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  • babyshark

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    1. Haha
      babyshark got a reaction from Knightmare in Inception - Genesis   
      +1
      The game is already pretty much rip, who tf wants hunt GGD's 2 months.
    2. Like
      babyshark reacted to Chukundah in [Phoenix] Early-Mid Game Feedback   
      the jewel economy atm is pretty horrible , it was really good in early and mid game to keep the teamfights on ww's early cc's etc where the jewels would be shared , but now that late game is coming is becoming realy frustating to get 1 jwl , 48h on spot 0 jewels , basicly being forced to skip "real life" to stay active to do events to get jewels / items to sell to have for w3 mix or our +++ on sets or just simple donate 10€ to buy bless that costs 120 credits .. it was indeed very good as i mentioned , in early-mid game , but for now imo there should be a increasing drop rate of bless/soul ( mostly bless) in higher maps such as kar2 vulcanos swamp raklion too keep up the w3 mixes and fails on +13 whit tocas whitout having too be forced being active all day for events to even get 2-4 jwls because not every party wins BC or every players win a cc and not every rabbit / orc drop jwl or even have the time to be on for them


      The zen drop / amount also is not matching the costs for making fruits and every mixes ds bc w3 ++ set along whit buying potions after all this as well
    3. Thanks
      babyshark reacted to Miuku in Atlans derkons   
      Character name that is submitting it (for the potential reward):  Miukutin Suggestion type (server/website/forum):  server Suggestion content (make sure to include enough details so your suggestion is clear enough): Visual dragons in atlans How the suggestion can bring value: Making pvp more fun for everyone. (Optional) How would you personally implement your suggestion (your vision): I would remove dragons totally.

      Hey, i find it really annoying that we cant see pretty much anything while there is flying dragons in golden invasion at the atlans, i pmed Gion about that and asked if its possible to reduce amount of those dragons, he said its only possible to totally remove those, what would be even better solution in my opinion, imho those flying dragons couldve removed for any pvp invasion, thought i havent found them problem elsewhere.
      Thanks for reading and nice day for everyone!
    4. Like
      babyshark reacted to Pershing in [Phoenix 2022] Feedback & Discussions   
      Teleport / Teleport Ally is a natural SM advantage over other classes and it always was. You have already changed genuine Teleport settings by implementing cool down and now you are trying even harder. Maybe remove Teleport from the game permanently, so that it doesn’t cause any more confusion?  
       
      Following this line of reasoning, you should also block DL’s horse and all other pets during invasions, so that everyone moves around the map with the same speed. I’m not even mentioning, that Teleport is useful only in Dung1 to move from warp to middle map zone (leaving start of the map for other classes to hunt anyway) and start of Dung2 to move between walls. All other parts of Dungeon are the same for all classes. Completely useless and stupid idea without reasonable arguments. 
    5. Thanks
      babyshark reacted to Chukundah in Introducing CS V3 - The next level   
      This new system seems pretty nice and very unique , but there are some things , for me personally as long time player in this server, that i find not being the most balanced and also fixing the most important thing , which was activity on it(more guilds)+ competition.
      I will start from the top -
      Having 30 players in a guild + ally and 40 players from both can join cs will not solve the issue that we been facing all this time , that is having 2 guilds fighting for it , the focus here was to give chance to other guilds to win CS , but after X amount of cs's ive played here, having 40 players will not solve this , why? Lets say the 2 top guilds are full + whit enough ally to go , there would be 80 players on castle siege , only from 2 guilds , and whit this is basicly the same as before + huge mess. In my opinion stacking 40 players each guild/ally for CS is way to much and prevent new guilds to rise.

      in the V2 Cs system , there was some CS's ive played that 3 guilds participated , and i can give a recent example that was in last phoenix DB , where hardcore + nosgoth + squadron have fought for cs , while the chances for winning were higher for hardcore , squadron and nosgoth managed to register multiple times , and also when 1 registered, the other 2 were fighting for it , and the guild registered just had to control switches by letting each attacking guild having each switch , and there was one win for nosgoth that this happened , squadron holding one HC another . this is a just a example , there was few more CS's like this whit horde+nosgoth+hardcore , not many because drama is always present , but is very possible to be like this constantly specially in a non rr edition  and how ? How i see is like this -

      Maximum members in each guild should be max 20 and ally 20 
      -I truly believe that whit a less amount of max players in a guild can be forced for new guilds to be created and participate, because in a non rr edition most of the players that are not even in top 100 are in the same level as stats/gears and the chances of win are pretty high due to also other guilds competing
      -Its already hard sometimes to get 20 to play , and having a need to have 40 will be frustating.
      At cs u can join whit the 20players + 10 from ally but ally cannot go inside of castle.
      -Like this the 2 statues outside can be focused by 10 from ally , 5 on each one ( depending on calls and needs) and the 20 from guild fighting inside , that also can help outside if needed.
      Removing the 20% points u get from repairing statues to reduce the handicap.
      Removing the immunity buff that you can get from controlling the both statues. ( In my opinion having immunity is a buff should not exist in any way , it can be frustating to one guild dominate this and constantly save GM or strong BM's to survive and not die , specially the GM.) 
      - Just having the % on kill points and % on defense points are pretty much enough to make the difference.

      Gigas Golem
       - Stunning is very very powerfull , and we see it already just like being iced for example, and being stunned for 5secs every 30seconds during 3 minutes is really too much.
      I would switch this curse to a miss chances or slow for 2minutes every 30s , OR mixing both for 3 minutes whit a random chance every 30sec ( the slow that we cannot use antidote to recover , like the ice effect from the RF skill) it feels more balanced like this.
      - Points curse - the last 30minutes are crucial and stopping points from all sources during 3 minutes is huge , so instead of 3minutes of no points , cutting between 50% to 80% of all gaining points during 2 minutes feels more balanced also.
      One of the biggest thing i liked too see was the individual reward , it makes the players that plays buffer or going ice arrow or stamp or any other role , it makes them feel valuable and able to win something for they role+effort , and also the ones from ally fighting outside.
      And the rewards for it can be rethinked a bit instead of giving a pack of jwl or a ob5 , its 2 hours of gameplay and try hard , im not saying to give huge rewards but a bit more than a simple pack  or chance for ob5 can be added , for example X hours whit a max of 1-2days  added in the vip package ( if doesnt have vip a exp buff same as vip would be added for X hours whit a max of 1-2days) , all depeding on the networth made by the player , this is just an idea , any reward can be given at a certain progress of the game , i just feel that the rewards can be more interesting
      Even tho this new system hasnt been played yet , in my personal view and experience , this new features for sure have potential and will be pretty fun + competitive , but the amount of players in a guild needs to be reduced in order to new guilds being made , and being able to compete for cs , because when theres 3 guilds , specially now whit this system , the chances for the strongest guild of the server imo are highly reduced 

      Along whit some changes that for sure will be needed , the most important one for me personally is the max members ,  and some other that i pointed out are my opinions that would make the CS more balanced for the guilds participating 

       
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