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Patch - 20.10.2020 - Stage 1.1

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Release date: 20.10.2020 at 21:15 - A small server restart will be needed, make sure to update the client via Launcher as well.

Congrats to RuSuLeTzZz, mafy and Mu3rTe for finishing the Stage 1.1!


Reminder: The next CS will unlock the final CS rewards & loser rewards: Senior (+mix) & GM Boxes for losers. The Discordian Apple spot will also be updated to Relics mobs tier.

Registrations for Soccer Night #3 will be up starting from today, keep an eye up for the registration topic that @Gion will make.


  • [ADDED] /stagereward bless/soul/chaos/life - you can use it to get your stage reward based on the progress you have when the stage is over.
  • [UPDATED] You can now continue to reset up to 10 resets.
  • [UPDATED] EXP for Stage 1.1 (5rr) is now removed. 5th reset does have the same exp table like 4th reset.
  • [UPDATED] Newbies EXP boost added:
    • 0rr: +200% EXP
    • 1rr: +150% EXP
    • 2rr: +100% EXP
    • 3rr: +50% EXP
  • [UPDATED] Now level 80 ring will drop small wings for the class that drops it.
  • [UPDATED] Drop of ES/TS/DS/etc. has been raised.
  • [UPDATED] Released BoK+5 Goldens.
  • [UPDATED] Released Mercenary Squad. You can write /registerpvp to join it.
    • Note: You need at least 3 resets to join the Squad.
    • Note2: When your target is in a higher map than your level, you can use /qwarp.
    • Note3: If you kill a monster during pvpquest (and while target is higher level than you) you will be moved to Lorencia after the monster dies, to prevent abuses.
    • Note4: Current Mercenary Bounty reward is:
      • 90% chance for Soul / Life / Chaos
      • 10% chance for IT Ticket, Scrolls (DEF,DMG,etc.), Antidotes.
        • Note: You can vault it for later when the reward will be updated or use it as it is.
  • [UPDATED] Released Illusion Temple 1 & 2 & IT Ticket in drop.
    • Note: Current levels:
      • IT1: 1-5rr
      • IT2: 6-10rr
    • Note: Current Stats in IT:
      • Default 500/500/500/500 + 300 command (DL) & extra 1-10rr points, based on class, random. 
  • [UPDATED] Now if the Guild Master of the CS winners is online on CS server when Erohim does die, he will receive a message with how many ancients has been dropped from him (based on number of main guild chars in Erohim's correct range).
  • [UPDATED] OSGM Weekly events rewards. Current rewards:
    • Consolation at events: 2x Jewel of Soul + 5x OSP
    • 5th place at events: 4x Jewel of Soul + 1x BoK+3 + 10x OSP
    • 4th place at events: 4x Jewel of Soul + 2x BoK+3 + 15x OSP
    • 3rd place at events: 5x Jewel of Soul + 2x BoK+4 + 20x OSP
    • 2nd place at events: 6x Jewel of Soul + 2x BoK+4 + 30x OSP
    • 1st place at events: 8x Jewel of Soul + 2x BoK+5 + 40x OSP
  • [FIXED] LoT minimap.
  • [FIXED] Elven Axe (item) texture to be the original one.
  • [UPDATED] Stern duration (CS) raised from 6 seconds to 7 seconds.
  • [UPDATED] Stern kill requirement (CS) to use the skill updated from 10 to 8.
  • [UPDATED] If the Battle Masters aren't set before the CS actually starts, they won't be able to use STERN.
    • Note: Only the initial Battle Masters that are set before CS does start can use STERN, no matter the ulterior changes.
  • [FIXED] Ice Arrow skill being deleted if you don't have the stats to use it, instead of staying "inactive".
  • + Other small fixes / adjustments / improvements.

Dynamic Characters Balance tweaks

Based on the Council's feedback for 0-5rr & our own view related to chars, this are the following tweaks for Stage 1.1:

  • [UPDATED] Improved PvM ASR gained from level & STR for RF.
    • Note: We were a bit harsh with PvM ASR for the RF on the first resets, we're bringing it back to normal.
  • [UPDATED] Nerfed MG PvM damage with 5%.
    • Note: Just a small nerf, EMG is living the expectations of being one of the best chars at PvM especially in early - totally fine.
  • [UPDATED] Buffed SUM PvP & PvM damage with 16%,
    • Note: Summ is considered to be way underperforming at the current stage, we may remove this buff later if it will be needed.
  • [UPDATED] Increased Mana needed for Triple Shot & Multi Shot (ELF) from 5/10 to 15/20.
    • Note: The infinity arrow from level 1 did helped, but it transformed elf into a character with no real stress related to arrows/pots, especially "abused" by farmers.
  • [UPDATED] Increased Mana gained from ENERGY on Elf from 1.5*ENE to 2.5*ENE.
    • Note: One more reason to add ene for Ice arrow, for lower "repot" stress.
  • [UPDATED] Slightly increased Dark Side base damage of the skill.
    • Note: To help a bit more on early, though ARF will shine with higher stats as expected.
  • [UPDATED] Reduced Dark Side mana cost from 35 to 25. 
    • Note: Same reason, to be more in line with rest of early skills mana cost for low energy builds.
  • [UPDATED] Normalized the range of Flame, Lightning, Penetration & Drain Life from 6 to 5
    • Note: Like most of the USED skills.

"The only way to do great work is to love what you do" - Steve Jobs

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Patch is now live!

Let us know if you find anything wrong after it.

Don't forget to update your client via launcher or get the manual patch from downloads if you can't use the Launcher!

"The only way to do great work is to love what you do" - Steve Jobs

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The following changes has just been added as a completation of this patch:

  • [UPDATED] Now the move to lorencia when killing mobs during Merc Quest will only happen if you used at least once the /qwarp command during Quest.
  • [UPDATED] Now the move to lorencia when killing mobs during Merc Quest will only happen after the first 5 monsters killed, not from the first one.
    • Example: You use /qwarp, you get into the higher map, you can kill up to 5 monsters, then each time you kill new mobs you will be teleported to Lorencia.
  • [FIXED] IT NPCs missing.

"The only way to do great work is to love what you do" - Steve Jobs

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One more fix & a small improvement has just been added, for the Merc Squad:

  • [FIXED] Mercenary Quest targeting normalization being started from -2 -> +2 resets range instead of 0rr and then -1 -> +1 resets range. Now it should look correctly starting from 0rr difference, for a target.
  • [UPDATED] Now the Mercenary Quest targeting normalization will use the following table:
    • It will look for 10 times for target with same reset like you (from 5 times).
    • It will look for 15 times for target with -1 -> +1 reset compared to you (from 6 times).
    • It will look for 20 times for target with -2 -> +2 resets compared to you (from 7 times).
    • It will look for 25 times for target with -3 -> +3 resets compared to you (from 8 times).
    • It will look for 30 times for target with -4 -> +4 resets compared to you (from 9 times).
    • It will look for 35 times for target with -5 -> +5 resets compared to you (from 10 times).
      • If it doesn't find any target during these 135 tries (from 45), it will look for a Target with any reset.

"The only way to do great work is to love what you do" - Steve Jobs

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