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  • Juri

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    Posts posted by Juri

    1. Currently i think server is in a good state as it is. Only Rage Fighter seems to be a bit too powerful. I only have two things to add:
      - on next edition don't prevent trading of rare items if there are such - this can be easly exploited via transfer character
      - consider finally switching to some newer season? I think Season 8 could be a cool, some new things, but not like totally new, Season 6 feels kind of old when you consider there is already 15 seasons in mu and 16 is upcoming - here i think it's a good idea to create some kind of poll maybe if players actually want this

      Well when there will be socket items JoC will have a little more purpose, so i think it's okay as it is.

      But actually some auction house where people could bid themselves for any item put by players could be interesting idea. And not's so hard to do like:

      When player adds a item to auction house he sets what he accepts like creds(maybe max 1000 here?)/chaos/bless/soul/harmony etc as well as how many credits he value each jevel. This way it can be easy calculated when people makes a bid. I think it would be cool idea to have as additional thing to market. Maybe cost a lot more zen, like 100-200kk(and increase it in case it's too low when server ages) so you don't put like some garbage items there.

      Also good be a good for a economy, that players decide how much they want to pay for item.

      I could write a separate suggestion topic if Staff would like to consider this idea.

      • Character name - Juri
      • Suggestion type - server
      • Suggestion content - make dopplengar easier to do, currently it's impossible, we tried with party like sm, elf, rf, bk, sum and after around 50 seconds it was over, 3 mobs made it to end, it's much much harder than Imperial which feels kind of weird, maybe it was supposed to be like this, but then 15RR is not enough to make it, more like 20 RR
      • How the suggestion can bring value - That people will start making it and finish it more easy
      • How would you personally implement your suggestion (your vision) - reduce hp of monsters by a bit, around 30-40% could be possibly enough, it would need testing on test server i guess to make it possible to finish, and yet not too easy.
    2. 13 hours ago, Exilia said:

      In my opinion the only problem with elf right now is that you need to add 4k energy to unlock ice arrow, and the fact that using those points on ene provides us literally nothing more than the spell itself. Just imagine if BK would have to add 4k ene in order to unlock combo - he would still get % skill damage and stronger fortitude buff. If sMG would have to add 4k ene in order to unlock fire slash - he would still get higher % defense reduction. If DL would have to add 4k ene in order to unlock chaotic - he would still get stronger critical damage buff. If summoner would have to add 4k str in order to unlock her abilities - well, that would be lame, right?

      I do think that pure pvm elf is still able to do the things she is supposed to (ks goldens, bc, other bosses, etc.), pure pvp elf is still pretty strong against melee range fighters, but this hybrid build - or so called support elf - feels really incomplete due the way you have to build her. I do understand that the ice arrow is pretty strong ability, and im fine with the fact that we will lose some damage and survivability if we wish to use it, but I also feel like there should be some additional benefits for using that 4k points on energy. 
      And still I think the best option to do this would be to enable the def/dmg buff on sv1, but only with xx(10/20 maybe?) % of the basic value. This would simply give more identity for this "support" elf and those points used on energy would not feel like such a waste anymore.

      And since we're talking about DL's, I don't play the class by myself, but at the moment it feels like he has the top tier mobility, top tier damage, top tier defense and top tier range. Don't really have ideas how to balance it, but I give my +1 for disabling the horse movement in Illusion Temple, it's just unnecessary benefit which creates nothing more than unbalance. 

      I actually agree, i would consider just adding some dmg from ene for elf as well. But only on 1st and 3rd srv, not on CS srv.

    3. 10 minutes ago, enTaroaduN said:

      I guess everyone is complaining about DL class, but not the DL owners themselves. Let me put it this way so you can understand, most of you on this server, changed race into DL, and why is that? Because you knew the class is way beyond broken, why? Let's see why:

      [PVM view] Just a few small examples:

      -As some people said above, about VRF solo stealing bc statue from AE's, I saw a lot of solo DL's stealing bc statues from solo AE's as well, using Chaotic. And as for a small example here, I tested my friend's pure AE with full Aruan Set, decent Albatros Bow Lk+2% +11, w2 +9, 13rr against Nephilim's DL. The thing was, indeed Nephilim is 14rr, not a big difference for 1 rr, but still, I managed to get first to 2 +5 goldens in Reliks, Nephilim came after 10 seconds or so. You know what was the result? He took both goldens, even tho I was first there, even tho I managed to have dmg advantage before him, he purely melted their healths with Chaotic like my elf was nothing.

      -Illusion Temple event, the thing is, DL is invincible since now, he can rebuild before the event starts. He just goes full tank and the other 5 people can't kill him, we can just wait till he delivers the Star, again and again, not to mention his mobility while using Horse. So the DL's always be the first to reach the Star and take it. So who gets the DL in their team, it's 100% win. And as a small reference about IT(The Illusion Temple system that's extremely unbalanced and it's about Master Level. When the event starts, it gives you 131,141,151lvl and so on, well, the thing is, the ones who have Master LVL, will automatically be detected as more lvl than the others that don't have ML. I had several times people with ML in IT 2-3-4, that we couldn't kill at all, just because they had this ML lvl difference. So tell me why people with ML are redirected to IT 1-2-3 where the newbies are trying to play and they will face top players with insane gears and master level that they will just can't be able to kill. This is extremely unbalanced and it ruins the event, completely.

      -At this point, when almost nobody has fenrir, DL can just leave a dust trail behind everyone else that tries to hunt goldens, because of his Horse he can reach the goldens before any other class, he can cover the maps before any other class.

      -I saw several times DL's that can steal Cursed, Kundun, Bloody Queen, goldens, from top AE's like HellDrake, Senpai, Dajbuzi. The reason is, in PVP invasions or the boss events, DL's can just resist till the end, spamming Chaotic on the boss while AE's can instantly die and lose the opportunity for more dmg on the boss. On the other side, on NON-PVP, again, DL's have more DPS on chaotic, than AE's on MultiShot with perfect positioning. BETLEY as a DL can confirm you all that he easily stole, several times, bosses from AE's, in PVP and NON-PVP.

      -And a lot of other things that you all noticed but you don't want to mention them because most of you now, changed into DL race so you can abuse it's overwhelming power over other classes. I can't wait for DL nerf so you can all change your races back, and be as bad as you were in the early stage. You were an MG at first eRoby, now you changed to DL, and we both know why. And I agree with you about VRF, he is extremely strong as well and easy to play, but has extremely low mobility and some of his spells are not hitting at all on moving targets, you need to have nerves of steel to play VRF against other classes.

      [PVP view] Just a few small examples:

      -Chaotic range and dps, it's insane. It's impossible for other classes to kite that since it has instant dmg on the target even if the target it's moving, not to mention the insane dps and dmg, even tho the DL is Hybryd DL and not pure SDL. It can just melt your health from a range that you can't even reach with other classes. And I will give you examples for each class, except SUMM, EMG and ARF, cause I haven't tested it my self:

      [DL]vs[BK]: Except CC and IT, anywhere else BK has no chance against DL, especially because of it's horse power. DL can infinitely kite BK and spam chaotic from insane range, and why except CC and IT? Because outside this 2 events, DL can instant use Horse Power if the BK manages to reach his position. So between this classes, at this point, it's a "catch me if you can" game. While BK can't even get close to hit a combo, DL can just kite, run and spam Chaotic till BK dies. Not to mention the Destruction skill for BK, is it even working? I tried several times, can't hit a single slow on the target, either has way too low hit rate, either not working at all.

      [DL]vs[SMG]: The same story as DL vs BK. The small difference is that SMG can use ice to slow DL down, but again, pointless, cause if SMG reaches DL position, he can easily use Horse Skill or antidotes. And let's not talk about a DL with 2 +4 Ring of Ice ^^

      [DL]vs[AE]: While AE, as people mentioned above, has to sacrifice some points from her pure AGI build for Ice Arrow and lot of VIT to have decent health, not to insta die from 1 single hit, DL doesn't even have to balance a build, it works either way, you can't even tell the difference between a Hybryd DL and SDL, they both have insane survivability, insane mobility, insane health, insane dmg, insane def, you name it. AE has to get extremely close to DL to even try to use Ice Arrow on him. DL against AE, doesn't even have to move anyway so consider him permanently Iced but he can still kill you from insane range, while you as AE, can't get close to him to hit your full DMG, so what's the point? I know AE it's not supposed to be that good in PVP, but why you should limit the classes only for a small part of the game? So AE from now on it's gonna be useless in PVM and PVP as well? So everyone gonna just change race from now on? And we will see only elfs for Ice Arrow at CS and some bosses? Feels extremely wrong to me. There are people who wants to enjoy their favorite classes till the end of the game, not only for a small number of resets, then to just feel forced to change the class into something else that has potential in the game so they can compete with others. That's not fair to be honest, DL was a top class since the db started, could easily compete against AE with Chaotic. So why a class should permanently be top class in early, mid and maybe in late as well? But on the other hand, some classes will just be useless.

      [DL]vs[SM]: As a SM my self, I can tell that at this point, SM it's the most balanced class in the game, the scaling it's exactly as the Staff said it will be. The SM is getting stronger and stronger as it should, in a balanced way, but again, we have a problem against DL. The key point of SM in PVP it will always be the positioning and your kiting skills so against other classes, SM can kite, position and fight back as it should be. But, against a DL, positioning and kiting with teleport, it's pointless. He can just use F10 outzoom to it's maximum and spam chaotic from a range that none of your spells can reach. SM was supposed to be a range class, right? Yet none of it's spells can reach a DL position while he can spam Chaotic from that position, as a SM not even when you try to use Ice Storm to the nearest position of that DL, sometimes it won't reach at all, but DL's chaotic will reach you. And if you will try to get in his range to spam Blast, you will instantly die.

      [DL]vs[VRF]: At this point, VRF it's the only class that can get close to fight back a DL but even like that if only the DL stays still and it's not trying to kite. Imagine both 14rr classes(RF and DL). The ammount of health VRF has, it's huge, right? Arround 40k even more with full +hp set, rings. Well, imagine all that HP just going down like ice melting, from a range that VRF can't reach if the DL is kiting. Even tho the DL won't kite, VRF will have no chance against him.

      [DL]vs[SUMM]: I haven't tested this one my self, feel free to speak if anyone did. But in my opinion, since SUMM is such a squishy class, we know the story :)

      [DL]vs[EMG]: Not tested, but as SUMM class is, this EMG build it's squishy and as well, so the same story I guess.

      [DL]vs[ARF]: Not tested, and since ARF it's trash in PVP, not even worth to mention.

      [DL]vs[DL]: Not tested, but I am actually curious about a fight between SDL and Hybryd DL, i wanna see who wins.

      I could go on with several examples, but you all know that DL is extremely broken at the moment, even tho some of you won't admit it, because you are defending your own class, but still. Even tho ADMIN said that DL it's still extremely strong, compared to other classes. Somehow, some of you are here telling us the opposite. At this point, even the worst DL player on the server, can beat most of other good players, just because the class it's broken and doesn't require too much skill, if not, doesn't require skill at all, since all you have to do it's to stay stil and spam Chaotic.

      I hope it isn't too much to read, you can call me Reporter ^^. But I tried to put some things together since everyone is leaving their opinions here, there it is mine.

      That's really nice post and i hope staff and council will take this into account when making any changes soon.

    4. 12 minutes ago, zer0x1 said:

      DL - I completly disagree. SDL could use a PvP buff. PvE on the other side is way too strong (id even say REMOVE some PvE dmg)

      AE - Is the best early game class spiking at 3-4rr and falling off later. Please don't buff the easiest class in the game

      EMG - You're making a decision if you build EMG. Can't have it all when deciding to take the range and farm advantage. EMG is just fine in PvP if build properly

      SMG - Is a glasscannon as it should be.

      VRF - Whut? 

      BK - Is the most balanced class regarding high combo hits in relation to agi/vit/survivability. Wouldn't change a thing

      Sum - Too uninformed to give an oppinion

      SM - Kinda Balanced, could maybe use 2-3% more pve dmg (arguable)

       

      My summary:

      Gotta say I disagree with most of what you said. Some points are decent tho

       

       

      SDL could use a PVP buff? How is that? Pretty much only VRF can do anything against SDL, all other clases are rekt really fast, chaotic is hitting way too fast.

    5. On 11/19/2020 at 2:02 AM, ADMIN said:

      Those that depend on macros to play BK will never play it at its full potential, and if you as player can't pass a macro level on combo you shouldn't play BK at all.

      What is actually a macro?

      It is a registered sequence of keys pressed either by keyboard or mouse, or both, that goes on an repeat loop, based on the speed and etc. you initially set.

      Why it sucks compared to *good* player skills?

      • If you get "stucked" (which always happens on PvP, the moment your character stops from attacking by having a "hurt" animation) your macro will continue its sequence and combo will fail (as you are stucked, can't get out those skills) -> combo fails. If player skill is involved -> player does stop the combo sequence during the stuck moment and continue after it -> Combo succeeds.
      • If you get stunned (by BK mace ML, sleep, ice arrow, etc.) your macro sequence will continue but your skills won't -> combo fails. If player skill is involved you can control it, either restart it if you don't have time or finish the remaining skills -> Combo succeeds.
      • If you get "pushed" by either other skills (earthquake, lightning, other bk/mg weapon skills) or even by your own weapon skill (cyclone/etc.) - your character will move a bit before continuing the actions you put him to do - your macro sequence will continue but your skills won't -> combo fails. If player skill is involved, you can control it, same story.
      • If you miss the cyclone skill (purely "MISS", due to ASR/DSR PvP) - your macro sequence will continue but combo won't work as 1st skill missed. If player skill is involved then you do another cyclone until you don't miss so your combo can work.

      And so on, just the most important aspects where macro sucks, which are in most of cases. The only actual use for such macro where it does help is on PvM or stationary targets that doesn't attack back.

      Especially for him, but for anyone that thinks he can beat good (even if rusty) BK skills with a "macro", and only with a macro. I don't neglect people's actual real skill on BK, as I know very few BKs, but for sure I know that any decent BK can beat a macro and I'm personally up to prove it anytime, and I'm sure Gion is up as well, not sure if Legion wants / have the time but he's another good BK I trust on the job.

      Instead of having macro for COMBO, it's better to have macro for Q, Right Mouse Button and Ctrl key in one key, and you do combo by yourself, so you can time it right - because as you said stuns, ref, damage, etc things.

    6. I think attack rate of chaotic for DL should be reduced, DL should be more of kiter - like when someone jumps to him he shouldn't be able to kill them so easy. More like hit people with horse, and kite with chaotic. Right now you just can stand, don't care about hitting horse and just chaotic anyone and kill them pretty easy.

      So pretty much DL should be the best char for 1vs1 - maybe reduce delay on horse skill by one second(if possible, not sure if this depends on client anyhow), but reduce attack rate of chaotic? 

      Only vRF with tons of hp stands any chance.

    7. Currently destroying statues takes a lot of time for a little reward. Currently i don't see people even focusing it, a lot of people already have b/s/life decent amount. I have two ideas that could improve it:

      I think adding a chance, like 50% for gemstone as additional reward when destroying statue could be nice addition. . Also it kind of make a sense, statues are from stone, so drop the gemstone :D

      Other idea is to add just a chaos so it will be b/s/life/chaos.

    8. Starting from 18.11 around 11PM srv time I started getting some random client crashes. I didn't change anything in my computes setup, didn't install any new programs etc. Any idea what's going on? It's not /dcfriend - because there is no information about getting disconnected in like 5-4-3-2-1 seconds, process is just killed and that's it. There is no any popup from Anithack or something like this, what can be going on?

    9. Sure, i understand it's hard server etc stuff. Just a suggestion, sometimes in my experience i was starting on already existing servers and i know how hard is it to play when you are beginner - like all high reset players go and take everything in a minute and no chance for anything, and rarely anyone offers any help, or sometimes they even try to get as many credits/jvl as possible from new comers.

      I guess something easier what could be done is to just increase exc drop chance from monsters for low reset characters(per HWID), so they can grab at least one option items this way.

      @Gioni know there will be alts, but at least per HWID/IP it can be done - the same as you already block for example BC/CS 1 character per IP, so there is that.

    10. Currently there are situations where you can be hunted having 20 lvl against 400 lvl. Obviously there will be no chance in such case. What i propose is to choose between two things:

      If level difference is too big(like idk 50-100) - lower hunter level so challenger can have any chance

      OR:

      Exclude possible players to hunt if level difference is too big - so basically people on the same level will hunt similar level players

    11. 3 hours ago, Chukundah said:

      i am greedy ? i never stealed from anyone that i played togeter for 5years, and because he didnt got lord mix box he does this and im the greedy one :))

      yes i scammed rusuletz , nothing new and not hidden , but i can give him back the credits whenever i want to, but at least im not disloyal to the ppl i played togeter for such long time.
      🤡
      didnt touch trippy char because he hes the only good guy , the rest of you are just scumbags for all the shit u been talking in discord and pm's, and from doing this, dont come whit 0 respect bs like i fcking care is server likes me or not xd, seems u all care for respect so here is ur respect

      Well i guess that's true, you only stole from people which you played less with :D.

    12. To encourage new players more i suggest adding one invasion in the day(best like at evening i guess) from budgets at to k+3, excluding derkons for now(later maybe even higher, like when added GGD also derkon ans k+4 maybe), so damaging them is limited to amount of resets you have(like 5 and less).

      This could help new comers to grab also some golds etc, won't be so discouraging that high reset people come and get all the golds and the only way they can get something is by market and buying them.

    13. I think somehow changing invasions for newbies would be good. Like make one invasion on day at specific hour from stars up to k+3(excluding derkons) limited only to specific amounts of resets - like 3 or 4(check it on IP so someone doesnt farm it with alt).

      Also what i thought about and could be kind of more interesting - instead of spawning all golds at once - add some kind of respawn of them during invasion, like instead spawning all 8 tantalos which many times can spawn 3 in one place spawn for example 2, and when they killed spawn another ones etc.

      Also i agree with HVMAN - i think bok+5 should be released the same time as CW/NM event, don't release it earlier, or put better weapons in NM/CW after k+5 is realased, before it it should drop k+5 weapons. Maybe it doesn't matter at these type of server - with those stats, but just idea for next server for more balance.

      Also stages are cool, but personally i would at least make that 10 people need to achieve them, so like two full parties, right now there is one top party, which always pass stage before everyone else. It would be cool that they need to wait for second party too.

    14. Currently i in left top corner of ds(128 167) there are two spots really close to each other. Whenever there are 4 parties 2 parties partly ks each other. I suggest move the second spot a bit into the middle if possible, but only for DS 5/6/7. Keep it as it is on DS 1-4(for faster leveling in early after reset).

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