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Hello, While our unique CS V2 fixed the most important CS problem - being decided in last minutes, on the default CS system - we decided that it is time to step up our most important Event and make it even more interesting, balanced as well, as less predictable as possible and with a lot of new possible strategies. This is one of the major reworks that will be found on our next Phoenix project, but it should be ready & available on Inception as well starting from next CS (27 February). We're doing our best to test everything by ourselves (me & Gion), but we will need actual, real-game tests in order to tweak it up and fix any possible bugs. Note: We're waiting feedback & open discussions of anything that you can find in our CS V3, but the more accurate feedback should be waited after playing it. CS System V3 Guilds, Alliances, Handicap & Requirements [UPDATED] Guild System: Maximum of 30 players in a Guild (static). Now Alliance members can join the CS as well. At CS you can only have 40 (online) players per alliance (so 40/60 from total slots in an alliance). You must have at least 10 players from the main guild online at CS in order to play the CS. There are 2 modes of the limit at CS, that each alliance GM can decide: Free Mode - it is the default mode - this means that any 40 players can be online on CS server anytime, during CS, without restrictions. How does it work? When the 40th player enters the Valley, any extra player (41th, for example) will be moved to Crywolf, when trying to enter the Valley. When there are 39 players in Valley, an empty slot is once again free for another extra player, and so on. Note: The priority for staying in Valley when there are more than 40 players is based on the order of /rebuilds. Example: ADMIN is 1st that did rebuild, Gion is 2nd that did rebuild, Marcel is 3rd that did rebuild. If there are < 40 players on Valley, all 3 can stay in Valley. If there are 40 players already in Valley and ADMIN is not but Marcel is, if ADMIN joins Valley then Marcel is being kicked from Valley and ADMIN can stay. Limited Mode - this means that there's a list controlled by alliance GM with the players who do not have access to CS (any player other than the players from this list can join the CS). GM can add/remove players to/from the list anytime before 15 minutes from start & during CS. Note: GM can use the command /blacklist PlayerName in order to blacklist a player from the CS. Note2: GM can use the command /delblacklist PlayerName in order to remove a player from blacklist. Note3: Few seconds after blacklisting a player, if he is online in valley he will be moved to crywolf and prevented from joining Valley. [UPDATED] Handicap now has only 3 stages: Easy - 2nd CS after winning the CS: -2500 Points. Medium - 3rd CS after winning 2 CS in a row: -6000 Points. Hard - 4th CS after winning 3 CS in a row and onwards: -10000 Points. Note: With these changes we aim to make it way harder for Alliances to win CS multiple times in a row. Until now Handicap wasn't that harsh and didn't help too much outside of the last Handicap stage (after 5 Sieges in a row). [UPDATED] Repairing & upgrading CS objects (gates, statues) can grant you up to 20% points from the Handicap. [UPDATED] After winning a Castle Siege, the players that were part of the CS (used /rebuild) and part of the winning alliance can only join the next CS with their winning Alliance. Example: ADMIN is part of OldSquad, went to CS last CS with his guild and was part of CS. OldSquad won the CS. ADMIN can only join next week's CS with OldSquad guild. Example2: OldSquad is in alliance with ADMINS, ADMIN is part of OldSquad and Gion is part of ADMINS. OldSquad alliance wins the CS. Next week both ADMIN & Gion can join CS only with OldSquad alliance (as main alliance guild). Note: This change is made to avoid cases of winning Guilds remaking their guild / join another guild for CS just to get rid of Handicaps. [UPDATED] Now you can play the CS only with the guild/alliance that you started with when you did /rebuild. You can't join other guilds/alliances during CS. [UPDATED] Requirements in order for an alliance to be able to register Signs of Lord: Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). [UPDATED] Requirements in order for an alliance to be able to stay in Valley before & during CS: Be selected as CS participant (after Signs period). Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). Have at least 10 players from main guild online in either Crywolf or Valley. Have /rebuild already made. Note: The check is happening every minute. Note: During years we've tried all the possible methods of guild systems especially for CS. Some performed better than others, but none of them were totally satisfying. We're once again trying something new, compared to what we had so far. With this current system we aim to give back identities to the allied guilds, encouraging lower-tier guilds to ally each-other and to participate at CS without having to be part of the main guild, while keeping the CS players numbers in a balanced state. New CS Features [ADDED] CS Statues There are now 2 statues, one is on the East side outside the room (104x 192y) and one is on the West side outside of the room (77x 145y). These Statues are now extra mini-objectives during CS. They can be controlled by one alliance at a time. In order to control a Statue your alliance must have AT LEAST 2 players in its 5x5 range (the statue zones are marked with 4 guards). In order to control a Statue your alliance must have the highest number of players (compared to rest of the alliances) in its 5x5 range. Examples: If OldSquad does have 1 player in the 5x5 range of a Statue, and no other Alliance does have any player in the range, then the Statue is in a neutral state (not controlled). If OldSquad does have 2 players in the 5x5 range of a Statue, and no other Alliance does, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 1 player in the range, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 2 players in the range, then Statue is controlled by the Alliance that already controlled it. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 3 players in the range, then Statue is controlled by the other Alliance. East Statue advantage: While holding the East Statue, your alliance will gain +100% (in the first CS hour) / +50% (in the second CS hour) Defense points per second, until the alliance lose the control of the Statue. West Statue advantage: While holding the West Statue, your alliance will gain +50% (while a Kill Points modifier is still active) / +100% (while a Kill Points modifier is not active) Kill Points based on the final number of points a killer would normally get. If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM will gain damage immunity, preventing him from being damaged, while the buff is active. Note: The immunity buff for GM when holding both statues does make him immune from being moved as well. [ADDED] Gigas Golem Every 12 minutes after it is killed or it is despawned (starting at 17:30) a Gigas Golem will spawn in the Valley, before the Bridge, at fixed coordinates. Gigas Golem has 3 minutes duration, then it is auto despawned. The Gigas Golem is another mini-objective, but a timed one. The alliance that does the last-hit on the Gigas Golem will put one of the following curses (randomly) on their opponents: Points Curse - Stop the points gained from all sources for 3 minutes. Stun Curse - Stun every opponent for 5 seconds every 45 seconds, for 3 minutes. CS Gameplay, Points & Rewards [UPDATED] Kills & Points System is reworked: TANK build is now considered ANY character (except of RF and ELF) that has AGI+VIT higher than 65% of Total Points. Killing an Assistant now grants 1.5 * Default Points (from 2 * Default Points). Killing a Battle Master still grants 2 * Default Points. Killing a TANK now grants 2.5 * Default Points (from 3 * Default Points). Killing a Guild Master now grants 4 * Default Points (from 5 * Default Points). Default Points per kill is now 8 Points instead of 10 Points. During higher kill points period, the points can now be changed to 10-18 Points instead of 12-25 Points. The Reset Difference Points are now +- 0.5 Points based on the reset difference between killer and target. New: In statues 8x8 range, you gain & lose 50% of the points you normally gain/lose in the same conditions but inside the CS room. Example: If a Kill inside the CS room would net you 24 points, the same kill in the statues 8x8 range will get you 12 points. The Minimum amount of Points that you can get for a kill inside CS room is now 5 Points (instead of 2), and still no Maximum value, no matter the type of kill or bonuses. The Minimum amount of Points that you can get for a kill in Statue's range is 3 Points, and no Maximum value, no matter the type of kill or bonuses. The reset difference formulas will always apply before any modifier, in the case of normal kills. Example: If ADMIN kills Gion and ADMIN has 30 resets and Gion 27, while Kill Points are 8 then ADMIN gets 8-(0.5*3) = 7 Points. If ADMIN's alliance does control the West Statue then ADMIN gets +50%/100% * 7 Points = 11/14 Points on the same kill. If the kill is being made in Statue's range then ADMIN gets 6/7 Points. Now the Battle Masters no longer ignore reset differences. Instead, they now gain + 25% points per kill for any normal target kill (that does not have any special role). Apart from reset difference & special role, we now also have extra points gained per kill based on the current total points of the target: You gain an extra 10% (inside CS room) / 5% (in Statues range) of the target total points per kill. The extra points are going directly towards your Alliance and are not counted to your own points/performance, as well as not counted for the target feed points. General Example: Let's say ADMIN is part of OldSquad and Gion is part of ADMINS. ADMIN has 20 resets, Gion has 17 resets. ADMIN is also Assistant, Gion is a Guild Master. ADMIN has 400 Kill Points, Gion has 200 Kill Points. Default Points is the normal value (8 Points). When ADMIN kills Gion (inside the CS room) this is what happens: ADMIN gets 8*4 (extra Points from killing a GM) = 32 Points. ADMIN's alliance (OldSquad) is getting 32 Points (ADMIN's performance) + 0.1 * 200 (extra points for alliance from Gion's total points) = 52 Points. When Gion kills ADMIN (in statue's range) this is what happens: Gion gets 8*1.5 (extra Points from klling an Assistant) * 0.5 (statue's range reduction) = 6 Points. Gion's alliance (ADMINS) is getting 6 Points (Gion's performance) + 0.05 * 400 (half bonus extra points for alliance from ADMIN's total points) = 26 Points. On old system: ADMIN & OldSquad gets 10*5 (50 Points from killing a GM) = 50 Points. Gion & ADMINS gets 0 Points because the kill was made outside the room. [UPDATED] Now CS Initialization is made 9:30 minutes after CS does start (instead of after 14:30 minutes). [UPDATED] Now every Alliance GM that is part of CS will get a Life Stone every 15 minutes (starting at 17:30) as long as his Alliance isn't currently having the most points at CS. Note: The previous, unused Life Stones will be deleted when a new one is generated. Note2: If Alliance GM does switch / reconnect / leave CS server, the Life Stone is deleted. Note3: The Life Stone is gained only if the GM is online and on Valley at the moment when Life Stones are delivered. [UPDATED] Now you no longer get an extra DEF Point if you stay on the Crown position as Defender GM. You still get only half DEF Points if you are outside CS Room. [UPDATED] Life Stones now have the maximum possible Defense but a HP of 175k (from 30kk). Note: This means that no matter how many stats a character does have, it will do similar damage to Life Stones (50-300) so in order to kill them faster you need more people attacking them (no matter their total stats). [UPDATED] Now you get the full DEF Points if the GM is in 5x5 range of the East Statue (DEF Points statue). [UPDATED] DEF Points distribution: 1 Point per second between 17:10 and 17:34. 2 Points per second between 17:35 and 17:59. 3 Points per second between 18:00 and 18:24. 4 Points per second between 18:25 and 18:44. 6 Points per second between 18:45 and 19:00. [UPDATED] Removed TOP3 Contributors / TOP3 Stampers concepts. They are now replaced with a single TOP5 Net Worth: Net Worth is an accumulation of every CS player activity & performance during each CS. Formula for Net Worth calculation: (Total Kill Points - (Total Feed Points * 0.7)) + Stamp Seconds + Activity Time where: Total Kill Points = The amount of Points you personally contributed for you Team. Total Feed Points = The amount of Points you gave away to other teams while being killed. Stamp Seconds = The amount of seconds you held a Switch. Activity Time = 0.15 Points for every second while a CS Participant is online in Valley during CS. This value is raised to 0.4 Points per second if the Player is inside CS room or in 5x5 range of the Statues. Example of Net Worth: ADMIN has 1400 Total Kill Points, 420 Total Feed Points, 200 Stamp Seconds, 60 minutes in valley during CS & 50 minutes inside CS room / statues. ADMIN's Net Worth is: 1400 - (420*0.7) + 200 + 60*60*0.15 + 50*60*0.4 = 3046. Note: Stamp Seconds are updated 1 time per minute. [UPDATED] Now there's an individual reward based on Net Worth for any CS Player: Minimum Points that your alliance must have gained at CS in order for the players to be eligible for individual rewards: 1500 Points. Minimum Net Worth to be eligible for individual reward: 1000. Default Reward: 10% chance for 1x OB5 / 90% chance for 10s/10c/10cr/10gem. The Net Worth will dictate the % chance for getting the special box as reward, as following: (NetWorth/100)% = box chance. Examples: Having 1000 NetWorth = 10% chance for special box (OB5 in Inception's case). Having 1200 NetWorth = 12% chance for special box (OB5 in Inception's case). Having 2450 NetWorth = 24.5% chance for special box (OB5 in Inception's case). Having 5500 NetWorth = 55% chance for special box (OB5 in Inception's case). The rest of the chance is for guaranteed 10s/10c/10cr/10gem. Bonus Reward: Players with 4000+ Net Worth will also win 2x VIP Days. [UPDATED] Reworked summoner Sleep duration on CS server: Under 5000 / 10000 / 15000 ENERGY (based on Stage) = Sleep is blocked. 5000-7999 / 10000-15999 / 15000-26999 ENERGY (based on Stage) = Sleep duration is 2 seconds. 8000 / 16000 / 27000 ENERGY (based on Stage) = Sleep duration is 3 seconds. [UPDATED] Now summoner Sleep hit chance on CS server is 80%. [UPDATED] Now players that are under Sleep effect on CS server can't be damaged. The immunity gained by a player under Sleep effect does make him immune from being moved as well. Note: With these changes we aim to introduce new ways of playing the Summoners at CS and new strategies around Sleep. You'll now have to react to Summoners and bring players to help with the Summoners and/or waste the Summon from DL just to save the Sleeping players. Extra Changes & Quality of Life [UPDATED] Removed LOT entry Tax. [UPDATED] Removed the global messages when killing GAs & BMs to reduce the spam (only GM & Tank kills are highlighted now). [UPDATED] You can now use /rebuild until the CS does start. Which means you have 15 minutes of unlimited rebuilds (in case you make a mistake with the points). [UPDATED] Now when typing /score you will see the following info: On global (middle screen): Alliances score as usually + Players in valley for each alliance. Current DEF Points / Kill points as usually. Time left for the next Gigas golem spawn / ALIVE status. West Statue & East Statue controllers (if any). On system chat (top left side): Your current Kills, Deaths, Kill Points, Feed Points, Net Worth. The current Banned Build. [UPDATED] Now when typing /score +Name during CS it will show you the same info of the Player that /score does show to you. [UPDATED] Now /assist command that the assistants can use has a cooldown of 90 seconds instead of 120 seconds. [UPDATED] Now /assist can be used in 3 ways: /assist -> Will teleport the assistant to the GM. /assist east -> Will teleport the assistant to the East Statue, if the guild is currently controlling the East Statue. /assist west -> Will teleport the assistant to the West Statue, if the guild is currently controlling the West Statue. [UPDATED] Now the points earned / bonuses, etc. are no longer rounded up / down. They are given as float values unless it is specified that something is rounded up/down (for example, avg. reset requirement for CS). The final Points / Scores / etc. will still be counted as integers. Example: If DEF points are 3 per second and you get + 50% DEF Points with the statue, then you'll get 4.5 Points instead of 4 or 5 Points. Example2: If you get 25% more points as a BM and you kill a target that would give you 11 points, you'll get 13.75 Points instead of 13 points or 14 points. Example3: If your alliance total points is 5563.60, you'll actually have 5563 Points. If your final NetWorth is 1120.7, then your NetWorth is 1120. [UPDATED] Now Both Attackers & Defenders can spawn after dying anywhere before the first gates of CS & before the second gates of CS (60x - 95y -> 130x - 150y) [UPDATED] Summon (DL) now has 80 seconds cooldown (from 50 seconds). Final Notes With the CS V3 release we aim to: Make the CS way more interesting and less predictable. Encourage smaller-scale fights outside of CS room (for Statues & Gigas). Encourage lower tier guilds to participate at CS. Since we rewritten entire CS System code from scratch there may be bugs that you'll encounter (even with features that were 100% working before). Make sure to screenshot & report anything wrong you may find so we can fix it.2 points