / etc. on each category.

    Items will be from lowest tiers up to highest tiers based on current stage (for example, now would be maximum bok+5 item).

    Items will be both non excellent and excellent with random chances for luck/add/level, etc.

    A gamble will take 30kk / 50kk / 80kk / 100kk / 150kk Zen (based on chances/kind of items, etc., as we agree).

    So, this is the initial data that we can work with, so bring up your suggestions matching this examples of data, and let's choose the best options together.

    Cheers!

    "The only way to do great work is to love what you do" - Steve Jobs

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    Not bad ,but why random spawn? if we can make it static, what's the difference between a Bok and MOS? If you want to make it more cost effective you need to offer something else, for example if for 150kk I have a good chance to get bone boots+mana or a low chance to get BD armor+L+DD its not cost effective

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    Having Moss spawn random times is not a necessary feature.

    Gambling in different tiers is a great idea.

    I would love to see a great prize every week. This week could be random wing 2 or feather or crest. Or maybe a token that could be exchanged in website for credits.

    I would add a very low chance for a 3opt exc item. That is not somehting that you can get from bok, and a DD,HP,REF hypothetical item options would be a huge encouragement for people to play.

     

     

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    I know you guys are mostly AFK. But c'mon! Bring your ideas here, is not that hard. Everyone is complaining about smth, but when we have the option to do something the way we want, everyone goes silent. Damn!

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    Random hour.. let's be realistic, 60% of server is most afk, having no time for invasions, will be a great opportunity for Afkers to take some items and keep the Game balanced!

    I think 100kk is best, with spawn once at 72hours (so you can buy Zen, farm Zen etc) and about drop.. trying to make a benefit.. gold medal items +11/+12 or exc items .. dunno

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    i feel that 3opts(or 4) items should stay as a reward for winning CS, not for gambling. Thats too much imo.

    i would like to help you, but i have no idea how to balance this rewards. 

    for this cheaper prices should be group of items like bigger stacks of pots, maybe SD potions,

    things that imo should be included as high "accesories" reward is TOCA, jewels, maybe OB1-3 feathers, crests....

    and about weapons, just try to make this chance for toptier low enought to not break the gameplay 🙂

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    Items with more than 2 options are out of speak in any case.

    I was thinking about something to "complete" things out, because in the end, it's about Zen, which can easily be farmed by anyone, nothing special to be too worthy.

    What I was thinking is that, if bok1-2 exc can be also farmed from monsters (with only 1 option), what about MOSS giving BOK+3~+5 items with only 1 option?

    What we have until now is that hours should be known (not dynamic/random), so let's say 1 time per day or 3-4 times per week or even only in weekend(s).

    Price should be 100kk-150kk per roll.

    There will be limitations so many people should get in touch with Moss (not only 5-6 blocking entrance at Moss for entire duration) - still thinking about them.

    My personal option for reward is:

    - Exc set items & weapons from BoK+3~BoK+5 (and maybe added later ones as well in high stages) with only 1 option and higher chance for Luck.
    - Non-exc weapons from BoK+4 & Nightmare/Dark Elves.
    - Chance for consumables like jewels, tocas, etc.

    "The only way to do great work is to love what you do" - Steve Jobs

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    14 minutes ago, ADMIN said:

    Items with more than 2 options are out of speak in any case.

    I was thinking about something to "complete" things out, because in the end, it's about Zen, which can easily be farmed by anyone, nothing special to be too worthy.

    What I was thinking is that, if bok1-2 exc can be also farmed from monsters (with only 1 option), what about MOSS giving BOK+3~+5 items with only 1 option?

    What we have until now is that hours should be known (not dynamic/random), so let's say 1 time per day or 3-4 times per week or even only in weekend(s).

    Price should be 100kk-150kk per roll.

    There will be limitations so many people should get in touch with Moss (not only 5-6 blocking entrance at Moss for entire duration) - still thinking about them.

    My personal option for reward is:

    - Exc set items & weapons from BoK+3~BoK+5 (and maybe added later ones as well in high stages) with only 1 option and higher chance for Luck.
    - Non-exc weapons from BoK+4 & Nightmare/Dark Elves.
    - Chance for consumables like jewels, tocas, etc.

    150m zen is pretty high, chances have to be like 30-40% for good item

    Peace is an illusion

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    1 hour ago, ADMIN said:

    Items with more than 2 options are out of speak in any case.

    I was thinking about something to "complete" things out, because in the end, it's about Zen, which can easily be farmed by anyone, nothing special to be too worthy.

    What I was thinking is that, if bok1-2 exc can be also farmed from monsters (with only 1 option), what about MOSS giving BOK+3~+5 items with only 1 option?

    What we have until now is that hours should be known (not dynamic/random), so let's say 1 time per day or 3-4 times per week or even only in weekend(s).

    Price should be 100kk-150kk per roll.

    There will be limitations so many people should get in touch with Moss (not only 5-6 blocking entrance at Moss for entire duration) - still thinking about them.

    My personal option for reward is:

    - Exc set items & weapons from BoK+3~BoK+5 (and maybe added later ones as well in high stages) with only 1 option and higher chance for Luck.
    - Non-exc weapons from BoK+4 & Nightmare/Dark Elves.
    - Chance for consumables like jewels, tocas, etc.

    Drop is perfect like you just said

    100kk price feels right.

    i think that 72hours is the perfect match to keep Zen alive, cuz people have 3 days to farm/buy Zen.

    Spawn in a 'public' area for 5 minutes.

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    23 minutes ago, KIcKeR said:

    Drop is perfect like you just said

    100kk price feels right.

    i think that 72hours is the perfect match to keep Zen alive, cuz people have 3 days to farm/buy Zen.

    Spawn in a 'public' area for 5 minutes.

    5 minutes is too short. At least 15 minutes would be fine, and the spawn time should be fixed. 

    And people would swarm the moss if ever, putting one on each map (Lorencia, Noria, Elbeland, Devias) would be nice.

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    i see no reason to limit exc option to 1. We are trying to reduce inflation, so making drops without a chance for second option makes it unnecessary for top players which is the majority. Moss with 1max opt is not going to be as occupied as you think. 

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    12 hours ago, Timor said:

    i see no reason to limit exc option to 1. We are trying to reduce inflation, so making drops without a chance for second option makes it unnecessary for top players which is the majority. Moss with 1max opt is not going to be as occupied as you think. 

    "Top players which is the majority" - How can a top (a percent of players, by definition), is a majority? ^^

    There are "top players" in medal sets still, so there's no problem for 1 option high exc.

    You can't have end-game items with Zen.

    "The only way to do great work is to love what you do" - Steve Jobs

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    I wouldn't spend 150kk to get some shitty k3 item +1opt and I think no one would. Think k4 and k5 only would be better option if you want to go with 1opt only.

    Imo if you want to do it in this way you should reduce price to 100kk and add some special reward with lower % so that all people would be interested in MOSS. When you leave k3-k5 items +1opt it doesn't make any sense to spend zen for top players who already got sets +2opt from golds and will need much more zen for rr on higher stages. 

    I would add res stat fruits to the list and also things like demon, wizard rings but not with 255 durability, just for 24hours or something like that. And also TOCA's which would be very needed by all players :)

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    I agree with @losiu03

    Even 100m zen sounds ridiculous IMO, i have to farm zen for 1 week to be able to afford 10 items from 1 Moss event and probably none of them will be excellent..

    IF the price will be 100m zen, we need semi decent items atleast, bok+4/+5 with 1 opt sounds okay, anything below that wouldnt be any good AND a decent chance for EXC

    Peace is an illusion

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    what about tokens which could be ussed to up items +10 +11 +12 or even maybe +13

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    Because this server is Hard Style ,in my opinion there shouldn't be exe items in moss merchant .What would be interesting to have would be :

    Box of heavens 

    Non exe items(Great Dragon ,Bone Blades ,maybe even lvl 380 items +8 9 10 )

    AA weapons (non exe) 

    Magic Backpack

    Feather 

    Crest 

    Items for early-mid stages ,but items that same time can help and be replaced .After a while ,drop can be changed in more advanced items .

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    To sum up things until now, the following reward(s) would be fine, in my opinion, based on your suggestions:

    50% chance for high non-exc items like Bloody Queen tier (GD,etc.) and 380 tier with Luck and +0 ~ +7.
    40% chance for BoK+4/BoK+5 items with 80% luck and 1 exc option, + 0.
    10% chance for extras, like TOCA, Magic Backpack and other suggestions you may have.

    100kk zen per roll.

    In this way, Moss would attract both "top players" and rest of under geared players.

    "The only way to do great work is to love what you do" - Steve Jobs

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    For the moment ,I see a 40% chance of bok+5 will be a bit too high .Not so many can farm bok+5 but will be a chance to get one item from it at 100kk zen .So bok+5 item at the moment should be maximum 15% from total chances of moss merchant .Also we are talking about a Hard Style server ...not one that you buy exe items from shop .

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    30% chance for BoK+1 items with 80% luck and 1 exc option.
    25% chance for BoK+2/BoK+3 items with 80% luck and 1 exc option.
    20% chance for BoK+2/BoK+3 items with 80% luck and 2 exc option.
    12% chance for high non-exc items like Bloody Queen tier (GD,etc.) and 380 tier with Luck and +0 ~ +7.
    8% chance for BoK+4/BoK+5 items with 80% luck and 1 exc option, + 0.
    5% chance for extras, like TOCA, Magic Backpack, feather, crest, etc...

    100kk zen per roll.

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    The idea of adding Moss is great, but enough time should be taken to plan the rates and items received carefully. This event was intended to be "gambler event", so every roll shouldn't be considered as win. If every roll gives you something valuable enough to be sold in the market it would just be an money making machine at first, and then eventually with time inflates the market with items that nobody wants to purchase.
    Imo 10% chance for extras like toca, mbp, feather, crest etc. is way too high. Those are still the "top-tier" goodies for mid game gameplay and should remain their value as such. If people can get their hands on these items with only zen, those rolls should play the role of a "jackpot". I mean, would any casino hand out jackpots with 1/10 ratio?
    Maybe you could add different category for each piece of equipment that's available from the Moss (helmets, armors, panties, gloves, boots). This way people could focus gambling on the parts they're lacking from completing their sets and it would reduce the anxiety of "winning" the parts they already possess. Also each weapon type could have their own category as on the original event, but still keeping in mind that it should be gamble, and not less than 50% of your rolls should be considered as loss. 

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