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  • Covrig

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    1. Haha
      Covrig reacted to ADMIN in Patch 5.4.5.1 - 13.12.2021   
      Release date: 13.12.2021 at 17:40 - Updates are up and no restart is needed.
      Note: Monsters (looking at Selupan especially) have been refreshed.
      Changelog:
      [UPDATED] IT Reset range is now dynamic based on maximum reset from server: IT1: 30% of TOP1 Reset (rounded down) - 1 +. IT2: 45% of TOP1 Reset (rounded down) +. IT3: 65% of TOP1 Reset (rounded down) +. IT4: 80% of TOP1 Reset (rounded down) +. IT5: 95% of TOP1 Reset (rounded down) +. Example for current Max Reset (24): IT1: 6+ Resets. IT2: 10+ Resets. IT3: 15+ Resets. IT4: 19+ Resets. IT5: 22+ Resets. The IT levels are calculated before each IT based on the current Max Reset number. Also a clarification related to AFK in IT: AFK is considered anti-game and will be treated exactly as anti-game and will be banned from IT for 14 days on IP & Accounts. In order to report an AFK case you have to record only 30 seconds of that player while he is AFK (or doing nothing, even if he moves during those 30 seconds), more than enough for us to consider it an AFK case. And just like for other cases of anti-game, without a video your report is invalid, no matter how many screenshots and / or witnesses you bring. [UPDATED] Now the berserker spawned in IT when reaching max artifact possession has a maximum duration of 10 seconds, then he will auto-despawn. [UPDATED] Arena Tournament - Last Laugh rewards updated: Participation reward: Now each participant also has a 10% chance to get an Old Box 5 when he is eliminated from Last Laugh. Performance reward: Performance reward is now 1x Jewel of Chaos and 1x Jewel of Creation for each player eliminated before you, instead of 1x Jewel of Chaos and 0.5x Jewel of Harmony. TOP3 Reward: TOP1 now gets 4x PoH, TOP2 gets 3x PoH and TOP3 gets 2x PoH. Apart from the Piece of Horn, each player from TOP3 gets a guaranteed Old Box 5, as well as the 10% chance to get an extra one.
       
    2. Angry
      Covrig reacted to ADMIN in Patch 5.4.5.0 - 06.12.2021 - Stage 3   
      Release date: 06.12.2021 at 12:00 - There will be a full maintenance on our systems. Downtime will be anywhere from 10 minutes up to 45-60 minutes.
      Congrats to Duke, Mu3rTe and Waste for finishing the Stage 3!
      Note: Everyone that progressed the Stage (having level 300+ and 20rr) can type /stagereward harmony in order to take the reward, after patch is up!

      News: Check out our road-map for 2022: https://oldsquad.ro/forum/topic/4613-moving-forward-in-our-mission/
      Changelog:
      [UPDATED] You can now continue to reset up to 25 resets. [UPDATED] EXP for Stage 3 (20rr) is now removed. 20th reset does have the same exp table like 19th reset had. [UPDATED] 4th Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 450% EXP (constant level 1-400). 7rr: 450% EXP (constant level 1-400). 8rr: 400% EXP (constant level 1-400). 9rr: 400% EXP (constant level 1-400). 10rr: 400% EXP (constant level 1-400). 11rr: 350% EXP (constant level 1-400). 12rr: 350% EXP (constant level 1-400). 13rr: 300% EXP (constant level 1-400). 14rr: +200% EXP. 15rr: +200% EXP. 16rr: +160% EXP. 17rr: +120% EXP. 18rr: +80% EXP. 19rr: +40% EXP. [UPDATED] Released Old Box 5. [UPDATED] Released Medusa. [UPDATED] Released Selupan. [UPDATED] Maximum ML is now 110. [UPDATED] Maximum points in a single stat is now 27k. [UPDATED] Maximum CS VIT limit is now 15000. [UPDATED] IT stats & AT Special 2 stats are now 5~30 resets. [UPDATED] Released Spheres Level 3 & 4 in drop from Monsters in Vulcanus. [UPDATED] Released Jewel of Creation in drop from Monsters. Note: Can be farmed on any monster over level 100, same constant rate. [UPDATED] Maximum number of players in guild is now 30. [UPDATED] Released Socket items in drop from Monsters in Raklion. [UPDATED] Limit of items on market per day raised to 40 items/day. [UPDATED] IT Rewards: Now all IT levels have the same rewards table, only chances being different (higher IT = higher chances for the better rewards). Winners of IT 1 can get: 38% 10b/10s/10c/10gemstones/10creation, 40% OB3, 20% OB4, 1% Feather of Condor, 1% Old Box 5. Winners of IT 2 can get: 37% 10b/10s/10c/10gemstones/10creation, 35% OB3, 25% OB4, 2% Feather of Condor, 1% Old Box 5. Winners of IT 3 can get: 35% 10b/10s/10c/10gemstones/10creation, 30% OB3, 30% OB4, 3% Feather of Condor, 2% Old Box 5. Winners of IT 4 can get: 34% 10b/10s/10c/10gemstones/10creation, 25% OB3, 35% OB4, 4% Feather of Condor, 2% Old Box 5. Winners of IT 5 can get: 32% 10b/10s/10c/10gemstones/10creation, 20% OB3, 40% OB4, 5% Feather of Condor, 3% Old Box 5. [UPDATED] Now Rabbits can also drop Jewel of Creation. [UPDATED] Minimum time spent on Dark Iron Knight to be eligible for reward is now 50% instead of 60%. [UPDATED] HP of the World Bosses & Giant Mammoths slightly nerfed. Notes: You should keep in mind that those that kill the initial 12 Giant Mammoths are the only ones eligible for Special Reward on Dark Mammoth. This means that you all should start by searching for the Giant Mammoths first, and only after they die you should decide which boss to focus (either Dark Iron Knight or Dark Mammoth). If you killed a Giant Mammoth you should go for the Dark Mammoth, if you didn't you can choose where to go, but if you're friend / guild-mate with a Giant Mammoth killer you should help him with the Dark Mammoth. You need to split correctly your resources between the bosses, don't forget they also have the Soul Link mechanic that you need to play around, which means both bosses should die pretty close (in terms of time) to each-other. If you kill the Dark Iron Knight while the Dark Mammoth is having 50%+ HP left it will be almost impossible to finish it in time with his 35% shield for 50%+ HP. [ADDED] Fruits Stats Bonus If you reach 127/127 extra stats by using the Fruits made from Creations, you'll receive an extra 2000 free points. Note: In order to receive the bonus you must have level 400, 127/127 points from fruits and to relog on sub-server 1 (non-gens maps). With this addition we aim to both make the normal Fruits usable / worth for high stats server as well as making Creation actually valuable while also increasing the value of Jewel of Chaos for end-game. Dynamic Characters Balance tweaks
      This are the last tweaks for this edition that are still aiming for the "characters power periods".
      On the last stage (25rr) there will be a full rework of characters made by us from scratch (with 30rr stats), each class vs each class, where the final result will be a 40~60% chance to win with any char, ofc with small differences.
      This will also apply to the "hunt power" of most chars, they will be normalized on 25rr stage to be closer in terms of hunt time, with smaller differences between them.
      This will be done in order to prepare for END-GAME, where everyone should have equal chances to have fun and continue fighting.
      There may be only small tweaks made by us (anytime we would consider) after the 25rr stage, depending on how characters will evolve during the last 5 resets unlocked by quests.
      RF:
      [UPDATED] Speed gain from agi nerfed from AGI/43 to AGI/50. [UPDATED] Dark side damage % nerfed with 5%. [UPDATED] PvP damage taken from rest of classes increased with 6-20% based on match-up. [UPDATED] Chain drive damage % increased with 6%. [UPDATED] Stutter chance reduced. Note: ARF started this edition with buffs on its stats to have it actually playable in early-mid game compared to other editions. Now it reached a point where it was slightly more powerful than VRF itself (the actual PvP build) so we're tuning it back to its initial state. For the VRF we're raising a little the chain drive damage & lowering the stutter chance for the price of having it less tanky. DL:
      [UPDATED] PvP damage reduced with 6%. [UPDATED] PvP damage taken reduced with 4-8% based on match-up. ELF:
      [UPDATED] PvP damage buffed with 8% [UPDATED] PvP damage taken increased with 4-10% based on match-up. MG:
      [UPDATED] Stutter chance reduced.
        #Later Edit: Stutter chance = Chance for your character to "stop" when taking damage, the one that gets to 0% when you are riding a pet, since many of you didn't know what the stutter chance was.
    3. Like
      Covrig reacted to Mitsakos in [Phoenix] Mid-Late Game Feedback   
      Hello all!
      I’ve been to this server for a bit longer than 1 month so far, already did my 1st RR and going up for 2nd, I’m hunting golden, participating in OSGM events, trying to farm materials and in general all so far so good.
      I don’t know if I’m still a newbie or not, I will tell you some things from my point of view anyway.
      First of all when I joined here I was not alone. I brought my friends and we literally about 12 different people started playing. After the 1st week 3-4 left and nowdays, one month after our arrival we play only 4 people. The reasons are surely personal for some guys but the majority of the ones left (the 5 out of 6 to be more exact) was because of server difficulty. In my opinion is a great server tho and yes the name “Semi-Hard” says it all. It could be more like 30%semi-70%Hard but anyway Once you get your 1st resets done or you just reach lvl 400 some things become quite easier and you have plenty more things to do. Also because of the RR system (zen required to reset and exp decrease/ml exp increase) it’s always challenging for the player and surely you have to sacrifice some things in order to benefit from others. The truth is, things need careful planning because the balance you try to maintain can easily break. And not straight after you make some changes but at a later time!
      I started writing some suggestions about the economy a few days ago (this is the 2nd time I ‘m trying to make a proper post) which for the record I will include here BUT afterall it’s the players who make the economy . If the top players want to increase the prices in all top stuff they sell, which want-it-or-not you have to buy from them while being a “newbie” it doesn’t matter really if you increase jewels rate or zen gained or credits or whatever. They will just put the prices higher to match the new economical data. Profit is above all I think in the majority 😛
      But before carrying on with suggestions I would like also to point out that this is a really nice and vivid server. It’s ALIVE. It has people – mostly nice people, who are willing to help you. And Adin doing great job, releasing small fixes with patched and in general is open to any dscussions.
      And something also very important, as some of our top and old players already do, you should focus supporting on "Newbiew-Events". Killua and Dieeee along with some other guys already did 2 events, Reporter promoted and helped on the 2nd one donating also some jewels if I’m not mistaken. I believe you did a great job supporting this action. Just keep it up!!!
      Suggestions time:
      1) Increase the stat points gained after RR slightly (for example +20/+30 more stat points per RR).
      (I dunno if technically that’s possible tho because of people who already did some RRs and will be lacking these ponts)
      2) After the 1st RR make all characters to be able to warp to the same locations on the same levels.
      3) Increase the drop rate of Splinters of Armor and Blessings of Guardian slightly. Seriously, is it just me or these things won’t drop at all?  
      4) Make some forum or out-of-actual-game events with small rewards. Like the one Legion is already organizing with Hack-The-Account Event. Something to make people come in the forums and help the community grow.
      example: Lore-telling/sketching contest once per 2-3 months.
      EDIT: 5) Enable Marriage
      Rejected from myself (  :P ) Suggestions from 1st attempt to post:
      1) Increase the credits somebody can take slighty. I was thinking to suggest to increase credits won per golden/rabbit kill but its the end-game guys who hunt these and kill them anyway. So, it's not a *profit* for the new-“more newbie” or more relaxed players.
      2) I would suggest increasing slightly the credits reward for weekly voters and give a small portion of credits for every OSGM event participation.
       
      Thank you for reading this.
      Kind Regards
      /Mitsakos
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