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    1. Hello, On 29.07.2024 (Monday) at 19:00 GMT+3 (Server Time) we'll have a global maintenance on our systems. Genesis will be down for 45~120 minutes. You will also have to either update the client via Launcher (after Maintenance is over) or download the new Genesis client that will be uploaded on that day after the maintenance, in order to continue playing. The following update will be up on Genesis after the Maintenance is over: ! IMPORTANT UPDATE: We're changing our servers rules (for both Genesis & Inception Sprints) as follows: Rule 2 & 3 (Insults & Racism): 1. Character bans are now removed as part of the punishment(s). Players will no longer get banned on Characters for either Insults or Racism. 1.1. Warns are no longer given for any type of reports, as well as old warns are no longer taken into consideration. 2. Now any type of insults, bad and/or abusive language, direct/indirect racism, etc. towards players will be punished with MUTE on Account(s) + IP from 6 hours up to 120 hours, as long as it is correctly reported. 2.1 The amount of MUTE time will now be decided based on case-by-case scenario and/or gravity (and/or previous history/antecedents) at the sole discretion of the staff. 2.2 Any decided MUTE time is final and can be different compared to similar situations. 2.3 Contesting a MUTE decided by staff in order to create dramas (accusing of giving an either too big or too small MUTE time) can get the involved contestant(s) banned and even HWID+IP banned, without further explanations. 2.4 The "provocation" part of the old rule is now removed. Instead, if the one who reported did also used bad language/insults towards the reported one (even if they were "smaller" or indirect), both the reported one and the one who reported will be MUTED. 2.5 The deadline for reports is 24 hours from the moment the BL/Insults/Racism happened, reports that pass the deadline will not be taken into consideration. Rule 5 (Selling for Real Money): 1. When reporting a seller for real money, no matter what it is involved in the initial offert (be it only an item, multiple items, or the account/character itself), the one that reported will receive the entire account that is banned for the real-money selling. 2. There's now a deadline of 24 hours to report a seller for real money, from the moment the initial sell proof/offert is created that you are presenting to the staff (not counting any ulterior discussions/proofs needed, only the initial one). 2.1 If the deadline of 24 hours is passed, you will no longer receive anything for the report, but if you report it past the deadline, the person & his accounts will still be banned. Rule 7 (Insistent Non-English Messages in /post or Gens Chat): For the players-made reports, the punishment is from 3 hours up to 24 hours, at the sole discretion of the staff. For the real-time staff catches in-game, the punishment is from 30 minutes up to 3 hours, at the sole discretion of the staff. Changelog: [ADDED] Released 2nd Grand Reset: If you reach 1 GR, 55 resets and level 400 you now unlock the 2nd Grand Reset. In order to do the 2nd Grand Reset you need to type /grandreset. Rewards for 2nd Grand Reset 2x PvP Artifacts & 2x PvM Artifacts. 2 weeks of Golden Fenrir (that can't die). 2x HoF Badges. 50 extra free points for each new Reset after the GR [that are accumulated up until 50 resets, where you'll have 2500 extra stat points compared to 50rr chars with only 1 GR]. 160 extra free points for each new QReset after the GR, between 50 and 55 resets. [so at 1 GR and 55rr you'll have 3300 more points compared to 55rr chars with only 1 GR]. Improved quests rewards when doing them again. Extra +1% Damage for every reset after 50rr. [with a total of +15% at 2 GR and 55RR]. [!] Higher top position. Requirements for 2nd Grand Reset Your character on Server 1 (Normal Maps). Level 400. 1 Grand Reset. 55 Resets. 1.800.000.000 Zen. 2x2 inventory space for Golden Fenrir. Extra info The EXP rate for 0-55 resets is a linear EXP with a 10% rate of the normal (NON-GR) EXP. The Quests are reset, you can start them again at 50 resets & all restrictions/requirements for the Quest System are being kept once you start them again. Note: After reaching 50 resets you must use /qreset again in order to progress to 55 resets. You keep the same amount of bonus % Damage as you had before the 2nd GR (earned from qresets & 1st GR). Each new reset after 2nd GR costs 200.000.000 Zen. [UPDATED] Quests System on 2nd GR: Objectives: Quest 1: Kill 110x Bloody Monsters Quest 2: Kill 3x Golden Budges & 5x White Wizards Quest 3: Win 3x Illusion Temple Events Quest 4: Kill 70x 'little' Rabbits Quest 5: Finish 9x Doppelganger Events Quest 6: Hunt down 4x Death Kings Quest 7: Kill Goldens: 30x BoK+1, 24x BoK+2, 20x BoK+3 Quest 8: Hunt down 3x Nightmares Quest 9: Give David 1x Old Box 2 and 2x Old Box 3 Quest 10: Kill 16x Derkons Quest 11: Finish 7x Imperial Events in less than 200 seconds Quest 12: Win 5x Chaos Castle Events Quest 13: Kill 65x BoK+5 Goldens Quest 14: Hunt down 8x Kunduns, 8x Witches, 5x Cursed Dragons Rewards: The first 2 quests from each tier will now reward you with: 25% chance for 1x DD Seed in Sphere. 10% 1x Old Box 5. 32.5% 1x PvP Artifact. 32.5% 1x PvM Artifact. The Quest Skip times on the 2nd GR quests are 4/6/8 days, based on quest tier. [UPDATED] Reduced the Zen cost of Resets between 0 and 50 when having 1 GR from 150kk per reset to 60kk per reset. [UPDATED] Increased the EXP of 0-55 resets & 1 GR by 50%. [UPDATED] Reduced the Quest Skip times on 0 GR from 1/2/2 days based on quest tier to 1/1/1 days. [UPDATED] Reduced the Quest Skip times on 1 GR from 2/3/4 days based on quest tier to 1/2/3 days. [UPDATED] Highly increased the HP & DEF of CC7 monsters. [UPDATED] PvP Artifact from CC7 can now be obtained ONLY by remaining the only character alive (basically it is no longer given as part of the CC win that can happen when time's up, and more than 1 character is still alive). [ADDED] You can now convert PvP Artifacts into PvM Artifacts and vice-versa. You need 2x PvP Artifacts and 500 Credits to get 1x PvM Artifact. You need 2x PvM Artifacts and 500 Credits to get 1x PvP Artifact. You can use /changeartifact <pvp|pvm> command in order to make the conversion, as long as you meet the requirements. Typing "/changeartifact pvp" will convert 2x PvP Artifacts into 1x PvM Artifact. Typing "/changeartifact pvm" will convert 2x PvM Artifacts into 1x PvP Artifact. This conversion is not meant to be a feasible, easy way to get access to the needed Artifacts, but more of an expensive, desperate way to get the missing Artifacts when you have too many from a specific type. [UPDATED] Increased the Enrage damage of Dark Mammoth & the Soul-Link Enrage damage of Dark Iron Knight. [UPDATED] Now when Dark Mammoth initially spawns, all characters in its 15x15 range are moved to lorencia. [FIXED] Anti-Hack error window getting stucked when trying to open a 3rd instance of the game. [FIXED] Anti-Hack closing the connection after ~3 minutes of reconnect time, it now allows up to 20-40 minutes of reconnect time, before closing the connection. [UPDATED] Maximum points in a single stat is now 30k instead of 27k. [UPDATED] Chain Drive Strengthener (ML) now also increases Chain Drive range from 2 to 3. [UPDATED] Reduced the PvP damage received by RF by 20%~40% based on attacking class. [UPDATED] Slightly reduced the stuck rate of RF when taking damage. [UPDATED] Increased the effects-power of Mana Shield, Sweal & EE buffs (CS) on RF. [UPDATED] Now if a BK has a mace & fenrir equipped, it can no longer damage other players with TS. [UPDATED] Increased the PvP damage received by BK by 10~30% based on attacking class. [UPDATED] Reduced BK's PvP damage by 10%. [UPDATED] Increased BK's Combo damage by 33%. [UPDATED] Reduced the stuck rate of BK when taking damage. [UPDATED] Increased the effects-power of Mana Shield & EE buffs (CS) on BK. [UPDATED] Cyclone Strengthener (ML - BK only), Slash Strengthener (ML), Falling Slash Strengthener (ML) & Lunge Strengthener (ML) now also increases the weapon skill range from 2 to 3. [UPDATED] Increased SM's Teleport cooldown from 4 seconds to 5.5 seconds. [UPDATED] Increased SM's PvP damage by 8%. [UPDATED] Reduced the Poison Resistance (ML), Lighting Resistance (ML) & Ice Resistance (ML) increases from 1.2%~9% to 0.38%~2.5%, since the actual resistance increase is way bigger than the % values. [UPDATED] Increased PvP damage % inside Chaos Castle by 14%, now matching the Duel % damage. [UPDATED] Increased Fire Slash debuff duration from 2 seconds to 3 seconds. [UPDATED] Increased Fire Slash debuff max rate from 20% to 25%. At some point in the future (probably winter), there will be new mix(es) for new obtainable items that will also use Artifacts, as well as more ways to obtain Artifacts. Cheers!
    2. Character name that is submitting it (for the potential reward). Rizzen Suggestion type (server/website/forum). Server Suggestion content (make sure to include enough details so your suggestion is clear enough). Overpowered Stun: The Blade Knight (BK) class can spam Twisting Slash, resulting in frequent and prolonged stuns. Gameplay Imbalance: Players are incentivized to invest heavily in Vitality (Vit) and rely on Twisting Slash, reducing the diversity of combat styles. Event Dominance: In events, BKs dominate by spamming Twisting Slash, leading to a lack of strategic depth and variety. How the suggestion can bring value. Encourages Combos: By nerfing the stun effect of Twisting Slash, BK players will need to utilize a broader range of skills and combos, aligning with the class’s intended playstyle. Skill Variety: Players will explore and master different skills and combinations, making the game more engaging and challenging. Equal Footing: Other classes will have a fairer chance in both PvE and PvP scenarios, reducing frustration and increasing enjoyment for all players. Event Diversity: Events will become more diverse and competitive, as BKs will no longer dominate simply by spamming a single skill. Reduced Monotony: By discouraging a single-skill reliance, players will experience more dynamic and varied combat. Skill Development: Players will develop better overall skills and understanding of the game mechanics, leading to a more satisfying gaming experience. (Optional) How would you personally implement your suggestion (your vision). Adjust Stun Duration: Reduce the stun duration of Twisting Slash to make it less overpowering but still useful. Introduce Cooldowns: Implement a cooldown period for Twisting Slash to prevent spamming. Skill Synergy: Enhance the effectiveness of other BK skills to encourage their use in combination with Twisting Slash. Nerfing the stun on Twisting Slash addresses a key imbalance in the game, fostering a more strategic, fair, and engaging environment. This change not only enhances the individual player experience but also contributes to the overall health and longevity of the game community.
    3. Character name that is submitting it (for the potential reward): Doink Suggestion type (server/website/forum): Server Suggestion content (make sure to include enough details so your suggestion is clear enough): As of now the strongest and smartest way to win chaos castle is using a tanky SM - getting the highest amount of mob kills and then avoiding combat for 10 minutes until the timer runs out, winning by points. It is most optimal strategy to use yet it makes the event quite unenjoyable for the other participants - there is no way to counter it apart from bringing 5+ teammates with enough damage and disables to catch the SM. Even with an ice elf SM can teleport while iced so in the end it comes down to having overwhelming numbers and breaking the spirit of the event by bringing in a team. The only remaining disables are dl and bk stun. DL lacks the damage in CC to be able to kill SM and bk... well have a look at the footage below The whole idea of chaos castle is a chaotic free for all battle - no teaming, no chat allowed, everyone looks the same. Yet in order to stand a chance against cheese such as teleport SM one must come in with many allies and be in a discord call to circumvent the measures against communicating. Here is an example of an average cc7 match: For context, I didn't know who the MG was until the end of the event but since we both saw we're up against a SM the only logical thing was to team up and hope we somehow manage to catch him. My hp bar is blue because I placed a blue box over it to hide the hp numbers, yet due to an error on my part they were still visible, thus I blurred that area with youtube edit options after uploading. I carry a rave set + a 2 handed mace switch with imps/demons + ww rings for these exact scenarios yet even if you do everything in your power to counter this strat it's next to impossible to catch them unless you have a significant numbers advantage - 5 vs 1 etc. The only logical thing is to exclusively play SM in chaos castle. As a person who has all the characters this doesn't affect me as much but I think this sort of meta isn't enjoyable for almost anyone involved. In order to make CC a fun and balanced pvp event there would need to be more changes than just disabling teleport on SM. Many characters underperform without mounts and taking away SM teleport could potentially make the class too weak to compete in CC. How the suggestion can bring value: Make events more fun and competetive for all classes instead of catering to cheese antifun meta.
    4. Character name that is submitting it: - Cutesugar Suggestion type (server/website/forum) : -server Suggestion content (make sure to include enough details so your suggestion is clear enough): For the 2nd GR i think we can take a whole different view, one based on making players actually play the game while also creating a more fair and square playfield. - Creation of a new GR system based only on quests (for the whole explanation please check last point) - Creation of new option on exe/380 items to make it playable How the suggestion can bring value: - Creates better changes for everyone to be equiped for end-game content (PVP) - Makes people active / actually joining events, not just all day afk or /offattack - Makes people experience all the content available How would you personally implement your suggestion (your vision): In my view, i think the 2nd GR should bring the following updates for characters: -> 10 extra ML points ( obtainable by /makequest ) -> New reward system -> New quests Think of it like this, after the new ML update, people only stay afk on spot all day and maybe join DS / BC afk for some extra XP so that they can grind that final levels of ML. I think this is putting the whole server in standby mode instead of making it active. I would suggest implementing for the new GR (2nd GR) new quests: * Keep in mind, this ideea is designated to make players obtain 1 Reset / 3 quests finished like previous resets ) Maybe 15 - 30 quests that would require you to be active & maybe obtain some PVP/PVE Artefacts along the way to also get the old rings / old pend mix like: - Do BC X times / Do DS x times - Go to medusa or selupan - Go arena x times - Go gaion in specific requirement ( team of 2 / team of 3 / team of 4 ) - Go world bosses X times - Succesfully defend crywolf X times - Mix 100 items in goblin / Raid X people / Do pvpquests / etc etc so basically just create some achievable quests that require some active "grinding" instead of /offattack. * Considering the aproach of 15 quests -> 5 more ML lvls should be enabled ( 1 ML obtained / Reset ) or 10 more ML/Reset if we take the 30 quests aproach. Now considering the new rewards: - All 3rd quests should bring you 1PVE + 1PVP arte (so by the end of it you should have 5PVE 5PVP from quests alone without event rewards so that everybody should be able to obtain at least 1 OLD MIX by the end of questing / maybe 2 if we go for 30 quests ) Also quests 1 and 2 should give 1 New Squad Box New squad box system -> It can drop end game content for players ( DD SS / New jewel ) -> For DD SS there is no explanation needed, it will still be a viable asset. ** NEW JEWEL ** -> Should be a new type of mix item in goblin that would require ( 1PVP / 1 PVE + jewels / zen / etc -> Make it around the same price as a DD SS should be or a bit more ) and that item will add a 4th option to exe / 380 items who already have 3 options on them ( Let's say it add OLD SQUAD BUFF ) and also applicable to rare sets. That old squad buff or whatever you want to call the 4th option should make 380 items / exe items ( since only those can have this new jewel added to them ) competitive vs socket sets since people do rare sets / 380 / exe sets just for fun to be fair, socket will be kind forever in this format. Let's get it!
    5. Hi! i dont know why but im already killed enough phoenix -icarus and death beam -tarkan2 but i cant see Quest item in my inventory
    6. Character name that is submitting it (for the potential reward): Doink Suggestion type (server/website/forum): server Suggestion content (make sure to include enough details so your suggestion is clear enough): As we all know mu online is a heavily gear/level based game. That's not a problem in competetive sprints but for the more laid back permanent server it creates a barrier of entry for new players - having to spend 3-6 months grinding pve before you get to compete in your first boss fights is a sufficient deterrent for most new players as is. In the previous update we got old rings, which I believe is not the right direction in the long run. Vertical progression adds new content for the veterans of the server but only deepens the gap potential new players have to overcome before being able to compete in almost any event or participate in pvp. Old rings are a perfect example of vertical progression - new items are released and they blow old items out of the water (power creep) - making the grind even more dissuading for new players who are wondering whether it's worth it to spend 6 months grinding before they get to the endgame. In contrast to that, horizontal progression adds new content, new items and goals to grind for for everyone, while not making the previous items obsolete and not extending the time new players need to sink into the game before they can become relevant/competetive. Meanwhile vertical progression creates an even bigger gap between veterans and new players as to obtain artifacts necessary for crafting old rings one must be able to be competetive in both pvp and endgame pve. A working example of horizontal progression on oldsquad are excellent ddi sets versus socket sets - both are viable and have their use, what determines which option is better for you is your class, build and playstyle. Same thing with grand reset giving only 3k stats and 5% extra damage - technically vertical but it's in a similar spirit to horizontal and a good direction to make the game playable quick instead of gatekeeping content behind months of afk farming. How the suggestion can bring value: Help new players stick around and keep the player numbers healthy long term while still giving people goals to grind for. Less barrier of entry for new players, more build variety. (Optional) How would you personally implement your suggestion (your vision): If old rings were implemented as horizontal progression, they could perhaps have less defensive stats and less hprec than best in slot rings obtainable from budges, trading the defensive bonuses for more offensive stats (dd, edr, etc). This would make them best in slot for pve and for killer characters while jewelry obtainable from budges could stay best in slot for beefier characters who benefit more from extra dd/hp/ref/hprec. Not saying to change old rings now but I think it would be more healthy if future content was made with all of this in mind.
    7. Guys, why can't I add a point to this skill ??? Every time I level up I try to put it in ...
    8. Character name that is submitting it (for the potential reward). PACQUIAO/MagicGagi Suggestion type (server/website/forum). Server Suggestion content (make sure to include enough details so your suggestion is clear enough). Increasing the zen digits/value/total amount while on Store Mode: Limiting it to 99,999,999 means limited items to sell in-game. Maybe making it able to sell an item for at least 1 Billion to 1.8 Billion zen would benefit sellers/buyers. How the suggestion can bring value. Encourages Players: This will help the economy in-game. Less Hassle: Players that need the immediate item via zen trading would opt not to go to web market IF the item is available at some players posting store in-game. More Interaction between sellers/buyers. (Lorencia is like a ghost town to be honest, by doing it the Lorencia will be much more alive than ever before.) How would you personally implement your suggestion (your vision). Making patches/updates.
    9. Character name that is submitting it (for the potential reward): Doink Suggestion type (server/website/forum): Website Suggestion content (make sure to include enough details so your suggestion is clear enough): - using the web wallet to store jewels is a really great way to have an accurate overview of your jewel balance, instead of your jewels being scattered all around different wares/characters/alts. The main issue is withdrwaing the jewels, if you're crafting anything it gets very time consuming withdrawing 10 jewels at a time and then waiting out the incredibly long cooldown before you can withdraw 10 more. With many mixes requiring 400-500 jewels, this turns into a huge ordeal. Increasing or better yet fully removing the withdrawal limit (There is already a check in place which prevents withdrawals if you're out of ware space) would completely eliminate this issue and greately improve user experience. How the suggestion can bring value: Improving user experience
    10. Whenever I try to vote, I am getting an error saying "You must have at least one character to vote". I've voted yesterday without a problem.
    11. Good Day! GM/Admins/Mods, Please fix the problem with SMG, after killing the mobs in the spot, the mobs remains (immortal/can't be killed). SMG only attacks that mob and ignore the other mobs making AFK/leveling harder -_-.
    12. Hello everyone, with this question first I mean no harm, just I am curious about how really the rules are and what are we allowed and not allowed to do (because some of the things we see in game is kinda unfair). The topic is about the rule with entering with 1 character (Main / Alt) in any events, but most particulary about CC and CS. I will address the question to Gion/admin if possible, obviously we dont want answers of players - who go around that rule and enter with more characters in CC 2/3/4/5/6/7 at same time with using VPNs or any other way to change their IP and get few rewards at a time since not many ppl enter the lower CCs and its a free win most of the time. (Same is for CS - Badabing is using more than 1 character per player for more PVP artefacts + rewards + buffs for the battle). So we have a video of that, proving and seing their afk players on statues and in the hall for farming stamper points as 2nd character per player. Just asking if this is fair, allowed and can we do it as well? (and if yes- why there is restriction of playing only 2 MUclients on 1 PC / IP and restriction for 1 character on1 IP for Imperial/DS/BC/CC/CS and etc.) If we cant stop someone from going around that rule of the server, why dont we remove it and everyone to do what abusers are doing already to go ahead and free farm. PS: its not nice/fair to see 1 player going in 4 CCs at the same time to get more rewards since we are allowed to join 1 CC event per time + having people on CS who clearly are playing with 2 or more characters and win more points for their Guild.
    13. Hi there, I recently rebuilt my elf and got Ice Arrow. I noticed that it doesn't work at arena. However, in the server info I read as follows: Teleport (SM) & Ice Arrow (AE) can be used only during the Team-KotH rounds and also during Last Laugh - Round 2 (KotH round). I participated in KotH today and it doesn't work, which is kinda sad given the 4k ene requirement. Is it a technical issue? Best regards Virulent/Everam
    14. Hello, I'm a new player here. I wonder why when I stay on the spot and the monsters "MISS" their attack, I continously lose HP as an ELF. I use Triple Shot and Aruan Ancient Set together with crossbow of Archangel.
    15. Hi, I have attempted to replace the w4 models with lower tier models in order to increase fps in crowded areas. Setting effects in game to minimal does the trick but w4 effects don't get turned off so once an area gets crowded with players wearing w4 fps drops return. Replacing the bmd model results in a black bar under the model with the w4 effects still visible (pic related - w3 bmd replaced with w1 bmd). This leads me to believe the effects for w4 are separate from the models/textures. Since they are custom I'd like to ask where can I find and change these files? If they are just using flares from the effects folder, would removing/replacing those do the trick? Is there any non invasive way to remove the black bar?
    16. Character name: Support Suggestion type: Small Update Suggestion content: Wondering if we could swap JOH from OB5 drop and replace it with a small % for Artefacts? For anyone that isn't EU based things like Arena, World Boss and CS are at times that are not really accessible i.e. world boss is at 4:45 AM, Arena is like 2 or 3am which means CC is only real event to get PVP artefact. Gaion is a good way for PVM but also hard for other options if your just playing your own game and trying to grind away solo. So maybe could do like ob4/5 small % for drop of the artefacts? How the suggestion can bring value: Will give player from different time zones chance to get + players not in Big 2 Guilds a chance to grind the artefacts for their end game adventures.
    17. Hi everyone, i wanted to open this topic to understand if there is demand of making PvP / PvM artefacts tradable or convertable. By convertable i mean keeping them non tradable, but convertable (like x pvp = 1 pvm and viceversa). Rn me personally i have 20 PvP and 3 PvM and i heard of opposite situations where people have PvM and close to 0 PvP. Idk just throwing out this post to see if there is high demand on server for such a thing!. Thanks in advance!
    18. Character name: Endorphin Suggestion type: Genesis server Suggestion content: Hello everybody! If you check https://oldsquad.ro/forum/forum/151-player-reports-warns/ you will see that there are many complaints about BL. Many of them cross the limit of common sense (one of them is Dominic's post about AlexMG) because the rules are not good. For any kind of swearing, the accused receives a maximum of several hours of chat silence for the first bad behavior. Playing with the same people everyday in this permanent server, I suggest drastically increasing the punishments. Many times people dont report these trash talking because they know what will happen... just mute for few hours.I am sure that if these swear words were about you, you would give permanent bans without blinking. Let's narrow this difference down a bit. How the suggestion can bring value: If a newcomer sees these discussions on the post, I'm sure he will give up playing. If the punishments are high, reporting will become rare, because they will not risk being punished. How would you personally implement your suggestion: For BL/Racism 1st offence = 1 day ban on the first 2 main chars 2nd time = 2 days ban on the first 2 main chars 3rd time = 4 days ban on the first 2 main chars 4th time = 4 days and so on
    19. Character name:ZotacVIP Suggestion type:Server, Genesis Hello there! I play on this server since 2 weeks ago and I saw that you can actually farm Fenrir items only in Kalima6. WHY?!?! I mean there are only some 6-8 spots (that are occupied almost non-stop) right? Well, If a "newbie" would like to farm something it's kinda impossible (even for those who have for example 25 resets because you can't kill the other afk players farming on spots due to 20 reset difference). It's simply not fair for the other players. Why don't you leave it normal in Crywolf (and without fixed spots) so everyone can play & farm equally? Leaving it as it is you admins only privilege the pro players.
    20. Hello, so just out of curiosity, is it normal or just a bug for a SM with 0 kills to win Chaos Castle running around vs a bk with 6 kills? (i also killed around 10 mobs). Really curious if its just a bug or is it supposed to be like that. Just to know if i should make a tank SM to win a PvP event, thanks in advance ^-^
    21. Hello Admins/Moderators/GM's, In the light of recent events and updates, we are now gathering artifacts. The problem is that once you start gathering them, they take 1 slot per each artifact obtained, meaning that until you get 12 total (6 PVP + 6 PVM) which it will "kill" one slot in your inventory for nothing. Imagine being a player who cannot afford a VIP weekly (to get another storage of 8x4), or being another type of player who already has a rare set who occupies already tons of space (because as well, cannot be stashed or put in personal store). My suggestion will be to find a way in which the artifacts to be stacked (for a determined amount like 2-3 / stack). Imagine having 12 occcupied slots of your inventory at any given point in time just because this items not being stackable (slots that can be used for different purposes). I ask you to kindly check the matter from your end and to try to find a solution in which our invetories to have a little air to breathe (2/stack = 6 slots taken, 3/stack, 4 slots taken), space that can be used for different purposes, as not many of us can afford to lose the already limited space we have in our inventories just to carry some items until God knows when we will get the full recipe to try mixing for and Old Ancient accessory. (If not, another solution will be to at least be able to store them into stash / bank) Looking forward to your reply. Kind Regards, RatONE
    22. Hello Everyone, I hope this is the right place to start this topic. I wanted to point out that some elf skills are IMO not working properly. What I mean are mostly triple shot and penetration. I am sure that both of these skills are currently bugged - looks like they are unable to follow the character's attack speed at max AGI (which is 600 for elf). To compare, Multishot works preety smoothly and there is no issue here. But for pene and triple (also with strengthener) it looks like they sometimes don't deal damage at all, they block for some reason, especially when there is a lot of action on the screen. I am raising it, as especially the triple shot with strengthener should be the primary dmg dealer against single targets. Currently elf only has one dmg skill, which is Multishot. Is there any way to fix it? Thank you and kind regards Virulent
    23. Hi, I started David's quest, the one with resets 50+, I have to do the gold and white magicians one. Since I haven't finished resetting yet, I wanted to abandon the quest, to continue exploring, does anyone know how to do it and if it's possible? Thank you.
    24. Hi, question. Does quest 9 still remove old OB from inv/store? I remember some time ago it did, however now description says they just cant be used to finish the quest and they do not get deleted. And second one - just to be sure - after GR quests 3,6,9,12 does not give additional reward besides posibility to do qreset? Thanks
    25. Character name: Lanaya Suggestion type: Server Suggestion content: I propose that we implement a change in wing lvl4 creation as follows- the chance for a 2opt wing is fairly low, yet most people would like to have them. Some get very lucky on first try, some don't get lucky at all. My suggestion would be to implement a change where if one makes for example their 4th wing lvl4 (4-4) to have a guarantee for 2opt given the time, effort and resources spent on creating a new wing. I am sure there may be some resistance from people that got their 2opt from the first try, purely due to the fact that they wouldn't want others to share the same fortune. How the suggestion can bring value: There are people that give up the game due to this very reason - they reached end-game content where every little thing provides an edge especially in PVP. So when they attempt this process for several times only to get the same disappointing result, they quit. Players help keep a server healthy and competition is the main driver. I think this feature would provide players with a sense of security that their efforts will pay off and provide the driver to keep pushing through. In return, more players would farm and battle harder to achieve their desired result. Thank you for your consideration.
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