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    CASTLE SIEGE GUIDE


    MuGuide
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    • Group:  Members
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    • Joined:  04/23/2021
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    Castle siege gameplay and builds:

    As a defender guild, it is very important to Fix up the statues and gates, granting them more HP to gain more time to fight outside, protecting the statue and gates. The more time you gain by defending statue and gates, the more time it will take the enemy guild to get inside the castle, and every minute of it counts!

    Once the enemy gets inside, you should defend as best as possible, the ideal is to have at least 2 DL’s in each switch (or more if you have in guild) to pull the enemy that has the switch and to remove them and make them lose seconds+ the switch. You can also use SMs, MGs, BKs with weapon skill or lightning to move them OR you can use the weapon skills on enemy guild master to move him when he's not registering so he will have a hard time reaching the crown. To help with this moving strategy, you can use an elf whit ice arrow, with exact timing you can move the enemy stamper and the elf will ice arrow him preventing him to move, and kill the players around for points. The elf can be used for guild masters and it's also more effective to gain time and prevent him to get points and also more easy to get focused by your guild to kill him .

    Another thing that you can do is when you get the crown and the enemy position gets relocated and they have to walk over the whole map, it is the time to get your guild outside and fight the enemy, slowing them with ice skills , and using elf to ice arrow the guild master to stop him outside and gain more time, or even kill him with full focus.

    Attacking the castle:

    For a successful attack, you will need 2 SMs for stamp (tank) the switch, the build for SM stamp is the max full agi that the server lets you add, and then rest to vit. Considered the tank build, this build can be used for BK and DL also for stamp, having this, now you should focus on protecting them into maintaining the switch by killing players and getting points, or if they don't need help, help your GM at crown so he won't die and farm some kills for points also.


    So, as in defense and attack you will need consistent parties, which involves basically all builds out there, ENE BK for vit buff, EE for elf buffs of dmg and defense, SM pvp build for the ice storm in aoe dmg + the manashield for defense in party, ENE ref for the HP buffs,  these buffs should be used on GM party or in strong PVP parties to secure more kills and keep them alive in longer fights.

    With all this done, it all comes down in the organization in guild and voice calls, this is the half way to go for a win, the other half will depend on the calls and gameplay of the all players.


    BattleMaster skills to stun the GM or enemy players around switch to kill them, and the assistant guild master that can TP to GM , are important skills to use along timing and organization for a fast strategy, killing enemies and gain points.

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