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Showing content with the highest reputation since 12/04/2019 in all areas

  1. 6 points
    ADMIN

    Patch 3.9.6.0 - 05.12.2019

    Release date: 05.12.2019 at around 17:35 - There will be a small server restart. Reconnect is not guaranteed so make sure to be online. After thousands of lines of code and hundreds of tests we are ready to bring you a reworked from scratch Mercenary Squad system, that we would like to simply call it Mercenary Squad V2. Special thanks to @minimal.ro for his feedback and suggestions that inspired the V2 rework. Note: A full reset to Mercenaries will be made. Note2: Don't forget to update the client after the patch is live! Mercenary System V2: New Features: [ADDED] Mute List Feature Now when you start a quest you will receive Mute on characters online & on any new character you try to log in as well as disabling the option to open a store. Mute will be removed when Quest is failed, retried, repelled or finished, along with the store access restore. This will prevent "friendly quests" as we got used to. [ADDED] Black List Feature Whenever you finish a quest with a Target (kill or repel), the target will be added to the blacklist. Blacklist targets can't appear as quest targets for up to 7 days since they were added to the blacklist. [ADDED] Challenge Feature Now when you are being targeted in a Quest, you will receive a global message, "You are being Hunted!", every 1 minute, in first 5 minutes from quest. During these 5 minutes, you can type /challenge. If you do this, you and your Target (which you don't know) will be moved to a Colosseum Arena, each one in a different side. The first one that will die will lose (means Target will successfully Repel or Hunter will successfully finish the Quest). Both players won't be able to move from the Map until the "duel" is over, or one of them will exit game. If Hunter leave the game before any of them dying, he will fail the quest & lose 50 points. If Target leave the game before any of them dying, he will lose 100 Points and Hunter will get to retry the quest. In Colosseum, both Repel points reward and Quest points reward are increased, for the Challenge. You won't gain any PK level in the Colosseum. [ADDED] Quest Normalizer Feature Now Mercenary Quest will first try to assign you targets based on resets interval as following: It will look 5 times for Target with same reset like you. It will look 6 times for Target with -1/+1 reset compared to you. It will look 7 times for Target with -2/+2 resets compared to you. It will look 8 times for Target with -3/+3 resets compared to you. It will look 9 times for Target with -4/+4 resets compared to you. It will look 10 times for Target with -5/+5 resets compared to you. If it doesn't find any target during this 45 tries, it will look for Target with any reset. [ADDED] PvP Info From now you can see anyone's PvP info (including yourself) when writing /info CharName. By default it will show only PK Kills. If the player is part of Gens it will also show Gens Family. If the player is part of Mercenary Squad it will also show Mercenary Points, Quests and Repels. [ADDED] Mercenary Bounty The old reward (gemstones) is now replaced with Mercenary Bounty. Mercenary Bounty can only be gained from Quests & Repels. Mercenary Bounty drops can be adjusted in time based on economy & stage. Mercenary Bounty drops: 82% chance for Gemstone, Jewel of Harmony, Jewel of Creation. 15% chance for IT Ticket(1), EDR/CRIT/DMG/SPEED Scrolls, 100 Antidotes. 3% chance for TOCA, Flame of Condor. Updates: [UPDATED] Now when you are in Battle Maps you won't gain Mercenary Points. [UPDATED] Now when you are in Battle Maps you won't be targeted for Quests. [UPDATED] Now you will gain Mercenary Points only out of safe-zones. [UPDATED] Now you won't gain Mercenary Points in Events maps & other inaccessible quest locations. [UPDATED] Now you will gain 1 Mercenary Point every 7 minutes instead of every 10 minutes. [UPDATED] Now if you leave game or go to Server 20 during quest time you will fail the quest. [UPDATED] Now Points earned from Quests/Repels are Dynamic: Now Points are based on the kill type (normal or challenge), repel (normal or challenge) and reset difference. Now Default *Normal* Quest Points reward is 35 Points. Now Default *Challenge* Quest Points reward is 45 Points. Now Default *Normal* Repel Points reward is 45 Points. Now Default *Challenge* Repel Points reward is 65 Points. Now the formula of points added is DefaultValue +- ResetDifference*2. Minimum points gained: 10. Maximum points gained: 85. [UPDATED] Now you will lose Mercenary Points when you are being killed as Quest Target (and only Quest Target, not for Repel). Formula: 1% of current Mercenary Points. Minimum points lost: 5 Points. Maximum points lost: 60 Points. Note: If you already passed the Seal Upgrade requirements you won't lose the Upgrade no matter if you go back under Points requirement. Note2: Points lost by dying as quest target or by leaving the Challenge can't go under 0 (minimum points value is 0). [UPDATED] Quest Retarget won't happen automatically anymore. You can retry by typing again /pvpquest when your target is gone/inaccessible. In this way you can choose for how many times you retry. [UPDATED] Now Quest extra reward is progressive: You gain 0 Mercenary Bounties as extra reward when you have < 500 Points. You gain 1 Mercenary Bounty as extra reward when you have between 500 and 999 Points. You gain 2 Mercenary Bounties as extra reward when you have between 1000 and 1999 Points. You gain 3 Mercenary Bounties as extra reward when you have over 2000 Points. You gain +1 Mercenary Bounty for every extra 1500 Points after 2000 (at 3500,5000,etc.). [UPDATED] Now Repel extra reward will always be the same amount of Mercenary Bounties that the Hunter would get based on his Points (if target has 0 Bounties as reward Repel will be 0 Bounties, etc.). [UPDATED] Seals System: Now you will have both ML Seal & Normal Seal active in the same time. Now each Seal will show you current seal level & bonuses. Normal 3rd level seal and ML 2nd level seal visuals are different. Now Normal Seal will give you +5%/+10%/+15% EXP based on level. Now ML Seal has only 2 levels: Level 1 = +6% ML EXP, and it is gained when Normal Seal reach Level 2. Level 2 = +12% ML EXP, and it is gained when Normal Seal reach Level 3. Requirements for Level 2 changed from 1200 Points & 10 Quests to 1600 Points, 8 Quests & 4 Repels. Requirements for Level 3 changed from 3500 Points & 30 Quests to 4500 Points, 25 Quests & 12 Repels. [UPDATED] Bonus EXP on Battle Maps is now +12% instead of +15%. [UPDATED] Mercenaries no longer gain Gens Points from online time in Battle Maps (only from RAIDs). The new Merc System will try to make sure that the playerbase is split in both Battle Maps and normal maps. In our vision, the new changes should make the gameplay balanced for 3 types of players: Casuals can play normally (without battle-maps and merc squad) with 100% EXP and no extra rewards. Semi-Casuals can play normally + battle maps when they are active, for extra 12% EXP and chance for Gens Rewards. Active players can play fully with Merc Squad (higher gain in long term). Advantages & Disadvantages between Battle Maps & Merc Squad: Advantages for Battle Maps: Battle Maps are giving constant high EXP bonus without any effort except online time. Battle Maps are safer than being Merc, as there are only 3 RAIDS per day to motivate killing AFKs. Chance for good rewards. Can be killed only by "half" of players (different Gens). Disadvantages for Battle Maps: Less maps/spots to play around. Harder to find/make party due to Gens Family restriction. First levels can't be played in Battle Maps as there are no very low Battle Maps. Lower ML exp in Vulcanus (even with the extra 12%) compared to Swamp Merc. Not guaranteed rewards & unscalable rewards. Monthly Contribution resets. Advantages for Merc Squad: High amount of maps and spots to play around. Easier to find/create party due to no Gens restriction & enough casuals playing in the normal maps. EXP bonus can help you in first Maps. EXP bonus has impact on Events (BC/DS). Higher ML EXP compared to Gens (in Swamp). Guaranteed rewards that are scaling. No further Merc resets. FUN. Disadvantages for Merc Squad: You need to reach at least Seal Level 2 to surpass Gens Bonus (with BC/DS extra EXP). Never safe AFK except in Crywolf. All PvP restrictions are removed versus other Mercenaries (for some this is an advantage I guess). No short-term gain. You need good effort to progress in the Merc System that will pay-off only in the long-term. We hope that you'll love the Mercenary Squad V2 as much as we loved to work on it!
  2. 1 point
    ADMIN

    [Inception] PvP System (All details)

    Hello, I took all the improvements related to Player Kills, Punishments, Limits, Restrictions, etc. and put them in one place called PvP System. Details about PvP System: This is a full PvP Server - that means you can Kill/KS any player, any time, as much as you want, AS LONG AS GAME LET YOU DO IT. Nature of Maps Non-PvP Maps (can't attack players): Kalima1, Kalima2, Aida, Crywolf, Karutan2 and Kalima7 where you can only KS. Punishment: 25% DROP. Free PvP Zone (can kill players with no punishments): Lorencia Circle Gens Maps (can attack players from opposite gens with no punishments / can't attack members from same gens): Atlans, Tarkan, Karutan1, Relics and Vulcanus. Normal PvP Maps (can kill players but with punishments): Rest of maps. You can Summon your Party in Gens Maps (Vulcanus, Relics) when there is a boss alive (Witch, Nightmare). There is no /pkclear command available. In order to clear your PK you must either wait (a long time for each kill) or to KILL monsters and make the clean process much faster (by gaining PK points). PK Points System You gain 3 points per second. You gain MonsterLevel/2 points per monster kill. Points required to clean PK at Stage1: 8000 Points required to clean PK from Stage2 to Stage1: 13000 Points required to clean PK from Stage3 to Stage2: 21000 Points required to clean PK for each extra Kill after Stage3: 10000 PK Punishments & Allowance If you are PK you can: Be summoned by a DL (if it is not on the same IP with you). Teleport to most of the Maps via Web Site (But with a much higher cost of Zen). Punishments: You can't use Shops if you are PK. You can be attacked on Non-PvP maps. You have specific Kill Limits based on the map where you currently are. You can't join LoT if you are PK. When you are in party you can't attack/be attacked by others from the same party (to avoid kills from mates by mistake). Chars Command You are able to use command /chars Name where Name = name of an online char (same server with you) that has at least 1 Kill. The function will show the first 3 chars from the target IP that have the biggest level, from biggest to lowest. If the player doesn't have 3 chars it will show only two, one or none. In order for the command to show the chars, the target must have at least 1 Kill or it won't show anything. Feel free to know the killers better from now so you can have your revenge. Kill Limits You aren't able to PK after a certain amount of kills and based on the map you are, until you clear some Kills (but you are able to be killed). Lorencia, Noria, Elbeland, Devias, Dungeon -> Max 8 Kills. LostTower, Kalima3, Kalima4 -> Max 12 Kills. Icarus, Kalima5 -> Max 16 Kills. Kanturu, Kalima6 -> Max 25 Kills. Raklion, Swamp -> Max 40 Kills. The limit is bypassed on a map when there are Goldens/Bosses alive (you can pass the kill limit while the mobs are alive). The limit is bypassed when you are attacking a Stage2/Stage3 PK'er (you're not limited). The limit is bypassed if both attacker and victim are part of Mercenary Squad. The limit is bypassed if there is a fight for a spot or fight with KS'ers. The condition is that the attacker must have a full party (4 or 5 members) and at least 3 other party mates must be in his 6x6 zone (to be marked as eligible). If the conditions are met the attacker can bypass the limit of kills. Fairness Gaps You aren't able to attack or be attacked by players when a fairness gap is touched. This feature will disable the option of attacking a player if it's much lower in levels than you. The feature is having a vice-versa also, players much lower than you can't attack you. Exceptions: Feature is disabled on Gens Maps (Atlans, Tarkan, Karutan1, Relics, Vulcanus) and also on Raklion & Swamp. Feature is disabled at CS, LoT, CC, Arena Tournament, IT, Duel Arena and Lorencia Circle. Feature is disabled if you have a party of 4 or 5 players and all of them are on 6x6 range. If attacker or the one being attacked does have such party (basically, on a spot), the Fairness Gap is passed and both attacker and the attacked one can attack each other without any gap. The feature is similar to the one from Kill Limit (when you can pass Kill Limit while on spot/fights between parties). The feature was added in order to 'fix' the cases when low or high players come to a spot just for KS, and can't be stopped due to Fairness Gap, which can now be passed with 4/5 members in party and on spot. The Fairness Gaps are: 0-1 resets -> No gap 2-3 resets -> 2 resets gap 4-5 resets -> 3 resets gap 6-7 resets -> 4 resets gap 8-9 resets -> 5 resets gap 10-11 resets -> 6 resets gap 12-13 resets -> 7 resets gap 14-17 resets -> 8 resets gap 18-21 resets -> 9 resets gap 22-25 resets -> 10 resets gap 26-30 resets -> 12 resets gap Examples: Players with 2 resets can't kill players with 0 resets. Players with 3 resets can't kill players with 0-1 resets. Players with 4 resets can't kill players with 0-1 resets. Players with 5 resets can't kill players with 0-2 resets. Players with 6 resets can't kill players with 0-2 resets. Players with 7 resets can't kill players with 0-3 resets. ... Players with 17 resets can't kill players with 0-9 resets. ... Players with 30 resets can't kill players with 0-18 resets. Mercenary Squad System v2 Mercenary Squad is a new OPTIONAL PvP System, where anyone who wants more PvP can join. You can register into the squad by writing /registerpvp. After you join you need to wait at least 6 hours before leaving it. In order to leave you need to write /unregisterpvp. You can join/leave for any number of times you want. There is also a new Ranking tab on Website (Mercenary Rankings), reflecting the top for Mercenaries. The system is active only on normal server (server 20 excluded). Features for those that register: There are 3 levels of seals that you get by registering, which will upgrade in time: First Seal is automatically given after you register, it will increase your Normal Exp with 5%. Second seal will give you 10% exp. Third seal will give you 15% exp. All seals will also have a visual effect on your character so people will know that you're part of the Mercenary Squad. Seals are disabled on Battle Maps (you already have +12% exp there). You will bypass Fairness Gaps versus other Mercenaries. You will bypass PK Limit vs other Mercenaries. You will bypass Non-PvP invasions vs other Mercenaries. You will bypass Non-PvP maps vs other Mercenaries. When you reach a total of 15 kills, you'll no longer gain extra kills vs other Mercenaries. Mercenary Quest System: There is also a Mercenary Quest system that can be accessed once every 12 hours with the command /pvpquest. This command will assign you an ONLINE player from the Mercenary Squad, using the Quest Normalizer Feature, that you need to kill in the next 15 minutes in order to finish the quest: Now the Mercenary Quest will first try to assign you targets based on resets interval, as following: It will look 5 times for Target with same reset like you. It will look 6 times for a Target with -1/+1 reset compared to you. It will look 7 times for a Target with -2/+2 resets compared to you. It will look 8 times for a Target with -3/+3 resets compared to you. It will look 9 times for Target with -4/+4 resets compared to you. It will look 10 times for a Target with -5/+5 resets compared to you. If it doesn't find any target during these 45 tries, it will look for a Target with any reset. Mute List Feature When you start a quest you will receive Mute on characters online & on any new character you try to log in as well as disabling the option to open a store. Mute will be removed when Quest is failed, retried, repelled or finished, along with the store access restore. This will prevent "friendly quests" as we got used to. Black List Feature Whenever you finish a quest with a Target (kill or repel), the target will be added to the blacklist. Blacklist targets can't appear as quest targets for up to 7 days since they were added to the blacklist. Challenge Feature When you are being targeted in a Quest, you will receive a global message, "You are being Hunted!", every 1 minute, in first 5 minutes from quest. During these 5 minutes, you can type /challenge. If you do this, you and your Target (which you don't know) will be moved to a Colosseum Arena, each one in a different side. The first one that will die will lose (means Target will successfully Repel or Hunter will successfully finish the Quest). Both players won't be able to move from the Map until the "duel" is over, or one of them will exit game. If Hunter leave the game before any of them dying, he will fail the quest & lose 50 points. If Target leave the game before any of them dying, he will lose 100 Points and Hunter will get to retry the quest. In Colosseum, both Repel points reward and Quest points reward are increased, for the Challenge. You won't gain any PK level in the Colosseum. Pvp Info You can see anyone's PvP info (including yourself) when writing /info CharName. By default it will show only PK Kills. If the player is part of Gens it will also show Gens Family. If the player is part of Mercenary Squad it will also show Mercenary Points, Quests and Repels. Mercenary Bounty The reward is the Mercenary Bounty. Mercenary Bounty can only be gained from Quests & Repels. Mercenary Bounty drops can be adjusted in time based on economy & stage. Mercenary Bounty drops: 82% chance for Gemstone, Jewel of Harmony, Jewel of Creation 15% chance for IT Ticket(1), EDR/CRIT/DMG/SPEED Scrolls, 100 Antidotes. 3% chance for TOCA, Flame of Condor The points earned from Quests/Repels are Dynamic: Points are received based on the kill type (normal or challenge), repel (normal or challenge) and reset difference. Default *Normal* Quest Points reward is 35 Points. Default *Challenge* Quest Points reward is 45 Points. Default *Normal* Repel Points reward is 45 Points. Default *Challenge* Repel Points reward is 65 Points. The formula of points added is DefaultValue +- ResetDifference*2. Minimum points gained: 10. Maximum points gained: 85. You will lose Mercenary Points when you are being killed as Quest Target (and only Quest Target, not for Repel). Formula: 1% of current Mercenary Points. Minimum points lost: 5 Points. Maximum points lost: 60 Points. Note: If you already passed the Seal Upgrade requirements you won't lose the Upgrade no matter if you go back under Points requirement. Note2: Points lost by dying as quest target or by leaving the Challenge can't go under 0 (minimum points value is 0). For Quest Retarget, you have to type again /pvpquest when your target is gone/inaccessible. In this way you can choose for how many times you retry. Quest extra reward is progressive: You gain 0 Mercenary Bounties as extra reward when you have < 500 Points. You gain 1 Mercenary Bounty as extra reward when you have between 500 and 999 Points. You gain 2 Mercenary Bounties as extra reward when you have between 1000 and 1999 Points. You gain 3 Mercenary Bounties as extra reward when you have over 2000 Points. You gain +1 Mercenary Bounty for every extra 1500 Points after 2000 (at 3500,5000,etc.). Repel extra reward will always be the same amount of Mercenary Bounties that the Hunter would get based on his Points (if target has 0 Bounties as reward Repel will be 0 Bounties, etc.). Seals System: You will have both ML Seal & Normal Seal active in the same time. Each Seal will show you current seal level & bonuses. Normal 3rd level seal and ML 2nd level seal visuals are different. Normal Seal will give you +5%/+10%/+15% EXP based on level. ML Seal has only 2 levels: Level 1 = +6% ML EXP, and it is gained when Normal Seal reach Level 2. Level 2 = +12% ML EXP, and it is gained when Normal Seal reach Level 3. Requirements for Level 2: 1600 Points, 8 Quests & 4 Repels. Requirements for Level 3: 4500 Points, 25 Quests & 12 Repels. Gens System Looks like the classic system, with some adjustments: You get 1 Gens point every 2 minutes you stay in a Battle Map (if you are not a part of Mercenary Squad) There are RAIDS, 3 times per day (20:45, random hour/minute between 01:00 and 07:59, random hour/minute between 10:00 and 16:59), each lasts for 20 minutes and these are the only Gens events where you can obtain Gens points by killing other Gens clan in battle maps (only first kill gives points, you can kill any player for how many times you want tho Gens Rewards: At the end of each month, the players with most gens points (and not only) will be rewarded. The Gens reset will happen at the 30th day of each month, at 23:50 (everyone that is part of Gens will get disconnected-reconnected). After this disconnect you will be able to get your reward for the previous month. You will be able to take your reward for previous month anytime until the next Gens reset. There is also a gens contribution reset at the same time. In order to take your reward you'll have just to click the Gens NPC for your gens familly. It has a global cooldown of 4 seconds between rewards. Global cooldown means if Player A gets reward now, the others can get the reward 4 seconds later. Gens Rank Rewards: First place from Vanert & Duprian: 3x OB5 & 3x OB4 (assuming that OB5 will be unlocked until next month rewards). HoF badge 2nd place from Varnert & Duprian: 3x OB5 & 2x OB4. 3rd place from Vanert & Duprian: 3xOB5 & 1xOB4 4th place form Vanert & Duprian: 2x OB5 & 2x OB4 5th place from V & D 2x OB5 & 1x OB4 There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 2x OB4 So, choose your gens carefully! If one gens is lower populated you have more chances to get in top there! ***NOTES regarding mixing the Pvp Systems: When you are in Battle Maps you won't gain Mercenary Points. When you are in Battle Maps you won't be targeted for Quests. You will gain Mercenary Points only out of safe-zones. You won't gain Mercenary Points in Events maps & other inaccessible quest locations. You will gain 1 Mercenary Point every 7 minutes instead of every 10 minutes. Bonus EXP on Battle Maps is +12%. Mercenaries do not gain Gens points from online time in Battle Maps (only from RAIDs).
  3. 1 point
    trololo

    aRF & CS

    killurselfretard
  4. 1 point
    ZaZaX

    Raid Gens

    https://imge.to/i/vljjiG 1 sec RAID......
  5. 1 point
    trololo

    aRF & CS

    in the global aspect this is a small increase.
  6. 1 point
    Green

    aRF & CS

    A guy with brass set getting mad when he gets killed by better geared and better built character. Funnneeey
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