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    [Inception 2021] Feedback & Discussions


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    Hello,

    This is the official topic for feedback & discussions about the 5th edition of Inception.

    We're waiting your input here.

    "The only way to do great work is to love what you do" - Steve Jobs

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    Remove SD ignore options from the game.

    Decrease Gold Medal lvl drop from mobs, or make items with it really competitive with items that drop from the usual monsters on that lvl. Gold Medal its rly usles in all stage of the game without exceptions. 

    Make Fenrrir more available for all or remove it from the game. IMHO its one of the most imba item from the game, and it's not fair to get it by pure luck.

    Need to add more OB1-2 to the game, on middle and late game its harder to obtain than OB5. And if first stage of the game u cannot drop from him rare item, that make no-sense farm that set.

    Arena.

    1.each kill 100 points 
    2.each die 50 points
    3.each player can kill same person just 2 times
    4.for each kill after 2 kills -50 points
    5.for each hit/skill in target who u already kill 2 times -10 points
    6.for 4 kill of same target disband
    7.max negative points from die -200 but u can get more (point 4. and 5.)
    8.disband if u gave -300 points

    BK can't "inside in" other charter to prevent abuse
    All bufs just urself (Sum)
    Max 3 buffs, if u have more system RANDOM deleted other.
    All skill-s work (TP SM)

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    I have to agree with Spawn about the gold medals situation. I've said this before for previous servers as well.

    Quote

    Gold Medals: Between 5 & 7 for Set Items, between 5 & 8 for Shield/Weapons.

    Gold medals always felt kind of awkward. Drop rate is too low, item level is too low which results in need for more souls to make it +9/10/.. But the problem is that soul drop is also very low at that stage of the game. All of those things make it very hard to put together any good set from gold medal (+10/11 at least). I always skip the sets from gold medals and go from silver medal set to exc set.

     

    The thing I'm most excited about this db is the added drop chance for 3 opt exc items.

    Quote

    Note: All BoKs have a 2% chance to drop items with 3 options.

    I'm curious what will be the outcome of this change to the overall server state/balance/economy. The drop chance might be too low to make any difference but I guess we have to wait to see it in-game.
    We still have the chance to drop higher BoK items from lower ones, so that combined with the 3 opt chance might make for some nutty RNG drops.

    Peace is an illusion

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    59 minutes ago, Cerberus said:
    Quote

    Note: All BoKs have a 2% chance to drop items with 3 options.

     

    in my opinion the 3 option items should just stay along whit only boss  drops / rare set item drop from OB / CS GM boxes , we can compare the toca/condor 3% drop from bounty , +1% ok but still , mercenary bountys have a way longer period to get them to be able to drop bountys and most players would drop this 2 items frequently , now goldens are every 4hours , more drops more chances.
    So the item can come whit poor options , but still will have alot of value , and whit good options , even a higher value , this make the items even more expensive than a 2 opt already is when sometimes they are sold for 2k 3k credits , i would say to just keep the 2opt from goldens and 3 opts for Boss's , OB's and gm box.

     

    for arena tourmanent anti-teamfight

    10 MONDAY - 3  WINNERS
    10 TUESDAY -  3 WINNERS
    10 WEDNESDAY - 3 WINNERS
    10 THURSDAY - 3 WINNERS
    10 FRIDAY - 3 WINNERS
    12 SATURDAY -  5 WINNERS

    LAST DAY EVENT
    SUNDAY - 20 WINNERS 
    1V1 IN CAGES
    2LIFES EACH PLAYER

    For gion events , the guild war and soccer , they could be running in the 2nd week whit some low jewel reward , just a for fun event , and as the game progress increase the reward.

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    We are aware that Gold Medals aren't that attractive, but if you remember they used to be "OP" years ago when the drop was better, most people were totally ignoring any other sets except gold medal sets until 5rr and even up to 10rr people were still staying in Gold Medal sets. 

    Plus the zen thingy, the better/higher the items the more "easy-zen" could be made.

    To lower their drop level and slightly increase their drop rate should be a decent improvement, in my opinion. Sure, I'm open to more ideas related to them that won't turn them back into "OP".

    About the 3 options chance:

    We received feedback during editions that it was not that hard / not taking too much time to complete a 2 option set and then just focus on levelling.
    So, this BoK changes (all 3 of them) are aimed to both increase the time for sets completion (you finish 1 opt set, then work on 2 opt set then you can even work on 3 opt set), add another layer of diversity, and of course, add some SPICE.

    The reason why 3 options are available in BoKs is because that's one of the only places where ANYONE can have access to, so even a newbie can have a big luck and drop some 3 good options big piece and get rich ... over night :). Compared to bosses where only "the top of the top" has access to.

    "The only way to do great work is to love what you do" - Steve Jobs

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    Add Box of heaven drop only in full party, or heart/ medal/ cracker or any other type of item that contains a higher + non exe item then the usual  silver or gold medal drop. Make zen a bigger thing and keep reset costs high like on Phoenix, first rr to cost 500mil + 100 for every rr till 5 rr, 1 bil at 6 rr and so on till 10rr and from there a cap of 1.5bil to rr, that way it will be more of a struggle so that resets between stages won't be passed in 1 fx from the 6th to the 10th rr. And sets to go up to +16 😬 with a 60% succes rate chance and no toca option for the + 16.

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    2 hours ago, Cumpa said:

    Add Box of heaven drop only in full party, or heart/ medal/ cracker or any other type of item that contains a higher + non exe item then the usual  silver or gold medal drop. Make zen a bigger thing and keep reset costs high like on Phoenix, first rr to cost 500mil + 100 for every rr till 5 rr, 1 bil at 6 rr and so on till 10rr and from there a cap of 1.5bil to rr, that way it will be more of a struggle so that resets between stages won't be passed in 1 fx from the 6th to the 10th rr. And sets to go up to +16 😬 with a 60% succes rate chance and no toca option for the + 16.

    Yap good idea but in that case need to remove donate, to be make All ppls including u, in similar situations,  coz in another situation u and rest of ppls who can spend a lot of $ in the game will be rise without a problem but ppls who rely play with minimal donate(VIP) will make 1 rr in 1 week.

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    29 minutes ago, Spawn said:

    Yap good idea but in that case need to remove donate, to be make All ppls including u, in similar situations,  coz in another situation u and rest of ppls who can spend a lot of $ in the game will be rise without a problem but ppls who rely play with minimal donate(VIP) will make 1 rr in 1 week.

    Don't think it has anything to do with VIP, 80% of the players have 1 alt, that can farm zen, once exe items pop you can make a zen set...and so you can farm 300 mil easy a day, but then medals come into play, and become a asset all game long

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    box of heaven medals etc needs to be droped out of full partys cause theres always players whitout party or not full party 

    to make zen really value we need to add the moss merchant , i would say to spawn this NPC in a safezone like elb lorencia devias or noria , i would suggest either lorencia or elb  1 time per day 

    The moss could sell various things , specially at begin of the game , bigger stack of  HP and MANA potions , box of heaven and silver + gold medals , only a certain amount of them lets say for example 20  of each , 20box 20silvermedal 20 goldmedal 20 big hp 20 big mana , each at hes own cost , whitout testing im not sure about how much could each would cost but admin can have a idea of it 

    and has the game progress , more items / kundun box+1 to +3 / pets can be added , the better the item / pet is on the npc , the lower amount there is to buy ( a bok+1 for example would have a amount of 1 and high price  )  ,  and a very high amount of zen at the point that we see the zen stone again in market being sold . 

    BC DS IT tickets , not 10x , the +1 +2 +3+ 4+ +5 +6 +7 already done in a 1 amount of each randomly in total of 3 to 5 items 

    alot of things can be added to the merchant depeding the current game state , this is definitely a good way to make zen very valuable.

    about the medal drops , i think they are fine as they are right now , there are always 1 part or 2 needed to complete the bonus set along whit the exc to +11-and +13 , and some items like this are always sold in market , maybe some +9 to +11 medal drops can be sold also in moss for high value of zen .


     

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    Stage 1.1 - 5rr - Mini Stage:

    When you have 5 resets and level 1 the Stage 1.1 will start and it will have 35% exp from the normal exp, linear exp, no matter the level (compared to 1-4 resets where its lower -> higher %). After the first 3 players will reach level 400 and 5 resets the Stage 1.1 will be over and the stage exp will be back to normal exp (same as 4th reset) for everyone and the 1st newbies exp boost will be released 

    any chance we can consider a change to this so that everyone can experience the stage struggle? Not on the 35% but maybe a 60%? Like when stage starts exp goes to 35% , all who enter the stage run will play on the 35% exp and once the top 3 finish after the 12h the exp goes to 60% for those still in the stage And for those who will enter it When they will reach it, and once passed it goes back to normal? If the game is designed to be enjoyed by old players and new or newbies as they are called I think that both the easy and hard parts of it should be experienced by both sides.

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    20 minutes ago, Cumpa said:

    Stage 1.1 - 5rr - Mini Stage:

    When you have 5 resets and level 1 the Stage 1.1 will start and it will have 35% exp from the normal exp, linear exp, no matter the level (compared to 1-4 resets where its lower -> higher %). After the first 3 players will reach level 400 and 5 resets the Stage 1.1 will be over and the stage exp will be back to normal exp (same as 4th reset) for everyone and the 1st newbies exp boost will be released 

    any chance we can consider a change to this so that everyone can experience the stage struggle? Not on the 35% but maybe a 60%? Like when stage starts exp goes to 35% , all who enter the stage run will play on the 35% exp and once the top 3 finish after the 12h the exp goes to 60% for those still in the stage And for those who will enter it When they will reach it, and once passed it goes back to normal? If the game is designed to be enjoyed by old players and new or newbies as they are called I think that both the easy and hard parts of it should be experienced by both sides.

    As I remember it was something like this few DBs ago. The problem with this was that there was a huge exp gap when the top players got out of the stage and 90% of the player base was still in stage with lower exp. That resulted in few resets difference anyway which is the opposite of what stages are supposed to do.

    Peace is an illusion

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    - 2 options items from BoKs will be more rare than they were, while luck will be seen more often instead.

    - Instead of having a higher chance for luck but a lower one for 2 options on higher BoKs, there's now a higher chance for luck and lower chance for 2 options on lower BoKs, and vice-versa for higher BoKs.

     this should stay equal for all the bok's and just  have lower chance for luck on all of them , on 30rr any exc set is good even bok1 or bok5 , this will make lower bok set more expensive than higher bok ones 

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    14 hours ago, Chukundah said:

    - 2 options items from BoKs will be more rare than they were, while luck will be seen more often instead.

    - Instead of having a higher chance for luck but a lower one for 2 options on higher BoKs, there's now a higher chance for luck and lower chance for 2 options on lower BoKs, and vice-versa for higher BoKs.

     this should stay equal for all the bok's and just  have lower chance for luck on all of them , on 30rr any exc set is good even bok1 or bok5 , this will make lower bok set more expensive than higher bok ones 

    But we have higher chance for 2 opt from higher boxes which is fine I think.

     

    Quote

    Luck: Between 35% & 60% chance based on Box Level (lower boxes have higher chances).
    Excellent Options: Between 15% & 40% for 2 options, based on Box Level (higher boxes have higher chances).


    This means
    bok1 will have 60% luck, 15% 2 opt
    bok5 will have 35% luck, 40% for 2 opt

    this seems ok to me. lower boxes will be good for early 1 opt sets while higher boxes will be the more expensive ones
     

    Peace is an illusion

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    DL is very very weak, I think DL needs  more chaotic dame . 

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