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Showing content with the highest reputation since 09/16/2019 in all areas

  1. 4 points
    Voyager

    [Inception] Suggestion/Information

    Hello. As a player who played OldSquad all editions since the past 3 years, I would like to know what is the current hardware state of the server and its internet connection. It is more than clear we have more people than all other editions and the quality of the server at all is good BUT it is kinda laggy and sometimes it is getting even worst (spikes and moving your hero forward/backward non stop and you have to warp back so you can actually move, otherwise you are catched in a funny loop). Will be there any improvement of the machine which is running the server or the internet connection? Also this affects one of the best spells and probably the best spell of DL's - Chaotic Desier. I have tested in Main server and in CS Server (server 20) and in Main server you can't use this spell cause of the lag and it doesn't hit at all which is gamebreaking for DL's. On other side I have tested it in Test realm and there is work as well like in Server 20. In the end I believe I am not the only one who is facing this lags in the server and wishes everything to be fixed as soon as possible. Can @ADMIN gives us any information about all this stuff? Regards, Martin
  2. 3 points
    ADMIN

    Maintenance, Patch, OSGM & News

    Ok, we're done, everything is back up! Bonus System from today's 18:00 will start at 22:00. On this Saturday & Sunday you'll have double time of Bonus System (extra 3 hours of 200% exp). We'll try to also extend the VIP time with 3 hours for the lost time. Thanks for your patience and let us know if you find anything wrong after this update! #MakeMUGreatAgain!
  3. 3 points
    ADMIN

    [Inception] Suggestion/Information

    There's nothing related to hardware, not even 50% of resources are used from our machine, your example of test-server and server20 is clearly showing that, as both test server and server20 are on same machine despite no delays. Secondly, this is not the highest number we have online, we had over 900 (chars) as record on first 30rr edition, but we also had 2 sub-servers back then. Thirdly the "move-loops" are not related to lag but to move-speed-protection, that will probly be disabled on next update as it is giving false detections. There are too many people on same sub-server than it should optimally be on our files, but not enough to split in 2 sub-servers, not even saying that entire gameplay is thought for 1 sub-server, being 2 will hurt a lot starting from limit of accounts up to too many spots, goldens and etc. We'll hold a maintenance most probably tomorrow, we'll see how it will be after and what possibilities we have.
  4. 2 points
    ADMIN

    Inflation - Zen losing value

    We would love to keep Zen important at all stages of the game, without affecting newbies experience. So, we're up for suggestions L.E: Until now the idea of a moss gambler with crazy prices and chances to get from trash weapons up to good weapons with a low rate doesn't seems bad, IMO.
  5. 2 points
    ADMIN

    Maintenance, Patch, OSGM & News

    Extended the first ETA with 1 hour. It takes a bit more than expected for the CPU upgrade, everything else is almost done, so we require maximum 1 more hour for everything to be back running. Cheers!
  6. 2 points
    ADMIN

    Patch 3.4.2.0 - 02.10.2019

    Release date: 02.10.2019 - After the full maintenance. Reconnect most probably won't work so make sure to be online in the evening to relog. You can leave your characters in /offattack before server is closed to increase your chances for reconnect, but it is not assured. Changelog: [FIXED] PvP Invasion sometimes not working correctly (giving PK more than 1 time / not respawning the killed one). [FIXED] Move by feet on Aida2 & Tarkan2 requiring level 200 instead of the normal level 180. [FIXED] Now PvP Invasion respawn will no longer be triggered if the killer is a monster (only by player kills). [FIXED] Now PvP Invasion respawn will no longer be triggered if the victim is in /offattack. [ADDED] Level of all leveling mobs (including DS/BC mobs) on their name. Also name of most of the monsters from game was shortened so nothing is cut from their name (due to space limitting). You need to download the new Client that will be uploaded in the next hours in order to benefit from this change (it can't be updated via Launcher). [ADDED] Zen Stones We know that you would like to sell Zen as well on Market or to deposit more Zen than your character limit so we've introduced Zen Stones! You can write /makestone to create a Zen Stone, it costs 100kk zen. You can also write /convertstone to convert a Zen Stone into 100kk zen. [ADDED] Monthly Gens Rewards A reset is made to Gens Ranking. Starting from today, each gens point will matter for the Monthly Gens Rewards. The rewards can be taken at the start of each month after the server maintenance. The rankings will also be reset at the end of each month. The rewards system is the one from WebZen: [Rank 1]: [Grand Duke] [Rank 2] ~ [Rank 5]: [Duke] [Rank 6] ~ [Rank 10]: [Marquis] [Rank 11] ~ [Rank 30]: [Count] [Rank 31] ~ [Rank 50]: [Viscount] [Rank 51] ~ [Rank 100]: [Baron] [Rank 101] ~ [Rank 200]: [Knight Commander] [Rank 201] ~ [Rank 300]: [Superior Knight] Ranking points: [Knight]: [10,000] [Contribution Points] [Guard]: [6,000] [Contribution Points] [Officer]: [3,000] [Contribution Points] [Lieutenant]: [1,500] [Contribution Points] [Sergeant]: [500] [Contribution Points] [Private]: Default Rank Ranking Rewards: [Grand Duke]: [Shining Jewelry Case] (x30) [Duke]: [Shining Jewelry Case] (x20) [Marquis]: [Elegant Jewelry Case] (x20) [Count]: [Elegant Jewelry Case] (x10) [Viscount]: [Steel Jewelry Case] (x10) [Baron]: [Steel Jewelry Case] (x5) [Knight Commander]: [Old Jewelry Case] (x5) [Superior Knight]: [Old Jewelry Case] (x3) Rewards from gens boxes: Shining Jewelry Case: Jewel of Soul, Jewel of Life, Jewel of Harmony, Jewel of Creation, 40kk Zen. Elegant Jewelry Case: Jewel of Bless, Jewel of Soul, Jewel of Life, Gemstone, 30kk Zen. Steel Jewelry Case: Jewel of Chaos, Jewel of Bless, Jewel of Soul, 20kk Zen. Old Jewelry Case: Jewel of Chaos, Jewel of Bless, 10kk Zen. How points are calculated on our server: Points decreased on death (in normal conditions): 14 points. Points increased on kill (in normal conditions): 27 points. Minimum points decreased on death (based on level difference): 7 points. Maximum points decreased on death (based on level difference): 16 points. Minimum points increased on kill (based on level difference): 21 points. Maximum points increased on kill (based on level difference): 29 points. Points flood time (interval of time needed to pass when you kill the same character in order to gain points): 3 minutes Last day of the month when you can get your reward from previous month: 7th day. [UPDATED] Interval to switch gens is now 12h (permanently) - it was reduced from the usual 24h and increased from the first weeks 3h. [UPDATED] Price to add an item to Market is now 2kk (permanently) - it was reduced from the usual 3kk and increased from the first weeks 1kk. [UPDATED] Now level 80 ring will drop small wings for the class that is dropping the ring. [UPDATED] Droprate of newbie skills (ES,TS, etc.) has been boosted. [UPDATED] Jewel of Chaos & Jewel of Bless drop slightly nerfed on all mobs levels - but more on early mobs - to avoid inflation as it was going into that way. [UPDATED] Jewel of Soul & Jewel of Life drop slightly boosted on all mobs levels. [UPDATED] Skill security rules tweaked for many of the spells to reduce the number of false detections & blocks. [UPDATED] Ice Arrow range is now 5. [UPDATED] Change Race minimum resets required reduced from 2 resets to 0 resets. [UPDATED] Referral System requirements are back to minimum 2 resets in order to referr. [UPDATED] Character Market minimum resets required reduced from 6 resets to 2 resets. [UPDATED] Released BoK+4 Goldens & Golden Derkon. [UPDATED] Set items and shields defence have been boosted between tiers to be felt on high stats and to be felt the difference between tiers (like weapons) by following: Note: Exact values are just for non-exc cases (normal/ancient), the deff of exc can be slightly higher due to their formulas. Tier 1 items (BoK+1) - same deff. Tier 2 items (BoK+2) - gained + 6 deff compared to default, examples are shown for Armor: Brass: from 22 to 28 Wind: from 16 to 22 Spirit: from 21 to 27 Sphinx: from 17 to 23 Light Plate: from 25 to 31 Plate: from 30 to 36 Shields gained + 2 deff and + 5 dsr compared to default Skull Shield: deff from 5 to 7, dsr from 15 to 20 Elven Shield: deff from 8 to 10, dsr from 21 to 26 Large Round Shield: deff from 6 to 8, dsr from 18 to 23 Spiked Shield: deff from 9 to 11, dsr from 30 to 35 Tier 3 items (BoK+3) - gained + 12 deff compared to default, examples are shown for Armor: Dragon: from 37 to 49 Guardian: from 29 to 41 Legendary: from 22 to 34 Adamantine: from 36 to 48 Red Wing: from 28 to 40 Sacred Fire: from 43 to 55 Storm Crow: from 44 to 56 Shields gained + 5 deff and + 12 dsr compared to default Serpent Shield: deff from 12 to 17, dsr from 45 to 57 Tower Shield: deff from 11 to 16, dsr from 40 to 52 Dragon Slayer Shield: deff from 10 to 15, dsr from 36 to 48 Plate Shield: deff from 8 to 13, dsr from 25 to 37 Tier 4 items (BoK+4) - gained + 20 deff compared to default, examples are shown for Armor: Ashcrow: from 42 to 62 Iris: from 36 to 56 Eclipse: from 27 to 47 Valiant: from 52 to 72 Black Dragon: from 48 to 68 Dark Steel: from 43 to 63 Ancient: from 35 to 55 Storm Zahard: from 51 to 71 Shields gained + 9 deff and + 20 dsr compared to default Bronze Shield: deff from 13 to 22, dsr from 54 to 74 Legendary Shield: deff from 7 to 16, dsr from 48 to 68 Elemental Shield: deff from 11 to 20, dsr from 28 to 48 Tier 5 items (BoK+5) - gained + 30 deff compared to default, examples are shown for Armor: Dark Phoenix: from 63 to 93 Divine: from 44 to 74 Grand Soul: from 33 to 63 Glorious: from 47 to 77 Demonic: from 45 to 75 Thunder Hawk: from 60 to 90 Shields gained + 15 deff and + 30 dsr compared to default Dragon Shield: deff from 14 to 29, dsr from 60 to 90 Grand Soul Shield: deff from 12 to 27, dsr from 55 to 85 Tier 6 items (BWQ) - gained + 42 deff compared to default, examples are shown for Armor: Great Dragon: from 75 to 117 Dark Soul: from 43 to 85 Red Spirit: from 55 to 97 Hurricane: from 73 to 115 Dark Master: from 51 to 93 Lilium: from 53 to 95 Piercing Grove: from 59 to 101 Tier 7 items (380) - gained + 54 deff compared to default, examples are shown for Armor: Dragon Knight: from 88 to 142 Venom Mist: from 57 to 111 Sunlight: from 64 to 118 Sylphid: from 68 to 122 Volcano: from 86 to 140 Phoenix Soul: from 78 to 132 Storm Blitz: from 63 to 117 Socket Items - gained + 80 deff compared to default (they don't have exc def boost), examples are shown for Armor: Queen: from 60 to 140 Titan: from 74 to 154 Brave: from 64 to 144 Phatom: from 68 to 148 Destruction: from 62 to 142 Seraphim: from 63 to 143 Faith: from 55 to 135 Royal: from 60 to 140 Hades: from 62 to 142 Shields gained + 25 deff and + 50 dsr compared to default Crimson Glory: deff from 19 to 44, dsr from 90 to 140 Salamander Shield: deff from 20 to 45, dsr from 96 to 146 Guardian Shield: deff from 12 to 37, dsr from 30 to 80 Frost Barrier: deff from 14 to 39, dsr from 58 to 108 Cross Shield: deff from 16 to 41, dsr from 75 to 125 Rare Items - gained + 40 deff compared to default to keep them relevant after this new changes, examples are shown for Armor: Vine: from 8 to 48 Leather: from 10 to 50 Pad: from 7 to 47 Violent Wind: from 12 to 52 [UPDATED] Monsters damage has been boosted with 4% to match the new items update, at least for lower tiers. + Other small fixes/adjustments/tweaks.
  7. 2 points
    ADMIN

    Patch 3.3.1.4 - 20.09.2019

    Release date: 20.09.2019 at 14:40 - Updates are up and no restart is needed - make sure to update client via Launcher as well! Changelog: [FIXED] Some Event Entries require level from game being different than how they should be. [FIXED] One of the budges getting lost from his fellow invasion-buddies, spawning on different minute than the rest. [UPDATED] Adjusted mobs level dropping symbol of kundun so that on each kalima you can find the same symbol level and +1 level at Schrikers. [UPDATED] Chance of getting fruits from BoK+1/BoK+2 reduced from 30% to 20%. [UPDATED] Vega is now considered a Mid-Tier Ancient set across drops (downgraded from High Tier). [ADDED] Sword Dancer on Gold Medal as the MG weapon. [ADDED] Referral Week, read more about it here: https://oldsquad.ro/forum/topic/3345-referral-week/
  8. 1 point
    Green

    ElVampiro

    Ill repeat myself - what are you smoking ?
  9. 1 point
    Shuryk

    ElVampiro

    sorry mate, it's called honesty, you and your friends in kindergarten didn't learn it.
  10. 1 point
    Green

    ElVampiro

    What are you smoking, Shurik?
  11. 1 point
  12. 1 point
    This topic says everything about a player who seems very important in that "big guild" ,to post your discussions with the guild chat to forum, Voyager saying nothing ... Chukundah, you have an admirable character !! Voyager, you say nothing about this? Do you agree that someone will post the intimate stuff from the guild chat? If so, I'm glad I got out of that guild. PS: Done, U don't deserve more attention then u already got from me.
  13. 1 point
    Teranu

    Inflation - Zen losing value

    How about gambling for something that is not game changing, but would benefit everyone? ToC, BOKs, BCx10, DSx10, Demons, you get it... Fine tune a good drop rate and it will be a nice slot machine to spend cash on. Maybe do some weekly events, and add a great prize every week with a very low drop rate, F.E.: random wing 3, 1 drop in 1.000.000 chances.
  14. 1 point
    Mitsakos

    Inflation - Zen losing value

    (Νot in game anymore but) If i recall right ADMIN lowered the cost of each RR on patch Patch 3.1.1.2 - 16.09.2019. by a lot n total Maybe you could increase it back?
  15. 1 point
    Teranu

    Inflation - Zen losing value

    I think Moss merchant would be a nice add..
  16. 1 point
    radzii

    Inflation - Zen losing value

    A slot machine that uses zen would be nice
  17. 1 point
    ADMIN

    Maintenance, Patch, OSGM & News

    Hello OldSquaders, Today at around 18:00-18:30 we'll be performing a full maintenance on our systems. Both Inception & Phoenix will be down from 30 minutes up to 2 hours. Most probably reconnect will not work so make sure to be online in the evening to relog! In order to try to combat the delays, we're applying the only things left that can be done on our side: - Tweaked & optimised most of our scripts. - Updated all of our system softwares to latest versions. - Changed the psyhical processor (CPU) to a better one. - Reduced the tickrate of the gameserver. If after all of this measures delays are not over we have to think how to implement a second sub-server without affecting (too much) the overall gameplay. This is confirmed by our devs, but we're trying everything else with hope that it can be fixed without such measure. Basically, we have too many players (and, more important, actions/second) for a single sub-server to handle them smoothly, but sadly not enough for a healthy 2 sub-servers concept. That's why you're having much better performance on both Server20 (crywolf/valley) and on Test-Server, even though they are both on the same machine and same settings/scripts. Let's hope for the best. Except of the maintenance & the already-told measures, we've been working on the new (bigger) patch. Changelog can be found here: https://oldsquad.ro/forum/topic/3365-patch-3420-02102019/ We had more features to release but they're not ready yet, and maintenance was settled, but we'll try to release them asap, hopefully at the end of the week. Things like Non-English warn system between players, a full FAQ with most common questions we receive, CC kills & wins, BC wins, etc. Also, the first edition of OSGM is starting from tomorrow! More info: https://oldsquad.ro/forum/topic/3364-osgm-1/ #MakeMUGreatAgain!
  18. 1 point
    Devex

    [Inception] Suggestion/Information

    Totally agree. Same thing happen for summoner Chain Lightning skill. I also experience lags, loading NPC sometimes take ages and this is definitely not a problem of my internet connection speed because mostly I play on 1 Gbps. You should definitelly think about second sub.
  19. 1 point
    Gion

    Bad Language

    He was not talking to you. And if you are posting for Chukundah: Point 2, Obs3, server rules: If the one that reported a BL case had provoked the reported player (small insults, trash-talks about him, etc.) the reported one won't be punished. We don't encourage provoking and then crying on forum after you got what you deserved - let's act like grown ups. Closed
  20. 1 point
    ADMIN

    Test server commands

    You can connect up to 2 accounts in test server if you leave your accounts in off-attack on official server.
  21. 1 point
    Mitsakos

    Mana Shield not working

    SM: Mana Shield: Max Rate: 30%. Formula: 2(%) + (AGI/700)(%) + (ENE/3500)(%). Duration: 60(seconds) + (ENE/80)(seconds). According to this formula you should have about 2+ 0,57 mana shield damage reduction. A.k.a. less than 3%. You can/SHOULD read more about characters here
  22. 1 point
    radzii

    Mana Shield not working

    Yes, it is nerfed intentionally. It has a 2% initial damage decrease and increases up to 30%. Formula: 2(%) + (AGI/700)(%) + (ENE/3500)(%).
  23. 1 point
    Mitsakos

    'Official' Spam Topic !

    Best reference for all the Elf players out there
  24. 1 point
    Great news anyway! Will do some extend testing form home later where I have 2 pcs to see how this thing interacts with multiple IPs from the single same local netowrk also.
  25. 1 point
    I've found a solution, and on my own tests, it does work I'll probably release it live later on today, but would like you guys to test it out as well on test server. Basically, the solution I've found is to have the limit on connections to 3 on server-side (client side still 2) - so you can d.c your off-attacks - but make a manual check of accounts connected on IP after you enter the character. So, if you have 2 accounts online on the IP when you enter the 3rd character, it will close the game on your 3rd character (in 90% of cases, it will close the game on the last entered character, but in case of server disconnects/maintenances the order will be random until you enter manually the first 2 again). It's not that beautiful as I would hope to, but at least it's something to fix the problem. Looking forward your feedback from test-server.
  26. 1 point
    ADMIN

    [Inception] Events Level Entries

    Hello, This are our levels entries for the Events, take into account that they are different compared to original ones (to provide more balance for the distribution). You can write /entries anytime in game to see your current event level entry for your character level (updated live as your level progress). IMPORTANT: All classes (including RF, MG, DL) goes on same BC/DS/CC levels! Devil Square DS 1: Level 25-120 DS 2: Level 121-200 DS 3: Level 201-270 DS 4: Level 271-320 DS 5: Level 321-360 DS 6: Level 361-400 DS 7: Level 400 + Q3 (ML ONLY). Blood Castle BC 1: Level 15-100 BC 2: Level 101-160 BC 3: Level 161-220 BC 4: Level 221-270 BC 5: Level 271-320 BC 6: Level 321-360 BC 7: Level 361-400 BC 8: Level 400 + Q3 (ML ONLY). Chaos Castle CC 1: Level 50-120 CC 2: Level 121-200 CC 3: Level 201-270 CC 4: Level 271-320 CC 5: Level 321-360 CC 6: Level 361-400 CC 7: Level 400 + Q3 (ML ONLY). Illusion Temple IT 1: Level 150-230 IT 2: Level 231-290 IT 3: Level 291-330 IT 4: Level 331-370 IT 5: Level 371-400 IT 6: Level 400 + Q3 (MLONLY).
  27. 0 points
    Gion

    [Inception] Suggestion/Information

    We asked the devs to find a solution, but they said that it is not (fully) on their side, plus the machine on which the server is hosted is not at 100% usage, but it is even around 50-60%. Buuut the server was not closed in a while(it is up since early testing period), and it might have some old loops -any machine needs a restart from time to time-, so we will have a maintenance in one of the following days, fact that is allowing us to do a system restart. Hopefully we will see less lags after it.
  28. -1 points
    https://ibb.co/rft4MKV https://ibb.co/173f2kK https://ibb.co/1dWFVTQ westside = makiavelli's alt and rusuletz being offensive after getting kicked @ADMIN @Gion put a stop on this creatures , to much toxic everyday in pm's some i didnt even took SS of it
  29. -1 points
    Gion

    ElVampiro

    ElVampiro +1 warn => 1 day mute Closed
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