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    Showing content with the highest reputation since 07/08/2024 in all areas

    1. Character name that is submitting it (for the potential reward): Doink Suggestion type (server/website/forum): server Suggestion content (make sure to include enough details so your suggestion is clear enough): As we all know mu online is a heavily gear/level based game. That's not a problem in competetive sprints but for the more laid back permanent server it creates a barrier of entry for new players - having to spend 3-6 months grinding pve before you get to compete in your first boss fights is a sufficient deterrent for most new players as is. In the previous update we got old rings, which I believe is not the right direction in the long run. Vertical progression adds new content for the veterans of the server but only deepens the gap potential new players have to overcome before being able to compete in almost any event or participate in pvp. Old rings are a perfect example of vertical progression - new items are released and they blow old items out of the water (power creep) - making the grind even more dissuading for new players who are wondering whether it's worth it to spend 6 months grinding before they get to the endgame. In contrast to that, horizontal progression adds new content, new items and goals to grind for for everyone, while not making the previous items obsolete and not extending the time new players need to sink into the game before they can become relevant/competetive. Meanwhile vertical progression creates an even bigger gap between veterans and new players as to obtain artifacts necessary for crafting old rings one must be able to be competetive in both pvp and endgame pve. A working example of horizontal progression on oldsquad are excellent ddi sets versus socket sets - both are viable and have their use, what determines which option is better for you is your class, build and playstyle. Same thing with grand reset giving only 3k stats and 5% extra damage - technically vertical but it's in a similar spirit to horizontal and a good direction to make the game playable quick instead of gatekeeping content behind months of afk farming. How the suggestion can bring value: Help new players stick around and keep the player numbers healthy long term while still giving people goals to grind for. Less barrier of entry for new players, more build variety. (Optional) How would you personally implement your suggestion (your vision): If old rings were implemented as horizontal progression, they could perhaps have less defensive stats and less hprec than best in slot rings obtainable from budges, trading the defensive bonuses for more offensive stats (dd, edr, etc). This would make them best in slot for pve and for killer characters while jewelry obtainable from budges could stay best in slot for beefier characters who benefit more from extra dd/hp/ref/hprec. Not saying to change old rings now but I think it would be more healthy if future content was made with all of this in mind.
      1 point
    2. Not a bad idea. I think the best way to achieve this is to use what already exists in the game. I.e. the exc sets and weapons, 380 sets and weapons etc. Make them competitive with the socket items based on individual character stats - 380 sets are pretty much there already, but they are 1 per class. Exc sets are many, including the rare sets. And this to be achieved once items are made + 15. At lower tiers, they can still be "weak". So it would give the players the options to all look different and still be top- farm for 3 opt sets etc.
      1 point
    3. Hello! I already did one guide for Vitality Rage Fighter and since then I didn't posted anything. Here I will represent you my vision of "Strenght Magic Gladiator". You all know that this is early game PVP Beast and also high capabilities of PVM. 1. Introduction What does SMG lack? You all know its the AG. Early game you can use 2x One Handed weapons with special options (EDR/2% or both) or just high damage ones (non excellent), or simply you can use the specific SMG weapons who have Powerslash skill. First I will explain you the benefits of both (you can keep them both in your inventory and switch depending on the situation). 1.1 Weapons of choice. 1. Using two weapons will provide you burst at early levels if there isn't good two handed wep at your hands (focus on having EDR++ on each wep). This will give you high damage burst at PVP but keep in mind when you get out of AG - you are history, so don't use this method for PVM. 2. Using two handed weapon with Powerslash (even not excellent one with options) will give you medium damage burst in PVP and high damage burst in PVM. Many people neglect Powerslash but it is proven that it works in Castle Siege as well. It is a good AOE high distance skill which can help you control the Castle. You can literally melt people if you have one EE guarding you back with SD regen. 1.2 Weapon examples You can pick up any Excellent one handed weapon with EDR++ . (Early game PVP) Excellent Rune Blade +Luck+ 2% DMG (Early/Mid game both PVP/PVM) Excellent Sword Dancer +Luck+ 2% DMG (Early/Mid game both PVP/PVM) Excellent Divine Sword of Archangel +L+EDR+2% combined with Rune Bastard Sword (Mid/Late game both PVP/PVM) Rune Bastard Sword with 5 sockets +Luck. (Mid/Late game both PVP/PVM) 2. Armor This is something which will unleash a discussion. My experience proves that in early game you don't need high defense gear. Depending what you really gonna do will make the difference. If you go straight for PVP my suggestion is to head for low tier excellent set or mix of sets. For example you can start with Bronze, Brass, Dragon with Damage Decrease and Reflect. Now here is the trick, you don't have to complete the same set since in early game you are really depend on the options. Luck is needed so you can land more Critical Hits. Late game you start with forging your set to +11 so you can get the bonus and then continue till +15. Damage Decrease as yellow options on the set are needed when you reach this part of the game. If you head for PVM then you head for rare (medals or hearts) set with Additional Defense and luck. Brass Set +Luck+DD+REF (Early/Pre-Mid PVP) Brass Set +Luck+HP+REF (Early/Pre-Mid PVP) Ancient set Gaion Storm Crow (Mid/Pre-Late PVP/PVM) - picking Gaion will make preparations for having Rune Bastard Swords which are the Best in Slot swords for SMG. Ancient set Muren's Storm Crow (Mid/Pre-Late PVP/PVM) - picking Muren's will force you to use Two Handed weapons so you can take the bonus and it is easier to get the set. Volcano Set (Late PVP/PVM) - equipped with two Rune Bastard Swords is kinda the Best in Slot gear you can have in late game. 2.1 Rings Preferred rings by me are 2x DD+REF or mix of DD+REF and REF+HP. At early game you can go with one option rings but prefer to have DD and if your gear doesn't contain Reflect, try to get one from your second ring. 3. Stats Here is the real deal. Since many of you will think "Why you added 130 energy?", the answer is simple - Scroll of Ice - this is probably one of the most important Spells at early game so you can reach long distance people and control the map. 3.1. High STR - with this build you can land huge damage with slower Attack Speed. You can use this build in early/mid game with 2x One Handed weapons for PVP (PVPArena, Castle Siege and etc). This points are calculated for level 400 with additional Fruits and total of 2863 points. 3.2 High AGI - this is something special I've tested few times on live editions and I was doing pretty good with medium but sustained damage. My recommendation is to use either Muren's or Gaion Storm Crow so you can compensate the lack of STR with the Double Damage. 4. Short basic tips about PVP Gameplay. It is not easy to be a SMG. Your most important thing is positioning so you can land proper Fire Slash. As far as I remember the radius of Fire Slash is 1 yard so you have to be careful. That works for invasion/bosses as well. Your play style is simple Single Targets - Ice > Cyclone (if you are equipping One Handed Sword which will allow you to jump on the target easy, also works for focusing the GM in CS if its DL) > Fire Slash Multiple Targets - Try to position yourself and just spam Powerslash if more than 5, if no - you can get closer and use Flamestrike. You can divide your play style on two while in CS: Mostly SD drainer and diversion Focus on killing specific targets - Stampers, clearing the Crown, killing opponents EE's and the GM who wants to take the crown. 5. Some small calculation as always with the following items: 5.1 Some statistics with the damage inputs at level 400(+200ML) and the equipped set. 5.2 Some data on Vulcanus Cruel Blood Assasins and Selupan 6. Master Tree I will post the PVP orientated Master Tree in 3 steps - 0-50 ML; 50-100 ML; 200 ML. My first 50 points should be spended like this: PVP Defense Rate - 10 PVP Attack Rate - 10 SD Increase - 10 PVP Defense/Attack Rate +5 on each SD Regen - 10 (preparation for Increase Defense) 50-100 Points: Divided on two choices you can pick up one of these: Increase Defense - 20 Attack Success Rate - 10 Cyclone - 10 Weapon Mastery - 10 Increase Defense - 20 Increase One Handed Sword - 10 Increase One Handed Sword Mastery (for Attack Speed) - 10 PVP Defense/Attack Rate - +5 on each Final 200/200 Points: So far this is the final build which you head for. It is not easy to farm everything but head for this type of game style. Pretty simple and fun to play Class. If you have any questions regarding this build I will help you with pleasure. I remind you again - this is my play style and it is not official MU WEBZEN build you MUST follow. Regards, Voyager
      1 point
    4. Doink

      BK stun on twisting slash

      Again, if stun is considered an unfun mechanic by the majority of the community I'm all up for removal as long as BK is adequately compensated with a different feature that allows him to stay competetive and viable in 1v1 and teamfights, ideally making bk gameplay less frustrating and less based on luck - it has always been a character that lets the users skill shine, luck based mechanics are the antithesis of what BK represents. On the other side of the coin, every single class bar RF doesn't have to deal with stagger while essentially almost permastunning BK in fights (if you happen to cyclone a DL or Elf and get under them you are effectively permastunned, maybe 1 in 10 fights I manage to get out of that positon), yet when they get stunned suddenly it's an unfun mechanic. As of now even with stun it's incredibly painful to play this class in 1v1s without fenrir. If you do decide to go full ref tank to survive group engagements without fenrir you're still unable to catch up to mounted people and stun them, I have yet to see an umounted ref bk in a teamfight have any sort of impact apart from being a hard to kill buffer. If he gets on you you just walk away, there is nothing he can do to catch you. Even if he had 1k attack speed and you are oblivious enough to let an unmounted bk walk up to you, he will get staggered from ref, making it impossible to keep a target stunned for long - just walk away. It would be incredibly funny to see how teamfights will look like with no disabling abilities, ice ring +4 paired with potions of soul mean everyone will be unkillable and SM will become S tier . Perhaps buffing ice elf would fix this issue and give elf a second playstyle.
      1 point
    5. Dominic

      BK stun on twisting slash

      Man u wanna just reduce stun.... That will be stupid. You ever chased SM with teleport or any char with fenrir? You not getting this BK lifestyle - If u keep posting here, please let us know your BK charname - isnt it you skippy? @WhoKnows seem to just wanna nerf BK because he cant go against it. He wont reveal his true character names either so why would we even listen to him. If every new player start complain about top DL/SUM for being too powerful - are they right to come here asking for other classes to be nerfed? Would be funny if it turns out that @WhoKnows is DL/SUM who cant go against bk...
      1 point
    6. Character name that is submitting it (for the potential reward). PACQUIAO/MagicGagi Suggestion type (server/website/forum). Server Suggestion content (make sure to include enough details so your suggestion is clear enough). Increasing the zen digits/value/total amount while on Store Mode: Limiting it to 99,999,999 means limited items to sell in-game. Maybe making it able to sell an item for at least 1 Billion to 1.8 Billion zen would benefit sellers/buyers. How the suggestion can bring value. Encourages Players: This will help the economy in-game. Less Hassle: Players that need the immediate item via zen trading would opt not to go to web market IF the item is available at some players posting store in-game. More Interaction between sellers/buyers. (Lorencia is like a ghost town to be honest, by doing it the Lorencia will be much more alive than ever before.) How would you personally implement your suggestion (your vision). Making patches/updates.
      1 point
    7. Gion

      Grand Master Skill Tree

      Some of the attributes in the skill tree are not working as they should (developer problem) so we blocked it in order for you not to lose precious points. I would suggest you to test the master skill tree on the test server before actually completing it.
      1 point
    8. Hey @Devex I will send you the Calculator link cause it is hosted by another website. The one I had before its gone. I will ask @ADMIN to check it and if its virus free to upload it on Oldsquad. About the Summoner, well I never played this class, the next one I am gonna upload will be either ASM or ABK.
      1 point
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