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What is Russian Roulette Event? It's an Event made by staff and it's very similar to Russian Roulette in real life, as mechanics. There are 2 stages: Qualification and Main Event. Event time: The event will be held 1-2 times per week, between 17-24 o'clock. The exact hour for every week will be announced with a couple of hours before the event will start. Qualification: There will be a qualification stage where only 20 players will be registered for the Main Event. GM that holds the event will spawn Event Qualifiers in 4 maps: Noria, Lorencia, Elbeland and Devias.The number of Event Qualifiers spawned means the total number of the slots for the Event.There will be 5 Event Qualifiers on each map.The Event Qualifiers are spawned ONLY on SAFE-ZONES (towns). The only thing that you need to do in order to qualify for the Event is to find an Event Qualifier and click on it! After you'll click on it you will be automatically moved to the Event Zone and you'll have to wait until the Qualification is over.The Event Qualifier on which you have clicked on will also disappear. ATTENTION: If you'll try to register at the Event with more than 1 char / IP the Event Qualifier will reject your registration of the 2nd ! Character. Main Event: Players will be moved automatically to a unique position into the square from the Event Zone based on the qualification. Players will automatically get a 'chain' effect on their characters which will make them unable to move from their position until they are eliminated or the event is over. Players will be automatically skinned into a golden budge dragon so there will be more space and their names will be clearly visible. After the player is eliminated he will get his consolation reward and the chain effect + the golden budge skin will be gone. But they will get a transparency status so they can stay and watch without disturbing the event. When everything is set up, GM will explain the game to players that don't know it or he will redirect them to read this topic. How is the game? Very simple, GM will ask random players from the square one by one (in whatever order he wants) to choose a direction (LEFT/RIGHT). Then he will drop our special Event Box.The + of the item that is dropped will dictate how many players GM will count starting from the chosen direction (LEFT/RIGHT).The player where the count stops is the player that will be eliminated from the game. Example: GM asks Player1 to choose. Player1 is choosing RIGHT.GM will throw an Event Box on the ground.The Box dropped Stardust + 12.GM starts to count from 1 to 12 starting from the RIGHT(CLOCKWISE) side of where Player1 is. At the number 12 where the count stopped there was let.s say Player10. Player10 has been eliminated and the game continues. From time to time a Jewel of Life can be dropped.It will add + 1 Life to the player which his turn was when it dropped. *New feature added: Immune We will provide for our players a "shield", as we looking at your future, and we don't want you to get "killed" ^^ Before each drop, I will ask if someone wants to be "Immune" for the respective drop. If you choose "Immune" and the count is on you, you won't be eliminated. It.s just like you have a life, but you have to activate it. There can be more players which are immune on a single round, but choose carefully, you can be Immune ONLY ONCE per Event. Prizes: 1st Place: 50 OSP + OSGM Default Reward 2nd Place: 35 OSP + OSGM Default Reward 3rd Place: 25 OSP + OSGM Default Reward 4th Place: 15 OSP + OSGM Default Reward 5th Place: 10 OSP + OSGM Default Reward Consolations (all participants except first 5 places): 5 OSP + OSGM Default Reward About OSP ------>