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    Showing content with the highest reputation on 09/07/2021 in all areas

    1. Since we've released our Inception #5 announcement we've received a lot of feedback from both council members as well as random players. There are a lot of things planned for this edition, that will be worked & released during its lifespan, but I'll put here a wall of text with most of the changes that have been done so far since our initial announcement, that are currently live on Test Server as well as on official server: Chars: All classes have been balanced for start & early game in terms of Hunt & PvM. They are pretty close compared to how they used to be on early. We didn't focused too much on PvP aspect (they're based on 30rr balance), things will be tweaked there after first Stage. Rageful Blow is now the main PvM skill for BK early on (has been buffed). Same can be said about Summoner and Lightning Shock. EMG no longer has the extra defence buff. Dragon Roar is now a level 100 skill (from 150). Dark Side is now a level 120 skill (from 180). AG cost reduced for Rageful Blow, Fire Slash and Lightning Shock. Improvements: Max Mana option (excellent) is now 15% instead of 4%. %Mana per mob option (excellent) is now 7% per mob instead of 12% per mob. Pendant of Ability now increases AG by +10%/+20%/+30% instead of +1%/+2%/+3%. Pendant of Ability (non exc) can drop with only +10% AG. Pendant of Ability (exc) can drop with +10~30% AG. Ring of Magic now increases Mana by +10%/+20%/+30% instead of +1%/+2%/+3%. Ring of Magic (non exc) can drop with only +10% Mana. Ring of Magic (exc) can drop with +10~30% Mana. Excellent Shields can no longer have ZEN option. Party EXP system reworked from a default system to a custom system: The following exp rates will be applied no matter the races that are in party: Solo = 100%. 2 Players = 102%. 3 Players = 105%. 4 Players = 108%. 5 Players = 112%. Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party): Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%). If there are 5 people in party, and all of them different races (Perfect Party): Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%). In order to apply the seal, a player from party must be in the 10x10 range of PM. If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone. So: Leaving from the spot means losing your seal, but others on spot near PM does not lose it. If PM leaves spot and he's alone, nobody have a seal anymore, including the PM. Extras: You can type /dice and it will generate a random number from 1-100, as a system message, that everyone from your range can see it. You can type /dice xxx where xxx = any number < 10000, it will generate a random number from 1 to your number, that everyone from your range can see it. Note: There is a 5 seconds cooldown between each use. This idea is borrowed from WoW, let the deathrolls begin! Reward of Quiz is now 2x Bless instead of 1x Bless & 1x Chaos. Wings level 1 are now harder to obtain, changes: Chaos Item (Goblin) will now always come +0. Chaos Item (Goblin) will now have 12% chance for ADD4, and 88% chance for ADD+0. Jewel of Life removed for early game from WW drop table. Jewel of Life drop rate from mobs that can be farmed early on is slightly reduced. Reset price early on has been increased a little. New table: Resets cost starts from 60kk (from 40kk) and goes up as following: Each extra reset until 6 resets = + 15.000.000 zen per reset (from + 10.000.000 per reset). The 6th reset = 135.000.000 zen (from 90.000.000) Each extra reset until 10 resets = + 25.000.000 zen per reset (from + 15.000.000 per reset). The 10th reset = 235.000.000 zen (from 150.000.000) Each extra reset until 20 resets = + 50.000.000 zen per reset. The 20th reset = 735.000.000 zen (from 650.000.000) Each extra reset until 30 resets = + 80.000.000 zen per reset. Early market cost for adding an item has been reduced: Cost is now 800k from 2kk. May be raised as game progress. The Zen value of JoG is now 2.5kk instead of 6kk. The Zen value of Creation is now 3kk instead of 5kk. For future (patches) we'll have a look at: New ways of getting OB1/OB2. Reduce the "luck" part of getting Fenrir. New Zen system. Maybe a que for IT, with random selected people that can join from the registered pool. A(nother) rework on Arena Tournament. & other interesting changes/improvements. We'll keep this topic updated if there will be any more *impactful* changes until the start. Cheers.
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