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  1. Today
  2. Gion

    KalesoniX +1 warn => 1 day mute Closed.
  3. groove

    https://postimg.cc/8JJJc0cM Check this Player with bad language in PM
  4. Summoner has the same delay since 2016. It will always be when there are many online compared to 0 online on test/sv20. Not fixable.
  5. @ADMIN so this "bug" still stands until now , no matter how much attack speed summoner has in SERVER1 , there is delays in the attacks registering on mobs, since i played summoner from non rr this delay in attack still continue .. i would like to know whats the difference between server 1 and server 20 , because in server20 there is no delays in the attacks of chains and all hit register whitout 0 delays , and in server 1 having 30 or 70 speed is the same, delay after delays attacking ..
  6. Yesterday
  7. salut..tot imi zice ca sunt blocat. https://imgur.com/a/awhRPGH

  8. Mitsakos

    Best reference for all the Elf players out there
  9. Great news anyway! Will do some extend testing form home later where I have 2 pcs to see how this thing interacts with multiple IPs from the single same local netowrk also.
  10. I've found a solution, and on my own tests, it does work I'll probably release it live later on today, but would like you guys to test it out as well on test server. Basically, the solution I've found is to have the limit on connections to 3 on server-side (client side still 2) - so you can d.c your off-attacks - but make a manual check of accounts connected on IP after you enter the character. So, if you have 2 accounts online on the IP when you enter the 3rd character, it will close the game on your 3rd character (in 90% of cases, it will close the game on the last entered character, but in case of server disconnects/maintenances the order will be random until you enter manually the first 2 again). It's not that beautiful as I would hope to, but at least it's something to fix the problem. Looking forward your feedback from test-server.
  11. Last week
  12. radzii

    Pm mo si Valentine Christmas o Kupal
  13. Release date: 16.09.2019 at 14:10 - Updates are up and no restart is needed! Changelog: [UPDATED] Reworked Reset Zen Table Old version: Resets cost starts from 100kk and goes up as following: Each extra reset until 10 resets = + 15.000.000 zen per reset. The 10th reset = 235.000.000 zen Each extra reset until 20 resets = + 30.000.000 zen per reset. The 20th reset = 535.000.000 zen Each extra reset until 25 resets = + 50.000.000 zen per reset. The 25th reset = 785.000.000 zen Each extra reset until 30 resets = + 100.000.000 zen per reset. New version: Resets cost starts from 40kk and goes up as following: Each extra reset until 5 resets = + 10.000.000 zen per reset. The 5th reset = 90.000.000 zen Each extra reset until 10 resets = + 15.000.000 zen per reset. The 10th reset = 165.000.000 zen Each extra reset until 20 resets = + 30.000.000 zen per reset. The 20th reset = 465.000.000 zen Each extra reset until 30 resets = + 60.000.000 zen per reset. [UPDATED] BoK+2 goldens are now released!
  14. Cottonstar

    Sino may guild? Sino mga busy dito na need ng party buong araw?
  15. Same problem. I did leave my 2 chars in off-attack without manual intervention @ADMIN please help me to disconnect my 2 chars. 1st Char name: DarkWiz 2nd char name: MBeauty Thanks,
  16. ADMIN

    + [FIXED] Quiz Event not resetting the answers limit from the previous edition. [FIXED] Warp pvparena not working (we still made the arena with the working version). [FIXED] Illusion of Kundun missing one 'zero' in his HP. [UPDATED] Weekly rankings are now up and the ex points have been reset. BoK+2 Goldens will be released during today (Monday).
  17. Release date: 15.09.2019 at 18:00 - Updates are up and no restart is needed! Changelog: [FIXED] Market price being 2kk instead of 1kk when adding from Game Warehouse (instead of web warehouse). [UPDATED] RF base skill damage on Roar & Dark Side was raised. We understand that not everyone does have a team to carry the RF in early game, so we made a small boost that doesn't scale along the game, just like we did with other important pvm skills except RF ones (ES, Lightning shock, etc.). [FIXED] Quiz Event not resetting the answers limit from the previous edition. [FIXED] Warp pvparena not working (we still made the arena with the working version). [FIXED] Illusion of Kundun missing one 'zero' in his HP. [UPDATED] Weekly rankings are now up and the ex points have been reset. BoK+2 Goldens will be released during today (Monday).
  18. radzii

    Sino kailangan ng guild dyan na mga pinoy sa Inception? HAHAHAHA
  19. Mitsakos

    Come join us and you will see them yourself. Anyway, aside from boob jokes, we truly have female players in our ranks also, but better be respectful to them Also, INFO UPDATED about INCEPTION server.
  20. Gion

    Do you still experience this problem ?
  21. ADMIN

    + [FIXED] Move Limit checks happening on 0 resets (they should happen after 1st reset).
  22. Release date: 14.09.2019 at 15:35 - Updates are up and no restart is needed! Changelog: [ADDED] Reset Stats Fruits +6~9 on BoK+1 and BoK+2. You have 30% chance to drop a reset fruit from BoKs apart from the exc item. They reset between 80~140 points depending on +. You can drop AGI & ENE reset fruits on BoK+1 (and CMD with lower chance). You can drop STR & VIT reset fruits on BoK+2. [FIXED] Move Limit checks happening on 0 resets (they should happen after 1st reset). [UPDATED] Gens switch time is now 3 hours (just for first week, to help at leveling, then back to 24h). [UPDATED] Market price to add an item is now 1kk zen instead of 3kk zen (just for early, will be raised as game progress though).
  23. All Inception updates will have patch names and they will be posted in this Updates Tracker section. The first patch name will be "Patch 3.1.1.0". Explication of each digit from patch name: - First digit (in our case, 1): Current edition from the server (1 - first edition, 2 - second edition, etc.) - Second digit (in our case, 1): Will change if there is any client modifications (that requires update via Launcher) - if it is unchanged compared to last patch, that means no client modifications - no update from launcher needed. - Third digit (in our case, 1): If it is changed that means there is a 'bigger' update, with either new features, new impactfull changes, etc. - Fourth digit (in our case, 0): If it is changed that means the update is a smaller one, containing only new fixes, improvements, or any changes/corrections of the bigger patch that contain them. To make sure you understand, I'll comment the next patch name: Patch 2.4.7.2 That means the patch is part of the 2nd edition of the server, it had already 3 client modifications that required update via Launcher, it is currently on the 7th bigger update from the edition and it has 2 small updates since the 7th bigger one. Cheers!
  24. It is not working because you need to send an actual packet to disconnect a char in game, which website can't do I am speaking with devs if we can find a work-around, but for now my statement remains up 😛
  25. I dunno if it's possible, but just a suggestion i thought @ADMIN, is to be able to disconnect your account from website maybe? Somehow?
  26. Hi there, Yes, you can't really leave 2 chars in off-attack without manual intervention (disconnect by dcfriend or disconnect by us). And I'm pretty sure it can't be fixed because the IP limit is acting before anything else, so after reaching 2 acc on ip connected it will just disconnect you, not letting you disconnect the off-char first. We'll think about a solution but I doubt will find one, so either 1 off-attack or 2 off-attacks with manual intervention. Cheers
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