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On Friday, 24th of March, 20:00 Server time, the first edition of Break the Account will start and an account name and the length of its password (alongside some hints) will be posted in this topic (as a reply). The first one to "crack" the password gets to win whatever he finds on that account. If the password takes too much time to be cracked, then more hints will be added here. This event is targeting mostly the players from Genesis since the rewards will be on a character from Genesis Server, but those from Inception who want to try are welcome as well! Rewards for the first edition: 1x Full Set of OldBoxes (each OldBox from 1 to 5). 1x Broken Horn. Note: The set of OldBoxes will be held by a character chosen randomly between all the characters, so the Rare Item drop is mostly zen if you are not lucky enough to find on that account the same character as you are (so make sure to make a party with your character if you want to pick a Rare Item on it, else the Rare will be automatically zen since the Rare Items cannot be traded). Important Note: If you are the one who enters the account then you have to post the password in this topic within 15 minutes. The counter starts when you access the account for the first time so make sure to have your forum account ready to post. Tips for trying as many passwords as possible in the shortest period of time: - You have to do this in-game and not on web because of the low number of permitted wrong-tries on web. - Make sure that the account that you try the password for does exist in order to avoid losing time with useless tries (when entering a random/wrong password you will be told that the password is wrong if the account exists, else you will be informed that the account does not exist). - After some time spent in the Select Server Menu a disconnect might occur so you can set the account name in the Launcher settings before the event start for avoiding typing it multiple times. - After 3 wrong tries the server will disconnect you but this disconnect can be avoided too by going back to the Select Server menu (press ESC) after 2 wrong tries. So you type the password wrong 2 times => you go back by pressing ESC => now you can try for 2 more times without disconnect. - Make sure to be quick in moving the items from the event account to your account because the password might be cracked by other player at any moment! The character name can be easily seen on web after logging in, in various sections such as Warp Character or Wallet, etc and using /dcfriend function you can find the account empty even if you were the first to find out the password.1 point
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Hello, On the last couple of weeks, I noticed and tested that SMG is the weakest class in this game in PvP, according to the post regarding class balance, it is mentioned that SMG should be better at PvP than EMG -> that is not true, EMG destroys SMG (along with any other class in this game, which makes SMG the weakest char in game). I know that the Fire Slash bug cannot be resolved, but. Being the most important PvP skill, I think it's mandatory to adjust the % ratio for his def/dmg or buff other skills in order to be viable for PvP -> and in my opinion, is not a players job to test if he can overcome the Fire Slash BUG that is on this server. A new topic must be opened where an Admin/Moderator tested out and came up with a solution for it: Test with a range of points to see if the bug is there: Ex: Str 10k-15k -> Agi 10k-15k -> no fire slash bug (regarding weapons & set items that can influence that, it's the players job to test it) I tried changing the ML tree -> going defensive -> no dmg, going dmg-> you die in 1-2 flame from sm/1 combo from BK. If you can't/won't take any actions to balance a char that is mentioned to be Top Tier in PvP, just let us know so we don't invest months of playtime and credits in something that is not viable in mid-late game. If SMG is a confirmed build, we need to be able to use it and not change to EMG because we need to stay relevant on this server.1 point
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I've been duelling a lot so imma give ya my honest opinion on it : SM- imo is on a good spot: Many of the sm's cry mostly versus melee characters, but at the same time they are used to a DL gameplay : Aka tank face to face - thus not using their character perks like bigger range to play it effectively ( i can guarantee you if i play with an sm properly, neither a BK - RF - SMG - ELF can come close unless you let them when you have an advantage (like eat their sd before and after go for the kill) ELF - Elf is goodish (a bit weako) Either go for ICE for more of a supportive build with some lower DMG or go DPS either oriented to PVM advantage(i didn't fight elfs a lot but take MarcoPolo for example, he has ice and socket set, thus less dmg but is supported by his reflect) SMG - SMG is on a very weird spot (imo should have priority) SMG as it is right now its pretty unbalanced, mostly for the fact that fire slash is bugged. If its a big unsolvable problem, there can be other alternatives: An idea could be increasing fire slash debuff duration(right now it instantly disappears, so SMG dont have any other option than to use only fire slash) Debuff first and after use flamestrike, or powerslash if enemy running Increasing the duration of debuff could make also EMG more viable in PVP (aka debuff then skill, since Socket weapons have also wizardy increase). RF - Totally agree with above BUT ( the fenrir twisting slash thinghie, works only with RF's specificly - Low def (more twisting dmg) low pvp def rate(very few misses so a lot of stuns, since i have high attack speed) RF tho right now has more potential at mass fights than at 1v1's since EBK scales hp a lot and is the only race that can scale also DMG from buffers (erf gives raw vitality and increases his %Skill dmg) Summoners: good spot imo BK - decent spot IMO I know ya will say you say this only becouse you Monka BUT BK is the HARDEST character and the most skill based character on the server: 1) Builds: Bk is a pain in the ass to balance since to make a good build you have to balance hella things Just take into example attack speed, is not straight forward as other classes ( you just maximize your dps based on speed and how much you hit, you gotta be able to combo at that speed) Not talking about correcting combo when hit/ref stunned, or balancing energy effectively! So imo it is right, when you are able ,skill wise, to make a strong bk to be strong DL is broken just by holding right click, i dont wanna immagine what would happen if dl's start using stun effectively ))) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A big problem IMO, that could maybe help you with balancing would be fixing test server. Many people state that test server is not same as main server (formulas, balances ect) which idk tbh but I see no reason for test server to have points capped at inception level ... Some negative feedbacks on balances might also be becouse of unbalanced and untested builds (which imo has to be avoided both from the players side, and also from you guys doing balances)1 point
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Char: TeKilla Type: All Must Fix / Should Fix / Ideas & Suggestions: Some exc items do the same dmg as normal items; Some items on test server have different damages from Inception; There is a painting in Devias store (Izabel) with another server's name; We should be able to find ancient items by their names in Web Market, instead of typing the gear name and checking the ancient box; A must fix is the 3-second DL Chaotic issue; A third vote server could be added, since there are a few more good top lists (ex: www.arena-top100.com/mu-private-servers/); If not many people are voting for the server, increase reward of vote from 2 credits to 5; Some emotes are missing, or with other names, ex: /honor, /kneel, /charge, /clap; Add the Rageful blow to combo again, and don't make it a PvM ability; Make CC by reset. I think it was, at some point, don't know why it was changed back; Chaos Machine: 10 Guardian Angel = Angel (don't remember the name) & 10 Imps = Demon. Some items have different damages ingame and in web market; Add 1 more Giant to Lorencia Golden Invasion; Add drop to Medusa & Selupan in "Inception Official Information"; Gold medal drop rate of +5/6 items too high; Rare sets should be tradable; Add socket items to test server; Find a solution for trash excellent items; Zen drop rate is too low; Fix Command DL; Make capes reduce damage correctly (Low levels); Add something that tells us who killed us (ingame or website); Transfer credits from Inception to Genesis should be 100%, maybe only until a certain amount (1-5K credits); Allow adding jewels to Web Wallet from "packed jewels"; Add messages on website; Allow warping with store open; Add a new moderator / staff member; Should be able to /post at lvl 1 after first reset; Should be able to add items to webmarket at lvl 1 after first reset; Allow more than 2 clients per IP - But only 2 clients per server; If rare sets not tradable, then disable the chance of dropping it and other people catching it; Allow rare items to be placed in vault, or somewhere else; Make rare items always drop with dd, hp and reflect; There are some / many items that have different damages from the website to the game; The Char / Race "Dark Wizard" is written as "Dark Wizzard" with 2 Zs on the website; Inception could go up to 150 days; Inception chars should automatically transfer to Genesis if the player doesn't choose neither transfer or keep creds for next Inception; Players should be warned by email about transfer windows (in case it's not automatic); Inception should have socket set also. Just not the last missions and wings; Fix the bug that closes the game after being open for like 1-2 days; Make bigger Rankings list on Genesis; When the server has a low population (as is the case of the present Inception), improve the XP from lvl 0-250/280/300; Maybe allow 3 accounts per IP; On Genesis, Jewel of Life should go up to Add+28; Wings 4 could be tradable for people 50rr+; If Wings 4 not tradable, add a Chaos Machine mix to add 2nd Wing4 option; 50+ quests 3, 6, 9 and 12 should have another reward other than the possibility for reset; Ancient Rings and Pendants do not show +5 or +10 stamina in Web Market; Make a consumable that can be created with 50 or 100 of each jewel. Explanation: Exc items should always do more dmg than normal items (only AA doesn't, I think); They need to be correct, so that we can successfully and correctly test. Or I may have the idea that an item is better than the other, because it is in test server, and then in real server this item is worse.; This just looks bad; Instead of having to search by Guardian and ticking the ancient box, it would be much better if I could just type "Aruan". This way, Gywen items wouldn't show; II know it's become very hard to fix it. But it should never leave your fix list; More vote servers = more visibility for the server; If more people vote, we rank better and more players come. Also, if the reward is higher, noobs (don't play seriously) that don't donate will be able to have some credits as well; I miss doing some emotes that were available in GMU; Makes no sense to remove Rageful from combo. BKs can also double combo with ice skill. / If BKs become OP because of that, just reduce dmg; It's better 1-5rr player to fight against 5rr smurf (maybe 2/3 players can kill the smurf) than 1-5rr fighting against 15-20rr, not even 100 newbies can kill the higher rr guy; Guardian Angels have essentially no economic value. This would give them some value. Also, it's something to be done with angels and imps, some people have many of them by now. And it just makes sense (it's actually like that on some servers); For example, Alba bow exc +11 in web market had the same damage as normal alba bow +11, but ingame the damages are different; Lorencia is bigger than Elbeland. So if Elbeland has 5 Rabbits, Lorencia should also have, at least, 5 Giants (instead of the current 4); In the "Inception - Official Information" post, the drop for Medusa, Selupan, is still "TBA". It should already say what the monster drops; I am not sure if I'm just "unlucky" or gold medal drops way more +5 & +6 items than +7/+8. If it indeed has a higher rate for +5/6, then the rate should just be the same for every level of item because, at the time people are dropping gold medal items, there's already many people with exce+dsr or exce+dd that don't need it. So, if the rate is just normalized, the noobs that don't yet have exc, will be able to have a better set to compete with others; Rare items should be tradable because for some classes they are the best set, while for others they aren't, but the rare set is way harder to get than the others. Put maybe a 1 trade limit, or something. But it should be tradable. There are already some socket items, but I don't think anyone has yet found the secret to drop them with 5 sockets and different elements; Something could be done with trash excellent items. Lower Refining Stone is no good, so people just throw excellent items away. They are still rare items, so something could be found to put them to good use; I still catch all medals to sell and still use Rudolf, and my zen is going down. You should either greatly improve Rudolf's zen increment, or increase zen drop (at least in swamp or something). Otherwise, it is almost mandatory to have an alt char farming zen, which at this point in late game makes no sense; -EDIT- Zen drop is crazy low. I just started a new inception season, with only 1 char. With1-3m I go afk some hours in Tarkan, I come back I have almost no money. Makes no sense to be losing money while the game goes. In Aida maybe, but even there doesn't make sense. I've seen some people saying that command DL doesn't work correctly. Not sure if it's true, but I think I also saw GMs on that discussion saying CMD DLs are not meta. Make CMD DLs great again; Basically, when we were all 1/2/3 resets and had mini cape, using capes made us use more HP potions than without capes. Capes should always reduce the damage we take, not make us use more potions. This doesn't make sense; Most of the time we can't see who killed us, due to "anomaly event" messages, or because we were in Karutan 2 and when we die we basically change server so the killer message can't be seen, etc etc. It would be great if we always could see who killed us; Some people worked super hard for their credits without ever donating, and seeing them reduced to 50% is a waste. This can be maybe avoided by buying items with credits and selling them back for credits when they reach Genesis, so it doesn't make much sense in my eyes. Until, at least 1-5K credits, we should not be deduced any when transferring - Additionally, especially after the first transfer, there are loads of people with thousands of credits in Genesis, so why cut in half when transferring from inception?; Having to break / part jewels before adding them to the wallet is a lot of unnecessary work; It would be cool if we could message each other's accounts on the website. It's practical for negotiating, or simply talking without going into the game; It's lame that we got to close the store every time we want to warp. Stores are useful in the beginning of Inception servers, for example. And having to close them and open again, sometimes leads to people forgetting or not opening at all; Admin used to be way more active in the old days. A new staff member could be a nice addition to the server; It's pretty annoying that we can't do our life "normally" for a while, after we reset. The lvl 50 for /post and 100/ for webmarket should be only during reset 0; Same as above; It would be much cooler if we could play on both servers at the same time, with 2 accounts. Should be maximum 2 clients per IP per server, not just per IP; It's pretty stupid that the set can't be traded (which means it is a personal achievement), but other people can throw it in the floor and let you catch it. Many people are building the set like this and doesn't make sense. Either make it tradable, or disable this option; Some people only wear the rare items once the set is complete. Having to carry the set in the inventory until complete is pretty lame. We should be able to keep it in the vault, but not trade it in web market; It's sad that one has to drop rare set parts multiple times to get the best options. The set is already extremely hard to make even if those 3 options come included. Only the 4th option should be random; There are items whose damage is x ~ y on the website, but then in game it's z ~w (such as the Sylph Wind Bow +9, it shows a much lower dmg on the website). This is a must fix, as it is totally misleading; This is purely cosmetic, but it could be fixed; One more month would be nice; People may stop playing the game near the end and regret not being here for the transfer in the future; In case there is no automatic transfer, players should have an option to activate email warnings for this reason; It doesn't make much sense that Inception has 2 of the best sets, but not one of them. Some chars may go to Genesis with the best set, while others must wait to get it in Genesis; I've tried changing some stuff in my computer to no avail. Maybe if I was a tech expert, I would be able to fix it, but I'm not. And like me are many other players that have this problem. If this was simply fixed in the client folder / installation or something, it would be much nicer; Would be cool to make top 200 or 300 or 500 on Genesis. It's a permanent server, so it will have lots of people. And like this we can recall other old players' names that are not on the top 100; Lvling to 250-300 is a very boring part for those many that are lvling up alone (when the servers have low population). We don't see anyone farming the spots, or if we find someone they have re auto off. The game gets boring until we find parties again, thus increases chances of quiting; By allowing 3 accounts per IP, it would "improve the player count" for new/outside players, and it would also fill up the maps more; Add +16 is too low. +28 is funnier/harder and also, would improve the price of jewel of life which is now 1/2 creds; Some people get Wing4 with just one option and they don't want the wings, so others could buy it; Or make some Chaos Maxine mix (easier than creating Wings 4 again) for adding the 2nd option on Wings 4. It's kinda unfair seeing people with the BIS wings and others that still need to trash theirs in order to get the BIS; The quests 3, 6, 9 and 12 of lvling up after 50rr should have another reward other than the possibility for reset. Otherwise people that don't care about the wait time, will just skip them without even trying; This doesn't have much use. But some players want the complete BIS (independently of impacting less than 0.01%), so it would be nice to know if the rings or pends in web market have +5 or +10 stamina; With this consumable, every jewel will always have value. People will always want to make it for CS and so. Maybe 5% crit, 5% edr, 5% double damage and 2% dmg. This way every single jewel will keep value. We could also have a defense consumable (hp, defense, pvp defense rate, etc) for another stuff that gets useless (trash exc items, guardian angels, imps, unirias/dinos, +10/+11/+12 items that were good and valuable in the begining with dsr and so, and others that I'm not thinking right now). Readers, say if you agree/disagree with any below. Best regards, Killa1 point
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Like we disscus previous, there are few issues. BK too much stun, and he kill easy after coz of dmg ( monkey beat me with TS from fenrir, cannot give him 1 shot ^^) DL cannot be tank+carry in same time, insane DMG.... RF too weak on DEF.... MG is hit hard, but same like RF is weak on DEF.... I think all of us hope a better balance in future, and we know you will try more to do the best... Tnx.1 point
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Hola, you know we are doing our best to balance the pvp, at least we are trying to and the characters are pretty well balanced imo but, ofc, since the game was never meant for resets (like the original game has 3k 4k all points) it will never behave like we would like it to.. On the other hand, this being a permanent server we will have to adjust the settings from time to time based on your feedback, and this feedback will count as well xD Hopefully we will get to a set of settings that can fulfill all the character's roles soon without having to re-balance constantly.1 point
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Hello, On duel, with my curent set/build i kill every emg/smg on server (win duel),but thats beside the point, to have a character that can only win againts his class, BK - Dominic / Monkey win 10-0 vs me (face to face ) Elf - MarcoPolo Wins 10-0 vs me (face to face) SM - Almighty/MeOne/St3f/Amar 10-10 vs me (face to face no run/teleport) DL - Uranus 10-0 vs me (face to face) Summ - MissKittin/Krize 10-0/10-1/10-2 max (face to face they doont even need to debuff me.) RF - SushyRF 10 - 0 if he runs/kite EMG/SMG - I kill all of them, so the build is not the problem gravediga/imax/cursed/zigg/semperfi if u ask all of the players that i mentioned above, they can confirm. (This si besd of tones of tests and rebuilds and after the rebalance that was already made.) On Bosses if more the 10 players - 0 impact. i cant even deal damage, i think that says it all, i can elaborate if need be, but i think i covered all1 point
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Release date: 04.03.2023 at 15:30 - A small server restart will be needed. Congrats to Sosu, Voymax and EnErgizer for finishing the Stage 1.1! Note: Everyone that progressed the Stage (having level 300+ and 5rr) can type /stagereward in order to take the reward, after the patch is up! Changelog: [UPDATED] You can now continue to reset up to 10 resets. [UPDATED] EXP for Stage 1.1 (5rr) is now removed. 5th reset does have the same exp table like the 4th reset had. [UPDATED] 1st Newbies EXP boost added: 0rr: +200% EXP 1rr: +160% EXP 2rr: +120% EXP 3rr: +80% EXP [UPDATED] Now level 80 ring will drop small wings for the class that drops it. [UPDATED] Drop of starter skills (ES/TS/DS/etc.) has been raised. [UPDATED] Maximum number of players in guild is now 22. [UPDATED] Maximum number of players at CS (per alliance) is now 26. [UPDATED] Released BoK+5 Goldens. [UPDATED] Released Crywolf Event (mobs now have normal HP/DMG values). [UPDATED] Released Kanturu Event. [UPDATED] Released Arena Tournament. [UPDATED] Released Gens System & Rewards. Note: Gens Maps bonus exp is now +12%. Note2: First Gens Season will end on 16.03.2023. [UPDATED] Released Mercenary Squad. You can write /registerpvp to join it. Note: You need at least 3 resets to join the Squad. Note2: When your target is in a higher map than your level, you can use /qwarp. [UPDATED] Released Illusion Temple 1, 2, 3 & IT Ticket in drop. Note: Current Stats in IT: Default 500/500/500/500 + 300 command (DL) & extra 2-10rr points, based on class, random. Note2: Current IT Levels: IT1: 0-2RR IT2: 3-6RR IT3: 7-10RR This levels are valid until Stage 2 is over (10rr) - after that, the default formula will be applied for all 5 levels. You can still join any IT level lower than your reset. [UPDATED] Released Character Market.1 point
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Hello OldSquaders š As you can see on the online counter, the idea of Inception sprints and Genesis probably didnāt go as expected. At the minute we have 200 online on Genesis which actually is almost dead and 230 online on new Inception that freshly started 3 weeks ago. Unfortunately, one of two main guilds has left Inception recently, because they couldnāt handle the competition and now there is no competition between players at all. It will probably die very soon as well which in result will force you to carry two dead servers without any competition on any of them. The only way to create a competition now is to encourage new players (or new guild) to join Inception and focus on this project for next couple of weeks. I would suggest organizing some proper speed exp event for new players within 0-5 resets, so that they can make those 5 resets within one week and start competing with the existing players that are already at 5rr. It would also be a good timing for such an event because we are at the 5rr stage now, so the new players could catch up even faster. I think itās not too late because we are still at early game. Obviously, this kind of event should also be properly advertised to reach as many people as possible. I believe it would also encourage people that are already within OldSquad community and havenāt joined Inception from the start. They might think itās already too late to join but it actually wouldnāt be, because they will have a chance to catch up with top players very quick (Hardcores Iām talking to you!). Apart from exp boost we can think of any other ideas for new players that will join. We had a conversation within ELITE guild thinking about generating a competition on the server and that would probably be the only way. Otherwise, we will have to split the guild creating two smaller groups and compete between each other which does not make any sense. Inception project has always been quite popular with 600-700 online players after first three weeks, now itās almost dead only because group of noobs have left after first drama. This is disappointing for us, thatās why we came with this suggestion. If anyone have any other ideas, feel free to add it in this topic. Iām aware that Gion/Admin most likely will not do anything in this matter but itās always worth trying š1 point
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The remaining tweaks were added and are already up. Changelog: [UPDATED] Flame Strike for MG has now the same range and slightly better damage than Fire Slash. For the debuff you will still have to use Fire Slash. [UPDATED] Some more small PvP Tweaks.-1 points