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Showing content with the highest reputation on 02/28/2025 in all areas
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@ADMIN we understand the nerf 4% to the dmg , we understand the nerf of 25% pvm , all good . But why touch the defense and hp ? Bring it back to the era of no one playing rf? It`s no problem i change class, but you ruin a class. Especially these new old weapons , wizz classes get a boost, pshysical classes get almost nothing2 points
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@ADMIN if u see this topic dont forget about CS participants/ ally. 30 is too much and even on officilal info u wrote its 25. About RF what can I say... non playable.2 points
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I totally agree with you. The cost of mix seems high for the percentage of success(token) and the benefit of the damage gain from the physical damage weapons doesn't seem that much. Another thing i would like to add is that huge percent of the elf's on this server play with crossbow(because of it's benefits),can we get an Old Crossbow too?2 points
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I do care, I want the classes to be balanced, not necessarily my class to be the best And it seems like this patch generally gives the edge to wizardry, while leaving phys damage a bit behind.2 points
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Hello, Today at 18:00 (hour subject to change) GMT+2 (Server Time) we'll have a global maintenance on our systems. Genesis will be down for 45~120 minutes. You will also have to either update the client via Launcher (after Maintenance is over) or download the new Genesis client that will be uploaded after the maintenance, in order to continue playing. The following update will be up on Genesis after the Maintenance is over: Changelog: [ADDED] New end-game objective: Old Weapons. These are a new type of Socket Weapons, one for each class, as follows: SM: Old Staff BK: Old Sword ELF: Old Bow MG: Old Sword (SMG) / Old Staff (EMG) DL: Old Scepter SUM: Old Stick RF: Old Claws They share the same restriction as the Wings level 4 (can't be traded, vaulted, sold, etc.). They always come with 5 socket slots. Staff & Stick have +10% more wizardy damage % (at +15) compared to previous Socket weapons. The rest of weapons have 20%~30% more static damage compared to previous Socket weapons. They can only be obtained via a new, special Old Weapons Mix, that requires the following materials: 4x Old Jewel. 8x OldSquad PvP Artifacts. 8x OldSquad PvM Artifacts. 90x Jewel of Harmony. 1x specific Token (based on class). 1x specific Exc. 380 Weapon +15 +ADD16 (based on class). 1.500.000.000 Zen. Note: The mix has 100% chance to succeed. [ADDED] New special Tokens that are needed in order to mix Old Weapons. There are 3 available tokens as follows: Alpha Token - used to create Old Staff & Old Claws. Sigma Token - used to create Old Sword & Old Bow. Omega Token - used to create Old Scepter & Old Stick. Tokens can only be obtained via a new, special Tokens Mix, that requires the following materials: 2x Old Jewel. 3x OldSquad PvP Artifacts. 3x OldSquad PvM Artifacts. 90x Jewel of Bless. 90x Jewel of Soul. 30x Jewel of Chaos. 30x Jewel of Creation. 2x Socket Weapons (any) +15 +ADD16 (both must be the same weapon). 500.000.000 Zen. Note: The mix has a 25% chance to succeed, giving you a random Token. The Tokens can be traded & vaulted. Final note about the mixes: You must use the specific Token & 380 Weapon for your class, in order to mix the Old Weapon for your class. Example: To mix an Old Scepter, you need to use Omega Token & Soleil Scepter. Example2: To mix an Old Bow, you need to use Sigma Token & Sylphid Wind Bow. [UPDATED] Reduced Gaion Event maximum time for each zone from 7 minutes to 4 minutes. [UPDATED] Now in order to enter Gaion Event, all party characters must be in Lorencia Safe-Zone. [UPDATED] Now in order to enter Gaion Event, you need to be in a party of at least 3 characters. Note: If you try to "dodge" the requirement and enter the event with less than 3 characters in party, you will be teleported out of the event and lose the entry & invitation. [UPDATED] Now when you enter Gaion Event, you'll have all your character buffs removed as well as Scroll of Wrath, Scroll of Wizardry & all Elixirs effects removed. You can re-apply them once you enter the Event (and you need to re-apply them each time you enter the Event, if you want to use them). [UPDATED] Increased SUM PvP Damage by 6%. [UPDATED] Increased MG PvP Damage by 2% & reduced PvP damage received by 5%. [UPDATED] Reduced RF PvP Damage by 4%, reduced PvM Damage by 25% & increased PvP damage received by 6%. [UPDATED] Reduced RF HP gain from Vitality from 2 HP / per VIT point to 1.8 HP / per VIT point. [UPDATED] Increased BK PvP Damage received by 5%. [UPDATED] Reduced BK HP gain from Vitality from 3 HP / per VIT point to 2.6 HP / per VIT point. [UPDATED] Removed the push-back effect from Cyclone & Cyclone Strengthener skills. Note: This change should reduce the desync situations related to BK skills (visual bugs of "flying" bks across screen, BK's moving back during Combo, etc.) Note2: This is only an experimental change. It can be reverted anytime if its effect will prove to be more negative than positive, so feel free to send feedback to Gion. [UPDATED] Teleport Ally now has the same cooldown as the normal Teleport (5.5s). [UPDATED] Reduced the amount of REF effectiveness (damage) in PvP from 80% to 60%. [UPDATED] Slightly reduced the stuck rate of SM, ELF & SUM when taking damage (basically a buff to non-fenrir usage). [UPDATED] Increased EXP for 0-55 RR and 1 GR by 100%. [UPDATED] Increased EXP for 0-55 RR and 2 GR by 200%. [UPDATED] Released 10 extra Master Levels (up to 260) that have insanely low EXP rate. [UPDATED] Increased the ML Exp for level 230~250 by 100%. [UPDATED] Buffed Medusa, Selupan, Bloody Witch Queen, Balgass & World Bosses. [FIXED] Kundun players position-check to happen on the same map of the spawned Kundun only (instead of both k6 and k7 in the same time). [FIXED] Queen Gloves requiring 385 internal level to be "active". [UPDATED] Test Server with the current Genesis characters formulas & tweaks. [UPDATED] Buffed HP of the following monsters: BoK+1 Monsters: +250% HP. BoK+2 Monsters: +200% HP. BoK+3 Monsters: +150% HP. BoK+4 Monsters: +100% HP. BoK+5 Monsters: +50% HP. Budges: +150% HP. Derkon: +100% HP. GGD: +50% HP. WW Orcs: +150% HP. WW: +200% HP. Nightmare, Kundun, Death King, Cursed Dragon: +100% HP. [UPDATED] PvM Points received: GGD from 15 Points All Participants to 6 Points All Participants. Nightmare from 25 Points All Participants to 8 Points All Participants. Bloody Queen from 20 Points All Participants to 10 Points All Participants. Kundun from 25 Points All Participants to 8 Points All Participants. Medusa from 40 Points All Participants to 12 Points All Participants. Selupan from 50 Points All Participants to 15 Points All Participants. [UPDATED] Credits obtained from the following monsters: Rabbits from 4 credits / kill to 3 credits / kill. WW Orcs from 5 credits / kill to 3 credits / kill. BoK+1 Monsters from 3 credits / kill to 2 credits / kill. BoK+2 Monsters from 4 credits / kill to 3 credits / kill. BoK+3 Monsters from 5 credits / kill to 4 credits / kill. BoK+4 Monsters from 8 credits / kill to 6 credits / kill. BoK+5 Monsters from 12 credits / kill to 9 credits / kill. [UPDATED] You can now convert PvM Points into PvM Artifacts: PvM Rankings have been fully reset. You can now get 1x PvM Artifact for every 300 PvM Points. You can use the new command "/pvmpoints" any time you want to convert PvM Points into Artifacts. Note: You keep your PvM Points after each conversion, but you need to farm new points to get new artifacts. [UPDATED] Mercenary Squad: Mercenary Squad have been fully reset (you need to rejoin Mercenary Squad if you want to participate in it). Now only characters with 1 GR & 50RR+ or 2 GR (and any RR) can join the Mercenary Squad. You now get a dynamic chance to obtain 1x PvP Artifact (in your inventory) after completing a Mercenary Quest (or Repeling a Mercenary) as follows: 7% + (Mercenary Points * 0.25%). Example: If you have 2500 Mercenary Points, your chance for PvP Artifact is 13.25% (7+(2500*0.25/100)). Example2: If you have 6000 Mercenary Points, your chance for PvP Artifact is 22% (7+(6000*0.25/100)). Note: You need to have at least 1200 Mercenary Squad Points in order to have a chance for Artifact (both for quests and repels). Note2: Your target must have at least 1200 Mercenary Squad Points when you are repelling a mercenary in order for you to have a chance for Artifact (even if you have 1200+ Points yourself). Note3: When repelling a mercenary, the Artifact chance is based on your target mercenary points, not your own points. If you win a Challenge on your own Quest, you get an extra 4% chance for the PvP Artifact. The extra chance is only applied for the one that starts the quest, not for the repeller, even if he wins the challenge. Added a Mercenary Squad Decay as follows: Every day at 03:00, all mercenaries that have more than 1000 Points will lose 25 + 1% of Mercenary Points. While it is a small amount of points for *active mercenaries, those that are inactive will suffer a constant hit on their Points. Cheers!1 point
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I don't want to create another topic, so i will put my ideas here. MG i think will be better to decrease his dmg with 20% and increase his debuff with 20%,(current dps will be same) maybe this will help him to be useful in team fights vs tanks. Queen set on sum, need to repair or change applied lvl (200) on arena and IT. in this events she lose 20-30% defense. its cause lvl, this set start to work only after 383-385 lvl1 point
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and bk too......rip0 points
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You care about that?π I feel like I'll be the only RF soonππ0 points