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  • NaiGhba

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    NaiGhba last won the day on October 27 2019

    NaiGhba had the most liked content!

    About NaiGhba

    Profile Information

    • Location
      Romania
    • Game Nick
      zmeu
    • Class
      MG

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    1. Hi I'd like to start by saying that in the many years I have played Mu Online (since 0.97d linkmania), rarely have I come across such a well put-together server such as this one. It shows that you have given it a lot of thought and, although I'm still new here, it is becoming one of my favorite ones. With that being said, there are a few small things which I feel could be improved, in my opinion (keep in mind this is newbie stuff). I can't say that I'm a fan of the very low stack of potions (9 for hp); early game you just have to resupply your inventory full of pots very often, having very limited space to actually pick up some loot. It is especially annoying when you're in a party very far from the map spawn point and have to make these long re-pot trips every 20-30min. I understand this has a solid reason behind it and I'm sure it gets better later in the game, but the whole early game experience for me feels a bit daunting because of this. An obvious solution would be to increase the stack or just increase drop rate for pots? One small thing I've noticed for RF/MG is the Warp Command Window map level requirements do not match the actual entry requirements for those classes (I understand the req. are different for these classes after 1rr, it's just not obvious what req. is for each map). Also, it feels like a lot of people overcrowd some maps (like kanturu) while other maps are almost empty. Not sure if this will be organically resolved as the game progresses into late, or if it will be a continuous trend. A suggestion would be to make other maps have similar exp benefits. Also, some maps (like dungeon 2) just have 0 mobs so maybe just eliminate them all together or populate them. Another idea would be for the empty maps to be used for certain events, otherwise why do they exist? Some of the features I enjoy seeing are the spots on the minimap with mob names, I feel it's such an improvement on life quality. Also other things like the Event Calendar and the fact that you can use "/reset" to rr while still in the game, that's a big win in my opinion. I love the fact that you took the time to implement all these useful commands for Auto-party, inventory management and Off-attack; it's what drew me in to play here. Something to consider: In the olden days of 0.97d I remember one aspect which really stuck with me. There were certain low lvl exc. items that were extremely rare and dropped randomly; they were used as status symbols, to "show off", generally by high rr chars. Times have changed, I know but maybe there's something interesting to take out of this and bring it into today's experience. Anyway, I'll end by saying the experience so far is very enjoyable and I'm looking really forward to participating in things like Mercenary squad and the future Soccer system. Keep up the good work! Char name: zmeu
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