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    Artefacts System discussion


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    • Group:  Members
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    Hi everyone,

    i wanted to open this topic to understand if there is demand of making PvP / PvM artefacts tradable or convertable.
    By convertable i mean keeping them non tradable, but convertable (like x pvp = 1 pvm and viceversa). 

    Rn me personally i have 20 PvP and 3 PvM and i heard of opposite situations where people have PvM and close to 0 PvP. 
    Idk just throwing out this post to see if there is high demand on server for such a thing!.

    Thanks in advance!

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    + i have 18 pvm  1 pvp  i hope can trade

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    I think it's good idea to make them convertable for some cost.

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    Supported.

    +10pvm 1 pvp on elf, 6pvp 2 pvm on bk.

    At this point they are just taking up inventory space and I have had to completely rebuild characters to farm the other artifact group on them, making it impossible to participate in pvp for me on bk as I'm forced to stay 6000 hp to farm pve artifacts reliably while losing the ability to compete in pve at the highest level on elf - the worst of both worlds.

    With elf I'm unable to utilize any of my pve artifacts until I get a fenrir as elfs main ranged dps ability - triple shot - is speedbugged without a fenrir and to deal damage with multishot you must be point blank to your opponent, making it impossible to beat most classes in CC or arena. Even with a fenrir I'm only able to farm them in arena unless I take 10 people with me who will carry me and hand me the win.

    Being forced to use a hammer for watering plants and a watering can for hammering nails is a gameplay loop most people wouldn't voluntarily participate in. Putting best in slot items behind it isn't a good decision from a game design perspective imo. 

    You could argue nobody is forcing you to farm those pve artifacts but with the game being centered around competetive group pvp which is highly gear dependent, you're essentially forcing most pvp characters to stop playing the game completely and just log on once per day for their gaion runs or quit as they now can't win until they spend 2 months stuck at 2000 vitality competing for gaion speedruns - one of the most unenjoyable and rng based events this game has to offer.

    Now I could also just farm world bosses for 12 months and hope for good rng, but that also means I only get to finally start playing the game in 2025...

    If that's the final verdict and the direction oldsquad wants to head in I'm sure there are many people who will spend a couple months farming gaion on their BKs and not doing anything else but personally I'm very tempted to switch to one of the countless pc games out there that are designed around actually having fun.

    Tldr: antifun mechanic that makes the game feel more like a chore than it already is. I understand wanting player retention and giving the mostly maxed out playerbase more things to grind towards but I feel like the artifact update completely missed the mark.

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    agree. even adding option of 2 for 1 at goblin would help. Not everyone likes every aspect of the game. And not being in top alliance/having maxed out equpement makes it not to fair - giving even more advantage only small group of playes  (i know that at the begining it will mostly help them - but in a long run it will make this feature more accesable to entire population)

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    Or maybe another idea. To put on goblin pvp or pvm +jwls+zen and make the other one.

    As an idea 1pvp 30 b 30s 30 life 30 creation 10ch 10joh +200 mil=1 pvm and the other way around.

    Also if you can stack them to 6 as people will have more space in inventory`s.

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    I'm in the same situation as everyone else, that i have way more one type of artifact over the other. With that said I want to be devil's advocate: if artifacts are tradable then it would completely crash the rings and pendant economy. I feel like it already has because with this system ure almost guaranteed to have a nice ring and pend by doing some routine stuff. Hunting budges was wayyy harder and required more active participation. Maybe it's a good thing so everyone can get nice rings and pendants in just months, or maybe we devalued what was once one of the most valueble item in game. Don't have a solution just my two cents. 

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    I like the idea of converting either pvp to pvm, and vice-versa, make it a Chaos Machine Combination, add some creations/life/harmony and zen with 100% success rate, this would solve a lot of issues that people have. 

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    I totally agree, I'm in the same situation, I have a lot of pvp artifacts, I haven't even counted them, I also have the rare set from ob, I don't have space at all, I can't even participate in events anymore because I don't have space enough for life potions, I tried to sell them at the shop..it doesn't work..either make them tradeable or convertable
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    @Gion any feedback on this?

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    • 3 weeks later...

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    I am exactly in the same situation, I have 15 pvp and 1 pvm, theres no way to trade, to exchange nothing to do just taking a lot of space in my inventory.

    Any updates on this @Gion ?

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    No updates yet, the system still looks good in our opinion.

    With this new artifact semi-inflation, and I call it semi because only the strong PvP chars have access to that many artifacts, basically you will avoid certain events when having 20 artifacts.

    But the future will let us know, never say never.

    I wanna ask you some shit, but you might tell me a lie
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    What about stacking them on top of each other so they do not take so much space in inventory ? Just like the jwls making them in packs

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