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ADMIN

Patch 3.4.2.0 - 02.10.2019

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Release date: 02.10.2019 - After the full maintenance.

Reconnect most probably won't work so make sure to be online in the evening to relog. You can leave your characters in /offattack before server is closed to increase your chances for reconnect, but it is not assured.

Changelog:

  • [FIXED] PvP Invasion sometimes not working correctly (giving PK more than 1 time / not respawning the killed one).
  • [FIXED] Move by feet on Aida2 & Tarkan2 requiring level 200 instead of the normal level 180.
  • [FIXED] Now PvP Invasion respawn will no longer be triggered if the killer is a monster (only by player kills).
  • [FIXED] Now PvP Invasion respawn will no longer be triggered if the victim is in /offattack.
  • [ADDED] Level of all leveling mobs (including DS/BC mobs) on their name.
    • Also name of most of the monsters from game was shortened so nothing is cut from their name (due to space limitting).
      • You need to download the new Client that will be uploaded in the next hours in order to benefit from this change (it can't be updated via Launcher).
  • [ADDED] Zen Stones
    • We know that you would like to sell Zen as well on Market or to deposit more Zen than your character limit so we've introduced Zen Stones!
      • You can write /makestone to create a Zen Stone, it costs 100kk zen.
      • You can also write /convertstone to convert a Zen Stone into 100kk zen.
  • [ADDED] Monthly Gens Rewards
    • A reset is made to Gens Ranking.
    • Starting from today, each gens point will matter for the Monthly Gens Rewards.
    • The rewards can be taken at the start of each month after the server maintenance.
    • The rankings will also be reset at the end of each month.
    • The rewards system is the one from WebZen:
      • [Rank 1]:
        • [Grand Duke]
      • [Rank 2] ~ [Rank 5]:
        • [Duke]
      • [Rank 6] ~ [Rank 10]:
        • [Marquis]
      • [Rank 11] ~ [Rank 30]:
        • [Count]
      • [Rank 31] ~ [Rank 50]:
        • [Viscount]
      • [Rank 51] ~ [Rank 100]:
        • [Baron]
      • [Rank 101] ~ [Rank 200]:
        • [Knight Commander]
      • [Rank 201] ~ [Rank 300]:
        • [Superior Knight]
    • Ranking points:
      • [Knight]: [10,000] [Contribution Points]
      • [Guard]: [6,000] [Contribution Points]
      • [Officer]: [3,000] [Contribution Points]
      • [Lieutenant]: [1,500] [Contribution Points]
      • [Sergeant]: [500] [Contribution Points]
      • [Private]: Default Rank
    • Ranking Rewards:
      • [Grand Duke]:
        • [Shining Jewelry Case] (x30)
      • [Duke]:
        • [Shining Jewelry Case] (x20)
      • [Marquis]:
        • [Elegant Jewelry Case] (x20)
      • [Count]:
        • [Elegant Jewelry Case] (x10)
      • [Viscount]:
        • [Steel Jewelry Case] (x10)
      • [Baron]:
        • [Steel Jewelry Case] (x5)
      • [Knight Commander]:
        • [Old Jewelry Case] (x5)
      • [Superior Knight]:
        • [Old Jewelry Case] (x3)
    • Rewards from gens boxes:
      • Shining Jewelry Case: Jewel of Soul, Jewel of Life, Jewel of Harmony, Jewel of Creation, 40kk Zen.
      • Elegant Jewelry Case: Jewel of Bless, Jewel of Soul, Jewel of Life, Gemstone, 30kk Zen.
      • Steel Jewelry Case: Jewel of Chaos, Jewel of Bless, Jewel of Soul, 20kk Zen.
      • Old Jewelry Case: Jewel of Chaos, Jewel of Bless, 10kk Zen.
    • How points are calculated on our server:
      • Points decreased on death (in normal conditions): 14 points.
      • Points increased on kill (in normal conditions): 27 points.
      • Minimum points decreased on death (based on level difference): 7 points.
      • Maximum points decreased on death (based on level difference): 16 points.
      • Minimum points increased on kill (based on level difference): 21 points.
      • Maximum points increased on kill (based on level difference): 29 points.
      • Points flood time (interval of time needed to pass when you kill the same character in order to gain points): 3 minutes
        • Last day of the month when you can get your reward from previous month: 7th day.
  • [UPDATED] Interval to switch gens is now 12h (permanently) - it was reduced from the usual 24h and increased from the first weeks 3h.
  • [UPDATED] Price to add an item to Market is now 2kk (permanently) - it was reduced from the usual 3kk and increased from the first weeks 1kk.
  • [UPDATED] Now level 80 ring will drop small wings for the class that is dropping the ring.
  • [UPDATED] Droprate of newbie skills (ES,TS, etc.) has been boosted.
  • [UPDATED] Jewel of Chaos & Jewel of Bless drop slightly nerfed on all mobs levels - but more on early mobs - to avoid inflation as it was going into that way.
  • [UPDATED] Jewel of Soul & Jewel of Life drop slightly boosted on all mobs levels.
  • [UPDATED] Skill security rules tweaked for many of the spells to reduce the number of false detections & blocks.
  • [UPDATED] Ice Arrow range is now 5.
  • [UPDATED] Change Race minimum resets required reduced from 2 resets to 0 resets.
  • [UPDATED] Referral System requirements are back to minimum 2 resets in order to referr.
  • [UPDATED] Character Market minimum resets required reduced from 6 resets to 2 resets.
  • [UPDATED] Released BoK+4 Goldens & Golden Derkon.
  • [UPDATED] Set items and shields defence have been boosted between tiers to be felt on high stats and to be felt the difference between tiers (like weapons) by following:
    • Note: Exact values are just for non-exc cases (normal/ancient), the deff of exc can be slightly higher due to their formulas.
      • Tier 1 items (BoK+1) - same deff.
      • Tier 2 items (BoK+2) - gained + 6 deff compared to default, examples are shown for Armor:
        • Brass: from 22 to 28
        • Wind: from 16 to 22
        • Spirit: from 21 to 27
        • Sphinx: from 17 to 23
        • Light Plate: from 25 to 31
        • Plate: from 30 to 36
      • Shields gained + 2 deff and + 5 dsr compared to default
        • Skull Shield: deff from 5 to 7, dsr from 15 to 20
        • Elven Shield: deff from 8 to 10, dsr from 21 to 26
        • Large Round Shield: deff from 6 to 8, dsr from 18 to 23
        • Spiked Shield: deff from 9 to 11, dsr from 30 to 35
      • Tier 3 items (BoK+3) - gained + 12 deff compared to default, examples are shown for Armor:
        • Dragon: from 37 to 49
        • Guardian: from 29 to 41
        • Legendary: from 22 to 34
        • Adamantine: from 36 to 48
        • Red Wing: from 28 to 40
        • Sacred Fire: from 43 to 55
        • Storm Crow: from 44 to 56
        • Shields gained + 5 deff and + 12 dsr compared to default
        • Serpent Shield: deff from 12 to 17, dsr from 45 to 57
        • Tower Shield: deff from 11 to 16, dsr from 40 to 52
        • Dragon Slayer Shield: deff from 10 to 15, dsr from 36 to 48
        • Plate Shield: deff from 8 to 13, dsr from 25 to 37
      • Tier 4 items (BoK+4) - gained + 20 deff compared to default, examples are shown for Armor:
        • Ashcrow: from 42 to 62
        • Iris: from 36 to 56
        • Eclipse: from 27 to 47
        • Valiant: from 52 to 72
        • Black Dragon: from 48 to 68
        • Dark Steel: from 43 to 63
        • Ancient: from 35 to 55
        • Storm Zahard: from 51 to 71
      • Shields gained + 9 deff and + 20 dsr compared to default
        • Bronze Shield: deff from 13 to 22, dsr from 54 to 74
        • Legendary Shield: deff from 7 to 16, dsr from 48 to 68
        • Elemental Shield: deff from 11 to 20, dsr from 28 to 48
      • Tier 5 items (BoK+5) - gained + 30 deff compared to default, examples are shown for Armor:
        • Dark Phoenix: from 63 to 93
        • Divine: from 44 to 74
        • Grand Soul: from 33 to 63
        • Glorious: from 47 to 77
        • Demonic: from 45 to 75
        • Thunder Hawk: from 60 to 90
      • Shields gained + 15 deff and + 30 dsr compared to default
        • Dragon Shield: deff from 14 to 29, dsr from 60 to 90
        • Grand Soul Shield: deff from 12 to 27, dsr from 55 to 85
      • Tier 6 items (BWQ) - gained + 42 deff compared to default, examples are shown for Armor:
        • Great Dragon: from 75 to 117
        • Dark Soul: from 43 to 85
        • Red Spirit: from 55 to 97
        • Hurricane: from 73 to 115
        • Dark Master: from 51 to 93
        • Lilium: from 53 to 95
        • Piercing Grove: from 59 to 101
      • Tier 7 items (380) - gained + 54 deff compared to default, examples are shown for Armor:
        • Dragon Knight: from 88 to 142
        • Venom Mist: from 57 to 111
        • Sunlight: from 64 to 118
        • Sylphid: from 68 to 122
        • Volcano: from 86 to 140
        • Phoenix Soul: from 78 to 132
        • Storm Blitz: from 63 to 117
      • Socket Items - gained + 80 deff compared to default (they don't have exc def boost), examples are shown for Armor:
        • Queen: from 60 to 140
        • Titan: from 74 to 154
        • Brave: from 64 to 144
        • Phatom: from 68 to 148
        • Destruction: from 62 to 142
        • Seraphim: from 63 to 143
        • Faith: from 55 to 135
        • Royal: from 60 to 140
        • Hades: from 62 to 142
      • Shields gained + 25 deff and + 50 dsr compared to default
        • Crimson Glory: deff from 19 to 44, dsr from 90 to 140
        • Salamander Shield: deff from 20 to 45, dsr from 96 to 146
        • Guardian Shield: deff from 12 to 37, dsr from 30 to 80
        • Frost Barrier: deff from 14 to 39, dsr from 58 to 108
        • Cross Shield: deff from 16 to 41, dsr from 75 to 125
      • Rare Items - gained + 40 deff compared to default to keep them relevant after this new changes, examples are shown for Armor:
        • Vine: from 8 to 48
        • Leather: from 10 to 50
        • Pad: from 7 to 47
        • Violent Wind: from 12 to 52
  • [UPDATED] Monsters damage has been boosted with 4% to match the new items update, at least for lower tiers.
  • + Other small fixes/adjustments/tweaks.

"The only way to do great work is to love what you do" - Steve Jobs

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