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Showing content with the highest reputation since 05/17/2019 in all areas

  1. 5 points
    Shuryk

    Little event

    I make a little event for newbies on this Saturday between 15:00-18:00. Requirements : need to be a new player and need to have 1 PK( i need to check if u rly newbie) Prize is: Pendant +edr , x2 rings +HP+DSR , Magic Backpack , 3 Chaos pack x10. Good luck.
  2. 3 points
    Relaying on getting ice resist pendants/rings is a hard one, getting ML is ofcourse easier. But sooner or later that ice arrow will land on you. And thats just to counter 1skill from one char? I think it should atleast be reduced, 5 seconds is a long time during an event like cc. (AND FIX IT ALREADY, the stun bug that is) But in my opion stuff shouldnt the tuched to much. None has reached 10rr yet, none is near done with ML. Its impossible to point fingers at whats op and not currently. ML/LVL/RR plays a huge part I do however think DD is good as it is now, I got almost 60% myself, and still get hits for up to 3k+ if dd was to be reduced it would only benefit chars going for max damage, that already got insane absorb/internal def Socket items takes just ages to build, I know a few who are working on them.. but it just takes time. Its like you say, it just easier and quicker to get a exc set with 2 options for now.
  3. 3 points
    ADMIN

    Patch 1.5.5.1 - 02.06.2019

    Release date: 02.06.2019 17:10 - Updates are up and no restart is needed. Extras: Stay up to date with latest news and quality content provided by our @Reporter here: https://oldsquad.ro/forum/forum/176-oldsquad-newspaper/ Vote for CS date here: https://oldsquad.ro/forum/topic/3197-castle-siege-poll-new/ Changelog: [UPDATED] Newbies exp (level 1-350) DOUBLED! [UPDATED] All Harmony text options to reflect reality (both in game and on website) - update client. Now they're 100% same on both and won't cause confusions. [UPDATED] Blocked Fire Scream on Battle Maps until devs will fix the bug with Fire Scream and piercing damage from mobs at PvP, causing the players to take the same damage like the mobs. [UPDATED] Now if boss monsters from Invasions are killed, they won't be shown on /invasion anymore. Until now it showed that they're up until invasion time was over. [UPDATED] Some website improvements, including pop-ups not disappearing anymore when clicking outside them (easier to login on phone and to use functions) as well as preventing multiple clicks on same functions. [UPDATED] Now the following builds are also not allowed to join IT (due to pure buffing purpose without actual damage): Agility SM,Energy BK,Energy RF. Vitality BK & Vitality DL are allowed even if they don't have damage because they can be carriers for the item (tanking the item) so they have a good purpose in teams. [ADDED] Now you can only have your own class buffs on Illusion Temple (just like on Lorencia ring). [ADDED] Check for mount during Illusion Temple, you can't use Fenrirs or Dinorants anymore during the Event. [ADDED] IP check during website sessions to avoid sessions mix. [FIXED] Change Race to correctly remove the points. + Other small fixes/adjustments/improvements.
  4. 3 points
    worked on this for 72h Result about 300/300 maybe more https://imgur.com/SFIjW5B
  5. 3 points
    ADMIN

    Missing Credits/Bought items by itself

    Hello, Nobody guessed your passwords, both you and trau had the sessions mixed when logged in, the accounts you saw when you logged in were the acc's of the guys that robbed you, you got mixed on them and vice-versa. We couldn't reproduce that mix thing but we had applied extra patches to prevent it (if some1 still has the problem let us know). You won't lose anything, I'll return what was taken from you (personally, if ppl won't return them theirselves). I'll give them 15h from now to give what they robbed back, after that I'll parse all logs and block the accounts and ip's of ppl that didn't returned the things. Robbers includes Donna, Bonito, Shield etc. (they know better what they did)
  6. 2 points
    weew

    Hello

    DL looks inconsistent in terms of damage and defence. if alegzander DL suffers from attack, so maybe should look into. chaotic doesnt work proper on server1 only server20 but drains AG so need SDL for max ag possible but wont do any proper damage. SDL doesnt have any purpose atm, imho. better get EDL and buff critical and for pvp SMG. would make more sense.
  7. 2 points
    And again, that people are trying to customize the game for himself. I am tired, all play, hunt and dress as they see fit, all fighting for their things, skills and features. What makes you think you see the big picture ? Why I tried to make a Fenrir and you say that it gives me a priority than it is the better compared to your W3 and my W2, or AE, why can't she use all skills in CC? but you're allowed. DD its a problem now because its more easy to make a good set than a good weapon. look from a different angle, and stop trash-talking.
  8. 2 points
    Hello guys.. I think ice arrow skill should be 50% for many reasons...I think the ae`s abuse to much that skill and even if they don`t deal any dmg they will drop you. About DD I think should be between 40 % and 50% ..Chars are getting 2 much tanky and so of the chars are getting op with full set ddi(see SM/AE`s) . About soul barrier I think its insane for a Sm to be in the same time Tank and killer. I`m playing Str DL with 2k str (Set mixed ref/hp/dd+ddi)and I can`t even touch an SM or and AE.. and I get killed pretty easy.I think the DL dmg it`s pretty low this DB. I think that we should think about having only guilds not Alliances as seems that almost all the players went to one Alliance and the CS its getting boring. I think a guild with 35 people will be ideal. About summoner people said that it is overpowered ...Can be..with the right set...but the summoner have low def. witch its fair...comparing with others chars as SM/AE. (they got 2 much power and def in the same time) Have A good day and enjoy. LoveLetter
  9. 2 points
    killua

    Football contest

    Hi all, Tomorrow 21:45 serv time start final match of nation league: Portugal vs Netherlands Lets make some fun Match winner: (3 points) Goal scorer: (4 points) 1st goal scorer: (5 points) Match result: (6 points) Penalty kick in match: (1 points if NO / 4 points if YES) Red card in match: (1 points if NO / 4 points if YES) Under or Over 6,5 yellow cards: (2 points) For example: Match winner: DRAW Goal scorer: NONE 1st goal scorer: NONE Match result: 0:0 Penalty kick in match: YES Red card in match: NO Under or Over 6,5 yellow cards: Under (NO= Under) Contest rule: - post here "Im in" and post your tips - Buy-in: 3b and 3s - PM me ingame: killua (or maile me, as u wish) - Winner is who earn most points - Winners take all LIST OF PARTICIPANTS: killua - PAID Ganja - PAID WhiteRaven - PAID MILO - LowBrain - PAID Exilia - ReBoRn -
  10. 2 points
    Exilia

    My two cents

    There are couple of topics I'd like to discuss about. Illusion Temple First of all, I think the main goal for IT event should be to make the games as close and even as possible. Regardless of the outcome, players should be able to enjoy the actual event instead of just the rewards from it. As the current state is, most games feels pretty one-sided and are basically decided by the RNG of team selection. Don't get me wrong, I've had a couple of actual good and close games in there, but statistically it's been a stomp by one team or another more often than not. Balance of the teams can not be 100% fair every time, I get that, but I feel like there is some ways to reduce the occasions where one of the teams just gets ran over 7-0. First thing I've been saying for long is that mounts should be disabled in the event, or at least the bonus movement speed provided by them. The event already favors ranged characters over melee ones, so this change would even out the gap a bit. Second thing that I've seen people complaining about is the mana shield buff by SM. For sure it feels quite oppressive if one of the teams has a member the provides a shield for the whole group that absorbs +30% damage. In general, the event should favor innovative game play and strategies over fully buffed and immortal teams, so in my opinion, every character participating should only be able to apply the buffs of his class for himself. The last thing I thought about is that maybe it could be possible to create a system that detects how many different class there is in the event, and if two or more same class are counted, it automatically divides them to opposing teams. Harmony Options This one I'll have to just throw out here since I haven't been doing any testing on it, but in my opinion the DD option from Harmony Jewels feels quite strong as it is. Full excellent set +DD, including rings, already provides 28% damage reduction (32% with shield). That's 4% per item. Single Harmony Option has the max value of 7% DD, almost twice as much as single item provides from the excellent option. Maybe max value for Harmony DD should be 6% or maybe even 5% instead? What I'm trying to say is that the max cap of DD (60%?) is quite easily obtainable right now, and combining that with all the buffs, defense bonuses and absorb from wings makes it feel a little too strong to me. But then again, as I said, I haven't done any testing, so it could be as close to perfect balance as it can ever be. Invasions As Zaikon stated on previous topic, Invasions should be improved somehow. We have reached the day 65 of this edition, and many top players have already completed the excellent sets they were looking for from Box of Kundun's. Now, when the Invasion occurs, there is only two options available for the strong players. They can participate in the hunt to fight against other top players or they can pass it and leave the goldens for those who could actually improve their gear from the loots. However, the truth is, that most of times there is always at least couple of top players getting all the GGD's, Golden Budges, White Wizards, or what ever it is that brings more wealth to them. I don't mean that it is a bad thing to compete in marketing, but it's almost impossible for anyone who doesn't have the best gear out there, or dozens of ML's / resets, to fight against these players. This kind of game play doesn't encourage newcomers to play to become stronger, but instead they feel powerless against anyone who has been here longer. Only way for them to grow is to sit on spot a and wait for jewels to drop, play bc/ds for rewards or try to kill some low tier Goldens - if there is any left. All this misery just so that they can spent their small income in market controlled by the very few. I'm proposing that we come up with new bosses that spawns at the same time when Golden, White Wizard or Rabbits invasion occurs. For Golden Invasion, maybe we could get a Golden Boss that spawns in Crywolf. Maybe 2 to 4 escorts and the actual Big Boy (with enough HP to keep us busy for the duration of the Invasion). As the rewards go, they shouldn't be anything too OP. Just something to attract the top players to fight over these mobs and leaving the regular goldens for players that can actually benefit from them. Maybe we could get a Black Wizard. 1 to 2 of those could spawn in Aida? Maybe orcs with them as well that has a chance to drop Gemstone instead of Wizard's Ring. Maybe the Wizard itself could, or at least have a chance to, drop low tier ancients (with increased chance for +luck) for feather mixing. Maybe we could get Maddits, that spawn in Raklion? Those little fuckers could hit hard as fuck, have decent HP and annoying movement. Just so they would stand up to their names. They could have increased amount of zen dropped, and a very low (2-5%?) chance to drop Jewel of Harmony. These are just some ideas and I'd like to encourage others to share theirs as well to bring up some discussion. I don't really care what it is, where it spawns or what it drops, but I care about that new players should feel welcome and wanted on a server they're about to join, and we should do everything we can to give them a fair chance to enjoy every aspect of the game. Because without them, sooner or later, every great server faces the inevitable.
  11. 2 points
    Mitsakos

    Greetings :)

    Hello guys! I'm Mitsakos and I come from Chalkida, Greece. My experience with MU Online started way back in 2004 and since then from years to years I try to find worthy servers to invest my precious time (and sometimes money) and have fun! I am 32 years old (33 in a few months T_T) and apart from (hardcore) online gaming actually I'm that kind of nerd who reads/collects comics (not manga) and action figures, watching animes and all this kind of stuff. I found this server while searching some MU engines. I play on Phoenix because I wanted something that seems to be made of with love and caution, and I think I found it. I play (since 2004 ONLY) the Blade Knight class and I am the leader of a newly found guild called "IMMORTAL" ( I will be back later with some posts to promote our small guild in the proper forum section). I am here for the past few days and I think it's a great server. And of course I didn't come alone. I brought all my friends who share the same passion for MU as me (we have been together to our journey in MU continent for the past 15 years or so) so we are here to stay and have fun. Nice to meet you all!
  12. 2 points
    ADMIN

    Missing Credits/Bought items by itself

    Yesterday I've added a new rule that sessions must have the same IP with the one that was logged in. That means if you log in from IP A and during navigation your IP change to B, it will log you out. It should totally get rid of this problem so I am waiting your feedback if you still encounter such session mix (with or without thiefs). Cheers.
  13. 2 points
    Nice description Looks promising, looking forward to see your guild evolution on our server(s). Good luck with it!
  14. 2 points
    Exilia

    My two cents

    Nah don't think it's just you that feels this way. Some of the characters, coughsummonercough, definitely feels a little over tuned with the SD bypass option. But then again there's already plenty of weapons with the option added in game, so maybe that's something to reconsider for future editions. I'd really like to hear your thoughts on this one. To make my point more clear, we could really use more stages that unlock new boss monsters for invasions. For example, when first 10 players reach 50/100/150 ML, stronger bosses are added on new maps during invasions. Not because we want better and stronger loots to dominate server even more, but so that the more casual players has the chance to compete against each other instead of top players getting all the goodies. One more thing I forgot to mention is the AE, and ice arrow in CC. Anyone who plays the even frequently probably knows what I'm talking about. AE can already compete against other classes in PvP, so it feels quite oppressive that they get a 5s(?) stun that locks you down, and then they just penetrate the mobs near you to make you fall down. Not to mention that they got 6 range on their multi-shot, which allows them to basically be untouched in duels if played right. IMO there can be 3 easy solutions for this. Either disable the skill in CC, which I feel is a little harsh since it's kind of a signature ability for agility elves. Reduce the stun duration of the skill, or make it so that antidote reduces the duration. Another thing for AE's we talked about is the builds for them. As the class is now, it's a top tier hunter like it's always been with a full agility build, but it's not really any worse than other classes in PvP. Most of the other characters has to choose between going for a PvP or PvM based build, but AE can just add enough str for gear, a bit of vitality to prevent getting one shot and then just smash the rest of the points to agility and you're good to go. I think pretty interesting idea would be to come up with a formula that makes the elves PvP damage increase by str. Then they'd also have to choose between PvP or PvM focused build, and go through the struggle of finding perfect balance between str/agi/vit to be the best PvP elf on the server.
  15. 1 point
    Zutto

    VIP not working

    Try conntact via facebook, Usually a quick answer
  16. 1 point
    blocker147

    Test server commands

    One more trick with ancient option: +5 stamina or +10 stamina. You need to increase ancient option value on [+4] to get +10 stamina. Next command will drop warrior leather boots: /drop 11 5 0 0 0 0 0 5 (+5 stamina) /drop 11 5 0 0 0 0 0 9 (+10 stamina) Next command will drop anonymous leather boots: /drop 11 5 0 0 0 0 0 6 (+5 stamina) /drop 11 5 0 0 0 0 0 10 (+10 stamina)
  17. 1 point
    Zutto

    SM 3rd+luck+Ignore

    Looking to trade SM 3rd +luck+Ignore for BK 3RD+L+X
  18. 1 point
    alegzander

    Hello

    Hello guys I just want to say that in my view and many others the DL it`s one of the worst PVP Chars. I could be wrong or maybe I don`t have yet 10 reset or maybe my build its wrong. I never saw in any db the dl to be so weak (you can`t beat any chars if they have same items as you) My Build its Str -vit dl with set adamantine 2 opt +13+ddi7 Cape lvl 3+L+11 . I got 2k str 700 vit with 400 agi and i can`t touch rf/sm/smg/bk..I can only have a chance against ae +emg and with summoner its almost even. I don`t know if the dl dmg its nerfed or my build its wrong but clearly dl dont have any chance on pvp...its almost useless ..good only for castle as tank..also really bad on pvm..with broy`s+agnis set really low dmg. My ml its 80 and its full pvp. I know that many people will say that dl its a castle holder or a tank...but it think we should have a chance on pvp/pvm also....I`m open to suggestions and also..if anyone else have a better build strategy will be welcomed with a reply on this post. Me personally i think dl should have a little bit more dmg.. Have fun and a good day guys
  19. 1 point
    There has been a bit of discussion about these topics, some in public and some between smaller group of players. In my opinion these things, as they are now, push the game into unhealthy state, and some improvements could be done to improve to overall balance of game play. I'm not gonna go too in depth with explanations, and I don't want to push any changes unless majority thinks the same, but these are my thoughts from a players perspective. Chaos Castle and Ice Arrow skill has had a lot of attention recently. I try to play every cc daily and from experience I can say that regardless of winning or losing, it's just not fun to play against. And from what I have understood, the server aims to give a fair chance for any class on anything they do (with some variety of course), but playing against Ice Arrow in cc is nowhere near 50/50, tops 80/20 I would say. Damage Decrease (+dd) is another thing that bothers me. Maybe it's just because I play MG and DD counters my ass big time, but still I think that having the option to gain 60% of the damage dealt to you decreased by excellent/harmony options is just way too much. To put it another way, this makes it very inefficient to build your character to deal tons of damage since most of it is going to get absorbed, and it heavily favors agi/speed based builds. Of course there has to be a way to counter high damage dealers, and in my opinion 40% dd would do that just fine. It would also leave more room for +ref and +hp builds, as for now those seems to always be the secondary options. You should be able to build unique stats for your character according what you want to use the character for, and there should me multiple sets to choose from to support these builds. Now easily over 50% of the players, no matter the build and usage of the character, just simply has to wear +dd set because it's so over tuned compared to other options available. Only problem with Soul Barrier is that you don't have to go for agi build, so called support sm, in order to gain efficient shield to play with. Basic value for barrier is 6%, with 20 ML points you gain additional 13% increase, with current agility formula(agility/62) you easily gain another 10%. That's already 29% absorb without even thinking about if you want to play as a supporter or heavy damage dealer. With 620 agility, you should be easily able to get ~1500 energy, which gives you 6% additional barrier. That is total of 35% absorb with a simple build that also gives you decent killing potential since the formula for max damage is ene/2. My point is that with the current ratios, there is literally no reason to aim for the supportive build since ++30% shield is so easily achievable without hurting your damaging abilities. If you don't agree with my lines I'd like to hear your point of view, but mostly I'd just like to see you voting so that we can hear the voice of many. Peace.
  20. 1 point
    I didn't made my self clear, which was my bad, but my overall post wasn't targeted to your points (though not specifying anything about ms or etc.) but as a general objective opinion outside of your discussions and from the point of view of us as staff, related to any character discussions/topics. I do stated however that we take things as feedback, and while I didn't said it is bad or good (speaking about MS), I also said that we're not touching chars during ongoing editions, but that doesn't mean it won't be noted for future. Again, you're speaking strictly from your point of view as a SMG, while agi does of course benefit you, let's think about the VRF then, where agility barely helps him at all (speed is useless for VRF due to CD on chain drive) and the amount of def gained is just like the AE, very low. DDI is usually the main thing that can keep them alive in fights (yea, they have high hp pool, but on 1v1 as I stated previously, once the sd is gone health is barely helping you to survive few more attacks, taking into account that most classes have up to 180% damage vs RF). You speak about damage as it's something overlooked, but you forget that your entire damage is also amplified with different things (main thing to look out is up to 18% from resets, just as pure damage, excepting extra points), then you have chars that does have % rise of damage from weapons, that again benefit much more from damage. Then you have full socketed weapons that brings in another extra % damages, not speaking about ancient sets with DD or % damage increase. The buff from 55% to 60% of DDI is a minor one compared to an 18% increase in damage just from resets. And even there, how many ppl does achieve that max dd%? It's not something easily achievable, at least not for everyone and not that fast (looking to newbies/late comers). There are enough methods to counter AE's thing in CC, starting from chasing her since start (you know which one is elf, due to bow) and burst her down on start, being in her range when she starts ice-ing you, up to indirect methods like letting her die to mobs/other ranged players from CC. It's not something that grants her a 100% win, but the only thing that gives skilled elves a chance to win the CC on their own power (how many AE's does even know to play with ice, 4, 5?). I didn't wanted to give playing advice at all, everyone should play his own game and find the best solutions, but I can't keep my mouth, because you're assuming things without even testing before, JUST take 10 minutes from your time, go on test server, put 20 points in ice resistance on skill tree and then try to hit yourself with an AE ice arrow, then you'll maybe understand what Ice resistance truly means and will stop telling that there are no counters. Want to counter AE, sure, you'll lose 20 points for them, but you will be almost safe. Let's test before writing or complaining, you have all the tools you need to test anything in few minutes, only use few commands and you have everything you need, then we can speak on the same subject knowing most of things that game offers, not just by speculating.
  21. 1 point
    I like to see people involved in discussions, but you should know that this things are counted just as feedback. We are never touching characters during an ongoing edition. Everyone wants its character to be the best, of course, and if possible at any stage of the game. That will never happen and it's not even possible from technical point of view. Every character is designed differently, having its own strengths and weaknesses depending on build, gear, stage of the game, event, and even the player itself. We are developing and tweaking characters of this game for more than 3 years, adjusting formulas, damages, pvp, class vs class rates, etc. The default state of the characters (Webzen) was just a joke. But again, despite our continuous efforts it will never reach a "perfect state", it's simply not possible. You're expecting too much from such a game, if you want 100% PvP MU is not the game for that, if we think at a larger scale, not even a game like WoW is 100% on PvP (neither PvM), where differences between classes, characters and specs are huge, favoring only some of them at different things. But, just like in WoW where a Hunter (in an easy way) can make almost double DPS at PvM compared to many of other classes, the rest of them brings something different to table on each situation. The same idea we brought for MU to have an 'overall balance' apart from class vs class things, where BALANCE doesn't mean a class is not better than the other BUT all classes are more or less equal and BRINGS different things at different moments/situations. If we just browse all the existing tops from Phoenix we'll see all classes in the top at most of the things, ofc, some better at some points and it's not an 100% accurate view because most of the tops depends on the player (and how active he is). If we look at some (considered by public) good players from our server they can all make their class look OP in different situations, examples can be Zutto for BK, Catarina for SUM, Ganja for AE, Coco for SM, DIEE for SMG, etc. Are all characters playable at a decent level? Yes, they are. Are there better chars than others? Yes, they are, at different stages and at different things. Do some characters have specific tricks that can be "abused" by their class? Yes, they have (Ice arrow, Weapon skill for bosses, etc.) Is their right to use them and profit by being smart and knowing their class as it was designed by the Webzen, in the first place, without our direct impact? Yes, it's their right, as long as the impact is purely for their own interest without disturbing important things (IT, for example). Apart from doing everything we can to ensure a fair environment to all the characters as much as we consider, we will never rework entire game or all the tricks and things that game does offer just to satisfy different individuals. We are running on the same core since 3 years, many of you played here multiple editions and already knew how most of the things work (or not). Everything we do is well documented pre-launch as well as post-launch. You had all the formulas (and even personal tips) of all the characters available before server launch. You had beta period as well as a permanent test-server pre and post-launch to test all characters and builds you want on any situation and gear/resets/builds. You even had 4 resets to change your class if you didn't like it. Coming here and crying about your own character or other's character is not making you look good, taking into account all the things you had in your asset to choose your character carefully. As a conclusion we'll always adjust characters and things we consider that can be improved based on feedback, but never during an ongoing edition (and I'm speaking strictly about individual characters power/assets). Cheers.
  22. 1 point
    (I suggest you listen to this while reading the text below) Who we are and what we do? Small Nostalgia-Introduction: IMMORTAL Guild was 1st founded on the old E-Global server back in 2004. The GM back then was a young soul master and a good friend of mine in real life, named Abbath. Abbath made the guild with the rest of us, it all started as a closed to public guild, just for friends in real life. As the months passed we made a lot of friends (and a lot of enemies) and we've met with some really cool guys. It was back then when we met with Plasma and some others and since then we play together on various MU servers and not only ( ). For us MU is a LOT MORE THAN A SIMPLE GAME. It's a philosophy. We enjoy ourselves partying, “stucking” mouses while we farm mobs, and chatting, smoking and drinking beers. Well actually we used to do this way back then. Nowadays MU has autofarming build-in program but anyway Also from time to time we arrange REAL LIFE GUILD MEETINGS -which trust me don't wanna lose!!! We support each other and having a really good time.- Our goals in game: We are stationed on Phoenix server. We are a (yet) small guild with high hopes and great expectations (lol)!!!! We are focused both on PvE and PvP. Well, I know it sounds funny if you think it's MU and not an mmo with imba pve raids such Wow; nor with uber PvPs as WARHAMMER but what I mean is that we are a guild, a small companion of friends who does everything in game. We are after Golden mobs on Invasions (usually organised) – and in the future if we move on a later version after Kunduns, Bosses on Lost Map, Kantru Tower and etc- and we'are also going wars. In general we are here to have fun and do a bit of everything please us!!!! In our IMMORTAL army you will find old and experienced players who will help you in any questions you may have and guide you through the game. This is a call 2 arms mostly to Greek people (if any). In the majority we are a Greek Guild, only a very few special people who are not Greek have joined our ranks till now. Well, I don't care if you are Greek, or if you are from Spain, USA, Pluto or another planet of the solar system. As long as you don't care / don't bother with us writing Greek in guild chat is 100% OK by me. (just don't QQ or get angry if you can't understand us) We like people with humor but we hate people with large e-balls. Haters and whiners are NOT welcome here. Also, we believe the game is better played with friends so we are always search and are open to any Alliances. Personally, as the GM, I want to keep the guild relatively small but there are always open spots if you are interested to join us. But if you are interested in joining us keep in mind the following things: GUILD RULES 1) We don't like item hunters and cry-pussies for pixeled shiny things. If you join us and the 1st thing you say after “hi” is “i want items, I want wings, I want jewels, I want blah blah” and etc and you start breaking our balls you'll get a kick immediatelly. 2) You must be active. A guild kick will come if you are unactive for more than 1 week. (this wont happen only under specific circumstances – better let me know it if you are going off for some time before you leave!- 3) You must have a forum account. 4) FIGHTS BETWEEN GUILD MEMBERS ARE NOT ALLOWED FOR ANY REASON. If I see it happening, I will /trace you, /target you /spank your arse and plant cucumbers inside. 5) In the majority we are old enough – All of our core members are over 30 years old, so we use strong and abusive language sometimes in guild chat. So, this guild is not for you if you feel offended easily. Ofc this doesn't mean you can come across insulting and swearing everyone for no reason – you will end up kicked with my dark phoenix boot in your arse! 6) Top priority is the guild and it's members. For example, if you are having a party with a toon, a friend of yours who is not in the guild, and that guy starts a fight with a guildie you have to support your guild mate. In the opposite case a kick will come. 7) WHATEVER HAPPENS AND IS SAID IN THE GUILD, STAYS IN THE GUILD. We are like a big happy family after all XD HOW TO APPLY/CONTACT US: Via in game mail/pm: Mitsakos, Plasma, Iridium Via these forums: Sent me a personal message or leave your reply below and I will contact you asap Via our Discord EDIT 11/6/2019: Our very own Discord server is finally open to public! Everybody is welcome to come and drop a "Hello" or relax in our DELUXE IMMORTAL LOUNGE MUSIC CAFE with the best Musics (from Death and Black Metal (mostly) to silly POP, TRAP and Trance stuff) WE PLAY EVERYTHING! lol Thank you all for your time reading this!!! \m/ STAY YOURSELVES \m/ Kind Regards Mitsakos, Guild Master of IMMORTAL
  23. 1 point
    Gion

    My two cents

    My opinion r n is that the ice arrow is a signature skill for AE, like Exilia said. If you'd ask me, this stun is a part of the game, as Webzen designed it, and I am used to it, even in CC. Tougher enemies make you stronger. Plus, again, this is my opinion, you should start playing AE instead of changing it.
  24. 1 point
    Shuryk

    Little event

    thank you all who participated.
  25. 1 point
    Trâu

    SM 3rd+luck+Ignore

    I offer 2 condor feathers+300b300s for the RF cape Clean. I'm done with making W3 man, failed 2 feathers and 1 wings today.
  26. 1 point
    Ta les oraia re malaka !!! and now i will translate it... "well said malaka"
  27. 1 point
    Strifedf10

    Greetings :)

    Hahaha welcome Mitsakos!
  28. 1 point
    Gion

    Could not pick up the drop

    Keep in mind that when you see something wrong with the game, you should press the printscreen key from keyboard (you can find the screenshots inside the MU folder). Especially when it's something involving you directly. And some situations require more than one screenshot.
  29. 1 point
    Gion

    Could not pick up the drop

    Hello, any proof?
  30. 1 point
    Solcy

    My two cents

    Put 10 of your 30 characters on spot, you'll be all right.
  31. 1 point
    Gion

    New Event ideas

    Ty for your suggestion, but we are looking forward to add more "complex" events. We are already using this hide and seek to qualify the players to other events.
  32. 1 point
    Hello. I can't wait enough to see it on Castle Siege so i can write in NewsPaper about it, go go!! Rise and challenge the top Guilds for server supremacy! In the mean time u can study top guilds and top players strategy and evolution here: https://oldsquad.ro/forum/forum/176-oldsquad-newspaper/
  33. 1 point
    J3lcz

    Insult

    Please get this sorted, trying to do some business, guy doesnt like the price I told him so he starts calling me cock sucker. I dont think its very polite, perhaps a little cooling of period would do him good? Thanks
  34. 1 point
    ADMIN

    Missing Credits/Bought items by itself

    You have everything back. You have everything back. Your thiefs are banned and are at your own mercy if you want to forgive them.
  35. 1 point
    ADMIN

    My two cents

    About IT - I totally agree with your point, what I can tell you is that: - I think I can do something related to mounts, not completely sure but there's a 70-80% chance. - Yea, I will do the buff thing for sure. - While would be nice to have the classes split it's not possible as they are made internally and I can't control it sadly. Harmony - I don't agree with you, that's the beauty of the game, you have multiple things to aim for and to achieve in different ways, having the 60% cap is easily touched with DDI%, yes, but that means there is also space for socket sets. JoH is as valuable as the reward If I would do something with Harmonies would be to cut to half the ignore sd chance, but probably it's just me who thinks like that. I won't comment for the invasions thing. He was born with 2 heads*. When he was first added he was added to provide a chance for people to farm old boxes outside of events. You're supposed to split the old box just the same way you were splitting a box + 4/5 at the beginning when there were 5-10 players on a single golden. Maybe it will be reworked, maybe not, I don't know, we'll see what future brings. About PvP thing - I left a post on the discussion topic. Jewel dropping rate based on party size is an old and good idea that I wanted, I had proposed it to devs to add support for it, maybe will be in future. Why would we nerf the zen drop from kalima, every place does have special drops (karutan2 - backpacks, swamp - flame, icarus - feather/crest, etc.). You choose what you farm and what you need, where you need. I'll consider it a troll. It's either any + or none at all. Maybe we'll consider disabling it at all for w2 on future.
  36. 1 point
    dNice

    Missing Credits/Bought items by itself

    its not about the pass Trau, its something wrong with web, my account its apearing automating at another players.
  37. 1 point
    Exilia

    My two cents

    I really agree on some of these points. There should definitely be more PvP competition between guilds, but so that it still gives people the opportunity to AFK. Easy way to achieve this could be daily system that randomly chooses a map between high end maps (kanturu, relics, swamp, vulcanus etc.) and increases the exp and drop rate of the chosen map by 5-10% (or maybe even add some unique drops for monsters). Here we could rework the guild war system as well. Make it so that only guilds that have Hostility (/war) against another guild gain access to these bonuses. I think it would create fun fights between guilds for those daily bonuses. Also the idea of lowering jewel drop rate for people who wish to solo farm spots is great. It would leave more early spots open for new players and encourage the leveling up in a party even more than now. What comes to Kalima, I really like the way how often zen drops there. But in my opinion the jewel drops needs to be turned off on those maps, or at least considerably reduce the drop rate. As it is now, kalima is easily the best map for currency (b/s/zen) farming, but it shouldn't be the best by such a huge marginal. Also the PK in there should be more punishable. Interesting idea would be to make a Illusion of Kundun spawn hourly on each kalima (1-6). Killing this Illusion shouldn't give any loots, but open a portal that lets you enter the next level of Kalima. Then again, in case you choose to PK players to clear spots and you receive lvl 2(red) pk status, every time another players manages to kill you, you should re-spawn on a 1 level lower Kalima than u were in before. It would make u think twice if u wanna focus on killing peoples to secure your farming, or if you should instead build a character that has strong KS abilities. Thanks for your cents, MUtizen!
  38. 1 point
    ULTRA

    Tanong lang

    dami pala pinoy dito. Hoooy Cotton! haha I am based in UAE. My ping is 140-150. cannot combo properly. And yes, cannot get the loots from players with better ping.
  39. 1 point
    dNice

    Missing Credits/Bought items by itself

    now, he stoll all my credits....i will be back with prints
  40. 1 point
    Trâu

    My two cents

    I agree with the Exilia's suggestions except the Harmony part. There is a reason that DDI is capped at 60% for seasons after SS6. One you hit 60% DD, you can makes one or two SD ratio Increase items to counter the SD decrement Increase from weapons/staff. By default of this server, 85% damage goes to SD and 15% damage goest to HP. What SD decrement increase by 10% does is that once the attacker has this option on his weapons, 75% damage goes to SD and 25% damage goes to HP. That's a big improvement in term of damage. Reducing the Harmony option would be a huge buff to dual-wield characters who can make SD bypass and SD decrement at the same time. Regarding the server, I have a few suggestions: Improvement in PVP and Gens PVP, e.g., reduce exp in relics and karutan 2 a bit and boost exp in vulcanus and swamp, one or two more death king invasion, able to join DS BC IT with 1 pk status, weekly mass PVP event like "The Purge" where everybody is free to kill, etc.. Making jewel dropping rate depends on the size of the party to reduce jewel farming. Nerf zen farming in Kalima maps. I was wondering why some players can farm so much zen.. Right now I'm doing it too but a little bit late to the game. Nerf it next season please. For each boss, you only earn credits and drops for the first 3 kills only. I'm tired of seeing Coco and Catarina everytime. Leave some for the rest of us. Only allowing upgrading 2nd wings with credits to +11. This is to make 3rd wings worth something. Right now a 3rd wings for summoners does not worth as much as a 2nd wings+12+opt.. Just my two cents.
  41. 1 point
    iQon

    My two cents

    I agree with everything here and i would also like to add that Cursed should be reworked for sure and i will tell you why. First of all in your description for cursed it says that he was born with 3 heads so he is weak - how does that make sence ? Dragon with 3 heads should be a fast attacking strong boss that has high damage and i think he should be reworked as that. Second his drop should change i am one of people who farms him now and then and after spending 15min as a party killing him he usually drops either ob1 2 or 3 which is ridiculous how is a party supposed to split 1 ob1 ? I have never seen a box higher than 3 drop from him and i can get ob3`s even in blood castle so the boss or his rewards make 0 sense.As for IT the mounts dont bother me as much as Mana shield for whole party basically feels like you are noob hitting enemy and he is a God every IT i play vs SM. Would be nice if you could make each player to only buff themselves like in Lorencia Pvp circle. Thanks.
  42. 1 point
  43. 1 point
    BonKoe contect me on game, i will give u back everything.
  44. 1 point
    iQon

    Missing Credits/Bought items by itself

    This seems kind of weird because who steals only 120creds ? and wiz enhance price is 3s. You say you have 1k credits missing can u show us in history where the rest 780 credit went and how ? because i only see 120 cred scale helm sold to donna where is the rest ?I know admin replied that they stole something but is there concrete proof that they did ? Like IP logs or anything ? This doesn't make any sense.
  45. 1 point
    Legion

    Break Account - Multiple servers.

    Correct, @Selphie answered 1st so we got our winner. I'll contact with you ingame shortly to deliver a reward. Just to be clear, each specified item has it's own name, that's why it's called an "item", not like you're pointing for eg. legendary/guardian which is not an item but a set name in this case That doesn't matter as only 1st person wins, no matter which server. as it was told in primary post, event is shared for both currently live servers.
  46. 1 point
    Legion

    Break Account - Multiple servers.

    Hello everyone, since begining there were already 3 different editions of this event so probably most of you already know how it works, but not all of you. Let me describe shortly how this event presents, not only for the newcomers but also I would like to ask for older players atention aswell as event is changed for a little bit now. In earlier editions event was separated for each server, right now it'll be shared for all old squad servers but with different rewards. In every single round there will be a new password for event account, except that there will be a unique item on event character inventory. In order to win a round you'll have to : -Firstly guess the password. -Secondly find out what kind of item does the event char hidding in inventory. -Thirdly you'll have to answer in this topic at forum with a password and unique item. Except that you have to tell us on which server you're playing and post a nickname of character that will take a reward, after that i'll contact with you to deliver a reward. *Take a note that rewards will be different for each server and unique for each new round All informations about current event round will be posted below as a reply. How to break the account password? Try twice to break account password ingame at login server selection screen then press esc to get back into server select frame ( to avoid disconnect ), click again on gameserver and make it over & over again untill you'll figure out what was the password. *Details as rewards, additional rules for specific round and event date will be announced in new post for each event round. *Breaking the event rules will result with a forum warning and prohibition for participating in forum events for 45 days (1.5 month). Current Black List : - None Stay calm and wait for 1st round announce date.
  47. 1 point
    Legion

    Break Account - Multiple servers.

    First round : Read rules in primary post ! Account name : oldsquad Password: -random Item name from Mu Online (no npcs/maps etc, only items) -between 4-10 characters long -No capital letters -No spaces -No +/- signs -No ( ) signs -No linking words -In this round there might be inverted words. Example : Box of Kundun +5 will be boxkundun5 or 5kundunbox, Wings of Storm will be wingsstorm or stormwings Depends which server will you choose the rewards are : Reward for Phoenix server : 5x BoK +5 + 5x BoK+4 + 10 jevel of life + 10 jevel of creation. Reward for Non-reset server : 4x seeds in sphere5 of your choice or blue/black fenrir (you can choose what reward you want, seeds or fenrir) Round Start !
  48. 1 point
    Legion

    Break Account - Multiple servers.

    first round will be announced tomorrow at 20-21:00 sv time.
  49. 1 point
    Just a completion, why do you think there is a set LIMIT on Credits for market? Because we don't support neither encourage higher item trades for credits. If you do so and 'cheat' our limit, you do it on your own risk and responsibility without any support if things go bad for you, the 'high credits' buyer.
  50. 1 point
    salam

    Feedback from players

    I got some more feedback/suggestions for Phoenix: 1. Socket armor items - the nerf they received (max 3 sockets) + the items dropping only from bosses made them un-viable in my opinion. I might be wrong, but it looks like this to me at this point. Weapons are fine, i think 2. CC weekly rankings rewards only the pvm aspect (mobs killed) - i think player kills and overall win should weigh more in the rankings 3. Suggestion - Add IT weekly ranking. It's the most fun and skill based event. Would be nice to have a weekly ranking for it 4. Reporter - a nice idea, but it would be more interesting if he followed most popular events - CS, CW, evening IT or CC and reported his take on those (with pictures!). Also, would be nice to link these reporter stories to the "News" category on the server website. 5. Decrease the height of the main banner on the website. While it looks good, it's bad design to have to scroll down to get to the content. I think the elements can be rearranged so the banner becomes not so tall
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