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    1. Like
      Hunter reacted to ADMIN in Patch 3.4.2.0 - 02.10.2019   
      Release date: 02.10.2019 - After the full maintenance.
      Reconnect most probably won't work so make sure to be online in the evening to relog. You can leave your characters in /offattack before server is closed to increase your chances for reconnect, but it is not assured.
      Changelog:
      [FIXED] PvP Invasion sometimes not working correctly (giving PK more than 1 time / not respawning the killed one). [FIXED] Move by feet on Aida2 & Tarkan2 requiring level 200 instead of the normal level 180. [FIXED] Now PvP Invasion respawn will no longer be triggered if the killer is a monster (only by player kills). [FIXED] Now PvP Invasion respawn will no longer be triggered if the victim is in /offattack. [ADDED] Level of all leveling mobs (including DS/BC mobs) on their name. Also name of most of the monsters from game was shortened so nothing is cut from their name (due to space limitting). You need to download the new Client that will be uploaded in the next hours in order to benefit from this change (it can't be updated via Launcher). [ADDED] Zen Stones We know that you would like to sell Zen as well on Market or to deposit more Zen than your character limit so we've introduced Zen Stones! You can write /makestone to create a Zen Stone, it costs 100kk zen. You can also write /convertstone to convert a Zen Stone into 100kk zen. [ADDED] Monthly Gens Rewards A reset is made to Gens Ranking. Starting from today, each gens point will matter for the Monthly Gens Rewards. The rewards can be taken at the start of each month after the server maintenance. The rankings will also be reset at the end of each month. The rewards system is the one from WebZen: [Rank 1]: [Grand Duke] [Rank 2] ~ [Rank 5]: [Duke] [Rank 6] ~ [Rank 10]: [Marquis] [Rank 11] ~ [Rank 30]: [Count] [Rank 31] ~ [Rank 50]: [Viscount] [Rank 51] ~ [Rank 100]: [Baron] [Rank 101] ~ [Rank 200]: [Knight Commander] [Rank 201] ~ [Rank 300]: [Superior Knight] Ranking points: [Knight]: [10,000] [Contribution Points] [Guard]: [6,000] [Contribution Points] [Officer]: [3,000] [Contribution Points] [Lieutenant]: [1,500] [Contribution Points] [Sergeant]: [500] [Contribution Points] [Private]: Default Rank Ranking Rewards: [Grand Duke]: [Shining Jewelry Case] (x30) [Duke]: [Shining Jewelry Case] (x20) [Marquis]: [Elegant Jewelry Case] (x20) [Count]: [Elegant Jewelry Case] (x10) [Viscount]: [Steel Jewelry Case] (x10) [Baron]: [Steel Jewelry Case] (x5) [Knight Commander]: [Old Jewelry Case] (x5) [Superior Knight]: [Old Jewelry Case] (x3) Rewards from gens boxes: Shining Jewelry Case: Jewel of Soul, Jewel of Life, Jewel of Harmony, Jewel of Creation, 40kk Zen. Elegant Jewelry Case: Jewel of Bless, Jewel of Soul, Jewel of Life, Gemstone, 30kk Zen. Steel Jewelry Case: Jewel of Chaos, Jewel of Bless, Jewel of Soul, 20kk Zen. Old Jewelry Case: Jewel of Chaos, Jewel of Bless, 10kk Zen. How points are calculated on our server: Points decreased on death (in normal conditions): 14 points. Points increased on kill (in normal conditions): 27 points. Minimum points decreased on death (based on level difference): 7 points. Maximum points decreased on death (based on level difference): 16 points. Minimum points increased on kill (based on level difference): 21 points. Maximum points increased on kill (based on level difference): 29 points. Points flood time (interval of time needed to pass when you kill the same character in order to gain points): 3 minutes Last day of the month when you can get your reward from previous month: 7th day. [UPDATED] Interval to switch gens is now 12h (permanently) - it was reduced from the usual 24h and increased from the first weeks 3h. [UPDATED] Price to add an item to Market is now 2kk (permanently) - it was reduced from the usual 3kk and increased from the first weeks 1kk. [UPDATED] Now level 80 ring will drop small wings for the class that is dropping the ring. [UPDATED] Droprate of newbie skills (ES,TS, etc.) has been boosted. [UPDATED] Jewel of Chaos & Jewel of Bless drop slightly nerfed on all mobs levels - but more on early mobs - to avoid inflation as it was going into that way. [UPDATED] Jewel of Soul & Jewel of Life drop slightly boosted on all mobs levels. [UPDATED] Skill security rules tweaked for many of the spells to reduce the number of false detections & blocks. [UPDATED] Ice Arrow range is now 5. [UPDATED] Change Race minimum resets required reduced from 2 resets to 0 resets. [UPDATED] Referral System requirements are back to minimum 2 resets in order to referr. [UPDATED] Character Market minimum resets required reduced from 6 resets to 2 resets. [UPDATED] Released BoK+4 Goldens & Golden Derkon. [UPDATED] Set items and shields defence have been boosted between tiers to be felt on high stats and to be felt the difference between tiers (like weapons) by following: Note: Exact values are just for non-exc cases (normal/ancient), the deff of exc can be slightly higher due to their formulas. Tier 1 items (BoK+1) - same deff. Tier 2 items (BoK+2) - gained + 6 deff compared to default, examples are shown for Armor: Brass: from 22 to 28 Wind: from 16 to 22 Spirit: from 21 to 27 Sphinx: from 17 to 23 Light Plate: from 25 to 31 Plate: from 30 to 36 Shields gained + 2 deff and + 5 dsr compared to default Skull Shield: deff from 5 to 7, dsr from 15 to 20 Elven Shield: deff from 8 to 10, dsr from 21 to 26 Large Round Shield: deff from 6 to 8, dsr from 18 to 23 Spiked Shield: deff from 9 to 11, dsr from 30 to 35 Tier 3 items (BoK+3) - gained + 12 deff compared to default, examples are shown for Armor: Dragon: from 37 to 49 Guardian: from 29 to 41 Legendary: from 22 to 34 Adamantine: from 36 to 48 Red Wing: from 28 to 40 Sacred Fire: from 43 to 55 Storm Crow: from 44 to 56 Shields gained + 5 deff and + 12 dsr compared to default Serpent Shield: deff from 12 to 17, dsr from 45 to 57 Tower Shield: deff from 11 to 16, dsr from 40 to 52 Dragon Slayer Shield: deff from 10 to 15, dsr from 36 to 48 Plate Shield: deff from 8 to 13, dsr from 25 to 37 Tier 4 items (BoK+4) - gained + 20 deff compared to default, examples are shown for Armor: Ashcrow: from 42 to 62 Iris: from 36 to 56 Eclipse: from 27 to 47 Valiant: from 52 to 72 Black Dragon: from 48 to 68 Dark Steel: from 43 to 63 Ancient: from 35 to 55 Storm Zahard: from 51 to 71 Shields gained + 9 deff and + 20 dsr compared to default Bronze Shield: deff from 13 to 22, dsr from 54 to 74 Legendary Shield: deff from 7 to 16, dsr from 48 to 68 Elemental Shield: deff from 11 to 20, dsr from 28 to 48 Tier 5 items (BoK+5) - gained + 30 deff compared to default, examples are shown for Armor: Dark Phoenix: from 63 to 93 Divine: from 44 to 74 Grand Soul: from 33 to 63 Glorious: from 47 to 77 Demonic: from 45 to 75 Thunder Hawk: from 60 to 90 Shields gained + 15 deff and + 30 dsr compared to default Dragon Shield: deff from 14 to 29, dsr from 60 to 90 Grand Soul Shield: deff from 12 to 27, dsr from 55 to 85 Tier 6 items (BWQ) - gained + 42 deff compared to default, examples are shown for Armor: Great Dragon: from 75 to 117 Dark Soul: from 43 to 85 Red Spirit: from 55 to 97 Hurricane: from 73 to 115 Dark Master: from 51 to 93 Lilium: from 53 to 95 Piercing Grove: from 59 to 101 Tier 7 items (380) - gained + 54 deff compared to default, examples are shown for Armor: Dragon Knight: from 88 to 142 Venom Mist: from 57 to 111 Sunlight: from 64 to 118 Sylphid: from 68 to 122 Volcano: from 86 to 140 Phoenix Soul: from 78 to 132 Storm Blitz: from 63 to 117 Socket Items - gained + 80 deff compared to default (they don't have exc def boost), examples are shown for Armor: Queen: from 60 to 140 Titan: from 74 to 154 Brave: from 64 to 144 Phatom: from 68 to 148 Destruction: from 62 to 142 Seraphim: from 63 to 143 Faith: from 55 to 135 Royal: from 60 to 140 Hades: from 62 to 142 Shields gained + 25 deff and + 50 dsr compared to default Crimson Glory: deff from 19 to 44, dsr from 90 to 140 Salamander Shield: deff from 20 to 45, dsr from 96 to 146 Guardian Shield: deff from 12 to 37, dsr from 30 to 80 Frost Barrier: deff from 14 to 39, dsr from 58 to 108 Cross Shield: deff from 16 to 41, dsr from 75 to 125 Rare Items - gained + 40 deff compared to default to keep them relevant after this new changes, examples are shown for Armor: Vine: from 8 to 48 Leather: from 10 to 50 Pad: from 7 to 47 Violent Wind: from 12 to 52 [UPDATED] Monsters damage has been boosted with 4% to match the new items update, at least for lower tiers. + Other small fixes/adjustments/tweaks.
    2. Haha
      Hunter reacted to Mitsakos in 'Official' Spam Topic !   
      Best reference for all the Elf players out there

    3. Like
      Hunter reacted to ADMIN in Patch 3.1.1.0 - 14.09.2019   
      Release date: 14.09.2019 at 15:35 - Updates are up and no restart is needed!
      Changelog:
      [ADDED] Reset Stats Fruits +6~9 on BoK+1 and BoK+2. You have 30% chance to drop a reset fruit from BoKs apart from the exc item. They reset between 80~140 points depending on +. You can drop AGI & ENE reset fruits on BoK+1 (and CMD with lower chance). You can drop STR & VIT reset fruits on BoK+2. [FIXED] Move Limit checks happening on 0 resets (they should happen after 1st reset). [UPDATED] Gens switch time is now 3 hours (just for first week, to help at leveling, then back to 24h). [UPDATED] Market price to add an item is now 1kk zen instead of 3kk zen (just for early, will be raised as game progress though).
    4. Hype
      Hunter reacted to ADMIN in [Inception] Test Server Commands   
      Test Server Documentation
      The following features can be used on Test Server in order to explore whatever you want easier:
      - /pkclear - Remove your PK.
      - /passquest - First time will evolve you to 2nd class (Blade Knight, Soul Master, etc.), second time will evolve you to 3rd class (Blade Master, Grand Master, etc.).
      - /money ZenAmount - Set the desired Zen for your Character.
      - /mrebuild- Reset the Master Skill Tree of the Character.
      - /setlevel CharLevel - Set the desired Level for your Character.
      - /setmlevel CharMLevel - Set the desired MLevel for your Character -first you have to do the 3rd quest to avoid bugs
      - /setpoints LevelUpPoints - Set the desired level-up-points (a.k.a points to be added) for your Character.
      - /setmpoints MLevelUpPoints - Set the desired mlevel-up-points (a.k.a master points to be added) for your Character.

      - /setstr Strength - Set the desired Strength for your Character.
      - /setagi Agility - Set the desired Agility for your Character.
      - /setvit Vitality - Set the desired Strength for your Character.
      - /setene Energy - Set the desired Energy for your Character.
      - /setcmd Command - Set the desired Command for your Character.

      - /treereset - It will reset your Master Skill Tree.

      - /spawn MobId - Spawn the desired Monster on your Character position.
      Example: /spawn 350 will spawn a Cursed Dragon on your Character position.

      - /drop ItemSection ItemType ItemLevel ItemSkill ItemLuck ItemAdd ItemExc
      Example: /drop 5 12 9 1 1 3 1 will make you an Excellent Grand Viper Staff + 9 + Skill + Luck + Add 12
      - /dropsocket ItemSection ItemType ItemLevel ItemSkill ItemLuck ItemAdd ItemExc
      Example: /dropsocket 5 12 9 1 1 3 will make you a Grand Viper Staff + 9 + Skill + Luck + Add 12 with 3 sockets.
      NEW: Item Code generator online, choose your item / options that you want and copy-paste the code into the test-server.
      Link: https://mu-items-maker.vercel.app/
      Credits: @Zmora

      Legend: 
      *ItemSection = The section of the item in Item.txt (from 1 to 15).
      *ItemType = The item number from the section number in Item.txt (from 0 to ~ 150).
      *ItemLevel = The level of the item (from 0 to 15).
      *ItemSkill = If item have skill or not (1 = with skill, 0 = without skill).
      *ItemLuck = If item have luck or not (1 = with luck, 0 = without luck).
      *ItemAdd = If item have add or not (0 = no add, 1 = add 4, 2 = add 8, 3 = add 12, etc.).
      *ItemExc = If item is excellent or not (0 = non exc, 1 = exc, other combinations of numbers from 1 to 64 = combinations of exc options).
      Download Items + Mobs information (for /drop and /spawn): https://mega.nz/#!YxwWWITD!7smMkIZo-hiTpXfNOBDfOqjLzwcGB5wiQ40Cb_DKfvc
       
    5. Like
      Hunter reacted to ADMIN in Announcing Project Phoenix - Rise above all odds   
      Hello OldSquaders & Guests,
      Many of you were expecting us to announce the new Max30RR edition, as its time has come.
      We won't release Max30RR as our next edition, it will be kept for later on this year.
      Due to the amount of good feedbacks received from you, our dear players, and the 'not-as-expected' experience that our current NonReset offered (yes, we can also fail, it's part of learning/adjusting to player needs process), we decided to profit from the momentum that we currently have and to reward our non-reset lovers for their valuable input, giving it one more shot without waiting 1 more year for the next non-reset style (to lose the momentum and feedback in time).
      And, that's not all, we decided to combine the non-reset experience with the reset-experience in order to reward those 'reset-lovers' that were waiting for the new Max30RR edition.
      Aaand, that's not all, while current NonReset is (should have been) a full hard-core non-reset server (we promise that will be, on his next edition), our new project is kinda semi-hard style (not hardcore, not medium, a combination of them), and a much different experience compared to current NonReset (that still keeps his unique gameplay).
      We want to present you our next server: Project Phoenix (suggestive name, arghh?)
      Once again, in this MU Online world, OldSquad is bringing another innovation to this oldie game!
      Phoenix will have a completely unique and different gameplay compared to anything you have played before.
      Spoiler (from gameplay info):
       

      You would think that this are the only things that Phoenix brings. You're totally wrooong!

      We worked (and we're still working) hard to touch all of your good feedbacks for Phoenix.
      That means, up to 60% of the gameplay will be totally reworked (events, PK system, items progression, rates, characters builds diversification, socket system/seeds rework, new features, etc. etc.)
      While there is no full info yet, we'll keep you updated as we're working on and we'll try to release info one at a time, before the opening.

      What we can release you now is that, another major change that we made is to rework entire credits system & VIP system:
       
      We want for our Phoenix to be the greatest MU Online experience that you had ever had! And we'll work like slaves to make it real!
      If you have any thoughts/opinions on what we released / will release related to Phoenix, we're waiting you on his dedicated topic from General Discussions zone.
      Expected release date: 15/22 March - we'll announce you with at least 10 days before we set it, based on our work progress.
      Phoenix dream is helped to get real by community-feedbacks and the constant work & brainstorming of our staff, special mentions for @Gion & @Legion.
      #MakeMUGreatAgain!
    6. Like
      Hunter reacted to ADMIN in Staff Organisation   
      Welcome back @@Hunter !
       
       
      About him : Support for Romanian,Portuguese and Spanish (No events and no support for english) - He is here especially for supporting Spain/Portuguese players !
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