Leaderboard
Popular Content
Showing content with the highest reputation on 12/12/2019 in all areas
-
Release date: 12.12.2019 at 17:37 - There will be a small server restart. Reconnect is not guaranteed! Congrats to mafy, Mu3rTe and AlmightySM for finishing Stage 3! Note: Make sure to update client as well! Changelog: [UPDATED] EXP on Stage 3 (20rr) is now 63.75% (since yesterday). [UPDATED] Stage 2.1 (15rr) is removed (same exp like on 16,17,18 rr etc. - since yesterday). [UPDATED] Newbies boost applied: Exp for 1-5rr is now 300% and static, like on 0rr (instead of dynamic +150%). Exp for 6-10rr is now +150% from + 70%. Exp for 11-14rr is now +70% from + 25%. Exp for 15-19rr is now +25%. [UPDATED] Released Socket Items drop from Raklion mobs. [UPDATED] Maximum points in a single stat is now 27000. [UPDATED] Released Old Box 5. [UPDATED] Released Medusa. [UPDATED] Released Selupan. [UPDATED] Limit of items on market per day raised to 25 items/day. [UPDATED] Balgass HP has been increased. [UPDATED] PvP damage on CC, Gens, Arena Tournament, Duel & IT has been increased with 5-20%. [UPDATED] Removed Ale from shops & drop. [UPDATED] Potion of Soul: Attack speed increase is now + 10 (from +20). Duration is now 45 seconds (from 2 minutes). [UPDATED] Scroll of Quickness attack speed increase reduced from + 40 to + 30. [UPDATED] Scroll of Battle (EDR/CRIT) increase reduced from + 15% to + 12%. [UPDATED] Scroll of Strength (EDR/CRIT) increase reduced from + 10% to + 8%. [ADDED] Raid Deaths (deaths during raids) counter on Gens Rankings (deaths were registered since around 1 week ago). [ADDED] Quest Deaths (deaths as targets or hunters during quests) on Mercenary Rankings (deaths will start registering after patch). [UPDATED] You can no longer enter Gaion Event during Invasions. [UPDATED] Quiz Questions to match current changes & added few new questions. + Other small fixes/adjustments/improvements. Mercenary things: [UPDATED] Now Mute will remain active when there are 2 characters with quest active in the same time (on same IP), after the first one does finish/fail it. [FIXED] Black List to work correctly. Previously: Only quest targets that were killed in quest were added to Black List and only for the hunter. Currently: Now when hunter finish a quest (repel or kill) both hunter and target will be added into blacklist for both of them. This means that you won't encounter in 7 days people that either targeted you and succeeded/failed or you targeted them and succeeded/failed. Blacklist will start counting from now (previous black list is deleted). [UPDATED] Now mercenaries under 10 resets won't get targets from Swamp. [ADDED] Hunt Assurance Feature Now if you start a quest and you get a target with higher level than you (so, most probably, that stays into a map where you don't have access yet) your level will be adjusted to target level (if it is normal class) or target level +- 20 (depending on class). The maximum level set is 380, if you already have 380+ no changes will be made. This will make sure that you have access to them no matter where they are. The level will be back to normal if you relog, fail quest, win quest, etc. Note: Your level will be set up with -2 levels compared to what you had (but don't worry, when you'll kill few mobs you'll get 2 levels instantly). Note2: Experience acquired is not kept (after setting back the level you'll have 0 EXP). Note3: When there is a quest retry ongoing you'll have to get kill few mobs to get to original level before retrying quest (to make sure you don't lose 2 levels). RF Changes: [FIXED] ARF being incredible strong at PvP compared to how it was presented - FOR PVM - and being much better than VRF. Changes: PvM DSR increased (on VIT build you just need around 2-4k agi and some good items and you'll get mostly misses & low damage on higher mobs). DEF from AGI changed from AGI/5 to AGI/6. PvP DSR changed from Level*3 + AGI/6 to Level*4 + AGI/10. Speed changed from AGI/40 to AGI/50. PvP ASR changed from Level*1 + AGI/1 to Level*5 + AGI/7. PvM ASR changed from Level*3+((AGI*2)/3)+(STR/3) to (Level*1)+(AGI/8)+(STR/15) Skill % dmg cap from AGI raised to 1200% from 1000%. Dark Side damage is now 30% damage on PvP. Dark Side PvM is raised with 30%. Lowered stuck rate. Higher damage from VIT. Higher PvP damage with Chain. Objectives: Have the VRF as intended for PvP (with less power on PvM/Hunt than ARF) but a beast on PvP. That would mean effects like high misses on PvM, lower misses on PvP (vs most builds). Getting more easily to DSR value on PvM (with some AGI) to not die easily. Give a lot of damage (especially vs low PvP DSR builds) and get a lot of damage in PvP, like a real glass cannon. Have the ARF as intended for PvM (with only decent power on PvP) but a beast on PvM after mid-game. That would mean effects like lower DEF from AGI, higher misses on PvP. 30% damage on PvP. Lower speed gain. Higher PvM DPS. Higher scaling up to 1200% skill damage. Note: Starting from today (12.12) until 19.12 all RF's have ONE FREE stats rebuild that they can use. You can rebuild by using command /rebuild!2 points
-
Hello, As in my opinion current Merc is kinda done with all the current possible improvements and fixes, I would like to move on with my to-do list and the next thing that I'll start working on soon is the CS System V2. I have many ideas noted for it, but I would like to open a discussion topic about it where you can come with your own ideas or feedback related to what I'll show you, so I can work from start with everything in my mind without remaking things after some work. There are 2 big aspects that will be reworked: 1. CS System I'm thinking about limits of getting points (like guilds under xx points can't feed kill points in throne room). Personal kills & points gained for the team for killers (showing top 3 globally every 3-5 minutes and also when you /info the player). Handicap in points (starting with - points for each consecutive CS won). Making statues/gates useful for Defenders if they choose to repair them. Other gameplay improvements that I may think of. 2. Rewards System I am planning to totally rework how CS rewards does work (ofc, probably they won't be changed during current edition unless everyone wants it). CS rewards will be now "challenges" for the guild. Firstly, there will be only ONE spot in LoT, that won't drop ancients. This spot will be the first challenge, which I'd like to call it the "Apple of Discord". The spot will give +25% EXP compared to any similar spots from server (yet to be decided if for high level or low level). It will test how well a guild can manage such spot for the best gain. Secondly, Erohim will have its own invasion, one time per day, at known hour, in the evening. It will no longer have his current reward. Instead, it will give 2/3 ancient items (directly to players inventory) for each member that participates into its kill. It will also have a short duration (time span to kill him). It will test how well a guild can organize to get enough people in time so it can die before invasion is over. Thirdly Senior Mix will continue with its GM Boxes, but back to only 1 per MIX. It will test how well a guild can contribute for their important players to gear. But, because Senior will have only 1 box per Mix, the rest of 7 Boxes will be split to the rest of CS participants, along with 3 extras. Each participant at CS can get boxes based on its points accumulated at CS, and for every x points, from the SHARED boxes poll. If nobody does gain at least 1 extra box, the 3 ones will go to the CS winners, if at least 1 participant will get 1 GM box, those extra 3 will be removed and not added to winners. So basically, there will be 7 boxes for the rest of participants except of winners and if no guilds get at least 1 box from those 7, winners will get 3 extra boxes, else they won't. This will motivate players to participate at CS for both rewards and to reduce the opponents power with 3 extra boxes. Extra: Also, JoGs will drop only with a low chance on the EXP spot, but will have 100% chance to drop from 2 or 3 random mobs from LoT with 30-60s respawn in random places on map. There must be a "farmer" guy for the guild, no? Looking forward hearing your opinions and ideas for the incoming system1 point