Jump to content
Important Info
  • Register now to gain full access!
  • Full Info about Inception: HERE
  • Full Info about Phoenix: HERE
  • OSGM Competition: HERE
  • Big Guide for Newbies: HERE
  • Search the Community

    Showing results for tags 'Inception'.

    • Search By Tags

      Type tags separated by commas.
    • Search By Author

    Content Type


    • Information
      • News & Announcements
      • OldSquad Newspaper
      • Guidelines & FAQs
      • Events
    • OldSquad Servers
      • INCEPTION - Hard-Style - Starts on 10 September
      • PHOENIX - Semi-Hard
      • WORMHOLE - Medium-Style - Inception's Kid - Inactive
    • Feedback & Support
      • Help & Assistance
      • Suggestions
      • Bug Tracker
    • OldSquad Community
      • General MU Discussions
      • Free Chat
    • Graveyard
      • Archive
    • Dark Lords of Mu Continent's Global Discussion
    • Let's Speak English gaming club's Discord and webite^^

    Find results in...

    Find results that contain...

    Date Created

    • Start


    Last Updated

    • Start


    Filter by number of...


    • Start





    Website URL







    Game Nick


    Member Title

    1. Hello, We felt like the Death King was a bit too "easy" and it didn't promote "early fights", as he was supposed to, so we've reworked it from scratch and we've designed a new way of "boss fight", compared to what we used to know. Here are the changes: Death King: It now has maximum Attack Rate. It now has a higher base attack speed. It now has an attack range of 6 of 5. It now has an Ice effect on every attack. Death King is now spawning in Lost Tower 1 (always same location, on the bridge from Lost Tower 1 -> Devias 4). PvM points are now awarded for all characters from his range at the moment he is killed. It now also has the following mechanics: 1. Enrage: Every 20 seconds 25 seconds, Death King becomes Enraged. During Enrage, he gains a high damage boost as well as move speed boost. Enrage duration is 5 seconds. Example: Basically, out of every 20 seconds 25 seconds, 5 seconds are in Enrage status. The following messages are sent in global to players from Lost Tower, while Death King is alive: Messages with 3 / 2 / 1 seconds before Enrage. Message when Enrage is over. 2. Death's Embrace Every 25 seconds 30 seconds, Death King becomes Immune. While he has Immune status, he can no longer be attacked (all attacks are "miss"). In order to purge his Immune status, at least 3 players must be killed (by PK, not by the King) in his 10x10 range (from the moment the Immune is up). After Immune status is purged, it will be triggered again in 25 seconds 30 seconds after the last purge. Death's Embrace duration is 60 seconds. This means that if there is no purge (by PKs) in 60 seconds after the Death's Embrace started, it is automatically purged (and the timer is reset). The following messages are sent in global to players from Lost Tower, while Death King is alive: Messages after 10 & 30 seconds since Death's Embrace started and while Death's Embrace is active, with the number of players left to be killed in King's range in order to purge it. Message when Death's Embrace is purged (auto purged or by PKs). 3. Bone Shield Every 18 seconds, Death King becomes Protected. While he has Protected status, 85% of the damage towards him is absorbed. Protected status lasts for 6 seconds. Notes: Enrage does not depend on the other 2 mechanics, it can happen during any of them. While Death's Embrace is "active", the cooldown for Bone Shield is paused, which means they can never happen same time. While Bone Shield is "active", the cooldown for Death's Embrace is paused, which means they can never happen same time. Example: If King spawned at 22:40:00, at 22:40:18 he gets his first Bone Shield. While it is active, the timer for Death's Embrace (that would be 18 seconds) will be paused. After Bone Shield is gone, the timer for Bone Shield is reset to 0 and the Death's Embrace timer is (re)starting from where it was paused (18 seconds), so 12 seconds after Bone Shield is gone, Death's Embrace will be up, and the timer for Bone Shield will be paused until Death's Embrace is purged, and so on. The changes are now live. Some of his values/mechanics may be tweaked based on feedback. Let us know what do you think about such approach and if anything may be wrong with Death King's mechanics.
    2. Hello OldSquaders & New comers, Less than 24 hours remained for the grand opening of our 5th edition of Inception! The server will be launched officially today (Friday) at 19:00 GMT+3 (follow counter from website).You will be able to make sure that client works, make parties, etc.The MOBS will spawn at 20:00 GMT+3 (after 1 hour). You still have time to gather strong teams as what is coming will be pretty hard alone! Keep in mind to find a Permanent Stable Party if you plan to play seriously. Let's show to the MU Online community once again what real quality truly means! So, share the news to your friends, families, mu contacts, strangers, pets and gather on the start to conquer once again the OldSquad World! Important Info: !!!! Don't forget to choose the 'Inception' Server when you are logging on site, else you will be logged on Phoenix and you will be able to use the Phoenix services/options instead of Inception !!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent, check SPAM/PROMOTIONS as well). Don't forget that ENERGY ELVES are OUT OF GAME! Their buffs are useless on normal maps. Note: You can still play EE at CS where buffs works, but there you can adjust points with /rebuild command, only for the CS. Note2: Also don't make TANK builds (VBK/VDL) as they can be used "for free" at CS via /rebuild, only for the CS. You can make DL, MG, RF from level 200 or since server starts if you get VIP. Note: Only Dealer/Hunter available until Stage 2 - 10rr - when PRO will be available as well. You have access to OFF-Attack for up to 5 hours. Note: VIP is boosting its duration/it adds auto-pick based on VIP type. Goldens from invasions will be released progressively, so they won't kill you on spots at start. Note: Only BoK1/Budges at start. Test server is still online and will remain online even after Inception start, so you can test anything anytime you want. You can warp from SITE if you are PK - but it costs much more & does have a cooldown! 1st Castle Siege will be from first week (19 September - Sunday) but there will be no rewards. Note: You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS (CS rewards are progressive, read about them on Info topic -> CS System). Keep in mind that Inception is running on a Mother-Kid system, where Inception is the mother and our Wormhole server is the kid, more info on Gameplay info. Note: The first season of Wormhole as a kid will start in around 70~75 days, so first transfers on Inception will be after around 4 months. There's also the Dynamic Characters Balance feature - which means after each stage/mini-stage we'll be adjusting any over-performing or under-performing characters at that current stage of game. This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! On first reset the EXP is linear (same % from level 11-350 at any level). But after 1st reset the exp is dynamic (lower % on lower levels, higher % on higher levels). This is made in order to balance the time spent on high levels vs the time spent on lower levels. So, if on 0rr exp is 100% for level 11-350, on 1+ resets you have like 30% on 0-50 levels, 80% 200-300, 120% 300-350, etc. Please don't forget that Inception is a truly HARD & PROGRESSIVE Server! Which means exp is low, drops are low, content is progressive and everything is achieved by PLAYING, especially active play. Also up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Make sure to invest jewels in early exc items from mobs / non exc items with high defence in order to progress! Also, we want to share you some of the important topics and info that you MUST read for a full experience here: Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server/ Info about CREDITS: https://oldsquad.ro/forum/topic/1192-inception-info-about-credits/ Characters Info, Builds & Buffs Formulas: https://oldsquad.ro/forum/topic/2260-inception-characters-builds-info-buffs-formulas/ Server Rules: https://oldsquad.ro/forum/topic/1193-inception-server-rules/ If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time! OldSquad Team #MakeMUGreatAgain!
    3. suchy1709

      Is anyone able to provide a sample build for 1-5 rr for RF? I tried to test, but I do not deal with previous editions enough and I am dealing with choosing the right build for drop / items. What does eMG look like compared to RF in PvM?
    4. Hello OldSquaders & Guests, It's something else that marks the beginning of autumn, outside of the weather, the (re) start of school / studies and so on and that's our INCEPTION! We are eager and proud in the same time to officially announce the 5th edition of our signature server - Inception, the server where everything started, the server that is so loved by many of you that are waiting every single year to experience it once again, to conquer our world and to fight once again for supremacy. Edition after edition, patch after patch, we've all been witness to the beautiful evolution of this server, to the high level it reached in terms of gameplay and the unique things it offers to be considered one of the best international *resets* server. Never aiming for anything less but greatness, this edition is coming stronger than ever, with even more changes towards a balanced gameplay and a high level competition as you're all used to. Inception # 5 - Back to Origins - Starting officially on Friday, 10 September 2021 at 19:00 GMT+3 (mobs spawning at 20:00 GMT+3). Public Test Server will be opened for public with 5 ~ 8 days before the start. So, spread the word, gather your teams, and prepare for a new journey! The crown is waiting for its kings! Some of the new things / changes that this edition will have: Now there will be a ML limit on each Stage as following: When ML is released after 10rr Stage, maximum ML is 30. After 15rr Stage is done, maximum ML is raised to 70. After 20rr Stage is done, maximum ML is raised to 110. After 25rr Stage is done, maximum ML is raised to 200+30 (really slow extra 30 ML). Instead of raising with +25%/+20% based on each ML interval, the ML experience will instead raise with +15/+10%. Jewel of Creation will no longer be dropped from monsters (only events / part of rewards from the existing alternatives). Instead, Jewel of Creation will be released on drop from monsters only when Sockets are also released. The same will apply for Spheres (they will only be released to drop from monsters - Vulcanus - only when Sockets are released). Guild System is reworked: All characters classes can now have the same amount of Members in Guild (no longer DL advantage). Maximum number of players in guild will now change with Stages as following: Maximum number of players in guild at start: 20 Maximum number of players in guild after Stage1.1 (5rr): 22 Maximum number of players in guild after Stage 2 (10rr): 25 Maximum number of players in guild after Stage 2.1 (15rr): 27 Maximum number of players in guild after Stage 3 (20rr): 30 Maximum number of players in guild after Stage 3.1 (25rr): 35 Introducing World Bosses Invasions: While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong. Learning from his own mistakes, he has built a new army of himself, that will attack our world 2 times per day, 1 set time (evening) and 1 random time (any period outside of evening). He has 4 minions: Dark Mammoth, Dark Giant, Dark Coolutin & Dark Iron Knight. They will all invade in the same time, each of them on a different map (yet to be decided). They are harder to beat and they offer World Drop (anyone can pick their drop) as well as credits for everyone in their range when they die. Dark Iron Knight - Very high damage, lower HP / DEF, can have special abilities, spawns in a normal map (free PK near them). Dark Mammoth - Low damage, very high HP / DEF, can have special abilities, spawns in a normal map (free PK near them). Dark Giant - Medium damage & HP / DEF, can have special abilities, spawns in a Gens map. Dark Coolutin - Medium damage & HP / DEF, can have special abilities, in his 25x25 space, the zone is NON-PVP (no matter mercenaries or not). World Bosses will be released after Stage 2.1 (15rr). More info about them later on. Minimum 2 Fridays/Saturdays per month there will be a special event organized by Gion: Soccer Night (free for all, random teams with registered participants). Guild War (2v2 / 3v3 / 5v5 between teams/guilds). Except of Kundun, first bosses will only be released after the BoK+5 Goldens are also released (compared to last edition when they were released before BoK+5) - which means after Stage 1.1 (5rr). Gens Raids will only be released when Mercenary Squad is released as well (5rr Stage). The EXP bonus on Gens Maps will be only 5% instead of 12% until Gens Raids are released. Now there's a cooldown on the Warp Character from website, you can only warp once every 30 minutes. Exception: You can warp any time to Lorencia, without a cooldown (but it will reset your cooldown for rest of maps). Stage Rewards improved: Now except of the items won on Stage 2 & 3 (10rr & 20rr), the winners will also get the stage progress reward. 2 options items from BoKs will be more rare than they were, while luck will be seen more often instead. Instead of having a higher chance for luck but a lower one for 2 options on higher BoKs, there's now a higher chance for luck and lower chance for 2 options on lower BoKs, and vice-versa for higher BoKs. All BoKs now have a 2% chance of dropping items with 3 options. First part of Quest 3 has been reworked: Instead of being based on luck (some people farming it too much while others finish it really fast) the items dropped for quest will be gathered only from a "special" invasion, where mobs will drop the quest item with 100% chance. More info later on. Handicap from CS has been increased. We feel like it was too low as it was, not having too much impact on making the win harder multiple times in a row, as it should have. New Handicap: 1st win: On next CS the team starts with -1500 points. 2nd win (consecutive): On next CS the team starts with -3500 points. 3rd win (consecutive): On next CS the team starts with -6000 points. 4th win (consecutive): On next CS the team starts with -6000 points and 2/3 of VIT limit for GM (if limit is 15000 the GM will have a limit of 10000 VIT). 5th win (consecutive) and onwards: On next CS the team starts with -9000 points and 2/3 of VIT limit for GM. Maximum number points that can be reduced (by doing the upgrades) is now 25% of total Handicap points (instead of 40%). All maps (except of starting maps) will have -10 levels restriction when going "by walk" (something that didn't worked correctly until now). We've added 2 new (custom) gates in game, to the maps that lacked them from WebZen: You can now travel "by walk" from Kanturu Relics to Vulcanus (with -10 levels restriction) as well as from Vulcanus to Kanturu Relics (same gate). You can now travel "by walk" from Vulcanus to Swamp of Peace (same restriction, level 380 and 10+ resets) as well as from Swamp of Peace to Vulcanus (same gate). In order to discourage "same class stacking" in early game while also keeping the advantage of DL/RF/MG classes for "non-vip" players the following change is added: Until first "non-vip" player reaches level 200, DL/MG/RF will be able to go in maps at the same levels like rest of classes. After first "non-vip" player reaches level 200, the restriction will be lifted back. This is only for 0rr, where restriction is normally disabled. For 1rr+ restriction to maps is always up. Devias: Minimum level 15. Elbeland: Minimum level 20. Rest of 0rr maps: The "by walk" level of normal classes (-10 levels compared to the Move list of normal classes). Party EXP updated: Solo: 100% EXP 2 Players: 102% EXP. 3 Players: 104% EXP. 4 Players: 107% EXP. 5 Players: 110% EXP. 4 Players Gold (different races): 114%. 5 Players Gold (different races): 117%. The following exp rates will be applied no matter the races that are in party: Solo = 100%. 2 Players = 102%. 3 Players = 105%. 4 Players = 108%. 5 Players = 112%. Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party): Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%). If there are 5 people in party, and all of them different races (Perfect Party): Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%). In order to apply the seal, a player from party must be in the 10x10 range of PM. If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone. So: Leaving from the spot means losing your seal, but others on spot near PM does not lose it. If PM leaves spot and he's alone, nobody have a seal anymore, including the PM. Reduced the number of Giants from Lorencia to avoid "hot-spots" early game. More early game spots have been added: 6 spots in Devias (Devias4 -> down). 7 spots in Dungeon (3x Dungeon1, 4x Dungeon2). 4 spots in Elbeland (2x Elbeland2, 2x Elbeland3). Along with this specific changes, there are few more things that were updated during Phoenix and will be seen on Inception as well, apart from the fixes and improvements, as well as some unwritten changes (adjustments/improvements/small tweaks). The official info topic has been updated with the 5# edition information. Note: Keep in mind that the information isn't 100% final and it may suffer changes until the launch day, as we will receive your feedback. Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-everything-you-need-to-know/ And if you're curious about Arena Tournament - we hate that we still couldn't stop the "guild stacking" on the previous implementation, which destroys the fun that this event should offer. We have some new ideas for it (like randomly assigned players from Arena that will give extra points if killed during x seconds, which may help in forcing guild-mates to kill each-others as well) or going even further as virtually registering your character's guild when going at CS as your Main guild (no matter if you stay guildless or on different guild during the next week) and creating restrictions / bonuses based on Main guild and so on. But again, we're afraid that we'll spend again a lot of time on it and the result will be the same. Unless people start playing such Event for fun and quit tryharding, or unless you have real ideas that can prevent this things, we'll most probably hold on Arena Tournament. There's another option of transforming it into a guild/team based event, with teams and same tournament style, or, an option to transform it in fully 1v1 double elimination event. Also we're building the new Council group for this edition, if you want to be part of it feel free to contact either me or Gion. More info: https://discord.com/channels/364735762907922442/367652192821444608/874984233922330643 Cheers! #MakeMUGreatAgain!
    5. Hello, This is the official topic for feedback & discussions about the 5th edition of Inception. We're waiting your input here.
    6. Hello, The Test Server for Inception is now available for Public. You can download the official client here: https://oldsquad.ro/forum/topic/1176-inception-downloads/ You can find the Test Server commands here: https://oldsquad.ro/forum/topic/3328-inception-test-server-commands/ Cheers!
    7. Hello, The current Inception edition has passed its deadline and due to the amount of players left active there is no point in keeping it online any longer. Even if it sounds like a stereotype, I once again believe that this edition was the best yet on our project (just like 3rd was the best until that point). Inception does never stop to impress us and does prove that MU can be played more than 1-2 months in an active manner. Well, the cold season does also help with that, as well as the newbies having an easier life to play and recover. A lot of patches were made during this edition, a lot of new features, fixes and improvements were made to bring its quality even higher than it was already. We're proud of Inception and we're eager to see its next iteration in action. The 5th edition will start somewhere between September and October. As for now, Inception will be closed today (01.06.2021) after the global maintenance from 16:00. Thanks to everyone that took part in this edition and especially to those that kept playing it on the long run! HoF has been updated:
    8. Add way to remove option(add option) on blacksmith which could be used on the wings with reasonable price(100-250 creds). Or when trying to put jewel of life above max option - it would reset it.
    9. Hello for 2 days when I enter the website is tell me that I have no character at stake on any of the 2 accounts, and for credits or thr zen deposit it shows me 0. I mention that I checked to be on Inception not on Phoenix.
    10. Quick question - does it add flat damage only, or does it also increase critical damage % chance, like it did on retail?
    11. Hello, i finish Marion Quest yesterday, but today i notice that im still gaining 3 points per lvl ? Ingame name: Wizzardly https://ibb.co/Dw9Q22S
    12. Sup Yesterday i did a pvpquest with my BK and my target was CEng, wich I killed Today I did a pvpquest again with my BK and my target was, once again, CEng (I killed him today too) This may be bugged since the PvP info about the server says this shouldn't be possible "Black List Feature Whenever you finish a quest with a Target (kill or repel), the target will be added to the blacklist. Blacklist targets can't appear as quest targets for up to 7 days since they were added to the blacklist."
    13. balthier92

      I just want to check if it is a bug or not. BK combo always show 3 hits, but it seems that only once counts - is it intended? Example below: I tested on M. Crust lvl 78, with approx. 103k hp (+/- 5k). My combo hits for 15-20k (depending on skill used and blue/green damage) and there are always 3 hits shown. If it hits 3x15-20k, it means that the monster should die in 2 to 3 combo hits (not counting the damage 1 and 2 combo skill does). I need 6 to 7 combo hits to kill this monster. That seems almost like only one hit of the 3 shown is counted. Please tell me if I am correct and if it is a bug, or intended thing.
    14. RushMePls

      Hello, Like a suggestion, i think if not all chars can use Fenrir like RF in my case, can we think about to do something, i mean i understung have 10% more dmg, but to don't stop from REF, like how i am stopped from all spels, bk have stun to stop him, RF have nothing, he got mini-stunes and who have fenrir nothing, he stay in 1 place and right click..... Or we can go again to ARF... MG - Its really OP, no1 can beat him. Sum - Too much attack speed i think. BK - i think is ok now DL - if stay near him is hard with his dmg, but is ok... RF - i think he got enought nerf, 1 vs 1 without tu run and hit cant beat nothing, if he runs (but if he can run coz like i mentions up, he got alot of ministuns). Its the personal vision what can be improve if is good. Thank for your all support.
    15. Señor Pastelito

      Hello! So I have this problem where my calendar (H) shows me the events time with 1 hour less than the actual event time (for example, insted of saying "3 hours until goldens invasion" it says 2 hours), and I read on the FAQ that I can ask for a patch to fix this in my game. It would be awesome if you can help me with this! Thank you!
    16. balthier92

      As in the topic - is this stat capped at 100%? I'm asking, as the second staff on my MG is not counted into dmg. Is wizardry capped, or is it about MG second weapon not being counted? Additional wizardry dmg+ from the second weapon counts.
    17. Hi all ! I'm trying to play from my laptop, but its just imposible ... i tried with 1080p or 1024p... half of the screen is cut, window mod or not, its the same, see the picture, someone can help me solve this problem ? Ty. https://ibb.co/mc37CfH
    18. CeptaVista

      Hello there everyone ! Im here to ask your opinion , about main mu content bosses . What do u say about , to increase main boses like selupan , nightmare spawn times ? And add max entry possibilty 1 time per IP I fell like situation now is a little abused , im not here to cry but just to talk about this. Like there is no secret that top players and 2 top guilds are on endgame phase were they acctualy dont need nothing and mostly farming for alts or wings 4lvl. As im not top player i wait for the moment when we could have our shot for some bosses , we mainly go as 5-10 man group to try kill medusa / queen / nightmare ect.. But we just got rampaged by players Sockets sets +15 fo sockets sword/sticks fo ect.. black fenrrirs and stuff like that. At this point we end up on this sesion with out any sockets wep farmed wont even say anything about wings 4 I know many tops will say u can farm ... u can get descent set .. to participate later.. No way it doesnt work like that .. U cant compare +13 dd/hp set +ddi vs 1 VRF with 2x pss holding gate.. They just 1 - 2 shot every one whos comming. Once i allready tryed to say that comunity is too big to have 1 main boss every 24 hours with exact timer. At the end there is no new competetive players who acttualy could play Castle siege and stuff like that .. There is 800 to 300 online with around 100 acctually holding every single event on this server. 2# Do we really need best mob spots in lostmap 6 / 7 right next to kundum spwan .. like its not nessecary lostmap 6 is allready abused by VPN wich is allowed as i understood. But when kundum spawn in this maps.. its half Hp boss inta cuz of 24/7/365 VPN alts farming last spots. 2.1# As option its possible to some how rework fenrrir part drops ? Its so abused again by VPN .. Main players dont lose the time to farm up xp /ml /events stuff . ( Ofcourse you can alweys pk , in the end u will end up against TOP guild Mains wich are going to fuck up your game experience untill u quit ) Anyway Top players should understand .. If u want to show how BIG is your D .. Then let others players to catch up with something atleast so u could have more fun killing EVEN geared players.
    19. kalsiur

      Hi. Where is that "balance" when every energy class (point click or not even=> they just can AoE) do more dmg even then combo ? 😆 I dont know exactly dps but I think its like x10-20 then perfect combo SM/Sum/eMG. 😆 Change my mind. :]
    20. Gion

      Hello! We would like to hear more thoughts from our players, so I will start this topic, "Feedback", for you guys to write here all the good and the bad things, ofc, so we can know your taste, as OldSquad players. And this topic it's not like "the report topic" type. You can say if you don't like the drop from LostTower, or from OldBoxes, or if you like it. We want to know if we do a good thing, so we can keep doing it, and same for bad things. Also feedback regarding the characters is welcome, you know, because we are now using the dynamic character balance. Best regards, OS staff
    21. Getcower

      Lost My Credits. One Day Ago have lot of credits. But today IM Login And have Very Low Credits. I dont Big Deal Buying for Credits. Please Help I Have screen Shot and add this topic dont delete please answer me please
    22. Hi Admin / Gion, Its me again, My Bow Got Stucked on Chaos Machine when i Mix it.. I clicked Mix but item still on the Chaos Machine they just Shined and Spark and remains in there.. Problem is its bugged / stacked.. now i do have proof for it.. Please retrieve my Bow i need it for my Main Char.. This Happens During System Down.. It happened twice "System Down"... On the attached picture, ive pm my friend saying "nabug pa pre [in Filipino]" meaning "item got bugged".. then i also chatted "sobrang lag [in Filipino]" meaning " too much lag"... Please see attached link for your reference... Hope you can help me this very evening... i need my bow back... https://ibb.co/svdyDfv Thanks And God bless, Shutter
    23. #This topic was edited with the final Info as it was released for the beta period: So ladies and gentleman, we're releasing one of the most complex, interesting & unique PvP events in the entire MU Community: Arena Tournament V2! General Info Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 20:30 19:45 Server Time. There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh. Both LMS & KotH have 3 different Specials, more info above. In order to register to Arena Tournament you must write /joinarena when the event is popping (and before it gets closed). After event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 slots (LMS) / 40 slots (KotH) / 34 slots (LL). Duration is 15 minutes for LMS/KotH. No maximum duration for LL. You can't join while being in a party. You need at least level 200 to join the Arena Tournament. Ice Arrow & Teleport are disabled. If you join a party anytime during the event both chars will be disqualified from the tournament and moved out. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during tournament. You get a full clear off existing buffs when you enter the tournament. You can't move items (for example from store) during tournament. You are Muted during tournament. You can't drop items during tournament. You can't move to other maps during tournament. You get PK Stage 2 during tournament (to use only right click to attack, without CTRL). At the end of tournament you get back to your previous pk level / pk kills / pk timer. Info about LMS (Last Man Standing) Schedule for Last Man Standing is the following: Monday - LMS Special 1. Wednesday - LMS Special 2. Friday - LMS Special 3. Objective is to kill others while surviving. Every character does have 5 lives when they join. Dying will remove 1 life and will notice you the lives left. When lives are over, you'll be removed from the event & moved out. A character can only remove 1 life from another character when there are more than 20 characters alive, and maximum 2 lives from another character when there are < 20 characters alive. After that, he no longer can attack that character BUT the other character can attack him (for at least 1/2 lives). Winners are the last 5 characters that remains alive. If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on. Reward for winning a LMS Event is the access to Sunday's round (where the real rewards are given, for everyone). If you win any of the LMS rounds you can't join other tournaments until Sunday. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters. Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of 7 winners. Info about KotH (King of the Hill) Schedule for King of the Hill is the following: Tuesday - KotH Special 3. Thursday - KotH Special 2. Saturday - KotH Special 1. Objective is to farm as many Points as possible. Every character starts with 0 Points. Every time a character dies he will lose 4 points (unless the points are 0 anyway). Killing another character will give you 10 points. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). After 15 minutes, the TOP5 characters with the most points are considered the winners. If there are more people with same points like the 5th player, the winner will be picked randomly. Reward for winning a KotH Event is the access to Sunday's round (where the real rewards are given, for everyone). Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so total of 7 winners. Info about LL (Last Laugh) Last Laugh is the final Tournament, where the prizes from the week are also given. Last Laugh is held on Sunday. Only winners of KotH & LMS from that week can join the Last Laugh. So maximum players on Last Laugh is 34. If you have lower resets than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. There is no set duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are x amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 11 participants, Round1 is over when there are 10 players left. If there are more than 8 participants, Round1 is over when there are 8 players left. All LMS rules are applied. Round2: KotH Round During this round you need to farm as many Points as possible in 10 minutes. After 10 minutes, TOP8 characters with most Points will be qualified for last round (3), rest of players will be eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played. In cages you are playing 1v1 with your opponent. Both chars start "chained" and game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other losers. Games on Loser bracket are the same as on Winner bracket (Best of 3). If you lose a game on Loser bracket you are eliminated from Tournament, if you win you advance in Loser bracket up until Grand Finals. Grand Finals are BO5 (Best of 5). Arena Tournament V2 will be released on Sunday night, and there will be 1 week of BETA period. During BETA there will be no rewards for winning, instead, you will get 2x Jewel of Chaos for each REPORTED, CONFIRMED & FIXABLE BUG you encounter during the week. So try your best to bug the Event! Note: We do expect some problems during BETA, so take it with a grain of salt. Also we're waiting any suggestions / feedback related to it as you play & test it.
    24. After I reached 10k agi my Evil Spirits stopped working, looks like a classic speed bug. Char name is Chimay. Is this a known bug? At which amount of Agi will it start working again (if you know)? Edit: Blast is also not working
    • Create New...

    Important Information

    By using this site, you agree to our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.