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    A new Boss Fight approach


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    Hello,

    We felt like the Death King was a bit too "easy" and it didn't promote "early fights", as he was supposed to, so we've reworked it from scratch and we've designed a new way of "boss fight", compared to what we used to know.

    Here are the changes:

    Death King:

    • It now has maximum Attack Rate.
    • It now has a higher base attack speed.
    • It now has an attack range of 6 of 5.
    • It now has an Ice effect on every attack.
    • Death King is now spawning in Lost Tower 1 (always same location, on the bridge from Lost Tower 1 -> Devias 4).
    • PvM points are now awarded for all characters from his range at the moment he is killed.

    It now also has the following mechanics:

    • 1. Enrage:
      • Every 20 seconds 25 seconds, Death King becomes Enraged.
      • During Enrage, he gains a high damage boost as well as move speed boost.
      • Enrage duration is 5 seconds.
      • Example: Basically, out of every 20 seconds 25 seconds, 5 seconds are in Enrage status.
      • The following messages are sent in global to players from Lost Tower, while Death King is alive:
        • Messages with 3 / 2 / 1 seconds before Enrage.
        • Message when Enrage is over.
    • 2. Death's Embrace
      • Every 25 seconds 30 seconds, Death King becomes Immune.
      • While he has Immune status, he can no longer be attacked (all attacks are "miss").
      • In order to purge his Immune status, at least 3 players must be killed (by PK, not by the King) in his 10x10 range (from the moment the Immune is up).
      • After Immune status is purged, it will be triggered again in 25 seconds 30 seconds after the last purge.
      • Death's Embrace duration is 60 seconds.
        • This means that if there is no purge (by PKs) in 60 seconds after the Death's Embrace started, it is automatically purged (and the timer is reset).
      • The following messages are sent in global to players from Lost Tower, while Death King is alive:
        • Messages after 10 & 30 seconds since Death's Embrace started and while Death's Embrace is active, with the number of players left to be killed in King's range in order to purge it.
        • Message when Death's Embrace is purged (auto purged or by PKs).
    • 3. Bone Shield
      • Every 18 seconds, Death King becomes Protected.
      • While he has Protected status, 85% of the damage towards him is absorbed.
      • Protected status lasts for 6 seconds.

    Notes:

    • Enrage does not depend on the other 2 mechanics, it can happen during any of them.
    • While Death's Embrace is "active", the cooldown for Bone Shield is paused, which means they can never happen same time.
    • While Bone Shield is "active", the cooldown for Death's Embrace is paused, which means they can never happen same time.
    • Example: If King spawned at 22:40:00, at 22:40:18 he gets his first Bone Shield. While it is active, the timer for Death's Embrace (that would be 18 seconds) will be paused. After Bone Shield is gone, the timer for Bone Shield is reset to 0 and the Death's Embrace timer is (re)starting from where it was paused (18 seconds), so 12 seconds after Bone Shield is gone, Death's Embrace will be up, and the timer for Bone Shield will be paused until Death's Embrace is purged, and so on.

    The changes are now live. Some of his values/mechanics may be tweaked based on feedback.

    Let us know what do you think about such approach and if anything may be wrong with Death King's mechanics.


    "The only way to do great work is to love what you do" - Steve Jobs

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    The following tweaks have been added:

    • Basic damage (when not during Enrage) slightly reduced.
    • Attack range reduced from 6 to 5.
    • Attack speed slightly reduced.
    • Enrage cooldown increased from 20 seconds to 25 seconds.
    • Enrage move speed bonus removed.
    • Death's Embrace cooldown increased from 25 seconds to 30 seconds.
    • Fixed Death's Embrace being purged by King's kills.
    • Skeletons Invasion duration increased from 15 minutes to 18 minutes.

    We'll continue to monitor our King and keep it in check, as today was a ... carnage.


    "The only way to do great work is to love what you do" - Steve Jobs

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    New additions to Death King:

    • Now Death's Embrace duration is 60 seconds.
      • This means that if there is no purge (by PKs) in 60 seconds after the Death's Embrace started, it is automatically purged (and the timer is reset).
    • Added global messages to Lost Tower players during Death King:
      • Messages with 3 / 2 / 1 seconds before Enrage.
      • Message when Enrage is over.
      • Messages after 10 & 30 seconds since Death's Embrace started and while Death's Embrace is active, with the number of players left to be killed in King's range in order to purge it.
      • Message when Death's Embrace is purged (auto purged or by PKs).

    "The only way to do great work is to love what you do" - Steve Jobs

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