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ADMIN

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Everything posted by ADMIN

  1. Release date: 14.07.2019 at 18:35 - Updates are up and no restart is needed. Changelog: [Mercenary Squad] Fixed the JoH reward inventory space check from 3 spaces to 2 spaces. [Mercenary Squad] Now you can change the seal reward from ML exp to Normal exp and vice-versa at the cost of -50% of points and -50% of quests done. In order to change them you must write /changeseal - if you have ML will switch to Normal and vice-versa. [Mercenary Squad] Now the system will prioritize targeting a non-guild/ally players for quest first, and only if it can't find will include them. [Mercenary Squad] Now the system will reassign another target for quest if the current target goes on battle maps while having the same gens. [Mercenary Squad] Now the system will reassign another target for quest if the current target goes in safe-zones. [Mercenary Squad] Now the system will reassign another target for quest if the current target goes in Server 20 (crywolf,lot,etc.). [Mercenary Squad] Now the EE-kill punishment is bypassed if EE is mercenary (for both non-mercenaries and mercenaries). [Mercenary Squad] Now it will show you your current target if you write /pvpquest while a quest is ongoing. [Mercenary Squad] A new feature has been introduced - Repel. Now if the quest targets kill their hunter before being killed, they will receive 30 points and 1x Jewel of Harmony, and the mercenar will fail the quest. [Mercenary Squad] Now there is a limit of 15 kills between mercenaries, when you reach 15 kills, the next kills between mercenaries won't count, that means will be free kills. [Mercenary Squad] Fixed some reported bugs. Announcement: A reset has been made to all the mercenaries, as the system was in beta and some of you had problems with it, some of you bad luck, etc. Now you start a fair race, even though bugs may still occur we're ready with most important things. So, in order to be part of mercenaries, you'll need to register again and start from scratch. [ADDED] Current PK Count showing after each kill. [FIXED] Kalima & Events to reconnect in the same place all the chars involved (not only first 15 chars). [UPDATED] Now the same threatment like Kalima is done to LoT If you'll reconnect on LoT you'll be reconnected on the same place instead of at the gate. Still, if you die or get killed in LoT you'll still be moved outside at the gate. [UPDATED] All the updates from official server have been added to the test-server to match it perfectly. - + Other small fixes/adjustments. Let us know if you find anything wrong after this patch and also any feedback/reports you may have to further improve our systems.
  2. ADMIN

    Pretty sure nobody cares who's leaving or who's playing. Nobody force anyone to do things they don't like (in this case, playing). But just leave in silence, you look pathethic with such crybaby topics. Good luck further!
  3. ADMIN

    While the broken coords can happen for sure, there is also another reason which will be fixed, where only first 15 ppl are saved for the same coords on reconnect/relog/death.
  4. ADMIN

    Idk what happened and there is nothing I can do. You have /warn if he was inside IT without participating.
  5. ADMIN

    Fixed, it was accepting only with add 16 (exactly), now it will accept any add over 16. I'll update the test server with all the changes and updates that were made on official server as it's based on first settings.
  6. ADMIN

    Looking forward to hearing your feedback after last update in terms of overall pvp damage and, after this CS, in terms of CS damage.
  7. ADMIN

    Reward delivered on "orders" character due to no space on vault.
  8. ADMIN

    Hello, The third OSGM edition of Phoenix is over. Winners: 1st Place: Buffering - 157 OSP & 11 Participations - Golden Fenrir + Any wings level 3 + Luck. 2nd Place: WhiteCrow - 151 OSP & 12 Participations - 2x Condor Feather + 2x Condor Flame. 3rd Place: BoXa - 126 OSP & 11 Participations - Condor Feather + 30x Jewel of Harmony. Rewards for having 100+ OSP but not in Top3: Ralph - 125 OSP & 8 Participations - 20x Jewel of Harmony. ASTRAL - 110 OSP & 11 Participations - 20x Jewel of Harmony. BlooDyRF - 105 OSP & 6 Participations - 20x Jewel of Harmony. All rewards have been delivered into the vault of the winners! The next edition has started and will last from 01.07.2019 until 31.07.2019. Prizes for this new edition: 1st Place: Golden Fenrir + Legends Group + Wings level 4 for the character that win + luck + 1 option at choice. 2nd Place: 3x Condor Feather. 3rd Place: 2x Condor Feather. Anyone who will reach 100+ OSP but not in Top3 will win 40x Jewel of Harmony. Weekly Events Rewards for this edition: Consolation at events: 1x Jewel of Harmony + 1x BoK+5 + 5x OSP 5th place at events: 2x Jewel of Harmony + 1x BoK+5 + 10x OSP 4th place at events: 2x Jewel of Harmony + 2x BoK+5 + 15x OSP 3rd place at events: 3x Jewel of Harmony + 2x BoK+5 + 25x OSP 2nd place at events: 3x Jewel of Harmony + 3x BoK+5 + 30x OSP 1st place at events: 5x Jewel of Harmony + 4x BoK+5 + 40x OSP All info about OSGM: Enjoy!
  9. ADMIN

    Patch released! Let us know if you find anything wrong after this updates as well as any suggestions/improvements/reports for the new systems! Enjoy!
  10. ADMIN

    A restart will be needed - reconnect will work but it is not guaranteed. The new full client has been released. Cheers!
  11. ADMIN

    V3 Client has been released. In order to have a full experience it is recommended to get the new full client (instead of just updating via Launcher).
  12. Release date: 04.07.2019 at around 22:00 - A restart will be needed - reconnect will work but it is not guaranteed. After some rough days of brainstorming, coding & testing we're proud to announce that the new systems will be released today in their BETA stage, along with a bigger patch, matching your feedback and needs! Changelog: [ADDED] Golden Race Event (BETA) - A new automated race event as part of OSGM Events. There are 12 slots on each Race event, 2 players on each coordonate, 6 coordonates, given in the order of qualification. The qualification is the same like the rest of OSGM Events, you need to find the Qualifiers in the safe-zones, 3 per map for Race. The rewards are the same like the rest of OSGM Events. Because this is a smaller Event in terms of time and number of participants, we'll try to host it 2 times per week. Info about the System: You'll be skinned as Golden Budge Dragon (to avoid any movement advantages a character can get). You can't wear RINGS when joining the Event. If you equip rings after registration to Event you'll be automatically eliminated from Event (at any point of it). You won't be able to move from the start line until the event will start. When the GM that holds the race will start it you will be warned on global chat with a timer (of 10 seconds). After the 10 seconds will pass the race will be officially started and you will be able to move. There will also be some Fireworks to mark the start of the race. You will have to make 5 LAPS in order to win your reward/consolation. To register a lap you'll have to click on the Race Manager after every lap you finish. The Race Manager is located in Lorencia at the race zone, close to the start line. You can only register a lap once in 30 seconds (individual timer not global timer). The Race Manager will be unlocked 30 seconds after the race has started (you can't click it at the start). If you don't register the LAP after you complete it (by simply clicking on the Race Manager) it won't be counted. You will receive messages every time you register a lap, as well as messages with the laps of the rest of players. The first player to register all the 5 laps will win 1st place (and will be automatically moved from the race zone as well as chained back to not be able to move until race is over or until he leave the zone). The 2nd player to register all the 5 laps will win 2nd place, etc. Everything is automatically (including the reward that you'll receive when you complete the 5 laps). Because of that, the Event will be 100% fair as nobody can say "I was first, I was second, etc." due to visual bugs, whoever clicks first will win, no matter visual bugs. If you leave the game (disconnect, etc.) or the race zone during the event you'll be eliminated from it. You won't be able to cast spells during the race as well as you won't be able to attack or to be attacked by others during race. During the race, the GM will watch over the Race Manager so nobody can cheat in any way. After you complete the Race you will be moved out of the race zone and you'll be chained (you can continue to watch or leave the zone). After race is started nobody else except registered players & GM's can stay in the race zone (others will be automatically moved to bar). [ADDED] Mercenary Squad (BETA) - A new OPTIONAL PvP System for PvP lovers. You can register into the squad by writing /registerpvp. After you join you need to wait at least 6 hours before leaving it. In order to leave you need to write /unregisterpvp. You can join/leave for any number of times you want. There are 2 types of registration: Normal Level & ML, that will reflect only the reward, but entire reward progression is based ONLY on what you choose. If you write only /registerpvp you will be registered for Normal Level reward, if you write /registerpvp 2 you will be registered for Master Level reward. There is also a new Ranking tab on Website (PvP Rankings), reflecting the top for Mercenaries. The system is active only on normal server (server 20 excluded). Features for those that register: There are 3 levels of seals that you get by registering, which will upgrade in time: First seal is automatically given after you register, it will increase your Normal Exp (if you register for normal exp) or Master Exp (if you register for ML exp) with 10%. Second seal will raise your exp with 16%. Third seal will raise your exp with 24%. All seals will also have a visual effect on your character so people will know that you're part of the Mercenary Squad. You will bypass Fairness Gaps versus other Mercenaries. You will bypass PK Limit versus other Mercenaries. You will bypass Non-PvP invasions versus other Mercenaries. You will bypass Non-PvP maps versus other Mercenaries. There is also a Mercenary Quest system that can be accessed once every 12 hours: You can write /pvpquest if you want to start a Mercenary Quest. This command will assign you a random ONLINE player from the Mercenary Squad that you need to kill in the next 15 minutes in order to finish the quest. If you fail the quest nothing will happen. If the target goes offline during those 15 minutes you will be assigned with another target and another 15 minutes. Other aspects of Mercenary Squad: There is a Points system in order to decide rankings for Mercenaries: You will get 1 point for every 10 minutes of ONLINE TIME while you are registered on the squad. You will get 25 points for every quest you finish as well as 2x Jewel of Harmony. When you reach certain number of points & quests your seal will be upgraded: 720 points & 8 finished quests will upgrade your seal to the 2nd one. 2500 points & 20 finished quests will upgrade your seal to 3rd one. Extra rewards based on points & quests that will be added at a later stage. IMPORTANT! If you unregister from the Mercenary Squad you will LOSE all your ACCUMULATED POINTS! So, the higher the risk the higher the reward. Info: The new systems are in BETA, so expect to find bugs or things that won't work 100% as intended, as we request your reports in order to adjust them as well as your feedback/suggestions for improvements. Other updates: [ADDED] /buytalisman - A new optional feature to consume excessive jewels for those that don't want/can't farm their own Talisman from Wings Protector. You can use /buytalisman in order to receive the Talisman dropped from Wings Protector (that is used to upgrade your Wings level 3 to Wings level 4). The price for the talisman is 600 x Jewel of Bless, 300 x Jewel of Soul, 450 x Jewel of Chaos. In order to buy it you must have all the jewels into your Jewel Wallet (from website). The Jewels will be deleted from Jewel Wallet and the Talisman will be generated in your inventory (as long as you have space). [UPDATED] Raised the droprate of fenrir mats from Crywolf with 150%. [UPDATED] Raised the EXP in Crywolf with 10%. [UPDATED] Reduced the chance for fenrir mats and horn from Old Boxes. Info: This updates are made in order to shift a little the balance between farming fenrir mats vs winning them from Old Boxes. [UPDATED] Adjusted RF PvP dmg taken from each char to match the late-game environment and continue to remain decent like rest of chars. [UPDATED] Decreased Chain Drive cooldown from 900 ms to 650 ms. [UPDATED] Increased Chain Drive base dmg from 30 to 40. Info: Because our PvP balance was made for early-mid game, RF is the only char out of the normal rules that can't scale properly without adjustments (it's either too strong or too weak based on initial settings). [UPDATED] Increased DL overall DMG (PvP & PvM) to match late-game environment and continue to remain decent like rest of chars. [UPDATED] Increased Global PvP damage rate % with 20% (affecting all type of PvP from normal/gens to CC, IT, etc.) [UPDATED] Increased Castle Siege PvP damage rate % with 12%. Info: An increase in overall damage is needed to make sure that chars remain killable in the situation where they are both geared enough or tanky enough. [UPDATED] Nerfed SD Recovery 380 option of Helm from +20% to +10%. [UPDATED] From now you can't be in same party with a Party Master from different Gens on Battle Maps during Bosses (you'll be teleported to Lorencia). Info: Instead of limiting the overall party with different Gens (and cause difficulties permanently to ppl not involved with bosses) we chose this option, creating just partial difficulties. So, keep in mind that if you're in party with a different Gens party master while Medusa, Selupan or Witch Queen are alive you'll still be teleported to Lorencia, no matter if you're not going to them. [UPDATED] Exp in Swamp raised with 7%. [UPDATED] Exp in Raklion raised with 10%. [UPDATED] Exp in Vulcanus nerfed with 5%. Info: This map exp adjustments were made in order to make Raklion more attractive as well as having Swamp giving the best exp (for ML) as it was intended. [UPDATED] Droprate of GEMS in Relics raised with 15%. [UPDATED] Droprate of GEMS in Kanturu3 nerfed with 20%. Info: We want Relics to be the first choice for GEMS farm, while Kanturu3 to be just a small extra not a main source. [UPDATED] Limit of items added on Market per day from 15 to 10. [UPDATED] Limit of total items added on Market from 100 to 65. [UPDATED] Cost of adding an item to Market from 500.000 Zen to 3.000.000 Zen. Info: We want to encourage trading outside of Market as well (in-game/forum). + Other small fixes/adjustments Info: In order to have a full experience (including Race NPC Name) it is recommended to download the new (full) client that has been uploaded and released into Downloads topic. #MakeMUGreatAgain!
  13. Hello OldSquaders, This is just a heads-up post to let you know our plans related to present and future. In the next days we'll be back on track continuing the development on the Phoenix server, including several aspects from our list along with pvp system, auto-race as part of OSGM and maybe even the loren deep event that you were talking about. Today we also released another small patch with some fixes as well as improving once again the newbies experience. More Info: https://oldsquad.ro/forum/topic/3245-patch-1653-26062019/ Summer has come but our focus will remain on Phoenix for now, and we'll continue to work on it to make it better for everyone involved as well as working in the background for the future. Just like we opened the thread related to Early-Game Feedback for Phoenix, we're opening again a Mid-End Game Feedback topic to hear once again your voice related to how it is and how it can be better in future (or even right now, as we may add some of them on our work list). More Info: https://oldsquad.ro/forum/topic/3244-phoenix-mid-late-game-feedback/ As for the future, our next server in rotation is the Max30RR server, which will probably go live in August-September, more details will be announced later on this summer. It will come on a new name most probably as we're slowly shifting our server names to personal names that can 'tell a story'. There will also be some changes on its gameplay, and it's possible to feature a new system that we're thinking about, but nothing is conclusive now. We also have few surprises for you in our pocket but they are also linked to future. Thank you once again for being part of our constantly-improving community and helping our dream to 'Make MU Great Again'! Cheers! #OldSquadTeam
  14. Release date: 26.06.2019 16:25 - Updates are up and no restart is needed. Changelog: [FIXED] All the ML skill upgrades to share the same properties like their normal skill (except of the ML bonus). Properties include range, block skill (where they are blocked), base damage, cooldown, etc. [FIXED] Calendar ingame to reflect latest changes including bonus system and CS. [UPDATED] Nerfed Dark Elf (Quest 3) damage and hp with 25%. [UPDATED] Increased first 3 resets normal EXP with 40%/30%/20%. [UPDATED] Raised attack speed limit for all chars with 30. All chars have a set limit of speed they can have (as an extra protection rule), based on char stats gain and all the extra potions/buffs. Normally it is between 200 and 320 based on char, and have just been raised with 30. [UPDATED] Damage in Illusion Temple raised with 10%. In order for all the changes to work correctly you need to update the client via Launcher as well!
  15. ADMIN

    You need more stats than it is showing on client. You can try the stats to find the real ones on test server.
  16. ADMIN

    It's fixed, ML upgrades were not blocked by default. @izidorius Fire Scream is not blocked anymore as the bug with 1-hit was fixed days ago.
  17. ADMIN

    Reward have been delivered on PM's vault and on Keeper character (no full space in vault). Cheers.
  18. ADMIN

    Hello, who is the reward receiver in this case?
  19. ADMIN

    Hello, there are 3 possibilities for this to happen: 1. You didn't made marlon quest first (220 q) before starting q3. 2. You already finished first part of q3 from 380, and you need 400 level for 2nd and 3rd part. 3. You made a class change that bugged your quest.
  20. ADMIN

    Nop, in some cases it doesn't say anything, just don't let you enter. The mechanic is simple, the entries are automatically reset in database at the preset hour, and the script showing the entries is communicating directly with database, so after reset it will always show that you have entries, but if you don't relog after reset they won't be actually reset in game so you won't be able to enter. There is a strong reason why the info with relog is added on /entries. Follow it.
  21. ADMIN

    Hello, please send me a PM with acc id, or write on the fb page.
  22. ADMIN

    Hello, right click on playphoenix.exe -> properties -> unblock -> apply and try again. If problem persists disable the UAC from windows and restart pc. If problem still persists contact us on facebook page with tw details.
  23. I didn't made my self clear, which was my bad, but my overall post wasn't targeted to your points (though not specifying anything about ms or etc.) but as a general objective opinion outside of your discussions and from the point of view of us as staff, related to any character discussions/topics. I do stated however that we take things as feedback, and while I didn't said it is bad or good (speaking about MS), I also said that we're not touching chars during ongoing editions, but that doesn't mean it won't be noted for future. Again, you're speaking strictly from your point of view as a SMG, while agi does of course benefit you, let's think about the VRF then, where agility barely helps him at all (speed is useless for VRF due to CD on chain drive) and the amount of def gained is just like the AE, very low. DDI is usually the main thing that can keep them alive in fights (yea, they have high hp pool, but on 1v1 as I stated previously, once the sd is gone health is barely helping you to survive few more attacks, taking into account that most classes have up to 180% damage vs RF). You speak about damage as it's something overlooked, but you forget that your entire damage is also amplified with different things (main thing to look out is up to 18% from resets, just as pure damage, excepting extra points), then you have chars that does have % rise of damage from weapons, that again benefit much more from damage. Then you have full socketed weapons that brings in another extra % damages, not speaking about ancient sets with DD or % damage increase. The buff from 55% to 60% of DDI is a minor one compared to an 18% increase in damage just from resets. And even there, how many ppl does achieve that max dd%? It's not something easily achievable, at least not for everyone and not that fast (looking to newbies/late comers). There are enough methods to counter AE's thing in CC, starting from chasing her since start (you know which one is elf, due to bow) and burst her down on start, being in her range when she starts ice-ing you, up to indirect methods like letting her die to mobs/other ranged players from CC. It's not something that grants her a 100% win, but the only thing that gives skilled elves a chance to win the CC on their own power (how many AE's does even know to play with ice, 4, 5?). I didn't wanted to give playing advice at all, everyone should play his own game and find the best solutions, but I can't keep my mouth, because you're assuming things without even testing before, JUST take 10 minutes from your time, go on test server, put 20 points in ice resistance on skill tree and then try to hit yourself with an AE ice arrow, then you'll maybe understand what Ice resistance truly means and will stop telling that there are no counters. Want to counter AE, sure, you'll lose 20 points for them, but you will be almost safe. Let's test before writing or complaining, you have all the tools you need to test anything in few minutes, only use few commands and you have everything you need, then we can speak on the same subject knowing most of things that game offers, not just by speculating.
  24. Yes, I was referring strictly to AE power, that she is not even advantaged of the range in PvP. There are still rangers like ARF and also Decay-SM (even if blast is better overall, decay is still doing much more dps from range than an AE would ever do from range). MDPS are considered those that either doesn't have range skills or their range skills are pretty awful (from PvP point of view), and which are SMG/BK/VRF,EMG, the rest of chars are decent-good from range (but yet, not best, as the longer the distance the lower the risk), but AE is barely touching anyone from range, compared to what true rangers can do from range.
  25. All chars have been done with standard builds of average players (which 70%+ of players are using normally). Nothing special nothing out of bounds (it's your own task to find the best build for each char depending on situation). All builds had at least 250-350 VIT depending on class (PvP purpose). I can't agree with you, 300 extra VIT won't change anything at all. Let me tell you something that I always say, the VIT is important only for 2 things (speaking only about 1v1 situations): - Survive before SD is 0 (so not dying without having your SD to 0 from bursts of damage). - Not getting 1 shotted from bypass. Anything EXTRA after this standard values of 250-350 VIT will only make you BETTER on: CS & fights where multiple buffs matters, so extra HP does matter. In 1v1 situations, once your SD is down it's a matter of 1-4 extra attacks if you have 400 or 600 extra HP, you'll go down anyway. Ofc, BK is excluded as he depends on VIT more than anyone else, and high amount of VIT is a MUST for them. I don't understand the 2nd thing about range, sorry.
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