Almost 10 months has passed since NonReset started its 2nd edition. Due to the many things changed on our economy system (to balance it for everyone, not only top players), NonReset was a victim of economy tweaks, that ended in it being pretty easy compared to how it was intended, so it wasn't the "hard server" that was promised and that was seen on its first edition. But, thanks to the feedback and its fail, Phoenix was born, and it was much better than both current and first edition of NonReset. All mistakes that were noticed by both you and us on NonReset were fixed/adjusted on Phoenix and together we created a better alternative for it, despite the sacrifices. So we can't be sad about it, we continue to learn from mistakes and "what works - what doesn't" and improve our overall servers to such standards, because nothing that is stale is fun and we must always adapt to your needs.
Due to the low amount of people left active in the last 2 months (barely touching 25 online) we decided to end its suffering and to bring it down, as there is no point in keeping it up in the current state for more than it was granted.
Due to that, NonReset will be officially closed on this Tuesday, between 20:00 and 00:00.
Thanks to everyone that took part in this project and especially to those that kept playing it on the long run!
As for its future, we have both good news and bad news.
The bad news is that NonReset will no longer be one of our main servers, Phoenix is just a better NonReset and we will continue with Phoenix. So it was the last NonReset edition on OldSquad.
The good news is that NonReset won't be gone completely. Since 2 months ago we are in a pre-alpha phase of Season 14. Things are moving slowly because we have different priorities for now. But in future we plan to release our own Season 14 project (different from season 6) where NonReset will be moved as a standalone server there. The player-base of season 6 is getting lower and lower as more people start to taste the new seasons and remain there. Due to that we are forced to adapt to new things in order to keep being relevant on the MU Online scene. Our Season 6 project(s) will continue as normal until there are no more players to sustain them, which hopefully won't happen too soon, as we invested a lot of time and love in our projects.