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  • Mynd33

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    Everything posted by Mynd33

    1. The fact that some people get to use it and some don't is pay2win for many people that can't/don't want to leave their PC on for 24/7. First time you argued about farmer-bots, but after my suggestion you have nothing more to say besides some silly thing about electric paybill. Even you understand how stupid it is to not have such feature baseline that would actually help people to save money and frustrations. Implementing this would not cost you a cent, it is not you personal invention and it is literally first server I see that charges money for it. I see the only reason why you did what you did is to make people buy VIP and I think you won't deny that, like its not enough with other 20 bonuses they get. I feel like money is becoming more of a focus than I thought. As for VIP's 15€ for a week = 60€ a month. Thats actually 4x the cost of monthly subscription to any triple AAA title MMO game. No wonder people stop to buy them after first few weeks. And lets be real 90% of people will be lucky even if they can earn credits to get VIP every 4th/5th week. Best way is to add subscription 5€-7€/month and remove all this donating p2w stuff. This amount of money is more than enough to sustain such non-damanding game server if you compare it to huge mmo server like wow which asks for only 13€/month. A lot of people are ready to pay sensible amount of money to play on well maintained and not pay2win server. In the end it will support server with more money in total and improve game environment. I hope eventually things will get sorted out and we won't see new servers opening every 3 months just to get money, because it doesn't seem to be working as for now.
    2. I guess you will not make off-attack baseline, with added benefits for VIP (auto-pick) which also would counter afking-farmers? Is there any legit reason against my suggestion, because I posted it like a week ago and noone from staff replied. Could you please explain what is the difference between players leaving mu to run in background while they are afk-leveling with auto-clicker VS off-attack feature. In both cases people are afk and you can't change it, people will always be 90% afk while they are leveling, its not WoW or other game where you have to play all the time. I just want to tell that those both cases are the same and its been like that forever. If you are truly against afkers/boters then remove auto-clicker and make everyone hold that mouse button for 24/7, although people will still find ways to make it work. Said all that I can't justify any other reason against it.
    3. Here is a suggestion: ( Off-attack + AutoPick ) for VIP's ( Off-attack ) for other players Here you go, VIP's are still more attractive and you have no off-attack farmers from multiple machines.
    4. I fully support this new project ''Phoenix'' and hope it will be the best release we had, BUT there is 1 thing that really bothers me the most. I do understand that all VIP bonus benefits can be debatable and might have their right to be (xp-bonus, drop bonus, zen bonus), BUT why ''Off-attack'' system is just VIP exclusive and even then there is such silly hour limitation. Don't get me wrong I am really happy that you finally decided to add this feature that many players have asked for years, but I see it to be fundamental and same as ''auto-clicker'' so why would you charge money for one of them. Imagine how players would feel if you added ''auto-clicker'' only for VIP's, it's the same story. I have played many servers with both of those features and they are really helpful, so its HUGE bonus for server to have them, but it's first time I see one of them locked behind ''paywall''. I can bet that 95% of players would not play MU if there was no ''auto-clicker'' because its simply not fun/useful to stare at screen and hold 1 button for whole day. Same story with ''off-attack'' as you now don't have to leave your PC on 24/7 just because your characters are leveling afk.. People who work/study and don't sit home 24/7 would have a huge benefit from it and would not fall behind that much which in return would attract more players. It's such a beautiful and needed thing and I see no justification to charge additional cost for it, because this system has already been used for years and for FREE. As much as I respect this project I was surprised for OS to be the one that charges money for such things and as for now I see it as pretty huge Pay2Win.
    5. OS is hands-down an outstanding project. Even though I have played here just for 2 months on NonRR server before leaving it, it was still the best experience I had and no other server can compare with this. The reason I left was my mates stopped playing due to lack of PVP after GROM got banned and fact that many players got decked out in full ancient sets so fast .Few weeks after we left there was pvp-based update for events that got me really excited but unfortunately I decided to not come back because I felt I would not be able to catch up. I can honestly say I regret leaving this server and wanted to return when new non-rr server is released. Regarding current Non-RR server it was great experience but it had some flaws for ''Hard-core'' server. I would like to point some of them out so maybe we can improve its next edition. 1) Gearing was too easy- There were some people who got decked out in full ancient set too fast even before stepping into Land of Trials. Some SM got Enis+Anubis in 2-3 days and solo-carried every event boss from then on so I guess ancient drop in DS was too high. You could farm Maya every day without any competition (pvp was dead there) and it dropped 3 top-tier weapons every day. It would make more sense if Maya was dropping 1 weapon, same for CW event where every Dark Elf monster could drop top weapon too was just too generous. Regarding IT it was heavily abused half of the time with anti-gaming and rewards (Flame/Feather of Condor) were too great. Just by entering event you had 50% chance to be winner and get reagents for 3rd level wings. I think Feathers for 3rd wings should only be made by players or given as rewards for big-events, regarding flames they can be farmed in Swamp with really-low drop chance. Last but not least is Blacksmith (+9 ---> +12) for credits. Whole upgrade system was turned up-side down to force people use credits for upgrading, because instead of chances decreasing the higher level item is, it was actually increasing, making +10 less success chance than +15. I understand you have to make money, but after few weeks of server release seeing people in +12 or even more on a hard-core server is just wrong. In addition Medals were dropping +11 items that many semi-active/casual players used for 1-1,5 months, I think making them drop max +9 would stimulate people to upgrade items to +11/+12 thus increasing these items value and also giving some micro-gear progression to work towards instead of equiping full +11 and forgetting about gear for a month. I also heard about people killing Cursed Dragon at night/morning and getting 3lvl Wings from OldBox+5, which is absurd. 2) Events/PvP- last PVP-event update was step in right direction, BUT I wish it was implemented at start or atleast earlier. It is impossible to take any boss and out-damage fully equiped Summoner, so the only way to not make it boring dps-race that you eventually gonna lose is to add PVP which brings tactical elements and strategies for fights. Some players with worse gear/lower level say that pvp events leave them no chances, BUT they have no chance to out-dps those players on KS race without pvp too. Also regarding bosses ( Golden Knights/ Great Golden Dragon) I think they should be harder to kill thus giving more time for players to contest/fight for them and make it challenging experience. Everything I wrote is my personal opinion and vision how I see real ''Hard-core'' server. As always I wish you luck with upcoming projects and never stop improving!
    6. Mynd33

      Hunting system

      But stronger players might need items from BoK+1 ( fruits, kriss, etc)
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