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    Showing content with the highest reputation on 12/06/2021 in all areas

    1. I saw people trying to create some dramas based on today's rollback. I want to remind you that you're playing an ONLINE game, and especially a MMO. I know you're used to our quality and never really encounter SERIOUS issues, but this is just a happy case that we work hard to keep it that way. Unfortunately things can go wrong any time, just like in any other ONLINE game, happened to us in past, and can happen anytime, it is not like we WANT it to happen. If you're trying to create dramas for a 15 minutes roll-back I can't imagine how you'd handle REAL issues, like many AAA games do actually encounter (check the new Amazon's game). "But I was very lucky in this 15 minutes and made XX" - well, you was an unintended victim of internet, so just like in life move over. As stated in rules, we can't refund "lost" things in such cases, simply because we can't track everything that was lost / gained in game, and by only returning to "some" that could be verified, it wouldn't be fair. And as always, if you're not satisfied with our work you can always look for better places / games. We can't satisfy everyone, we're just doing our best. Cheers.
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    2. Release date: 06.12.2021 at 12:00 - There will be a full maintenance on our systems. Downtime will be anywhere from 10 minutes up to 45-60 minutes. Congrats to Duke, Mu3rTe and Waste for finishing the Stage 3! Note: Everyone that progressed the Stage (having level 300+ and 20rr) can type /stagereward harmony in order to take the reward, after patch is up! News: Check out our road-map for 2022: https://oldsquad.ro/forum/topic/4613-moving-forward-in-our-mission/ Changelog: [UPDATED] You can now continue to reset up to 25 resets. [UPDATED] EXP for Stage 3 (20rr) is now removed. 20th reset does have the same exp table like 19th reset had. [UPDATED] 4th Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 450% EXP (constant level 1-400). 7rr: 450% EXP (constant level 1-400). 8rr: 400% EXP (constant level 1-400). 9rr: 400% EXP (constant level 1-400). 10rr: 400% EXP (constant level 1-400). 11rr: 350% EXP (constant level 1-400). 12rr: 350% EXP (constant level 1-400). 13rr: 300% EXP (constant level 1-400). 14rr: +200% EXP. 15rr: +200% EXP. 16rr: +160% EXP. 17rr: +120% EXP. 18rr: +80% EXP. 19rr: +40% EXP. [UPDATED] Released Old Box 5. [UPDATED] Released Medusa. [UPDATED] Released Selupan. [UPDATED] Maximum ML is now 110. [UPDATED] Maximum points in a single stat is now 27k. [UPDATED] Maximum CS VIT limit is now 15000. [UPDATED] IT stats & AT Special 2 stats are now 5~30 resets. [UPDATED] Released Spheres Level 3 & 4 in drop from Monsters in Vulcanus. [UPDATED] Released Jewel of Creation in drop from Monsters. Note: Can be farmed on any monster over level 100, same constant rate. [UPDATED] Maximum number of players in guild is now 30. [UPDATED] Released Socket items in drop from Monsters in Raklion. [UPDATED] Limit of items on market per day raised to 40 items/day. [UPDATED] IT Rewards: Now all IT levels have the same rewards table, only chances being different (higher IT = higher chances for the better rewards). Winners of IT 1 can get: 38% 10b/10s/10c/10gemstones/10creation, 40% OB3, 20% OB4, 1% Feather of Condor, 1% Old Box 5. Winners of IT 2 can get: 37% 10b/10s/10c/10gemstones/10creation, 35% OB3, 25% OB4, 2% Feather of Condor, 1% Old Box 5. Winners of IT 3 can get: 35% 10b/10s/10c/10gemstones/10creation, 30% OB3, 30% OB4, 3% Feather of Condor, 2% Old Box 5. Winners of IT 4 can get: 34% 10b/10s/10c/10gemstones/10creation, 25% OB3, 35% OB4, 4% Feather of Condor, 2% Old Box 5. Winners of IT 5 can get: 32% 10b/10s/10c/10gemstones/10creation, 20% OB3, 40% OB4, 5% Feather of Condor, 3% Old Box 5. [UPDATED] Now Rabbits can also drop Jewel of Creation. [UPDATED] Minimum time spent on Dark Iron Knight to be eligible for reward is now 50% instead of 60%. [UPDATED] HP of the World Bosses & Giant Mammoths slightly nerfed. Notes: You should keep in mind that those that kill the initial 12 Giant Mammoths are the only ones eligible for Special Reward on Dark Mammoth. This means that you all should start by searching for the Giant Mammoths first, and only after they die you should decide which boss to focus (either Dark Iron Knight or Dark Mammoth). If you killed a Giant Mammoth you should go for the Dark Mammoth, if you didn't you can choose where to go, but if you're friend / guild-mate with a Giant Mammoth killer you should help him with the Dark Mammoth. You need to split correctly your resources between the bosses, don't forget they also have the Soul Link mechanic that you need to play around, which means both bosses should die pretty close (in terms of time) to each-other. If you kill the Dark Iron Knight while the Dark Mammoth is having 50%+ HP left it will be almost impossible to finish it in time with his 35% shield for 50%+ HP. [ADDED] Fruits Stats Bonus If you reach 127/127 extra stats by using the Fruits made from Creations, you'll receive an extra 2000 free points. Note: In order to receive the bonus you must have level 400, 127/127 points from fruits and to relog on sub-server 1 (non-gens maps). With this addition we aim to both make the normal Fruits usable / worth for high stats server as well as making Creation actually valuable while also increasing the value of Jewel of Chaos for end-game. Dynamic Characters Balance tweaks This are the last tweaks for this edition that are still aiming for the "characters power periods". On the last stage (25rr) there will be a full rework of characters made by us from scratch (with 30rr stats), each class vs each class, where the final result will be a 40~60% chance to win with any char, ofc with small differences. This will also apply to the "hunt power" of most chars, they will be normalized on 25rr stage to be closer in terms of hunt time, with smaller differences between them. This will be done in order to prepare for END-GAME, where everyone should have equal chances to have fun and continue fighting. There may be only small tweaks made by us (anytime we would consider) after the 25rr stage, depending on how characters will evolve during the last 5 resets unlocked by quests. RF: [UPDATED] Speed gain from agi nerfed from AGI/43 to AGI/50. [UPDATED] Dark side damage % nerfed with 5%. [UPDATED] PvP damage taken from rest of classes increased with 6-20% based on match-up. [UPDATED] Chain drive damage % increased with 6%. [UPDATED] Stutter chance reduced. Note: ARF started this edition with buffs on its stats to have it actually playable in early-mid game compared to other editions. Now it reached a point where it was slightly more powerful than VRF itself (the actual PvP build) so we're tuning it back to its initial state. For the VRF we're raising a little the chain drive damage & lowering the stutter chance for the price of having it less tanky. DL: [UPDATED] PvP damage reduced with 6%. [UPDATED] PvP damage taken reduced with 4-8% based on match-up. ELF: [UPDATED] PvP damage buffed with 8% [UPDATED] PvP damage taken increased with 4-10% based on match-up. MG: [UPDATED] Stutter chance reduced. #Later Edit: Stutter chance = Chance for your character to "stop" when taking damage, the one that gets to 0% when you are riding a pet, since many of you didn't know what the stutter chance was.
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