Plus:
1. Resets, which exclude ppl from fighting for main bosses. We can observe now, that ppl who went after resets have worse gear than ppl who stay and fight for bosses. Although it depends also, which guild ppl are in and many other things.
In my opinion the rewards for reset should be a little higher. We can see now that, doing 3-5rr and gear up was much better for pvp (and i won't deny it). But right now we can see ppl in end-game gears, while they have ~5rr. Both sides sacrificed something, some exp, other items. Just the rewards aren't copmarable (imo). I would go for bigger rewards for resets (something like 100 points/reset and 25% higher mlvl?)
2. Zen - good use of zens. In the end they are worth something.
Minus:
1. Economy - There's too much jwls in game. They lost their worth (ob5 dropping jwls - worst nightmare ever). IMO selling/buying for credits also isn't good for this game. I know it's easy to get them, but when you're free player, even going to all/many events, it's hard to get 500 (or more) credits for top items. I think that additional currency (credits) isn't good. Better keep it for VIP (and deacrease the number of credits gained?)
2. Relic, which is non gens map... There were best fights in relics.
3.Warps... after 1st rr it's stupid that MG/DL/RF can warp much faster. Even if there are warps on web, after resets, when ppl are geared up. All chars are balanced... these system works, when there are no resets.